test gui
Key RequiredUniversal

test gui

Universal ScriptKomodoScriptingGuyKomodoScriptingGuy 345 views 13 executesUpdated Jan 27, 2026
Unrated
00
Lua Script•304 lines (11424 chars)
local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/astraln/SentinelUILIB/main/UI.lua', true))()

local window = Library:Window('shit panel v1 by KOMODO')

local tab = window:Tab('normal bullshit')
local tab2 = window:Tab('bypassers')

-- Noclip Toggle Button
local noclipEnabled = false
local noclipConnection = nil

tab:Toggle("Noclip", false, function(state)
    noclipEnabled = state
    
    if noclipEnabled then
        -- Start noclip
        local player = game.Players.LocalPlayer
        local character = player.Character or player.CharacterAdded:Wait()
        
        -- Function to make parts non-collidable
        local function enableNoclip()
            if character and noclipEnabled then
                for _, part in pairs(character:GetDescendants()) do
                    if part:IsA("BasePart") and part.CanCollide then
                        part.CanCollide = false
                    end
                end
            end
        end
        
        -- Run noclip every frame
        noclipConnection = game:GetService("RunService").Stepped:Connect(function()
            if noclipEnabled and character then
                for _, part in pairs(character:GetDescendants()) do
                    if part:IsA("BasePart") then
                        part.CanCollide = false
                    end
                end
            end
        end)
        
        -- Initial call
        enableNoclip()
        
        -- Message
        local msg = Instance.new("Message")
        msg.Text = "Noclip Enabled - Walk through structures"
        msg.Parent = workspace
        wait(1.5)
        msg:Destroy()
        
    else
        -- Stop noclip
        if noclipConnection then
            noclipConnection:Disconnect()
            noclipConnection = nil
        end
        
        -- Restore collision
        local player = game.Players.LocalPlayer
        local character = player.Character
        if character then
            for _, part in pairs(character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = true
                end
            end
        end
        
        -- Message
        local msg = Instance.new("Message")
        msg.Text = "Noclip Disabled"
        msg.Parent = workspace
        wait(1)
        msg:Destroy()
    end
end)

-- Fly Script Button (Normal Button)
tab:Button("Fly Script", function()
    local savedSpeed = 50

    local function gui()
        local Players = game:GetService("Players")
        local RunService = game:GetService("RunService")
        local UserInputService = game:GetService("UserInputService")
        local player = Players.LocalPlayer
        local character = player.Character or player.CharacterAdded:Wait()
        local humanoid = character:WaitForChild("Humanoid")
        local HRP = character:WaitForChild("HumanoidRootPart")
        local Camera = workspace.CurrentCamera

        local baseSpeed = savedSpeed
        local flySpeed = baseSpeed
        local flying = false
        local forwardHold = 0
        local inputFlags = { forward = false, back = false, left = false, right = false, up = false, down = false }

        local bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)

        local bodyGyro = Instance.new("BodyGyro")
        bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)

        local screenGui = Instance.new("ScreenGui")
        screenGui.Name = "FlyScreenGui"
        screenGui.ResetOnSpawn = false
        screenGui.Parent = player:WaitForChild("PlayerGui")

        local toggleButton = Instance.new("TextButton")
        toggleButton.Name = "ToggleFlyButton"
        toggleButton.Text = "Fly OFF"
        toggleButton.Size = UDim2.new(0, 100, 0, 50)
        toggleButton.Position = UDim2.new(1, -220, 0, 10)
        toggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
        toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
        toggleButton.Font = Enum.Font.GothamBold
        toggleButton.TextScaled = true
        toggleButton.BackgroundTransparency = 0.2
        toggleButton.Parent = screenGui

        local speedBox = Instance.new("TextBox")
        speedBox.Name = "SpeedBox"
        speedBox.Text = tostring(baseSpeed)
        speedBox.Size = UDim2.new(0, 100, 0, 50)
        speedBox.Position = UDim2.new(1, -110, 0, 10)
        speedBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
        speedBox.TextColor3 = Color3.fromRGB(255, 255, 255)
        speedBox.Font = Enum.Font.GothamBold
        speedBox.TextScaled = true
        speedBox.BackgroundTransparency = 0.2
        speedBox.Parent = screenGui

        local function newAnim(id)
            local anim = Instance.new("Animation")
            anim.AnimationId = "rbxassetid://" .. id
            return anim
        end

        local animations = {
            forward = newAnim(90872539),
            up = newAnim(90872539),
            right1 = newAnim(136801964),
            right2 = newAnim(142495255),
            left1 = newAnim(136801964),
            left2 = newAnim(142495255),
            flyLow1 = newAnim(97169019),
            flyLow2 = newAnim(282574440),
            flyFast = newAnim(282574440),
            back1 = newAnim(136801964),
            back2 = newAnim(106772613),
            back3 = newAnim(42070810),
            back4 = newAnim(214744412),
            down = newAnim(233322916),
            idle1 = newAnim(97171309)
        }

        local tracks = {}
        for name, anim in pairs(animations) do
            tracks[name] = humanoid:LoadAnimation(anim)
        end

        local function stopAll()
            for _, track in pairs(tracks) do
                track:Stop()
            end
        end

        local function startFlying()
            flying = true
            forwardHold = 0
            flySpeed = baseSpeed
            bodyVelocity.Parent = HRP
            bodyGyro.Parent = HRP
            humanoid.PlatformStand = true
        end

        local function stopFlying()
            flying = false
            bodyVelocity.Parent = nil
            bodyGyro.Parent = nil
            humanoid.PlatformStand = false
            stopAll()
        end

        toggleButton.MouseButton1Click:Connect(function()
            if flying then
                stopFlying()
                toggleButton.Text = "Fly OFF"
            else
                startFlying()
                toggleButton.Text = "Fly ON"
            end
        end)

        speedBox.FocusLost:Connect(function()
            local num = tonumber(speedBox.Text)
            if num and num > 0 then
                baseSpeed = num
                savedSpeed = num
                if flying then flySpeed = baseSpeed end
            else
                speedBox.Text = tostring(baseSpeed)
            end
        end)

        UserInputService.InputBegan:Connect(function(input, gameProcessed)
            if gameProcessed then return end
            if input.KeyCode == Enum.KeyCode.W then inputFlags.forward = true end
            if input.KeyCode == Enum.KeyCode.S then inputFlags.back = true end
            if input.KeyCode == Enum.KeyCode.A then inputFlags.left = true end
            if input.KeyCode == Enum.KeyCode.D then inputFlags.right = true end
            if input.KeyCode == Enum.KeyCode.E then inputFlags.up = true end
            if input.KeyCode == Enum.KeyCode.Q then inputFlags.down = true end
        end)

        UserInputService.InputEnded:Connect(function(input)
            if input.KeyCode == Enum.KeyCode.W then inputFlags.forward = false end
            if input.KeyCode == Enum.KeyCode.S then inputFlags.back = false end
            if input.KeyCode == Enum.KeyCode.A then inputFlags.left = false end
            if input.KeyCode == Enum.KeyCode.D then inputFlags.right = false end
            if input.KeyCode == Enum.KeyCode.E then inputFlags.up = false end
            if input.KeyCode == Enum.KeyCode.Q then inputFlags.down = false end
        end)

        RunService.RenderStepped:Connect(function(dt)
            if not flying then return end

            if not inputFlags.forward then forwardHold = 0 end

            local dir = Vector3.zero
            local camCF = Camera.CFrame

            if inputFlags.forward then dir += camCF.LookVector end
            if inputFlags.back then dir -= camCF.LookVector end
            if inputFlags.left then dir -= camCF.RightVector end
            if inputFlags.right then dir += camCF.RightVector end
            if inputFlags.up then dir += Vector3.yAxis end
            if inputFlags.down then dir -= Vector3.yAxis end

            if dir.Magnitude > 0 then dir = dir.Unit end

            bodyVelocity.Velocity = dir * flySpeed
            bodyGyro.CFrame = camCF

            -- Animation Logic
            if inputFlags.up then
                if not tracks.up.IsPlaying then stopAll(); tracks.up:Play() end
            elseif inputFlags.down then
                if not tracks.down.IsPlaying then stopAll(); tracks.down:Play() end
            elseif inputFlags.left then
                if not tracks.left1.IsPlaying then
                    stopAll()
                    tracks.left1:Play(); tracks.left1.TimePosition = 2.0; tracks.left1:AdjustSpeed(0)
                    tracks.left2:Play(); tracks.left2.TimePosition = 0.5; tracks.left2:AdjustSpeed(0)
                end
            elseif inputFlags.right then
                if not tracks.right1.IsPlaying then
                    stopAll()
                    tracks.right1:Play(); tracks.right1.TimePosition = 1.1; tracks.right1:AdjustSpeed(0)
                    tracks.right2:Play(); tracks.right2.TimePosition = 0.5; tracks.right2:AdjustSpeed(0)
                end
            elseif inputFlags.back then
                if not tracks.back1.IsPlaying then
                    stopAll()
                    tracks.back1:Play(); tracks.back1.TimePosition = 5.3; tracks.back1:AdjustSpeed(0)
                    tracks.back2:Play(); tracks.back2:AdjustSpeed(0)
                    tracks.back3:Play(); tracks.back3.TimePosition = 0.8; tracks.back3:AdjustSpeed(0)
                    tracks.back4:Play(); tracks.back4.TimePosition = 1; tracks.back4:AdjustSpeed(0)
                end
            elseif inputFlags.forward then
                forwardHold += dt
                if forwardHold >= 3 then
                    if not tracks.flyFast.IsPlaying then
                        stopAll()
                        flySpeed = baseSpeed * 1.3
                        tracks.flyFast:Play(); tracks.flyFast:AdjustSpeed(0.05)
                    end
                else
                    if not tracks.flyLow1.IsPlaying then
                        stopAll()
                        flySpeed = baseSpeed
                        tracks.flyLow1:Play()
                        tracks.flyLow2:Play()
                    end
                end
            else
                if not tracks.idle1.IsPlaying then
                    stopAll()
                    tracks.idle1:Play(); tracks.idle1:AdjustSpeed(0)
                end
            end
        end)
    end

    gui()
    
    -- Show message
    local message = Instance.new("Message")
    message.Text = "🪽 Fly Script Loaded!\nCheck top-right corner for controls."
    message.Parent = workspace
    wait(2)
    message:Destroy()
end)

Features & Information

test, dont use, doesnt have any bypass and can u get banned, dont use as im using this to learn lua language and get better, moving away from being a skid.

Community Comments (4)

ZHENSAAAAARZHENSAAAAARJan 27, 2026

What is this fr

ZHENSAAAAARZHENSAAAAARJan 27, 2026

For*

Replying to @ZHENSAAAAAR
KomodoScriptingGuyKomodoScriptingGuyJan 27, 2026

@ZHENSAAAAAR just a testing hub im using to make scripts on different games like: hidden within and shi

Replying to @KomodoScriptingGuy
ZHENSAAAAARZHENSAAAAARJan 28, 2026

@KomodoScriptingGuy ok

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