
KeylessUniversal

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local TaseEvent = ReplicatedStorage:WaitForChild("TaserRemotes"):WaitForChild("TaseTargetEvent")
local RANGE = 50
local COOLDOWN = 2
local lastTaseTime = {}
local function getPosition(character)
if not character then return nil end
local root = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso")
if not root then return nil end
return root.Position
end
local function getMyPosition()
local char = LocalPlayer.Character
if not char then return nil end
return getPosition(char)
end
local function tasePlayer(player)
if not player.Character then return end
pcall(function()
TaseEvent:FireServer(player.Character)
end)
end
task.spawn(function()
while true do
local myPos = getMyPosition()
local now = tick()
if myPos then
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local pos = getPosition(player.Character)
if pos then
local dist = (pos - myPos).Magnitude
if dist <= RANGE then
local lastTime = lastTaseTime[player] or 0
if now - lastTime >= COOLDOWN then
tasePlayer(player)
lastTaseTime[player] = now
print("Tased: " .. player.Name .. " (Distance: " .. math.floor(dist) .. ")")
end
end
end
end
end
end
task.wait(0.2)
end
end)
Players.PlayerAdded:Connect(function(player)
print("Player joined: " .. player.Name .. ", waiting for character...")
player.CharacterAdded:Connect(function()
print(player.Name .. " character loaded")
end)
end)
print("Range tase started, range: " .. RANGE .. " studs")
print("Cooldown: " .. COOLDOWN .. "s")No comments yet for this script.



