
Key RequiredUniversal

local animationType = "Rape" --modes: Rape, Bend
local Target = "username (NO DISPLAY)"
local TargetChar = typeof(Target) == "Instance" and Target or typeof(Target) == "string" and game:GetService("Players"):FindFirstChild(Target).Character
local plr = game:GetService("Players").LocalPlayer
plr.Character:BreakJoints()
plr.CharacterAdded:Wait():WaitForChild("Animate"):Destroy()
local Character = plr.Character
Character.Humanoid.Sit = true
local RP_Offset = CFrame.new()
local Torso = Character.Torso
local joints = {
RS = Torso["Right Shoulder"],
LS = Torso["Left Shoulder"],
RH = Torso["Right Hip"],
LH = Torso["Left Hip"],
Neck = Torso.Neck,
}
--Character.HumanoidRootPart.Anchored = true
Character.Humanoid.Animator:Destroy()
game:GetService("RunService").RenderStepped:Connect(function()
Character.HumanoidRootPart.CFrame = TargetChar.HumanoidRootPart.CFrame * RP_Offset
for i, v in Character:GetDescendants() do
if v:IsA("BasePart") then
v.CanTouch = false
v.AssemblyLinearVelocity = Vector3.new()
v.AssemblyAngularVelocity = Vector3.new()
end
end
Character.Humanoid.Sit = true
Character.Humanoid.JumpPower = 0
Character.Humanoid.JumpHeight = 0
for i, parts in Character:GetDescendants() do
if parts:IsA("BasePart") then
parts.CanCollide = false
end
end
end)
for i, v in joints do
v.MaxVelocity = .05
end
while true do
if animationType == "Bend" then
joints.RS:SetDesiredAngle(2.75)
joints.LS:SetDesiredAngle(-2.75)
joints.RH:SetDesiredAngle(1.75)
joints.LH:SetDesiredAngle(-1.75)
joints.Neck:SetDesiredAngle(1.2)
for i = 0,1,.5 do
RP_Offset = RP_Offset:Lerp(CFrame.new(0,-1.5, -1.75) * CFrame.Angles(math.rad(-120),0,0),i)
task.wait(.05)
end
joints.RS:SetDesiredAngle(2.5)
joints.LS:SetDesiredAngle(-2.5)
joints.RH:SetDesiredAngle(1.5)
joints.LH:SetDesiredAngle(-1.5)
joints.Neck:SetDesiredAngle(1.2)
for i = 0,1,.5 do
RP_Offset = RP_Offset:Lerp(CFrame.new(0,-1.5, -2) * CFrame.Angles(math.rad(-120),0,0),i)
task.wait(.05)
end
elseif animationType == "Rape" then
joints.RS:SetDesiredAngle(.5)
joints.LS:SetDesiredAngle(-.5)
joints.RH:SetDesiredAngle(-.1)
joints.LH:SetDesiredAngle(.1)
joints.Neck:SetDesiredAngle(0)
for i = 0,1,.5 do
RP_Offset = RP_Offset:Lerp(CFrame.new(0,0, 1.2) * CFrame.Angles(math.rad(5),0,0),i)
task.wait(.05)
end
joints.RS:SetDesiredAngle(.3)
joints.LS:SetDesiredAngle(-.3)
joints.RH:SetDesiredAngle(-.4)
joints.LH:SetDesiredAngle(.4)
joints.Neck:SetDesiredAngle(0)
for i = 0,1,.5 do
RP_Offset = RP_Offset:Lerp(CFrame.new(0,0, 1) * CFrame.Angles(math.rad(15),0,0),i)
task.wait(.05)
end
end
end



crazy
can anyone tell me if it worked for you?
129243043255679
crashed my game