
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
humanoid.JumpPower = 60
local forwardBoost = 20
local hint = Instance.new("Hint")
hint.Text = "the script has been executed. now flip off everyone!!! wait.."
hint.Parent = game.Workspace
wait(3)
hint:Destroy()
local function performFlip()
local isShiftLocked = player.DevEnableMouseLock and UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter
local lookVector = isShiftLocked and camera.CFrame.LookVector or rootPart.CFrame.LookVector
lookVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit
local initialCFrame = rootPart.CFrame
local jumpVelocity = Vector3.new(
lookVector.X * forwardBoost,
humanoid.JumpPower,
lookVector.Z * forwardBoost
)
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
rootPart.Velocity = jumpVelocity
local flipDuration = 0.6
local startTime = tick()
local connection
connection = RunService.RenderStepped:Connect(function(deltaTime)
local elapsed = tick() - startTime
if elapsed < flipDuration then
local progress = elapsed / flipDuration
local rotationAngle = 360 * progress
local rotation = CFrame.Angles(math.rad(rotationAngle), 0, 0)
rootPart.CFrame = CFrame.new(rootPart.Position) * (initialCFrame.Rotation * rotation)
else
connection:Disconnect()
local currentPos = rootPart.Position
local lookAt = currentPos + (isShiftLocked and camera.CFrame.LookVector or initialCFrame.LookVector)
rootPart.CFrame = CFrame.new(currentPos, lookAt)
rootPart.Velocity = Vector3.new(0, rootPart.Velocity.Y, 0)
end
end)
end
UserInputService.JumpRequest:Connect(function()
if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping and
humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
performFlip()
end
end)



doesnt support shiftlock btw. its pretty cool and fe
honestly the fact that it doesnt support shiftlock makes it better. if u executed it and want to disable it just go in shiftlock. not a bug but a feature
Is this fe
@ManmanMickeymouseear ye
keybinds?