
KeylessUniversal

game.Players.PlayerAdded:Connect(function(player)
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
-- Create a BodyAngularVelocity to spin the part
local bav = Instance.new("BodyAngularVelocity")
bav.AngularVelocity = Vector3.new(
math.random(-1,1),
math.random(-1,1),
math.random(-1,1)
).Unit * 100
bav.MaxTorque = Vector3.new(1, 1, 1) * math.huge
bav.P = 1250
bav.Parent = part
end
end
end)



W script