
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = player:WaitForChild("PlayerGui")
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0.3, 0, 0.15, 0)
Frame.Position = UDim2.new(0.35, 0, 0, 10)
Frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Frame.BorderSizePixel = 2
Frame.Parent = ScreenGui
local Slider = Instance.new("Frame")
Slider.Size = UDim2.new(0.9, 0, 0.3, 0)
Slider.Position = UDim2.new(0.05, 0, 0.5, 0)
Slider.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
Slider.BorderSizePixel = 1
Slider.Parent = Frame
local Knob = Instance.new("Frame")
Knob.Size = UDim2.new(0.05, 0, 1, 0)
Knob.Position = UDim2.new(0.5, 0, 0, 0)
Knob.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
Knob.BorderSizePixel = 1
Knob.Parent = Slider
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(1, 0, 0.3, 0)
Label.Position = UDim2.new(0, 0, 0.1, 0)
Label.BackgroundTransparency = 1
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
Label.TextScaled = true
Label.Text = "Speed: 1"
Label.Parent = Frame
local TextBox = Instance.new("TextBox")
TextBox.Size = UDim2.new(0.9, 0, 0.3, 0)
TextBox.Position = UDim2.new(0.05, 0, 0.8, 0)
TextBox.BackgroundColor3 = Color3.fromRGB(150, 150, 150)
TextBox.TextScaled = true
TextBox.Text = "1"
TextBox.Parent = Frame
local minSpeed, maxSpeed, defaultSpeed = 0.1, 15, 1
local dragging = false
local currentSpeed = defaultSpeed
local manualOverride = false
local function updateSpeed(xPos)
if manualOverride then return end
local relativePos = math.clamp((xPos - Slider.AbsolutePosition.X) / Slider.AbsoluteSize.X, 0, 1)
currentSpeed = minSpeed + (maxSpeed - minSpeed) * relativePos
currentSpeed = math.round(currentSpeed * 10) / 10
Knob.Position = UDim2.new(relativePos, 0, 0, 0)
Label.Text = "Speed: " .. tostring(currentSpeed)
TextBox.Text = tostring(currentSpeed)
end
Knob.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
manualOverride = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
updateSpeed(input.Position.X)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
TextBox.FocusLost:Connect(function()
local enteredSpeed = tonumber(TextBox.Text)
if enteredSpeed then
currentSpeed = enteredSpeed
Label.Text = "Speed: " .. tostring(currentSpeed)
manualOverride = true
else
TextBox.Text = tostring(currentSpeed)
end
end)
local function applyAnimationSpeed()
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid") or character:FindFirstChildOfClass("AnimationController")
if humanoid then
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
track:AdjustSpeed(currentSpeed)
end
end
end
end
RunService.Heartbeat:Connect(applyAnimationSpeed)
player.CharacterAdded:Connect(function()
wait(1) -- Ensure character is loaded
applyAnimationSpeed()
end)
updateSpeed(Slider.AbsolutePosition.X + (Slider.AbsoluteSize.X * 0.5))
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


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