speed script universal
Key RequiredUniversal

speed script universal

Universal Scripthoho_hudhoho_hud 694 views 31.2K executesUpdated Feb 25, 2026
3.3/ 5(3 votes)
2167% Positive
Lua Script•135 lines (4266 chars)
--[[
  Dev: dev (Studio Lite)
  Nome: Speed System - Draggable & Perm
  Sistema: Velocidade que não reseta ao morrer + Menu Arrastável
]]

local Player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

-- === CONFIGURAÇÃO INICIAL ===
local walkSpeedActive = false
local speedValue = 16

-- 1. Criando a Interface
local ScreenGui = Instance.new("ScreenGui", Player.PlayerGui)
ScreenGui.Name = "SpeedDraggable"
ScreenGui.ResetOnSpawn = false

local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 200, 0, 150)
MainFrame.Position = UDim2.new(0.5, -100, 0.5, -75)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
MainFrame.Active = true -- Necessário para arrastar
MainFrame.Draggable = false -- Vamos fazer o sistema manual que é melhor
Instance.new("UICorner", MainFrame)

local Stroke = Instance.new("UIStroke", MainFrame)
Stroke.Color = Color3.fromRGB(0, 255, 120)
Stroke.Thickness = 2

local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 35)
Title.Text = "SPEED PERM"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 18
Title.BackgroundTransparency = 1

local Input = Instance.new("TextBox", MainFrame)
Input.Size = UDim2.new(0.8, 0, 0, 35)
Input.Position = UDim2.new(0.1, 0, 0.35, 0)
Input.PlaceholderText = "Velocidade..."
Input.Text = "100"
Input.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
Input.TextColor3 = Color3.new(1, 1, 1)
Instance.new("UICorner", Input)

local ToggleBtn = Instance.new("TextButton", MainFrame)
ToggleBtn.Size = UDim2.new(0.8, 0, 0, 40)
ToggleBtn.Position = UDim2.new(0.1, 0, 0.65, 0)
ToggleBtn.Text = "LIGAR SPEED"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
ToggleBtn.TextColor3 = Color3.new(1, 1, 1)
ToggleBtn.Font = Enum.Font.SourceSansBold
Instance.new("UICorner", ToggleBtn)

-- === LÓGICA DE ARRASTAR (MÉTODO ATUALIZADO) ===
local dragging, dragInput, dragStart, startPos

local function update(input)
	local delta = input.Position - dragStart
	MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

MainFrame.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = MainFrame.Position
		
		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				dragging = false
			end
		end)
	end
end)

MainFrame.InputChanged:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
		dragInput = input
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if input == dragInput and dragging then
		update(input)
	end
end)

-- === LÓGICA DE VELOCIDADE PERMANENTE ===

local function aplicar()
    if walkSpeedActive and Player.Character and Player.Character:FindFirstChild("Humanoid") then
        Player.Character.Humanoid.WalkSpeed = speedValue
    end
end

ToggleBtn.MouseButton1Click:Connect(function()
    walkSpeedActive = not walkSpeedActive
    speedValue = tonumber(Input.Text) or 16
    
    if walkSpeedActive then
        ToggleBtn.Text = "SPEED: ON"
        ToggleBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
        aplicar()
    else
        ToggleBtn.Text = "SPEED: OFF"
        ToggleBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
        if Player.Character and Player.Character:FindFirstChild("Humanoid") then
            Player.Character.Humanoid.WalkSpeed = 16
        end
    end
end)

-- Mantém a velocidade ao renascer
Player.CharacterAdded:Connect(function(char)
    if walkSpeedActive then
        local hum = char:WaitForChild("Humanoid")
        task.wait(0.5)
        hum.WalkSpeed = speedValue
    end
end)

-- Força a velocidade contra scripts do jogo
RunService.Heartbeat:Connect(function()
    if walkSpeedActive then
        local char = Player.Character
        local hum = char and char:FindFirstChild("Humanoid")
        if hum and hum.WalkSpeed ~= speedValue then
            hum.WalkSpeed = speedValue
        end
    end
end)

Features & Information

gain speed

Community Comments (1)

5z6rc2tcvr5z6rc2tcvrFeb 25, 2026

what

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