
Key RequiredUniversal

if hookfunction and not islclosure(hookfunction) then
for i,v in pairs(game.ReplicatedStorage.Assets.GUI:GetChildren()) do
v.Enabled = false
end
abc = true
task.spawn(function()
local a = game.Players.LocalPlayer
local b = require(a.PlayerScripts.CombatFramework.Particle)
local c = require(game:GetService("ReplicatedStorage").CombatFramework.RigLib)
if not shared.orl then
shared.orl = c.wrapAttackAnimationAsync
end
if not shared.cpc then
shared.cpc = b.play
end
if abc then
pcall(function()
c.wrapAttackAnimationAsync = function(d, e, f, g, h)
local i = c.getBladeHits(e, f, g)
if i and #i > 0 then
h(i)
b.play = shared.cpc
end
end
end)
end
end)
end
local old = require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework)
local com = getupvalue and getupvalue(old, 2) or debug and debug.getupvalue and debug.getupvalue(old, 2) or getupvalues and getupvalues(old)[2] or debug.getupvalues and debug.getupvalues(old)[2]
require(game.ReplicatedStorage.Util.CameraShaker):Stop()
local lastAttack = 0
_G.UseFAttack = true
game:GetService("RunService").Stepped:Connect(
function()
pcall(
function()
if not _G.CurrentCharHum or not _G.CurrentCharHum.Parent or _G.CurrentCharHum.ClassName ~='Humanoid' then
_G.CurrentCharHum = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
end
if (_G.UseFAttack or UseFastAttack) and (_G.CurrentCharHum and _G.CurrentCharHum.Parent.Stun.Value == 0) and tick()-lastAttack >= .12 then
lastAttack = tick()
com.activeController.hitboxMagnitude = 60
com.activeController.active = false
com.activeController.blocking = false
com.activeController.focusStart = 0
com.activeController.hitSound = nil
com.activeController.increment = 0
com.activeController.timeToNextAttack = 0
com.activeController.timeToNextBlock = 0
com.activeController:attack()
end
end
)
end
)



whats source attack?
@Smorgasbord starlight