
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local CLOSE_DISTANCE_NORMAL = 16
local SAFE_DISTANCE_NORMAL = 18
local CLOSE_DISTANCE_FOXY = 50
local SAFE_DISTANCE_FOXY = 55
local animatronics = {
{name = "Bonnie", target = "BonnieNPC", side = "Left", isFoxy = false},
{name = "Foxy", target = "FoxyNPC", side = "Left", isFoxy = true},
{name = "Chica", target = "ChicaNPC", side = "Right", isFoxy = false},
{name = "Freddy", target = "FreddyNPC", side = "Right", isFoxy = false}
}
_G.AutoDoor = false
_G.AnimatronicESP = false
_G.AntiJumpscare = false
local uiVisible = true
local doorStates = {Left = false, Right = false}
local doorCooldowns = {Left = 0, Right = 0}
local highlights = {}
local ScreenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
ScreenGui.Name = "FazbearTV_Console"
ScreenGui.ResetOnSpawn = false
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 320, 0, 240)
MainFrame.Position = UDim2.new(0.5, -160, 0.5, -120)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 30)
local Shadow = Instance.new("Frame", MainFrame)
Shadow.Size = UDim2.new(1, 0, 1, 0)
Shadow.Position = UDim2.new(0, 0, 0, 5)
Shadow.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
Shadow.ZIndex = 0
Instance.new("UICorner", Shadow).CornerRadius = UDim.new(0, 30)
local function CreateAntenna(pos, rot)
local Ant = Instance.new("Frame", MainFrame)
Ant.Size = UDim2.new(0, 4, 0, 40)
Ant.Position = pos
Ant.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Ant.Rotation = rot
Ant.ZIndex = -1
end
CreateAntenna(UDim2.new(0.2, 0, -0.1, 0), -20)
CreateAntenna(UDim2.new(0.75, 0, -0.1, 0), 20)
local Screen = Instance.new("Frame", MainFrame)
Screen.Size = UDim2.new(0.9, 0, 0.85, 0)
Screen.Position = UDim2.new(0.05, 0, 0.075, 0)
Screen.BackgroundColor3 = Color3.fromRGB(10, 15, 10)
Screen.ClipsDescendants = true
Instance.new("UICorner", Screen).CornerRadius = UDim.new(0, 20)
local Header = Instance.new("TextLabel", Screen)
Header.Size = UDim2.new(1, 0, 0, 40)
Header.Text = "SURVEILLANCE UNIT\nSTATUS: ONLINE"
Header.TextColor3 = Color3.fromRGB(0, 255, 100)
Header.Font = Enum.Font.Code
Header.TextSize = 14
Header.BackgroundTransparency = 1
local StatusLabel = Instance.new("TextLabel", Screen)
StatusLabel.Size = UDim2.new(1, 0, 0, 20)
StatusLabel.Position = UDim2.new(0, 0, 0.85, 0)
StatusLabel.Text = "System Ready"
StatusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
StatusLabel.Font = Enum.Font.Code
StatusLabel.TextSize = 10
StatusLabel.BackgroundTransparency = 1
local function clickDoor(doorSide, shouldClose)
local currentTime = tick()
if doorCooldowns[doorSide] > currentTime or doorStates[doorSide] == shouldClose then return end
pcall(function()
local officeButtons = workspace.GameTriggers.OfficeButtons
local btnName = doorSide .. "DoorButton"
local button = officeButtons:FindFirstChild(btnName)
if button and button:FindFirstChild("Part") then
local prompt = button.Part:FindFirstChildOfClass("ProximityPrompt") or button.Part:FindFirstChildOfClass("ClickDetector")
if prompt then
if prompt:IsA("ProximityPrompt") then fireproximityprompt(prompt) else fireclickdetector(prompt) end
doorCooldowns[doorSide] = currentTime + 0.8
doorStates[doorSide] = shouldClose
end
end
end)
end
local function handleJumpscares(enabled)
local jumpscares = workspace:FindFirstChild("GameTriggers") and workspace.GameTriggers:FindFirstChild("Jumpscares")
if not jumpscares then return end
for _, anim in ipairs(jumpscares:GetChildren()) do
for _, part in ipairs(anim:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = enabled and 1 or 0
part.CanTouch = not enabled
end
end
end
end
RunService.Heartbeat:Connect(function()
if _G.AnimatronicESP then
local animFolder = workspace:FindFirstChild("Animatronics")
if animFolder then
for _, anim in ipairs(animFolder:GetChildren()) do
if not highlights[anim] then
local h = Instance.new("Highlight", anim)
h.FillColor = Color3.new(1, 0, 0)
h.OutlineColor = Color3.new(1, 1, 1)
highlights[anim] = h
end
end
end
else
for anim, h in pairs(highlights) do h:Destroy() end
highlights = {}
end
if _G.AutoDoor and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local charPos = LocalPlayer.Character.HumanoidRootPart.Position
local leftThreat, rightThreat = false, false
for _, data in ipairs(animatronics) do
local animObj = workspace.Animatronics:FindFirstChild(data.name)
if animObj then
local primary = animObj:FindFirstChild(data.target) or animObj.PrimaryPart
if primary then
local dist = (charPos - primary.Position).Magnitude
local closeDist = data.isFoxy and CLOSE_DISTANCE_FOXY or CLOSE_DISTANCE_NORMAL
if dist <= closeDist then
if data.side == "Left" then leftThreat = true else rightThreat = true end
end
end
end
end
if leftThreat then clickDoor("Left", true) else clickDoor("Left", false) end
if rightThreat then clickDoor("Right", true) else clickDoor("Right", false) end
end
end)
local function ToggleUI()
uiVisible = not uiVisible
if uiVisible then
MainFrame.Visible = true
MainFrame:TweenPosition(UDim2.new(0.5, -160, 0.5, -120), "Out", "Back", 0.5, true)
else
MainFrame:TweenPosition(UDim2.new(0.5, -160, 1.2, 0), "In", "Sine", 0.4, true, function() MainFrame.Visible = false end)
end
end
UserInputService.InputBegan:Connect(function(i, g)
if not g and i.KeyCode == Enum.KeyCode.RightAlt then ToggleUI() end
end)
local dragStart, startPos, dragging
MainFrame.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = i.Position startPos = MainFrame.Position end end)
UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then
local delta = i.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end end)
UserInputService.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)
local function CreateTVButton(text, pos, callback)
local Btn = Instance.new("TextButton", Screen)
Btn.Size = UDim2.new(0, 140, 0, 30)
Btn.Position = pos
Btn.BackgroundColor3 = Color3.fromRGB(20, 30, 20)
Btn.Text = text .. ": OFF"
Btn.TextColor3 = Color3.fromRGB(0, 200, 100)
Btn.Font = Enum.Font.Code
Btn.TextSize = 11
Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 8)
local active = false
Btn.MouseButton1Click:Connect(function()
active = not active
Btn.Text = text .. ": " .. (active and "ON" or "OFF")
Btn.TextColor3 = active and Color3.new(1,1,1) or Color3.fromRGB(0, 200, 100)
Btn.BackgroundColor3 = active and Color3.fromRGB(0, 100, 50) or Color3.fromRGB(20, 30, 20)
callback(active)
end)
end
CreateTVButton("Animatronic ESP", UDim2.new(0.5, -70, 0.35, 0), function(s) _G.AnimatronicESP = s end)
CreateTVButton("Auto Door", UDim2.new(0.5, -70, 0.5, 0), function(s) _G.AutoDoor = s end)
CreateTVButton("Anti-Jumpscare", UDim2.new(0.5, -70, 0.65, 0), function(s) _G.AntiJumpscare = s handleJumpscares(s) end)
local Scanline = Instance.new("Frame", Screen)
Scanline.Size = UDim2.new(1, 0, 0, 2)
Scanline.BackgroundColor3 = Color3.new(1, 1, 1)
Scanline.BackgroundTransparency = 0.8
RunService.RenderStepped:Connect(function() Scanline.Position = UDim2.new(0, 0, 0, (tick() * 100) % Screen.AbsoluteSize.Y) end)



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