
KeylessUniversal

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DenDenZZZ/Kavo-UI-Library/main/Kavo.lua"))()
local Window = Library.CreateLib("smoke v0", "BloodTheme")
local Tab = Window:NewTab("exploits")
local Section = Tab:NewSection("lol any")
Section:NewLabel("doesn’t load the mobile one btw")
Section:NewButton("Infinite Yeild", "pretty self explanatory", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/DarkNetworks/Infinite-Yield/main/latest.lua'))()
end)
local lplr = game.Players.LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local CurrentCamera = workspace.CurrentCamera
local worldToViewportPoint = CurrentCamera.worldToViewportPoint
local HeadOff = Vector3.new(0, 0.5, 0)
local LegOff = Vector3.new(0, 3, 0)
local espEnabled = false
local function createBoxEsp(v)
local Box = Drawing.new("Square")
Box.Visible = false
Box.Color = v.TeamColor.Color
Box.Thickness = 3
Box.Transparency = 1
Box.Filled = false
local HealthBar = Drawing.new("Line")
HealthBar.Visible = false
HealthBar.Color = Color3.new(0, 1, 0)
HealthBar.Thickness = 2
local NameTag = Drawing.new("Text")
NameTag.Visible = false
NameTag.Color = Color3.new(1, 1, 1)
NameTag.Size = 9
NameTag.Center = true
NameTag.Outline = true
NameTag.OutlineColor = Color3.new(0, 0, 0)
local DistanceTag = Drawing.new("Text")
DistanceTag.Visible = false
DistanceTag.Color = Color3.new(1, 1, 1)
DistanceTag.Size = 9
DistanceTag.Center = true
DistanceTag.Outline = true
DistanceTag.OutlineColor = Color3.new(0, 0, 0)
local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = v.TeamColor.Color
Tracer.Thickness = 2
game:GetService("RunService").RenderStepped:Connect(function()
if espEnabled and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= lplr and v.Character.Humanoid.Health > 0 then
local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
local RootPart = v.Character.HumanoidRootPart
local Head = v.Character.Head
local RootPosition, RootVisibility = worldToViewportPoint(CurrentCamera, RootPart.Position)
local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff)
local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff)
Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
local health = v.Character.Humanoid.Health / v.Character.Humanoid.MaxHealth
HealthBar.From = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y * (1 - health))
HealthBar.To = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y)
HealthBar.Color = Color3.new(1 - health, health, 0)
NameTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y - 20)
NameTag.Text = v.Name
NameTag.Visible = true
DistanceTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y + Box.Size.Y)
DistanceTag.Text = tostring(math.floor((lplr.Character.HumanoidRootPart.Position - RootPart.Position).Magnitude)) .. "m"
DistanceTag.Visible = true
local lplrHead = lplr.Character:FindFirstChild("Head")
if lplrHead then
local lplrHeadViewport = camera:worldToViewportPoint(lplrHead.Position)
Tracer.From = Vector2.new(lplrHeadViewport.X, lplrHeadViewport.Y)
Tracer.To = Vector2.new(RootPosition.X, RootPosition.Y)
end
if onScreen then
Box.Visible = true
HealthBar.Visible = true
NameTag.Visible = true
DistanceTag.Visible = true
Tracer.Visible = true
else
Box.Visible = false
HealthBar.Visible = false
NameTag.Visible = false
DistanceTag.Visible = false
Tracer.Visible = false
end
else
Box.Visible = false
HealthBar.Visible = false
NameTag.Visible = false
DistanceTag.Visible = false
Tracer.Visible = false
end
end)
end
for i, v in pairs(game.Players:GetChildren()) do
createBoxEsp(v)
end
game.Players.PlayerAdded:Connect(function(v)
createBoxEsp(v)
end)
Section:NewToggle("ESPBoxes", "let’s you see people through walls", function(state)
espEnabled = state
end)
Section:NewTextBox("Speed", "changes your universal walkspeed", function(txt)
local speed = tonumber(txt)
if speed then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
else
warn("Invalid speed value. Please enter a valid number.")
end
end)
Section:NewButton("Respawn", "bypasses the reset option (if disabled)", function()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Backpack = LocalPlayer:FindFirstChild("Backpack")
local toggle = false
function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = 4
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local distance = (Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
return closestPlayer
end
function useRandomTool()
if Backpack then
local tools = {}
for _, tool in ipairs(Backpack:GetChildren()) do
if tool:IsA("Tool") then
table.insert(tools, tool)
end
end
if #tools > 0 then
local chosenTool = tools[math.random(1, #tools)]
Character.Humanoid:EquipTool(chosenTool)
chosenTool:Activate()
end
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if toggle then
local target = getClosestPlayer()
if target then
useRandomTool()
end
end
end)
Section:NewToggle("Killaura", "uses an attack when near a player (by me)", function(state)
toggle = state
if state then
else
end
end)
local toggleActive = false
local player = game.Players.LocalPlayer
local backpack = player:FindFirstChild("Backpack")
local runService = game:GetService("RunService")
Section:NewToggle("Killaura but weakest dummy", "the same as killaura but only for the weakest dummy", function(state)
toggleActive = state
end)
runService.RenderStepped:Connect(function()
if not toggleActive or not backpack then return end
local character = player.Character
if not character then return end
for _, model in pairs(workspace.Live:GetChildren()) do
if model:IsA("Model") and model.Name == "Weakest Dummy" then
local humanoidRootPart = model:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and (humanoidRootPart.Position - character.PrimaryPart.Position).Magnitude <= 4 then
local tools = backpack:GetChildren()
for i = 1, #tools do
local tool = tools[math.random(1, #tools)]
if tool:IsA("Tool") then
tool.Parent = character
task.wait(0.1)
if tool:FindFirstChild("Activate") then
tool:Activate()
return
else
tool.Parent = backpack
end
end
end
end
end
end
end)
local camera = game:GetService("Workspace").CurrentCamera
local CurrentCamera = workspace.CurrentCamera
local worldToViewportPoint = CurrentCamera.worldToViewportPoint
local HeadOff = Vector3.new(0, 0.5, 0)
local LegOff = Vector3.new(0, 3, 0)
local espEnabled = false
local espObjects = {}
local function createBoxEsp(model)
if not model or not model:IsA("Model") or model.Name ~= "Weakest Dummy" then
return
end
local Box = Drawing.new("Square")
Box.Visible = false
Box.Color = Color3.new(1, 0, 0)
Box.Thickness = 3
Box.Transparency = 1
Box.Filled = false
local HealthBar = Drawing.new("Line")
HealthBar.Visible = false
HealthBar.Color = Color3.new(0, 1, 0)
HealthBar.Thickness = 2
local NameTag = Drawing.new("Text")
NameTag.Visible = false
NameTag.Color = Color3.new(1, 1, 1)
NameTag.Size = 9
NameTag.Center = true
NameTag.Outline = true
NameTag.OutlineColor = Color3.new(0, 0, 0)
local DistanceTag = Drawing.new("Text")
DistanceTag.Visible = false
DistanceTag.Color = Color3.new(1, 1, 1)
DistanceTag.Size = 9
DistanceTag.Center = true
DistanceTag.Outline = true
DistanceTag.OutlineColor = Color3.new(0, 0, 0)
local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = Color3.new(1, 0, 0)
Tracer.Thickness = 2
table.insert(espObjects, {Box, HealthBar, NameTag, DistanceTag, Tracer})
game:GetService("RunService").RenderStepped:Connect(function()
if espEnabled and model:FindFirstChild("Humanoid") and model:FindFirstChild("HumanoidRootPart") and model.Humanoid.Health > 0 then
local RootPart = model.HumanoidRootPart
local Head = model:FindFirstChild("Head")
local RootPosition, onScreen = worldToViewportPoint(CurrentCamera, RootPart.Position)
local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff)
local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff)
Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
local health = model.Humanoid.Health / model.Humanoid.MaxHealth
HealthBar.From = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y * (1 - health))
HealthBar.To = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y)
HealthBar.Color = Color3.new(1 - health, health, 0)
NameTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y - 20)
NameTag.Text = model.Name
NameTag.Visible = true
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition = player.Character.HumanoidRootPart.Position
DistanceTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y + Box.Size.Y)
DistanceTag.Text = tostring(math.floor((playerPosition - RootPart.Position).Magnitude)) .. "m"
DistanceTag.Visible = true
local playerHead = player.Character:FindFirstChild("Head")
if playerHead then
local playerHeadViewport = camera:worldToViewportPoint(playerHead.Position)
Tracer.From = Vector2.new(playerHeadViewport.X, playerHeadViewport.Y)
Tracer.To = Vector2.new(RootPosition.X, RootPosition.Y)
end
end
if onScreen then
Box.Visible = true
HealthBar.Visible = true
NameTag.Visible = true
DistanceTag.Visible = true
Tracer.Visible = true
else
Box.Visible = false
HealthBar.Visible = false
NameTag.Visible = false
DistanceTag.Visible = false
Tracer.Visible = false
end
else
Box.Visible = false
HealthBar.Visible = false
NameTag.Visible = false
DistanceTag.Visible = false
Tracer.Visible = false
end
end)
end
local function toggleESP(state)
espEnabled = state
for _, espSet in ipairs(espObjects) do
for _, espElement in ipairs(espSet) do
espElement.Visible = state
end
end
end
local liveFolder = game.Workspace:FindFirstChild("Live")
if liveFolder then
for _, model in pairs(liveFolder:GetChildren()) do
createBoxEsp(model)
end
end
if liveFolder then
liveFolder.ChildAdded:Connect(function(model)
createBoxEsp(model)
end)
end
Section:NewToggle("Weakest Dummy ESP", "shows you where the weakest dummy is located", function(state)
toggleESP(state)
end)
Section:NewTextBox("Speed (working but buggy)", "kinda buggy reset to fix", function(txt)
local sigmagyatt = game.Players.LocalPlayer.Character.Humanoid
while true do
wait(0.01)
sigmagyatt.WalkSpeed = txt
end
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
Section:NewTextBox("Bring Player", "uses flowing water to bring (BUGGY)", function(txt)
local function getPlayerByName(name)
for _, player in pairs(Players:GetPlayers()) do
if player.Name:lower() == name:lower() or player.DisplayName:lower() == name:lower() then
return player
end
end
return nil
end
local TargetPlayer = getPlayerByName(txt)
if TargetPlayer and TargetPlayer.Character and TargetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local Character = LocalPlayer.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then return end
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local Tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
if not Tool then return end
Tool.Parent = Character
local loopGoto = true
local function teleportLoop()
while loopGoto and TargetPlayer and TargetPlayer.Character and TargetPlayer.Character:FindFirstChild("HumanoidRootPart") do
local TargetHRP = TargetPlayer.Character.HumanoidRootPart
local Distance = (HumanoidRootPart.Position - TargetHRP.Position).Magnitude
HumanoidRootPart.CFrame = CFrame.lookAt(HumanoidRootPart.Position, TargetHRP.Position)
if Distance > 5 then
HumanoidRootPart.CFrame = TargetHRP.CFrame
end
Tool:Activate()
task.wait(0.01)
end
end
task.spawn(teleportLoop)
task.delay(2, function()
loopGoto = false
end)
end
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