
KeylessUniversal

local ScreenGui = Instance.new("ScreenGui")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Module Scripts:
local fake_module_scripts = {}
do -- nil.MainModule
local script = Instance.new('ModuleScript', nil)
script.Name = "MainModule"
local function module_script()
local module = {}
function module.Vintik()
local diddy = script.legend:Clone()
diddy.Parent = workspace
diddy.Enabled = true
end
return module
end
fake_module_scripts[script] = module_script
end
-- Scripts:
local function MDCX_fake_script() -- nil.legend
local script = Instance.new('Script', nil)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
local Workspace = game:GetService("Workspace")
function playSound(soundId, loop, pitch, volume, distortionLevel)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = Workspace
sound.Looped = loop
sound.Pitch = pitch
sound.Volume = volume
if distortionLevel and distortionLevel > 1 then
local distortionEffect = Instance.new("DistortionSoundEffect")
distortionEffect.Level = 1 -- Set distortion level to 0.99 when applied
distortionEffect.Parent = sound
end
sound:Play()
return sound
end
local soundIds = {
115198908437771,
}
local fixedPitch = 1
local fixedVolume = 10
local fixedDistortion = 0
while true do
for i, soundId in soundIds do
local sound = playSound(soundId, false, fixedPitch, fixedVolume, fixedDistortion)
repeat
task.wait(0.1)
until not sound.IsPlaying
if sound then
sound:Destroy()
end
end
end
end
coroutine.wrap(MDCX_fake_script)()
local function RCRNC_fake_script() -- ScreenGui.LocalScript
local script = Instance.new('LocalScript', ScreenGui)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
local player = game.Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Parent = player:WaitForChild("PlayerGui")
local image = Instance.new("ImageLabel")
image.Size = UDim2.new(1, 0, 1, 0)
image.Position = UDim2.new(0, 0, 0, 0)
image.BackgroundTransparency = 1
image.Parent = gui
local images = {
"rbxassetid://130153735758276",
"rbxassetid://71241694167969"
}
local index = 1
local function shake()
for i = 1, 10 do
local x = math.random(-10, 10)
local y = math.random(-10, 10)
image.Position = UDim2.new(0, x, 0, y)
task.wait(0.03)
end
image.Position = UDim2.new(0, 0, 0, 0)
end
while true do
image.Image = images[index]
-- fade in + shake
image.ImageTransparency = 1
for i = 1, 10 do
image.ImageTransparency = 1 - (i * 0.1)
shake()
task.wait(0.03)
end
task.wait(3)
-- fade out + shake
for i = 1, 10 do
image.ImageTransparency = i * 0.1
shake()
task.wait(0.03)
end
index += 1
if index > #images then
index = 1
end
end
end
coroutine.wrap(RCRNC_fake_script)()No comments yet for this script.



