
KeylessUniversal

-- THIS IS NOT MY SCRIPT.
local uis = game:GetService("UserInputService")
local players = game:GetService("Players")
local rs = game:GetService("RunService")
local lp = players.LocalPlayer
local hooked = false
local toggle = Enum.KeyCode.U
local ghostModel = nil
local groundParts = {}
local attachments = {}
local vfxConn = nil
local PI2 = math.pi * 2
local OUTER_RADIUS = 3.2
local INNER_RADIUS = 1.8
local OUTER_SPEED = 2.5
local INNER_SPEED = -3.5
local GROUND_OFFSET = 3.1
local SPARK_INTERVAL = 0.05
local lightningColor = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(100, 180, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 40, 200)),
})
local sparkSize = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.18),
NumberSequenceKeypoint.new(0.5, 0.08),
NumberSequenceKeypoint.new(1, 0),
})
local ringSizeOuter = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.1),
NumberSequenceKeypoint.new(1, 0),
})
local ringSizeInner = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.07),
NumberSequenceKeypoint.new(1, 0),
})
local function removeGhost()
if vfxConn then
vfxConn:Disconnect()
vfxConn = nil
end
for _, p in ipairs(groundParts) do
if p.dot and p.dot.Parent then
p.dot:Destroy()
end
end
groundParts = {}
attachments = {}
if ghostModel then
ghostModel:Destroy()
ghostModel = nil
end
end
local function rakhook(packet)
if packet.PacketId == 0x1B then
local buf = packet.AsBuffer
buffer.writeu32(buf, 1, 0xFFFFFFFF)
packet:SetData(buf)
end
end
local function makeSparks(parent)
local att = Instance.new("Attachment")
att.Parent = parent
local sparks = Instance.new("ParticleEmitter")
sparks.Color = lightningColor
sparks.LightEmission = 1
sparks.LightInfluence = 0
sparks.Size = sparkSize
sparks.Lifetime = NumberRange.new(0.1, 0.3)
sparks.Rate = 0
sparks.Speed = NumberRange.new(5, 20)
sparks.SpreadAngle = Vector2.new(180, 180)
sparks.RotSpeed = NumberRange.new(-360, 360)
sparks.Rotation = NumberRange.new(0, 360)
sparks.Parent = att
return att
end
local function makeRingDot(px, py, pz, sz, col, sparksSize)
local dot = Instance.new("Part")
dot.Anchored = true
dot.CanCollide = false
dot.CanTouch = false
dot.CanQuery = false
dot.CastShadow = false
dot.Size = Vector3.new(sz, sz, sz)
dot.Shape = Enum.PartType.Ball
dot.Material = Enum.Material.Neon
dot.Color = col
dot.Transparency = 0
dot.CFrame = CFrame.new(px, py, pz)
dot.Parent = workspace
local att = Instance.new("Attachment")
att.Parent = dot
local em = Instance.new("ParticleEmitter")
em.Color = lightningColor
em.LightEmission = 1
em.LightInfluence = 0
em.Size = sparksSize
em.Lifetime = NumberRange.new(0.1, 0.2)
em.Rate = 10
em.Speed = NumberRange.new(1, 5)
em.SpreadAngle = Vector2.new(180, 180)
em.Parent = att
return dot
end
local function createGhost(pos)
removeGhost()
local char = lp.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local offset = pos - hrp.Position
char.Archivable = true
local ghost = char:Clone()
char.Archivable = false
if not ghost then return end
ghost.Name = "GhostMarker"
for _, v in ipairs(ghost:GetDescendants()) do
pcall(function()
if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") or v:IsA("Animator") or v:IsA("AnimationController") then
v:Destroy()
end
end)
end
local hum = ghost:FindFirstChildOfClass("Humanoid")
if hum then
hum:Destroy()
end
for _, v in ipairs(ghost:GetDescendants()) do
pcall(function()
if v:IsA("BasePart") then
v.Anchored = true
v.CanCollide = false
v.CanTouch = false
v.CanQuery = false
v.CastShadow = false
v.Transparency = 0
v.Material = Enum.Material.SmoothPlastic
v.Color = Color3.fromRGB(0, 20, 80)
v.CFrame = v.CFrame + offset
if v.Name ~= "HumanoidRootPart" then
for e = 1, 3 do
local att = makeSparks(v)
table.insert(attachments, att)
end
end
end
end)
end
local ghostHRP = ghost:FindFirstChild("HumanoidRootPart")
if ghostHRP then
ghostHRP.Transparency = 1
ghostHRP.CFrame = CFrame.new(pos) * (hrp.CFrame - hrp.CFrame.Position)
end
local hl = Instance.new("Highlight")
hl.FillColor = Color3.fromRGB(0, 60, 180)
hl.FillTransparency = 0
hl.OutlineColor = Color3.fromRGB(0, 120, 255)
hl.OutlineTransparency = 0
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Adornee = ghost
hl.Parent = ghost
ghost.Parent = workspace
ghostModel = ghost
for _, v in ipairs(ghost:GetDescendants()) do
if v:IsA('BasePart') then
v.CanCollide = false
v.CanTouch = false
v.CanQuery = false
end
end
for _, v in ipairs(ghost:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = false
v.CanTouch = false
v.CanQuery = false
end
end
local rCount = 32
local iCount = 20
local gy = pos.Y - GROUND_OFFSET
local outerCol = Color3.fromRGB(0, 100, 255)
local innerCol = Color3.fromRGB(150, 210, 255)
for i = 1, rCount do
local a = (i / rCount) * PI2
local dot = makeRingDot(pos.X + math.cos(a) * OUTER_RADIUS, gy, pos.Z + math.sin(a) * OUTER_RADIUS, 0.25, outerCol, ringSizeOuter)
table.insert(groundParts, {dot = dot, baseAngle = a, isOuter = true})
end
for i = 1, iCount do
local a = (i / iCount) * PI2
local dot = makeRingDot(pos.X + math.cos(a) * INNER_RADIUS, gy, pos.Z + math.sin(a) * INNER_RADIUS, 0.15, innerCol, ringSizeInner)
table.insert(groundParts, {dot = dot, baseAngle = a, isOuter = false})
end
local sparkTimer = 0
vfxConn = rs.Heartbeat:Connect(function(dt)
if not ghostModel or not ghostModel.Parent then return end
local t = tick()
local pulse = math.abs(math.sin(t * 2))
local fillG = math.floor(40 + pulse * 30)
local fillB = math.floor(160 + pulse * 60)
local outG = math.floor(100 + pulse * 60)
hl.FillColor = Color3.fromRGB(0, fillG, fillB)
hl.OutlineColor = Color3.fromRGB(0, outG, 255)
hl.OutlineTransparency = pulse * 0.3
for _, entry in ipairs(groundParts) do
if entry.dot and entry.dot.Parent then
local radius = entry.isOuter and OUTER_RADIUS or INNER_RADIUS
local speed = entry.isOuter and OUTER_SPEED or INNER_SPEED
local a = entry.baseAngle + t * speed
local wave = math.abs(math.sin(t * 5 + entry.baseAngle)) * 0.2
local bright = math.abs(math.sin(t * 6 + entry.baseAngle)) * 0.4
entry.dot.CFrame = CFrame.new(pos.X + math.cos(a) * radius, gy + wave, pos.Z + math.sin(a) * radius)
entry.dot.Transparency = bright
if entry.isOuter then
local r = math.floor(80 + pulse * 60)
entry.dot.Color = Color3.fromRGB(0, r, 255)
else
local r = math.floor(120 + pulse * 60)
local g = math.floor(180 + pulse * 40)
entry.dot.Color = Color3.fromRGB(r, g, 255)
end
end
end
sparkTimer = sparkTimer + dt
if sparkTimer >= SPARK_INTERVAL then
sparkTimer = 0
local numAtts = #attachments
if numAtts > 0 then
local bursts = math.random(2, 5)
for b = 1, bursts do
local pick = attachments[math.random(1, numAtts)]
if pick and pick.Parent then
local emitter = pick:FindFirstChildOfClass("ParticleEmitter")
if emitter then
emitter:Emit(math.random(8, 25))
end
end
end
end
for _, v in ipairs(ghostModel:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.CanTouch = false
v.CanQuery = false
v.Anchored = true
end
end
end
end)
end
uis.InputBegan:Connect(function(obj)
if obj.KeyCode ~= toggle then return end
if hooked then
raknet.remove_send_hook(rakhook)
removeGhost()
else
local char = lp.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
createGhost(hrp.Position)
raknet.add_send_hook(rakhook)
end
hooked = not hooked
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