
KeylessUniversal

-- delay checker
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local tool = Instance.new("Tool")
tool.Name = "PingCheck"
tool.RequiresHandle = false
tool.Parent = LocalPlayer.Backpack
local function getHRP(p)
local c = p and p.Character
return c and c:FindFirstChild("HumanoidRootPart")
end
local function noCollide(c)
for _, d in ipairs(c:GetDescendants()) do
if d:IsA("BasePart") then d.CanCollide = false end
end
end
local function slide(part, goal, dur)
local tw = TweenService:Create(part, TweenInfo.new(dur, Enum.EasingStyle.Linear), { CFrame = goal })
tw:Play()
tw.Completed:Wait()
end
local function run(target)
local th = getHRP(target)
local mh = getHRP(LocalPlayer)
if not th or not mh then return end
noCollide(LocalPlayer.Character)
task.wait(0.2)
local last = th.Position
local still = 0
while still < 30 do
RunService.Heartbeat:Wait()
th = getHRP(target) or th
local p = th.Position
if (p - last).Magnitude > 0.15 then still = 0 else still += 1 end
last = p
end
mh = getHRP(LocalPlayer) or mh
th = getHRP(target) or th
slide(mh, th.CFrame * CFrame.new(0, 0, 10), 1.2)
task.wait(0.5)
local t0 = nil
local p0 = nil
local moved = false
local ms = 0
local done = false
local endT = nil
task.spawn(function()
local m = getHRP(LocalPlayer) or mh
local t = getHRP(target) or th
slide(m, t.CFrame * CFrame.new(0, 0, -10), 1.2)
done = true
endT = os.clock()
end)
while not moved do
RunService.Heartbeat:Wait()
mh = getHRP(LocalPlayer) or mh
th = getHRP(target) or th
if not t0 then
if (mh.Position - th.Position).Magnitude <= 3 then
t0 = os.clock()
p0 = th.Position
elseif done and endT and (os.clock() - endT) > 5 then
break
end
else
ms = (os.clock() - t0) * 1000
if (th.Position - p0).Magnitude > 0.05 then
moved = true
elseif ms > 5000 then
break
end
end
end
if moved then
print(string.format("%.6f", ms))
end
end
tool.Activated:Connect(function()
local hit = mouse.Target
if not hit then return end
local model = hit:FindFirstAncestorOfClass("Model")
if not model then return end
local plr = Players:GetPlayerFromCharacter(model)
if plr and plr ~= LocalPlayer then
run(plr)
end
end)



Kinda good
@Devish thank u baby i use it for prediction and my other scripts that are visuals or physics based so its best for that like carrys or headsits/stands etc