
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
-- Function to fling the character
local function flingCharacter()
-- Create a BodyVelocity to apply force
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0, 200, 0) -- change this to fling in other directions
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVelocity.P = 1e4
bodyVelocity.Parent = hrp
-- Optional: Remove the BodyVelocity after a short delay
game.Debris:AddItem(bodyVelocity, 0.5)
end
-- Fling on key press (for testing)
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.F then -- Press F to fling
flingCharacter()
end
end)No comments yet for this script.



