
Key RequiredUniversal

-- DELTA EXECUTOR - FLY + ANİMASYON (ÇARPIŞMA ENGELLİ) + FOV + MOMENTUM YOK
local player = game.Players.LocalPlayer
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
local flying = false
local flyConnection = nil
local flyBodyVelocity = nil
local currentAnimTrack = nil
local currentDirection = "IDLE"
-- ========== FOV ==========
local normalFOV = 70
local wPressedFOV = 120
local isWPressed = false
local fovEnabled = true
-- ========== ANİMASYON ID'LERİ ==========
local ANIMATIONS = {
FORWARD = "rbxassetid://102836456555620",
BACKWARD = "rbxassetid://102836456555620",
RIGHT = "rbxassetid://102836456555620",
LEFT = "rbxassetid://102836456555620",
UP = "rbxassetid://102836456555620",
DOWN = "rbxassetid://102836456555620",
IDLE = "rbxassetid://107218891171080",
}
-- ========== TUŞLAR ==========
local keys = {W=false, S=false, A=false, D=false, Space=false, Control=false}
-- ========== KARAKTER BUL ==========
local function getRoot()
local char = player.Character
if not char then return nil end
return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("RootPart") or char.PrimaryPart
end
local function getHumanoid()
local char = player.Character
if not char then return nil end
return char:FindFirstChildOfClass("Humanoid")
end
-- ========== ANİMASYON FONKSİYONLARI ==========
local function stopAllAnimations(humanoid)
if not humanoid then return end
pcall(function()
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
end
end)
end
local function changeAnimation(direction)
if not flying then return end
local humanoid = getHumanoid()
if not humanoid then return end
if currentDirection == direction and currentAnimTrack and currentAnimTrack.IsPlaying then
return
end
local animationId = ANIMATIONS[direction]
if not animationId then return end
if currentAnimTrack then
pcall(function()
currentAnimTrack:Stop()
currentAnimTrack = nil
end)
end
pcall(function()
local animator = humanoid:FindFirstChildOfClass("Animator")
local anim = Instance.new("Animation")
anim.AnimationId = animationId
if animator then
currentAnimTrack = animator:LoadAnimation(anim)
else
currentAnimTrack = humanoid:LoadAnimation(anim)
end
if currentAnimTrack then
currentAnimTrack.Looped = true
currentAnimTrack:Play()
end
end)
currentDirection = direction
end
-- ========== GRAVITY ==========
local function setGravity(val)
pcall(function()
workspace.Gravity = val
end)
end
-- ========== FOV ==========
local function setFOV(val)
if not fovEnabled then return end
pcall(function()
workspace.CurrentCamera.FieldOfView = val
end)
end
local function updateFOV()
if isWPressed and flying then
setFOV(wPressedFOV)
else
setFOV(normalFOV)
end
end
-- ========== KARAKTERİ KAMERAYA DÖNDÜR ==========
local function faceCamera()
local root = getRoot()
local camera = workspace.CurrentCamera
if not root or not camera then return end
pcall(function()
local look = camera.CFrame.LookVector
local hLook = Vector3.new(look.X, 0, look.Z)
if hLook.Magnitude > 0.1 then
hLook = hLook.Unit
root.CFrame = CFrame.lookAt(root.Position, root.Position + hLook)
end
end)
end
-- ========== HAREKET ==========
local function move(dir)
local root = getRoot()
if not root then return end
if dir.Magnitude > 0.1 then
dir = dir.Unit
local cam = workspace.CurrentCamera
local forward = cam.CFrame.LookVector
local right = cam.CFrame.RightVector
local up = cam.CFrame.UpVector
local vel = (forward * dir.Z + right * dir.X + up * dir.Y).Unit * 100
-- BodyVelocity
if not flyBodyVelocity or flyBodyVelocity.Parent == nil then
flyBodyVelocity = Instance.new("BodyVelocity")
flyBodyVelocity.MaxForce = Vector3.new(1, 1, 1) * 9999999
flyBodyVelocity.Parent = root
end
flyBodyVelocity.Velocity = vel
-- Velocity
pcall(function()
root.Velocity = vel
root.AssemblyLinearVelocity = vel
end)
else
if flyBodyVelocity then
flyBodyVelocity:Destroy()
flyBodyVelocity = nil
end
pcall(function()
local root = getRoot()
if root then
root.Velocity = Vector3.new(0, 0, 0)
root.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
end)
end
end
-- ========== ÇARPIŞMA ENGELLEYİCİ (MOMENTUM + ANİMASYON) ==========
local function setupCollisionBlocker()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Touched:Connect(function(hit)
if not flying then return end
-- Sadece oyuncuya veya yere çarptığında çalışsın
if hit and hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid") then
return -- Başka oyuncuya çarptıysa işlem yapma
end
-- ===== MOMENTUMU SIFIRLA =====
local root = getRoot()
if root then
pcall(function()
root.Velocity = Vector3.new(0, 0, 0)
root.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
root.RotVelocity = Vector3.new(0, 0, 0)
root.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end)
end
-- ===== BODYVELOCITY'Yİ YENİDEN OLUŞTUR =====
if flyBodyVelocity then
pcall(function()
flyBodyVelocity:Destroy()
flyBodyVelocity = nil
end)
end
-- ===== ANİMASYON ÇAKIŞMASINI ENGELLE =====
local hum = getHumanoid()
if hum then
-- Tüm animasyonları durdur
stopAllAnimations(hum)
-- Sadece uçuş animasyonunu oynat
if currentAnimTrack then
pcall(function()
currentAnimTrack:Play()
end)
else
changeAnimation("IDLE")
end
end
-- ===== YÜRÜME HIZINI SIFIRLA =====
if hum then
pcall(function()
hum.WalkSpeed = 0
hum.JumpPower = 0
hum.PlatformStand = false
end)
end
end)
end
end
end
-- ========== INPUT ==========
userInputService.InputBegan:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.W then keys.W = true; isWPressed = true; updateFOV()
elseif key == Enum.KeyCode.S then keys.S = true
elseif key == Enum.KeyCode.A then keys.A = true
elseif key == Enum.KeyCode.D then keys.D = true
elseif key == Enum.KeyCode.Space then keys.Space = true
elseif key == Enum.KeyCode.LeftControl then keys.Control = true
end
end)
userInputService.InputEnded:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.W then keys.W = false; isWPressed = false; updateFOV()
elseif key == Enum.KeyCode.S then keys.S = false
elseif key == Enum.KeyCode.A then keys.A = false
elseif key == Enum.KeyCode.D then keys.D = false
elseif key == Enum.KeyCode.Space then keys.Space = false
elseif key == Enum.KeyCode.LeftControl then keys.Control = false
end
end)
-- ========== UÇUŞ ==========
function toggleFly()
flying = not flying
if flying then
setGravity(0)
local hum = getHumanoid()
if hum then
hum.WalkSpeed = 0
hum.JumpPower = 0
hum.PlatformStand = false
hum.AutoRotate = true
end
stopAllAnimations(hum)
changeAnimation("IDLE")
-- Çarpışma engelleyiciyi kur
setupCollisionBlocker()
print("✅ UÇUŞ + ANİMASYON + ÇARPIŞMA ENGELLEYİCİ BAŞLADI!")
print("🛡️ Çarpışma anında momentum SIFIRLANIR!")
print("🛡️ Yürüme animasyonu ENGELLENİR!")
flyConnection = runService.RenderStepped:Connect(function()
if not flying then return end
local root = getRoot()
local hum = getHumanoid()
if not root or not hum then return end
-- Gravity kontrol
if workspace.Gravity ~= 0 then
workspace.Gravity = 0
end
-- WalkSpeed kontrol
if hum.WalkSpeed ~= 0 then
hum.WalkSpeed = 0
hum.JumpPower = 0
end
-- Karakteri kameraya döndür
faceCamera()
-- Hareket vektörü
local moveVec = Vector3.new()
if keys.W then moveVec = moveVec + Vector3.new(0, 0, 1) end
if keys.S then moveVec = moveVec + Vector3.new(0, 0, -1) end
if keys.A then moveVec = moveVec + Vector3.new(-1, 0, 0) end
if keys.D then moveVec = moveVec + Vector3.new(1, 0, 0) end
if keys.Space then moveVec = moveVec + Vector3.new(0, 1, 0) end
if keys.Control then moveVec = moveVec + Vector3.new(0, -1, 0) end
-- ANİMASYON GÜNCELLE
local direction = "IDLE"
if moveVec.Magnitude > 0.1 then
if math.abs(moveVec.Z) > math.abs(moveVec.X) then
if moveVec.Z > 0 then direction = "FORWARD"
else direction = "BACKWARD"
end
else
if moveVec.X > 0 then direction = "RIGHT"
else direction = "LEFT"
end
end
if moveVec.Y > 0.5 then
direction = "UP"
elseif moveVec.Y < -0.5 then
direction = "DOWN"
end
end
changeAnimation(direction)
-- HAREKET ET
move(moveVec)
updateFOV()
end)
else
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
if flyBodyVelocity then
flyBodyVelocity:Destroy()
flyBodyVelocity = nil
end
setGravity(196.2)
setFOV(normalFOV)
if currentAnimTrack then
pcall(function()
currentAnimTrack:Stop()
currentAnimTrack = nil
end)
end
local hum = getHumanoid()
if hum then
hum.WalkSpeed = 16
hum.JumpPower = 50
hum.PlatformStand = false
hum.AutoRotate = true
end
local root = getRoot()
if root then
root.Velocity = Vector3.new(0, 0, 0)
root.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
root.RotVelocity = Vector3.new(0, 0, 0)
root.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
currentDirection = "IDLE"
print("❌ UÇUŞ DURDU!")
end
end
-- ========== FOV BUTONU ==========
local function createFOVButton()
local gui = Instance.new("ScreenGui")
gui.Name = "FOVBtn"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 40, 0, 40)
btn.Position = UDim2.new(0.02, 0, 0.42, 0)
btn.BackgroundColor3 = Color3.fromRGB(0, 200, 100)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.TextScaled = true
btn.Text = "👁"
btn.Font = Enum.Font.GothamBold
btn.BorderSizePixel = 0
btn.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0.5, 0)
corner.Parent = btn
btn.MouseButton1Click:Connect(function()
fovEnabled = not fovEnabled
btn.BackgroundColor3 = fovEnabled and Color3.fromRGB(0, 200, 100) or Color3.fromRGB(200, 50, 50)
if not fovEnabled then
setFOV(normalFOV)
end
end)
end
-- ========== FLY BUTONU ==========
local function createFlyButton()
local gui = Instance.new("ScreenGui")
gui.Name = "FlyBtn"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 80, 0, 80)
btn.Position = UDim2.new(0.85, 0, 0.05, 0)
btn.BackgroundColor3 = Color3.fromRGB(0, 200, 255)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.TextScaled = true
btn.Text = "✈️"
btn.Font = Enum.Font.GothamBold
btn.BorderSizePixel = 0
btn.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0.5, 0)
corner.Parent = btn
btn.MouseButton1Click:Connect(function()
toggleFly()
btn.Text = flying and "🛑" or "✈️"
btn.BackgroundColor3 = flying and Color3.fromRGB(255, 50, 50) or Color3.fromRGB(0, 200, 255)
end)
end
-- ========== BAŞLAT ==========
createFlyButton()
createFOVButton()
-- ========== KARAKTER YENİDEN DOĞARSA ==========
player.CharacterAdded:Connect(function()
if flying then
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
if flyBodyVelocity then
flyBodyVelocity:Destroy()
flyBodyVelocity = nil
end
if currentAnimTrack then
currentAnimTrack:Stop()
currentAnimTrack = nil
end
flying = false
wait(0.5)
toggleFly()
end
currentDirection = "IDLE"
end)
-- TEST SCRIPT - HANGİ YÖNTEM ÇALIŞIYOR?
local player = game.Players.LocalPlayer
local runService = game:GetService("RunService")
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then
print("❌ RootPart BULUNAMADI!")
print("🔍 Alternatif isimler denenmeli!")
-- Alternatif isimleri dene
local char = player.Character
if char then
print("📌 Character'deki parçalar:")
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then
print(" - " .. part.Name)
end
end
end
else
print("✅ RootPart BULUNDU: " .. root.Name)
end
-- ===== GRAVITY TEST =====
print("\n🔬 GRAVITY TESTİ:")
local oldGravity = workspace.Gravity
pcall(function()
workspace.Gravity = 0
print(" Gravity 0 yapıldı: " .. workspace.Gravity)
wait(0.5)
workspace.Gravity = oldGravity
print(" Gravity eski haline döndü: " .. workspace.Gravity)
end)
-- ===== VELOCITY TEST =====
print("\n🔬 VELOCITY TESTİ:")
if root then
pcall(function()
root.Velocity = Vector3.new(0, 50, 0)
print(" Velocity uygulandı: " .. tostring(root.Velocity))
wait(0.5)
print(" 0.5 saniye sonra: " .. tostring(root.Velocity))
end)
end
-- ===== BODYVELOCITY TEST =====
print("\n🔬 BODYVELOCITY TESTİ:")
if root then
pcall(function()
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1, 1, 1) * 999999
bv.Velocity = Vector3.new(0, 50, 0)
bv.Parent = root
print(" BodyVelocity oluşturuldu!")
wait(0.5)
bv:Destroy()
print(" BodyVelocity silindi!")
end)
end
-- ===== CFrame TEST =====
print("\n🔬 CFRAME TESTİ:")
if root then
pcall(function()
local oldPos = root.Position
root.CFrame = root.CFrame + Vector3.new(0, 10, 0)
print(" CFrame ile yukarı çıkıldı!")
wait(0.5)
root.CFrame = CFrame.new(oldPos)
print(" Eski konuma dönüldü!")
end)
end
print("\n📊 TEST SONUÇLARI:")
print("✅ Hangi yöntem çalıştıysa ONU KULLAN!")
print("📝 Hata mesajlarını konsoldan kontrol et!")
print("🚀 FLY + ANİMASYON + ÇARPIŞMA ENGELLEYİCİ YÜKLENDİ!")
print("🎬 Animasyonlar AKTİF!")
print("🛡️ Çarpışma anında MOMENTUM SIFIRLANIR!")
print("🛡️ Çarpışma anında YÜRÜME ANİMASYONU ENGELLENİR!")
print("📊 W tuşu = FOV değişimi")
print("👁 FOV aç/kapa")No comments yet for this script.

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