
KeylessUniversal

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Script Made By yes882#1605", "DarkTheme")
local Tab = Window:NewTab("Home")
local Section = Tab:NewSection("fucking nigger")
local noTab = Window:NewTab("Controls for Nameless")
local yesSection = noTab:NewSection("q = lay")
local yesSection = noTab:NewSection("e = sit")
local yesSection = noTab:NewSection("r = rickroll")
local yesSection = noTab:NewSection("t = wave")
local yesSection = noTab:NewSection("y = dab")
local yesSection = noTab:NewSection("u = dance")
local yesSection = noTab:NewSection("p = T")
local yesSection = noTab:NewSection("f = float")
local yesSection = noTab:NewSection("g = floss")
local yesSection = noTab:NewSection("h = emote")
local yesSection = noTab:NewSection("j = pushups")
local yesSection = noTab:NewSection("k = kazotsky")
local yesSection = noTab:NewSection("L = L")
Section:NewButton("FE Nameless Animations V4", "ButtonInfo", function()
--[[
fe nameless animations v4
made by MyWorld#4430
discord.gg/pYVHtSJmEY
no hats needed, r15 supported
]]
if "wanna use myworld reanimate" then
--reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
local Vector3_101 = Vector3.new(1, 0, 1)
local netless_Y = Vector3.new(0, 25.1, 0)
local function getNetlessVelocity(realPartVelocity) --change this if you have a better method
local mag = realPartVelocity.Magnitude
if (mag > 1) and (mag < 100) then
local unit = realPartVelocity.Unit
if (unit.Y > 0.25) or (unit.Y < -0.75) then
return realPartVelocity * (25.1 / realPartVelocity.Y)
end
realPartVelocity = unit * 100
end
return (realPartVelocity * Vector3_101) + netless_Y
end
local simradius = "shp" --simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local noclipAllParts = false --set it to true if you want noclip
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = true --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 2 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false
local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
--the fling function
--usage: fling(target, duration, velocity)
--target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided))
--duration (fling time in seconds) can be set to: a number or a string convertable to the number (0.5s if not provided),
--velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = Vector3.zero
local inf = math.huge
local c = lp.Character
if not (c and c.Parent) then
return
end
c:GetPropertyChangedSignal("Parent"):Connect(function()
if not (c and c.Parent) then
c = nil
end
end)
local function gp(parent, name, className)
if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end
if type(getNetlessVelocity) ~= "function" then
getNetlessVelocity = nil
end
local function align(Part0, Part1)
Part0.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
local att0 = Instance.new("Attachment")
att0.Orientation = v3_0
att0.Position = v3_0
att0.Name = "att0_" .. Part0.Name
local att1 = Instance.new("Attachment")
att1.Orientation = v3_0
att1.Position = v3_0
att1.Name = "att1_" .. Part1.Name
if (alignmode == 1) or (alignmode == 2) then
local ape = Instance.new("AlignPosition", att0)
ape.ApplyAtCenterOfMass = false
ape.MaxForce = inf
ape.MaxVelocity = inf
ape.ReactionForceEnabled = false
ape.Responsiveness = 200
ape.Attachment1 = att1
ape.Attachment0 = att0
ape.Name = "AlignPositionRtrue"
ape.RigidityEnabled = true
end
if (alignmode == 2) or (alignmode == 3) then
local apd = Instance.new("AlignPosition", att0)
apd.ApplyAtCenterOfMass = false
apd.MaxForce = inf
apd.MaxVelocity = inf
apd.ReactionForceEnabled = false
apd.Responsiveness = 200
apd.Attachment1 = att1
apd.Attachment0 = att0
apd.Name = "AlignPositionRfalse"
apd.RigidityEnabled = false
end
local ao = Instance.new("AlignOrientation", att0)
ao.MaxAngularVelocity = inf
ao.MaxTorque = inf
ao.PrimaryAxisOnly = false
ao.ReactionTorqueEnabled = false
ao.Responsiveness = 200
ao.Attachment1 = att1
ao.Attachment0 = att0
ao.RigidityEnabled = false
if getNetlessVelocity then
local vel = Part0.Velocity
local velpart = Part1
local rsteppedcon = renderstepped:Connect(function()
Part0.Velocity = vel
end)
local heartbeatcon = heartbeat:Connect(function()
vel = Part0.Velocity
Part0.Velocity = getNetlessVelocity(velpart.Velocity)
end)
local attcon = nil
Part0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (Part0 and Part0.Parent) then
rsteppedcon:Disconnect()
heartbeatcon:Disconnect()
attcon:Disconnect()
end
end)
attcon = att1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (att1 and att1.Parent) then
attcon:Disconnect()
velpart = Part0
else
velpart = att1.Parent
if not velpart:IsA("BasePart") then
velpart = Part0
end
end
end)
end
att0.Parent = Part0
att1.Parent = Part1
end
local function respawnrequest()
local ccfr = ws.CurrentCamera.CFrame
local c = lp.Character
lp.Character = nil
lp.Character = c
local con = nil
con = ws.CurrentCamera.Changed:Connect(function(prop)
if (prop ~= "Parent") and (prop ~= "CFrame") then
return
end
ws.CurrentCamera.CFrame = ccfr
con:Disconnect()
end)
end
local destroyhum = (method == 4) or (method == 5)
local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)
hatcollide = hatcollide and (method == 0)
addtools = addtools and gp(lp, "Backpack", "Backpack")
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
if shp and (simradius == "shp") then
spawn(function()
while c and heartbeat:Wait() do
shp(lp, "SimulationRadius", inf)
end
end)
elseif ssr and (simradius == "ssr") then
spawn(function()
while c and heartbeat:Wait() do
ssr(inf)
end
end)
end
antiragdoll = antiragdoll and function(v)
if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
v.Parent = nil
end
end
if antiragdoll then
for i, v in pairs(c:GetDescendants()) do
antiragdoll(v)
end
c.DescendantAdded:Connect(antiragdoll)
end
if antirespawn then
respawnrequest()
end
if method == 0 then
wait(loadtime)
if not c then
return
end
end
if discharscripts then
for i, v in pairs(c:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = true
end
end
elseif newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end
if addtools then
for i, v in pairs(addtools:GetChildren()) do
if v:IsA("Tool") then
v.Parent = c
end
end
end
pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
end)
local OLDscripts = {}
for i, v in pairs(c:GetDescendants()) do
if v.ClassName == "Script" then
table.insert(OLDscripts, v)
end
end
local scriptNames = {}
for i, v in pairs(c:GetDescendants()) do
if v:IsA("BasePart") then
local newName = tostring(i)
local exists = true
while exists do
exists = false
for i, v in pairs(OLDscripts) do
if v.Name == newName then
exists = true
end
end
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end
c.Archivable = true
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end
local cl = c:Clone()
if hum and humState16 then
hum:ChangeState(Enum.HumanoidStateType.Physics)
if destroyhum then
wait(1.6)
end
end
if hum and hum.Parent and destroyhum then
hum:Destroy()
end
if not c then
return
end
local head = gp(c, "Head", "BasePart")
local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")
if hatcollide and c:FindFirstChildOfClass("Accessory") then
local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
if not (torso and root and anything) then
return
end
torso:Destroy()
root:Destroy()
if shp then
for i,v in pairs(c:GetChildren()) do
if v:IsA("Accessory") then
shp(v, "BackendAccoutrementState", 0)
end
end
end
anything:Destroy()
end
local model = Instance.new("Model", c)
model.Name = model.ClassName
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not (model and model.Parent) then
model = nil
end
end)
for i, v in pairs(c:GetChildren()) do
if v ~= model then
if addtools and v:IsA("Tool") then
for i1, v1 in pairs(v:GetDescendants()) do
if v1 and v1.Parent and v1:IsA("BasePart") then
local bv = Instance.new("BodyVelocity", v1)
bv.Velocity = v3_0
bv.MaxForce = v3(1000, 1000, 1000)
bv.P = 1250
bv.Name = "bv_" .. v.Name
end
end
end
v.Parent = model
end
end
if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(model:GetDescendants()) do
if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
v:Destroy()
end
end
end
end
if method == 3 then
spawn(function()
wait(loadtime)
if model then
model:BreakJoints()
end
end)
end
end
cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
v.Parent = c
end
cl:Destroy()
local noclipmodel = (noclipAllParts and c) or model
local noclipcon = nil
local function uncollide()
if noclipmodel then
for i, v in pairs(noclipmodel:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
else
noclipcon:Disconnect()
end
end
noclipcon = stepped:Connect(uncollide)
uncollide()
for i, scr in pairs(model:GetDescendants()) do
if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if Part0:IsA("BasePart") then
for i1, scr1 in pairs(c:GetDescendants()) do
if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
align(Part0, Part1)
scr:Destroy()
scr1:Destroy()
break
end
end
end
end
end
end
for i, v in pairs(c:GetDescendants()) do
if v and v.Parent and (not v:IsDescendantOf(model)) then
if v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("BasePart") then
v.Transparency = 1
v.Anchored = false
elseif v:IsA("ForceField") then
v.Visible = false
elseif v:IsA("Sound") then
v.Playing = false
elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
end
end
end
if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end
if addtools then
for i, v in pairs(c:GetChildren()) do
if v:IsA("Tool") then
v.Parent = addtools
end
end
end
local hum0 = model:FindFirstChildOfClass("Humanoid")
if hum0 then
hum0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (hum0 and hum0.Parent) then
hum0 = nil
end
end)
end
local hum1 = c:FindFirstChildOfClass("Humanoid")
if hum1 then
hum1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (hum1 and hum1.Parent) then
hum1 = nil
end
end)
ws.CurrentCamera.CameraSubject = hum1
local camSubCon = nil
local function camSubFunc()
camSubCon:Disconnect()
if c and hum1 then
ws.CurrentCamera.CameraSubject = hum1
end
end
camSubCon = renderstepped:Connect(camSubFunc)
if hum0 then
hum0:GetPropertyChangedSignal("Jump"):Connect(function()
if hum1 then
hum1.Jump = hum0.Jump
end
end)
else
respawnrequest()
end
end
local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
rb:Destroy()
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
c:BreakJoints()
return
end
if hum0 and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
if antirespawn then
respawnrequest()
end
end)
sg:SetCore("ResetButtonCallback", rb)
spawn(function()
while c do
if hum0 and hum1 then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)
R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
if R15toR6 then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if part then
local cfr = part.CFrame
local R6parts = {
head = {
Name = "Head",
Size = v3(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = v3(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.8
}
},
root = {
Name = "HumanoidRootPart",
Size = v3(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = v3(1, 2, 1),
R15 = {
LeftHand = -0.849,
LeftLowerArm = -0.174,
LeftUpperArm = 0.415
}
},
rightArm = {
Name = "Right Arm",
Size = v3(1, 2, 1),
R15 = {
RightHand = -0.849,
RightLowerArm = -0.174,
RightUpperArm = 0.415
}
},
leftLeg = {
Name = "Left Leg",
Size = v3(1, 2, 1),
R15 = {
LeftFoot = -0.85,
LeftLowerLeg = -0.29,
LeftUpperLeg = 0.49
}
},
rightLeg = {
Name = "Right Leg",
Size = v3(1, 2, 1),
R15 = {
RightFoot = -0.85,
RightLowerLeg = -0.29,
RightUpperLeg = 0.49
}
}
}
for i, v in pairs(c:GetChildren()) do
if v:IsA("BasePart") then
for i1, v1 in pairs(v:GetChildren()) do
if v1:IsA("Motor6D") then
v1.Part0 = nil
end
end
end
end
part.Archivable = true
for i, v in pairs(R6parts) do
local part = part:Clone()
part:ClearAllChildren()
part.Name = v.Name
part.Size = v.Size
part.CFrame = cfr
part.Anchored = false
part.Transparency = 1
part.CanCollide = false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
local att = gp(R15part, "att1_" .. i1, "Attachment")
if R15part then
local weld = Instance.new("Weld", R15part)
weld.Name = "Weld_" .. i1
weld.Part0 = part
weld.Part1 = R15part
weld.C0 = cf(0, v1, 0)
weld.C1 = cf(0, 0, 0)
R15part.Massless = true
R15part.Name = "R15_" .. i1
R15part.Parent = part
if att then
att.Parent = part
att.Position = v3(0, v1, 0)
end
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
if hum1 then
hum1.RigType = Enum.HumanoidRigType.R6
hum1.HipHeight = 0
end
end
end
local torso1 = torso
torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
local conNeck = nil
local conTorso = nil
local contorso1 = nil
local aligns = {}
local function enableAligns()
conNeck:Disconnect()
conTorso:Disconnect()
conTorso1:Disconnect()
for i, v in pairs(aligns) do
v.Enabled = true
end
end
conNeck = hedafterneck.Changed:Connect(function(prop)
if table.find({"Part0", "Part1", "Parent"}, prop) then
enableAligns()
end
end)
conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
for i, v in pairs(head:GetDescendants()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
i = tostring(i)
aligns[i] = v
v:GetPropertyChangedSignal("Parent"):Connect(function()
aligns[i] = nil
end)
v.Enabled = false
end
end
end
local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
local fling = function() end
if flingpart0 and flingpart1 then
flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (flingpart0 and flingpart0.Parent) then
flingpart0 = nil
fling = function() end
end
end)
flingpart0.Archivable = true
flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (flingpart1 and flingpart1.Parent) then
flingpart1 = nil
fling = function() end
end
end)
local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
if att0 and att1 then
att0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (att0 and att0.Parent) then
att0 = nil
fling = function() end
end
end)
att1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (att1 and att1.Parent) then
att1 = nil
fling = function() end
end
end)
local lastfling = nil
local mouse = lp:GetMouse()
fling = function(target, duration, rotVelocity)
if typeof(target) == "Instance" then
if target:IsA("BasePart") then
target = target.Position
elseif target:IsA("Model") then
target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
if target then
target = target.Position
else
return
end
elseif target:IsA("Humanoid") then
local parent = target.Parent
if not (parent and parent:IsA("Model")) then
return
end
target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
if target then
target = target.Position
else
return
end
else
return
end
elseif typeof(target) == "CFrame" then
target = target.Position
elseif typeof(target) ~= "Vector3" then
target = mouse.Hit
if target then
target = target.Position
else
return
end
end
lastfling = target
if type(duration) ~= "number" then
duration = tonumber(duration) or 0.5
end
if typeof(rotVelocity) ~= "Vector3" then
rotVelocity = v3(20000, 20000, 20000)
end
if not (target and flingpart0 and flingpart1 and att0 and att1) then
return
end
local flingpart = flingpart0:Clone()
flingpart.Transparency = 1
flingpart.Size = v3(0.01, 0.01, 0.01)
flingpart.CanCollide = false
flingpart.Name = "flingpart_" .. flingpart0.Name
flingpart.Anchored = true
flingpart.Velocity = v3_0
flingpart.RotVelocity = v3_0
flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
if not (flingpart and flingpart.Parent) then
flingpart = nil
end
end)
flingpart.Parent = flingpart1
if flingpart0.Transparency > 0.5 then
flingpart0.Transparency = 0.5
end
att1.Parent = flingpart
for i, v in pairs(att0:GetChildren()) do
if v:IsA("AlignOrientation") then
v.Enabled = false
end
end
local con = nil
con = heartbeat:Connect(function()
if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
flingpart0.RotVelocity = rotVelocity
flingpart.Position = target
else
con:Disconnect()
end
end)
local rsteppedRotVel = v3(
((rotVelocity.X > 0) and -1) or 1,
((rotVelocity.Y > 0) and -1) or 1,
((rotVelocity.Z > 0) and -1) or 1
)
local con = nil
con = renderstepped:Connect(function()
if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
flingpart0.RotVelocity = rsteppedRotVel
flingpart.Position = target
else
con:Disconnect()
end
end)
wait(duration)
if lastfling ~= target then
if flingpart then
if att1 and (att1.Parent == flingpart) then
att1.Parent = flingpart1
end
flingpart:Destroy()
end
return
end
target = nil
if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
return
end
flingpart0.RotVelocity = v3_0
att1.Parent = flingpart1
for i, v in pairs(att0:GetChildren()) do
if v:IsA("AlignOrientation") then
v.Enabled = true
end
end
if flingpart then
flingpart:Destroy()
end
end
end
end
end
local c = game:GetService("Players").LocalPlayer.Character
if not c then return end
local ws = game:GetService("Workspace")
c.AncestryChanged:Connect(function()
if not c:IsDescendantOf(ws) then
c = nil
end
end)
local rs = game:GetService("RunService")
local stepped, renderstepped, heartbeat = rs.Stepped, rs.RenderStepped, rs.Heartbeat
local function gp(parent, name, classname)
if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(classname) then
return v
end
end
end
return nil
end
local function joint(name, parent, Part0, Part1, fakejoint)
fakejoint.C0 = CFrame.new()
fakejoint.C1 = CFrame.new()
local joint = gp(parent, name, "Motor6D")
if joint then
fakejoint.C0 = joint.C0
fakejoint.C1 = joint.C1
end
local con = nil
con = stepped:Connect(function()
if not c then
return con:Disconnect()
end
local fix = nil
fix = function()
if not joint then
joint = Instance.new("Motor6D")
joint.Changed:Connect(fix)
joint.Destroying:Connect(function() joint = nil end)
end
joint.Part0 = Part0
joint.Part1 = Part1
joint.C0 = fakejoint.C0
joint.C1 = fakejoint.C1
joint.Parent = parent
end
fix()
end)
end
local function part(name)
local part = gp(c, name, "BasePart")
if not part then
part = Instance.new("Part")
part.Name = name
part.Transparency = 1
part.CanCollide = false
part.Massless = true
part.Size = Vector3.new(1, 1, 1)
part.Parent = c
end
local size = part.Size
part.Destroying:Connect(function()
part = nil
c = nil
end)
local con = nil
con = stepped:Connect(function()
if not part then
return con:Disconnect()
end
part.Anchored = false
part.Name = name
part.Size = size
part.CanQuery = false
part.CanTouch = false
part.Parent = c
end)
return part
end
local Torso = part("Torso")
local RightArm = part("Right Arm")
local LeftArm = part("Left Arm")
local LeftLeg = part("Left Leg")
local RightLeg = part("Right Leg")
local Head = part("Head")
local HumanoidRootPart = part("HumanoidRootPart")
local RootJoint = {}
local RightShoulder = {}
local LeftShoulder = {}
local RightHip = {}
local LeftHip = {}
local Neck = {}
joint("Neck", Torso, Torso, Head, Neck)
joint("RootJoint", HumanoidRootPart, HumanoidRootPart, Torso, RootJoint)
joint("Right Shoulder", Torso, Torso, RightArm, RightShoulder)
joint("Left Shoulder", Torso, Torso, LeftArm, LeftShoulder)
joint("Right Hip", Torso, Torso, RightLeg, RightHip)
joint("Left Hip", Torso, Torso, LeftLeg, LeftHip)
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = true
end
local hum = c:FindFirstChildOfClass("Humanoid") or Instance.new("Humanoid", c)
local states = {
[0]=false,[8]=true,
[10]=false,[12]=false,
[11]=false,[1]=false,
[2]=true,[3]=true,
[7]=true,[6]=false,
[5]=true,[13]=false,
[14]=false,[15]=false,
[4]=false,[16]=false
}
for i, v in pairs(states) do
hum:SetStateEnabled(i, v)
end
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
hum.RigType = Enum.HumanoidRigType.R6
hum.BreakJointsOnDeath = false
hum.RequiresNeck = false
hum.MaxHealth = 0
hum.Health = 0
hum:ChangeState(8)
local modes = {
q = "lay",
e = "sit",
r = "rickroll",
t = "wave",
y = "dab",
u = "dance",
p = "T",
f = "float",
g = "floss",
h = "emote",
j = "pushups",
k = "kazotsky",
l = "L"
}
for i, v in pairs(modes) do
if type(i) == "string" then
modes[Enum.KeyCode[i:upper()]] = v
end
end
local uis, mode = game:GetService("UserInputService"), ""
uis.InputBegan:Connect(function(key)
if uis:GetFocusedTextBox() then return end
key = key.KeyCode
if mode == modes[key] then
mode = ""
else
mode = modes[key] or mode
end
end)
local cf, v3, euler, sin, sine, abs = CFrame.new, Vector3.new, CFrame.fromEulerAnglesXYZ, math.sin, 0, math.abs
local con = nil
con = renderstepped:Connect(function(deltaTime)
if not c then
return con:Disconnect()
end
local vel = HumanoidRootPart.Velocity
sine += deltaTime
deltaTime *= 10
if vel.Magnitude > 2 then
if abs(vel.X) + abs(vel.Z) > abs(vel.Y) then -- walk
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.6108652381980153 * sin(sine * 8), 1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.2 * sin(sine * 16), 0) * euler(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16), 0.03490658503988659 * sin(sine * 8), -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(0.6108652381980153 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.1) * 16), -0.03490658503988659 * sin((sine + 0.05) * 8), -3.141592653589793 + 0.08726646259971647 * sin((sine + 0.25) * 8)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.2 * sin((sine + 0.125) * 8), 0) * euler(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.2 * sin((sine + 0.125) * 8), 0) * euler(1.5707963267948966 - 0.6981317007977318 * sin(sine * 8), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8), 1.5707963267948966), deltaTime)
--RightArm,1,0,0,8,0,-35,0,8,0.5,0,0,8,90,10,0,8,0,0,0,8,0,0,0,8,Torso,0,0,0,8,-95,2.5,0,16,0,0.2,0,16,0,2,0,8,0,0,0,8,-180,-5,0.25,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,35,0,8,0.5,0,0,8,-90,10,0,8,0,0,0,8,0,0,0,8,Head,0,0,0,8,-90,-5,0.1,16,1,0,0,8,0,-2,0.05,8,0,0,0,8,-180,5,0.25,8,RightLeg,1,0,0,8,90,40,0,8,-1,0.2,0.125,8,90,5,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,-40,0,8,-1,-0.2,0.125,8,-90,5,0,8,0,0,0,8,90,0,0,8
elseif vel.Y > 0 then -- jump
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.25) * 4), 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.3962634015954636 - 0.08726646259971647 * sin((sine + 0.5) * 4), -0.08726646259971647 * sin((sine + 0.25) * 4), -3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
--Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0,0,4,-90,5,0.25,4,0,0,0,4,0,5,0,4,0,0,0,4,-180,0,0,4,Head,0,0,0,4,-80,-5,0.5,4,1,0,0,4,0,-5,0.25,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,5,0.25,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,-5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,5,0.25,4,0,0,0,4,90,0,0,4
else -- fall
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.5) * 4), -0.08726646259971647 * sin((sine + 0.25) * 4), -3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(3.839724354387525 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.7453292519943295, 1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(3.839724354387525 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.7453292519943295, -1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
--Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0,0,4,-95,5,0.25,4,0,0,0,4,0,5,0,4,0,0,0,4,-180,0,0,4,Head,0,0,0,4,-100,-5,0.5,4,1,0,0,4,0,-5,0.25,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,220,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,100,0,0,4,-1,0,0,4,95,5,0.25,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,220,-5,0.5,4,0.5,0,0,4,100,-5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,100,0,0,4,-1,0,0,4,-95,5,0.25,4,0,0,0,4,90,0,0,4
end
else --idle
if mode == "" then
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9999998807907104, 0.4999999403953552, -2.765073337516225e-32) * euler(-1.5707963267948966, 1.3962634015954636 + 0.08726646259971647 * sin((sine + 1) * 2), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 1.1739236345820182e-24 + 0.1 * sin((sine + 0.35) * 2), 0.1 * sin(sine * 2)) * euler(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0.017453292519943295 * sin(sine * 2), -2.792526803190927), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9999998807907104, 0.4999999403953552, -1.2568507556530796e-32) * euler(1.5707963267948966, -1.3962634015954636 + 0.08726646259971647 * sin((sine + 1) * 2), 1.2217304763960306), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.375) * 2), 0, 2.792526803190927 + 0.5235987755982988 * sin(sine * 0.6)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(0.9999998807907104, -1.100000023841858 - 0.1 * sin((sine + 0.35) * 2), 0) * euler(-1.0471975511965976 - 0.08726646259971647 * sin(sine * 2), 1.3962634015954636, 1.3962634015954636), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.100000023841858 - 0.1 * sin((sine + 0.35) * 2), 0) * euler(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), -1.3962634015954636, -1.3962634015954636), deltaTime)
--RightArm,0.9999998807907104,0,0,2,-90,0,0,2,0.4999999403953552,0,0,2,80,5,1,2,-2.765073337516225e-32,0,0,2,90,0,0,2,Torso,0,0,0,2,-90,5,0,2,1.1739236345820182e-24,0.1,0.35,2,0,1,0,2,0,0.1,0,2,-160,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,LeftArm,-0.9999998807907104,0,0,2,90,0,0,2,0.4999999403953552,0,0,2,-80,5,1,2,-1.2568507556530796e-32,0,0,2,70,0,0,2,Head,0,0,0,2,-90,5,-0.375,2,1,0,0,2,0,0,0,2,0,0,0,2,160,30,0,0.6,RightLeg,0.9999998807907104,0,0,2,-60,-5,0,2,-1.100000023841858,-0.1,0.35,2,80,0,0,2,0,0,0,2,80,0,0,2,LeftLeg,-1,0,0,2,-100,-5,0,2,-1.100000023841858,-0.1,0.35,2,-80,0,0,2,0,0,0,2,-80,0,0,2
elseif mode == "lay" then
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -2.4 - 0.1 * sin(sine), 0) * euler(-0.04363323129985824 + 0.08726646259971647 * sin(sine), 0, -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1.25, -1.25, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine), 1.0471975511965976, -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine), -1.2217304763960306, 1.2217304763960306), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.05 * sin(sine - 0.5), 0.7 + 0.05 * sin(sine), 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine + 1), -0.3490658503988659, 0.8726646259971648), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, -0.075 * sin(sine)) * euler(-1.5707963267948966 - 0.17453292519943295 * sin(sine), 0, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7 - 0.1 * sin(sine), 0.5, -0.2) * euler(1.3962634015954636, 1.0471975511965976 + 0.08726646259971647 * sin(sine + 0.5), -1.0471975511965976), deltaTime)
--Torso,0,0,0,1,-2.5,5,0,1,-2.4,-0.1,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,RightLeg,1.25,0,0,1,90,-5,0,1,-1.25,0,0,1,60,0,0,1,0,0,0,1,-90,0,0,1,LeftLeg,-1,0,0,1,90,-5,0,1,-1,0,0,1,-70,0,0,1,0,0,0,1,70,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.05,-0.5,1,90,-5,1,1,0.7,0.05,0,1,-20,0,0,1,0,0,0,1,50,0,0,1,Head,0,0,0,1,-90,-10,0,1,1,0,0,1,0,0,0,1,0,-0.075,0,1,-180,0,0,1,RightArm,0.7,-0.1,0,1,80,0,0,1,0.5,0,0,1,60,5,0.5,1,-0.2,0,0,1,-60,0,0,1
elseif mode == "sit" then
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.1 * sin(sine), 0.25 + 0.1 * sin(sine), 0) * euler(1.3089969389957472, -1.6580627893946132 - 0.08726646259971647 * sin(sine), 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.7, 0.25, -0.7 - 0.3 * sin(sine)) * euler(1.5707963267948966 - 0.17453292519943295 * sin(sine), -1.7453292519943295, 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.8 - 0.1 * sin(sine), 0) * euler(-1.3962634015954636, 0, -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.6580627893946132 + 0.17453292519943295 * sin(sine + 1.25), 0, -3.141592653589793 + 0.5235987755982988 * sin(sine * 0.25)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.7, 0) * euler(2.9670597283903604 + 0.04363323129985824 * sin(sine), 1.6580627893946132, -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 - 0.1 * sin(sine), 0.25 + 0.1 * sin(sine), 0) * euler(1.3089969389957472, 1.6580627893946132 + 0.08726646259971647 * sin(sine), -1.5707963267948966), deltaTime)
--LeftArm,-0.9,0.1,0,1,75,0,0,1,0.25,0.1,0,1,-95,-5,0,1,0,0,0,1,90,0,0,1,LeftLeg,-0.7,0,0,1,90,-10,0,1,0.25,0,0,1,-100,0,0,1,-0.7,-0.3,0,1,90,0,0,1,Torso,0,0,0,1,-80,0,0,1,-1.8,-0.1,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-95,10,1.25,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,30,0,0.25,RightLeg,1,0,0,1,170,2.5,0,1,-0.7,0,0,1,95,0,0,1,0,0,0,1,-90,0,0,1,Fedora_Handle,8.657480066176504e-09,4,0,0.5,-6,0,0,1,-0.15052366256713867,0,0,0.5,0,360,0,0.5,-0.010221302509307861,0,0,1,0,0,0,1,RightArm,0.9,-0.1,0,1,75,0,0,1,0.25,0.1,0,1,95,5,0,1,0,0,0,1,-90,0,0,1
elseif mode == "rickroll" then
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9 - 0.2 * sin(sine * 2), 0) * euler(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25) * euler(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0) * euler(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25) * euler(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
elseif mode == "wave" then
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.1 * sin(sine * 4), 0, 0) * euler(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.2) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + 0.1 * sin(sine * 4), 0) * euler(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.925 - 0.07 * sin(sine * 4), 0) * euler(1.5707963267948966, -1.7453292519943295 + 0.06981317007977318 * sin(sine * 4), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin((sine + 0.3) * 4), 1.4, 0) * euler(1.5707963267948966, 1.4835298641951802 - 0.2617993877991494 * sin((sine + 0.3) * 4), 1.5707963267948966), deltaTime)
--Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.2,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,4,0,4,0,0,0,4,90,0,0,4,RightArm,1,0.1,0.3,4,90,0,0,4,1.4,0,0,4,85,-15,0.3,4,0,0,0,4,90,0,0,4
elseif mode == "dab" then
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * euler(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0) * euler(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0) * euler(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 1.2000000476837158, 0) * euler(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin(sine * 2), 0) * euler(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767), deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
elseif mode == "dance" then
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 1 + 0.5 * sin((sine + 0.078125) * 6.4), -0.5) * euler(-0.3490658503988659 + 1.0471975511965976 * sin((sine + 0.078125) * 6.4), -1.6580627893946132 + 0.6108652381980153 * sin((sine + 0.078125) * 6.4), -1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.17453292519943295 * sin((sine + 0.078125) * 6.4), 1.8325957145940461 + 0.2617993877991494 * sin(sine * 6.4), -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5882496193148399 + 0.17453292519943295 * sin((sine - 0.078125) * 6.4), 0.08726646259971647 + 0.17453292519943295 * sin((sine + 0.078125) * 6.4), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5 + 0.15 * sin((sine + 0.546875) * 12.8), 0) * euler(1.9198621771937625 + 0.2617993877991494 * sin((sine + 0.546875) * 12.8), 1.6580627893946132 - 0.2617993877991494 * sin(sine * 6.4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.12217304763960307 * sin((sine + 0.078125) * 6.4), -1.8325957145940461 + 0.2617993877991494 * sin(sine * 6.4), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.6 * sin(sine * 6.4), 0, 0) * euler(-1.5882496193148399 + 0.08726646259971647 * sin((sine + 0.078125) * 6.4), -0.08726646259971647 * sin(sine * 6.4), 3.141592653589793 + 0.08726646259971647 * sin(sine * 6.4)), deltaTime)
--LeftArm,-1,0,0,6.4,-20,60,0.078125,6.4,1,0.5,0.078125,6.4,-95,35,0.078125,6.4,-0.5,0,0,6.4,-90,0,0,6.4,RightLeg,1,0,0,6.4,90,-10,0.078125,6.4,-1,0,0,6.4,105,15,0,6.4,0,0,0,6.4,-90,0,0,6.4,Head,0,0,0,6.4,-91,10,-0.078125,6.4,1,0,0,6.4,5,10,0.078125,6.4,0,0,0,6.4,180,0,0,6.4,RightArm,1,0,0,6.4,110,15,0.546875,12.8,0.5,0.15,0.546875,12.8,95,-15,0,6.4,0,0,0,6.4,-90,0,0,6.4,LeftLeg,-1,0,0,6.4,90,-7,0.078125,6.4,-1,0,0,6.4,-105,15,0,6.4,0,0,0,6.4,90,0,0,6.4,Fedora_Handle,8.657480066176504e-09,0,0,6.4,-6,0,0,6.4,-0.15052366256713867,0,0,6.4,0,0,0,6.4,-0.010221302509307861,0,0,6.4,-1,0,0,6.4,Torso,0,-0.6,0,6.4,-91,5,0.078125,6.4,0,0,0,6.4,-0,-5,0,6.4,0,0,0,6.4,180,5,0,6.4
elseif mode == "T" then
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * euler(1.5707963267948966, 3.141592653589793, -1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * euler(1.5707963267948966, 3.141592653589793, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5707963267948966, 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
elseif mode == "float" then
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5 - 0.5 * sin((sine + 0.1) * 2), 0.5 + 0.5 * sin((sine - 0.5) * 2), 0) * euler(1.5707963267948966, 3.141592653589793 + 0.5235987755982988 * sin((sine - 1) * 2), -1.5707963267948966 - 0.2617993877991494 * sin(sine * 0.5)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.17453292519943295 * sin(sine * 2), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.7) * 2), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 3 + 0.7 * sin((sine + 0.15) * 2), 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0, -3.141592653589793 + 0.2617993877991494 * sin(sine * 0.5)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine * 2), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.7) * 2), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5 + 0.5 * sin((sine + 0.1) * 2), 0.5 + 0.5 * sin((sine - 0.5) * 2), 0) * euler(1.5707963267948966, 3.141592653589793 - 0.5235987755982988 * sin((sine - 1) * 2), 1.5707963267948966 - 0.2617993877991494 * sin(sine * 0.5)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 - 0.17453292519943295 * sin((sine + 0.5) * 2), 0.17453292519943295 * sin(sine * 1), -3.141592653589793 + 0.5235987755982988 * sin(sine * 0.3)), deltaTime)
--RightArm,1.5,-0.5,0.1,2,90,0,0,2,0.5,0.5,-0.5,2,180,30,-1,2,0,0,0,2,-90,-15,0,0.5,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,RightLeg,1,0,0,2,90,-10,0,2,-1,0,0,2,90,-5,0.7,2,0,0,0,2,-90,0,0,2,Torso,0,0,0,2,-90,5,-0.5,2,3,0.7,0.15,2,0,0,0,1,0,0,0,2,-180,15,0,0.5,LeftLeg,-1,0,0,2,90,-5,0,2,-1,0,0,2,-90,5,0.7,2,0,0,0,2,90,0,0,2,LeftArm,-1.5,0.5,0.1,2,90,0,0,2,0.5,0.5,-0.5,2,180,-30,-1,2,0,0,0,2,90,-15,0,0.5,Head,0,0,0,2,-90,-10,0.5,2,1,0,0,2,0,10,0,1,0,0,0,2,-180,30,0,0.3
elseif mode == "floss" then
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.125) * 16), -0.2617993877991494 * sin((sine + 0.05) * 8), -3.141592653589793 + 0.5235987755982988 * sin(sine * 1.1)), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)) * euler(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 0.8726646259971648 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin((sine + 0.4) * 8), 0, 0) * euler(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0) * euler(1.5707963267948966, -1.7453292519943295 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0) * euler(1.5707963267948966, 1.7453292519943295 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)) * euler(1.5707963267948966, -1.5707963267948966 + 0.8726646259971648 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4)), deltaTime)
--Head,0,0,0,8,-90,2.5,0.125,16,1,0,0,8,0,-15,0.05,8,0,0,0,8,-180,30,0,1.1,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,50,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8,Torso,0,-0.1,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,30,0,8,0,0,0,8,90,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,50,0,8,0,0.5,0.25,4,90,40,0.25,4
elseif mode == "emote" then
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.3 * sin(sine * 8), 0) * euler(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 1, 0) * euler(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 1, 0) * euler(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0) * euler(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.3 * sin(sine * 8), 0) * euler(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
elseif mode == "pushups" then
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.7 + 0.5 * sin(sine * 3.2), 0.3 * sin(sine * 3.2)) * euler(3.4033920413889427 + 0.17453292519943295 * sin(sine * 3.2), 0, 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 - 0.25 * sin(sine * 3.2), 0.5 + 0.2 * sin(sine * 3.2), -0.75 * sin(sine * 3.2)) * euler(3.0543261909900767 - 0.17453292519943295 * sin(sine * 3.2), 1.3962634015954636 + 0.17453292519943295 * sin(sine * 3.2), -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.25 * sin(sine * 3.2), 0.5 + 0.2 * sin(sine * 3.2), -0.75 * sin(sine * 3.2)) * euler(3.0543261909900767 - 0.17453292519943295 * sin(sine * 3.2), -1.3962634015954636 - 0.17453292519943295 * sin(sine * 3.2), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.6580627893946132 + 0.17453292519943295 * sin((sine - 0.3125) * 3.2), 0, 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(-1.5707963267948966, -1.7453292519943295, -1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966, 1.3962634015954636, -1.5707963267948966), deltaTime)
--Torso,0,0,0,3.2,195,10,0,3.2,-1.7,0.5,0,3.2,-0,0,0,3.2,0,0.3,0,3.2,180,0,0,3.2,RightArm,1,-0.25,0,3.2,175,-10,0,3.2,0.5,0.2,0,3.2,80,10,0,3.2,0,-0.75,0,3.2,-90,0,0,0,LeftArm,-1,0.25,0,3.2,175,-10,0,3.2,0.5,0.2,0,3.2,-80,-10,0,3.2,0,-0.75,0,3.2,90,0,0,3.2,Head,0,0,0,3.2,-95,10,-0.3125,3.2,1,0,0,3.2,-0,0,0,3.2,0,0,0,3.2,180,0,0,3.2,LeftLeg,-1,0,0,3.2,-90,0,0,3.2,-1,0,0,3.2,-100,0,0,3.2,0,0,0,3.2,-90,0,0,3.2,RightLeg,1,0,0,3.2,90,0,0,3.2,-1,0,0,3.2,80,0,0,3.2,0,0,0,3.2,-90,0,0,3.2,Fedora_Handle,8.657480066176504e-09,0,0,3.2,-6,0,0,3.2,-0.15052366256713867,0,0,3.2,0,0,0,3.2,-0.010221302509307861,0,0,3.2,-1,0,0,3.2
elseif mode == "kazotsky" then
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5 - 0.15 * sin(sine * 6.4), 0.3, 0) * euler(2.792526803190927 + 0.08726646259971647 * sin(sine * 12.8), -0.17453292519943295 - 0.08726646259971647 * sin(sine * 6.4), 1.4835298641951802 - 0.08726646259971647 * sin(sine * 12.8)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(2.0943951023931953 - 0.8726646259971648 * sin(sine * 6.4), 1.6580627893946132 - 0.08726646259971647 * sin(sine * 6.4), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.2 + 0.3 * sin((sine + 0.171875) * 12.8), 0) * euler(-1.4835298641951802 + 0.08726646259971647 * sin((sine + 0.15625) * 12.8), 0.08726646259971647 * sin(sine * 6.4), 3.141592653589793 + 0.17453292519943295 * sin(sine * 6.4)), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5 - 0.15 * sin(sine * 6.4), 0.3, 0) * euler(2.792526803190927 + 0.08726646259971647 * sin(sine * 12.8), 0.17453292519943295 - 0.08726646259971647 * sin(sine * 6.4), -1.4835298641951802 + 0.08726646259971647 * sin(sine * 12.8)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5882496193148399 + 0.08726646259971647 * sin(sine * 12.8), -0.08726646259971647 * sin((sine + 0.15625) * 6.4), 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(2.0943951023931953 + 0.8726646259971648 * sin(sine * 6.4), -1.6580627893946132 - 0.08726646259971647 * sin(sine * 6.4), 1.5707963267948966), deltaTime)
--LeftArm,-0.5,-0.15,0,6.4,160,5,0,12.8,0.3,0,0,6.4,-10,-5,0,6.4,0,0,0,6.4,85,-5,0,12.8,RightLeg,1,0,0,6.4,120,-50,0,6.4,-1,0,0,6.4,95,-5,0,6.4,0,0,0,6.4,-90,0,0,6.4,Fedora_Handle,8.657480066176504e-09,0,0,6.4,-6,0,0,6.4,-0.15052366256713867,0,0,6.4,0,0,0,6.4,-0.010221302509307861,0,0,6.4,-1,0,0,6.4,Torso,0,0,0,6.4,-85,5,0.15625,12.8,0.2,0.3,0.171875,12.8,-0,5,0,6.4,0,0,0,6.4,180,10,0,6.4,RightArm,0.5,-0.15,0,6.4,160,5,0,12.8,0.3,0,0,6.4,10,-5,0,6.4,0,0,0,6.4,-85,5,0,12.8,Head,0,0,0,6.4,-91,5,0,12.8,1,0,0,6.4,-0,-5,0.15625,6.4,0,0,0,6.4,180,0,0,6.4,LeftLeg,-1,0,0,6.4,120,50,0,6.4,-1,0,0,6.4,-95,-5,0,6.4,0,0,0,6.4,90,0,0,6.4
elseif mode == "L" then
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.25 + 0.25 * sin((sine + 0.25) * 8), 0) * euler(-1.5707963267948966, 0.17453292519943295 * sin(sine * 4), -3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.7, 0.5, -0.3) * euler(1.7453292519943295, -0.8726646259971648, 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 8), -0.17453292519943295 * sin((sine + 0.1) * 4), -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7, 0.8, 0) * euler(1.0471975511965976 + 0.03490658503988659 * sin(sine * 8), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 4), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(2.2689280275926285 - 0.8726646259971648 * sin(sine * 4), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(2.2689280275926285 + 0.8726646259971648 * sin(sine * 4), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 4), 1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-90,0,0,4,0.25,0.25,0.25,8,0,10,0,4,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4,Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Head,0,0,0,4,-90,2.5,0.1,8,1,0,0,4,0,-10,0.1,4,0,0,0,4,-180,0,0,4,RightArm,0.7,0,0,4,60,2,0,8,0.8,0,0,4,120,6,0.1,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,130,-50,0,4,-1,0,0,4,110,-20,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,130,50,0,4,-1,0,0,4,-110,-20,0,4,0,0,0,4,90,0,0,4
end
end
end)
print("Clicked")
end)
Section:NewButton("FE Sad", "ButtonInfo", function()
--[[
FE SAD
made by MyWorld#4430
discord.gg/pYVHtSJmEY
works on R6, R15, no hats needed
controls: F to fly
]]
if "its sad enough to use MyWorld's reanimate" then
--reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
local Vector3_101 = Vector3.new(1, 0, 1)
local netless_Y = Vector3.new(0, 25.1, 0)
local function getNetlessVelocity(realPartVelocity) --edit this if you have a better netless method
local netlessVelocity = realPartVelocity * Vector3_101
local mag = netlessVelocity.Magnitude
if mag > 0.1 then
netlessVelocity *= 100 / mag
end
netlessVelocity += netless_Y
return netlessVelocity
end
local simradius = "shp" --simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local noclipAllParts = true --set it to true if you want noclip
local flingpart = "HumanoidRootPart" --the part that will be used to fling (ctrl + F "fling function")
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = true --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
local hedafterneck = true --disable aligns for head and enable after neck is removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 2 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false
local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = v3(0, 0, 0)
local inf = math.huge
local c = lp.Character
if not (c and c.Parent) then
return
end
c.Destroying:Connect(function()
c = nil
end)
local function gp(parent, name, className)
if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end
local function align(Part0, Part1)
Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
local att0 = Instance.new("Attachment", Part0)
att0.Orientation = v3_0
att0.Position = v3_0
att0.Name = "att0_" .. Part0.Name
local att1 = Instance.new("Attachment", Part1)
att1.Orientation = v3_0
att1.Position = v3_0
att1.Name = "att1_" .. Part1.Name
if (alignmode == 1) or (alignmode == 2) then
local ape = Instance.new("AlignPosition", att0)
ape.ApplyAtCenterOfMass = false
ape.MaxForce = inf
ape.MaxVelocity = inf
ape.ReactionForceEnabled = false
ape.Responsiveness = 200
ape.Attachment1 = att1
ape.Attachment0 = att0
ape.Name = "AlignPositionRtrue"
ape.RigidityEnabled = true
end
if (alignmode == 2) or (alignmode == 3) then
local apd = Instance.new("AlignPosition", att0)
apd.ApplyAtCenterOfMass = false
apd.MaxForce = inf
apd.MaxVelocity = inf
apd.ReactionForceEnabled = false
apd.Responsiveness = 200
apd.Attachment1 = att1
apd.Attachment0 = att0
apd.Name = "AlignPositionRfalse"
apd.RigidityEnabled = false
end
local ao = Instance.new("AlignOrientation", att0)
ao.MaxAngularVelocity = inf
ao.MaxTorque = inf
ao.PrimaryAxisOnly = false
ao.ReactionTorqueEnabled = false
ao.Responsiveness = 200
ao.Attachment1 = att1
ao.Attachment0 = att0
ao.RigidityEnabled = false
if type(getNetlessVelocity) == "function" then
local realVelocity = v3_0
local steppedcon = stepped:Connect(function()
Part0.Velocity = realVelocity
end)
local heartbeatcon = heartbeat:Connect(function()
realVelocity = Part0.Velocity
Part0.Velocity = getNetlessVelocity(realVelocity)
end)
Part0.Destroying:Connect(function()
Part0 = nil
steppedcon:Disconnect()
heartbeatcon:Disconnect()
end)
end
end
local function respawnrequest()
local ccfr = ws.CurrentCamera.CFrame
local c = lp.Character
lp.Character = nil
lp.Character = c
local con = nil
con = ws.CurrentCamera.Changed:Connect(function(prop)
if (prop ~= "Parent") and (prop ~= "CFrame") then
return
end
ws.CurrentCamera.CFrame = ccfr
con:Disconnect()
end)
end
local destroyhum = (method == 4) or (method == 5)
local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)
hatcollide = hatcollide and (method == 0)
addtools = addtools and gp(lp, "Backpack", "Backpack")
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
if shp and (simradius == "shp") then
spawn(function()
while c and heartbeat:Wait() do
shp(lp, "SimulationRadius", inf)
end
end)
elseif ssr and (simradius == "ssr") then
spawn(function()
while c and heartbeat:Wait() do
ssr(inf)
end
end)
end
antiragdoll = antiragdoll and function(v)
if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
v.Parent = nil
end
end
if antiragdoll then
for i, v in pairs(c:GetDescendants()) do
antiragdoll(v)
end
c.DescendantAdded:Connect(antiragdoll)
end
if antirespawn then
respawnrequest()
end
if method == 0 then
wait(loadtime)
if not c then
return
end
end
if discharscripts then
for i, v in pairs(c:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = true
end
end
elseif newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end
if addtools then
for i, v in pairs(addtools:GetChildren()) do
if v:IsA("Tool") then
v.Parent = c
end
end
end
pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
end)
local OLDscripts = {}
for i, v in pairs(c:GetDescendants()) do
if v.ClassName == "Script" then
table.insert(OLDscripts, v)
end
end
local scriptNames = {}
for i, v in pairs(c:GetDescendants()) do
if v:IsA("BasePart") then
local newName = tostring(i)
local exists = true
while exists do
exists = false
for i, v in pairs(OLDscripts) do
if v.Name == newName then
exists = true
end
end
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end
c.Archivable = true
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end
local cl = c:Clone()
if hum and humState16 then
hum:ChangeState(Enum.HumanoidStateType.Physics)
if destroyhum then
wait(1.6)
end
end
if hum and hum.Parent and destroyhum then
hum:Destroy()
end
if not c then
return
end
local head = gp(c, "Head", "BasePart")
local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")
if hatcollide and c:FindFirstChildOfClass("Accessory") then
local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
if not (torso and root and anything) then
return
end
torso:Destroy()
root:Destroy()
if shp then
for i,v in pairs(c:GetChildren()) do
if v:IsA("Accessory") then
shp(v, "BackendAccoutrementState", 0)
end
end
end
anything:Destroy()
end
for i, v in pairs(cl:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 1
v.Anchored = false
end
end
local model = Instance.new("Model", c)
model.Name = model.ClassName
model.Destroying:Connect(function()
model = nil
end)
for i, v in pairs(c:GetChildren()) do
if v ~= model then
if addtools and v:IsA("Tool") then
for i1, v1 in pairs(v:GetDescendants()) do
if v1 and v1.Parent and v1:IsA("BasePart") then
local bv = Instance.new("BodyVelocity", v1)
bv.Velocity = v3_0
bv.MaxForce = v3(1000, 1000, 1000)
bv.P = 1250
bv.Name = "bv_" .. v.Name
end
end
end
v.Parent = model
end
end
if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(model:GetDescendants()) do
if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
v:Destroy()
end
end
end
end
if method == 3 then
spawn(function()
wait(loadtime)
if model then
model:BreakJoints()
end
end)
end
end
cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
v.Parent = c
end
cl:Destroy()
local noclipmodel = (noclipAllParts and c) or model
local noclipcon = nil
local function uncollide()
if noclipmodel then
for i, v in pairs(noclipmodel:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
else
noclipcon:Disconnect()
end
end
noclipcon = stepped:Connect(uncollide)
uncollide()
for i, scr in pairs(model:GetDescendants()) do
if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if Part0:IsA("BasePart") then
for i1, scr1 in pairs(c:GetDescendants()) do
if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
align(Part0, Part1)
break
end
end
end
end
end
end
if (typeof(hedafterneck) == "Instance") and head then
local aligns = {}
local con = nil
con = hedafterneck.Changed:Connect(function(prop)
if (prop == "Parent") and not hedafterneck.Parent then
con:Disconnect()
for i, v in pairs(aligns) do
v.Enabled = true
end
end
end)
for i, v in pairs(head:GetDescendants()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
i = tostring(i)
aligns[i] = v
v.Destroying:Connect(function()
aligns[i] = nil
end)
v.Enabled = false
end
end
end
for i, v in pairs(c:GetDescendants()) do
if v and v.Parent then
if v.ClassName == "Script" then
if table.find(scriptNames, v.Name) then
v:Destroy()
end
elseif not v:IsDescendantOf(model) then
if v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ForceField") then
v.Visible = false
elseif v:IsA("Sound") then
v.Playing = false
elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
end
end
end
end
if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end
if addtools then
for i, v in pairs(c:GetChildren()) do
if v:IsA("Tool") then
v.Parent = addtools
end
end
end
local hum0 = model:FindFirstChildOfClass("Humanoid")
if hum0 then
hum0.Destroying:Connect(function()
hum0 = nil
end)
end
local hum1 = c:FindFirstChildOfClass("Humanoid")
if hum1 then
hum1.Destroying:Connect(function()
hum1 = nil
end)
end
if hum1 then
ws.CurrentCamera.CameraSubject = hum1
local camSubCon = nil
local function camSubFunc()
camSubCon:Disconnect()
if c and hum1 then
ws.CurrentCamera.CameraSubject = hum1
end
end
camSubCon = renderstepped:Connect(camSubFunc)
if hum0 then
hum0.Changed:Connect(function(prop)
if hum1 and (prop == "Jump") then
hum1.Jump = hum0.Jump
end
end)
else
respawnrequest()
end
end
local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
rb:Destroy()
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
c:BreakJoints()
return
end
if hum0 and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
if antirespawn then
respawnrequest()
end
end)
sg:SetCore("ResetButtonCallback", rb)
spawn(function()
while c do
if hum0 and hum1 then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)
R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
if R15toR6 then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if part then
local cfr = part.CFrame
local R6parts = {
head = {
Name = "Head",
Size = v3(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = v3(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.8
}
},
root = {
Name = "HumanoidRootPart",
Size = v3(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = v3(1, 2, 1),
R15 = {
LeftHand = -0.85,
LeftLowerArm = -0.2,
LeftUpperArm = 0.4
}
},
rightArm = {
Name = "Right Arm",
Size = v3(1, 2, 1),
R15 = {
RightHand = -0.85,
RightLowerArm = -0.2,
RightUpperArm = 0.4
}
},
leftLeg = {
Name = "Left Leg",
Size = v3(1, 2, 1),
R15 = {
LeftFoot = -0.85,
LeftLowerLeg = -0.15,
LeftUpperLeg = 0.6
}
},
rightLeg = {
Name = "Right Leg",
Size = v3(1, 2, 1),
R15 = {
RightFoot = -0.85,
RightLowerLeg = -0.15,
RightUpperLeg = 0.6
}
}
}
for i, v in pairs(c:GetChildren()) do
if v:IsA("BasePart") then
for i1, v1 in pairs(v:GetChildren()) do
if v1:IsA("Motor6D") then
v1.Part0 = nil
end
end
end
end
part.Archivable = true
for i, v in pairs(R6parts) do
local part = part:Clone()
part:ClearAllChildren()
part.Name = v.Name
part.Size = v.Size
part.CFrame = cfr
part.Anchored = false
part.Transparency = 1
part.CanCollide = false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
local att = gp(R15part, "att1_" .. i1, "Attachment")
if R15part then
local weld = Instance.new("Weld", R15part)
weld.Name = "Weld_" .. i1
weld.Part0 = part
weld.Part1 = R15part
weld.C0 = cf(0, v1, 0)
weld.C1 = cf(0, 0, 0)
R15part.Massless = true
R15part.Name = "R15_" .. i1
R15part.Parent = part
if att then
att.Parent = part
att.Position = v3(0, v1, 0)
end
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
hum1.RigType = Enum.HumanoidRigType.R6
hum1.HipHeight = 0
end
end
--fling function
--usage: fling([part or CFrame or Vector3], [fling duration (seconds)], [rotation velocity (Vector3)])
local flingpart0 = gp(model, flingpart, "BasePart")
local flingpart1 = gp(c, flingpart, "BasePart")
local fling = function() end
if flingpart0 and flingpart1 then
flingpart0.Destroying:Connect(function()
flingpart0 = nil
fling = function() end
end)
flingpart1.Destroying:Connect(function()
flingpart1 = nil
fling = function() end
end)
--flingpart1.Archivable = true
local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
if att0 and att1 then
fling = function(target, duration, rotVelocity)
if (typeof(target) == "Instance" and target:IsA("BasePart")) or (typeof(target) == "CFrame") then
target = target.Position
elseif typeof(target) ~= "Vector3" then
return
end
if type(duration) ~= number then
duration = tonumber(duration) or 0.5
end
if typeof(rotVelocity) ~= "Vector3" then
rotVelocity = v3(20000, 20000, 20000)
end
if not (target and flingpart0 and flingpart1 and att0 and att1) then
return
end
local flingpart = flingpart0:Clone()
flingpart.Transparency = 1
flingpart.Size = v3(0.01, 0.01, 0.01)
flingpart.CanCollide = false
flingpart.Name = "flingpart_" .. flingpart0.Name
flingpart.Anchored = true
flingpart.Destroying:Connect(function()
flingpart = nil
end)
flingpart.Parent = flingpart1
if flingpart0.Transparency > 0.5 then
flingpart0.Transparency = 0.5
end
att1.Parent = flingpart
for i, v in pairs(att0:GetChildren()) do
if v:IsA("AlignOrientation") then
v.Enabled = false
end
end
local con = nil
con = heartbeat:Connect(function()
if target and flingpart and flingpart0 and flingpart1 and att0 and att1 then
flingpart0.RotVelocity = rotVelocity
flingpart.Position = target
else
con:Disconnect()
end
end)
local steppedRotVel = v3(
((target.X > 0) and -1) or 1,
((target.Y > 0) and -1) or 1,
((target.Z > 0) and -1) or 1
)
local con = nil
con = stepped:Connect(function()
if target and flingpart and flingpart0 and flingpart1 and att0 and att1 then
flingpart0.RotVelocity = steppedRotVel
flingpart.Position = target
else
con:Disconnect()
end
end)
wait(duration)
target = nil
if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
return
end
flingpart0.RotVelocity = v3_0
att1.Parent = flingpart1
for i, v in pairs(att0:GetChildren()) do
if v:IsA("AlignOrientation") then
v.Enabled = true
end
end
flingpart:Destroy()
end
end
end
end
--end of reanimate
local lp = game:GetService("Players").LocalPlayer
local ws = game:GetService("Workspace")
local c = lp.Character
if not (c and c.Parent) then
return print("character not found")
end
c:GetPropertyChangedSignal("Parent"):Connect(function()
if not (c and c.Parent) then
c = nil
end
end)
--getPart function
local function gp(parent, name, className)
local ret = nil
pcall(function()
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
ret = v
break
end
end
end)
return ret
end
--check if reanimate loaded
local model = gp(c, "Model", "Model")
if not model then return print("model not found") end
--find body parts
local head = gp(c, "Head", "BasePart")
if not head then return print("head not found") end
local torso = gp(c, "Torso", "BasePart")
if not torso then return print("torso not found") end
local humanoidRootPart = gp(c, "HumanoidRootPart", "BasePart")
if not humanoidRootPart then return print("humanoid root part not found") end
local leftArm = gp(c, "Left Arm", "BasePart")
if not leftArm then return print("left arm not found") end
local rightArm = gp(c, "Right Arm", "BasePart")
if not rightArm then return print("right arm not found") end
local leftLeg = gp(c, "Left Leg", "BasePart")
if not leftLeg then return print("left leg not found") end
local rightLeg = gp(c, "Right Leg", "BasePart")
if not rightLeg then return print("right leg not found") end
--find rig joints
local neck = gp(torso, "Neck", "Motor6D")
if not neck then return print("neck not found") end
local rootJoint = gp(humanoidRootPart, "RootJoint", "Motor6D")
if not rootJoint then return print("root joint not found") end
local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
if not leftShoulder then return print("left shoulder not found") end
local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
if not rightShoulder then return print("right shoulder not found") end
local leftHip = gp(torso, "Left Hip", "Motor6D")
if not leftHip then return print("left hip not found") end
local rightHip = gp(torso, "Right Hip", "Motor6D")
if not rightHip then return print("right hip not found") end
--humanoid
local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then return print("humanoid not found") end
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = true
end
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
--60 fps
local fps = 60
local event = Instance.new("BindableEvent", c)
event.Name = "60 fps"
local floor = math.floor
fps = 1 / fps
local tf = 0
local con = nil
con = game:GetService("RunService").RenderStepped:Connect(function(s)
if not c then
con:Disconnect()
return
end
tf += s
if tf >= fps then
for i=1, floor(tf / fps) do
event:Fire(c)
end
tf = 0
end
end)
local event = event.Event
local function stopIfRemoved(instance)
if not (instance and instance.Parent) then
c = nil
return
end
instance:GetPropertyChangedSignal("Parent"):Connect(function()
if not (instance and instance.Parent) then
c = nil
end
end)
end
stopIfRemoved(c)
stopIfRemoved(hum)
for i, v in pairs({head, torso, leftArm, rightArm, leftLeg, rightLeg, humanoidRootPart}) do
stopIfRemoved(v)
end
for i, v in pairs({neck, rootJoint, leftShoulder, rightShoulder, leftHip, rightHip}) do
stopIfRemoved(v)
end
if not c then
return
end
uis = game:GetService("UserInputService")
local flying = false
uis.InputBegan:Connect(function(keycode)
if uis:GetFocusedTextBox() then
return
end
keycode = keycode.KeyCode
if keycode == Enum.KeyCode.F then
flying = not flying
end
end)
hum.WalkSpeed = 50
hum.HipHeight = 5
hum.JumpPower = 0
hum.CameraOffset = Vector3.new(0, -3, 0)
local flyspeed = 1
local cf, v3, euler, sin, sine = CFrame.new, Vector3.new, CFrame.fromEulerAnglesXYZ, math.sin, 0
while event:Wait() do
sine += 1
hum.PlatformStand = flying
humanoidRootPart.Anchored = flying
if flying then
humanoidRootPart.Velocity = v3(0, 0, 0)
local flycf = humanoidRootPart.CFrame
local fb = ((uis:IsKeyDown("W") and flyspeed) or 0) + ((uis:IsKeyDown("S") and -flyspeed) or 0)
local lr = ((uis:IsKeyDown("A") and -flyspeed) or 0) + ((uis:IsKeyDown("D") and flyspeed) or 0)
local camcf = ws.CurrentCamera.CFrame
flycf += camcf.lookVector * fb
flycf += camcf.rightVector * lr
humanoidRootPart.CFrame = flycf
end
if humanoidRootPart.Velocity.Y < -20 then
humanoidRootPart.Velocity = v3(0, -20, 0)
end
if humanoidRootPart.Velocity.Magnitude > 1 then -- walk
neck.C0 = neck.C0:Lerp(cf(0, 1, 0) * euler(-1.2217304763960306, 0.17453292519943295 * sin(sine * 0.025), -3.1590459461097367), 0.2)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -2 + 0.5 * sin(sine * 0.05), 2) * euler(-2.443460952792061 + -0.08726646259971647 * sin((sine + 10) * 0.05), 0.05235987755982989 * sin(sine * 0.025), -3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.025)), 0.2)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), -1.5882496193148399 + -0.17453292519943295 * sin((sine + 20) * 0.05), -2.0943951023931953), 0.2)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), 1.5707963267948966 + 0.17453292519943295 * sin((sine + 20) * 0.05), 2.0943951023931953), 0.2)
leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5882496193148399, 0.3490658503988659 + -0.17453292519943295 * sin((sine + 30) * 0.05)), 0.2)
rightHip.C0 = rightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, -0.3490658503988659 + 0.17453292519943295 * sin((sine + 40) * 0.05)), 0.2)
else
neck.C0 = neck.C0:Lerp(cf(0, 1, 0) * euler(-2.0943951023931953 + -0.2617993877991494 * sin((sine + 20) * 0.05), 0.3490658503988659 * sin(sine * 0.025), -3.1590459461097367), 0.2)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -2 + 1 * sin(sine * 0.05), 0) * euler(-2.792526803190927 + -0.08726646259971647 * sin((sine + 10) * 0.05), 0.05235987755982989 * sin(sine * 0.025), -3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.025)), 0.2)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), -1.5882496193148399 + -0.17453292519943295 * sin((sine + 20) * 0.05), -1.2217304763960306), 0.2)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), 1.5707963267948966 + 0.17453292519943295 * sin((sine + 20) * 0.05), 1.2217304763960306), 0.2)
leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5882496193148399, -1.2217304763960306 + -0.17453292519943295 * sin((sine + 30) * 0.05)), 0.2)
rightHip.C0 = rightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, 1.2217304763960306 + 0.17453292519943295 * sin((sine + 40) * 0.05)), 0.2)
end
end
print("Clicked")
end)
Section:NewButton("Fe Troll Gui (Not made by me)", "ButtonInfo", function()
local g = game
if not g:IsLoaded() then
g.Loaded:Wait()
end
local plrs = g:GetService("Players")
local lp = plrs.LocalPlayer
local mouse = lp:GetMouse()
local ws = g:GetService("Workspace")
local cg = g:GetService("CoreGui")
local pg = lp:FindFirstChildOfClass("PlayerGui")
local rs = g:GetService("RunService")
local uis = g:GetService("UserInputService")
local stepped = rs.Stepped
local renderstepped = rs.RenderStepped
local heartbeat = rs.Heartbeat
local currentplayer = lp
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.sethiddenprop or fenv.set_hidden_prop
local ssr = fenv.setsimulationradius or fenv.setsimradius or fenv.set_simulation_radius
local v3 = Vector3.new
local v3_0 = v3(0, 0, 0)
local cf = CFrame.new
local flycf = false
local function gp(parent, name, className)
local ret = nil
pcall(function()
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
ret = v
break
end
end
end)
return ret
end
local guiname = g.PlaceId .. "_info"
local gui = nil
pcall(function()
gui = gp(cg, guiname, "ScreenGui")
end)
gui = gui or gp(pg, guiname, "ScreenGui")
if gui then
gui:Destroy()
end
renderstepped:Wait()
gui = Instance.new("ScreenGui")
gui.Name = guiname
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Enabled = false
gui.IgnoreGuiInset = true
pcall(function()
gui.Parent = cg
end)
if gui.Parent ~= cg then
gui.Parent = pg
end
gui:GetPropertyChangedSignal("Parent"):Connect(function()
if not (gui and gui.Parent) then
gui = false
end
end)
local mainFrame = Instance.new("Frame")
mainFrame.Name = "mainFrame"
mainFrame.Parent = gui
mainFrame.BackgroundColor3 = Color3.fromRGB(21, 21, 21)
mainFrame.BorderSizePixel = 0
mainFrame.Position = UDim2.new(0, 0, 1, -200)
mainFrame.Size = UDim2.new(1, 0, 0, 200)
local mf = Instance.new("Frame")
mf.Name = "mf"
mf.Parent = mainFrame
mf.BackgroundColor3 = mainFrame.BackgroundColor3
mf.BorderSizePixel = 0
mf.Position = UDim2.new(0, 0, 1, 0)
mf.Size = UDim2.new(1, 0, 1, 0)
local scriptName = Instance.new("TextLabel")
scriptName.Name = "scriptName"
scriptName.Parent = mainFrame
scriptName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
scriptName.BackgroundTransparency = 1.000
scriptName.BorderSizePixel = 0
scriptName.Size = UDim2.new(1, 0, 0, 20)
scriptName.Font = Enum.Font.SourceSans
scriptName.Text = "info script made by MyWorld"
scriptName.TextColor3 = Color3.fromRGB(181, 181, 181)
scriptName.TextSize = 20.000
scriptName.TextWrapped = true
local line = Instance.new("Frame")
line.Name = "line"
line.Parent = scriptName
line.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
line.BackgroundTransparency = 0.700
line.BorderSizePixel = 0
line.Position = UDim2.new(0, 5, 1, 0)
line.Size = UDim2.new(1, -10, 0, 1)
local showhide = Instance.new("TextButton")
showhide.Name = "showhide"
showhide.Parent = mainFrame
showhide.BackgroundColor3 = Color3.fromRGB(21, 21, 21)
showhide.BorderSizePixel = 0
showhide.Position = UDim2.new(0.5, -25, 0, -30)
showhide.Size = UDim2.new(0, 50, 0, 30)
showhide.Font = Enum.Font.SourceSans
showhide.Text = "\\/"
showhide.TextColor3 = Color3.fromRGB(235, 235, 235)
showhide.TextSize = 20.000
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Name = "scrollingFrame"
scrollingFrame.Parent = mainFrame
scrollingFrame.Active = true
scrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
scrollingFrame.BackgroundTransparency = 1.000
scrollingFrame.BorderSizePixel = 0
scrollingFrame.ClipsDescendants = false
scrollingFrame.Position = UDim2.new(0, 5, 0, 30)
scrollingFrame.Size = UDim2.new(1, -10, 1, -35)
scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollingFrame.ScrollBarThickness = 10
scrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.X
local UIListLayout = Instance.new("UIListLayout")
UIListLayout.Parent = scrollingFrame
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 10)
local event = Instance.new("BindableEvent", gui)
local fps = 60
fps = 1 / fps
local tf = 0
local con = nil
con = renderstepped:Connect(function(s)
if not gui then
con:Disconnect()
return
end
tf += s
if tf >= fps then
for i=1, math.floor(tf / fps) do
event:Fire(true)
end
tf = 0
end
end)
local event = event.Event
event:Wait()
local sn = scriptName.Text
local function notify(msg)
spawn(function()
local msg1 = sn .. " - " .. msg
scriptName.Text = msg1
wait(3)
if scriptName.Text == msg1 then
scriptName.Text = sn
end
end)
end
if gui.Parent == pg then
notify("gui in playerGui")
end
local ancprt = nil
local function weldtp(part, cfr)
if not (part and part.Parent and part:IsA("BasePart") and (not part:IsGrounded())) then
return nil
end
if not (ancprt and ancprt.Parent and ancprt:IsA("BasePart") and ancprt:IsGrounded() and ancprt:IsDescendantOf(ws)) then
for i, v in pairs(ws:GetDescendants()) do
if v and v.Parent and v:IsA("BasePart") and v:IsGrounded() then
ancprt = v
break
end
end
end
if not ancprt then
ancprt = Instance.new("Part", ws)
ancprt.Anchored = true
ancprt.Transparency = 1
ancprt.CanCollide = false
ancprt.Name = "weldtp part"
end
local weld = Instance.new("Weld")
weld.Part0 = part
weld.C0 = cfr:Inverse()
weld.Part1 = ancprt
weld.C1 = ancprt.CFrame:Inverse()
weld.Parent = ws
stepped:Wait()
pcall(function()
weld:Destroy()
end)
end
local function respawnRequest()
local ccfr = ws.CurrentCamera.CFrame
local c = lp.Character
lp.Character = nil
lp.Character = c
ws.CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
ws.CurrentCamera.CFrame = ccfr
end
local function makeFrame(parent, text, color)
local frame = Instance.new("Frame")
frame.Name = "frame_" .. text
frame.Parent = parent
frame.BackgroundColor3 = color
frame.Size = UDim2.new(0, 300, 0, 145)
frame.BorderSizePixel = 0
local framelabel = Instance.new("TextLabel")
framelabel.Name = "framelabel"
framelabel.Parent = frame
framelabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
framelabel.BackgroundTransparency = 1.000
framelabel.BorderSizePixel = 0
framelabel.Size = UDim2.new(1, 0, 0, 20)
framelabel.Font = Enum.Font.SourceSans
framelabel.Text = text
framelabel.TextColor3 = Color3.fromRGB(197, 197, 197)
framelabel.TextSize = 14.000
local line = Instance.new("Frame")
line.Name = "line"
line.Parent = framelabel
line.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
line.BackgroundTransparency = 0.700
line.BorderSizePixel = 0
line.Position = UDim2.new(0, 5, 1, 0)
line.Size = UDim2.new(1, -10, 0, 1)
local ScrollingFrame = Instance.new("ScrollingFrame")
ScrollingFrame.Parent = frame
ScrollingFrame.Active = true
ScrollingFrame.Name = "ScrollingFrame"
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BackgroundTransparency = 1.000
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0, 5, 0, 25)
ScrollingFrame.Size = UDim2.new(1, -5, 1, -30)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 7
ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
local UIListLayout = Instance.new("UIListLayout")
UIListLayout.Parent = ScrollingFrame
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 5)
renderstepped:Wait()
return frame
end
showhide.MouseButton1Click:Connect(function()
if showhide.Text == "/\\" then
showhide.Text = "\\/"
mainFrame:TweenPosition(UDim2.new(0, 0, 1, -200), "Out", "Elastic", 1)
else
showhide.Text = "/\\"
mainFrame:TweenPosition(UDim2.new(0, 0, 1, -5), "Out", "Elastic", 1)
end
end)
local controllable = {}
local lastc = nil
local con = nil
con = lp.CharacterAdded:Connect(function(c)
if not gui then
con:Disconnect()
return
end
if lastc == c then
return
end
if c and c.Parent then
lastc = c
controllable = {}
for i, v in pairs(plrs:GetPlayers()) do
local c = v.Character
if c and c.Parent then
table.insert(controllable, c)
end
end
end
end)
local viewedPlayer = nil
local viewbutton = {Text = ""}
local playersframe = makeFrame(scrollingFrame, "Players", Color3.fromRGB(12, 59, 100))
local playercframe = makeFrame(playersframe, "playerscontrol", Color3.fromRGB(12, 59, 100))
playercframe.BorderSizePixel = 1.000
playercframe.BorderColor3 = Color3.fromRGB(27, 42, 53)
playercframe.Position = UDim2.new(0, 10, -1, -40)
playercframe.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
playercframe.Visible = true
local playerframef = makeFrame(playercframe, "friends", Color3.fromRGB(0, 150, 0))
playerframef.Position = UDim2.new(1, 10, 0, 5)
local function addbtn(parent, plr)
local playerbutton = Instance.new("TextButton")
playerbutton.Name = plr.Name
playerbutton.Parent = parent
if plr == lp then
playerbutton.BackgroundColor3 = Color3.fromRGB(100, 200, 200)
else
playerbutton.BackgroundColor3 = Color3.fromRGB(136, 136, 136)
end
playerbutton.BorderSizePixel = 0
playerbutton.Size = UDim2.new(1, -10, 0, 20)
playerbutton.Font = Enum.Font.SourceSans
playerbutton.Text = plr.Name
if plr.Name ~= plr.DisplayName then
playerbutton.Text = playerbutton.Text .. " (" .. plr.DisplayName .. ")"
end
playerbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
playerbutton.TextSize = 15.000
playerbutton.MouseButton1Click:Connect(function()
playercframe.framelabel.Text = "player: " .. playerbutton.Text
currentplayer = plr
playercframe.Visible = true
playerframef.Visible = false
viewbutton.Text = ((viewedPlayer == plr) and "unview") or "view"
end)
end
local function unview()
viewedPlayer = nil
viewbutton.Text = "view"
local c = lp.Character
if c and c.Parent then
local subject = c:FindFirstChildOfClass("Humanoid") or c:FindFirstChildWhichIsA("BasePart")
if subject then
ws.CurrentCamera.CameraType = Enum.CameraType.Custom
ws.CurrentCamera.CameraSubject = subject
else
notify("no part to view")
end
else
notify("character not found")
end
end
local playersScroll = playersframe.ScrollingFrame
for i, v in pairs(plrs:GetPlayers()) do
addbtn(playersScroll, v)
end
local reset = function() end
local con = nil
con = plrs.PlayerAdded:Connect(function(plr)
if gui then
addbtn(playersScroll, plr)
else
con:Disconnect()
end
end)
local con = nil
con = plrs.PlayerRemoving:Connect(function(plr)
if gui then
local playerbutton = gp(playersScroll, plr.Name, "TextButton")
if playerbutton then
playerbutton:Destroy()
end
if plr == currentplayer then
playercframe.Visible = false
end
if plr == viewedPlayer then
unview()
end
else
con:Disconnect()
end
end)
local hideplayerc = Instance.new("TextButton")
hideplayerc.Name = "addpositionbutton"
hideplayerc.Parent = playercframe.framelabel
hideplayerc.BackgroundColor3 = Color3.fromRGB(59, 59, 59)
hideplayerc.BorderSizePixel = 0
hideplayerc.Position = UDim2.new(1, -17, 0, 2)
hideplayerc.Size = UDim2.new(0, 15, 0, 15)
hideplayerc.Font = Enum.Font.SourceSans
hideplayerc.Text = "X"
hideplayerc.TextColor3 = Color3.fromRGB(206, 206, 206)
hideplayerc.TextSize = 14.000
hideplayerc.MouseButton1Click:Connect(function()
playercframe.Visible = false
end)
local function makeplrbutton(buttontext)
local button = Instance.new("TextButton")
button.Name = "plrButton"
button.Parent = playercframe.ScrollingFrame
button.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
button.BorderSizePixel = 0
button.Size = UDim2.new(1, -10, 0, 20)
button.Font = Enum.Font.SourceSans
button.Text = buttontext
button.TextColor3 = Color3.fromRGB(226, 226, 226)
button.TextSize = 15.000
return button
end
makeplrbutton("goto").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local tp = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if tp then
local c1 = currentplayer.Character
if c1 and c1.Parent then
local to = gp(c1, "HumanoidRootPart", "BasePart") or gp(c1, "Head", "BasePart") or c1:FindFirstChildWhichIsA("BasePart")
if to then
if flycf then
flycf = to.CFrame
else
weldtp(tp, to.CFrame)
end
notify("goto: " .. currentplayer.Name)
else
notify("no target part found")
end
else
notify("target character not found")
end
else
notify("no part found")
end
else
notify("character not found")
end
end)
viewbutton = makeplrbutton("view")
viewbutton.MouseButton1Click:Connect(function()
if viewedPlayer == currentplayer then
unview()
else
viewedPlayer = currentplayer
viewbutton.Text = "unview"
end
end)
local cbringb = makeplrbutton("cbring")
local function noanimations()
local c = lp.Character
if c and c.Parent then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = true
end
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
else
notify("humanoid not found")
end
else
notify("character not found")
end
end
local function isConnected(part0, part1, tested)
if not ((typeof(part0) == "Instance") and part0:IsA("BasePart")) then
return false
end
if not ((typeof(part1) == "Instance") and part1:IsA("BasePart")) then
return false
end
if not tested then
tested = {}
end
local ret = false
table.insert(tested, part0)
for i, v in pairs(part0:GetConnectedParts()) do
if part1 == v then
return true
elseif not table.find(tested, v) then
ret = ret or isConnected(v, part1, tested)
end
end
return ret
end
local function attach(c1)
local bck = lp:FindFirstChildOfClass("Backpack")
local c = lp.Character
--checks for: model, humanoid, arm, torso for main character:
if not (c and c.Parent) then
notify("character not found")
return false
end
local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then
notify("humanoid not found")
return false
end
local arm = gp(c, "Right Arm", "BasePart") or gp(c, "RightHand", "BasePart")
if not arm then
notify("arm not found")
return false
end
local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
if not torso then
notify("torso not found")
return
end
if torso:IsGrounded() then
notify("torso is grounded")
return
end
if not isConnected(arm, torso) then
notify("arm and toso not connected")
return
end
--checks for: tool:
local tool = c:FindFirstChildOfClass("Tool")
if (not tool) and bck then
tool = bck:FindFirstChildOfClass("Tool")
end
if not tool then
notify("no tool found")
return false
end
local handle = gp(tool, "Handle", "BasePart")
if not handle then
notify("tool handle not found")
return
end
--checks for: model, humanoid, arm, torso for target character:
if not (c1 and c1.Parent) then
notify("target character not found")
return false
end
local hum1 = c1:FindFirstChildOfClass("Humanoid")
if not hum1 then
notify("target humanoid not found")
return false
end
local arm1 = gp(c1, "Right Arm", "BasePart") or gp(c1, "RightHand", "BasePart")
if not arm1 then
notify("target arm not found")
return false
end
local torso1 = gp(c1, "Torso", "BasePart") or gp(c1, "UpperTorso", "BasePart")
if not torso1 then
notify("target torso not found")
return
end
if torso1:IsGrounded() then
notify("target torso is grounded")
return
end
if not isConnected(arm1, torso1) then
notify("target arm and toso not connected")
return
end
--all checks good
if bck then
for i, v in pairs(c:GetChildren()) do
if v:IsA("Tool") then
v.Parent = bck
end
end
end
local nhum = hum:Clone()
hum:Destroy()
hum = nhum
hum.Parent = c
hum:EquipTool(tool)
for i, v in pairs(c1:GetDescendants()) do
if v and v.Parent and v:IsA("BasePart") then
v.Massless = true
end
end
while stepped:Wait() do
--checks for: model, humanoid, arm, torso for main character:
if not (c and c.Parent) then
notify("character removed")
return false
end
if (not hum and hum.Parent) then
notify("humanoid removed")
return false
end
if not (arm and arm.Parent) then
notify("arm removed")
return false
end
if not (torso and torso.Parent) then
notify("torso removed")
return false
end
if torso:IsGrounded() then
notify("torso got grounded")
return
end
if not isConnected(arm, torso) then
notify("arm and toso connection removed")
return
end
--checks for: model, humanoid, arm, torso for target character:
if not (c1 and c1.Parent) then
notify("target character removed")
return false
end
if not (hum1 and hum1.Parent) then
notify("target humanoid removed")
return false
end
if not (arm1 and arm1.Parent) then
notify("target arm removed")
return false
end
if not (torso1 and torso1.Parent) then
notify("target torso removed")
return false
end
if torso:IsGrounded() then
notify("target torso got grounded")
return
end
if not isConnected(arm1, torso1) then
notify("target arm and toso connection removed")
return
end
--checks for: tool
if not (tool and tool.Parent) then
notify("tool removed")
return false
end
if not (handle and handle.Parent) then
notify("tool handle removed")
return false
end
if (tool.Parent ~= c) and (tool.Parent ~= c1) and (tool.Parent ~= bck) then
notify("unexpected tool parent")
return false
end
--all checks good
if (tool.Parent == c1) then
break
end
tool.Parent = c
weldtp(arm1, handle.CFrame)
if (tool.Parent == c1) then
break
end
end
return handle
end
makeplrbutton("bring").MouseButton1Click:Connect(function()
local plr = currentplayer
local c1 = plr.Character
if not (c1 and c1.Parent) then
notify("target character not found")
return
end
if not table.find(controllable, c1) then
reset(true)
wait(0.1)
end
if not (plr and plr.Parent) then
notify("target player left")
return
end
if not (c1 and c1.Parent) then
c1 = currentplayer.Character
end
if not (c1 and c1.Parent) then
notify("target character not found")
return
end
local c = lp.Character
if not (c and c.Parent) then
notify("character not found")
return
end
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "Head", "BasePart")
if not part then
notify("part not found")
return
end
local cfr = part.CFrame
local joint = attach(currentplayer.Character)
if not joint then
return
end
weldtp(part, cfr)
wait(0.5)
if c and c.Parent and part and part.Parent and joint and joint.Parent then
weldtp(part, cfr)
if not (joint and joint.Parent) then
notify("joint removed")
reset(false)
return
end
joint:BreakJoints()
reset(false)
notify("brought " .. currentplayer.Name)
end
end)
makeplrbutton("kill").MouseButton1Click:Connect(function()
local plr = currentplayer
local c1 = plr.Character
if not (c1 and c1.Parent) then
return notify("target character not found")
end
if not table.find(controllable, c1) then
reset(true)
wait(0.1)
end
if not (plr and plr.Parent) then
return notify("target player left")
end
if not (c1 and c1.Parent) then
return notify("target character removed")
end
local c = lp.Character
if not (c and c.Parent) then
return notify("character not found")
end
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "Head", "BasePart")
if not part then
return notify("part not found")
end
local hum = c1:FindFirstChildOfClass("Humanoid")
if not hum then
return notify("humanoid not found")
end
local cfr = part.CFrame
local part1 = gp(c1, "HumanoidRootPart", "BasePart") or gp(c1, "Torso", "BasePart") or gp(c1, "UpperTorso", "BasePart") or gp(c1, "Head", "BasePart")
if part1 then
weldtp(part, part1.CFrame)
end
if hum.Health > 0 then
hum.BreakJointsOnDeath = false
end
wait(0.1)
hum.Health = 0
wait()
hum:ChangeState(Enum.HumanoidStateType.Dead)
local joint = attach(c1)
if not joint then
return
end
if hum then
hum.Health = 1
end
wait(0.3)
if joint then
joint:BreakJoints()
end
weldtp(part, cfr)
reset(false)
notify("attempted to kill " .. plr.Name)
if true then return end -----------------------
local con, con1 = nil, nil
con = heartbeat:Connect(function()
if not (part and part.Parent) then
con:Disconnect()
con1:Disconnect()
return
end
part.Velocity = v3(0, -200000, 0)
end)
con1 = stepped:Connect(function()
if not (part and part.Parent) then
con:Disconnect()
con1:Disconnect()
return
end
part.Velocity = v3_0
end)
wait(0.5)
con:Disconnect()
con1:Disconnect()
if c and c.Parent and part and part.Parent and joint and joint.Parent then
weldtp(part, cfr)
if not (joint and joint.Parent) then
notify("joint removed")
reset(false)
return
end
joint:BreakJoints()
reset(false)
notify("attempted to kill " .. currentplayer.Name)
else
notify("something went wrong")
end
end)
makeplrbutton("attach").MouseButton1Click:Connect(function()
return attach(currentplayer.Character) and notify("attached to " .. currentplayer.Name)
end)
makeplrbutton("view friends").MouseButton1Click:Connect(function()
playerframef.Visible = not playerframef.Visible
if not playerframef.Visible then
return
end
playerframef.framelabel.Text = "friends of: " .. currentplayer.Name
local scroll = playerframef.ScrollingFrame
for i, v in pairs(scroll:GetChildren()) do
if v and v.Parent and v:IsA("TextButton") then
v:Destroy()
end
end
for i, v in pairs(plrs:GetPlayers()) do
spawn(function()
if v and v.Parent and currentplayer:IsFriendsWith(v.UserId) then
addbtn(playerframef.ScrollingFrame, v)
end
end)
end
end)
local function makeflingbutton(partname)
makeplrbutton("fling (" .. partname .. ")").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local hrp = gp(c, partname, "BasePart")
if hrp then
local c1 = currentplayer.Character
if c1 and c1.Parent then
local hrp1 = gp(c1, partname, "BasePart")
if hrp1 then
c:BreakJoints()
hrp.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0.01, 0.01, 0.01, 0.01)
for i, v in pairs(c:GetChildren()) do
if (v ~= hrp) and v and v.Parent and v:IsA("BasePart") then
v:Destroy()
end
end
hrp.Transparency = 0.5
while heartbeat:Wait() and c and c.Parent and hrp and hrp.Parent and c1 and c1.Parent and hrp1 and hrp1.Parent do
local pos = {x=0, y=0, z=0}
pos.x = hrp1.Position.X
pos.y = hrp1.Position.Y
pos.z = hrp1.Position.Z
pos.x += hrp1.Velocity.X / 2
pos.y += hrp1.Velocity.Y / 2
pos.z += hrp1.Velocity.Z / 2
local heightlock = ws.FallenPartsDestroyHeight + 5
if pos.y < heightlock then
pos.y = heightlock
end
hrp.CanCollide = false
hrp.Position = v3(pos.x, pos.y, pos.z)
hrp.Velocity = v3(0, 1000, 0)
hrp.RotVelocity = v3(10000, 10000, 10000)
ws.CurrentCamera.CameraSubject = hrp1
end
wait(0.1)
local c = lp.Character
if (c and c.Parent) then
ws.CurrentCamera.CameraSubject = c:FindFirstChildOfClass("Humanoid") or c:FindFirstChildWhichIsA("BasePart")
end
else
notify("target part not found")
end
else
notify("target character not found")
end
else
notify("part not found")
end
else
notify("character not found")
end
end)
end
makeflingbutton("Head")
makeflingbutton("HumanoidRootPart")
makeflingbutton("Torso")
local graphicsframe = makeFrame(scrollingFrame, "Graphics", Color3.fromRGB(84, 45, 162))
local function makegraphicsbutton(buttontext)
local button = Instance.new("TextButton")
button.Name = "removefog"
button.Parent = graphicsframe.ScrollingFrame
button.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
button.BorderSizePixel = 0
button.Size = UDim2.new(1, -10, 0, 20)
button.Font = Enum.Font.SourceSans
button.Text = buttontext
button.TextColor3 = Color3.fromRGB(226, 226, 226)
button.TextSize = 15.000
return button
end
local lig = g:GetService("Lighting")
makegraphicsbutton("remove fog").MouseButton1Click:Connect(function()
lig.FogStart = 9e9
lig.FogEnd = 9e9
end)
local function setupremove(button, classname)
button.MouseButton1Click:Connect(function()
for i, v in pairs(g:GetDescendants()) do
if v:IsA(classname) then
v:Destroy()
end
end
end)
end
setupremove(makegraphicsbutton("remove atmosphere effects"), "Atmosphere")
setupremove(makegraphicsbutton("remove blur"), "BlurEffect")
setupremove(makegraphicsbutton("remove decals"), "Decal")
setupremove(makegraphicsbutton("default sky"), "Sky")
setupremove(makegraphicsbutton("remove sun rays"), "SunRaysEffect")
setupremove(makegraphicsbutton("remove particles"), "ParticleEmitter")
setupremove(makegraphicsbutton("remove color correction effects"), "ColorCorrectionEffect")
local cfly = nil
local fhrp = nil
local flyspeed = 1
local positionsframe = makeFrame(scrollingFrame, "Positions", Color3.fromRGB(162, 108, 42))
local addpositionbutton = Instance.new("TextButton")
addpositionbutton.Name = "addpositionbutton"
addpositionbutton.Parent = positionsframe.framelabel
addpositionbutton.BackgroundColor3 = Color3.fromRGB(59, 59, 59)
addpositionbutton.BorderSizePixel = 0
addpositionbutton.Position = UDim2.new(1, -77, 0, 2)
addpositionbutton.Size = UDim2.new(0, 75, 1, -4)
addpositionbutton.Font = Enum.Font.SourceSans
addpositionbutton.Text = "+ add current"
addpositionbutton.TextColor3 = Color3.fromRGB(206, 206, 206)
addpositionbutton.TextSize = 14.000
addpositionbutton.MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local hrp = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if hrp then
local cfr = hrp.CFrame
local positionframe = Instance.new("Frame")
local loadposbutton = Instance.new("TextButton")
local removeposbutton = Instance.new("TextButton")
local positionName = Instance.new("TextBox")
positionframe.Name = "positionframe"
positionframe.Parent = positionsframe.ScrollingFrame
positionframe.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
positionframe.BorderSizePixel = 0
positionframe.Size = UDim2.new(1, -10, 0, 30)
loadposbutton.Name = "loadposbutton"
loadposbutton.Parent = positionframe
loadposbutton.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
loadposbutton.BorderSizePixel = 0
loadposbutton.Position = UDim2.new(1, -70, 0, 5)
loadposbutton.Size = UDim2.new(0, 40, 1, -10)
loadposbutton.Font = Enum.Font.SourceSans
loadposbutton.Text = "load"
loadposbutton.TextColor3 = Color3.fromRGB(223, 223, 223)
loadposbutton.TextSize = 16.000
removeposbutton.Name = "removeposbutton"
removeposbutton.Parent = positionframe
removeposbutton.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
removeposbutton.BorderSizePixel = 0
removeposbutton.Position = UDim2.new(1, -25, 0, 5)
removeposbutton.Size = UDim2.new(0, 20, 1, -10)
removeposbutton.Font = Enum.Font.SourceSans
removeposbutton.Text = "X"
removeposbutton.TextColor3 = Color3.fromRGB(223, 223, 223)
removeposbutton.TextSize = 16.000
positionName.Name = "positionName"
positionName.Parent = positionframe
positionName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
positionName.BackgroundTransparency = 1.000
positionName.BorderSizePixel = 0
positionName.Position = UDim2.new(0, 5, 0, 5)
positionName.Size = UDim2.new(1, -80, 1, -10)
positionName.Font = Enum.Font.SourceSans
positionName.Text = "Position1"
positionName.ClearTextOnFocus = false
positionName.TextColor3 = Color3.fromRGB(0, 0, 0)
positionName.TextSize = 25.000
positionName.TextXAlignment = Enum.TextXAlignment.Left
loadposbutton.MouseButton1Click:Connect(function()
c = lp.Character
if c and c.Parent then
hrp = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if hrp then
if flycf then
flycf = cfr
else
weldtp(hrp, cfr)
end
else
notify("part not found")
end
else
notify("character not found")
end
end)
removeposbutton.MouseButton1Click:Connect(function()
positionframe:Destroy()
end)
end
end
end)
local charframe = makeFrame(scrollingFrame, "Character", Color3.fromRGB(99, 15, 15))
local function makecharbutton(buttontext)
local button = Instance.new("TextButton")
button.Name = "charButton"
button.Parent = charframe.ScrollingFrame
button.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
button.BorderSizePixel = 0
button.Size = UDim2.new(1, -10, 0, 20)
button.Font = Enum.Font.SourceSans
button.Text = buttontext
button.TextColor3 = Color3.fromRGB(226, 226, 226)
button.TextSize = 15.000
return button
end
local loopr = false
local fakevoidp = nil
reset = function(respawn)
if fakevoidp then
fakevoidp = nil
wait(0.3)
end
local c = lp.Character
local partName, cfr, ccfr = nil, nil, nil
if not (c and c.Parent) then
respawnRequest()
if not loopr then
notify("character not found, trying to respawn")
end
return
end
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if not part then
respawnRequest()
if not loopr then
notify("no part found in the character, trying to respawn")
end
return
end
partName, cfr, ccfr = part.Name, part.CFrame, ws.CurrentCamera.CFrame
spawn(function()
local c, part = c, nil
while c and c.Parent do
stepped:Wait()
end
while not (c and c.Parent) do
stepped:Wait()
c = lp.Character
end
while stepped:Wait() and c and c.Parent and (not part) do
part = gp(c, partName, "BasePart")
end
if not part then
if not loopr then
notify("failed to tp back")
end
return
end
weldtp(part, cfr)
ws.CurrentCamera.CFrame = ccfr
cfr = false
if not loopr then
notify("respawned")
end
end)
if respawn and (not loopr) then
notify("respawning...")
end
if respawn then
spawn(function()
while c and c.Parent do
if part and part.Parent then
cfr = part.CFrame
end
ccfr = ws.CurrentCamera.CFrame
stepped:Wait()
end
end)
if plrs.RespawnTime > 0.5 then
local spamrequest = true
spawn(function()
while wait() and spamrequest and c and c.Parent do
respawnRequest()
end
end)
wait(0.5)
spamrequest = false
else
respawnRequest()
end
wait(plrs.RespawnTime - 0.5)
part = nil
end
if c and c.Parent then
if respawn then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
hum:Destroy()
end
end
c:BreakJoints()
while respawn and gui and cfr do
stepped:Wait()
end
end
end
makecharbutton("respawn").MouseButton1Click:Connect(function()
if not loopr then
reset(true)
end
end)
makecharbutton("reset").MouseButton1Click:Connect(function()
reset(false)
end)
local looprb = makecharbutton("loop respawn")
spawn(function()
while wait() and gui do
if loopr then
reset(true)
end
end
end)
looprb.MouseButton1Click:Connect(function()
loopr = not loopr
looprb.Text = "loop respawn" .. ((loopr and " (Enabled)") or "")
end)
makecharbutton("remove meshes").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
for i, v in pairs(c:GetDescendants()) do
if v and v.Parent and (v:IsA("Mesh") or v:IsA("SpecialMesh") or v:IsA("CharacterMesh")) then
v:Destroy()
end
end
notify("removed meshes")
else
notify("no character")
end
end)
makecharbutton("break joints").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
c:BreakJoints()
notify("broken joints")
else
notify("no character")
end
end)
local noclipb = makecharbutton("noclip")
local noclip = false
noclipb.MouseButton1Click:Connect(function()
noclip = not noclip
noclipb.Text = "noclip" .. ((noclip and " (Enabled)") or "")
end)
local fakevoidb = makecharbutton("fake void")
fakevoidb.MouseButton1Click:Connect(function()
if fakevoidp then
fakevoidp = nil
fakevoidb.Text = "fake void"
else
local c = lp.Character
if not (c and c.Parent) then
notify("character not found")
return
end
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if not part then
notify("no part found")
return
end
fakevoidp = part
fakevoidb.Text = "fake void (Enabled)"
notify("character teleported under FallenPartsDestroyHeight")
local dh = ws.FallenPartsDestroyHeight
local cfr = fakevoidp.CFrame
local newcf = cf(0, dh - 100, 0)
local camcf = ws.CurrentCamera.CFrame
ws.CurrentCamera.CameraType = Enum.CameraType.Scriptable
ws.FallenPartsDestroyHeight = dh - 200
while stepped:Wait() and gui and c and c.Parent and fakevoidp and fakevoidp.Parent do
weldtp(fakevoidp, newcf)
end
ws.FallenPartsDestroyHeight = dh
fakevoidb.Text = "fake void"
if c and c.Parent then
unview()
ws.CurrentCamera.CFrame = camcf
if part and part.Parent then
weldtp(part, cfr)
notify("teleported back")
else
notify("part removed")
end
else
notify("character removed")
end
end
end)
makecharbutton("block tool").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local tool = c:FindFirstChildOfClass("Tool")
if tool then
local found = false
for i, v in pairs(tool:GetDescendants()) do
if v and v.Parent and v:IsA("Mesh") or v:IsA("SpecialMesh") then
v:Destroy()
end
end
if found then
notify("removed tool meshes")
else
notify("no meshes found")
end
else
notify("tool not found")
end
else
notify("no character")
end
end)
local infjumpb = makecharbutton("infjump")
local infjump = false
local con = nil
con = g:GetService("UserInputService").JumpRequest:Connect(function()
if not gui then
con:Disconnect()
return
end
if infjump then
local c = lp.Character
if c and c.Parent then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState("Jumping")
end
end
end
end)
infjumpb.MouseButton1Click:Connect(function()
infjump = not infjump
infjumpb.Text = "infjump" .. ((infjump and " (Enabled)") or "")
end)
makecharbutton("god (remove humanoid)").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
hum.Archivable = true
local hum1 = hum:Clone()
hum:Destroy()
hum1.Parent = c
notify("humanoid client sided")
else
notify("humanoid not found")
end
else
notify("character not found")
end
end)
local loopgb = makecharbutton("loop god mode")
local loopg = false
spawn(function()
while wait() and gui do
if loopg then
local c = lp.Character
if c and c.Parent then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if part then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
local partName = part.Name
local new = hum:Clone()
hum:Destroy()
new.Parent = c
ws.CurrentCamera.CameraSubject = new
local currentcfr = part.CFrame
local camcfr = ws.CurrentCamera.CFrame
while wait() and c and c.Parent and part and part.Parent do
currentcfr = part.CFrame
camcfr = ws.CurrentCamera.CFrame
local ff = c:FindFirstChildOfClass("ForceField")
if ff then
ff:Destroy()
end
end
part = nil
while not (part and part.Parent) do
wait()
c = lp.Character
part = gp(c, partName, "BasePart")
end
weldtp(part, currentcfr)
ws.CurrentCamera.CFrame = camcfr
end
end
end
end
end
end)
loopgb.MouseButton1Click:Connect(function()
loopg = not loopg
loopgb.Text = "loop god mode" .. ((loopg and " (Enabled)") or "")
end)
local flyb = makecharbutton("fly")
flyb.MouseButton1Click:Connect(function()
if cfly and cfly.Parent then
cfly = nil
else
cfly = lp.Character
flyb.Text = "fly (Enabled)"
end
end)
local ctrlf = {
["w"] = false,
["a"] = false,
["s"] = false,
["d"] = false
}
local con = nil
con = mouse.KeyDown:Connect(function(key)
if not gui then
con:Disconnect()
return
end
key = key:lower()
if ctrlf[key] ~= nil then
ctrlf[key] = true
end
end)
local con = nil
con = mouse.KeyUp:Connect(function(key)
if not gui then
con:Disconnect()
return
end
key = key:lower()
if ctrlf[key] ~= nil then
ctrlf[key] = false
end
end)
local con = nil
con = event:Connect(function()
if not gui then
con:Disconnect()
return
end
if not flycf then
return
end
local fb = ((ctrlf["w"] and flyspeed) or 0) + ((ctrlf["s"] and -flyspeed) or 0)
local lr = ((ctrlf["a"] and -flyspeed) or 0) + ((ctrlf["d"] and flyspeed) or 0)
local camcf = ws.CurrentCamera.CFrame
local caX, caY, caZ, ca1, ca2, ca3, ca4, ca5, ca6, ca7, ca8, ca9 = camcf:GetComponents()
flycf = cf(flycf.X, flycf.Y, flycf.Z, ca1, ca2, ca3, ca4, ca5, ca6, ca7, ca8, ca9)
flycf += camcf.lookVector * fb
flycf += camcf.rightVector * lr
end)
spawn(function()
while stepped:Wait() and gui do
if cfly and cfly.Parent then
fhrp = (fhrp and (fhrp.Parent == cfly) and fhrp) or gp(cfly, "HumanoidRootPart", "BasePart") or gp(cfly, "Head", "BasePart") or cfly:FindFirstChildWhichIsA("BasePart")
if fhrp then
flycf = flycf or fhrp.CFrame
weldtp(fhrp, flycf)
end
else
flycf = false
fhrp = nil
flyb.Text = "fly"
end
end
end)
local hiddenfling = false
spawn(function()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while gui do
heartbeat:Wait()
if hiddenfling then
while gui and hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
heartbeat:Wait()
c = lp.Character
hrp = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
end
if gui and hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + v3(0, 10000, 0)
--hrp.CFrame = hrp.CFrame * cf(0, 0.001, 0)
renderstepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + v3(0, movel, 0)
movel = movel * -1
end
end
end
end
end)
local hiddenflingB = makecharbutton("hidden fling")
hiddenflingB.MouseButton1Click:Connect(function()
hiddenfling = not hiddenfling
hiddenflingB.Text = "hidden fling" .. ((hiddenfling and " (Enabled)") or "")
end)
makecharbutton("anti respawn (wait 5 s)").MouseButton1Click:Connect(respawnRequest)
makecharbutton("no animations").MouseButton1Click:Connect(noanimations)
makecharbutton("sit").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
hum.Sit = not hum.Sit
else
notify("humanoid not found")
end
else
notify("character not found")
end
end)
makecharbutton("fake sit").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
hum.Sit = true
notify("humanoid.Sit set to true")
else
notify("humanoid not found")
end
else
notify("character not found")
end
end)
makecharbutton("remove humanoidroot").MouseButton1Click:Connect(function()
local c = lp.Character
if c then
local cpar = c.Parent
if cpar then
local hrp = gp(c, "HumanoidRootPart", "BasePart")
if hrp then
c.Parent = nil
hrp:Destroy()
c.Parent = cpar
notify("hrp removed")
else
notify("hrp not found")
end
else
notify("character not found")
end
else
notify("character not found")
end
end)
makecharbutton("set CanTouch to false").MouseButton1Click:Connect(function()
local c = lp.Character
if c and c.Parent then
local tool = c:FindFirstChildOfClass("Tool")
for i, v in pairs(c:GetDescendants()) do
if v and v.Parent and v:IsA("BasePart") and ((not tool) or (not v:IsDescendantOf(tool))) then
v.CanTouch = false
end
end
notify("CanTouch has been set to false")
else
notify("character not found")
end
end)
local ctrltp = false
local clicktpbutton = makecharbutton("ctrl click tp")
clicktpbutton.MouseButton1Click:Connect(function()
ctrltp = not ctrltp
clicktpbutton.Text = "ctrl click tp" .. ((ctrltp and " (Enabled)") or "")
end)
local con = nil
con = mouse.Button1Down:Connect(function()
if not gui then
con:Disconnect()
return
end
if not ctrltp then
return
end
if not (mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl)) then
return
end
local to = mouse.Hit.Position + v3(0, 3, 0)
to = cf(to, to + v3(-1, 0, -1) * ws.CurrentCamera.CFrame.LookVector)
if flycf then
flycf = to
return
end
local c = lp.Character
if not (c and c.Parent) then
return
end
local hrp = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if hrp then
weldtp(hrp, to)
end
end)
makecharbutton("view").MouseButton1Click:Connect(unview)
local utilframe = makeFrame(scrollingFrame, "Utilities", Color3.fromRGB(0, 150, 150))
local utilscroll = utilframe.ScrollingFrame
local function makeutilbutton(buttontext)
local button = Instance.new("TextButton")
button.Name = "utilButton"
button.Parent = utilscroll
button.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
button.BorderSizePixel = 0
button.Size = UDim2.new(1, -10, 0, 20)
button.Font = Enum.Font.SourceSans
button.Text = buttontext
button.TextColor3 = Color3.fromRGB(226, 226, 226)
button.TextSize = 15.000
return button
end
local espb = makeutilbutton("esp")
local esp = false
espb.MouseButton1Click:Connect(function()
esp = not esp
espb.Text = "esp" .. ((esp and " (Enabled)") or "")
end)
local teamcheckb = makeutilbutton("esp team check")
local espTeamCheck = false
teamcheckb.MouseButton1Click:Connect(function()
espTeamCheck = not espTeamCheck
teamcheckb.Text = "esp team check" .. ((espTeamCheck and " (Enabled)") or "")
end)
local espcolor = Color3.fromRGB(255, 0, 0)
local vpf = Instance.new("ViewportFrame", gui)
vpf.BackgroundTransparency = 1
vpf.BorderSizePixel = 0
vpf.ImageTransparency = 0.5
vpf.ImageColor3 = espcolor
vpf.BackgroundColor3 = espcolor
vpf.Size = UDim2.new(1, 0, 1, 0)
vpf.Visible = true
vpf.Name = "esp"
local con = nil
con = renderstepped:Connect(function()
if not gui then
con:Disconnect()
return
end
if net then
net(9e9)
end
vpf:ClearAllChildren()
if esp then
vpf.CurrentCamera = ws.CurrentCamera
for i, plr in pairs(plrs:GetPlayers()) do
if ( (not espTeamCheck) or (plr.Team ~= lp.Team) ) and (plr ~= lp) then
local c = plr.Character
if c and c.Parent then
for i, part in pairs(c:GetDescendants()) do
if part:IsA("BasePart") then
local part1 = Instance.new("Part", vpf)
part1.Color = espcolor
part1.Size = part.Size
part1.CFrame = part.CFrame
end
end
end
end
end
end
if viewedPlayer then
local c = viewedPlayer.Character
if c and c.Parent then
local subject = c:FindFirstChildOfClass("Humanoid") or c:FindFirstChildWhichIsA("BasePart")
if subject then
ws.CurrentCamera.CameraType = Enum.CameraType.Custom
ws.CurrentCamera.CameraSubject = subject
end
end
end
end)
local antiflingb = makeutilbutton("anti fling")
local antifling = false
antiflingb.MouseButton1Click:Connect(function()
antifling = not antifling
antiflingb.Text = "anti fling" .. ((antifling and " (Enabled)") or "")
end)
local con0, con1 = nil, nil
local function antiflingF()
if not gui then
con0:Disconnect()
con1:Disconnect()
return
end
if antifling then
for i, v in pairs(plrs:GetPlayers()) do
if v ~= lp then
local c = v.Character
if c and c.Parent then
for i1, v1 in pairs(c:GetDescendants()) do
if v1:IsA("BasePart") then
v1.CanCollide = false
v1.Velocity = v3_0
v1.RotVelocity = v3_0
end
end
end
end
end
end
end
con0 = stepped:Connect(antiflingF)
con1 = heartbeat:Connect(antiflingF)
local antiattb = makeutilbutton("anti attach")
local antiatt = false
antiattb.MouseButton1Click:Connect(function()
antiatt = not antiatt
antiattb.Text = "anti attach" .. ((antiatt and " (Enabled)") or "")
end)
local charcon = nil
local currentcon = nil
local function onchar(c)
if not gui then
charcon:Disconnect()
return
end
if typeof(c) ~= "Instance" then
return
end
if currentcon then
currentcon:Disconnect()
end
currentcon = c.ChildAdded:Connect(function(t)
if not antiatt then
return
end
if t:IsA("Tool") then
local h = gp(t, "Handle", "BasePart") or t:FindFirstChildWhichIsA("BasePart")
for i, v in pairs(h:GetConnectedParts()) do
if not v:IsDescendantOf(c) then
h:BreakJoints()
stepped:Wait()
if t and (t.Parent == c) then
t.Parent = lp:FindFirstChildOfClass("Backpack") or ws
end
return
end
end
end
end)
end
onchar(lp.Character)
charcon = lp.CharacterAdded:Connect(onchar)
local netb = makeutilbutton("net bypass")
local net = false
netb.MouseButton1Click:Connect(function()
if net then
net = false
else
net = shp and function(Radius)
shp(lp, "SimulationRadius", Radius)
end
net = net or ssr
if not net then
notify("exploit not supported")
end
end
netb.Text = "net bypass" .. ((net and " (Enabled)") or "")
end)
makeutilbutton("rejoin").MouseButton1Click:Connect(function()
if #plrs:GetPlayers() == 1 then
lp:Kick()
wait()
g:GetService("TeleportService"):Teleport(g.PlaceId, lp)
else
g:GetService("TeleportService"):TeleportToPlaceInstance(g.PlaceId, g.JobId, lp)
end
end)
makeutilbutton("serverhop").MouseButton1Click:Connect(function()
local servers = nil
pcall(function()
servers = g:GetService("HttpService"):JSONDecode(g:HttpGetAsync("https://games.roblox.com/v1/games/" .. g.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data
end)
if type(servers) ~= "table" then
notify("error getting server list")
return
end
local jobIds = {}
for i, v in pairs(servers) do
if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= g.JobId then
table.insert(jobIds, v.id)
end
end
if #jobIds > 0 then
g:GetService("TeleportService"):TeleportToPlaceInstance(g.PlaceId, jobIds[math.random(1, #jobIds)])
else
notify("no server found")
end
end)
makeutilbutton("instant leave").MouseButton1Click:Connect(function()
lp:Kick()
wait()
g:Shutdown()
end)
local cbringframe = makeFrame(scrollingFrame, "cbring", Color3.fromRGB(15, 100, 15))
local cbringscroll = cbringframe.ScrollingFrame
local cbring = {}
local togglecbring = nil
local function makecbringframe(name)
local plrcbringf = Instance.new("Frame")
local uncbringbtn = Instance.new("TextButton")
local cbringplrname = Instance.new("TextBox")
plrcbringf.Name = name
plrcbringf.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
plrcbringf.BorderSizePixel = 0
plrcbringf.Size = UDim2.new(1, -10, 0, 30)
plrcbringf.Parent = cbringscroll
uncbringbtn.Name = "removeposbutton"
uncbringbtn.Parent = plrcbringf
uncbringbtn.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
uncbringbtn.BorderSizePixel = 0
uncbringbtn.Position = UDim2.new(1, -25, 0, 5)
uncbringbtn.Size = UDim2.new(0, 20, 1, -10)
uncbringbtn.Font = Enum.Font.SourceSans
uncbringbtn.Text = "X"
uncbringbtn.TextColor3 = Color3.fromRGB(223, 223, 223)
uncbringbtn.TextSize = 16.000
cbringplrname.Parent = plrcbringf
cbringplrname.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
cbringplrname.BackgroundTransparency = 1.000
cbringplrname.BorderSizePixel = 0
cbringplrname.Position = UDim2.new(0, 5, 0, 5)
cbringplrname.Size = UDim2.new(1, -80, 1, -10)
cbringplrname.Font = Enum.Font.SourceSans
cbringplrname.Text = name
cbringplrname.TextColor3 = Color3.fromRGB(0, 0, 0)
cbringplrname.TextSize = 25.000
cbringplrname.TextXAlignment = Enum.TextXAlignment.Left
uncbringbtn.MouseButton1Click:Connect(function()
togglecbring(name)
end)
return plrcbringf
end
togglecbring = function(name)
local frame = gp(cbringscroll, name, "Frame")
if frame then
pcall(function()
table.remove(cbring, table.find(cbring, name))
end)
frame:Destroy()
notify("removed " .. name .. " from cbring")
else
table.insert(cbring, name)
makecbringframe(name)
notify("added " .. name .. " to cbring")
end
end
cbringb.MouseButton1Click:Connect(function()
togglecbring(currentplayer.Name)
end)
local cbringallbtn = Instance.new("TextButton")
cbringallbtn.Name = "cbringallbtn"
cbringallbtn.Parent = cbringframe.framelabel
cbringallbtn.BackgroundColor3 = Color3.fromRGB(59, 59, 59)
cbringallbtn.BorderSizePixel = 0
cbringallbtn.Position = UDim2.new(1, -57, 0, 2)
cbringallbtn.Size = UDim2.new(0, 55, 1, -4)
cbringallbtn.Font = Enum.Font.SourceSans
cbringallbtn.Text = "+ add all"
cbringallbtn.TextColor3 = Color3.fromRGB(206, 206, 206)
cbringallbtn.TextSize = 14.000
cbringallbtn.MouseButton1Click:Connect(function()
for i, v in pairs(plrs:GetPlayers()) do
if (v ~= lp) and v and v.Parent and (not table.find(cbring, v.Name)) then
togglecbring(v.Name)
end
end
end)
spawn(function()
while gui do
local waited = false
local lpc = lp.Character
if lpc and lpc.Parent then
local part0 = gp(lpc, "Torso", "BasePart") or gp(lpc, "HumanoidRootPart", "BasePart") or gp(lpc, "Head", "BasePart") or lpc:FindFirstChildWhichIsA("BasePart")
if part0 then
for i, v in pairs(plrs:GetPlayers()) do
if v ~= lp then
local c = v.Character
if c and c.Parent then
if table.find(cbring, v.Name) then
local part1 = gp(c, part0.Name, "BasePart") or gp(c, "Torso", "BasePart") or gp(c, "HumanoidRootPart", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if part1 then
local p1cf = part0.CFrame
waited = true
weldtp(part1, p1cf + p1cf.LookVector * 2)
end
end
end
end
end
end
end
if not waited then
stepped:Wait()
end
end
end)
local con = nil
con = stepped:Connect(function()
if not gui then
con:Disconnect()
return
end
local lpc = lp.Character
if noclip and lpc and lpc.Parent then
for i, v in pairs(lpc:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
gui.Enabled = true
renderstepped:Wait()
playercframe.Visible = false
print("Clicked")
end)

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"fe sad" boo-womp
@CyclopDogAutism .