
KeylessUniversal

--!optimize
local function insert_string(tbl: {}, text: string)
table.insert(tbl, text)
end
local function callback(t: string? | number | Instance, f, fallback: any?)
if type(f) == t then return f end
return fallback
end
local cloneref = callback("function", cloneref, function(service)
return service
end)
-- * DEBUGGING
-- * SOME EXIT CODES WEREN'T ADDED BECAUSE THERE NOT APART OF THE ROBLOX LUA ENVIORMENT
-- * These are here for us to check for any errors
local EXIT_CODES, CODES = {
["0"] = "success",
["1"] = "failed",
["3"] = "syntax",
["4"] = "memory"
}, {
success = " 💥",
errorr = " 😔"
}
local supportme = "https://buymeacoffee.com/dabsteprbxf"
local function patch(code: string, modifier: (string) -> string)
-- use modifier to change up "code"
-- useful at times
local monkeypatch = code:gsub([["(.-)"]], function(a)
local m = modifier(a)
return string.format("%q", m)
end)
local patchSuccess, patchResult = pcall(loadstring, monkeypatch)
if not patchSuccess then
return
end
local ok, result = pcall(patchResult)
if not ok then
return
end
return result
end
do
local parms = {
owner = "ProphecySkondo",
repo = "Misc",
branch = "main",
}
local function Import(file)
return loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/%s/%s/%s/%s.lua"):format(
parms.owner, parms.repo, parms.branch, file
)), file .. ".lua")()
end
Import("Syn/main")
end
local jar = {} -- store the full check
local RESULT_JAR = {}
local ENV_JAR =
(getgenv and getgenv())
or shared
or _G
or "Unknown"
local EXECUTER_NAME =
(identifyexecutor and identifyexecutor())
or (getexecutorname and getexecutorname())
or (whatexecuter and whatexecuter())
or "Unknown"
local completed: boolean = false
local errors, working, broken, indicators, xn = 0, 0, 0, {}, setmetatable({}, {
__index = function(self, name)
local Service = game:GetService(name)
or settings():GetService(name)
or UserSettings():GetService(name)
self[name] = Service
return cloneref(Service)
end
})
local finder = setmetatable({}, {
__index = function(_, path)
if type(path) ~= "string" then
return nil
end
local value = getfenv(0)
while value ~= nil and path ~= "" do
local name, nextPath = string.match(path, "^([^.]+)%.?(.*)$")
if not name then break end
value = value[name]
path = nextPath
end
return value
end
})
local function testMethod(n: string?, callback)
local completed = false
local mainThread = task.spawn(function()
local basicSuccess, basicResult = pcall(function()
local req = (function() if not callback then return n end end)() -- return n if call back isn't in place
if not finder[n] then
-- checks through the meta table we set to see if we get n aka the method
-- errors increase if it doesn't find
-- inserts a string to jar giving the errors and n
errors += 1
insert_string(jar, "[-] " .. n .. " | " .. "failed | errors: " .. errors .. CODES.errorr)
else
-- adds more to working
working += 1
insert_string(jar, "[+] " .. n .. " | " .. "worked | working: " .. working .. CODES.success)
end
end)
do
if not basicSuccess then
if #basicResult == 0 then
basicResult = "Empty Response From Code"
end
completed = true
return
end
end
if basicSuccess then
local code = basicSuccess and "0" or "1"
insert_string(RESULT_JAR, basicResult)
return EXIT_CODES[code]
end
end)
end
local METHODS = {
"hookfunction", "hookmetamethod", "print", -- stable
"newcclosure", "islclosure", "iscclosure",
"getrawmetatable", "setrawmetatable", "getnamecallmethod",
"setnamecallmethod", "checkcaller", "getgenv",
"getrenv", "getfenv", "setfenv",
"getexecutorname", "identifyexecutor", "getexecutorversion",
"syn.request", "http_request", "request",
"http.request", "game:HttpGetAsync", "game:HttpGet",
"writefile", "readfile", "appendfile",
"isfile", "isfolder", "makefolder",
"delfile", "delfolder", "listfiles",
"loadfile", "loadstring", "load",
"getgc", "getobjects", "getinstances",
"getnilinstances", "getloadedmodules", "getloadedmodules",
"getrunningscripts", "getscripts", "getscriptbytecode",
"getscripthash", "getsenv", "getfenv",
"getupvalues", "debug.getupvalues", "debug.getupvalue",
"debug.setupvalue", "debug.getprotos", "debug.getproto",
"debug.getstack", "debug.setstack", "debug.setconstant",
"getcallbackvalue", "getconnections", "getconnections",
"fireclickdetector", "firetouchinterest", "firesignal",
"fireproximityprompt", "getcustomasset", "gethiddenproperty",
"sethiddenproperty", "isscriptable", "setscriptable",
"isreadonly", "setreadonly", "cloneref",
"crypt.encrypt", "crypt.decrypt", "crypt.hash",
"lz4compress", "lz4decompress", "setclipboard",
"getclipboard", "queue_on_teleport", "queueonteleport",
"syn.queue_on_teleport", "syn.protect_gui", "gethui",
"gethiddenui", "get_hidden_gui", "Drawing.new",
"Drawing.Fonts", "isrenderobj", "getrenderproperty",
"setrenderproperty", "cleardrawcache", "WebSocket.connect",
"setthreadidentity", "getthreadidentity", "setidentity",
"getidentity", "getcallingscript", "getnamecallmethod",
"setfpscap", "isrbxactive", "mouse1click",
"mouse1press", "mouse1release", "mouse2click",
"mousemoveabs", "mousemoverel", "mousescroll"
}
do
local zz = [[
~ SUNC SCRIPT BY SAI (inspired by ltseverydayyou) | JOIN XEON
~ EXECUTER IS ]] .. EXECUTER_NAME
insert_string(jar, '\n\n' .. zz)
end
-- * Ascii api text generator (just cuz, it isn't required)
-- * syn.request will be used, but it'll work for this script since we're using a nother version of syn
-- * thanks to thelicato for the api; its just https://github.com/thelicato/asciified/tree/main
local api = {
["starter"] = "https://asciified.thelicato.io/api/v2/ascii?text=", -- the text
["mid"] = "&font=", -- the font
}
local function ascii(text: string, font: string)
-- i could've just used string.format really
assert(type(text) == 'string', "Expected string got " .. text)
assert(type(font) == 'string', "Expected string got" .. font)
local url = api["starter"] .. tostring(text) .. api["mid"] .. tostring(font)
local asciiRequest, asciiResult = pcall(function()
return syn.request({
Url = url,
Method = "GET"
})
end)
if not asciiRequest then
if asciiResult == 0 then
asciiResult = "api error"
end
return
end
if asciiRequest and asciiResult.Body then
return asciiResult.Body
else
return "empty"
end
end
local main = (function()
local totalMethods = #METHODS
local successPercent = 0
local thread = pcall(function()
for _, methd in ipairs(METHODS) do
testMethod(methd)
end
task.wait(0.2) -- give thread some time
-- * MATH GOES HERE
-- * GET THE PERCENTAGE OF SUNC FROM THE ONES THAT ARE WORKING
if totalMethods > 0 then
successPercent = (working / totalMethods) * 100
end
insert_string(jar, string.format("SUNC SUCCESS RATE %.2f%%", successPercent))
insert_string(jar, "\n\n" .. ascii("sub to sai", "Bloody"))
end)
end)()
for _, a in ipairs(jar) do
print(a)
end
return jarNo comments yet for this script.



