
KeylessUniversal

-- rtx v2 supports all executors
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
-- bye old sky stuff
for _, v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") then
v:Destroy() -- yes
end
end
-- lighting settings
Lighting.Brightness = 1.9 -- brightness for glow
Lighting.GlobalShadows = true
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1.6 -- extra shine
Lighting.ExposureCompensation = -0.03 -- just a bit darker to balance shine
-- effects
local function addEffects()
local sun = Instance.new("SunRaysEffect", Lighting)
sun.Intensity = 0.1 -- slightly stronger
sun.Spread = 0.2
local bloom = Instance.new("BloomEffect", Lighting)
bloom.Intensity = 0.7 -- bloom for glow
bloom.Size = 64
bloom.Threshold = 2.5
local cc = Instance.new("ColorCorrectionEffect", Lighting)
cc.Brightness = -0.03
cc.Contrast = 0.15
cc.Saturation = 0.1
cc.TintColor = Color3.fromRGB(255, 255, 255)
local dof = Instance.new("DepthOfFieldEffect", Lighting)
dof.FarIntensity = 0.05
dof.FocusDistance = 100
dof.InFocusRadius = 60
dof.NearIntensity = 0.2
-- blur effect
local blur = Instance.new("BlurEffect", Lighting)
blur.Size = 8 -- more blur
local atmo = Instance.new("Atmosphere", Lighting)
atmo.Density = 0.28
atmo.Offset = 0.15
atmo.Glare = 0.85
atmo.Haze = 0.55
atmo.Color = Color3.fromRGB(180, 200, 220)
atmo.Decay = Color3.fromRGB(95, 100, 115)
end
addEffects()
-- more shine
for _, part in ipairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.SmoothPlastic
part.Reflectance = 0.2 -- reflectance for shininess
end
end
local dayLength = 150
local nightLength = 300
local timeStep = 0.03
spawn(function()
while true do
-- day shiny!
Lighting.Ambient = Color3.fromRGB(80, 80, 80)
Lighting.OutdoorAmbient = Color3.fromRGB(115, 115, 115)
for t = 6, 18, timeStep do
Lighting.ClockTime = t
wait((dayLength / (18 - 6)) * timeStep)
end
-- night dark??
Lighting.Ambient = Color3.fromRGB(30, 30, 30)
Lighting.OutdoorAmbient = Color3.fromRGB(50, 50, 50)
for t = 18, 24, timeStep do
Lighting.ClockTime = t
wait((nightLength / (24 - 18)) * timeStep)
end
for t = 0, 6, timeStep do
Lighting.ClockTime = t
wait((nightLength / 6) * timeStep)
end
end
end)
print("omg rtx v2 loaded?!?!")



skibidi https://scriptblox.com/script/Universal-Script-RTX-Script-31625
what
bro plz remove the night mode its so annoying🌚
theres a reason its raw sendy