
KeylessUniversal

-- RTX v2 Mod Menu - Full Script
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
-- Create ScreenGui
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "RTXv2MenuGui"
ScreenGui.Parent = PlayerGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Main Frame (movable, resizable)
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 350, 0, 280)
MainFrame.Position = UDim2.new(0.5, -175, 0.5, -140)
MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
MainFrame.BorderSizePixel = 2
MainFrame.BorderColor3 = Color3.new(0, 0, 0)
MainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
MainFrame.Parent = ScreenGui
MainFrame.Active = true
MainFrame.Draggable = true
-- Title
local Title = Instance.new("TextLabel")
Title.Parent = MainFrame
Title.Size = UDim2.new(1, 0, 0, 40)
Title.BackgroundTransparency = 1
Title.Text = "RTX v2 Mod Menu"
Title.Font = Enum.Font.GothamBold
Title.TextSize = 22
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextStrokeTransparency = 0.7
Title.TextXAlignment = Enum.TextXAlignment.Center
Title.Position = UDim2.new(0, 0, 0, 0)
-- Container for mods buttons
local ModsContainer = Instance.new("ScrollingFrame")
ModsContainer.Parent = MainFrame
ModsContainer.Position = UDim2.new(0, 10, 0, 50)
ModsContainer.Size = UDim2.new(1, -20, 1, -60)
ModsContainer.CanvasSize = UDim2.new(0, 0, 0, 0)
ModsContainer.BackgroundTransparency = 1
ModsContainer.ScrollBarThickness = 5
ModsContainer.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar
ModsContainer.AutomaticCanvasSize = Enum.AutomaticSize.Y
-- UIListLayout for ModsContainer
local ListLayout = Instance.new("UIListLayout")
ListLayout.Parent = ModsContainer
ListLayout.SortOrder = Enum.SortOrder.LayoutOrder
ListLayout.Padding = UDim.new(0, 10)
-- Helper: Create Toggle Button
local function CreateToggle(name, defaultState, callback)
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(1, 0, 0, 40)
Button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
Button.BorderSizePixel = 0
Button.TextColor3 = Color3.fromRGB(255, 255, 255)
Button.Font = Enum.Font.GothamSemibold
Button.TextSize = 18
Button.Text = name .. ": OFF"
local toggled = defaultState
local function UpdateText()
if toggled then
Button.Text = name .. ": ON"
Button.BackgroundColor3 = Color3.fromRGB(50, 150, 255)
else
Button.Text = name .. ": OFF"
Button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
end
end
Button.MouseButton1Click:Connect(function()
toggled = not toggled
UpdateText()
callback(toggled)
end)
UpdateText()
return Button
end
-- Store references for effects so we can toggle
local SunRays, Bloom, ColorCorrection, DepthOfField
-- RTX v2 mod toggles
-- Realistic Shadows toggle
local function ToggleShadows(enabled)
Lighting.GlobalShadows = enabled
if enabled then
Lighting.Ambient = Color3.fromRGB(50, 50, 50)
Lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 100)
else
Lighting.Ambient = Color3.fromRGB(128, 128, 128)
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end
end
-- Color Correction toggle
local function ToggleColorCorrection(enabled)
if enabled then
if not ColorCorrection then
ColorCorrection = Instance.new("ColorCorrectionEffect")
ColorCorrection.Brightness = 0.05
ColorCorrection.Contrast = 0.3
ColorCorrection.Saturation = 0.5
ColorCorrection.TintColor = Color3.fromRGB(235, 235, 235)
ColorCorrection.Name = "RTXv2ColorCorrection"
ColorCorrection.Parent = Lighting
end
else
if ColorCorrection then
ColorCorrection:Destroy()
ColorCorrection = nil
end
end
end
-- Bloom toggle
local function ToggleBloom(enabled)
if enabled then
if not Bloom then
Bloom = Instance.new("BloomEffect")
Bloom.Intensity = 1.5
Bloom.Size = 50
Bloom.Threshold = 0.7
Bloom.Name = "RTXv2Bloom"
Bloom.Parent = Lighting
end
else
if Bloom then
Bloom:Destroy()
Bloom = nil
end
end
end
-- Sun Rays toggle
local function ToggleSunRays(enabled)
if enabled then
if not SunRays then
SunRays = Instance.new("SunRaysEffect")
SunRays.Intensity = 0.2
SunRays.Spread = 0.3
SunRays.Name = "RTXv2SunRays"
SunRays.Parent = Lighting
end
else
if SunRays then
SunRays:Destroy()
SunRays = nil
end
end
end
-- Depth of Field toggle (optional, adds camera depth blur)
local function ToggleDOF(enabled)
if enabled then
if not DepthOfField then
DepthOfField = Instance.new("DepthOfFieldEffect")
DepthOfField.FocusDistance = 30
DepthOfField.InFocusRadius = 15
DepthOfField.NearIntensity = 0.3
DepthOfField.FarIntensity = 0.5
DepthOfField.Name = "RTXv2DOF"
DepthOfField.Parent = Lighting
end
else
if DepthOfField then
DepthOfField:Destroy()
DepthOfField = nil
end
end
end
-- Add toggles to menu
local toggles = {
{name = "Realistic Shadows", func = ToggleShadows},
{name = "Color Correction", func = ToggleColorCorrection},
{name = "Bloom Effect", func = ToggleBloom},
{name = "Sun Rays", func = ToggleSunRays},
{name = "Depth of Field", func = ToggleDOF},
}
for _, toggleData in ipairs(toggles) do
local btn = CreateToggle(toggleData.name, false, toggleData.func)
btn.Parent = ModsContainer
end
-- Make menu resizable
local UIS = game:GetService("UserInputService")
local Resizing = false
local ResizeStart = nil
local ResizeStartSize = nil
local resizeCorner = Instance.new("Frame")
resizeCorner.Name = "ResizeCorner"
resizeCorner.Size = UDim2.new(0, 20, 0, 20)
resizeCorner.Position = UDim2.new(1, -20, 1, -20)
resizeCorner.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
resizeCorner.BorderSizePixel = 0
resizeCorner.Parent = MainFrame
resizeCorner.ZIndex = 10
resizeCorner.Cursor = "SizeNWSE"
resizeCorner.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Resizing = true
ResizeStart = input.Position
ResizeStartSize = MainFrame.Size
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
Resizing = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if Resizing and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - ResizeStart
local newWidth = math.clamp(ResizeStartSize.X.Offset + delta.X, 200, 600)
local newHeight = math.clamp(ResizeStartSize.Y.Offset + delta.Y, 150, 500)
MainFrame.Size = UDim2.new(0, newWidth, 0, newHeight)
end
end)
-- Show menu
ScreenGui.Enabled = trueNo comments yet for this script.

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