
Key RequiredUniversal

local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local minPlayers = 10
local maxPlayers = 10
local gameStarted = false
local equations = {
{question = "1+1", answer = 2, difficulty = "Easy"},
{question = "900/1", answer = 900, difficulty = "Impossible"},
{question = "9+9", answer = 18, difficulty = "Hard"},
{question = "3+1", answer = 4, difficulty = "Easy"},
{question = "(1000*2)+500", answer = 2500, difficulty = "Professional"},
}
local function assignSeats()
local players = Players:GetPlayers()
if #players >= minPlayers then
gameStarted = true
for i, player in ipairs(players) do
local seat = workspace.Seats:FindFirstChild("Seat" .. i)
if seat then
player.Character:SetPrimaryPartCFrame(seat.CFrame)
end
end
end
end
local function showEquation(player, equation)
local gui = ServerStorage.QuestionGui:Clone()
gui.Question.Text = equation.question
gui.Parent = player.PlayerGui
end
local function checkAnswer(player, input, equation)
if tonumber(input) == equation.answer then
player.leaderstats.Winstreak.Value = player.leaderstats.Winstreak.Value + 1
game:GetService("SoundService"):PlayLocalSound(workspace.WinSound) -- Play win sound
else
game:GetService("SoundService"):PlayLocalSound(workspace.KillSound) -- Play kill sound
player:Kick("Wrong answer!")
end
end
local function startGame()
if gameStarted then return end
assignSeats()
local players = Players:GetPlayers()
for _, player in ipairs(players) do
local randomEquation = equations[math.random(1, #equations)]
showEquation(player, randomEquation)
end
end
Players.PlayerAdded:Connect(function(player)
if #Players:GetPlayers() >= minPlayers then
startGame()
end
end)
-- Teacher Buttons for Correct/Wrong
local function teacherButtons()
local teacher = workspace.Teacher -- Assuming there's a teacher model
local correctButton = Instance.new("TextButton")
correctButton.Text = "✔ Correct"
correctButton.Parent = teacher
local wrongButton = Instance.new("TextButton")
wrongButton.Text = "✖ Wrong"
wrongButton.Parent = teacher
end
teacherButtons()



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