robaxoba16 and ghOOstkidd93 collab
Key RequiredUniversal Patched

robaxoba16 and ghOOstkidd93 collab

Universal Scriptrobaxoba16robaxoba16 78 views 7 executesUpdated Aug 20, 2026
0.0/ 5(2 votes)
020% Positive
Lua Script•30023 lines (2626508 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 
]=]

-- Instances: 159 | Scripts: 74 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.puso
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[puso]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;


-- StarterGui.puso.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 4;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["Size"] = UDim2.new(0, 625, 0, 39);
G2L["2"]["Position"] = UDim2.new(0.18562, 0, 0.04995, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);


-- StarterGui.puso.Frame.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 42;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Size"] = UDim2.new(0, 506, 0, 33);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[purobaxoba16 and gh00stkidd93 f3x gui]];


-- StarterGui.puso.Frame.TextLabel.LocalScript
G2L["4"] = Instance.new("LocalScript", G2L["3"]);



-- StarterGui.puso.Frame.ImageLabel
G2L["5"] = Instance.new("ImageLabel", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 4;
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["Image"] = [[rbxassetid://107030111763558]];
G2L["5"]["Size"] = UDim2.new(0, 117, 0, 39);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Position"] = UDim2.new(0.81009, 0, 0, 0);


-- StarterGui.puso.Frame.UIDrag
G2L["6"] = Instance.new("LocalScript", G2L["2"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["6"]["Sandboxed"] = true;
G2L["6"]["Name"] = [[UIDrag]];


-- StarterGui.puso.Frame.ScrollingFrame
G2L["7"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["7"]["Active"] = true;
G2L["7"]["BorderSizePixel"] = 2;
G2L["7"]["CanvasSize"] = UDim2.new(0, 0, 26, 25);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["Size"] = UDim2.new(0.17877, 523, 0.18333, 774);
G2L["7"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Position"] = UDim2.new(-0, 0, 1.15385, 0);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["ScrollBarThickness"] = 8;
G2L["7"]["BackgroundTransparency"] = 0.8;


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel
G2L["8"] = Instance.new("ImageLabel", G2L["7"]);
G2L["8"]["BorderSizePixel"] = 4;
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["Image"] = [[rbxassetid://107030111763558]];
G2L["8"]["Size"] = UDim2.new(0, 627, 0, 1042);
G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["Position"] = UDim2.new(0.00192, 0, -0.00002, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.sky
G2L["9"] = Instance.new("TextButton", G2L["8"]);
G2L["9"]["BorderSizePixel"] = 4;
G2L["9"]["TextSize"] = 21;
G2L["9"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["Text"] = [[sky]];
G2L["9"]["Name"] = [[sky]];
G2L["9"]["Position"] = UDim2.new(0.00645, 0, 0.03365, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.sky.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.fireall
G2L["b"] = Instance.new("TextButton", G2L["8"]);
G2L["b"]["BorderSizePixel"] = 4;
G2L["b"]["TextSize"] = 21;
G2L["b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["Text"] = [[fire all]];
G2L["b"]["Name"] = [[fireall]];
G2L["b"]["Position"] = UDim2.new(0.00645, 0, 0.07887, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.fireall.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.decal
G2L["d"] = Instance.new("TextButton", G2L["8"]);
G2L["d"]["BorderSizePixel"] = 4;
G2L["d"]["TextSize"] = 21;
G2L["d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[decal spam]];
G2L["d"]["Name"] = [[decal]];
G2L["d"]["Position"] = UDim2.new(0.25661, 0, 0.03365, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.decal.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.message
G2L["f"] = Instance.new("TextButton", G2L["8"]);
G2L["f"]["BorderSizePixel"] = 4;
G2L["f"]["TextSize"] = 21;
G2L["f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["Text"] = [[message 2]];
G2L["f"]["Name"] = [[message]];
G2L["f"]["Position"] = UDim2.new(0.75995, 0, 0.03365, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.message.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.hint
G2L["11"] = Instance.new("TextButton", G2L["8"]);
G2L["11"]["BorderSizePixel"] = 4;
G2L["11"]["TextSize"] = 21;
G2L["11"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["Text"] = [[hint 2]];
G2L["11"]["Name"] = [[hint]];
G2L["11"]["Position"] = UDim2.new(0.75834, 0, 0.07887, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.hint.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["13"] = Instance.new("TextButton", G2L["8"]);
G2L["13"]["BorderSizePixel"] = 4;
G2L["13"]["TextSize"] = 21;
G2L["13"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[title all]];
G2L["13"]["Position"] = UDim2.new(0.25661, 0, 0.07887, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["15"] = Instance.new("TextButton", G2L["8"]);
G2L["15"]["BorderSizePixel"] = 4;
G2L["15"]["TextSize"] = 21;
G2L["15"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["Text"] = [[lubit tancevat]];
G2L["15"]["Position"] = UDim2.new(0.5093, 0, 0.79634, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["17"] = Instance.new("TextButton", G2L["8"]);
G2L["17"]["BorderSizePixel"] = 4;
G2L["17"]["TextSize"] = 21;
G2L["17"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["Text"] = [[delete all]];
G2L["17"]["Position"] = UDim2.new(0.00645, 0, 0.12669, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["19"] = Instance.new("TextButton", G2L["8"]);
G2L["19"]["BorderSizePixel"] = 4;
G2L["19"]["TextSize"] = 21;
G2L["19"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[ghOOstkidd all]];
G2L["19"]["Position"] = UDim2.new(0.25661, 0, 0.12669, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["8"]);
G2L["1b"]["BorderSizePixel"] = 4;
G2L["1b"]["TextSize"] = 21;
G2L["1b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["Text"] = [[kill all]];
G2L["1b"]["Position"] = UDim2.new(0.50954, 0, 0.12669, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["8"]);
G2L["1d"]["BorderSizePixel"] = 4;
G2L["1d"]["TextSize"] = 21;
G2L["1d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Text"] = [[chat spam all]];
G2L["1d"]["Position"] = UDim2.new(0.50954, 0, 0.17353, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["8"]);
G2L["1f"]["BorderSizePixel"] = 4;
G2L["1f"]["TextSize"] = 21;
G2L["1f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[kick all]];
G2L["1f"]["Position"] = UDim2.new(0.25661, 0, 0.17353, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["21"] = Instance.new("TextButton", G2L["8"]);
G2L["21"]["BorderSizePixel"] = 4;
G2L["21"]["TextSize"] = 21;
G2L["21"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[explode all]];
G2L["21"]["Position"] = UDim2.new(0.00645, 0, 0.17353, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["23"] = Instance.new("TextButton", G2L["8"]);
G2L["23"]["BorderSizePixel"] = 4;
G2L["23"]["TextSize"] = 21;
G2L["23"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[sadRC7 song]];
G2L["23"]["Position"] = UDim2.new(0.26092, 0, 0.53422, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["25"] = Instance.new("TextButton", G2L["8"]);
G2L["25"]["BorderSizePixel"] = 4;
G2L["25"]["TextSize"] = 21;
G2L["25"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[pokemon go]];
G2L["25"]["Position"] = UDim2.new(0.5093, 0, 0.53422, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.sparta
G2L["27"] = Instance.new("TextButton", G2L["8"]);
G2L["27"]["BorderSizePixel"] = 4;
G2L["27"]["TextSize"] = 21;
G2L["27"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["Text"] = [[sparta remix]];
G2L["27"]["Name"] = [[sparta]];
G2L["27"]["Position"] = UDim2.new(0.01443, 0, 0.53422, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.sparta.LocalScript
G2L["28"] = Instance.new("LocalScript", G2L["27"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["29"] = Instance.new("TextButton", G2L["8"]);
G2L["29"]["BorderSizePixel"] = 4;
G2L["29"]["TextSize"] = 21;
G2L["29"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["29"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["29"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["Text"] = [[bodypartz]];
G2L["29"]["Position"] = UDim2.new(0.01443, 0, 0.58562, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["29"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["2b"] = Instance.new("TextButton", G2L["8"]);
G2L["2b"]["BorderSizePixel"] = 4;
G2L["2b"]["TextSize"] = 21;
G2L["2b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[Toxic]];
G2L["2b"]["Position"] = UDim2.new(0.26092, 0, 0.58562, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["8"]);
G2L["2d"]["BorderSizePixel"] = 4;
G2L["2d"]["TextSize"] = 21;
G2L["2d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["Text"] = [[Java1x3x5x6]];
G2L["2d"]["Position"] = UDim2.new(0.5093, 0, 0.58562, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["8"]);
G2L["2f"]["BorderSizePixel"] = 4;
G2L["2f"]["TextSize"] = 21;
G2L["2f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["Text"] = [[bloxiana baby]];
G2L["2f"]["Position"] = UDim2.new(0.5093, 0, 0.63818, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["31"] = Instance.new("TextButton", G2L["8"]);
G2L["31"]["BorderSizePixel"] = 4;
G2L["31"]["TextSize"] = 21;
G2L["31"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[Won't Stop Us]];
G2L["31"]["Position"] = UDim2.new(0.5093, 0, 0.69106, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["33"] = Instance.new("TextButton", G2L["8"]);
G2L["33"]["BorderSizePixel"] = 4;
G2L["33"]["TextSize"] = 21;
G2L["33"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["Text"] = [[wonga]];
G2L["33"]["Position"] = UDim2.new(0.26092, 0, 0.63818, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["35"] = Instance.new("TextButton", G2L["8"]);
G2L["35"]["BorderSizePixel"] = 4;
G2L["35"]["TextSize"] = 21;
G2L["35"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["Text"] = [[epic sax guy]];
G2L["35"]["Position"] = UDim2.new(0.26092, 0, 0.69106, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["37"] = Instance.new("TextButton", G2L["8"]);
G2L["37"]["BorderSizePixel"] = 4;
G2L["37"]["TextSize"] = 21;
G2L["37"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["37"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["37"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["37"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["37"]["Text"] = [[ do the flop]];
G2L["37"]["Position"] = UDim2.new(0.01443, 0, 0.69106, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["37"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["39"] = Instance.new("TextButton", G2L["8"]);
G2L["39"]["BorderSizePixel"] = 4;
G2L["39"]["TextSize"] = 21;
G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[trolld]];
G2L["39"]["Position"] = UDim2.new(0.01443, 0, 0.63818, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextLabel
G2L["3b"] = Instance.new("TextLabel", G2L["8"]);
G2L["3b"]["TextSize"] = 28;
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["Size"] = UDim2.new(0, 624, 0, 25);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["Text"] = [[destroyer]];
G2L["3b"]["Position"] = UDim2.new(0.00391, 0, -0.00058, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextLabel
G2L["3c"] = Instance.new("TextLabel", G2L["8"]);
G2L["3c"]["TextSize"] = 28;
G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3c"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["Size"] = UDim2.new(0, 624, 0, 25);
G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["Text"] = [[music]];
G2L["3c"]["Position"] = UDim2.new(0.00391, 0, 0.49884, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["3d"] = Instance.new("TextButton", G2L["8"]);
G2L["3d"]["BorderSizePixel"] = 4;
G2L["3d"]["TextSize"] = 21;
G2L["3d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3d"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["3d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3d"]["Text"] = [[russian loud]];
G2L["3d"]["Position"] = UDim2.new(0.01443, 0, 0.79634, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["3f"] = Instance.new("TextButton", G2L["8"]);
G2L["3f"]["BorderSizePixel"] = 4;
G2L["3f"]["TextSize"] = 21;
G2L["3f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3f"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["3f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3f"]["Text"] = [[disco]];
G2L["3f"]["Position"] = UDim2.new(0.00522, 0, 0.22033, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["40"] = Instance.new("LocalScript", G2L["3f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["41"] = Instance.new("TextButton", G2L["8"]);
G2L["41"]["BorderSizePixel"] = 4;
G2L["41"]["TextSize"] = 21;
G2L["41"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["41"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["Text"] = [[goner]];
G2L["41"]["Position"] = UDim2.new(0.00522, 0, 0.26832, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["42"] = Instance.new("LocalScript", G2L["41"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["43"] = Instance.new("TextButton", G2L["8"]);
G2L["43"]["BorderSizePixel"] = 4;
G2L["43"]["TextSize"] = 21;
G2L["43"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["43"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["43"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["43"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["43"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["43"]["Text"] = [[floating pad]];
G2L["43"]["Position"] = UDim2.new(0.00326, 0, 0.31424, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["44"] = Instance.new("LocalScript", G2L["43"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["45"] = Instance.new("TextButton", G2L["8"]);
G2L["45"]["BorderSizePixel"] = 4;
G2L["45"]["TextSize"] = 21;
G2L["45"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["45"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["45"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["45"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["45"]["Text"] = [[mesh disco]];
G2L["45"]["Position"] = UDim2.new(0.25733, 0, 0.22033, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["45"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["47"] = Instance.new("TextButton", G2L["8"]);
G2L["47"]["BorderSizePixel"] = 4;
G2L["47"]["TextSize"] = 21;
G2L["47"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["47"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["47"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["Text"] = [[particles]];
G2L["47"]["Position"] = UDim2.new(0.25538, 0, 0.26832, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["48"] = Instance.new("LocalScript", G2L["47"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["49"] = Instance.new("TextButton", G2L["8"]);
G2L["49"]["BorderSizePixel"] = 4;
G2L["49"]["TextSize"] = 21;
G2L["49"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["49"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["49"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["49"]["Size"] = UDim2.new(0, 66, 0, 57);
G2L["49"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["49"]["Text"] = [[R15]];
G2L["49"]["Position"] = UDim2.new(0.73598, 0, 0.92738, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["4a"] = Instance.new("LocalScript", G2L["49"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["4b"] = Instance.new("TextButton", G2L["8"]);
G2L["4b"]["BorderSizePixel"] = 4;
G2L["4b"]["TextSize"] = 21;
G2L["4b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4b"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["4b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4b"]["Text"] = [[headshake]];
G2L["4b"]["Position"] = UDim2.new(0.5083, 0, 0.22033, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["4c"] = Instance.new("LocalScript", G2L["4b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["4d"] = Instance.new("TextButton", G2L["8"]);
G2L["4d"]["BorderSizePixel"] = 4;
G2L["4d"]["TextSize"] = 21;
G2L["4d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4d"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["4d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4d"]["Text"] = [[face all]];
G2L["4d"]["Position"] = UDim2.new(0.5083, 0, 0.26832, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["4e"] = Instance.new("LocalScript", G2L["4d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["4f"] = Instance.new("TextButton", G2L["8"]);
G2L["4f"]["BorderSizePixel"] = 4;
G2L["4f"]["TextSize"] = 21;
G2L["4f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4f"]["Size"] = UDim2.new(0, 67, 0, 57);
G2L["4f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4f"]["Text"] = [[R6]];
G2L["4f"]["Position"] = UDim2.new(0.86825, 0, 0.92738, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["50"] = Instance.new("LocalScript", G2L["4f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["51"] = Instance.new("TextButton", G2L["8"]);
G2L["51"]["BorderSizePixel"] = 4;
G2L["51"]["TextSize"] = 21;
G2L["51"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["51"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["51"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["51"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["51"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["51"]["Text"] = [[doomshop]];
G2L["51"]["Position"] = UDim2.new(0.5093, 0, 0.74322, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["52"] = Instance.new("LocalScript", G2L["51"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["53"] = Instance.new("TextButton", G2L["8"]);
G2L["53"]["BorderSizePixel"] = 4;
G2L["53"]["TextSize"] = 21;
G2L["53"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["53"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["53"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["53"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["53"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["53"]["Text"] = [[holy lois]];
G2L["53"]["Position"] = UDim2.new(0.26092, 0, 0.74322, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["54"] = Instance.new("LocalScript", G2L["53"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["55"] = Instance.new("TextButton", G2L["8"]);
G2L["55"]["BorderSizePixel"] = 4;
G2L["55"]["TextSize"] = 21;
G2L["55"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["55"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["55"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["55"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["55"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["55"]["Text"] = [[youtube 2016]];
G2L["55"]["Position"] = UDim2.new(0.01443, 0, 0.74322, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["56"] = Instance.new("LocalScript", G2L["55"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["57"] = Instance.new("TextButton", G2L["8"]);
G2L["57"]["BorderSizePixel"] = 4;
G2L["57"]["TextSize"] = 21;
G2L["57"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["57"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["57"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["57"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["57"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["57"]["Text"] = [[trippy sky]];
G2L["57"]["Position"] = UDim2.new(0.00449, 0, 0.36305, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["58"] = Instance.new("LocalScript", G2L["57"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["59"] = Instance.new("TextButton", G2L["8"]);
G2L["59"]["BorderSizePixel"] = 4;
G2L["59"]["TextSize"] = 21;
G2L["59"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["59"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["59"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["59"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["59"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["59"]["Text"] = [[nds map (OP)]];
G2L["59"]["Position"] = UDim2.new(0.25733, 0, 0.31424, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["5a"] = Instance.new("LocalScript", G2L["59"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["5b"] = Instance.new("TextButton", G2L["8"]);
G2L["5b"]["BorderSizePixel"] = 4;
G2L["5b"]["TextSize"] = 21;
G2L["5b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5b"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["5b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5b"]["Text"] = [[KK'S MAP(OP)]];
G2L["5b"]["Position"] = UDim2.new(0.5083, 0, 0.31424, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["5c"] = Instance.new("LocalScript", G2L["5b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["5d"] = Instance.new("TextButton", G2L["8"]);
G2L["5d"]["BorderSizePixel"] = 4;
G2L["5d"]["TextSize"] = 21;
G2L["5d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5d"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["5d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5d"]["Text"] = [[skeleton sky]];
G2L["5d"]["Position"] = UDim2.new(0.25857, 0, 0.36305, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["5e"] = Instance.new("LocalScript", G2L["5d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["5f"] = Instance.new("TextButton", G2L["8"]);
G2L["5f"]["BorderSizePixel"] = 4;
G2L["5f"]["TextSize"] = 21;
G2L["5f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5f"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["5f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5f"]["Text"] = [[rich roblox]];
G2L["5f"]["Position"] = UDim2.new(0.26092, 0, 0.79634, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["60"] = Instance.new("LocalScript", G2L["5f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["61"] = Instance.new("TextButton", G2L["8"]);
G2L["61"]["BorderSizePixel"] = 4;
G2L["61"]["TextSize"] = 21;
G2L["61"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["61"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["61"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["61"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["61"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["61"]["Text"] = [[boom boom]];
G2L["61"]["Position"] = UDim2.new(0.26021, 0, 0.84914, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["62"] = Instance.new("LocalScript", G2L["61"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["63"] = Instance.new("TextButton", G2L["8"]);
G2L["63"]["BorderSizePixel"] = 4;
G2L["63"]["TextSize"] = 21;
G2L["63"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["63"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["63"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["63"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["63"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["63"]["Text"] = [[намаз алах пи]];
G2L["63"]["Position"] = UDim2.new(0.01443, 0, 0.84914, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["64"] = Instance.new("LocalScript", G2L["63"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.ImageLabel
G2L["65"] = Instance.new("ImageLabel", G2L["8"]);
G2L["65"]["BorderSizePixel"] = 4;
G2L["65"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["65"]["Image"] = [[rbxassetid://138480890278956]];
G2L["65"]["Size"] = UDim2.new(0, 70, 0, 65);
G2L["65"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["65"]["Position"] = UDim2.new(0.00237, 0, 0.92738, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.ImageLabel.LocalScript
G2L["66"] = Instance.new("LocalScript", G2L["65"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextLabel
G2L["67"] = Instance.new("TextLabel", G2L["8"]);
G2L["67"]["BorderSizePixel"] = 0;
G2L["67"]["TextSize"] = 21;
G2L["67"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["67"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["67"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["67"]["Size"] = UDim2.new(0, -222, 0, 27);
G2L["67"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["67"]["Text"] = [[thanks for use, dear user]];
G2L["67"]["Position"] = UDim2.new(0.48537, 0, 0.94605, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextLabel
G2L["68"] = Instance.new("TextLabel", G2L["8"]);
G2L["68"]["BorderSizePixel"] = 0;
G2L["68"]["TextSize"] = 15;
G2L["68"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["68"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["68"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["68"]["Size"] = UDim2.new(0, 8, 0, -9);
G2L["68"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["68"]["Text"] = [[c00lbr0_t34mzz]];
G2L["68"]["Position"] = UDim2.new(0.08072, 0, 0.91806, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["69"] = Instance.new("TextButton", G2L["8"]);
G2L["69"]["BorderSizePixel"] = 4;
G2L["69"]["TextSize"] = 21;
G2L["69"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["69"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["69"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["69"]["Size"] = UDim2.new(0, 299, 0, 26);
G2L["69"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["69"]["Text"] = [[color baseplate]];
G2L["69"]["Position"] = UDim2.new(0.51056, 0, 0.46376, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["6a"] = Instance.new("LocalScript", G2L["69"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["6b"] = Instance.new("TextButton", G2L["8"]);
G2L["6b"]["BorderSizePixel"] = 4;
G2L["6b"]["TextSize"] = 21;
G2L["6b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6b"]["Size"] = UDim2.new(0, 304, 0, 26);
G2L["6b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6b"]["Text"] = [[team spam]];
G2L["6b"]["Position"] = UDim2.new(0.00578, 0, 0.46376, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["6c"] = Instance.new("LocalScript", G2L["6b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["6d"] = Instance.new("TextButton", G2L["8"]);
G2L["6d"]["BorderSizePixel"] = 4;
G2L["6d"]["TextSize"] = 21;
G2L["6d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6d"]["Size"] = UDim2.new(0, 66, 0, 57);
G2L["6d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6d"]["Text"] = [[RE]];
G2L["6d"]["Position"] = UDim2.new(0.60877, 0, 0.92738, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["6e"] = Instance.new("LocalScript", G2L["6d"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["6f"] = Instance.new("TextButton", G2L["8"]);
G2L["6f"]["BorderSizePixel"] = 4;
G2L["6f"]["TextSize"] = 21;
G2L["6f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6f"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["6f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6f"]["Text"] = [[bypass by me]];
G2L["6f"]["Position"] = UDim2.new(0.75891, 0, 0.53371, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["70"] = Instance.new("LocalScript", G2L["6f"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["71"] = Instance.new("TextButton", G2L["8"]);
G2L["71"]["BorderSizePixel"] = 4;
G2L["71"]["TextSize"] = 21;
G2L["71"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["71"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["71"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["71"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["71"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["71"]["Text"] = [[epileptic techno]];
G2L["71"]["Position"] = UDim2.new(0.7573, 0, 0.79561, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["72"] = Instance.new("LocalScript", G2L["71"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["73"] = Instance.new("TextButton", G2L["8"]);
G2L["73"]["BorderSizePixel"] = 4;
G2L["73"]["TextSize"] = 21;
G2L["73"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["73"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["73"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["73"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["73"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["73"]["Text"] = [[osint]];
G2L["73"]["Position"] = UDim2.new(0.7573, 0, 0.74282, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["74"] = Instance.new("LocalScript", G2L["73"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["75"] = Instance.new("TextButton", G2L["8"]);
G2L["75"]["BorderSizePixel"] = 4;
G2L["75"]["TextSize"] = 21;
G2L["75"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["75"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["75"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["75"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["75"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["75"]["Text"] = [[sea lion]];
G2L["75"]["Position"] = UDim2.new(0.7573, 0, 0.69106, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["76"] = Instance.new("LocalScript", G2L["75"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["77"] = Instance.new("TextButton", G2L["8"]);
G2L["77"]["BorderSizePixel"] = 4;
G2L["77"]["TextSize"] = 21;
G2L["77"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["77"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["77"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["77"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["77"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["77"]["Text"] = [[gucci flipflop]];
G2L["77"]["Position"] = UDim2.new(0.7573, 0, 0.63722, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["78"] = Instance.new("LocalScript", G2L["77"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["79"] = Instance.new("TextButton", G2L["8"]);
G2L["79"]["BorderSizePixel"] = 4;
G2L["79"]["TextSize"] = 21;
G2L["79"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["79"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["79"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["79"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["79"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["79"]["Text"] = [[koch dushi]];
G2L["79"]["Position"] = UDim2.new(0.75891, 0, 0.58547, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["7a"] = Instance.new("LocalScript", G2L["79"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["7b"] = Instance.new("TextButton", G2L["8"]);
G2L["7b"]["BorderSizePixel"] = 4;
G2L["7b"]["TextSize"] = 21;
G2L["7b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7b"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["7b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7b"]["Text"] = [[ISRAEL MAP]];
G2L["7b"]["Position"] = UDim2.new(0.51056, 0, 0.36305, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["7c"] = Instance.new("LocalScript", G2L["7b"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextLabel
G2L["7d"] = Instance.new("TextLabel", G2L["8"]);
G2L["7d"]["BorderSizePixel"] = 0;
G2L["7d"]["TextSize"] = 21;
G2L["7d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7d"]["Size"] = UDim2.new(0, -222, 0, 21);
G2L["7d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7d"]["Text"] = [[puso gui, by c00lbr0_t34mzz]];
G2L["7d"]["Position"] = UDim2.new(0.49653, 0, 0.97193, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.message
G2L["7e"] = Instance.new("TextButton", G2L["8"]);
G2L["7e"]["BorderSizePixel"] = 4;
G2L["7e"]["TextSize"] = 21;
G2L["7e"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7e"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["7e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7e"]["Text"] = [[message]];
G2L["7e"]["Name"] = [[message]];
G2L["7e"]["Position"] = UDim2.new(0.50796, 0, 0.03365, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.message.LocalScript
G2L["7f"] = Instance.new("LocalScript", G2L["7e"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.hint
G2L["80"] = Instance.new("TextButton", G2L["8"]);
G2L["80"]["BorderSizePixel"] = 4;
G2L["80"]["TextSize"] = 21;
G2L["80"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["80"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["80"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["80"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["80"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["80"]["Text"] = [[hint]];
G2L["80"]["Name"] = [[hint]];
G2L["80"]["Position"] = UDim2.new(0.50954, 0, 0.07887, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.hint.LocalScript
G2L["81"] = Instance.new("LocalScript", G2L["80"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["82"] = Instance.new("TextButton", G2L["8"]);
G2L["82"]["BorderSizePixel"] = 4;
G2L["82"]["TextSize"] = 21;
G2L["82"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["82"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["82"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["82"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["82"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["82"]["Text"] = [[big all]];
G2L["82"]["Position"] = UDim2.new(0.75834, 0, 0.12669, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["83"] = Instance.new("LocalScript", G2L["82"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["84"] = Instance.new("TextButton", G2L["8"]);
G2L["84"]["BorderSizePixel"] = 4;
G2L["84"]["TextSize"] = 21;
G2L["84"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["84"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["84"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["84"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["84"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["84"]["Text"] = [[spin all]];
G2L["84"]["Position"] = UDim2.new(0.75834, 0, 0.17353, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["85"] = Instance.new("LocalScript", G2L["84"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["86"] = Instance.new("TextButton", G2L["8"]);
G2L["86"]["BorderSizePixel"] = 4;
G2L["86"]["TextSize"] = 21;
G2L["86"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["86"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["86"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["86"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["86"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["86"]["Text"] = [[fling all]];
G2L["86"]["Position"] = UDim2.new(0.75711, 0, 0.22033, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["87"] = Instance.new("LocalScript", G2L["86"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["88"] = Instance.new("TextButton", G2L["8"]);
G2L["88"]["BorderSizePixel"] = 4;
G2L["88"]["TextSize"] = 21;
G2L["88"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["88"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["88"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["88"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["88"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["88"]["Text"] = [[cop fog]];
G2L["88"]["Position"] = UDim2.new(0.75711, 0, 0.26832, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["89"] = Instance.new("LocalScript", G2L["88"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["8a"] = Instance.new("TextButton", G2L["8"]);
G2L["8a"]["BorderSizePixel"] = 4;
G2L["8a"]["TextSize"] = 21;
G2L["8a"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8a"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["8a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8a"]["Text"] = [[iorb]];
G2L["8a"]["Position"] = UDim2.new(0.75711, 0, 0.31424, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["8b"] = Instance.new("LocalScript", G2L["8a"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["8c"] = Instance.new("TextButton", G2L["8"]);
G2L["8c"]["BorderSizePixel"] = 4;
G2L["8c"]["TextSize"] = 21;
G2L["8c"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8c"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["8c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8c"]["Text"] = [[unanchore]];
G2L["8c"]["Position"] = UDim2.new(0.75936, 0, 0.36305, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["8d"] = Instance.new("LocalScript", G2L["8c"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["8e"] = Instance.new("TextButton", G2L["8"]);
G2L["8e"]["BorderSizePixel"] = 4;
G2L["8e"]["TextSize"] = 21;
G2L["8e"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8e"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["8e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8e"]["Text"] = [[f all n]];
G2L["8e"]["Position"] = UDim2.new(0.5077, 0, 0.84914, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["8f"] = Instance.new("LocalScript", G2L["8e"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["90"] = Instance.new("TextButton", G2L["8"]);
G2L["90"]["BorderSizePixel"] = 4;
G2L["90"]["TextSize"] = 21;
G2L["90"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["90"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["90"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["90"]["Size"] = UDim2.new(0, 144, 0, 38);
G2L["90"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["90"]["Text"] = [[ne bril iaica]];
G2L["90"]["Position"] = UDim2.new(0.75571, 0, 0.84841, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["91"] = Instance.new("LocalScript", G2L["90"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["92"] = Instance.new("TextButton", G2L["8"]);
G2L["92"]["BorderSizePixel"] = 4;
G2L["92"]["TextSize"] = 21;
G2L["92"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["92"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["92"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["92"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["92"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["92"]["Text"] = [[.]];
G2L["92"]["Position"] = UDim2.new(0.51056, 0, 0.40912, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["93"] = Instance.new("LocalScript", G2L["92"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["94"] = Instance.new("TextButton", G2L["8"]);
G2L["94"]["BorderSizePixel"] = 4;
G2L["94"]["TextSize"] = 21;
G2L["94"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["94"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["94"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["94"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["94"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["94"]["Text"] = [[moneybag]];
G2L["94"]["Position"] = UDim2.new(0.75936, 0, 0.40912, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["95"] = Instance.new("LocalScript", G2L["94"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["96"] = Instance.new("TextButton", G2L["8"]);
G2L["96"]["BorderSizePixel"] = 4;
G2L["96"]["TextSize"] = 21;
G2L["96"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["96"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["96"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["96"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["96"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["96"]["Text"] = [[rain]];
G2L["96"]["Position"] = UDim2.new(0.25857, 0, 0.40912, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["97"] = Instance.new("LocalScript", G2L["96"]);



-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton
G2L["98"] = Instance.new("TextButton", G2L["8"]);
G2L["98"]["BorderSizePixel"] = 4;
G2L["98"]["TextSize"] = 21;
G2L["98"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["98"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["98"]["FontFace"] = Font.new([[rbxasset://fonts/families/Michroma.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["98"]["Size"] = UDim2.new(0, 145, 0, 38);
G2L["98"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["98"]["Text"] = [[baseplate]];
G2L["98"]["Position"] = UDim2.new(0.00449, 0, 0.40912, 0);


-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
G2L["99"] = Instance.new("LocalScript", G2L["98"]);



-- StarterGui.puso.Frame.ImageLabel
G2L["9a"] = Instance.new("ImageLabel", G2L["2"]);
G2L["9a"]["BorderSizePixel"] = 4;
G2L["9a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9a"]["Image"] = [[rbxassetid://107030111763558]];
G2L["9a"]["Size"] = UDim2.new(0, 98, 0, 95);
G2L["9a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9a"]["Position"] = UDim2.new(-0.17923, 0, 18.74076, 0);


-- StarterGui.puso.Frame.ImageLabel
G2L["9b"] = Instance.new("ImageLabel", G2L["2"]);
G2L["9b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9b"]["Image"] = [[rbxasset://textures/ui/GuiImagePlaceholder.png]];
G2L["9b"]["Size"] = UDim2.new(0, 111, 0, 105);
G2L["9b"]["BorderColor3"] = Color3.fromRGB(28, 43, 54);
G2L["9b"]["Position"] = UDim2.new(-0.19872, 0, 0.24642, 0);


-- StarterGui.puso.Frame.ImageLabel.Player Thumbnail
G2L["9c"] = Instance.new("LocalScript", G2L["9b"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["9c"]["Sandboxed"] = true;
G2L["9c"]["Name"] = [[Player Thumbnail]];


-- StarterGui.puso.Frame.Frame
G2L["9d"] = Instance.new("Frame", G2L["2"]);
G2L["9d"]["ZIndex"] = 0;
G2L["9d"]["BorderSizePixel"] = 0;
G2L["9d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9d"]["Style"] = Enum.FrameStyle.DropShadow;
G2L["9d"]["Size"] = UDim2.new(0, 140, 0, 131);
G2L["9d"]["Position"] = UDim2.new(-0.22593, 0, -0.08045, 0);
G2L["9d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);


-- StarterGui.puso.Frame.Frame.LocalScript
G2L["9e"] = Instance.new("LocalScript", G2L["9d"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["9e"]["Sandboxed"] = true;


-- StarterGui.puso.Frame.Frame.Name
G2L["9f"] = Instance.new("TextLabel", G2L["9d"]);
G2L["9f"]["TextWrapped"] = true;
G2L["9f"]["TextStrokeTransparency"] = 0;
G2L["9f"]["TextSize"] = 14;
G2L["9f"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["9f"]["TextScaled"] = true;
G2L["9f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Heavy, Enum.FontStyle.Normal);
G2L["9f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9f"]["BackgroundTransparency"] = 1;
G2L["9f"]["Size"] = UDim2.new(0.775, 0, 0.20599, 0);
G2L["9f"]["BorderColor3"] = Color3.fromRGB(28, 43, 54);
G2L["9f"]["Text"] = [[halloo :3]];
G2L["9f"]["Name"] = [[Name]];
G2L["9f"]["Position"] = UDim2.new(0.15631, 0, 1.00711, 0);


-- StarterGui.puso.Frame.TextLabel.LocalScript
local function C_4()
local script = G2L["4"];
	
	function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
	
	counter = 0
	
	while wait(0.1)do
		script.Parent.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
	
		counter = counter + 0.01
	end
end;
task.spawn(C_4);
-- StarterGui.puso.Frame.UIDrag
local function C_6()
local script = G2L["6"];
	-- Made by Real_IceyDev (@lceyDex) --
	-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil
	
	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end
	
	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)
	
	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
end;
task.spawn(C_6);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.sky.LocalScript
local function C_a()
local script = G2L["a"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"107030111763558")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("107030111763558")
		script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
			RequestCommand:InvokeServer(";fog 9999999")
	
		end)
	end)
end;
task.spawn(C_a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.fireall.LocalScript
local function C_c()
local script = G2L["c"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";fire all")
	end)
end;
task.spawn(C_c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.decal.LocalScript
local function C_e()
local script = G2L["e"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("107030111763558")
	
	end)
end;
task.spawn(C_e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.message.LocalScript
local function C_10()
local script = G2L["10"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";ServerMessage JOIN robaxoba16,ghOOstkidd93 team") -- U can change all of it with your commands!
	end)
end;
task.spawn(C_10);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.hint.LocalScript
local function C_12()
local script = G2L["12"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";sh JOIN robaxoba16,ghOOstkidd93 team")
	end)
end;
task.spawn(C_12);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	while true do
		wait(1)
		RequestCommand:InvokeServer(";title all robaxoba16 and gh00stkidd93 HERES!")
		wait(1)
			RequestCommand:InvokeServer(";titler all robaxoba16 and gh00stkidd93 HERES!")
		wait(1)
			RequestCommand:InvokeServer(";titleo all robaxoba16 and gh00stkidd93 HERES!")
		wait(1)
			RequestCommand:InvokeServer(";titley all robaxoba16 and gh00stkidd93 HERES!")
		wait(1)
			RequestCommand:InvokeServer(";titleg all robaxoba16 and gh00stkidd93 HERES!")
		wait(1)
			RequestCommand:InvokeServer(";titldg all robaxoba16 and gh00stkidd93 HERES!")
		wait(1)
			RequestCommand:InvokeServer(";titleb all robaxoba16 and gh00stkidd93 HERES!")
			wait(1)
			RequestCommand:InvokeServer(";titledb all robaxoba16 and gh00stkidd93 HERES!")
			wait(1)
			RequestCommand:InvokeServer(";titlep all robaxoba16 and gh00stkidd93 HERES!")
			wait(1)
			RequestCommand:InvokeServer(";titlepk all robaxoba16 and gh00stkidd93 HERES!")
			end
	end)
end;
task.spawn(C_14);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 113046329605558")
			RequestCommand:InvokeServer(";Pitch 1")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_16);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function deleteall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						delete(v)
					end)
				end
			end
		end
	
		deleteall()
	end)
	
end;
task.spawn(C_18);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
	script.Parent.MouseButton1Click:Connect(function(ghOOstkidd93) -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		
	end)
end;
task.spawn(C_1a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";kill all ")
	end)
end;
task.spawn(C_1c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		while true do
			wait(1)
			RequestCommand:InvokeServer(";chat all puso on top!")
			end
	end)
end;
task.spawn(C_1e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";kick all puso beamed this server, nya ;D")
	end)
end;
task.spawn(C_20);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";explode all ")
	end)
end;
task.spawn(C_22);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 74929011014877") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";pitch 0.133")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_24);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 108790921236624") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";pitch 0.1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_26);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.sparta.LocalScript
local function C_28()
local script = G2L["28"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 73293994328169")
		RequestCommand:InvokeServer(";pitch 0.13")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_28);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 127653283576622") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_2a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 86412047196482") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_2c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 79188246679442") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";Pitch 0.16")
		RequestCommand:InvokeServer(";volume inf")
	end)
end;
task.spawn(C_2e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 139425548839790") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";Pitch 0.1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_30);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 1847661821")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_32);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 100792696468630") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";Pitch 0.14")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_34);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 80515722989681")
			RequestCommand:InvokeServer(";Pitch 0.22")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_36);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		while true do
		RequestCommand:InvokeServer(";music 84788331299898")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end
	end)
end;
task.spawn(C_38);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 112626671704099") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";Pitch 0.2")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_3a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 104290336366788")
			RequestCommand:InvokeServer(";Pitch 1")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_3e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_40()
local script = G2L["40"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";disco")
	end)
end;
task.spawn(C_40);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_42()
local script = G2L["42"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local function Script_F3X_Goner()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local mouse = player:GetMouse()
			local RunService = game:GetService("RunService")
	
			local tool
			for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
			if not tool then
				for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
			end
			if not tool then return end
	
			local remote = tool.SyncAPI.ServerEndpoint
			local function _(args) remote:InvokeServer(unpack(args)) end
	
			local active = true
			local isAttacking = false
			local slashProgress = 0
	
			local function CreateGPart(size, color)
				local p = remote:InvokeServer("CreatePart", "Normal", char.HumanoidRootPart.CFrame, workspace)
				_({"SyncResize", {{["Part"] = p, ["CFrame"] = char.HumanoidRootPart.CFrame, ["Size"] = size}}})
				_({"SyncColor", {{["Part"] = p, ["Color"] = color or Color3.new(0, 0, 0)}}})
				_({"SyncMaterial", {{["Part"] = p, ["Material"] = Enum.Material.Neon}}})
				_({"SyncCollision", {{["Part"] = p, ["CanCollide"] = false}}})
				return p
			end
	
			local gTorso = CreateGPart(Vector3.new(2.2, 2.2, 1.2))
			local gHead = CreateGPart(Vector3.new(1, 1, 1)) 
			local gRArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gLArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gRLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gLLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gScythe = CreateGPart(Vector3.new(2, 5.925, 0.25))
	
			local eyeL = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0))
			local eyeR = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0))
	
			_({"CreateMeshes", {{["Part"] = eyeL}, {["Part"] = eyeR}, {["Part"] = gHead}, {["Part"] = gScythe}}})
			_({"SyncMesh", {
				{["Part"] = eyeL, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)},
				{["Part"] = eyeR, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)},
				{["Part"] = gHead, ["MeshType"] = Enum.MeshType.Head, ["Scale"] = Vector3.new(1.4, 1.4, 1.4)},
				{["Part"] = gScythe, ["MeshId"] = "rbxassetid://500489601", ["Scale"] = Vector3.new(0.01, 0.01, 0.01)}
			}})
	
			_({"CreateDecorations", {{["Part"] = gTorso, ["DecorationType"] = "Fire"}}})
			_({"SyncDecorate", {{["Part"] = gTorso, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 5, ["Color"] = Color3.new(0, 0, 0), ["SecondaryColor"] = Color3.new(0, 0, 0)}}})
	
			local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
			local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand")
			local rShoulder = tor:FindFirstChild("Right Shoulder") or rArm:FindFirstChild("RightShoulder")
			local oldC0 = rShoulder.C0
	
			local connection
			connection = RunService.Heartbeat:Connect(function()
				if not active or not gTorso or not gTorso.Parent then 
					rShoulder.C0 = oldC0
					connection:Disconnect() 
					return 
				end
	
				local hitPos = mouse.Hit.p
				local jointPos = tor.CFrame:PointToWorldSpace(oldC0.p)
				local direction = (hitPos - jointPos).Unit
				local angle = math.asin(direction.Y)
	
				local slashAnim = CFrame.new()
				if isAttacking then
					slashProgress = slashProgress + 0.08
					local s = math.sin(slashProgress * math.pi)
					slashAnim = CFrame.Angles(math.rad(110 * s), math.rad(-80 * s), math.rad(25 * s))
					if slashProgress >= 1 then isAttacking = false slashProgress = 0 end
				end
	
				rShoulder.C0 = oldC0 * CFrame.Angles(0, 0, math.rad(90)) * CFrame.Angles(angle, 0, 0) * slashAnim
	
				local headCF = char.Head.CFrame
				local handCF = rArm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), 0, 0)
				local scytheCF = handCF * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0)
	
				task.spawn(function()
					_({"SyncMove", {
						{["Part"] = gTorso, ["CFrame"] = tor.CFrame},
						{["Part"] = gHead, ["CFrame"] = headCF * CFrame.new(0, 0.15, 0)},
						{["Part"] = gLArm, ["CFrame"] = char["Left Arm"].CFrame},
						{["Part"] = gRArm, ["CFrame"] = rArm.CFrame},
						{["Part"] = gRLeg, ["CFrame"] = char["Right Leg"].CFrame},
						{["Part"] = gLLeg, ["CFrame"] = char["Left Leg"].CFrame},
						{["Part"] = gScythe, ["CFrame"] = scytheCF},
						{["Part"] = eyeL, ["CFrame"] = headCF * CFrame.new(-0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)},
						{["Part"] = eyeR, ["CFrame"] = headCF * CFrame.new(0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)}
					}})
				end)
	
				local region = workspace:GetPartBoundsInRadius(scytheCF.Position, 3)
				for _, p in pairs(region) do
					local m = p.Parent
					if m:IsA("Model") and m:FindFirstChild("Humanoid") and m ~= char then
						local targetHead = m:FindFirstChild("Head")
						if targetHead then
							task.spawn(function()
								remote:InvokeServer("Remove", {targetHead})
							end)
						end
					end
				end
			end)
	
			mouse.Button1Down:Connect(function()
				if not isAttacking then isAttacking = true slashProgress = 0 end
			end)
		end
	
		Script_F3X_Goner()
	
	end)
	
end;
task.spawn(C_42);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_44()
local script = G2L["44"];
	script.Parent.MouseButton1Click:Connect(function()
	
	
		--[[
			WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
		]]
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local hrp = char:WaitForChild("HumanoidRootPart")
		local tool
	
	
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function Send(args) remote:InvokeServer(unpack(args)) end
	
	
		local function CreatePart(cf, parent)
			Send({"CreatePart", "Normal", cf, parent})
		end
		local function MovePart(part, cf)
			Send({"SyncMove", {{Part = part, CFrame = cf}}})
		end
		local function SetAnchor(bool, part)
			Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
		end
		local function SetLocked(part, bool)
			Send({"SetLocked", {part}, bool})
		end
		local function AddMesh(part)
			Send({"CreateMeshes", {{Part = part}}})
		end
		local function Resize(part, size, cf)
			Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
		end
		local function SetColor(part, color)
			Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
		end
		local function SetCylinderMesh(part)
	
			local args = {
				"CreateMeshes",
				{
					{
						Part = part
					}
				}
			}
			Send(args)
			-- Resize mesh
			Send({
				"SyncMesh",
				{
					{
						Part = part,
						Scale = Vector3.new(1, 0.5, 1)
					}
				}
			})
		end
	
	
		local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
		CreatePart(padCF, workspace)
	
	
		local pad
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then
				pad = v
				break
			end
		end
	
		if pad then
			SetAnchor(true, pad)
			SetLocked(pad, true)
			Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame)
			SetColor(pad, Color3.fromRGB(121, 62, 181))
			SetCylinderMesh(pad)
	
	
			while true do
				local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
				MovePart(pad, targetCF)
				wait()
			end
		end
	
	end)
end;
task.spawn(C_44);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
	script.Parent.MouseButton1Click:Connect(function()
	
	--[[
	
	mesh disco f3x
	
	made by fro0kidd
	
	not remove credits pls
	
	--]]
	
	local me = game.Players.LocalPlayer
	local char = me.Character
	
	local tool
	for _, v in ipairs(me:GetDescendants()) do
		if v.Name == "SyncAPI" then
			tool = v.Parent
			break
		end
	end
	if not tool then
		for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	end
	if not tool then
		warn("yo ur not have f3x")
		return
	end
	
	remote = tool.SyncAPI.ServerEndpoint
	
	function _(args)
		spawn(function()
			local success, result
			if remote:IsA("RemoteFunction") then
				success, result = pcall(function()
					return remote:InvokeServer(unpack(args))
				end)
			else
				remote:FireServer(unpack(args))
				success = true
			end
		end)
	end
	
	function CreateMeshes(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end
	
	function SyncMesh(part, meshType)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshType"] = meshType
				}
			}
		}
		_(args)
	end
	
	function Color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color,
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	
	local meshes = {
		Enum.MeshType.Brick,
		Enum.MeshType.Cylinder,
		Enum.MeshType.Head,
		Enum.MeshType.Sphere,
		Enum.MeshType.Wedge,
		Enum.MeshType.Torso
	}
	
	while true do
		wait(0.1)
	
		if not char or not char.Parent then
			char = me.Character
			if not char then 
				wait(1)
				continue 
			end
		end
	
		local bodyParts = {
			char:FindFirstChild("Head"),
			char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"),
			char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm") or char:FindFirstChild("LeftLowerArm"),
			char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm") or char:FindFirstChild("RightLowerArm"),
			char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg") or char:FindFirstChild("LeftLowerLeg"),
			char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg") or char:FindFirstChild("RightLowerLeg")
		}
	
		for _, part in ipairs(bodyParts) do
			if part and part:IsA("BasePart") then
	
				if not part:FindFirstChildOfClass("SpecialMesh") then
					CreateMeshes(part)
					task.wait(0.05)
				end
	
				local n = math.random(1,6)
				local randomMesh
	
				if n == 1 then
					randomMesh = Enum.MeshType.Brick
				elseif n == 2 then
					randomMesh = Enum.MeshType.Cylinder
				elseif n == 3 then
					randomMesh = Enum.MeshType.Head
				elseif n == 4 then
					randomMesh = Enum.MeshType.Sphere
				elseif n == 5 then
					randomMesh = Enum.MeshType.Wedge
				else
					randomMesh = Enum.MeshType.Torso
				end
				SyncMesh(part, randomMesh)
				Color(part, Color3.fromRGB(
					math.random(50, 255),
					math.random(50, 255),
					math.random(50, 255)
					))
			end
		end
		end
		end)
end;
task.spawn(C_46);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_48()
local script = G2L["48"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for _,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function SetCollision(part,boolean)
			_( {"SyncCollision", {{Part=part,CanCollide=boolean}}} )
		end
	
		local 	function SetAnchor(boolean,part)
			_( {"SyncAnchor", {{Part=part,Anchored=boolean}}} )
		end
	
		local 	function CreatePart(cf,parent)
			_( {"CreatePart","Normal",cf,parent} )
		end
	
		local 	function DestroyPart(part)
			_( {"Remove",{part}} )
		end
	
		local 	function MovePart(part,cf)
			_( {"SyncMove", {{Part=part,CFrame=cf}}} )
		end
	
		local 	function Resize(part,size,cf)
			_( {"SyncResize", {{Part=part,CFrame=cf,Size=size}}} )
		end
	
		local 	function AddMesh(part)
			_( {"CreateMeshes", {{Part=part}}} )
		end
	
		local 	function SetMesh(part,meshid)
			_( {"SyncMesh", {{Part=part,MeshId="rbxassetid://"..meshid}}} )
		end
	
		local 	function SetTexture(part, texid)
			_( {"SyncMesh", {{Part=part,TextureId="rbxassetid://"..texid}}} )
		end
	
		local 	function VertexColor(part, ver)
			_( {"SyncMesh", {{Part=part,VertexColor=ver}}} )
		end
		local 	function SetName(part, name)
			_( {"SetName",{part},name} )
		end
	
		local 	function MeshResize(part,size)
			_( {"SyncMesh", {{Part=part,Scale=size}}} )
		end
	
		local 	function Weld(part1, part2,lead)
			_( {"CreateWelds",{part1,part2},lead} )
		end
	
		local 	function SetLocked(part,boolean)
			_( {"SetLocked",{part},boolean} )
		end
	
		local 	function SetTrans(part,int)
			_( {"SyncMaterial", {{Part=part,Transparency=int}}} )
		end
	
		local 	function SpawnDecal(part,side)
			_( {"CreateTextures", {{Part=part,Face=side,TextureType="Decal"}}} )
		end
	
		local 	function AddDecal(part,asset,side)
			_( {"SyncTexture", {{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://"..asset}}} )
		end
	
	
	
	
		local Players = game:GetService("Players")
	
		local ids = { "107030111763558", "107030111763558", "107030111763558" }
	
		while wait() do
			for _,plr in ipairs(Players:GetPlayers()) do
				local char = plr.Character
				if not char then continue end
	
				local hrp = char:FindFirstChild("HumanoidRootPart")
				if not hrp then continue end
	
				local spawnCF = hrp.CFrame + Vector3.new(0, 4, 0)
				CreatePart(spawnCF, workspace)
	
				local particle
				local timeout = os.clock() + 0.5
	
				while not particle and os.clock() < timeout do
					for _,v in workspace:GetChildren() do
						if v:IsA("BasePart")
							and v.Name ~= "particle"
							and (v.Position - spawnCF.Position).Magnitude < 0.5 then
							particle = v
							break
						end
					end
					task.wait()
				end
				SetName(particle, player.name.."'s particle")
	
				local id = ids[math.random(#ids)]
				SpawnDecal(particle, Enum.NormalId.Front)
				AddDecal(particle, id, Enum.NormalId.Front)
				SpawnDecal(particle, Enum.NormalId.Back)
				AddDecal(particle, id, Enum.NormalId.Back)
	
				SetTrans(particle, 1)
				Resize(particle, Vector3.new(6,6,0.01), particle.CFrame)
				SetLocked(particle, true)
				SetCollision(particle, false)
	
				task.spawn(function()
					for i = 1, 20 do
	
						MovePart(particle, particle.CFrame + Vector3.new(0, 1, 0))
					end
					DestroyPart(particle)
				end)
			end
		end
	end)
end;
task.spawn(C_48);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_4a()
local script = G2L["4a"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";r15")
	end)
end;
task.spawn(C_4a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_4c()
local script = G2L["4c"];
	script.Parent.MouseButton1Click:Connect(function()
	
	
		local RunService = game:GetService("RunService")
		local Player = game.Players.LocalPlayer
		local char = Player.Character or Player.CharacterAdded:Wait()
		local head = char:WaitForChild("Head")
		local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
	
		local tool = Player:FindFirstChild("SyncAPI", true) or game.ReplicatedStorage:FindFirstChild("SyncAPI", true)
		if not tool then return end
		local server = tool.Parent.SyncAPI.ServerEndpoint
	
		local myHats = {}
		for _, thing in ipairs(char:GetChildren()) do
			if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
				local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
				if mesh then
					table.insert(myHats, {
						part = thing.Handle,
						mesh = mesh.MeshId
					})
				end
			end
		end
	
		local time = 2
		local off = 1
		local target = 0
		local smooth = 20
		local acc = 0
		local rate = 1/60
	
		_G.ShakeSistemi = true
	
		RunService.RenderStepped:Connect(function(dt)
			if not _G.ShakeSistemi then return end
	
			time = time + dt * 10 
			target = math.sin(time) * 0.7
			off = off + (target - off) * dt * smooth
	
			acc = acc + dt
			if acc >= rate then
				acc = 0
	
				local stuff = {
					{
						Part = head,
						MeshId = headMesh.MeshId,
						Offset = Vector3.new(off, 0, 0)
					}
				}
	
				for _, hat in ipairs(myHats) do
					table.insert(stuff, {
						Part = hat.part,
						MeshId = hat.mesh,
						Offset = Vector3.new(off, 0, 0)
					})
				end
	
				server:InvokeServer("SyncMesh", stuff)
			end
		end)
	
	end)
	
end;
task.spawn(C_4c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_4e()
local script = G2L["4e"];
	script.Parent.MouseButton1Click:Connect(function()
	
	--[[
	
	face all f3x
	
	made by fro0kidd
	
	not remove credits pls
	
	--]]
	
	
		local player = game.Players.LocalPlayer
	
		local char = player.Character or player.CharacterAdded:Wait()
	
	
		local tool
	
		for _, v in ipairs(player:GetDescendants()) do
	
			if v.Name == "SyncAPI" then
	
				tool = v.Parent
	
				break
	
			end
	
		end
	
	
		if not tool then return warn("no tool 😨") end
	
	
		local remote = tool.SyncAPI.ServerEndpoint
	
	
		local function call(args)
	
			remote:InvokeServer(unpack(args))
	
		end
	
	
		function createpart(cf, parent)
	
			call({
	
				[1] = "CreatePart",
	
				[2] = "Normal",
	
				[3] = cf,
	
				[4] = parent
	
			})
	
		end
	
	
		function size(part, size, cf)
	
			if not part then return end
	
			call({
	
				[1] = "SyncResize",
	
				[2] = {
	
					[1] = {
	
						Part = part,
	
						Size = size,
	
						CFrame = cf
	
					}
	
				}
	
			})
	
		end
	
	
		function trans(part, int)
	
			if not part then return end
	
			call({
	
				[1] = "SyncMaterial",
	
				[2] = {
	
					[1] = {
	
						Part = part,
	
						Transparency = int
	
					}
	
				}
	
			})
	
		end
	
	
		function collision(part, bool)
	
			if not part then return end
	
			call({
	
				[1] = "SyncCollision",
	
				[2] = {
	
					[1] = {
	
						Part = part,
	
						CanCollide = bool
	
					}
	
				}
	
			})
	
		end
	
	
		function anchor(bool, part)
	
			if not part then return end
	
			call({
	
				[1] = "SyncAnchor",
	
				[2] = {
	
					[1] = {
	
						Part = part,
	
						Anchored = bool
	
					}
	
				}
	
			})
	
		end
	
	
		function textures(part, face)
	
			if not part then return end
	
			call({
	
				[1] = "CreateTextures",
	
				[2] = {
	
					[1] = {
	
						Part = part,
	
						Face = face,
	
						TextureType = "Decal"
	
					}
	
				}
	
			})
	
		end
	
	
		function decal(part, id, face)
	
			if not part then return end
	
			call({
	
				[1] = "SyncTexture",
	
				[2] = {
	
					[1] = {
	
						Part = part,
	
						Face = face,
	
						TextureType = "Decal",
	
						Texture = "rbxassetid://" .. id
	
					}
	
				}
	
			})
	
		end
	
	
		function weld(p1, p2, lead)
	
			if not p1 or not p2 then return end
	
			call({
	
				[1] = "CreateWelds",
	
				[2] = {p1, p2},
	
				[3] = lead
	
			})
	
		end
	
	
		local fc = {}
	
	
		function f(p)
	
			if not p.Character then return end
	
	
			local char2 = p.Character
	
			local head = char2:FindFirstChild("Head")
	
			local hrp = char:FindFirstChild("HumanoidRootPart")
	
	
			if not head or not hrp then return end
	
	
			if fc[p] then
	
				call({
	
					[1] = "Remove",
	
					[2] = {fc[p]}
	
				})
	
				fc[p] = nil
	
			end
	
	
			local cf = head.CFrame * CFrame.new(0, 1, 0)
	
	
			trans(head, 1)
	
			createpart(cf, workspace)
	
	
			task.wait(0.2)
	
	
			for _, v in ipairs(workspace:GetChildren()) do
	
				if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 1 then
	
	
					anchor(true, hrp)
	
	
					size(v, Vector3.new(3,3,0.001), cf)
	
					collision(v, false)
	
					trans(v, 1)
	
	
					textures(v, Enum.NormalId.Front)
	
					decal(v, "107030111763558", Enum.NormalId.Front)
	
	
					textures(v, Enum.NormalId.Back)
	
					decal(v, "107030111763558", Enum.NormalId.Back)
	
	
					weld(v, hrp, v)
	
	
					anchor(false, v)
	
					anchor(false, hrp)
	
	
					fc[p] = v
	
					break
	
				end
	
			end
	
		end
	
	
		for _, p in ipairs(game.Players:GetPlayers()) do
	
			f(p)
	
		end
	
	
		-- for _, p in ipairs(game.Players:GetPlayers()) do nil(p) end
	end)
end;
task.spawn(C_4e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_50()
local script = G2L["50"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";r6")
	end)
end;
task.spawn(C_50);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_52()
local script = G2L["52"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 98199129181280")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 9999")
	end)
end;
task.spawn(C_52);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_54()
local script = G2L["54"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 105819456196233")
			RequestCommand:InvokeServer(";Pitch 0.29")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_54);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_56()
local script = G2L["56"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 110788401793874")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_56);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_58()
local script = G2L["58"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local Players = game:GetService("Players")
		local RunService = game:GetService("RunService")
	
		local player = Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
	
		local tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
	
		local SyncAPI = tool.SyncAPI
		local function _(args)
			SyncAPI:Invoke(unpack(args))
		end
	
		local function SyncRotate(part, cf)
			_( { "SyncRotate", { { Part = part, CFrame = cf } } } )
		end
	
		local ids = {
			["rbxassetid://107030111763558"] = true,
			["rbxassetid://8006679977"] = true
		}
	
		local target
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") then
				local mesh = v:FindFirstChildOfClass("SpecialMesh")
				if mesh and ids[mesh.MeshId] then
					target = v
					break
				end
			end
		end
	
		if not target then return end
	
		local base = target.CFrame
		local angle = 0
		local speed = math.rad(60)
	
		RunService.Heartbeat:Connect(function(dt)
			if not target or not target.Parent then return end
			angle += speed * dt
			local cf = base * CFrame.Angles(angle, angle, angle)
			SyncRotate(target, cf)
			target.CFrame = cf
		end)
		end)
end;
task.spawn(C_58);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_5a()
local script = G2L["5a"];
	script.Parent.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- F3X MAP BUILDER v5.2  [Chunk 1/1]  Parts: 265/265
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools me")
		RequestCommand:InvokeServer(";fogcolor black")
		wait(0.4)
		RequestCommand:InvokeServer(";punish all")
		wait(0.1)
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then warn("F3X not found!") return end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function resize(part,size,cf)
			serverendpoint:InvokeServer(unpack({[1]="SyncResize",[2]={[1]={["Part"]=part,["CFrame"]=cf,["Size"]=size}}}))
		end
	
		local function syncmaterial(part,mate)
			serverendpoint:InvokeServer(unpack({[1]="SyncMaterial",[2]={[1]={["Part"]=part,["Material"]=mate}}}))
		end
	
		local function transparency(part,trans)
			serverendpoint:InvokeServer(unpack({[1]="SyncMaterial",[2]={[1]={["Part"]=part,["Transparency"]=trans}}}))
		end
	
		local function color(part,col)
			serverendpoint:InvokeServer(unpack({[1]="SyncColor",[2]={[1]={["Part"]=part,["Color"]=col,["UnionColoring"]=false}}}))
		end
	
		local function setanchor(part,b)
			serverendpoint:InvokeServer(unpack({[1]="SyncAnchor",[2]={[1]={["Part"]=part,["Anchored"]=b}}}))
		end
	
		local function setcollision(part,b)
			serverendpoint:InvokeServer(unpack({[1]="SyncCollision",[2]={[1]={["Part"]=part,["CanCollide"]=b}}}))
		end
	
		local function setlock(part,b)
			serverendpoint:InvokeServer(unpack({[1]="SetLocked",[2]={[1]=part},[3]=b}))
		end
	
		local function setname(part,n)
			serverendpoint:InvokeServer(unpack({[1]="SetName",[2]={[1]=part},[3]=n}))
		end
	
		local function createdecal(part,side)
			serverendpoint:InvokeServer(unpack({[1]="CreateTextures",[2]={[1]={["Part"]=part,["Face"]=side,["TextureType"]="Decal"}}}))
		end
	
		local function setdecal(part,asset,side)
			serverendpoint:InvokeServer(unpack({[1]="SyncTexture",[2]={[1]={["Part"]=part,["Face"]=side,["TextureType"]="Decal",["Texture"]="rbxassetid://"..asset}}}))
		end
	
		local function makemesh(part)
			serverendpoint:InvokeServer(unpack({[1]="CreateMeshes",[2]={[1]={["Part"]=part}}}))
		end
	
		local function syncmeshid(part,id)
			serverendpoint:InvokeServer(unpack({[1]="SyncMesh",[2]={[1]={["Part"]=part,["MeshId"]="rbxassetid://"..id}}}))
		end
	
		local function syncmeshtexture(part,id)
			serverendpoint:InvokeServer(unpack({[1]="SyncMesh",[2]={[1]={["Part"]=part,["TextureId"]="rbxassetid://"..id}}}))
		end
	
		local function syncmeshsize(part,v)
			serverendpoint:InvokeServer(unpack({[1]="SyncMesh",[2]={[1]={["Part"]=part,["Scale"]=v}}}))
		end
	
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
				spawn(function() serverendpoint:InvokeServer(unpack({[1]="Remove",[2]={[1]=v}})) end)
			end
		end
		wait(1.5)
	
		local TOTAL = 265
		local done = 0
		local errors = 0
		local spawnRef = nil
		print("[MAP] Chunk 1/1: building " .. TOTAL .. " parts...")
	
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(377.5,19.990848541259766,109.50003051757812),workspace)
				resize(pt,Vector3.new(2047,1,2047),CFrame.new(377.5,19.990848541259766,109.50003051757812)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(9,137,207))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.14450073242188,212.1248779296875,366.3196105957031),workspace)
				resize(pt,Vector3.new(0.05000000074505806,0.40000003576278687,0.2000000774860382),CFrame.new(-226.14450073242188,212.1248779296875,366.3196105957031)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(60),math.rad(-89.99800109863281)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(127,127,127))
				setanchor(pt,true)
				setname(pt,"Block")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.14450073242188,212.0499725341797,366.3196105957031),workspace)
				resize(pt,Vector3.new(0.1000000461935997,1,0.6000000238418579),CFrame.new(-226.14450073242188,212.0499725341797,366.3196105957031)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(60),math.rad(-89.99800109863281)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(82,82,83))
				setanchor(pt,true)
				setname(pt,"Block")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.20819091796875,202.0999755859375,361.7799377441406),workspace)
				resize(pt,Vector3.new(2,0.05000000074505806,0.19999998807907104),CFrame.new(-226.20819091796875,202.0999755859375,361.7799377441406)*CFrame.Angles(math.rad(0),math.rad(150.0019989013672),math.rad(-89.9990005493164)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.7081756591797,201.20016479492188,362.6459655761719),workspace)
				resize(pt,Vector3.new(0.2000000923871994,0.05000000074505806,1.799999713897705),CFrame.new(-226.7081756591797,201.20016479492188,362.6459655761719)*CFrame.Angles(math.rad(0),math.rad(150.0019989013672),math.rad(-89.9990005493164)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.65817260742188,211.99996948242188,362.5593566894531),workspace)
				resize(pt,Vector3.new(2,0.05000000074505806,0.19999998807907104),CFrame.new(-226.65817260742188,211.99996948242188,362.5593566894531)*CFrame.Angles(math.rad(-90),math.rad(60),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.20828247070312,210.99996948242188,361.78009033203125),workspace)
				resize(pt,Vector3.new(0.2000000923871994,0.05000000074505806,1.799999713897705),CFrame.new(-226.20828247070312,210.99996948242188,361.78009033203125)*CFrame.Angles(math.rad(-90),math.rad(60),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-224.44827270507812,206.69996643066406,364.181640625),workspace)
				resize(pt,Vector3.new(8.999999046325684,0.5999999046325684,0.5999999642372131),CFrame.new(-224.44827270507812,206.69996643066406,364.181640625)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-225.59471130371094,201.89996337890625,365.3673400878906),workspace)
				resize(pt,Vector3.new(2.5999999046325684,0.6000000238418579,1.399999976158142),CFrame.new(-225.59471130371094,201.89996337890625,365.3673400878906)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-225.961669921875,206.39996337890625,367.0029296875),workspace)
				resize(pt,Vector3.new(8.399998664855957,0.5999999046325684,0.3999999761581421),CFrame.new(-225.961669921875,206.39996337890625,367.0029296875)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"StrutBack")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-231.1444854736328,212.1248779296875,374.9798583984375),workspace)
				resize(pt,Vector3.new(0.05000000074505806,0.40000003576278687,0.2000000774860382),CFrame.new(-231.1444854736328,212.1248779296875,374.9798583984375)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(60),math.rad(-89.99800109863281)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(127,127,127))
				setanchor(pt,true)
				setname(pt,"Block")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-231.1444854736328,212.0499725341797,374.9798583984375),workspace)
				resize(pt,Vector3.new(0.1000000461935997,1,0.6000000238418579),CFrame.new(-231.1444854736328,212.0499725341797,374.9798583984375)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(60),math.rad(-89.99800109863281)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(82,82,83))
				setanchor(pt,true)
				setname(pt,"Block")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.64450073242188,212.1248779296875,370.64971923828125),workspace)
				resize(pt,Vector3.new(0.05000000074505806,0.40000003576278687,0.2000000774860382),CFrame.new(-228.64450073242188,212.1248779296875,370.64971923828125)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(60),math.rad(-89.99800109863281)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(127,127,127))
				setanchor(pt,true)
				setname(pt,"Block")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.64450073242188,212.0499725341797,370.64971923828125),workspace)
				resize(pt,Vector3.new(0.1000000461935997,1,0.6000000238418579),CFrame.new(-228.64450073242188,212.0499725341797,370.64971923828125)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(60),math.rad(-89.99800109863281)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(82,82,83))
				setanchor(pt,true)
				setname(pt,"Block")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-234.65817260742188,201.199951171875,376.4157409667969),workspace)
				resize(pt,Vector3.new(2,0.05000000074505806,0.19999998807907104),CFrame.new(-234.65817260742188,201.199951171875,376.4157409667969)*CFrame.Angles(math.rad(90),math.rad(-120),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-235.1080780029297,202.199951171875,377.19500732421875),workspace)
				resize(pt,Vector3.new(0.2000000923871994,0.05000000074505806,1.799999713897705),CFrame.new(-235.1080780029297,202.199951171875,377.19500732421875)*CFrame.Angles(math.rad(90),math.rad(-120),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-235.10818481445312,211.0999755859375,377.1951904296875),workspace)
				resize(pt,Vector3.new(2,0.05000000074505806,0.19999998807907104),CFrame.new(-235.10818481445312,211.0999755859375,377.1951904296875)*CFrame.Angles(math.rad(0),math.rad(-29.99799919128418),math.rad(89.9990005493164)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-234.60818481445312,211.99978637695312,376.32916259765625),workspace)
				resize(pt,Vector3.new(0.2000000923871994,0.05000000074505806,1.799999713897705),CFrame.new(-234.60818481445312,211.99978637695312,376.32916259765625)*CFrame.Angles(math.rad(0),math.rad(-29.99799919128418),math.rad(89.9990005493164)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Border")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.4715118408203,196.49996948242188,370.7500915527344),workspace)
				resize(pt,Vector3.new(8.399999618530273,10.199999809265137,1.3999998569488525),CFrame.new(-228.4715118408203,196.49996948242188,370.7500915527344)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Concrete)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"InactiveCover")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-234.4470672607422,191.69996643066406,367.3000793457031),workspace)
				resize(pt,Vector3.new(8,3.999999761581421,0.5999997854232788),CFrame.new(-234.4470672607422,191.69996643066406,367.3000793457031)*CFrame.Angles(math.rad(90),math.rad(60),math.rad(0)))
				syncmaterial(pt,Enum.Material.SmoothPlastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"MistParticles")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-235.74609375,196.39996337890625,366.5500793457031),workspace)
				resize(pt,Vector3.new(8,1,10),CFrame.new(-235.74609375,196.39996337890625,366.5500793457031)*CFrame.Angles(math.rad(90),math.rad(60),math.rad(0)))
				syncmaterial(pt,Enum.Material.SmoothPlastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"EntranceParticles")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-233.3385467529297,191.4339599609375,367.9400634765625),workspace)
				resize(pt,Vector3.new(0.067535400390625,3.439697265625,3.439208984375),CFrame.new(-233.3385467529297,191.4339599609375,367.9400634765625)*CFrame.Angles(math.rad(0.003000000026077032),math.rad(-74.99700164794922),math.rad(90.00399780273438)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.3499999940395355)
				color(pt,Color3.fromRGB(89,104,127))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Arrow")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-230.461669921875,206.39996337890625,374.7971496582031),workspace)
				resize(pt,Vector3.new(8.399998664855957,0.5999999046325684,0.3999999761581421),CFrame.new(-230.461669921875,206.39996337890625,374.7971496582031)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"StrutBack")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-227.95188903808594,201.79995727539062,371.0500793457031),workspace)
				resize(pt,Vector3.new(9.600000381469727,0.800000011920929,3),CFrame.new(-227.95188903808594,201.79995727539062,371.0500793457031)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"FrameDoor")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.29806518554688,204.89996337890625,370.8497009277344),workspace)
				resize(pt,Vector3.new(8.399999618530273,0.5999984741210938,0.19999992847442627),CFrame.new(-228.29806518554688,204.89996337890625,370.8497009277344)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"StrutBack")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-225.59471130371094,191.69996643066406,365.3673400878906),workspace)
				resize(pt,Vector3.new(2.5999999046325684,0.6000000238418579,1.399999976158142),CFrame.new(-225.59471130371094,191.69996643066406,365.3673400878906)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-231.69471740722656,191.69996643066406,375.9328308105469),workspace)
				resize(pt,Vector3.new(2.5999999046325684,0.6000000238418579,1.399999976158142),CFrame.new(-231.69471740722656,191.69996643066406,375.9328308105469)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-225.59469604492188,196.79995727539062,365.3673095703125),workspace)
				resize(pt,Vector3.new(2.5999999046325684,9.59999942779541,0.9999998807907104),CFrame.new(-225.59469604492188,196.79995727539062,365.3673095703125)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.DiamondPlate)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Panel")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.29808044433594,210.89996337890625,370.8497009277344),workspace)
				resize(pt,Vector3.new(14.800000190734863,0.5999984741210938,0.5999999642372131),CFrame.new(-228.29808044433594,210.89996337890625,370.8497009277344)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-229.0775146484375,211.39996337890625,370.39971923828125),workspace)
				resize(pt,Vector3.new(16,0.3999984860420227,2.4000000953674316),CFrame.new(-229.0775146484375,211.39996337890625,370.39971923828125)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(91,93,105))
				setanchor(pt,true)
				setname(pt,"Overhang")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-225.75186157226562,196.39996337890625,367.2395324707031),workspace)
				resize(pt,Vector3.new(10,0.7999999523162842,3),CFrame.new(-225.75186157226562,196.39996337890625,367.2395324707031)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"FrameDoor")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.64450073242188,211.7999725341797,370.64971923828125),workspace)
				resize(pt,Vector3.new(16,0.3999984860420227,1.399999976158142),CFrame.new(-228.64450073242188,211.7999725341797,370.64971923828125)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(91,93,105))
				setanchor(pt,true)
				setname(pt,"Overhang")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-224.794677734375,196.79995727539062,363.98162841796875),workspace)
				resize(pt,Vector3.new(10.799999237060547,0.5999999046325684,1.399999976158142),CFrame.new(-224.794677734375,196.79995727539062,363.98162841796875)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-227.51881408691406,196.39996337890625,371.3000183105469),workspace)
				resize(pt,Vector3.new(7.999999523162842,10,1.1999998092651367),CFrame.new(-227.51881408691406,196.39996337890625,371.3000183105469)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.DiamondPlate)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PanelBack")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.29808044433594,208.49996948242188,370.8497314453125),workspace)
				resize(pt,Vector3.new(8.399999618530273,0.5999984741210938,0.19999992847442627),CFrame.new(-228.29808044433594,208.49996948242188,370.8497314453125)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"StrutBack")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-230.15185546875,196.39996337890625,374.86053466796875),workspace)
				resize(pt,Vector3.new(10,0.7999999523162842,3),CFrame.new(-230.15185546875,196.39996337890625,374.86053466796875)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"FrameDoor")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-231.6947021484375,196.79995727539062,375.9328308105469),workspace)
				resize(pt,Vector3.new(2.5999999046325684,9.59999942779541,0.9999998807907104),CFrame.new(-231.6947021484375,196.79995727539062,375.9328308105469)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.DiamondPlate)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Panel")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-231.69471740722656,201.89996337890625,375.9328308105469),workspace)
				resize(pt,Vector3.new(2.5999999046325684,0.6000000238418579,1.399999976158142),CFrame.new(-231.69471740722656,201.89996337890625,375.9328308105469)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.47152709960938,206.39996337890625,370.7501220703125),workspace)
				resize(pt,Vector3.new(14.799999237060547,8.399999618530273,0.1999998688697815),CFrame.new(-228.47152709960938,206.39996337890625,370.7501220703125)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.DiamondPlate)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PanelBack")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-232.1482696533203,206.69996643066406,377.5184326171875),workspace)
				resize(pt,Vector3.new(8.999999046325684,0.5999999046325684,0.5999999642372131),CFrame.new(-232.1482696533203,206.69996643066406,377.5184326171875)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-232.4946746826172,196.79995727539062,377.31842041015625),workspace)
				resize(pt,Vector3.new(10.799999237060547,0.5999999046325684,1.399999976158142),CFrame.new(-232.4946746826172,196.79995727539062,377.31842041015625)*CFrame.Angles(math.rad(-0.003000000026077032),math.rad(-120),math.rad(-90.00199890136719)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.91265869140625,196.79995727539062,371.65008544921875),workspace)
				resize(pt,Vector3.new(12.800000190734863,0.800000011920929,0.20000000298023224),CFrame.new(-226.91265869140625,196.79995727539062,371.65008544921875)*CFrame.Angles(math.rad(-0.0010000000474974513),math.rad(-120),math.rad(-50.000999450683594)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"StrutBackCross")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.91265869140625,196.79995727539062,371.65008544921875),workspace)
				resize(pt,Vector3.new(12.800000190734863,0.800000011920929,0.20000000298023224),CFrame.new(-226.91265869140625,196.79995727539062,371.65008544921875)*CFrame.Angles(math.rad(0.0010000000474974513),math.rad(-120),math.rad(50.000999450683594)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"StrutBackCross")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.8260498046875,191.7999725341797,371.7001037597656),workspace)
				resize(pt,Vector3.new(8,0.800000011920929,0.4000000059604645),CFrame.new(-226.8260498046875,191.7999725341797,371.7001037597656)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"FrameDoor")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.47145080566406,196.39996337890625,370.75006103515625),workspace)
				resize(pt,Vector3.new(8,10,1),CFrame.new(-228.47145080566406,196.39996337890625,370.75006103515625)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Neon)
				transparency(pt,0)
				color(pt,Color3.fromRGB(255,255,255))
				setanchor(pt,true)
				setname(pt,"Door")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-228.99107360839844,206.699951171875,370.4500427246094),workspace)
				resize(pt,Vector3.new(16,9,1),CFrame.new(-228.99107360839844,206.699951171875,370.4500427246094)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(0,0,0))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"AdGuiAdornee")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-241.26637268066406,190.9999542236328,351.37860107421875),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-241.26637268066406,190.9999542236328,351.37860107421875)*CFrame.Angles(math.rad(0),math.rad(74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-219.629638671875,183.5,357.1761779785156),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-219.629638671875,183.5,357.1761779785156)*CFrame.Angles(math.rad(0),math.rad(74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.47962951660156,183.5,371.8999938964844),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-226.47962951660156,183.5,371.8999938964844)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-235.8058319091797,183.5,385.1941833496094),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-235.8058319091797,183.5,385.1941833496094)*CFrame.Angles(math.rad(0),math.rad(44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-240,190.89999389648438,341),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-240,190.89999389648438,341)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-245.35899353027344,190.8999481201172,361),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-245.35899353027344,190.8999481201172,361)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-250.301513671875,176.9000244140625,369.9913330078125),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-250.301513671875,176.9000244140625,369.9913330078125)*CFrame.Angles(math.rad(0),math.rad(-44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-239.0775604248047,176.9000244140625,352.48272705078125),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-239.0775604248047,176.9000244140625,352.48272705078125)*CFrame.Angles(math.rad(0),math.rad(-14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-246.74440002441406,198.8999481201172,389.09295654296875),workspace)
				resize(pt,Vector3.new(1,15,1),CFrame.new(-246.74440002441406,198.8999481201172,389.09295654296875)*CFrame.Angles(math.rad(0),math.rad(30.26799964904785),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.06259155273438,193.8999481201172,391.6130676269531),workspace)
				resize(pt,Vector3.new(9,1,1),CFrame.new(-251.06259155273438,193.8999481201172,391.6130676269531)*CFrame.Angles(math.rad(0),math.rad(30.26799964904785),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.06259155273438,200.39993286132812,391.6130676269531),workspace)
				resize(pt,Vector3.new(9,12,0.6000000238418579),CFrame.new(-251.06259155273438,200.39993286132812,391.6130676269531)*CFrame.Angles(math.rad(0),math.rad(30.26799964904785),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(229,228,223))
				setanchor(pt,true)
				setname(pt,"XAXAXA1")
				createdecal(pt,Enum.NormalId.Front)
				setdecal(pt,"184773920",Enum.NormalId.Front)
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-255.38082885742188,198.8999481201172,394.13336181640625),workspace)
				resize(pt,Vector3.new(1,15,1),CFrame.new(-255.38082885742188,198.8999481201172,394.13336181640625)*CFrame.Angles(math.rad(0),math.rad(30.26799964904785),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.06256103515625,206.89991760253906,391.61309814453125),workspace)
				resize(pt,Vector3.new(11,1,1),CFrame.new(-251.06256103515625,206.89991760253906,391.61309814453125)*CFrame.Angles(math.rad(0),math.rad(30.26799964904785),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-240,176,341),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-240,176,341)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-245.35897827148438,176,361),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-245.35897827148438,176,361)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-260,176,375.6410217285156),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-260,176,375.6410217285156)*CFrame.Angles(math.rad(0),math.rad(30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.64501953125,190.9999542236328,369.3549499511719),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-251.64501953125,190.9999542236328,369.3549499511719)*CFrame.Angles(math.rad(0),math.rad(44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.64503479003906,190.9999542236328,312.64501953125),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-251.64503479003906,190.9999542236328,312.64501953125)*CFrame.Angles(math.rad(0),math.rad(135.0019989013672),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-241.26638793945312,190.9999542236328,330.6213684082031),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-241.26638793945312,190.9999542236328,330.6213684082031)*CFrame.Angles(math.rad(0),math.rad(105.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-219.629638671875,183.5,324.8238220214844),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-219.629638671875,183.5,324.8238220214844)*CFrame.Angles(math.rad(0),math.rad(105.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-218.1999969482422,183.5,341),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-218.1999969482422,183.5,341)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-249.10000610351562,183.5,394.5203552246094),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-249.10000610351562,183.5,394.5203552246094)*CFrame.Angles(math.rad(0),math.rad(30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-245.35897827148438,169.5,361),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-245.35897827148438,169.5,361)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-260,169.5,375.6410217285156),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-260,169.5,375.6410217285156)*CFrame.Angles(math.rad(0),math.rad(-149.9980010986328),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-245.35899353027344,190.8999481201172,321),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-245.35899353027344,190.8999481201172,321)*CFrame.Angles(math.rad(0),math.rad(119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-260,190.8999481201172,375.6410217285156),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-260,190.8999481201172,375.6410217285156)*CFrame.Angles(math.rad(0),math.rad(30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.64501953125,176.10000610351562,369.35498046875),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-251.64501953125,176.10000610351562,369.35498046875)*CFrame.Angles(math.rad(0),math.rad(44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-241.26637268066406,176.10000610351562,351.3786315917969),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-241.26637268066406,176.10000610351562,351.3786315917969)*CFrame.Angles(math.rad(0),math.rad(74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-274.3056945800781,189,328.2103576660156),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-274.3056945800781,189,328.2103576660156)*CFrame.Angles(math.rad(0),math.rad(156.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-271.77099609375,188,329.67376708984375),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-271.77099609375,188,329.67376708984375)*CFrame.Angles(math.rad(0),math.rad(143.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-269.5959777832031,187,331.6321716308594),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-269.5959777832031,187,331.6321716308594)*CFrame.Angles(math.rad(0),math.rad(131.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-267.8756408691406,186,334),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-267.8756408691406,186,334)*CFrame.Angles(math.rad(0),math.rad(119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-266.6852111816406,185,336.67376708984375),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-266.6852111816406,185,336.67376708984375)*CFrame.Angles(math.rad(0),math.rad(108.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-266.0766906738281,184,339.5365905761719),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-266.0766906738281,184,339.5365905761719)*CFrame.Angles(math.rad(0),math.rad(96.0009994506836),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-266.0766906738281,183,342.4634094238281),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-266.0766906738281,183,342.4634094238281)*CFrame.Angles(math.rad(0),math.rad(83.9990005493164),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-266.6852111816406,182,345.32623291015625),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-266.6852111816406,182,345.32623291015625)*CFrame.Angles(math.rad(0),math.rad(71.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-267.8756408691406,181,348),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-267.8756408691406,181,348)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-269.5959777832031,180,350.3678283691406),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-269.5959777832031,180,350.3678283691406)*CFrame.Angles(math.rad(0),math.rad(48.00199890136719),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-269.483154296875,176.9000244140625,382.1812438964844),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-269.483154296875,176.9000244140625,382.1812438964844)*CFrame.Angles(math.rad(0),math.rad(14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-290.9651184082031,176.9000244140625,379.9905700683594),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-290.9651184082031,176.9000244140625,379.9905700683594)*CFrame.Angles(math.rad(0),math.rad(165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-239.78468322753906,176.9000244140625,330.74200439453125),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-239.78468322753906,176.9000244140625,330.74200439453125)*CFrame.Angles(math.rad(0),math.rad(14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-251.00863647460938,176.9000244140625,312.7157287597656),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-251.00863647460938,176.9000244140625,312.7157287597656)*CFrame.Angles(math.rad(0),math.rad(-44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-268.7760314941406,176.9000244140625,301.04351806640625),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-268.7760314941406,176.9000244140625,301.04351806640625)*CFrame.Angles(math.rad(0),math.rad(-14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-289.99920654296875,176.9000244140625,301.7506103515625),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-289.99920654296875,176.9000244140625,301.7506103515625)*CFrame.Angles(math.rad(0),math.rad(-74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-291.29998779296875,200,401.5),workspace)
				resize(pt,Vector3.new(1,17.19999885559082,1),CFrame.new(-291.29998779296875,200,401.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(242,243,243))
				setanchor(pt,true)
				setname(pt,"Smooth Block Model")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,194.90000915527344,401.5),workspace)
				resize(pt,Vector3.new(21.599998474121094,1,1),CFrame.new(-280,194.90000915527344,401.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(242,243,243))
				setanchor(pt,true)
				setname(pt,"Smooth Block Model")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,208.10000610351562,401.5),workspace)
				resize(pt,Vector3.new(21.599998474121094,1,1),CFrame.new(-280,208.10000610351562,401.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(242,243,243))
				setanchor(pt,true)
				setname(pt,"Smooth Block Model")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-268.70001220703125,200,401.5),workspace)
				resize(pt,Vector3.new(1,17.19999885559082,1),CFrame.new(-268.70001220703125,200,401.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(242,243,243))
				setanchor(pt,true)
				setname(pt,"Smooth Block Model")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,201.50003051757812,401.5),workspace)
				resize(pt,Vector3.new(21.600000381469727,12.19999885559082,0.6000000238418579),CFrame.new(-280,201.50003051757812,401.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(74,82,98))
				setanchor(pt,true)
				setname(pt,"Board1")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,176,381),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-280,176,381)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-300,176,306.3589782714844),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-300,176,306.3589782714844)*CFrame.Angles(math.rad(0),math.rad(-149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,176,301),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-280,176,301)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-260,176,306.3589782714844),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-260,176,306.3589782714844)*CFrame.Angles(math.rad(0),math.rad(149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-245.35897827148438,176,321),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-245.35897827148438,176,321)*CFrame.Angles(math.rad(0),math.rad(119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-269.6213684082031,190.9999542236328,379.7336120605469),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-269.6213684082031,190.9999542236328,379.7336120605469)*CFrame.Angles(math.rad(0),math.rad(14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-290.3786315917969,190.9999542236328,379.7336120605469),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-290.3786315917969,190.9999542236328,379.7336120605469)*CFrame.Angles(math.rad(0),math.rad(-14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-290.3786315917969,190.9999542236328,302.2663879394531),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-290.3786315917969,190.9999542236328,302.2663879394531)*CFrame.Angles(math.rad(0),math.rad(-165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-269.6213684082031,190.9999542236328,302.2663879394531),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-269.6213684082031,190.9999542236328,302.2663879394531)*CFrame.Angles(math.rad(0),math.rad(165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-263.8238220214844,183.5,401.370361328125),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-263.8238220214844,183.5,401.370361328125)*CFrame.Angles(math.rad(0),math.rad(14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-235.8058319091797,183.5,296.8058166503906),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-235.8058319091797,183.5,296.8058166503906)*CFrame.Angles(math.rad(0),math.rad(135.0019989013672),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,183.5,402.79998779296875),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-280,183.5,402.79998779296875)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-249.09999084472656,183.5,287.4796447753906),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-249.09999084472656,183.5,287.4796447753906)*CFrame.Angles(math.rad(0),math.rad(149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-226.47962951660156,183.5,310.1000061035156),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-226.47962951660156,183.5,310.1000061035156)*CFrame.Angles(math.rad(0),math.rad(119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-260,169.5,306.3589782714844),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-260,169.5,306.3589782714844)*CFrame.Angles(math.rad(0),math.rad(-30.00200080871582),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-245.35897827148438,169.5,321),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-245.35897827148438,169.5,321)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-240,169.5,341),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-240,169.5,341)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,169.5,381),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-280,169.5,381)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-300,169.5,306.3589782714844),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-300,169.5,306.3589782714844)*CFrame.Angles(math.rad(0),math.rad(30.00200080871582),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-273.5,191,355),workspace)
				resize(pt,Vector3.new(17,0.800000011920929,8),CFrame.new(-273.5,191,355)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-282.9107666015625,190,354.6940612792969),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-282.9107666015625,190,354.6940612792969)*CFrame.Angles(math.rad(0),math.rad(-12.00100040435791),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-285.6943054199219,189,353.7896423339844),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-285.6943054199219,189,353.7896423339844)*CFrame.Angles(math.rad(0),math.rad(-23.999000549316406),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-288.22900390625,188,352.32623291015625),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-288.22900390625,188,352.32623291015625)*CFrame.Angles(math.rad(0),math.rad(-36.00199890136719),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-290.4040222167969,187,350.3678283691406),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-290.4040222167969,187,350.3678283691406)*CFrame.Angles(math.rad(0),math.rad(-48.00199890136719),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-292.1243591308594,186,348),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-292.1243591308594,186,348)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-293.3147888183594,185,345.32623291015625),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-293.3147888183594,185,345.32623291015625)*CFrame.Angles(math.rad(0),math.rad(-71.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-293.9233093261719,184,342.4634094238281),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-293.9233093261719,184,342.4634094238281)*CFrame.Angles(math.rad(0),math.rad(-83.9990005493164),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-293.9233093261719,183,339.5365905761719),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-293.9233093261719,183,339.5365905761719)*CFrame.Angles(math.rad(0),math.rad(-96.0009994506836),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-293.3147888183594,182,336.67376708984375),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-293.3147888183594,182,336.67376708984375)*CFrame.Angles(math.rad(0),math.rad(-108.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-292.1243591308594,181,334),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-292.1243591308594,181,334)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-290.4040222167969,180,331.6321716308594),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-290.4040222167969,180,331.6321716308594)*CFrame.Angles(math.rad(0),math.rad(-131.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-288.22900390625,179,329.67376708984375),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-288.22900390625,179,329.67376708984375)*CFrame.Angles(math.rad(0),math.rad(-143.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-285.6943054199219,178,328.2103576660156),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-285.6943054199219,178,328.2103576660156)*CFrame.Angles(math.rad(0),math.rad(-156.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-282.9107666015625,177,327.3059387207031),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-282.9107666015625,177,327.3059387207031)*CFrame.Angles(math.rad(0),math.rad(-167.99899291992188),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,190.89999389648438,380.9999694824219),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-280,190.89999389648438,380.9999694824219)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,190.89999389648438,301),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-280,190.89999389648438,301)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-259.9999694824219,190.8999481201172,306.3589782714844),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-259.9999694824219,190.8999481201172,306.3589782714844)*CFrame.Angles(math.rad(0),math.rad(149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-269.6213684082031,176.10000610351562,379.7336120605469),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-269.6213684082031,176.10000610351562,379.7336120605469)*CFrame.Angles(math.rad(0),math.rad(14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-290.3786315917969,176.10000610351562,379.7336120605469),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-290.3786315917969,176.10000610351562,379.7336120605469)*CFrame.Angles(math.rad(0),math.rad(-14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-290.3786315917969,176.10000610351562,302.2663879394531),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-290.3786315917969,176.10000610351562,302.2663879394531)*CFrame.Angles(math.rad(0),math.rad(-165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-269.6213684082031,176.10000610351562,302.2663879394531),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-269.6213684082031,176.10000610351562,302.2663879394531)*CFrame.Angles(math.rad(0),math.rad(165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-251.64501953125,176.10000610351562,312.64501953125),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-251.64501953125,176.10000610351562,312.64501953125)*CFrame.Angles(math.rad(0),math.rad(135.0019989013672),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-241.26637268066406,176.10000610351562,330.6213684082031),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-241.26637268066406,176.10000610351562,330.6213684082031)*CFrame.Angles(math.rad(0),math.rad(105.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-286.5,191,327),workspace)
				resize(pt,Vector3.new(17,0.7999999523162842,8),CFrame.new(-286.5,191,327)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-277.0892333984375,190,327.3059387207031),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-277.0892333984375,190,327.3059387207031)*CFrame.Angles(math.rad(0),math.rad(167.99899291992188),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-271.77099609375,179,352.32623291015625),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-271.77099609375,179,352.32623291015625)*CFrame.Angles(math.rad(0),math.rad(36.00199890136719),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-274.3056945800781,178,353.7896423339844),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-274.3056945800781,178,353.7896423339844)*CFrame.Angles(math.rad(0),math.rad(23.999000549316406),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-277.0892333984375,177,354.6940612792969),workspace)
				resize(pt,Vector3.new(4,1,8),CFrame.new(-277.0892333984375,177,354.6940612792969)*CFrame.Angles(math.rad(0),math.rad(12.00100040435791),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(4,175,236))
				setanchor(pt,true)
				setname(pt,"StepPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,168.09991455078125,341),workspace)
				resize(pt,Vector3.new(17.200000762939453,6,6),CFrame.new(-280,168.09991455078125,341)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(90)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"SecretElevator")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,170.09991455078125,341),workspace)
				resize(pt,Vector3.new(13.20001220703125,20.000030517578125,20),CFrame.new(-280,170.09991455078125,341)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"TowerPartUnion")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,170,340.9999694824219),workspace)
				resize(pt,Vector3.new(13.000015258789062,37.999969482421875,38),CFrame.new(-280,170,340.9999694824219)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"TowerBaseGlass")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-308.9913330078125,176.9000244140625,311.3014831542969),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-308.9913330078125,176.9000244140625,311.3014831542969)*CFrame.Angles(math.rad(0),math.rad(-44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-321.8883361816406,176.9000244140625,329.2583923339844),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-321.8883361816406,176.9000244140625,329.2583923339844)*CFrame.Angles(math.rad(0),math.rad(-14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-322.14715576171875,176.9000244140625,351.7756652832031),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-322.14715576171875,176.9000244140625,351.7756652832031)*CFrame.Angles(math.rad(0),math.rad(14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Spawn",CFrame.new(-310.40557861328125,176.9000244140625,370.6984558105469),workspace)
				resize(pt,Vector3.new(6,1.2000000476837158,6),CFrame.new(-310.40557861328125,176.9000244140625,370.6984558105469)*CFrame.Angles(math.rad(0),math.rad(44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"SpawnLocation")
				createdecal(pt,Enum.NormalId.Top)
				setdecal(pt,"107030111763558",Enum.NormalId.Top)
				spawnRef = pt
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-300,176,375.6410217285156),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-300,176,375.6410217285156)*CFrame.Angles(math.rad(0),math.rad(-30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-314.6410217285156,176,361),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-314.6410217285156,176,361)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-320,176,341),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-320,176,341)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-314.6410217285156,176,321),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-314.6410217285156,176,321)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(116,134,157))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-308.35498046875,190.9999542236328,369.3549499511719),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-308.35498046875,190.9999542236328,369.3549499511719)*CFrame.Angles(math.rad(0),math.rad(-44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-318.7336120605469,190.9999542236328,351.3786315917969),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-318.7336120605469,190.9999542236328,351.3786315917969)*CFrame.Angles(math.rad(0),math.rad(-74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-318.7336120605469,190.9999542236328,330.621337890625),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-318.7336120605469,190.9999542236328,330.621337890625)*CFrame.Angles(math.rad(0),math.rad(-105.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-308.3549499511719,190.9999542236328,312.6449890136719),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-308.3549499511719,190.9999542236328,312.6449890136719)*CFrame.Angles(math.rad(0),math.rad(-135.0019989013672),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-296.1761779785156,183.5,401.370361328125),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-296.1761779785156,183.5,401.370361328125)*CFrame.Angles(math.rad(0),math.rad(-14.99899959564209),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-324.1941833496094,183.5,385.1941833496094),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-324.1941833496094,183.5,385.1941833496094)*CFrame.Angles(math.rad(0),math.rad(-44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-296.1761779785156,183.5,280.629638671875),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-296.1761779785156,183.5,280.629638671875)*CFrame.Angles(math.rad(0),math.rad(-165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-263.8238220214844,183.5,280.629638671875),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-263.8238220214844,183.5,280.629638671875)*CFrame.Angles(math.rad(0),math.rad(165.00100708007812),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-310.9000244140625,183.5,394.5203552246094),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-310.9000244140625,183.5,394.5203552246094)*CFrame.Angles(math.rad(0),math.rad(-30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-310.8999938964844,183.5,287.4796447753906),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-310.8999938964844,183.5,287.4796447753906)*CFrame.Angles(math.rad(0),math.rad(-149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,183.5,279.20001220703125),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-280,183.5,279.20001220703125)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,169.5,301),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-280,169.5,301)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-300,169.5,375.6410217285156),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-300,169.5,375.6410217285156)*CFrame.Angles(math.rad(0),math.rad(149.9980010986328),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-314.6410217285156,169.5,361),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-314.6410217285156,169.5,361)*CFrame.Angles(math.rad(0),math.rad(119.99700164794922),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-320,169.5,341),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-320,169.5,341)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-314.6410217285156,169.5,321),workspace)
				resize(pt,Vector3.new(11,12,44),CFrame.new(-314.6410217285156,169.5,321)*CFrame.Angles(math.rad(0),math.rad(60.00299835205078),math.rad(180)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"BottomWedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-299.9999694824219,190.8999481201172,375.6410217285156),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-299.9999694824219,190.8999481201172,375.6410217285156)*CFrame.Angles(math.rad(0),math.rad(-30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-314.6410217285156,190.8999481201172,361),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-314.6410217285156,190.8999481201172,361)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-319.9999694824219,190.89999389648438,341),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-319.9999694824219,190.89999389648438,341)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-314.6410217285156,190.8999481201172,321),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-314.6410217285156,190.8999481201172,321)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-300,190.8999481201172,306.3590087890625),workspace)
				resize(pt,Vector3.new(22,1,44),CFrame.new(-300,190.8999481201172,306.3590087890625)*CFrame.Angles(math.rad(0),math.rad(-149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-308.35498046875,176.10000610351562,369.35498046875),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-308.35498046875,176.10000610351562,369.35498046875)*CFrame.Angles(math.rad(0),math.rad(-44.99800109863281),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-318.7336120605469,176.10000610351562,351.3786315917969),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-318.7336120605469,176.10000610351562,351.3786315917969)*CFrame.Angles(math.rad(0),math.rad(-74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-318.7336120605469,176.10000610351562,330.6213684082031),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-318.7336120605469,176.10000610351562,330.6213684082031)*CFrame.Angles(math.rad(0),math.rad(-105.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-308.35498046875,176.10000610351562,312.64501953125),workspace)
				resize(pt,Vector3.new(11,1,45.20000076293945),CFrame.new(-308.35498046875,176.10000610351562,312.64501953125)*CFrame.Angles(math.rad(0),math.rad(-135.0019989013672),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"PlatformPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-280,81.99992370605469,341),workspace)
				resize(pt,Vector3.new(163,20,20),CFrame.new(-280,81.99992370605469,341)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"TowerPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-327.9125061035156,198.8999481201172,375.01312255859375),workspace)
				resize(pt,Vector3.new(1,15,1),CFrame.new(-327.9125061035156,198.8999481201172,375.01312255859375)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-310.0460205078125,191.8999481201172,393.0390319824219),workspace)
				resize(pt,Vector3.new(13.799999237060547,1,2),CFrame.new(-310.0460205078125,191.8999481201172,393.0390319824219)*CFrame.Angles(math.rad(0),math.rad(-30.447999954223633),math.rad(0)))
				syncmaterial(pt,Enum.Material.Brick)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Base")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-309.74237060546875,201.40020751953125,392.52215576171875),workspace)
				resize(pt,Vector3.new(11,12,0.20000000298023224),CFrame.new(-309.74237060546875,201.40020751953125,392.52215576171875)*CFrame.Angles(math.rad(0),math.rad(-30.447999954223633),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Whiteboard")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-310.0460205078125,199.9000701904297,393.0392150878906),workspace)
				resize(pt,Vector3.new(13,17.000003814697266,1.1999998092651367),CFrame.new(-310.0460205078125,199.9000701904297,393.0392150878906)*CFrame.Angles(math.rad(0),math.rad(-30.447999954223633),math.rad(0)))
				syncmaterial(pt,Enum.Material.Brick)
				transparency(pt,0)
				color(pt,Color3.fromRGB(163,162,165))
				setanchor(pt,true)
				setname(pt,"Backing")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-309.73699951171875,201.40000915527344,392.5133056640625),workspace)
				resize(pt,Vector3.new(11,12,0.20000000298023224),CFrame.new(-309.73699951171875,201.40000915527344,392.5133056640625)*CFrame.Angles(math.rad(0),math.rad(-30.447999954223633),math.rad(0)))
				syncmaterial(pt,Enum.Material.Slate)
				transparency(pt,1)
				color(pt,Color3.fromRGB(229,228,223))
				setanchor(pt,true)
				setname(pt,"Board")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.4124755859375,193.8999481201172,370.6830139160156),workspace)
				resize(pt,Vector3.new(9,1,1),CFrame.new(-330.4124755859375,193.8999481201172,370.6830139160156)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.3236083984375,196.34922790527344,346.8323974609375),workspace)
				resize(pt,Vector3.new(2.0999999046325684,1.2000000476837158,1.2000001668930054),CFrame.new(-333.3236083984375,196.34922790527344,346.8323974609375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-334.963623046875,191.7005157470703,346.8324279785156),workspace)
				resize(pt,Vector3.new(0.5999999642372131,3.3000001907348633,3.6000001430511475),CFrame.new(-334.963623046875,191.7005157470703,346.8324279785156)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.3236083984375,195.59938049316406,346.8323974609375),workspace)
				resize(pt,Vector3.new(0.5999999642372131,3.6000001430511475,3.6000001430511475),CFrame.new(-333.3236083984375,195.59938049316406,346.8323974609375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.3236083984375,193.6497802734375,346.8323974609375),workspace)
				resize(pt,Vector3.new(3.3000001907348633,3,3),CFrame.new(-333.3236083984375,193.6497802734375,346.8323974609375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.3236083984375,195.8992462158203,346.8323974609375),workspace)
				resize(pt,Vector3.new(3,3,3),CFrame.new(-333.3236083984375,195.8992462158203,346.8323974609375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.3236083984375,191.7004852294922,346.8323974609375),workspace)
				resize(pt,Vector3.new(0.5999999642372131,3.6000001430511475,3.6000001430511475),CFrame.new(-333.3236083984375,191.7004852294922,346.8323974609375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.3442077636719,192.1497802734375,341.1706237792969),workspace)
				resize(pt,Vector3.new(6.599998474121094,1.5,2.9999992847442627),CFrame.new(-330.3442077636719,192.1497802734375,341.1706237792969)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.6422119140625,192.89979553222656,341.17083740234375),workspace)
				resize(pt,Vector3.new(2.5999999046325684,3,5.999999523162842),CFrame.new(-330.6422119140625,192.89979553222656,341.17083740234375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.5717468261719,195.5349884033203,341.1707763671875),workspace)
				resize(pt,Vector3.new(3.2999989986419678,0.30000001192092896,5.399999141693115),CFrame.new(-330.5717468261719,195.5349884033203,341.1707763671875)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-38.84299850463867)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Screen")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.50146484375,195.54257202148438,341.1707763671875),workspace)
				resize(pt,Vector3.new(6.199999809265137,3.799999713897705,0.6000000238418579),CFrame.new(-330.50146484375,195.54257202148438,341.1707763671875)*CFrame.Angles(math.rad(-51.154998779296875),math.rad(89.99500274658203),math.rad(0.003000000026077032)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,1)
				color(pt,Color3.fromRGB(229,228,223))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Button")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.323486328125,196.94912719726562,342.5108337402344),workspace)
				resize(pt,Vector3.new(2.0999999046325684,1.2000000476837158,1.500000238418579),CFrame.new(-333.323486328125,196.94912719726562,342.5108337402344)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.6422119140625,195.3997039794922,341.17083740234375),workspace)
				resize(pt,Vector3.new(6,2.4000000953674316,3),CFrame.new(-330.6422119140625,195.3997039794922,341.17083740234375)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.32373046875,197.09912109375,344.597900390625),workspace)
				resize(pt,Vector3.new(1.5,1.5,1.5),CFrame.new(-333.32373046875,197.09912109375,344.597900390625)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(90)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(180,210,228))
				setanchor(pt,true)
				setname(pt,"Tube2")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-324.1941833496094,183.5,296.8058166503906),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-324.1941833496094,183.5,296.8058166503906)*CFrame.Angles(math.rad(0),math.rad(-135.0019989013672),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.5203857421875,183.5,371.8999938964844),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-333.5203857421875,183.5,371.8999938964844)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.4124755859375,200.39993286132812,370.6829833984375),workspace)
				resize(pt,Vector3.new(9,12,0.6000000238418579),CFrame.new(-330.4124755859375,200.39993286132812,370.6829833984375)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(229,228,223))
				setanchor(pt,true)
				setname(pt,"XAXAXA")
				createdecal(pt,Enum.NormalId.Front)
				setdecal(pt,"143630310",Enum.NormalId.Front)
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-332.9124755859375,198.8999481201172,366.3529052734375),workspace)
				resize(pt,Vector3.new(1,15,1),CFrame.new(-332.9124755859375,198.8999481201172,366.3529052734375)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-330.4124755859375,206.89991760253906,370.68304443359375),workspace)
				resize(pt,Vector3.new(11,1,1),CFrame.new(-330.4124755859375,206.89991760253906,370.68304443359375)*CFrame.Angles(math.rad(0),math.rad(-60.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0)
				color(pt,Color3.fromRGB(99,95,98))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.6028747558594,195.59938049316406,346.8322448730469),workspace)
				resize(pt,Vector3.new(0.5999999642372131,3.6000001430511475,3.6000001430511475),CFrame.new(-336.6028747558594,195.59938049316406,346.8322448730469)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.6028747558594,193.6497802734375,346.8322448730469),workspace)
				resize(pt,Vector3.new(3.3000001907348633,3,3),CFrame.new(-336.6028747558594,193.6497802734375,346.8322448730469)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.6028747558594,195.8992462158203,346.8322448730469),workspace)
				resize(pt,Vector3.new(3,3,3),CFrame.new(-336.6028747558594,195.8992462158203,346.8322448730469)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.6028747558594,191.7004852294922,346.8322448730469),workspace)
				resize(pt,Vector3.new(0.5999999642372131,3.6000001430511475,3.6000001430511475),CFrame.new(-336.6028747558594,191.7004852294922,346.8322448730469)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.6028747558594,196.34922790527344,346.8322448730469),workspace)
				resize(pt,Vector3.new(2.0999999046325684,1.2000000476837158,1.2000001668930054),CFrame.new(-336.6028747558594,196.34922790527344,346.8322448730469)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-334.963623046875,195.5994110107422,346.8324279785156),workspace)
				resize(pt,Vector3.new(0.5999999642372131,3.3000001907348633,3.6000001430511475),CFrame.new(-334.963623046875,195.5994110107422,346.8324279785156)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1748962402344,196.4482879638672,333.4211120605469),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1748962402344,196.4482879638672,333.4211120605469)*CFrame.Angles(math.rad(-25.510000228881836),math.rad(-33.691001892089844),math.rad(16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1748352050781,196.4482879638672,334.9112854003906),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1748352050781,196.4482879638672,334.9112854003906)*CFrame.Angles(math.rad(25.510000228881836),math.rad(-33.691001892089844),math.rad(-16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.17486572265625,195.8992462158203,335.4574890136719),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.17486572265625,195.8992462158203,335.4574890136719)*CFrame.Angles(math.rad(48.40700149536133),math.rad(-49.106998443603516),math.rad(-40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1747131347656,196.64915466308594,334.16632080078125),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1747131347656,196.64915466308594,334.16632080078125)*CFrame.Angles(math.rad(0),math.rad(-30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.17486572265625,195.8992462158203,332.87664794921875),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.17486572265625,195.8992462158203,332.87664794921875)*CFrame.Angles(math.rad(-48.40700149536133),math.rad(-49.106998443603516),math.rad(40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1747131347656,193.6497802734375,334.16632080078125),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1747131347656,193.6497802734375,334.16632080078125)*CFrame.Angles(math.rad(0),math.rad(-149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1748352050781,193.8507537841797,334.9112854003906),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1748352050781,193.8507537841797,334.9112854003906)*CFrame.Angles(math.rad(25.510000228881836),math.rad(-146.3090057373047),math.rad(16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1747131347656,195.1497802734375,335.6568298339844),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1747131347656,195.1497802734375,335.6568298339844)*CFrame.Angles(math.rad(59.834999084472656),math.rad(-89.99500274658203),math.rad(90.00499725341797)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.17486572265625,194.3997802734375,335.4574890136719),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.17486572265625,194.3997802734375,335.4574890136719)*CFrame.Angles(math.rad(48.40800094604492),math.rad(-130.89300537109375),math.rad(40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.17486572265625,194.3997802734375,332.87664794921875),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.17486572265625,194.3997802734375,332.87664794921875)*CFrame.Angles(math.rad(-48.40800094604492),math.rad(-130.89300537109375),math.rad(-40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.17474365234375,195.1497802734375,332.6772155761719),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.17474365234375,195.1497802734375,332.6772155761719)*CFrame.Angles(math.rad(-59.834999084472656),math.rad(-89.99500274658203),math.rad(89.99500274658203)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.1748962402344,193.8507537841797,333.4211120605469),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-333.1748962402344,193.8507537841797,333.4211120605469)*CFrame.Angles(math.rad(-25.510000228881836),math.rad(-146.3090057373047),math.rad(-16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.2618103027344,195.1497802734375,334.1663513183594),workspace)
				resize(pt,Vector3.new(5.699999809265137,1.5,1.5),CFrame.new(-335.2618103027344,195.1497802734375,334.1663513183594)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.2618103027344,195.1497802734375,334.1663513183594),workspace)
				resize(pt,Vector3.new(6.299999713897705,0.9000000357627869,0.9000000357627869),CFrame.new(-335.2618103027344,195.1497802734375,334.1663513183594)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1128845214844,200.54843139648438,339.6806335449219),workspace)
				resize(pt,Vector3.new(4.5,4.5,4.5),CFrame.new(-335.1128845214844,200.54843139648438,339.6806335449219)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Marble)
				transparency(pt,0.5)
				color(pt,Color3.fromRGB(229,228,223))
				setanchor(pt,true)
				setname(pt,"Globe")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1128845214844,200.54852294921875,339.6806335449219),workspace)
				resize(pt,Vector3.new(0.3000001013278961,4.800000190734863,4.800000190734863),CFrame.new(-335.1128845214844,200.54852294921875,339.6806335449219)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setcollision(pt,false)
				setname(pt,"Frame")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1130065917969,197.24913024902344,340.4753723144531),workspace)
				resize(pt,Vector3.new(0.8999998569488525,6,8),CFrame.new(-335.1130065917969,197.24913024902344,340.4753723144531)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.11334228515625,197.84913635253906,339.6806640625),workspace)
				resize(pt,Vector3.new(0.30000007152557373,3.6000001430511475,3.6000001430511475),CFrame.new(-335.11334228515625,197.84913635253906,339.6806640625)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.11334228515625,197.09913635253906,339.6806640625),workspace)
				resize(pt,Vector3.new(3.6000003814697266,3.0000009536743164,3),CFrame.new(-335.11334228515625,197.09913635253906,339.6806640625)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Union")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1132507324219,195.1497802734375,334.1661682128906),workspace)
				resize(pt,Vector3.new(6.000000953674316,7.500001430511475,7.500000953674316),CFrame.new(-335.1132507324219,195.1497802734375,334.1661682128906)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"TurbineHousing")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1130065917969,192.1497802734375,341.1708068847656),workspace)
				resize(pt,Vector3.new(8.999999046325684,1.5,6.59999942779541),CFrame.new(-335.1130065917969,192.1497802734375,341.1708068847656)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1130065917969,194.8497772216797,341.1708068847656),workspace)
				resize(pt,Vector3.new(3.8999998569488525,6,8.399999618530273),CFrame.new(-335.1130065917969,194.8497772216797,341.1708068847656)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"MainPart")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.60302734375,196.94912719726562,342.5108947753906),workspace)
				resize(pt,Vector3.new(2.0999999046325684,1.2000000476837158,1.500000238418579),CFrame.new(-336.60302734375,196.94912719726562,342.5108947753906)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1130065917969,192.4497833251953,335.5079650878906),workspace)
				resize(pt,Vector3.new(6.000000953674316,3,1.499999761581421),CFrame.new(-335.1130065917969,192.4497833251953,335.5079650878906)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.11309814453125,197.24913024902344,344.91632080078125),workspace)
				resize(pt,Vector3.new(6,0.9000000357627869,0.8999999761581421),CFrame.new(-335.11309814453125,197.24913024902344,344.91632080078125)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1128845214844,197.99913024902344,336.2531433105469),workspace)
				resize(pt,Vector3.new(6,0.6000000238418579,1.4999996423721313),CFrame.new(-335.1128845214844,197.99913024902344,336.2531433105469)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1129455566406,191.8505096435547,335.2096252441406),workspace)
				resize(pt,Vector3.new(6.600000858306885,0.9000000357627869,1.8000000715255737),CFrame.new(-335.1129455566406,191.8505096435547,335.2096252441406)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1130065917969,192.1497802734375,335.80560302734375),workspace)
				resize(pt,Vector3.new(6.600000858306885,1.5,1.8000000715255737),CFrame.new(-335.1130065917969,192.1497802734375,335.80560302734375)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.1129455566406,198.1491241455078,336.7006530761719),workspace)
				resize(pt,Vector3.new(5.399999618530273,0.9000000357627869,2.3999996185302734),CFrame.new(-335.1129455566406,198.1491241455078,336.7006530761719)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Wedge")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-336.6029968261719,197.09912109375,344.5979309082031),workspace)
				resize(pt,Vector3.new(1.5,1.5,1.5),CFrame.new(-336.6029968261719,197.09912109375,344.5979309082031)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(90)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.30000001192092896)
				color(pt,Color3.fromRGB(180,210,228))
				setanchor(pt,true)
				setname(pt,"Tube1")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-335.11328125,195.1497802734375,334.1661682128906),workspace)
				resize(pt,Vector3.new(3.3999996185302734,6.299999713897705,6.299999713897705),CFrame.new(-335.11328125,195.1497802734375,334.1661682128906)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)))
				syncmaterial(pt,Enum.Material.Neon)
				transparency(pt,0)
				color(pt,Color3.fromRGB(27,42,53))
				setanchor(pt,true)
				setname(pt,"EngineColor")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-340.370361328125,183.5,357.1761779785156),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-340.370361328125,183.5,357.1761779785156)*CFrame.Angles(math.rad(0),math.rad(-74.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-333.5203857421875,183.5,310.1000061035156),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-333.5203857421875,183.5,310.1000061035156)*CFrame.Angles(math.rad(0),math.rad(-119.99700164794922),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.3470458984375,193.8507537841797,333.4211730957031),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.3470458984375,193.8507537841797,333.4211730957031)*CFrame.Angles(math.rad(-25.510000228881836),math.rad(-146.3090057373047),math.rad(-16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34722900390625,195.1497802734375,332.6773376464844),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34722900390625,195.1497802734375,332.6773376464844)*CFrame.Angles(math.rad(-59.834999084472656),math.rad(-89.99500274658203),math.rad(89.99500274658203)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.3470458984375,196.4482879638672,333.4211730957031),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.3470458984375,196.4482879638672,333.4211730957031)*CFrame.Angles(math.rad(-25.510000228881836),math.rad(-33.691001892089844),math.rad(16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34710693359375,196.4482879638672,334.9111633300781),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34710693359375,196.4482879638672,334.9111633300781)*CFrame.Angles(math.rad(25.510000228881836),math.rad(-33.691001892089844),math.rad(-16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.3470764160156,195.8992462158203,335.45751953125),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.3470764160156,195.8992462158203,335.45751953125)*CFrame.Angles(math.rad(48.40700149536133),math.rad(-49.106998443603516),math.rad(-40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34686279296875,196.64915466308594,334.166259765625),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34686279296875,196.64915466308594,334.166259765625)*CFrame.Angles(math.rad(0),math.rad(-30.00200080871582),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34710693359375,195.8992462158203,332.8765563964844),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34710693359375,195.8992462158203,332.8765563964844)*CFrame.Angles(math.rad(-48.40700149536133),math.rad(-49.106998443603516),math.rad(40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34686279296875,193.6497802734375,334.166259765625),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34686279296875,193.6497802734375,334.166259765625)*CFrame.Angles(math.rad(0),math.rad(-149.9980010986328),math.rad(0)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34710693359375,193.8507537841797,334.9111633300781),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34710693359375,193.8507537841797,334.9111633300781)*CFrame.Angles(math.rad(25.510000228881836),math.rad(-146.3090057373047),math.rad(16.184999465942383)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.3469543457031,195.1497802734375,335.6569519042969),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.3469543457031,195.1497802734375,335.6569519042969)*CFrame.Angles(math.rad(59.834999084472656),math.rad(-89.99500274658203),math.rad(90.00499725341797)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.3470764160156,194.3997802734375,335.45751953125),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.3470764160156,194.3997802734375,335.45751953125)*CFrame.Angles(math.rad(48.40800094604492),math.rad(-130.89300537109375),math.rad(40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-337.34710693359375,194.3997802734375,332.8765563964844),workspace)
				resize(pt,Vector3.new(1.5,3.299999713897705,0.30000001192092896),CFrame.new(-337.34710693359375,194.3997802734375,332.8765563964844)*CFrame.Angles(math.rad(-48.40800094604492),math.rad(-130.89300537109375),math.rad(-40.974998474121094)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(254,243,187))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-338.68896484375,195.8992462158203,340.42523193359375),workspace)
				resize(pt,Vector3.new(1.5,1.5,1.5),CFrame.new(-338.68896484375,195.8992462158203,340.42523193359375)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(180)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-339.4346618652344,195.8992462158203,340.42510986328125),workspace)
				resize(pt,Vector3.new(1.4999995231628418,1.4999995231628418,1.4999995231628418),CFrame.new(-339.4346618652344,195.8992462158203,340.42510986328125)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-339.4344482421875,196.79913330078125,343.4050598144531),workspace)
				resize(pt,Vector3.new(4.799999713897705,1.5,1.5),CFrame.new(-339.4344482421875,196.79913330078125,343.4050598144531)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-338.6886901855469,194.39976501464844,343.4052429199219),workspace)
				resize(pt,Vector3.new(1.5,1.5,1.5),CFrame.new(-338.6886901855469,194.39976501464844,343.4052429199219)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(180)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-339.4344482421875,194.39976501464844,343.4050598144531),workspace)
				resize(pt,Vector3.new(1.4999995231628418,1.4999995231628418,1.4999995231628418),CFrame.new(-339.4344482421875,194.39976501464844,343.4050598144531)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-341.79998779296875,183.5,341),workspace)
				resize(pt,Vector3.new(22,15,0.5),CFrame.new(-341.79998779296875,183.5,341)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-339.4346618652344,198.2991180419922,340.42510986328125),workspace)
				resize(pt,Vector3.new(4.799999713897705,1.5,1.5),CFrame.new(-339.4346618652344,198.2991180419922,340.42510986328125)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Part")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-339.4344482421875,201.26217651367188,343.4050598144531),workspace)
				resize(pt,Vector3.new(4.127218246459961,1.5000007152557373,1.500000238418579),CFrame.new(-339.4344482421875,201.26217651367188,343.4050598144531)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Union2")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-339.4346618652344,202.76217651367188,340.42510986328125),workspace)
				resize(pt,Vector3.new(4.127218246459961,1.5000007152557373,1.500000238418579),CFrame.new(-339.4346618652344,202.76217651367188,340.42510986328125)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(90)))
				syncmaterial(pt,Enum.Material.Metal)
				transparency(pt,0)
				color(pt,Color3.fromRGB(253,234,141))
				setanchor(pt,true)
				setname(pt,"Union1")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
		spawn(function()
			local ok,err = pcall(function()
				local pt = serverendpoint:InvokeServer("CreatePart","Normal",CFrame.new(-340.370361328125,183.5,324.8238220214844),workspace)
				resize(pt,Vector3.new(11,15,0.5),CFrame.new(-340.370361328125,183.5,324.8238220214844)*CFrame.Angles(math.rad(0),math.rad(-105.00299835205078),math.rad(0)))
				syncmaterial(pt,Enum.Material.Plastic)
				transparency(pt,0.75)
				color(pt,Color3.fromRGB(248,248,248))
				setanchor(pt,true)
				setname(pt,"Window")
			end)
			if not ok then errors=errors+1; warn("[MAP] err:"..tostring(err)) end
			done=done+1
		end)
	
		local t0=tick()
		repeat wait(0.1) until done>=TOTAL or (tick()-t0)>90
		wait(0.5)
		local sp = spawnRef or workspace:FindFirstChild("SpawnLocation")
		if sp then char:MoveTo(Vector3.new(sp.Position.X, sp.Position.Y+3, sp.Position.Z)) end
		wait(0.3)
		RequestCommand:InvokeServer(";tp all me")
		wait(0.3)
		RequestCommand:InvokeServer(";tp all me")
		wait(0.2)
		if errors==0 then print("[MAP] All 265 parts built!") else warn("[MAP] Done with "..errors.." errors") end
		RequestCommand:InvokeServer(";respawn all")
	
		end)
end;
task.spawn(C_5a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_5c()
local script = G2L["5c"];
	script.Parent.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		--- krusty krab f3x by wxa and ffs
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools me")
		task.wait(1.2)
		RequestCommand:InvokeServer(";punish all")
		task.wait(0.2) 
	
	
		local player = game.Players.LocalPlayer
		local backpack = player.Backpack
		local character = player.Character
	
		local function getF3X()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			for _, v in ipairs(character:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			return nil
		end
	
		local f3x = getF3X()
		if not f3x then
			warn("F3X / SyncAPI not found – please equip btools and try again")
			return
		end
	
		local syncapi = f3x.SyncAPI
		local endpoint = syncapi.ServerEndpoint
	
	
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
				task.spawn(function()
					pcall(function()
						endpoint:InvokeServer("Remove", {v})
					end)
				end)
			end
		end
		task.wait(1)
	
	
		local function syncAnchor(ep, part, anchored)
			ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
		end
	
		local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
		local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
		local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
		local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
	
	
		local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
		local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
		local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
		local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
		local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
		local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
		local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end
	
	
		local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
		local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
		local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
	
	
		local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
		local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
		local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
	
	
		local function createLight(ep, part, lightType)
			ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
		end
		local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
			local params = {Part = part, LightType = lightType}
			if brightness ~= nil then params.Brightness = brightness end
			if range ~= nil then params.Range = range end
			if color then params.Color = color end
			if shadows ~= nil then params.Shadows = shadows end
			if face and face ~= "nil" then params.Face = face end
			if angle ~= nil then params.Angle = angle end
			ep:InvokeServer("SyncLighting", {params})
		end
	
	
		local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
		local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
		local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
	
	
		local P = {}
	
		local partData = {
			[7] = {anchored = true},
			[9] = {anchored = true},
			[11] = {anchored = true},
			[13] = {anchored = true},
			[15] = {anchored = true},
			[17] = {anchored = true},
			[18] = {anchored = true},
			[20] = {anchored = true},
			[22] = {anchored = true},
			[23] = {anchored = true},
			[25] = {anchored = true},
			[27] = {anchored = true},
			[30] = {anchored = true},
			[34] = {anchored = true},
			[35] = {anchored = true},
			[40] = {anchored = true},
			[42] = {anchored = true},
			[43] = {anchored = true},
			[44] = {anchored = true},
			[45] = {anchored = true},
			[46] = {anchored = true},
			[48] = {anchored = true},
			[50] = {anchored = true},
			[52] = {anchored = true},
			[53] = {anchored = true},
			[54] = {anchored = true},
			[55] = {anchored = true},
			[56] = {anchored = true},
			[57] = {anchored = true},
			[58] = {anchored = true},
			[59] = {anchored = true},
			[61] = {anchored = true},
			[62] = {anchored = true},
			[1306] = {anchored = true},
			[499] = {anchored = true},
			[342] = {anchored = true},
			[673] = {anchored = true},
			[815] = {anchored = true},
			[537] = {anchored = true},
			[316] = {anchored = true},
			[1099] = {anchored = true},
			[725] = {anchored = true},
			[252] = {anchored = true},
			[1046] = {anchored = true},
			[519] = {anchored = true},
			[144] = {anchored = true},
			[251] = {anchored = true},
			[170] = {anchored = true},
			[571] = {anchored = true},
			[1273] = {anchored = true},
			[215] = {anchored = true},
			[402] = {anchored = true},
			[118] = {anchored = true},
			[757] = {anchored = true},
			[930] = {anchored = true},
			[258] = {anchored = true},
			[236] = {anchored = true},
			[748] = {anchored = true},
			[1258] = {anchored = true},
			[767] = {anchored = true},
			[891] = {anchored = true},
			[607] = {anchored = true},
			[564] = {anchored = true},
			[793] = {anchored = true},
			[340] = {anchored = true},
			[1123] = {anchored = true},
			[1435] = {anchored = true},
			[1033] = {anchored = true},
			[501] = {anchored = true},
			[1145] = {anchored = true},
			[547] = {anchored = true},
			[94] = {anchored = true},
			[1339] = {anchored = true},
			[609] = {anchored = true},
			[1315] = {anchored = true},
			[78] = {anchored = true},
			[126] = {anchored = true},
			[553] = {anchored = true},
			[1247] = {anchored = true},
			[1232] = {anchored = true},
			[540] = {anchored = true},
			[846] = {anchored = true},
			[709] = {anchored = true},
			[264] = {anchored = true},
			[1223] = {anchored = true},
			[1373] = {anchored = true},
			[1231] = {anchored = true},
			[789] = {anchored = true},
			[466] = {anchored = true},
			[696] = {anchored = true},
			[503] = {anchored = true},
			[88] = {anchored = true},
			[717] = {anchored = true},
			[1120] = {anchored = true},
			[711] = {anchored = true},
			[1280] = {anchored = true},
			[713] = {anchored = true},
			[1519] = {anchored = true},
			[1327] = {anchored = true},
			[332] = {anchored = true},
			[246] = {anchored = true},
			[1289] = {anchored = true},
			[994] = {anchored = true},
			[650] = {anchored = true},
			[661] = {anchored = true},
			[1559] = {anchored = true},
			[967] = {anchored = true},
			[678] = {anchored = true},
			[1393] = {anchored = true},
			[1206] = {anchored = true},
			[269] = {anchored = true},
			[257] = {anchored = true},
			[485] = {anchored = true},
			[1469] = {anchored = true},
			[842] = {anchored = true},
			[80] = {anchored = true},
			[431] = {anchored = true},
			[1372] = {anchored = true},
			[517] = {anchored = true},
			[820] = {anchored = true},
			[755] = {anchored = true},
			[379] = {anchored = true},
			[1248] = {anchored = true},
			[808] = {anchored = true},
			[467] = {anchored = true},
			[932] = {anchored = true},
			[1092] = {anchored = true},
			[472] = {anchored = true},
			[1104] = {anchored = true},
			[830] = {anchored = true},
			[492] = {anchored = true},
			[1084] = {anchored = true},
			[851] = {anchored = true},
			[1314] = {anchored = true},
			[841] = {anchored = true},
			[1174] = {anchored = true},
			[796] = {anchored = true},
			[895] = {anchored = true},
			[433] = {anchored = true},
			[1128] = {anchored = true},
			[1146] = {anchored = true},
			[712] = {anchored = true},
			[837] = {anchored = true},
			[1037] = {anchored = true},
			[640] = {anchored = true},
			[848] = {anchored = true},
			[392] = {anchored = true},
			[719] = {anchored = true},
			[219] = {anchored = true},
			[752] = {anchored = true},
			[1197] = {anchored = true},
			[879] = {anchored = true},
			[763] = {anchored = true},
			[422] = {anchored = true},
			[857] = {anchored = true},
			[89] = {anchored = true},
			[1279] = {anchored = true},
			[274] = {anchored = true},
			[747] = {anchored = true},
			[288] = {anchored = true},
			[1165] = {anchored = true},
			[161] = {anchored = true},
			[244] = {anchored = true},
			[293] = {anchored = true},
			[1405] = {anchored = true},
			[203] = {anchored = true},
			[586] = {anchored = true},
			[991] = {anchored = true},
			[587] = {anchored = true},
			[464] = {anchored = true},
			[611] = {anchored = true},
			[530] = {anchored = true},
			[424] = {anchored = true},
			[1449] = {anchored = true},
			[163] = {anchored = true},
			[242] = {anchored = true},
			[427] = {anchored = true},
			[278] = {anchored = true},
			[318] = {anchored = true},
			[899] = {anchored = true},
			[786] = {anchored = true},
			[1409] = {anchored = true},
			[1478] = {anchored = true},
			[779] = {anchored = true},
			[292] = {anchored = true},
			[189] = {anchored = true},
			[266] = {anchored = true},
			[694] = {anchored = true},
			[731] = {anchored = true},
			[428] = {anchored = true},
			[903] = {anchored = true},
			[884] = {anchored = true},
			[1451] = {anchored = true},
			[1318] = {anchored = true},
			[1208] = {anchored = true},
			[479] = {anchored = true},
			[707] = {anchored = true},
			[1261] = {anchored = true},
			[136] = {anchored = true},
			[1229] = {anchored = true},
			[515] = {anchored = true},
			[1031] = {anchored = true},
			[669] = {anchored = true},
			[1349] = {anchored = true},
			[1115] = {anchored = true},
			[72] = {anchored = true},
			[926] = {anchored = true},
			[703] = {anchored = true},
			[686] = {anchored = true},
			[1657] = {anchored = true},
			[1170] = {anchored = true},
			[1540] = {anchored = true},
			[1503] = {anchored = true},
			[1109] = {anchored = true},
			[272] = {anchored = true},
			[1307] = {anchored = true},
			[1161] = {anchored = true},
			[1467] = {anchored = true},
			[1047] = {anchored = true},
			[271] = {anchored = true},
			[234] = {anchored = true},
			[1384] = {anchored = true},
			[95] = {anchored = true},
			[1266] = {anchored = true},
			[290] = {anchored = true},
			[1443] = {anchored = true},
			[276] = {anchored = true},
			[1042] = {anchored = true},
			[1300] = {anchored = true},
			[941] = {anchored = true},
			[177] = {anchored = true},
			[417] = {anchored = true},
			[314] = {anchored = true},
			[643] = {anchored = true},
			[691] = {anchored = true},
			[654] = {anchored = true},
			[828] = {anchored = true},
			[528] = {anchored = true},
			[481] = {anchored = true},
			[954] = {anchored = true},
			[825] = {anchored = true},
			[106] = {anchored = true},
			[642] = {anchored = true},
			[827] = {anchored = true},
			[535] = {anchored = true},
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			[818] = {shape="Normal", cframe=CFrame.new(5.29694938659668,7.950370788574219,7.1086578369140625,0.9999996423721313,-0.0005178725114092231,-0.0006906208582222462,0.0005179917206987739,0.9999998211860657,0.00017246519564650953,0.0006905314512550831,-0.00017282288172282279,0.9999997615814209)},
			[521] = {shape="Normal", cframe=CFrame.new(-47.24223327636719,4.436454772949219,36.82597351074219,0,-1,0,0,0,-1,1,0,0)},
			[443] = {shape="Normal", cframe=CFrame.new(30.83687973022461,3.7327041625976562,-27.057666778564453,1,0,0,0,1,0,0,0,1)},
			[668] = {shape="Normal", cframe=CFrame.new(-40.85203552246094,5.440216064453125,36.48956298828125,0,0,-1,0,1,0,1,0,0)},
			[800] = {shape="Normal", cframe=CFrame.new(-41.461429595947266,5.080310821533203,22.948583602905273,0,1,0,0,0,-1,-1,0,0)},
			[861] = {shape="Normal", cframe=CFrame.new(24.39583969116211,2.051799774169922,36.026695251464844,0,0,1,0,1,-0,-1,0,0)},
			[1274] = {shape="Normal", cframe=CFrame.new(50.10387420654297,7.629219055175781,27.65151023864746,1,0,0,0,1,0,0,0,1)},
			[158] = {shape="Seat", cframe=CFrame.new(-14.130440711975098,5.018699645996094,-0.044831275939941406,-0.5939954519271851,0,-0.8044683933258057,0,1,0,0.8044683933258057,0,-0.5939954519271851)},
			[552] = {shape="Normal", cframe=CFrame.new(-48.92604064941406,13.264511108398438,17.642824172973633,1,0,0,0,1,0,0,0,1)},
			[960] = {shape="Normal", cframe=CFrame.new(30.682907104492188,11.635265350341797,45.63115692138672,0.003415405750274658,0.999994158744812,0,0.999994158744812,-0.0034154653549194336,0,0,0,-1)},
			[715] = {shape="Normal", cframe=CFrame.new(-42.93757247924805,6.409252166748047,3.2989253997802734,-0.000012874603271484375,-0.640592098236084,-0.7678813934326172,1,-0.000012874603271484375,-0.000005990266799926758,-0.000005990266799926758,-0.7678813934326172,0.640592098236084)},
			[1073] = {shape="Normal", cframe=CFrame.new(49.983299255371094,1.8603630065917969,22.853307723999023,1,0,0,0,1,0,0,0,1)},
			[282] = {shape="Normal", cframe=CFrame.new(-25.265918731689453,6.5089874267578125,-7.479145050048828,-0.7770878076553345,0,0.629392147064209,0,1,0,-0.629392147064209,0,-0.7770878076553345)},
			[1049] = {shape="Normal", cframe=CFrame.new(37.74998092651367,1.4361114501953125,28.07015037536621,0.000011920928955078125,-0.4272763431072235,-0.9041211009025574,1,0.000011920928955078125,0.000007510185241699219,0.000007510185241699219,-0.9041211009025574,0.4272763133049011)},
			[84] = {shape="Normal", cframe=CFrame.new(-76.43289184570312,8.078193664550781,18.558218002319336,0.7071342468261719,0.707079291343689,0,-0.707079291343689,0.7071342468261719,-0,-0,0,1)},
			[662] = {shape="Normal", cframe=CFrame.new(-39.42058181762695,8.465385437011719,44.329734802246094,-1,0,0,0,1,0,0,0,-1)},
			[701] = {shape="Normal", cframe=CFrame.new(-40.56059265136719,6.5089874267578125,6.088872909545898,-0.7849711179733276,0,-0.6195328831672668,0,1,0,0.6195328831672668,0,-0.7849711179733276)},
			[542] = {shape="Normal", cframe=CFrame.new(-38.27272415161133,1.7383041381835938,28.43178367614746,1,0,0,0,1,0,0,0,1)},
			[697] = {shape="Normal", cframe=CFrame.new(-47.24223327636719,4.436454772949219,42.461448669433594,0,-1,0,0,0,-1,1,0,0)},
			[693] = {shape="Normal", cframe=CFrame.new(-11.693678855895996,13.859676361083984,17.642824172973633,1,0,0,0,1,0,0,0,1)},
			[471] = {shape="Normal", cframe=CFrame.new(52.01266098022461,16.898029327392578,-26.383289337158203,1,0,0,0,1,0,0,0,1)},
			[505] = {shape="Normal", cframe=CFrame.new(-47.28306579589844,7.926231384277344,34.02513885498047,1,0,0,0,1,0,0,0,1)},
			[921] = {shape="Normal", cframe=CFrame.new(11.001130104064941,2.0784454345703125,22.377668380737305,1,0,0,0,1,0,0,0,1)},
			[692] = {shape="Normal", cframe=CFrame.new(-49.262855529785156,1.2187156677246094,32.008087158203125,1,0,0,0,1,0,0,0,1)},
			[410] = {shape="Normal", cframe=CFrame.new(8.455968856811523,40.79216766357422,-23.939085006713867,0.008511900901794434,-0.0363716185092926,0.999302089214325,0.18963351845741272,0.9812626242637634,0.0340997651219368,-0.9818180203437805,0.1892109215259552,0.015249669551849365)},
			[220] = {shape="Normal", cframe=CFrame.new(-60.74634552001953,36.772552490234375,10.186056137084961,1,0,0,0,1,0,0,0,1)},
			[1427] = {shape="Normal", cframe=CFrame.new(13.562392234802246,3.691761016845703,20.47429084777832,1,0,0,0,1,0,0,0,1)},
			[1375] = {shape="Normal", cframe=CFrame.new(49.913490295410156,8.21930980682373,25.09511947631836,-0.9745030403137207,0.22437433898448944,0,0.22437433898448944,0.9745030403137207,0,0,0,-1)},
			[677] = {shape="Normal", cframe=CFrame.new(-36.815574645996094,7.698894500732422,46.35699462890625,1,0,0,0,1,0,0,0,1)},
			[602] = {shape="Normal", cframe=CFrame.new(-47.235870361328125,5.8083038330078125,31.330129623413086,0,1,0,0,0,-1,-1,0,0)},
			[191] = {shape="Normal", cframe=CFrame.new(-62.075904846191406,11.858985900878906,10.178888320922852,0,0,1,0,1,-0,-1,0,0)},
			[784] = {shape="Normal", cframe=CFrame.new(-47.29977035522461,1.4055862426757812,28.510961532592773,1,0,0,0,1,0,0,0,1)},
			[1167] = {shape="Normal", cframe=CFrame.new(48.86040496826172,11.433830261230469,27.404088973999023,-1,0,0,0,0.954255223274231,0.29899320006370544,0,0.29899320006370544,-0.9542553424835205)},
			[616] = {shape="Normal", cframe=CFrame.new(-47.235870361328125,5.839984893798828,42.461448669433594,0,1,0,0,0,-1,-1,0,0)},
			[438] = {shape="Normal", cframe=CFrame.new(24.832599639892578,6.596477508544922,-12.438150405883789,-0.0000057220458984375,-0.6671978831291199,-0.7448804378509521,0.9999999403953552,-0.0000057220458984375,-0.0000026226043701171875,-0.0000026226043701171875,-0.7448804378509521,0.6671979427337646)},
			[336] = {shape="Normal", cframe=CFrame.new(40.99588394165039,1.4403076171875,-14.090858459472656,-0.9803593158721924,0,0.19721977412700653,0,1,0,-0.19721977412700653,0,-0.9803593158721924)},
			[454] = {shape="Normal", cframe=CFrame.new(26.0927734375,3.9818267822265625,-9.44865608215332,0.1972023844718933,0,0.9803628325462341,0,1,0,-0.9803628325462341,0,0.1972023844718933)},
			[458] = {shape="Normal", cframe=CFrame.new(26.12002182006836,1.4391937255859375,-9.471376419067383,0.1972023844718933,0,0.9803628325462341,0,1,0,-0.9803628325462341,0,0.1972023844718933)},
			[666] = {shape="Normal", cframe=CFrame.new(-38.27272415161133,1.9232864379882812,39.469383239746094,1,0,0,0,1,0,0,0,1)},
			[601] = {shape="Normal", cframe=CFrame.new(-6.310013771057129,1.2187156677246094,32.008087158203125,1,0,0,0,1,0,0,0,1)},
		}
	
		local pending = 0
		for id, def in pairs(partDefs) do
			pending = pending + 1
			task.spawn(function()
				local success, part = pcall(function()
					return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
				end)
				if success and part then
					P[id] = part
					syncAnchor(endpoint, part, true)
				end
				pending = pending - 1
			end)
		end
		while pending > 0 do
			task.wait()
		end
	
		local resizeBatch = {}
		if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(4.76393461227417,4.32077693939209,4.320777416229248)} end
		if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(4.305716037750244,4.874722480773926,4.305716514587402)} end
		if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(4.76393461227417,4.32077693939209,4.320777416229248)} end
		if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(4.305716037750244,4.874722480773926,4.305716514587402)} end
		if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end
		if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(1,1,1)} end
		if P[42] then resizeBatch[#resizeBatch+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end
		if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(1.8000000715255737,0.40000003576278687,0.40000003576278687)} end
		if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end
		if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end
		if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end
		if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(1,1,1)} end
		if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(1,1,1)} end
		if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(1,1,1)} end
		if P[53] then resizeBatch[#resizeBatch+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(15,1.000000238418579,8)} end
		if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(17,1.000000238418579,1)} end
		if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(9,1.000000238418579,1.0000007152557373)} end
		if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(9,1.000000238418579,1)} end
		if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(16,1,12)} end
		if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(14,1,1)} end
		if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(11,1,1)} end
		if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(16,1,1)} end
		if P[62] then resizeBatch[#resizeBatch+1] = {Part = P[62], CFrame = P[62].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end
		if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(1.184157371520996,8.673487663269043,0.6199777126312256)} end
		if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(0.1629892885684967,0.5052667856216431,0.1629892885684967)} end
		if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end
		if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(3.539734363555908,3.968634843826294,3.5738561153411865)} end
		if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end
		if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(11.5374116897583,0.7419558167457581,5.891129016876221)} end
		if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(6.032371520996094,0.17046330869197845,0.6136678457260132)} end
		if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end
		if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end
		if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[170] then resizeBatch[#resizeBatch+1] = {Part = P[170], CFrame = P[170].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(34.40005111694336,13.183915138244629,0.22157831490039825)} end
		if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(0.17726264894008636,0.34344637393951416,0.06647349894046783)} end
		if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end
		if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.2145185470581055)} end
		if P[118] then resizeBatch[#resizeBatch+1] = {Part = P[118], CFrame = P[118].CFrame, Size = Vector3.new(0.573333203792572,0.9399998784065247,1.5666663646697998)} end
		if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(3.2597856521606445,0.8149464130401611,4.441457748413086)} end
		if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(0.14243628084659576,1.2961702346801758,0.14243628084659576)} end
		if P[258] then resizeBatch[#resizeBatch+1] = {Part = P[258], CFrame = P[258].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.2295823097229)} end
		if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end
		if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(0.6137779355049133,1.8599328994750977,2.8084990978240967)} end
		if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(0.14243628084659576,1.2961702346801758,0.14243628084659576)} end
		if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(12.468039512634277,1.1079226732254028,12.218175888061523)} end
		if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end
		if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.2873680591583252)} end
		if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2.991307020187378,0.4542355239391327,3.644963264465332)} end
		if P[94] then resizeBatch[#resizeBatch+1] = {Part = P[94], CFrame = P[94].CFrame, Size = Vector3.new(16,1,1)} end
		if P[1339] then resizeBatch[#resizeBatch+1] = {Part = P[1339], CFrame = P[1339].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end
		if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(0.5922096371650696,0.5922096371650696,0.5922096371650696)} end
		if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(4,2.4000000953674316,3)} end
		if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end
		if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end
		if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(1.165558099746704,0.6199777126312256,6.819754600524902)} end
		if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(0.5269811153411865,1.8599328994750977,0.6199777126312256)} end
		if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(3.2597856521606445,3.46352219581604,1.9558714628219604)} end
		if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(57.029151916503906,5.023612022399902,7.7828874588012695)} end
		if P[1223] then resizeBatch[#resizeBatch+1] = {Part = P[1223], CFrame = P[1223].CFrame, Size = Vector3.new(2.2466371059417725,0.3760061264038086,2.359437942504883)} end
		if P[1373] then resizeBatch[#resizeBatch+1] = {Part = P[1373], CFrame = P[1373].CFrame, Size = Vector3.new(0.6843175888061523,0.30414119362831116,0.9546654224395752)} end
		if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.585473895072937)} end
		if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end
		if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(12,1,1)} end
		if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end
		if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(1.2399555444717407,0.12399553507566452,0.12399553507566452)} end
		if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(6.093402862548828,0.7976819276809692,0.986023485660553)} end
		if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[1519] then resizeBatch[#resizeBatch+1] = {Part = P[1519], CFrame = P[1519].CFrame, Size = Vector3.new(1,2,1)} end
		if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(0.8752344846725464,4.4648027420043945,1.0524970293045044)} end
		if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end
		if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1289] then resizeBatch[#resizeBatch+1] = {Part = P[1289], CFrame = P[1289].CFrame, Size = Vector3.new(1.10789155960083,16.50758934020996,30.810474395751953)} end
		if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(0.5483796000480652,12.427562713623047,0.5768669843673706)} end
		if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(0.32161059975624084,1.7990093231201172,0.40201324224472046)} end
		if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.20100665092468262,1.0050331354141235,0.6532715559005737)} end
		if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(1.7000000476837158,1.6000001430511475,1.0000003576278687)} end
		if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(0.6843175888061523,0.30414119362831116,0.9546654224395752)} end
		if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end
		if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(1.4734959602355957,1.10789155960083,2.4705982208251953)} end
		if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(16.91448402404785,3.6006689071655273,2.833515167236328)} end
		if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(1.9720470905303955,2.8582112789154053,2.028764009475708)} end
		if P[1469] then resizeBatch[#resizeBatch+1] = {Part = P[1469], CFrame = P[1469].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(0.055394578725099564,1.10789155960083,1.10789155960083)} end
		if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(9,3.4000000953674316,4)} end
		if P[431] then resizeBatch[#resizeBatch+1] = {Part = P[431], CFrame = P[431].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1372] then resizeBatch[#resizeBatch+1] = {Part = P[1372], CFrame = P[1372].CFrame, Size = Vector3.new(8.463436126708984,26.51624870300293,2.002617835998535)} end
		if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(3.0830914974212646,2.3123185634613037,2.4973039627075195)} end
		if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,6.850753307342529)} end
		if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(2.3986406326293945,1.1854479312896729,4.049113750457764)} end
		if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(0.22157829999923706,11.832279205322266,3.223978042602539)} end
		if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(1.2399555444717407,0.12399553507566452,0.12399553507566452)} end
		if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(8.463436126708984,26.627609252929688,6.4341840744018555)} end
		if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(0.5922096371650696,0.5922096371650696,0.5922096371650696)} end
		if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(0.5978392362594604,1.0130914449691772,0.5298393964767456)} end
		if P[492] then resizeBatch[#resizeBatch+1] = {Part = P[492], CFrame = P[492].CFrame, Size = Vector3.new(2.384697437286377,3.479557991027832,2.070981740951538)} end
		if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(1.2399543523788452,0.12399553507566452,1.2399574518203735)} end
		if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(5.3621907234191895,0.3656041920185089,0.6979715824127197)} end
		if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(4.273088455200195,0.8617395162582397,2.6849236488342285)} end
		if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(3.0830914974212646,7.021740913391113,0.15415458381175995)} end
		if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(1.4243627786636353,1.5739208459854126,2.6849236488342285)} end
		if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end
		if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.1629892885684967,2.7219207286834717,0.1629892885684967)} end
		if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(7.7552409172058105,5.53945779800415,8.86313247680664)} end
		if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(1.3007745742797852,1.3007745742797852,1.3007745742797852)} end
		if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.1629892885684967,0.5052667856216431,0.1629892885684967)} end
		if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(0.22157831490039825,6.658465385437012,27.641908645629883)} end
		if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end
		if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.213507652282715)} end
		if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end
		if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,9.937783241271973)} end
		if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(1.85879385471344,0.7121813893318176,2.6849236488342285)} end
		if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end
		if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(17,1,1)} end
		if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(9.971023559570312,6.104489803314209,0.22157831490039825)} end
		if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,2.759366989135742)} end
		if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(1.4734959602355957,1.10789155960083,2.4705982208251953)} end
		if P[203] then resizeBatch[#resizeBatch+1] = {Part = P[203], CFrame = P[203].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.206854820251465)} end
		if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(7.7552409172058105,5.53945779800415,8.86313247680664)} end
		if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(0.3709774613380432,2.096611738204956,1.470285415649414)} end
		if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(1.4962542057037354,1.6267414093017578,0.17398303747177124)} end
		if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(5.243525981903076,11.602287292480469,0.4738141894340515)} end
		if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[1449] then resizeBatch[#resizeBatch+1] = {Part = P[1449], CFrame = P[1449].CFrame, Size = Vector3.new(2.7806944847106934,0.3034389019012451,2.8204898834228516)} end
		if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(0.8752345442771912,0.22157831490039825,0.9195500016212463)} end
		if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end
		if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[1409] then resizeBatch[#resizeBatch+1] = {Part = P[1409], CFrame = P[1409].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[1478] then resizeBatch[#resizeBatch+1] = {Part = P[1478], CFrame = P[1478].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end
		if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(3.7618703842163086,6.056611061096191,3.761871814727783)} end
		if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(3.3655810356140137,7.57253885269165,2.833515167236328)} end
		if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end
		if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[1451] then resizeBatch[#resizeBatch+1] = {Part = P[1451], CFrame = P[1451].CFrame, Size = Vector3.new(0.7601745128631592,0.33785539865493774,1.0604904890060425)} end
		if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.745011806488037)} end
		if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(0.23587054014205933,0.6365777254104614,0.2027975618839264)} end
		if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end
		if P[1261] then resizeBatch[#resizeBatch+1] = {Part = P[1261], CFrame = P[1261].CFrame, Size = Vector3.new(1.184157371520996,8.667287826538086,0.6199777126312256)} end
		if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(116.4135971069336,48.025421142578125,71.99176025390625)} end
		if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end
		if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(4.926586627960205,10.387380599975586,0.14839115738868713)} end
		if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end
		if P[1349] then resizeBatch[#resizeBatch+1] = {Part = P[1349], CFrame = P[1349].CFrame, Size = Vector3.new(5.193690299987793,10.387380599975586,0.14839115738868713)} end
		if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(1,3,12)} end
		if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(3.2597856521606445,4.066582202911377,0.2607828378677368)} end
		if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end
		if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(0.8500000238418579,1.0518989562988281,1.0000001192092896)} end
		if P[1170] then resizeBatch[#resizeBatch+1] = {Part = P[1170], CFrame = P[1170].CFrame, Size = Vector3.new(24.361543655395508,9.300496101379395,0.7312293648719788)} end
		if P[1540] then resizeBatch[#resizeBatch+1] = {Part = P[1540], CFrame = P[1540].CFrame, Size = Vector3.new(1,1,2)} end
		if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(2,2,1)} end
		if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end
		if P[272] then resizeBatch[#resizeBatch+1] = {Part = P[272], CFrame = P[272].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(0.6819753646850586,0.8555691838264465,0.12399553507566452)} end
		if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(0.2596845328807831,0.556466817855835,0.4674321413040161)} end
		if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1047] then resizeBatch[#resizeBatch+1] = {Part = P[1047], CFrame = P[1047].CFrame, Size = Vector3.new(5.183784008026123,0.17046330869197845,0.6136678457260132)} end
		if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(0.7601745128631592,0.33785539865493774,1.0604904890060425)} end
		if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(12,1,7)} end
		if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.5314120054244995)} end
		if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(0.22157831490039825,6.226350784301758,15.211352348327637)} end
		if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(2.991307020187378,0.4542355239391327,3.644963264465332)} end
		if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(2.437361240386963,0.22157831490039825,1.6285998821258545)} end
		if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.332972049713135)} end
		if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.221773624420166)} end
		if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(8.86313247680664,3.3236746788024902,0.22157831490039825)} end
		if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(6.37429141998291,10.983513832092285,0.15415458381175995)} end
		if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(3.858483076095581,2.7162013053894043,2.5847411155700684)} end
		if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(0.055394578725099564,0.31020981073379517,1.10789155960083)} end
		if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(1.119977593421936,0.14603522419929504,0.8337125182151794)} end
		if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(0.5723455548286438,1.1317728757858276,0.6803754568099976)} end
		if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(0.14243628084659576,1.3389009237289429,0.14243628084659576)} end
		if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(0.055394578725099564,1.10789155960083,0.4320777356624603)} end
		if P[106] then resizeBatch[#resizeBatch+1] = {Part = P[106], CFrame = P[106].CFrame, Size = Vector3.new(3.1333327293395996,1.8799997568130493,0.573333203792572)} end
		if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(0.22157831490039825,16.274927139282227,22.091388702392578)} end
		if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(2.282256603240967,1.473495602607727,0.7533664107322693)} end
		if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end
		if P[91] then resizeBatch[#resizeBatch+1] = {Part = P[91], CFrame = P[91].CFrame, Size = Vector3.new(8,1,1)} end
		if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.12399553507566452)} end
		if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end
		if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(9.750500679016113,3.912132501602173,5.777894020080566)} end
		if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(1.46145761013031,1.2961736917495728,2.3052752017974854)} end
		if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(0.32161059975624084,1.50754976272583,0.40201324224472046)} end
		if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(3.7097787857055664,0.14839115738868713,2.22586727142334)} end
		if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.25492525100708)} end
		if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(7.422874927520752,0.709050714969635,7.223453998565674)} end
		if P[97] then resizeBatch[#resizeBatch+1] = {Part = P[97], CFrame = P[97].CFrame, Size = Vector3.new(16,1,10)} end
		if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end
		if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end
		if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end
		if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end
		if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(2.6022350788116455,0.38699331879615784,3.25789737701416)} end
		if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end
		if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(2.282252311706543,2.625702381134033,0.4431568682193756)} end
		if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(1,0.2999992370605469,1)} end
		if P[905] then resizeBatch[#resizeBatch+1] = {Part = P[905], CFrame = P[905].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.241106986999512)} end
		if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.32161059975624084,1.50754976272583,0.40201324224472046)} end
		if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(2.9739999771118164,1.7239999771118164,2.8480000495910645)} end
		if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(0.8860809803009033,1.0155030488967896,0.5471489429473877)} end
		if P[2010] then resizeBatch[#resizeBatch+1] = {Part = P[2010], CFrame = P[2010].CFrame, Size = Vector3.new(12,1,12)} end
		if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(3.7097787857055664,0.14839115738868713,2.22586727142334)} end
		if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(12,1,12)} end
		if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(12,1,12)} end
		if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(0.8178133964538574,2.8388469219207764,0.6016098856925964)} end
		if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(1.1864705085754395,10.678237915039062,7.237466812133789)} end
		if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(182,0.4000000059604645,177)} end
		if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.2955327033996582)} end
		if P[1986] then resizeBatch[#resizeBatch+1] = {Part = P[1986], CFrame = P[1986].CFrame, Size = Vector3.new(2,0.4001007080078125,1)} end
		if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(1,1.1930999755859375,1)} end
		if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(41.922603607177734,11.089994430541992,0.93062824010849)} end
		if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(1,0.2999992370605469,1)} end
		if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.2886775732040405)} end
		if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(1.4734952449798584,0.5207094550132751,0.22157831490039825)} end
		if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(0.4716099798679352,7.06415319442749,1.1394902467727661)} end
		if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(1.7965887784957886,0.17965887486934662,1.7965887784957886)} end
		if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,2.759366989135742)} end
		if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(1,1.2166004180908203,0.9998989105224609)} end
		if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(1.1978397369384766,1.2024002075195312,1.1979007720947266)} end
		if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(1,1.1930999755859375,1)} end
		if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(1.4243627786636353,0.7121813893318176,2.6849236488342285)} end
		if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(1.4000000953674316,1.2000000476837158,8)} end
		if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(2,2,1)} end
		if P[1911] then resizeBatch[#resizeBatch+1] = {Part = P[1911], CFrame = P[1911].CFrame, Size = Vector3.new(2,1.6000003814697266,1)} end
		if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end
		if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(24.361543655395508,9.300496101379395,0.7312293648719788)} end
		if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(8.463440895080566,61.03873825073242,79.52405548095703)} end
		if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(47.90917205810547,110.24531555175781,38.736690521240234)} end
		if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(76.23268127441406,5.023612022399902,7.7828874588012695)} end
		if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(1,1.2166004180908203,0.9998989105224609)} end
		if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(1,1.1686992645263672,1)} end
		if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(3.7097787857055664,1.7881132364273071,0.7419558167457581)} end
		if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end
		if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.12399553507566452)} end
		if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.08861644566059113,16.50758934020996,28.118284225463867)} end
		if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(1,1.0518989562988281,1)} end
		if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end
		if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(0.14243628084659576,1.4457281827926636,0.14243628084659576)} end
		if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end
		if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(5.352546691894531,0.17046330869197845,0.6136678457260132)} end
		if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(0.7040808200836182,0.14603522419929504,0.5241180658340454)} end
		if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end
		if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end
		if P[1859] then resizeBatch[#resizeBatch+1] = {Part = P[1859], CFrame = P[1859].CFrame, Size = Vector3.new(1,1.1686992645263672,1)} end
		if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(1,0.30010032653808594,1)} end
		if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end
		if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(2.9739999771118164,1.7239999771118164,2.8480000495910645)} end
		if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[1733] then resizeBatch[#resizeBatch+1] = {Part = P[1733], CFrame = P[1733].CFrame, Size = Vector3.new(2,1,1)} end
		if P[1725] then resizeBatch[#resizeBatch+1] = {Part = P[1725], CFrame = P[1725].CFrame, Size = Vector3.new(0.8500004410743713,1.528900384902954,0.9999998807907104)} end
		if P[1296] then resizeBatch[#resizeBatch+1] = {Part = P[1296], CFrame = P[1296].CFrame, Size = Vector3.new(0.6137779355049133,0.6199777126312256,7.284737586975098)} end
		if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(6.37429141998291,10.983513832092285,0.15415458381175995)} end
		if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(4.273088455200195,0.7121813893318176,2.805994749069214)} end
		if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(0.5978392362594604,1.0130914449691772,0.5298393964767456)} end
		if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end
		if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(2.991307020187378,60.86756896972656,3.644963264465332)} end
		if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(0.8500000238418579,1.1686992645263672,1.0000001192092896)} end
		if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(7.9325032234191895,0.22157831490039825,4.863643646240234)} end
		if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.8500000238418579,0.3001003861427307,1)} end
		if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(17,1,1)} end
		if P[1647] then resizeBatch[#resizeBatch+1] = {Part = P[1647], CFrame = P[1647].CFrame, Size = Vector3.new(0.8500000238418579,0.2999992370605469,1)} end
		if P[1637] then resizeBatch[#resizeBatch+1] = {Part = P[1637], CFrame = P[1637].CFrame, Size = Vector3.new(0.8500000238418579,1.1930999755859375,0.9999998807907104)} end
		if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(0.8500000238418579,1.2166004180908203,0.9998989105224609)} end
		if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(0.22157829999923706,4.43156623840332,9.439249038696289)} end
		if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(1.7000000476837158,2,1)} end
		if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(0.32161059975624084,1.7990093231201172,0.40201324224472046)} end
		if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(0.8752345442771912,0.22157831490039825,0.9195500016212463)} end
		if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(2.7124085426330566,3.2248480319976807,2.948744058609009)} end
		if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(0.8499999642372131,1.5289009809494019,1.0000001192092896)} end
		if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(0.8803683519363403,0.2107924222946167,7.439731597900391)} end
		if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(6.270666122436523,16.50758934020996,0.22157831490039825)} end
		if P[1403] then resizeBatch[#resizeBatch+1] = {Part = P[1403], CFrame = P[1403].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(0.8499999642372131,0.3057803213596344,1)} end
		if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(4.885801792144775,3.0023858547210693,0.6868927478790283)} end
		if P[1551] then resizeBatch[#resizeBatch+1] = {Part = P[1551], CFrame = P[1551].CFrame, Size = Vector3.new(1,1,2)} end
		if P[1317] then resizeBatch[#resizeBatch+1] = {Part = P[1317], CFrame = P[1317].CFrame, Size = Vector3.new(9.750500679016113,1.28699791431427,5.788175106048584)} end
		if P[1535] then resizeBatch[#resizeBatch+1] = {Part = P[1535], CFrame = P[1535].CFrame, Size = Vector3.new(1,2,1)} end
		if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.9195500016212463,3.4455413818359375,3.84438157081604)} end
		if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(0.48358064889907837,1.642938494682312,0.8183701038360596)} end
		if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end
		if P[1518] then resizeBatch[#resizeBatch+1] = {Part = P[1518], CFrame = P[1518].CFrame, Size = Vector3.new(1,2,1)} end
		if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,9.982100486755371)} end
		if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(5.805351734161377,1.62860107421875,1.2519170045852661)} end
		if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end
		if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end
		if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,2.6042652130126953)} end
		if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(0.4431566298007965,8.397818565368652,0.4431565999984741)} end
		if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end
		if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.4431566298007965,7.97681999206543,0.4431565999984741)} end
		if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(1,3,12)} end
		if P[1476] then resizeBatch[#resizeBatch+1] = {Part = P[1476], CFrame = P[1476].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end
		if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end
		if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(0.4431566298007965,10.41418170928955,0.4431566298007965)} end
		if P[1471] then resizeBatch[#resizeBatch+1] = {Part = P[1471], CFrame = P[1471].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.26570600271224976)} end
		if P[1465] then resizeBatch[#resizeBatch+1] = {Part = P[1465], CFrame = P[1465].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(2.282252311706543,1.130049228668213,1.10789155960083)} end
		if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(1.7965887784957886,2.37149715423584,0.8982943892478943)} end
		if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(0.3709774613380432,2.096611738204956,1.470285415649414)} end
		if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.430384635925293)} end
		if P[1456] then resizeBatch[#resizeBatch+1] = {Part = P[1456], CFrame = P[1456].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[1453] then resizeBatch[#resizeBatch+1] = {Part = P[1453], CFrame = P[1453].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[1044] then resizeBatch[#resizeBatch+1] = {Part = P[1044], CFrame = P[1044].CFrame, Size = Vector3.new(0.1840532124042511,3.914677619934082,0.9948816299438477)} end
		if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(1.1706784963607788,13.005212783813477,7.510272026062012)} end
		if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(0.23587054014205933,0.6365777254104614,0.2027975618839264)} end
		if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.941707968711853,8.674790382385254,2.1825475692749023)} end
		if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(1.4962542057037354,1.6267414093017578,0.17398303747177124)} end
		if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(5,3.4000000953674316,4)} end
		if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(2.918619394302368,0.30320122838020325,2.918619394302368)} end
		if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(0.24961166083812714,0.15415458381175995,0.7182034254074097)} end
		if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(0.13285303115844727,0.7971181273460388,0.26570600271224976)} end
		if P[369] then resizeBatch[#resizeBatch+1] = {Part = P[369], CFrame = P[369].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end
		if P[441] then resizeBatch[#resizeBatch+1] = {Part = P[441], CFrame = P[441].CFrame, Size = Vector3.new(3.3655810356140137,11.160834312438965,2.833515167236328)} end
		if P[1426] then resizeBatch[#resizeBatch+1] = {Part = P[1426], CFrame = P[1426].CFrame, Size = Vector3.new(3.539734363555908,3.968634843826294,3.5738561153411865)} end
		if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(0.3965092897415161,0.14603522419929504,0.3853415846824646)} end
		if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[1424] then resizeBatch[#resizeBatch+1] = {Part = P[1424], CFrame = P[1424].CFrame, Size = Vector3.new(1.7965887784957886,0.17965887486934662,1.7965887784957886)} end
		if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end
		if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)} end
		if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(6.059437274932861,5.1406168937683105,5.930079936981201)} end
		if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(0.8342625498771667,5.62293004989624,0.4755297005176544)} end
		if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end
		if P[1209] then resizeBatch[#resizeBatch+1] = {Part = P[1209], CFrame = P[1209].CFrame, Size = Vector3.new(0.22157831490039825,5.805354595184326,24.196352005004883)} end
		if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end
		if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[1422] then resizeBatch[#resizeBatch+1] = {Part = P[1422], CFrame = P[1422].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end
		if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)} end
		if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(28.528196334838867,16.03119468688965,0.22157831490039825)} end
		if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(0.5269811153411865,2.4799108505249023,0.6199777126312256)} end
		if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(3.858483076095581,2.7162013053894043,2.5847411155700684)} end
		if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,0.7201295495033264)} end
		if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end
		if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(7.744161128997803,0.7976819276809692,0.986023485660553)} end
		if P[1414] then resizeBatch[#resizeBatch+1] = {Part = P[1414], CFrame = P[1414].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(4.184630870819092,1.7881132364273071,0.5119495391845703)} end
		if P[1410] then resizeBatch[#resizeBatch+1] = {Part = P[1410], CFrame = P[1410].CFrame, Size = Vector3.new(0.1840532124042511,3.914677619934082,0.9948816299438477)} end
		if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(0.7419558167457581,11.121917724609375,5.891129016876221)} end
		if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.27401876449585)} end
		if P[1594] then resizeBatch[#resizeBatch+1] = {Part = P[1594], CFrame = P[1594].CFrame, Size = Vector3.new(1.6999998092651367,0.3999999761581421,1.0000001192092896)} end
		if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(2.0154733657836914,0.14243628084659576,2.805994749069214)} end
		if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(40.65961837768555,16.50758934020996,0.22157831490039825)} end
		if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(5.369594097137451,0.17046330869197845,0.6136678457260132)} end
		if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(5.254685878753662,0.3760061264038086,5.574290752410889)} end
		if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end
		if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(0.8178133964538574,3.3746554851531982,0.6016098856925964)} end
		if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.289470672607422)} end
		if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[462] then resizeBatch[#resizeBatch+1] = {Part = P[462], CFrame = P[462].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(3.0467021465301514,16.03119468688965,0.22157831490039825)} end
		if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end
		if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(3.468656539916992,4.1642680168151855,0.1880030632019043)} end
		if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(0.22157831490039825,6.658465385437012,27.641908645629883)} end
		if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.271053791046143)} end
		if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[1370] then resizeBatch[#resizeBatch+1] = {Part = P[1370], CFrame = P[1370].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[188] then resizeBatch[#resizeBatch+1] = {Part = P[188], CFrame = P[188].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.220367431640625)} end
		if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(3.5609068870544434,0.7121813893318176,2.8202383518218994)} end
		if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(1.2399555444717407,0.12399553507566452,0.12399553507566452)} end
		if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(7.7552409172058105,1.0081883668899536,0.22157831490039825)} end
		if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(0.14243628084659576,1.2320737838745117,0.14243628084659576)} end
		if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(3.2597856521606445,3.496119976043701,0.38302502036094666)} end
		if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(13.294698715209961,1.10789155960083,13.294698715209961)} end
		if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(10.112857818603516,0.7419558167457581,5.891129016876221)} end
		if P[1359] then resizeBatch[#resizeBatch+1] = {Part = P[1359], CFrame = P[1359].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(7.58663272857666,0.5013903379440308,3.425276517868042)} end
		if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(1.1706784963607788,13.005212783813477,7.510272026062012)} end
		if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(0.8178133964538574,2.8388469219207764,0.6016098856925964)} end
		if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(0.8178133964538574,3.3746554851531982,0.6016098856925964)} end
		if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,0.7201295495033264)} end
		if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(0.8342625498771667,5.706356048583984,0.4755297005176544)} end
		if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(4.763933181762695,0.34344637393951416,10.53604793548584)} end
		if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(2.991307020187378,61.08913803100586,3.644963264465332)} end
		if P[1343] then resizeBatch[#resizeBatch+1] = {Part = P[1343], CFrame = P[1343].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(112.3291244506836,0.5317879915237427,27.852407455444336)} end
		if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.5314120054244995)} end
		if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(5.243525981903076,11.602287292480469,0.4738141894340515)} end
		if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(6.573713302612305,10.983513832092285,0.15415458381175995)} end
		if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(7.443010330200195,1.8168573379516602,0.7519047856330872)} end
		if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end
		if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(2,2,1)} end
		if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end
		if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(6.12664270401001,0.7976819276809692,0.986023485660553)} end
		if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(8,1,1)} end
		if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(5.243525981903076,11.602287292480469,0.4738141894340515)} end
		if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(8.021134376525879,3.3790688514709473,0.5982603430747986)} end
		if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end
		if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(1.2399543523788452,0.12399553507566452,1.2399574518203735)} end
		if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(19.986326217651367,16.03119468688965,0.22157831490039825)} end
		if P[1302] then resizeBatch[#resizeBatch+1] = {Part = P[1302], CFrame = P[1302].CFrame, Size = Vector3.new(0.7997711896896362,0.12399553507566452,0.12399553507566452)} end
		if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(4.874722003936768,1.850178837776184,3.091017484664917)} end
		if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.4171860218048096)} end
		if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(0.8752345442771912,0.22157831490039825,0.9195500016212463)} end
		if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1520] then resizeBatch[#resizeBatch+1] = {Part = P[1520], CFrame = P[1520].CFrame, Size = Vector3.new(1,2,1)} end
		if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[1294] then resizeBatch[#resizeBatch+1] = {Part = P[1294], CFrame = P[1294].CFrame, Size = Vector3.new(4.03272008895874,0.3656041920185089,1.5510483980178833)} end
		if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[1293] then resizeBatch[#resizeBatch+1] = {Part = P[1293], CFrame = P[1293].CFrame, Size = Vector3.new(9.971023559570312,4.43156623840332,0.22157831490039825)} end
		if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(9.140096664428711,0.7976819276809692,0.986023485660553)} end
		if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(0.12399553507566452,5.623197555541992,6.819754600524902)} end
		if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end
		if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(2.918619394302368,4.002256393432617,0.9053641557693481)} end
		if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(0.5269811153411865,1.8599328994750977,0.6199777126312256)} end
		if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(0.14243628084659576,1.2320737838745117,0.14243628084659576)} end
		if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(0.055394578725099564,1.10789155960083,0.4320777356624603)} end
		if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(42.1109504699707,11.112151145935059,0.93062824010849)} end
		if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end
		if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(3.6499998569488525,2.069999933242798,1.0099999904632568)} end
		if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(1,0.30010032653808594,1)} end
		if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(4.296236515045166,0.6336642503738403,6.444348335266113)} end
		if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(7.7552409172058105,4.099198341369629,0.22157831490039825)} end
		if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end
		if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(2.923978328704834,62.80013656616211,3.365323781967163)} end
		if P[1269] then resizeBatch[#resizeBatch+1] = {Part = P[1269], CFrame = P[1269].CFrame, Size = Vector3.new(0.8178133964538574,3.3276548385620117,0.6016098856925964)} end
		if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(3.068129777908325,3.3550729751586914,3.437323808670044)} end
		if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(4.43156623840332,3.3236746788024902,5.53945779800415)} end
		if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[1496] then resizeBatch[#resizeBatch+1] = {Part = P[1496], CFrame = P[1496].CFrame, Size = Vector3.new(0.8860809803009033,1.0155030488967896,0.5471489429473877)} end
		if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[1463] then resizeBatch[#resizeBatch+1] = {Part = P[1463], CFrame = P[1463].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end
		if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end
		if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(8.463436126708984,26.51624870300293,4.43156623840332)} end
		if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end
		if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(9.793764114379883,16.50758934020996,0.22157831490039825)} end
		if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.6199777126312256)} end
		if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end
		if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(1.7965887784957886,2.37149715423584,0.8982943892478943)} end
		if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(1.1706784963607788,13.005212783813477,7.510272026062012)} end
		if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(0.4716099798679352,7.06415319442749,1.1394902467727661)} end
		if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(0.20100665092468262,1.0050331354141235,0.6532715559005737)} end
		if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(0.7040808200836182,0.14603522419929504,0.5241180658340454)} end
		if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(2.769724130630493,0.3656041920185089,1.506731390953064)} end
		if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1211] then resizeBatch[#resizeBatch+1] = {Part = P[1211], CFrame = P[1211].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,0.8419972062110901)} end
		if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(5.139468193054199,0.17046330869197845,0.6136678457260132)} end
		if P[174] then resizeBatch[#resizeBatch+1] = {Part = P[174], CFrame = P[174].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.310118675231934)} end
		if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2.0154733657836914,0.14243628084659576,2.805994749069214)} end
		if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end
		if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(3.0830914974212646,2.3123185634613037,2.4356422424316406)} end
		if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(3.7779102325439453,0.22157831490039825,4.221066951751709)} end
		if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(4.43156623840332,5.882904052734375,0.22157831490039825)} end
		if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end
		if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(10,1,1)} end
		if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.5233889818191528)} end
		if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(3.7097787857055664,1.7881132364273071,0.7419558167457581)} end
		if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(0.4971104562282562,1.7881132364273071,2.9678232669830322)} end
		if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(5.0923309326171875,5.0923309326171875,5.0923309326171875)} end
		if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(5.989482402801514,0.17046330869197845,0.6136678457260132)} end
		if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(3.672785758972168,0.29937222599983215,3.0229291915893555)} end
		if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.6721611022949219)} end
		if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(3.0830914974212646,0.7707728743553162,2.759366989135742)} end
		if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(25.25994300842285,0.22157831490039825,28.52820587158203)} end
		if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end
		if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(1.0524972677230835,0.3434467017650604,1.960968017578125)} end
		if P[1180] then resizeBatch[#resizeBatch+1] = {Part = P[1180], CFrame = P[1180].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3855993747711182)} end
		if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[934] then resizeBatch[#resizeBatch+1] = {Part = P[934], CFrame = P[934].CFrame, Size = Vector3.new(12.541515350341797,0.7121813893318176,2.6849236488342285)} end
		if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end
		if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1458] then resizeBatch[#resizeBatch+1] = {Part = P[1458], CFrame = P[1458].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(3.0830914974212646,7.165767669677734,0.15415458381175995)} end
		if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,0.7419558167457581)} end
		if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(3.858483076095581,2.7162013053894043,2.5847411155700684)} end
		if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.6036871671676636)} end
		if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,0.17398303747177124)} end
		if P[1168] then resizeBatch[#resizeBatch+1] = {Part = P[1168], CFrame = P[1168].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.4821444749832153)} end
		if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(40.99198913574219,3.3236746788024902,0.22157831490039825)} end
		if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(0.2596845328807831,0.6084038019180298,0.4674321413040161)} end
		if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(8.268426895141602,0.8617395162582397,2.6849236488342285)} end
		if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,2.22586727142334)} end
		if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,0.17398303747177124)} end
		if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.5401179790496826)} end
		if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(4.184630870819092,1.7881132364273071,0.5119495391845703)} end
		if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(0.8500000238418579,1.1686992645263672,1.0000001192092896)} end
		if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.32161059975624084,1.50754976272583,0.40201324224472046)} end
		if P[1522] then resizeBatch[#resizeBatch+1] = {Part = P[1522], CFrame = P[1522].CFrame, Size = Vector3.new(2,1,1)} end
		if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3130608797073364)} end
		if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(0.8342625498771667,5.639615058898926,0.4755297005176544)} end
		if P[1903] then resizeBatch[#resizeBatch+1] = {Part = P[1903], CFrame = P[1903].CFrame, Size = Vector3.new(1,1.0518989562988281,1)} end
		if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(2.3986406326293945,1.1854479312896729,4.049113750457764)} end
		if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(0.22157831490039825,6.658465385437012,27.641908645629883)} end
		if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(3.120490550994873,0.3241726756095886,3.120490550994873)} end
		if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[76] then resizeBatch[#resizeBatch+1] = {Part = P[76], CFrame = P[76].CFrame, Size = Vector3.new(4,4.400000095367432,4)} end
		if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.29949951171875)} end
		if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(0.5951786637306213,1.8599328994750977,2.7589006423950195)} end
		if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(8.643746376037598,1.1079280376434326,12.612022399902344)} end
		if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,0.7419558167457581)} end
		if P[1074] then resizeBatch[#resizeBatch+1] = {Part = P[1074], CFrame = P[1074].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(13,1,1)} end
		if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(3.5609068870544434,0.14243628084659576,2.6849236488342285)} end
		if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(0.5723455548286438,0.6498567461967468,0.6803754568099976)} end
		if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.231349468231201)} end
		if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(1.0524972677230835,0.3434467017650604,1.960968017578125)} end
		if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(7.096627235412598,0.6674209833145142,3.8704094886779785)} end
		if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(8.463436126708984,21.3317813873291,6.4341840744018555)} end
		if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(0.22157829999923706,16.263845443725586,19.942062377929688)} end
		if P[1253] then resizeBatch[#resizeBatch+1] = {Part = P[1253], CFrame = P[1253].CFrame, Size = Vector3.new(0.8178133964538574,3.3276548385620117,0.6016098856925964)} end
		if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.257505893707275)} end
		if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(0.2596845328807831,0.556466817855835,0.4674321413040161)} end
		if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(0.8500000238418579,1.0518989562988281,1.0000001192092896)} end
		if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3744580745697021)} end
		if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(0.8178133964538574,3.3746554851531982,0.6016098856925964)} end
		if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end
		if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(0.7895611524581909,2.222006320953369,0.6350816488265991)} end
		if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(59.438358306884766,13.183915138244629,0.22157831490039825)} end
		if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end
		if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(0.6843175888061523,0.30414119362831116,0.9546654224395752)} end
		if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(5.419700622558594,0.14243628084659576,2.6849236488342285)} end
		if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end
		if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(7.443010330200195,2.7203736305236816,3.9877262115478516)} end
		if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.857810974121094)} end
		if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,1.6285998821258545)} end
		if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(2.923978328704834,62.80013656616211,3.365323781967163)} end
		if P[142] then resizeBatch[#resizeBatch+1] = {Part = P[142], CFrame = P[142].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end
		if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(0.2596845328807831,0.6084038019180298,0.4674321413040161)} end
		if P[1213] then resizeBatch[#resizeBatch+1] = {Part = P[1213], CFrame = P[1213].CFrame, Size = Vector3.new(8.021134376525879,0.3656041920185089,2.426281452178955)} end
		if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(0.20100665092468262,1.0050331354141235,0.6532715559005737)} end
		if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.4670836925506592)} end
		if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.209012985229492)} end
		if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(0.4431566298007965,2.592465400695801,2.1493067741394043)} end
		if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(0.941707968711853,16.363557815551758,15.510481834411621)} end
		if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(3.068129777908325,44.82344436645508,3.437323808670044)} end
		if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.243265628814697)} end
		if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(0.7626771926879883,2.096611738204956,1.470285415649414)} end
		if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(0.24961166083812714,0.15415458381175995,0.7182034254074097)} end
		if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(8.86313247680664,0.9527946710586548,0.22157831490039825)} end
		if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(3.120490550994873,0.3241726756095886,3.120490550994873)} end
		if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(7.7552409172058105,5.53945779800415,8.86313247680664)} end
		if P[1065] then resizeBatch[#resizeBatch+1] = {Part = P[1065], CFrame = P[1065].CFrame, Size = Vector3.new(3.7779102325439453,0.22157831490039825,4.221066951751709)} end
		if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(0.2810107469558716,2.08937406539917,0.2416083812713623)} end
		if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(0.4971104562282562,1.7881132364273071,2.9678232669830322)} end
		if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(3.7618703842163086,6.056611061096191,3.761871814727783)} end
		if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end
		if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[1056] then resizeBatch[#resizeBatch+1] = {Part = P[1056], CFrame = P[1056].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end
		if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end
		if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,0.15415458381175995)} end
		if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(28.27338409423828,16.34140968322754,0.22157831490039825)} end
		if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end
		if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(1.85879385471344,0.14243628084659576,2.6849236488342285)} end
		if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(2.7806944847106934,0.3034389019012451,2.8204898834228516)} end
		if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end
		if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(3.120490550994873,0.3241726756095886,3.120490550994873)} end
		if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(8.86313247680664,5.53945779800415,8.86313247680664)} end
		if P[99] then resizeBatch[#resizeBatch+1] = {Part = P[99], CFrame = P[99].CFrame, Size = Vector3.new(12,1,7)} end
		if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(3.2597856521606445,3.4716718196868896,1.874376654624939)} end
		if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3195499181747437)} end
		if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(2.3986406326293945,1.1854479312896729,4.049113750457764)} end
		if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(0.8500000238418579,0.3001003861427307,1)} end
		if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(16,1,7)} end
		if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(0.37519803643226624,0.8616077303886414,0.322589248418808)} end
		if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end
		if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(0.941707968711853,6.6473493576049805,10.236919403076172)} end
		if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end
		if P[1397] then resizeBatch[#resizeBatch+1] = {Part = P[1397], CFrame = P[1397].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(0.8178133964538574,3.3276548385620117,0.6016098856925964)} end
		if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.24799107015132904,0.12399553507566452,0.12399553507566452)} end
		if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end
		if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(0.573333203792572,0.9399998784065247,1.5666663646697998)} end
		if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(0.6836941242218018,1.0391029119491577,1.9819505214691162)} end
		if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(0.22157831490039825,12.463783264160156,9.682971000671387)} end
		if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(2.8487255573272705,0.14243628084659576,2.6849236488342285)} end
		if P[965] then resizeBatch[#resizeBatch+1] = {Part = P[965], CFrame = P[965].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(3.0830914974212646,0.7707728743553162,0.15415458381175995)} end
		if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(1.2399543523788452,0.6199777126312256,1.2399574518203735)} end
		if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end
		if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(9.12197494506836,1.1079213619232178,12.907158851623535)} end
		if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
		if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end
		if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(0.14243628084659576,1.3389009237289429,0.14243628084659576)} end
		if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.207037448883057)} end
		if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(2.8487255573272705,0.7335468530654907,2.6849236488342285)} end
		if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end
		if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.3965092897415161,0.14603522419929504,0.3853415846824646)} end
		if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(76.23268127441406,5.023612022399902,7.7828874588012695)} end
		if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end
		if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.33951997756958)} end
		if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(3.0830914974212646,1.8652704954147339,0.15415458381175995)} end
		if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(0.6603406071662903,11.121917724609375,5.891129016876221)} end
		if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(0.2609747350215912,2.3574702739715576,1.7398303747177124)} end
		if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end
		if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.26570600271224976)} end
		if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end
		if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(12.634552955627441,2.6291844844818115,8.920822143554688)} end
		if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(6.73598051071167,5.107380390167236,0.7976819276809692)} end
		if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end
		if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(111.9302749633789,0.22157831490039825,41.66779327392578)} end
		if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,2.7516591548919678)} end
		if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(111.98566436767578,3.3236746788024902,0.22157831490039825)} end
		if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end
		if P[286] then resizeBatch[#resizeBatch+1] = {Part = P[286], CFrame = P[286].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(3.2597856521606445,0.5949106812477112,4.22142219543457)} end
		if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(0.3999999761581421,2.759999990463257,0.19999998807907104)} end
		if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(0.1994161158800125,0.6425766348838806,0.18834157288074493)} end
		if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end
		if P[440] then resizeBatch[#resizeBatch+1] = {Part = P[440], CFrame = P[440].CFrame, Size = Vector3.new(66.4070053100586,11.123231887817383,1.7283103466033936)} end
		if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end
		if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(3.0830914974212646,2.3123185634613037,2.4356422424316406)} end
		if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(0.20000000298023224,6.01003360748291,24.95001220703125)} end
		if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(76.23268127441406,5.023612022399902,0.8087602853775024)} end
		if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(0.22157831490039825,4.198908805847168,39.69576644897461)} end
		if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(0.7626771926879883,2.096611738204956,1.470285415649414)} end
		if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end
		if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(0.9084665179252625,0.43207770586013794,0.34344637393951416)} end
		if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end
		if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(57.029151916503906,5.023612022399902,7.7828874588012695)} end
		if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end
		if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(0.24961166083812714,0.15415458381175995,0.7182034254074097)} end
		if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(0.14243628084659576,1.4457281827926636,0.14243628084659576)} end
		if P[1274] then resizeBatch[#resizeBatch+1] = {Part = P[1274], CFrame = P[1274].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.6199777126312256)} end
		if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end
		if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end
		if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(0.8342625498771667,5.706356048583984,0.4755297005176544)} end
		if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(0.941707968711853,1.0635753870010376,10.259078025817871)} end
		if P[282] then resizeBatch[#resizeBatch+1] = {Part = P[282], CFrame = P[282].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end
		if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(6,6.400000095367432,4)} end
		if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(0.32161059975624084,1.7990093231201172,0.40201324224472046)} end
		if P[701] then resizeBatch[#resizeBatch+1] = {Part = P[701], CFrame = P[701].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end
		if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end
		if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end
		if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(9.073631286621094,0.8641625642776489,0.22157831490039825)} end
		if P[471] then resizeBatch[#resizeBatch+1] = {Part = P[471], CFrame = P[471].CFrame, Size = Vector3.new(8.463436126708984,21.3317813873291,6.4341840744018555)} end
		if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end
		if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end
		if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(22.700681686401367,0.22157831490039825,28.52820587158203)} end
		if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.209593296051025)} end
		if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(8.463440895080566,61.03873825073242,79.52405548095703)} end
		if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(5.805351734161377,2.592465877532959,4.619907379150391)} end
		if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end
		if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(47.21835708618164,13.183915138244629,0.22157831490039825)} end
		if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(4.296236515045166,0.6336642503738403,6.444348335266113)} end
		if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(66.58426666259766,11.167548179626465,1.7283103466033936)} end
		if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end
		if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.34841787815094)} end
		if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(4.296236515045166,0.6336642503738403,6.444348335266113)} end
		if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end
		if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end
		if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end
		if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end
		if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(63.338165283203125,0.22157831490039825,28.52820587158203)} end
		batchResize(endpoint, resizeBatch)
		local materialBatch = {}
		if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.WoodPlanks} end
		if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Metal} end
		if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.WoodPlanks} end
		if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Metal} end
		if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Concrete} end
		if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Concrete} end
		if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Concrete} end
		if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.Concrete} end
		if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Concrete} end
		if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.Concrete} end
		if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.Concrete} end
		if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.Concrete} end
		if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.Concrete} end
		if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.Concrete} end
		if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.Concrete} end
		if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.Plastic} end
		if P[42] then materialBatch[#materialBatch+1] = {Part = P[42], Material = Enum.Material.Sand} end
		if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.Sand} end
		if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.Sand} end
		if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.Sand} end
		if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.Sand} end
		if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.Plastic} end
		if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.Plastic} end
		if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.Plastic} end
		if P[53] then materialBatch[#materialBatch+1] = {Part = P[53], Material = Enum.Material.Grass} end
		if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Wood} end
		if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.Wood} end
		if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Wood} end
		if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.Plastic} end
		if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.Wood} end
		if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.Wood} end
		if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.Wood} end
		if P[62] then materialBatch[#materialBatch+1] = {Part = P[62], Material = Enum.Material.Plastic} end
		if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Wood} end
		if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Plastic} end
		if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.SmoothPlastic} end
		if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.WoodPlanks} end
		if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.WoodPlanks} end
		if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.Plastic} end
		if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end
		if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.SmoothPlastic} end
		if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.SmoothPlastic} end
		if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.SmoothPlastic} end
		if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.SmoothPlastic} end
		if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Slate} end
		if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.Ice} end
		if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Plastic} end
		if P[170] then materialBatch[#materialBatch+1] = {Part = P[170], Material = Enum.Material.Plastic} end
		if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.SmoothPlastic} end
		if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Glass} end
		if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.Plastic} end
		if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.Plastic} end
		if P[118] then materialBatch[#materialBatch+1] = {Part = P[118], Material = Enum.Material.Wood} end
		if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Wood} end
		if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.SmoothPlastic} end
		if P[258] then materialBatch[#materialBatch+1] = {Part = P[258], Material = Enum.Material.Plastic} end
		if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.Plastic} end
		if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.SmoothPlastic} end
		if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.Wood} end
		if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Plastic} end
		if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.SmoothPlastic} end
		if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Wood} end
		if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end
		if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.SmoothPlastic} end
		if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Plastic} end
		if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Wood} end
		if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.SmoothPlastic} end
		if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Plastic} end
		if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Plastic} end
		if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Plastic} end
		if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Plastic} end
		if P[94] then materialBatch[#materialBatch+1] = {Part = P[94], Material = Enum.Material.Wood} end
		if P[1339] then materialBatch[#materialBatch+1] = {Part = P[1339], Material = Enum.Material.SmoothPlastic} end
		if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.SmoothPlastic} end
		if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.SmoothPlastic} end
		if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Ice} end
		if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.Ice} end
		if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.SmoothPlastic} end
		if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Wood} end
		if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Wood} end
		if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Plastic} end
		if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end
		if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.Wood} end
		if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Wood} end
		if P[1223] then materialBatch[#materialBatch+1] = {Part = P[1223], Material = Enum.Material.SmoothPlastic} end
		if P[1373] then materialBatch[#materialBatch+1] = {Part = P[1373], Material = Enum.Material.SmoothPlastic} end
		if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Plastic} end
		if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end
		if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.Plastic} end
		if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Plastic} end
		if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.SmoothPlastic} end
		if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.Wood} end
		if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Plastic} end
		if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Plastic} end
		if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.Plastic} end
		if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.SmoothPlastic} end
		if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Plastic} end
		if P[1519] then materialBatch[#materialBatch+1] = {Part = P[1519], Material = Enum.Material.Plastic} end
		if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Wood} end
		if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Plastic} end
		if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.SmoothPlastic} end
		if P[1289] then materialBatch[#materialBatch+1] = {Part = P[1289], Material = Enum.Material.SmoothPlastic} end
		if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Plastic} end
		if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Fabric} end
		if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.Wood} end
		if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end
		if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.SmoothPlastic} end
		if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.WoodPlanks} end
		if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Glass} end
		if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Plastic} end
		if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.SmoothPlastic} end
		if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.Wood} end
		if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.Metal} end
		if P[1469] then materialBatch[#materialBatch+1] = {Part = P[1469], Material = Enum.Material.SmoothPlastic} end
		if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Glass} end
		if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.Ice} end
		if P[431] then materialBatch[#materialBatch+1] = {Part = P[431], Material = Enum.Material.SmoothPlastic} end
		if P[1372] then materialBatch[#materialBatch+1] = {Part = P[1372], Material = Enum.Material.Wood} end
		if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.SmoothPlastic} end
		if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end
		if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.SmoothPlastic} end
		if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Plastic} end
		if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.Wood} end
		if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Sand} end
		if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.Plastic} end
		if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.WoodPlanks} end
		if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.Plastic} end
		if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.Wood} end
		if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.SmoothPlastic} end
		if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.Wood} end
		if P[492] then materialBatch[#materialBatch+1] = {Part = P[492], Material = Enum.Material.Plastic} end
		if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Plastic} end
		if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.Plastic} end
		if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Wood} end
		if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.SmoothPlastic} end
		if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.SmoothPlastic} end
		if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.SmoothPlastic} end
		if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.SmoothPlastic} end
		if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end
		if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Wood} end
		if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.Wood} end
		if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Metal} end
		if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.WoodPlanks} end
		if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Plastic} end
		if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.Plastic} end
		if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Plastic} end
		if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Ice} end
		if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Plastic} end
		if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Plastic} end
		if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.WoodPlanks} end
		if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Wood} end
		if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.SmoothPlastic} end
		if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Glass} end
		if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.SmoothPlastic} end
		if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Plastic} end
		if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Wood} end
		if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.SmoothPlastic} end
		if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.Plastic} end
		if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.SmoothPlastic} end
		if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.Plastic} end
		if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Plastic} end
		if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.SmoothPlastic} end
		if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.Plastic} end
		if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.SmoothPlastic} end
		if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.Glass} end
		if P[203] then materialBatch[#materialBatch+1] = {Part = P[203], Material = Enum.Material.Plastic} end
		if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.WoodPlanks} end
		if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Plastic} end
		if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.WoodPlanks} end
		if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Plastic} end
		if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.SmoothPlastic} end
		if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.SmoothPlastic} end
		if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.Plastic} end
		if P[1449] then materialBatch[#materialBatch+1] = {Part = P[1449], Material = Enum.Material.Wood} end
		if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.SmoothPlastic} end
		if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.WoodPlanks} end
		if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.Plastic} end
		if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.SmoothPlastic} end
		if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Ice} end
		if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.SmoothPlastic} end
		if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Plastic} end
		if P[1409] then materialBatch[#materialBatch+1] = {Part = P[1409], Material = Enum.Material.Plastic} end
		if P[1478] then materialBatch[#materialBatch+1] = {Part = P[1478], Material = Enum.Material.CorrodedMetal} end
		if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Plastic} end
		if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.Plastic} end
		if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Plastic} end
		if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.Wood} end
		if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Slate} end
		if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Plastic} end
		if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.SmoothPlastic} end
		if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Plastic} end
		if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Plastic} end
		if P[1451] then materialBatch[#materialBatch+1] = {Part = P[1451], Material = Enum.Material.SmoothPlastic} end
		if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.Plastic} end
		if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Plastic} end
		if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end
		if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.Slate} end
		if P[1261] then materialBatch[#materialBatch+1] = {Part = P[1261], Material = Enum.Material.Wood} end
		if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.WoodPlanks} end
		if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.SmoothPlastic} end
		if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Plastic} end
		if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.SmoothPlastic} end
		if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end
		if P[1349] then materialBatch[#materialBatch+1] = {Part = P[1349], Material = Enum.Material.SmoothPlastic} end
		if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Plastic} end
		if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Wood} end
		if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Plastic} end
		if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.Wood} end
		if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Slate} end
		if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Plastic} end
		if P[1170] then materialBatch[#materialBatch+1] = {Part = P[1170], Material = Enum.Material.Wood} end
		if P[1540] then materialBatch[#materialBatch+1] = {Part = P[1540], Material = Enum.Material.Plastic} end
		if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.Plastic} end
		if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Wood} end
		if P[272] then materialBatch[#materialBatch+1] = {Part = P[272], Material = Enum.Material.Plastic} end
		if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Wood} end
		if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.SmoothPlastic} end
		if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Plastic} end
		if P[1047] then materialBatch[#materialBatch+1] = {Part = P[1047], Material = Enum.Material.SmoothPlastic} end
		if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Plastic} end
		if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.SmoothPlastic} end
		if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.SmoothPlastic} end
		if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.CorrodedMetal} end
		if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.Plastic} end
		if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.Plastic} end
		if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.SmoothPlastic} end
		if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.SmoothPlastic} end
		if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.Plastic} end
		if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.Wood} end
		if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.Plastic} end
		if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.Plastic} end
		if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.Plastic} end
		if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Plastic} end
		if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.SmoothPlastic} end
		if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.Plastic} end
		if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Metal} end
		if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Glass} end
		if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end
		if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.SmoothPlastic} end
		if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.SmoothPlastic} end
		if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Glass} end
		if P[106] then materialBatch[#materialBatch+1] = {Part = P[106], Material = Enum.Material.Wood} end
		if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.SmoothPlastic} end
		if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Metal} end
		if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Plastic} end
		if P[91] then materialBatch[#materialBatch+1] = {Part = P[91], Material = Enum.Material.Wood} end
		if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.Wood} end
		if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.CorrodedMetal} end
		if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.SmoothPlastic} end
		if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.WoodPlanks} end
		if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Wood} end
		if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Wood} end
		if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.Plastic} end
		if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Metal} end
		if P[97] then materialBatch[#materialBatch+1] = {Part = P[97], Material = Enum.Material.CorrodedMetal} end
		if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.SmoothPlastic} end
		if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Plastic} end
		if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Plastic} end
		if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.SmoothPlastic} end
		if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.Plastic} end
		if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.SmoothPlastic} end
		if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.Plastic} end
		if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.Ice} end
		if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Plastic} end
		if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.SmoothPlastic} end
		if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.SmoothPlastic} end
		if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Glass} end
		if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.WoodPlanks} end
		if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.Plastic} end
		if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.Plastic} end
		if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.Metal} end
		if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Plastic} end
		if P[905] then materialBatch[#materialBatch+1] = {Part = P[905], Material = Enum.Material.Plastic} end
		if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Plastic} end
		if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Wood} end
		if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.Plastic} end
		if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Plastic} end
		if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Plastic} end
		if P[2010] then materialBatch[#materialBatch+1] = {Part = P[2010], Material = Enum.Material.Plastic} end
		if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Wood} end
		if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.Plastic} end
		if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end
		if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.SmoothPlastic} end
		if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Metal} end
		if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.Slate} end
		if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Plastic} end
		if P[1986] then materialBatch[#materialBatch+1] = {Part = P[1986], Material = Enum.Material.Plastic} end
		if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.Plastic} end
		if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.Plastic} end
		if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Plastic} end
		if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end
		if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.SmoothPlastic} end
		if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Plastic} end
		if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Plastic} end
		if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.SmoothPlastic} end
		if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Plastic} end
		if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Plastic} end
		if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Plastic} end
		if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.SmoothPlastic} end
		if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Plastic} end
		if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Plastic} end
		if P[1911] then materialBatch[#materialBatch+1] = {Part = P[1911], Material = Enum.Material.Plastic} end
		if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Glass} end
		if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Plastic} end
		if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.Wood} end
		if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Wood} end
		if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.Plastic} end
		if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.Wood} end
		if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Plastic} end
		if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Plastic} end
		if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Wood} end
		if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.WoodPlanks} end
		if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.Wood} end
		if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.Plastic} end
		if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end
		if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Plastic} end
		if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Plastic} end
		if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.WoodPlanks} end
		if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.SmoothPlastic} end
		if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.WoodPlanks} end
		if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.SmoothPlastic} end
		if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.SmoothPlastic} end
		if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.SmoothPlastic} end
		if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Slate} end
		if P[1859] then materialBatch[#materialBatch+1] = {Part = P[1859], Material = Enum.Material.Plastic} end
		if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Plastic} end
		if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Plastic} end
		if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Plastic} end
		if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Plastic} end
		if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.SmoothPlastic} end
		if P[1733] then materialBatch[#materialBatch+1] = {Part = P[1733], Material = Enum.Material.Plastic} end
		if P[1725] then materialBatch[#materialBatch+1] = {Part = P[1725], Material = Enum.Material.Plastic} end
		if P[1296] then materialBatch[#materialBatch+1] = {Part = P[1296], Material = Enum.Material.Wood} end
		if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Plastic} end
		if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.SmoothPlastic} end
		if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.Plastic} end
		if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Wood} end
		if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.WoodPlanks} end
		if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.WoodPlanks} end
		if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.Plastic} end
		if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.SmoothPlastic} end
		if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.SmoothPlastic} end
		if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.Plastic} end
		if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Plastic} end
		if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.Wood} end
		if P[1647] then materialBatch[#materialBatch+1] = {Part = P[1647], Material = Enum.Material.Plastic} end
		if P[1637] then materialBatch[#materialBatch+1] = {Part = P[1637], Material = Enum.Material.Plastic} end
		if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.Plastic} end
		if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Plastic} end
		if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.WoodPlanks} end
		if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Plastic} end
		if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Fabric} end
		if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.WoodPlanks} end
		if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.WoodPlanks} end
		if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Plastic} end
		if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Wood} end
		if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.SmoothPlastic} end
		if P[1403] then materialBatch[#materialBatch+1] = {Part = P[1403], Material = Enum.Material.Wood} end
		if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.Plastic} end
		if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.SmoothPlastic} end
		if P[1551] then materialBatch[#materialBatch+1] = {Part = P[1551], Material = Enum.Material.Plastic} end
		if P[1317] then materialBatch[#materialBatch+1] = {Part = P[1317], Material = Enum.Material.SmoothPlastic} end
		if P[1535] then materialBatch[#materialBatch+1] = {Part = P[1535], Material = Enum.Material.Plastic} end
		if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Plastic} end
		if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Glass} end
		if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Plastic} end
		if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Plastic} end
		if P[1518] then materialBatch[#materialBatch+1] = {Part = P[1518], Material = Enum.Material.Plastic} end
		if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.Wood} end
		if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Plastic} end
		if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.Plastic} end
		if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.CorrodedMetal} end
		if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.SmoothPlastic} end
		if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.CorrodedMetal} end
		if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Wood} end
		if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.CorrodedMetal} end
		if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.CorrodedMetal} end
		if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.CorrodedMetal} end
		if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Wood} end
		if P[1476] then materialBatch[#materialBatch+1] = {Part = P[1476], Material = Enum.Material.Plastic} end
		if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.Plastic} end
		if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Plastic} end
		if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.CorrodedMetal} end
		if P[1471] then materialBatch[#materialBatch+1] = {Part = P[1471], Material = Enum.Material.Plastic} end
		if P[1465] then materialBatch[#materialBatch+1] = {Part = P[1465], Material = Enum.Material.SmoothPlastic} end
		if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Metal} end
		if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.Plastic} end
		if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.Plastic} end
		if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Plastic} end
		if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.SmoothPlastic} end
		if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.Plastic} end
		if P[1456] then materialBatch[#materialBatch+1] = {Part = P[1456], Material = Enum.Material.SmoothPlastic} end
		if P[1453] then materialBatch[#materialBatch+1] = {Part = P[1453], Material = Enum.Material.Wood} end
		if P[1044] then materialBatch[#materialBatch+1] = {Part = P[1044], Material = Enum.Material.Wood} end
		if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.SmoothPlastic} end
		if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.SmoothPlastic} end
		if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.Plastic} end
		if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.WoodPlanks} end
		if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.Wood} end
		if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Plastic} end
		if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.SmoothPlastic} end
		if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.SmoothPlastic} end
		if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.WoodPlanks} end
		if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Ice} end
		if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.SmoothPlastic} end
		if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.Plastic} end
		if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.Plastic} end
		if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.SmoothPlastic} end
		if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.SmoothPlastic} end
		if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.Plastic} end
		if P[369] then materialBatch[#materialBatch+1] = {Part = P[369], Material = Enum.Material.Ice} end
		if P[441] then materialBatch[#materialBatch+1] = {Part = P[441], Material = Enum.Material.Wood} end
		if P[1426] then materialBatch[#materialBatch+1] = {Part = P[1426], Material = Enum.Material.WoodPlanks} end
		if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.SmoothPlastic} end
		if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.SmoothPlastic} end
		if P[1424] then materialBatch[#materialBatch+1] = {Part = P[1424], Material = Enum.Material.Plastic} end
		if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Slate} end
		if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end
		if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.SmoothPlastic} end
		if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Metal} end
		if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Glass} end
		if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Plastic} end
		if P[1209] then materialBatch[#materialBatch+1] = {Part = P[1209], Material = Enum.Material.SmoothPlastic} end
		if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end
		if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.Plastic} end
		if P[1422] then materialBatch[#materialBatch+1] = {Part = P[1422], Material = Enum.Material.Plastic} end
		if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.Plastic} end
		if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Plastic} end
		if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.SmoothPlastic} end
		if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Wood} end
		if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.SmoothPlastic} end
		if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Metal} end
		if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.SmoothPlastic} end
		if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Plastic} end
		if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.Wood} end
		if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.SmoothPlastic} end
		if P[1414] then materialBatch[#materialBatch+1] = {Part = P[1414], Material = Enum.Material.SmoothPlastic} end
		if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Wood} end
		if P[1410] then materialBatch[#materialBatch+1] = {Part = P[1410], Material = Enum.Material.Wood} end
		if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.SmoothPlastic} end
		if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.Plastic} end
		if P[1594] then materialBatch[#materialBatch+1] = {Part = P[1594], Material = Enum.Material.Plastic} end
		if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end
		if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.SmoothPlastic} end
		if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.SmoothPlastic} end
		if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.SmoothPlastic} end
		if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.SmoothPlastic} end
		if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.Ice} end
		if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Plastic} end
		if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.SmoothPlastic} end
		if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.Plastic} end
		if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Plastic} end
		if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.Plastic} end
		if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Plastic} end
		if P[462] then materialBatch[#materialBatch+1] = {Part = P[462], Material = Enum.Material.Plastic} end
		if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.Plastic} end
		if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.SmoothPlastic} end
		if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Plastic} end
		if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.SmoothPlastic} end
		if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Ice} end
		if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Plastic} end
		if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Plastic} end
		if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Plastic} end
		if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.Plastic} end
		if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Plastic} end
		if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.Plastic} end
		if P[1370] then materialBatch[#materialBatch+1] = {Part = P[1370], Material = Enum.Material.Plastic} end
		if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Plastic} end
		if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.SmoothPlastic} end
		if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Wood} end
		if P[188] then materialBatch[#materialBatch+1] = {Part = P[188], Material = Enum.Material.Plastic} end
		if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Plastic} end
		if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.SmoothPlastic} end
		if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.Plastic} end
		if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.SmoothPlastic} end
		if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.SmoothPlastic} end
		if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.SmoothPlastic} end
		if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Plastic} end
		if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.Plastic} end
		if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.SmoothPlastic} end
		if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.SmoothPlastic} end
		if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Wood} end
		if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.SmoothPlastic} end
		if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.Plastic} end
		if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.SmoothPlastic} end
		if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.SmoothPlastic} end
		if P[1359] then materialBatch[#materialBatch+1] = {Part = P[1359], Material = Enum.Material.Plastic} end
		if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.Glass} end
		if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.Plastic} end
		if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.Plastic} end
		if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.SmoothPlastic} end
		if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.SmoothPlastic} end
		if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.SmoothPlastic} end
		if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.SmoothPlastic} end
		if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Glass} end
		if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Wood} end
		if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.WoodPlanks} end
		if P[1343] then materialBatch[#materialBatch+1] = {Part = P[1343], Material = Enum.Material.Plastic} end
		if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.WoodPlanks} end
		if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Plastic} end
		if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.SmoothPlastic} end
		if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Plastic} end
		if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Metal} end
		if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.SmoothPlastic} end
		if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Plastic} end
		if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.SmoothPlastic} end
		if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.SmoothPlastic} end
		if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.Wood} end
		if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.SmoothPlastic} end
		if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Wood} end
		if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.SmoothPlastic} end
		if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.Plastic} end
		if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.SmoothPlastic} end
		if P[1302] then materialBatch[#materialBatch+1] = {Part = P[1302], Material = Enum.Material.Wood} end
		if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Plastic} end
		if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.Plastic} end
		if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.WoodPlanks} end
		if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.SmoothPlastic} end
		if P[1520] then materialBatch[#materialBatch+1] = {Part = P[1520], Material = Enum.Material.Plastic} end
		if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.Plastic} end
		if P[1294] then materialBatch[#materialBatch+1] = {Part = P[1294], Material = Enum.Material.Wood} end
		if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.SmoothPlastic} end
		if P[1293] then materialBatch[#materialBatch+1] = {Part = P[1293], Material = Enum.Material.SmoothPlastic} end
		if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.SmoothPlastic} end
		if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Wood} end
		if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.WoodPlanks} end
		if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Plastic} end
		if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Wood} end
		if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.SmoothPlastic} end
		if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Glass} end
		if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Plastic} end
		if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.Plastic} end
		if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Glass} end
		if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Plastic} end
		if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Plastic} end
		if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.WoodPlanks} end
		if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.SmoothPlastic} end
		if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.Plastic} end
		if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Wood} end
		if P[1269] then materialBatch[#materialBatch+1] = {Part = P[1269], Material = Enum.Material.SmoothPlastic} end
		if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.WoodPlanks} end
		if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.WoodPlanks} end
		if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Plastic} end
		if P[1496] then materialBatch[#materialBatch+1] = {Part = P[1496], Material = Enum.Material.Plastic} end
		if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.SmoothPlastic} end
		if P[1463] then materialBatch[#materialBatch+1] = {Part = P[1463], Material = Enum.Material.SmoothPlastic} end
		if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Wood} end
		if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Ice} end
		if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.Wood} end
		if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.SmoothPlastic} end
		if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end
		if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Wood} end
		if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.SmoothPlastic} end
		if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.Plastic} end
		if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.Plastic} end
		if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.SmoothPlastic} end
		if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Plastic} end
		if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Wood} end
		if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.SmoothPlastic} end
		if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Plastic} end
		if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.SmoothPlastic} end
		if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.Plastic} end
		if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Wood} end
		if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.SmoothPlastic} end
		if P[1211] then materialBatch[#materialBatch+1] = {Part = P[1211], Material = Enum.Material.SmoothPlastic} end
		if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.Plastic} end
		if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.SmoothPlastic} end
		if P[174] then materialBatch[#materialBatch+1] = {Part = P[174], Material = Enum.Material.Plastic} end
		if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.SmoothPlastic} end
		if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Slate} end
		if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.SmoothPlastic} end
		if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Plastic} end
		if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Wood} end
		if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Slate} end
		if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.Metal} end
		if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Plastic} end
		if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.SmoothPlastic} end
		if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.Wood} end
		if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Wood} end
		if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.WoodPlanks} end
		if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.SmoothPlastic} end
		if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Metal} end
		if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.SmoothPlastic} end
		if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end
		if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Plastic} end
		if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.SmoothPlastic} end
		if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.SmoothPlastic} end
		if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.WoodPlanks} end
		if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Slate} end
		if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.SmoothPlastic} end
		if P[1180] then materialBatch[#materialBatch+1] = {Part = P[1180], Material = Enum.Material.Plastic} end
		if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.SmoothPlastic} end
		if P[934] then materialBatch[#materialBatch+1] = {Part = P[934], Material = Enum.Material.SmoothPlastic} end
		if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.Plastic} end
		if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.Plastic} end
		if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.WoodPlanks} end
		if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.SmoothPlastic} end
		if P[1458] then materialBatch[#materialBatch+1] = {Part = P[1458], Material = Enum.Material.Plastic} end
		if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.SmoothPlastic} end
		if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Wood} end
		if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Metal} end
		if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Plastic} end
		if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.WoodPlanks} end
		if P[1168] then materialBatch[#materialBatch+1] = {Part = P[1168], Material = Enum.Material.Plastic} end
		if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Plastic} end
		if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.Plastic} end
		if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.SmoothPlastic} end
		if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.SmoothPlastic} end
		if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.SmoothPlastic} end
		if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.SmoothPlastic} end
		if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.Wood} end
		if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.WoodPlanks} end
		if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Plastic} end
		if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.SmoothPlastic} end
		if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Wood} end
		if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end
		if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Wood} end
		if P[1522] then materialBatch[#materialBatch+1] = {Part = P[1522], Material = Enum.Material.Plastic} end
		if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Plastic} end
		if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.Glass} end
		if P[1903] then materialBatch[#materialBatch+1] = {Part = P[1903], Material = Enum.Material.Plastic} end
		if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Sand} end
		if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Ice} end
		if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end
		if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.SmoothPlastic} end
		if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.Plastic} end
		if P[76] then materialBatch[#materialBatch+1] = {Part = P[76], Material = Enum.Material.Ice} end
		if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Plastic} end
		if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Plastic} end
		if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.Plastic} end
		if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Wood} end
		if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.SmoothPlastic} end
		if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Wood} end
		if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Wood} end
		if P[1074] then materialBatch[#materialBatch+1] = {Part = P[1074], Material = Enum.Material.Plastic} end
		if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.Wood} end
		if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.SmoothPlastic} end
		if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.SmoothPlastic} end
		if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.Plastic} end
		if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.Plastic} end
		if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.SmoothPlastic} end
		if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.Metal} end
		if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.Wood} end
		if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.WoodPlanks} end
		if P[1253] then materialBatch[#materialBatch+1] = {Part = P[1253], Material = Enum.Material.SmoothPlastic} end
		if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end
		if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.SmoothPlastic} end
		if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.Plastic} end
		if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.Plastic} end
		if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.SmoothPlastic} end
		if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Plastic} end
		if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Plastic} end
		if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.SmoothPlastic} end
		if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.SmoothPlastic} end
		if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.Slate} end
		if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.SmoothPlastic} end
		if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.SmoothPlastic} end
		if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Plastic} end
		if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.SmoothPlastic} end
		if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Metal} end
		if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.Plastic} end
		if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Wood} end
		if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Wood} end
		if P[142] then materialBatch[#materialBatch+1] = {Part = P[142], Material = Enum.Material.Plastic} end
		if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.SmoothPlastic} end
		if P[1213] then materialBatch[#materialBatch+1] = {Part = P[1213], Material = Enum.Material.Wood} end
		if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Plastic} end
		if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Wood} end
		if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Plastic} end
		if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.Plastic} end
		if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.Plastic} end
		if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.Glass} end
		if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.WoodPlanks} end
		if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.Metal} end
		if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.Plastic} end
		if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end
		if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.SmoothPlastic} end
		if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.SmoothPlastic} end
		if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.Plastic} end
		if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.SmoothPlastic} end
		if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Plastic} end
		if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.Plastic} end
		if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Plastic} end
		if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.WoodPlanks} end
		if P[1065] then materialBatch[#materialBatch+1] = {Part = P[1065], Material = Enum.Material.Plastic} end
		if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.SmoothPlastic} end
		if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end
		if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end
		if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Wood} end
		if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.Plastic} end
		if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.WoodPlanks} end
		if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.SmoothPlastic} end
		if P[1056] then materialBatch[#materialBatch+1] = {Part = P[1056], Material = Enum.Material.SmoothPlastic} end
		if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Slate} end
		if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Glass} end
		if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.SmoothPlastic} end
		if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.SmoothPlastic} end
		if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Plastic} end
		if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.SmoothPlastic} end
		if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Wood} end
		if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Wood} end
		if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.Plastic} end
		if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.Ice} end
		if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Plastic} end
		if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.WoodPlanks} end
		if P[99] then materialBatch[#materialBatch+1] = {Part = P[99], Material = Enum.Material.CorrodedMetal} end
		if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Wood} end
		if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.SmoothPlastic} end
		if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.Plastic} end
		if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.Plastic} end
		if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Sand} end
		if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Plastic} end
		if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.CorrodedMetal} end
		if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Plastic} end
		if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.SmoothPlastic} end
		if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.SmoothPlastic} end
		if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.SmoothPlastic} end
		if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.SmoothPlastic} end
		if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Plastic} end
		if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.WoodPlanks} end
		if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Plastic} end
		if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.SmoothPlastic} end
		if P[1397] then materialBatch[#materialBatch+1] = {Part = P[1397], Material = Enum.Material.Plastic} end
		if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.SmoothPlastic} end
		if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Plastic} end
		if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Plastic} end
		if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.Wood} end
		if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end
		if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.SmoothPlastic} end
		if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.SmoothPlastic} end
		if P[965] then materialBatch[#materialBatch+1] = {Part = P[965], Material = Enum.Material.Plastic} end
		if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Plastic} end
		if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.SmoothPlastic} end
		if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.Plastic} end
		if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Slate} end
		if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Wood} end
		if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.Plastic} end
		if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Plastic} end
		if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.SmoothPlastic} end
		if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.SmoothPlastic} end
		if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.Plastic} end
		if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.SmoothPlastic} end
		if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end
		if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.SmoothPlastic} end
		if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end
		if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end
		if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Wood} end
		if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Plastic} end
		if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Plastic} end
		if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.SmoothPlastic} end
		if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.SmoothPlastic} end
		if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Fabric} end
		if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.SmoothPlastic} end
		if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Plastic} end
		if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Plastic} end
		if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Wood} end
		if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.SmoothPlastic} end
		if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.SmoothPlastic} end
		if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Plastic} end
		if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.WoodPlanks} end
		if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.SmoothPlastic} end
		if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.SmoothPlastic} end
		if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.Plastic} end
		if P[286] then materialBatch[#materialBatch+1] = {Part = P[286], Material = Enum.Material.SmoothPlastic} end
		if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.SmoothPlastic} end
		if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.Wood} end
		if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.WoodPlanks} end
		if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Metal} end
		if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Plastic} end
		if P[440] then materialBatch[#materialBatch+1] = {Part = P[440], Material = Enum.Material.Plastic} end
		if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.Plastic} end
		if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.SmoothPlastic} end
		if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.Plastic} end
		if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.SmoothPlastic} end
		if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.Ice} end
		if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.Wood} end
		if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.SmoothPlastic} end
		if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.SmoothPlastic} end
		if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Plastic} end
		if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.SmoothPlastic} end
		if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Metal} end
		if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.WoodPlanks} end
		if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.Wood} end
		if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.SmoothPlastic} end
		if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.SmoothPlastic} end
		if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.SmoothPlastic} end
		if P[1274] then materialBatch[#materialBatch+1] = {Part = P[1274], Material = Enum.Material.Wood} end
		if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.Plastic} end
		if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end
		if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Glass} end
		if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.SmoothPlastic} end
		if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.WoodPlanks} end
		if P[282] then materialBatch[#materialBatch+1] = {Part = P[282], Material = Enum.Material.Plastic} end
		if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Wood} end
		if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.CorrodedMetal} end
		if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Fabric} end
		if P[701] then materialBatch[#materialBatch+1] = {Part = P[701], Material = Enum.Material.Plastic} end
		if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Plastic} end
		if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.WoodPlanks} end
		if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.SmoothPlastic} end
		if P[471] then materialBatch[#materialBatch+1] = {Part = P[471], Material = Enum.Material.Wood} end
		if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.WoodPlanks} end
		if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.Plastic} end
		if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.WoodPlanks} end
		if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.Plastic} end
		if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Wood} end
		if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.Plastic} end
		if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Plastic} end
		if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.SmoothPlastic} end
		if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.WoodPlanks} end
		if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.Plastic} end
		if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Plastic} end
		if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.Plastic} end
		if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.WoodPlanks} end
		if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.SmoothPlastic} end
		if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end
		if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.Plastic} end
		if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.Plastic} end
		if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.Plastic} end
		if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.WoodPlanks} end
		batchMaterial(endpoint, materialBatch)
		local transparencyBatch = {}
		if P[144] then transparencyBatch[#transparencyBatch+1] = {Part = P[144], Transparency = 1} end
		if P[251] then transparencyBatch[#transparencyBatch+1] = {Part = P[251], Transparency = 1} end
		if P[126] then transparencyBatch[#transparencyBatch+1] = {Part = P[126], Transparency = 1} end
		if P[466] then transparencyBatch[#transparencyBatch+1] = {Part = P[466], Transparency = 1} end
		if P[711] then transparencyBatch[#transparencyBatch+1] = {Part = P[711], Transparency = 1} end
		if P[1037] then transparencyBatch[#transparencyBatch+1] = {Part = P[1037], Transparency = 1} end
		if P[392] then transparencyBatch[#transparencyBatch+1] = {Part = P[392], Transparency = 1} end
		if P[427] then transparencyBatch[#transparencyBatch+1] = {Part = P[427], Transparency = 1} end
		if P[318] then transparencyBatch[#transparencyBatch+1] = {Part = P[318], Transparency = 1} end
		if P[292] then transparencyBatch[#transparencyBatch+1] = {Part = P[292], Transparency = 1} end
		if P[731] then transparencyBatch[#transparencyBatch+1] = {Part = P[731], Transparency = 1} end
		if P[271] then transparencyBatch[#transparencyBatch+1] = {Part = P[271], Transparency = 1} end
		if P[359] then transparencyBatch[#transparencyBatch+1] = {Part = P[359], Transparency = 1} end
		if P[483] then transparencyBatch[#transparencyBatch+1] = {Part = P[483], Transparency = 0.5} end
		if P[241] then transparencyBatch[#transparencyBatch+1] = {Part = P[241], Transparency = 0.5} end
		if P[1191] then transparencyBatch[#transparencyBatch+1] = {Part = P[1191], Transparency = 1} end
		if P[1933] then transparencyBatch[#transparencyBatch+1] = {Part = P[1933], Transparency = 1} end
		if P[1622] then transparencyBatch[#transparencyBatch+1] = {Part = P[1622], Transparency = 1} end
		if P[435] then transparencyBatch[#transparencyBatch+1] = {Part = P[435], Transparency = 1} end
		if P[1113] then transparencyBatch[#transparencyBatch+1] = {Part = P[1113], Transparency = 1} end
		if P[369] then transparencyBatch[#transparencyBatch+1] = {Part = P[369], Transparency = 1} end
		if P[1424] then transparencyBatch[#transparencyBatch+1] = {Part = P[1424], Transparency = 1} end
		if P[603] then transparencyBatch[#transparencyBatch+1] = {Part = P[603], Transparency = 1} end
		if P[1181] then transparencyBatch[#transparencyBatch+1] = {Part = P[1181], Transparency = 1} end
		if P[300] then transparencyBatch[#transparencyBatch+1] = {Part = P[300], Transparency = 1} end
		if P[221] then transparencyBatch[#transparencyBatch+1] = {Part = P[221], Transparency = 1} end
		if P[358] then transparencyBatch[#transparencyBatch+1] = {Part = P[358], Transparency = 1} end
		if P[1367] then transparencyBatch[#transparencyBatch+1] = {Part = P[1367], Transparency = 1} end
		if P[1537] then transparencyBatch[#transparencyBatch+1] = {Part = P[1537], Transparency = 1} end
		if P[877] then transparencyBatch[#transparencyBatch+1] = {Part = P[877], Transparency = 0.800000011920929} end
		if P[442] then transparencyBatch[#transparencyBatch+1] = {Part = P[442], Transparency = 0.5} end
		if P[122] then transparencyBatch[#transparencyBatch+1] = {Part = P[122], Transparency = 1} end
		if P[205] then transparencyBatch[#transparencyBatch+1] = {Part = P[205], Transparency = 1} end
		if P[430] then transparencyBatch[#transparencyBatch+1] = {Part = P[430], Transparency = 1} end
		if P[240] then transparencyBatch[#transparencyBatch+1] = {Part = P[240], Transparency = 1} end
		if P[1201] then transparencyBatch[#transparencyBatch+1] = {Part = P[1201], Transparency = 1} end
		if P[1168] then transparencyBatch[#transparencyBatch+1] = {Part = P[1168], Transparency = 1} end
		if P[248] then transparencyBatch[#transparencyBatch+1] = {Part = P[248], Transparency = 1} end
		if P[381] then transparencyBatch[#transparencyBatch+1] = {Part = P[381], Transparency = 1} end
		if P[615] then transparencyBatch[#transparencyBatch+1] = {Part = P[615], Transparency = 1} end
		if P[354] then transparencyBatch[#transparencyBatch+1] = {Part = P[354], Transparency = 1} end
		if P[573] then transparencyBatch[#transparencyBatch+1] = {Part = P[573], Transparency = 1} end
		if P[178] then transparencyBatch[#transparencyBatch+1] = {Part = P[178], Transparency = 1} end
		if P[570] then transparencyBatch[#transparencyBatch+1] = {Part = P[570], Transparency = 1} end
		if P[451] then transparencyBatch[#transparencyBatch+1] = {Part = P[451], Transparency = 1} end
		if P[546] then transparencyBatch[#transparencyBatch+1] = {Part = P[546], Transparency = 1} end
		if P[1140] then transparencyBatch[#transparencyBatch+1] = {Part = P[1140], Transparency = 1} end
		if P[440] then transparencyBatch[#transparencyBatch+1] = {Part = P[440], Transparency = 0.5} end
		if P[193] then transparencyBatch[#transparencyBatch+1] = {Part = P[193], Transparency = 1} end
		if P[158] then transparencyBatch[#transparencyBatch+1] = {Part = P[158], Transparency = 1} end
		if P[191] then transparencyBatch[#transparencyBatch+1] = {Part = P[191], Transparency = 0.5} end
		batchMaterial(endpoint, transparencyBatch)
		local reflectanceBatch = {}
		if P[650] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[650], Reflectance = 0.019999999552965164} end
		if P[1478] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1478], Reflectance = 0.30000001192092896} end
		if P[1484] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1484], Reflectance = 0.30000001192092896} end
		if P[646] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[646], Reflectance = 0.019999999552965164} end
		if P[483] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[483], Reflectance = 1} end
		if P[626] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[626], Reflectance = 0.019999999552965164} end
		if P[2005] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2005], Reflectance = 0.5} end
		if P[657] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[657], Reflectance = 0.019999999552965164} end
		if P[1301] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1301], Reflectance = 0.41999998688697815} end
		if P[1490] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1490], Reflectance = 0.30000001192092896} end
		if P[1488] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1488], Reflectance = 0.30000001192092896} end
		if P[1486] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1486], Reflectance = 0.30000001192092896} end
		if P[1482] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1482], Reflectance = 0.30000001192092896} end
		if P[1480] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1480], Reflectance = 0.30000001192092896} end
		if P[1474] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1474], Reflectance = 0.30000001192092896} end
		if P[955] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[955], Reflectance = 0.019999999552965164} end
		if P[1398] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1398], Reflectance = 0.10000000149011612} end
		if P[877] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[877], Reflectance = 0.20000000298023224} end
		if P[1262] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1262], Reflectance = 0.019999999552965164} end
		if P[617] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[617], Reflectance = 0.019999999552965164} end
		if P[473] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[473], Reflectance = 0.019999999552965164} end
		if P[893] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[893], Reflectance = 0.25} end
		if P[662] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[662], Reflectance = 0.019999999552965164} end
		batchMaterial(endpoint, reflectanceBatch)
		local colorBatch = {}
		if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
		if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end
		if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
		if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end
		if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[42] then colorBatch[#colorBatch+1] = {Part = P[42], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[53] then colorBatch[#colorBatch+1] = {Part = P[53], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
		if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
		if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[62] then colorBatch[#colorBatch+1] = {Part = P[62], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
		if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
		if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[170] then colorBatch[#colorBatch+1] = {Part = P[170], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[118] then colorBatch[#colorBatch+1] = {Part = P[118], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end
		if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[258] then colorBatch[#colorBatch+1] = {Part = P[258], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[94] then colorBatch[#colorBatch+1] = {Part = P[94], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[1339] then colorBatch[#colorBatch+1] = {Part = P[1339], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end
		if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end
		if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1223] then colorBatch[#colorBatch+1] = {Part = P[1223], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1373] then colorBatch[#colorBatch+1] = {Part = P[1373], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1519] then colorBatch[#colorBatch+1] = {Part = P[1519], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end
		if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1289] then colorBatch[#colorBatch+1] = {Part = P[1289], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1469] then colorBatch[#colorBatch+1] = {Part = P[1469], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[431] then colorBatch[#colorBatch+1] = {Part = P[431], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1372] then colorBatch[#colorBatch+1] = {Part = P[1372], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[492] then colorBatch[#colorBatch+1] = {Part = P[492], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end
		if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
		if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[203] then colorBatch[#colorBatch+1] = {Part = P[203], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end
		if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1449] then colorBatch[#colorBatch+1] = {Part = P[1449], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1409] then colorBatch[#colorBatch+1] = {Part = P[1409], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[1478] then colorBatch[#colorBatch+1] = {Part = P[1478], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1451] then colorBatch[#colorBatch+1] = {Part = P[1451], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1261] then colorBatch[#colorBatch+1] = {Part = P[1261], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1349] then colorBatch[#colorBatch+1] = {Part = P[1349], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end
		if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1170] then colorBatch[#colorBatch+1] = {Part = P[1170], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1540] then colorBatch[#colorBatch+1] = {Part = P[1540], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[272] then colorBatch[#colorBatch+1] = {Part = P[272], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1047] then colorBatch[#colorBatch+1] = {Part = P[1047], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
		if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end
		if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end
		if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[106] then colorBatch[#colorBatch+1] = {Part = P[106], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[91] then colorBatch[#colorBatch+1] = {Part = P[91], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[97] then colorBatch[#colorBatch+1] = {Part = P[97], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end
		if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
		if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
		if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
		if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[905] then colorBatch[#colorBatch+1] = {Part = P[905], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2010] then colorBatch[#colorBatch+1] = {Part = P[2010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.22745098173618317,0.4901960790157318,0.08235294371843338), UnionColoring = false} end
		if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1986] then colorBatch[#colorBatch+1] = {Part = P[1986], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end
		if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1911] then colorBatch[#colorBatch+1] = {Part = P[1911], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end
		if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
		if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1859] then colorBatch[#colorBatch+1] = {Part = P[1859], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1733] then colorBatch[#colorBatch+1] = {Part = P[1733], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1725] then colorBatch[#colorBatch+1] = {Part = P[1725], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1296] then colorBatch[#colorBatch+1] = {Part = P[1296], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end
		if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
		if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[1647] then colorBatch[#colorBatch+1] = {Part = P[1647], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1637] then colorBatch[#colorBatch+1] = {Part = P[1637], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1403] then colorBatch[#colorBatch+1] = {Part = P[1403], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end
		if P[1551] then colorBatch[#colorBatch+1] = {Part = P[1551], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1317] then colorBatch[#colorBatch+1] = {Part = P[1317], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1535] then colorBatch[#colorBatch+1] = {Part = P[1535], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end
		if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end
		if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
		if P[1518] then colorBatch[#colorBatch+1] = {Part = P[1518], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end
		if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[1476] then colorBatch[#colorBatch+1] = {Part = P[1476], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1471] then colorBatch[#colorBatch+1] = {Part = P[1471], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1465] then colorBatch[#colorBatch+1] = {Part = P[1465], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1456] then colorBatch[#colorBatch+1] = {Part = P[1456], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1453] then colorBatch[#colorBatch+1] = {Part = P[1453], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1044] then colorBatch[#colorBatch+1] = {Part = P[1044], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end
		if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.47058823704719543,0.5647059082984924,0.5098039507865906), UnionColoring = false} end
		if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[369] then colorBatch[#colorBatch+1] = {Part = P[369], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[441] then colorBatch[#colorBatch+1] = {Part = P[441], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1426] then colorBatch[#colorBatch+1] = {Part = P[1426], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1424] then colorBatch[#colorBatch+1] = {Part = P[1424], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1209] then colorBatch[#colorBatch+1] = {Part = P[1209], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(1,1,0), UnionColoring = false} end
		if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1422] then colorBatch[#colorBatch+1] = {Part = P[1422], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
		if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[1414] then colorBatch[#colorBatch+1] = {Part = P[1414], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end
		if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1410] then colorBatch[#colorBatch+1] = {Part = P[1410], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1594] then colorBatch[#colorBatch+1] = {Part = P[1594], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
		if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
		if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[462] then colorBatch[#colorBatch+1] = {Part = P[462], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1370] then colorBatch[#colorBatch+1] = {Part = P[1370], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[188] then colorBatch[#colorBatch+1] = {Part = P[188], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end
		if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1359] then colorBatch[#colorBatch+1] = {Part = P[1359], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1343] then colorBatch[#colorBatch+1] = {Part = P[1343], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end
		if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0,0.125490203499794,0.3764705955982208), UnionColoring = false} end
		if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[1302] then colorBatch[#colorBatch+1] = {Part = P[1302], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1520] then colorBatch[#colorBatch+1] = {Part = P[1520], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end
		if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1294] then colorBatch[#colorBatch+1] = {Part = P[1294], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1293] then colorBatch[#colorBatch+1] = {Part = P[1293], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end
		if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end
		if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1269] then colorBatch[#colorBatch+1] = {Part = P[1269], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end
		if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1496] then colorBatch[#colorBatch+1] = {Part = P[1496], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1463] then colorBatch[#colorBatch+1] = {Part = P[1463], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1211] then colorBatch[#colorBatch+1] = {Part = P[1211], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
		if P[174] then colorBatch[#colorBatch+1] = {Part = P[174], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
		if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
		if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
		if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end
		if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
		if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1180] then colorBatch[#colorBatch+1] = {Part = P[1180], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[934] then colorBatch[#colorBatch+1] = {Part = P[934], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1458] then colorBatch[#colorBatch+1] = {Part = P[1458], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1168] then colorBatch[#colorBatch+1] = {Part = P[1168], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[1522] then colorBatch[#colorBatch+1] = {Part = P[1522], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end
		if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1903] then colorBatch[#colorBatch+1] = {Part = P[1903], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
		if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[76] then colorBatch[#colorBatch+1] = {Part = P[76], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1074] then colorBatch[#colorBatch+1] = {Part = P[1074], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
		if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[1253] then colorBatch[#colorBatch+1] = {Part = P[1253], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(1,1,0), UnionColoring = false} end
		if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1213] then colorBatch[#colorBatch+1] = {Part = P[1213], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end
		if P[1065] then colorBatch[#colorBatch+1] = {Part = P[1065], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1056] then colorBatch[#colorBatch+1] = {Part = P[1056], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(1,1,0), UnionColoring = false} end
		if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end
		if P[99] then colorBatch[#colorBatch+1] = {Part = P[99], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end
		if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end
		if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end
		if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end
		if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
		if P[1397] then colorBatch[#colorBatch+1] = {Part = P[1397], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[965] then colorBatch[#colorBatch+1] = {Part = P[965], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
		if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
		if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
		if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
		if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(1,1,0), UnionColoring = false} end
		if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
		if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[286] then colorBatch[#colorBatch+1] = {Part = P[286], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end
		if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[440] then colorBatch[#colorBatch+1] = {Part = P[440], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end
		if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end
		if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
		if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[1274] then colorBatch[#colorBatch+1] = {Part = P[1274], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
		if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
		if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end
		if P[282] then colorBatch[#colorBatch+1] = {Part = P[282], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end
		if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[701] then colorBatch[#colorBatch+1] = {Part = P[701], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[471] then colorBatch[#colorBatch+1] = {Part = P[471], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
		if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
		if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end
		if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end
		if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
		if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end
		if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end
		if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end
		if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end
		batchColor(endpoint, colorBatch)
		local collisionBatch = {}
		if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end
		if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end
		if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end
		if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end
		if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end
		if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end
		if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end
		if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end
		if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end
		if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end
		if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end
		if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end
		if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end
		if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end
		if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end
		if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end
		if P[42] then collisionBatch[#collisionBatch+1] = {Part = P[42], CanCollide = true} end
		if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end
		if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end
		if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end
		if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end
		if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = true} end
		if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end
		if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end
		if P[53] then collisionBatch[#collisionBatch+1] = {Part = P[53], CanCollide = true} end
		if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end
		if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = true} end
		if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end
		if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = true} end
		if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end
		if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = true} end
		if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end
		if P[62] then collisionBatch[#collisionBatch+1] = {Part = P[62], CanCollide = true} end
		if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end
		if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end
		if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end
		if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end
		if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end
		if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end
		if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end
		if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end
		if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end
		if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end
		if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end
		if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end
		if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end
		if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = false} end
		if P[170] then collisionBatch[#collisionBatch+1] = {Part = P[170], CanCollide = true} end
		if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end
		if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end
		if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end
		if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = false} end
		if P[118] then collisionBatch[#collisionBatch+1] = {Part = P[118], CanCollide = true} end
		if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end
		if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end
		if P[258] then collisionBatch[#collisionBatch+1] = {Part = P[258], CanCollide = true} end
		if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = false} end
		if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end
		if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end
		if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end
		if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end
		if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end
		if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end
		if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end
		if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end
		if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end
		if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end
		if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end
		if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end
		if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = false} end
		if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end
		if P[94] then collisionBatch[#collisionBatch+1] = {Part = P[94], CanCollide = true} end
		if P[1339] then collisionBatch[#collisionBatch+1] = {Part = P[1339], CanCollide = true} end
		if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end
		if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end
		if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end
		if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end
		if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end
		if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end
		if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end
		if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end
		if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end
		if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end
		if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end
		if P[1223] then collisionBatch[#collisionBatch+1] = {Part = P[1223], CanCollide = true} end
		if P[1373] then collisionBatch[#collisionBatch+1] = {Part = P[1373], CanCollide = true} end
		if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = false} end
		if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end
		if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = false} end
		if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end
		if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end
		if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end
		if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = false} end
		if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end
		if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = false} end
		if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end
		if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end
		if P[1519] then collisionBatch[#collisionBatch+1] = {Part = P[1519], CanCollide = true} end
		if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = true} end
		if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end
		if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end
		if P[1289] then collisionBatch[#collisionBatch+1] = {Part = P[1289], CanCollide = true} end
		if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end
		if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end
		if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end
		if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end
		if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end
		if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = false} end
		if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end
		if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end
		if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end
		if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end
		if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end
		if P[1469] then collisionBatch[#collisionBatch+1] = {Part = P[1469], CanCollide = true} end
		if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end
		if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end
		if P[431] then collisionBatch[#collisionBatch+1] = {Part = P[431], CanCollide = true} end
		if P[1372] then collisionBatch[#collisionBatch+1] = {Part = P[1372], CanCollide = true} end
		if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end
		if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end
		if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end
		if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end
		if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end
		if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end
		if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end
		if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end
		if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end
		if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end
		if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end
		if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end
		if P[492] then collisionBatch[#collisionBatch+1] = {Part = P[492], CanCollide = true} end
		if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end
		if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end
		if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end
		if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end
		if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end
		if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end
		if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end
		if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end
		if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end
		if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end
		if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end
		if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end
		if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = false} end
		if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end
		if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end
		if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end
		if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = false} end
		if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = false} end
		if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = false} end
		if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end
		if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end
		if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = false} end
		if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = true} end
		if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = false} end
		if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end
		if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end
		if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = true} end
		if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end
		if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end
		if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end
		if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end
		if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end
		if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end
		if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end
		if P[203] then collisionBatch[#collisionBatch+1] = {Part = P[203], CanCollide = false} end
		if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end
		if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end
		if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end
		if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end
		if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = false} end
		if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end
		if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end
		if P[1449] then collisionBatch[#collisionBatch+1] = {Part = P[1449], CanCollide = true} end
		if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end
		if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end
		if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = false} end
		if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end
		if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end
		if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end
		if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end
		if P[1409] then collisionBatch[#collisionBatch+1] = {Part = P[1409], CanCollide = true} end
		if P[1478] then collisionBatch[#collisionBatch+1] = {Part = P[1478], CanCollide = true} end
		if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end
		if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = false} end
		if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end
		if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end
		if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end
		if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = false} end
		if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end
		if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end
		if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end
		if P[1451] then collisionBatch[#collisionBatch+1] = {Part = P[1451], CanCollide = true} end
		if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end
		if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = false} end
		if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end
		if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end
		if P[1261] then collisionBatch[#collisionBatch+1] = {Part = P[1261], CanCollide = true} end
		if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end
		if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = true} end
		if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end
		if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = true} end
		if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = false} end
		if P[1349] then collisionBatch[#collisionBatch+1] = {Part = P[1349], CanCollide = true} end
		if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end
		if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end
		if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end
		if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end
		if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end
		if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end
		if P[1170] then collisionBatch[#collisionBatch+1] = {Part = P[1170], CanCollide = true} end
		if P[1540] then collisionBatch[#collisionBatch+1] = {Part = P[1540], CanCollide = false} end
		if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end
		if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end
		if P[272] then collisionBatch[#collisionBatch+1] = {Part = P[272], CanCollide = true} end
		if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end
		if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end
		if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end
		if P[1047] then collisionBatch[#collisionBatch+1] = {Part = P[1047], CanCollide = true} end
		if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = false} end
		if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = true} end
		if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end
		if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end
		if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end
		if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = true} end
		if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end
		if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end
		if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end
		if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end
		if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end
		if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = false} end
		if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = false} end
		if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end
		if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end
		if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end
		if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end
		if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end
		if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end
		if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end
		if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end
		if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end
		if P[106] then collisionBatch[#collisionBatch+1] = {Part = P[106], CanCollide = true} end
		if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end
		if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end
		if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end
		if P[91] then collisionBatch[#collisionBatch+1] = {Part = P[91], CanCollide = true} end
		if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end
		if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end
		if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end
		if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end
		if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end
		if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end
		if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = false} end
		if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end
		if P[97] then collisionBatch[#collisionBatch+1] = {Part = P[97], CanCollide = true} end
		if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end
		if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end
		if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end
		if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end
		if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end
		if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end
		if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end
		if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end
		if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end
		if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end
		if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end
		if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end
		if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end
		if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end
		if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end
		if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end
		if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end
		if P[905] then collisionBatch[#collisionBatch+1] = {Part = P[905], CanCollide = true} end
		if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = false} end
		if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end
		if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = false} end
		if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end
		if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = false} end
		if P[2010] then collisionBatch[#collisionBatch+1] = {Part = P[2010], CanCollide = true} end
		if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = true} end
		if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end
		if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = true} end
		if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end
		if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end
		if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end
		if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = false} end
		if P[1986] then collisionBatch[#collisionBatch+1] = {Part = P[1986], CanCollide = true} end
		if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = true} end
		if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end
		if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = true} end
		if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = false} end
		if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end
		if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end
		if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = false} end
		if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end
		if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end
		if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = false} end
		if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end
		if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end
		if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end
		if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end
		if P[1911] then collisionBatch[#collisionBatch+1] = {Part = P[1911], CanCollide = true} end
		if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = false} end
		if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end
		if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end
		if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end
		if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end
		if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end
		if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end
		if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end
		if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end
		if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end
		if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end
		if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end
		if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end
		if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end
		if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end
		if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = false} end
		if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end
		if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end
		if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end
		if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = false} end
		if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end
		if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end
		if P[1859] then collisionBatch[#collisionBatch+1] = {Part = P[1859], CanCollide = true} end
		if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end
		if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end
		if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end
		if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = false} end
		if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end
		if P[1733] then collisionBatch[#collisionBatch+1] = {Part = P[1733], CanCollide = true} end
		if P[1725] then collisionBatch[#collisionBatch+1] = {Part = P[1725], CanCollide = true} end
		if P[1296] then collisionBatch[#collisionBatch+1] = {Part = P[1296], CanCollide = true} end
		if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end
		if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end
		if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end
		if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end
		if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end
		if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end
		if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = true} end
		if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end
		if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end
		if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end
		if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end
		if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = true} end
		if P[1647] then collisionBatch[#collisionBatch+1] = {Part = P[1647], CanCollide = true} end
		if P[1637] then collisionBatch[#collisionBatch+1] = {Part = P[1637], CanCollide = true} end
		if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end
		if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end
		if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end
		if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end
		if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end
		if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end
		if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end
		if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end
		if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end
		if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end
		if P[1403] then collisionBatch[#collisionBatch+1] = {Part = P[1403], CanCollide = true} end
		if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end
		if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end
		if P[1551] then collisionBatch[#collisionBatch+1] = {Part = P[1551], CanCollide = false} end
		if P[1317] then collisionBatch[#collisionBatch+1] = {Part = P[1317], CanCollide = true} end
		if P[1535] then collisionBatch[#collisionBatch+1] = {Part = P[1535], CanCollide = true} end
		if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end
		if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end
		if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = false} end
		if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end
		if P[1518] then collisionBatch[#collisionBatch+1] = {Part = P[1518], CanCollide = true} end
		if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end
		if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end
		if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end
		if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end
		if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end
		if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end
		if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end
		if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end
		if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end
		if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end
		if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end
		if P[1476] then collisionBatch[#collisionBatch+1] = {Part = P[1476], CanCollide = true} end
		if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = false} end
		if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end
		if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end
		if P[1471] then collisionBatch[#collisionBatch+1] = {Part = P[1471], CanCollide = true} end
		if P[1465] then collisionBatch[#collisionBatch+1] = {Part = P[1465], CanCollide = true} end
		if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end
		if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end
		if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = false} end
		if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end
		if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = true} end
		if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = false} end
		if P[1456] then collisionBatch[#collisionBatch+1] = {Part = P[1456], CanCollide = true} end
		if P[1453] then collisionBatch[#collisionBatch+1] = {Part = P[1453], CanCollide = true} end
		if P[1044] then collisionBatch[#collisionBatch+1] = {Part = P[1044], CanCollide = true} end
		if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end
		if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end
		if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = false} end
		if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end
		if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = true} end
		if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end
		if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end
		if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end
		if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end
		if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = true} end
		if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end
		if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = false} end
		if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end
		if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end
		if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end
		if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end
		if P[369] then collisionBatch[#collisionBatch+1] = {Part = P[369], CanCollide = true} end
		if P[441] then collisionBatch[#collisionBatch+1] = {Part = P[441], CanCollide = true} end
		if P[1426] then collisionBatch[#collisionBatch+1] = {Part = P[1426], CanCollide = true} end
		if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end
		if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = true} end
		if P[1424] then collisionBatch[#collisionBatch+1] = {Part = P[1424], CanCollide = false} end
		if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end
		if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = false} end
		if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end
		if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end
		if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end
		if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end
		if P[1209] then collisionBatch[#collisionBatch+1] = {Part = P[1209], CanCollide = true} end
		if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end
		if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end
		if P[1422] then collisionBatch[#collisionBatch+1] = {Part = P[1422], CanCollide = true} end
		if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end
		if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = false} end
		if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end
		if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = true} end
		if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end
		if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end
		if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end
		if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end
		if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end
		if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = true} end
		if P[1414] then collisionBatch[#collisionBatch+1] = {Part = P[1414], CanCollide = true} end
		if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end
		if P[1410] then collisionBatch[#collisionBatch+1] = {Part = P[1410], CanCollide = true} end
		if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end
		if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = false} end
		if P[1594] then collisionBatch[#collisionBatch+1] = {Part = P[1594], CanCollide = true} end
		if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end
		if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end
		if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end
		if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end
		if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end
		if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end
		if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end
		if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end
		if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = false} end
		if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end
		if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end
		if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = false} end
		if P[462] then collisionBatch[#collisionBatch+1] = {Part = P[462], CanCollide = true} end
		if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end
		if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end
		if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end
		if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end
		if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end
		if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end
		if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end
		if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = false} end
		if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = false} end
		if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end
		if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = false} end
		if P[1370] then collisionBatch[#collisionBatch+1] = {Part = P[1370], CanCollide = true} end
		if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end
		if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end
		if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end
		if P[188] then collisionBatch[#collisionBatch+1] = {Part = P[188], CanCollide = false} end
		if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = false} end
		if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end
		if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end
		if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end
		if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end
		if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end
		if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end
		if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end
		if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end
		if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end
		if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end
		if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end
		if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end
		if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end
		if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end
		if P[1359] then collisionBatch[#collisionBatch+1] = {Part = P[1359], CanCollide = true} end
		if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = true} end
		if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end
		if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end
		if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end
		if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end
		if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end
		if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end
		if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end
		if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end
		if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end
		if P[1343] then collisionBatch[#collisionBatch+1] = {Part = P[1343], CanCollide = true} end
		if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end
		if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end
		if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = false} end
		if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end
		if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end
		if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end
		if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = false} end
		if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end
		if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end
		if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end
		if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = false} end
		if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end
		if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end
		if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end
		if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end
		if P[1302] then collisionBatch[#collisionBatch+1] = {Part = P[1302], CanCollide = true} end
		if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end
		if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = false} end
		if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end
		if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end
		if P[1520] then collisionBatch[#collisionBatch+1] = {Part = P[1520], CanCollide = true} end
		if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end
		if P[1294] then collisionBatch[#collisionBatch+1] = {Part = P[1294], CanCollide = true} end
		if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end
		if P[1293] then collisionBatch[#collisionBatch+1] = {Part = P[1293], CanCollide = true} end
		if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end
		if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end
		if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end
		if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end
		if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end
		if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end
		if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end
		if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end
		if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end
		if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = false} end
		if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end
		if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end
		if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = false} end
		if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end
		if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end
		if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = true} end
		if P[1269] then collisionBatch[#collisionBatch+1] = {Part = P[1269], CanCollide = true} end
		if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end
		if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end
		if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end
		if P[1496] then collisionBatch[#collisionBatch+1] = {Part = P[1496], CanCollide = false} end
		if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end
		if P[1463] then collisionBatch[#collisionBatch+1] = {Part = P[1463], CanCollide = true} end
		if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end
		if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end
		if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end
		if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end
		if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end
		if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end
		if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end
		if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end
		if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = false} end
		if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end
		if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end
		if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end
		if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end
		if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end
		if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = false} end
		if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end
		if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end
		if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end
		if P[1211] then collisionBatch[#collisionBatch+1] = {Part = P[1211], CanCollide = true} end
		if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = false} end
		if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end
		if P[174] then collisionBatch[#collisionBatch+1] = {Part = P[174], CanCollide = false} end
		if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end
		if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end
		if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end
		if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end
		if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end
		if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end
		if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end
		if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = false} end
		if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end
		if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end
		if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end
		if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end
		if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end
		if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end
		if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end
		if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = false} end
		if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end
		if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end
		if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end
		if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end
		if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end
		if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end
		if P[1180] then collisionBatch[#collisionBatch+1] = {Part = P[1180], CanCollide = false} end
		if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end
		if P[934] then collisionBatch[#collisionBatch+1] = {Part = P[934], CanCollide = true} end
		if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end
		if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end
		if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = false} end
		if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end
		if P[1458] then collisionBatch[#collisionBatch+1] = {Part = P[1458], CanCollide = true} end
		if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end
		if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end
		if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end
		if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = false} end
		if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end
		if P[1168] then collisionBatch[#collisionBatch+1] = {Part = P[1168], CanCollide = false} end
		if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = false} end
		if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = false} end
		if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end
		if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end
		if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end
		if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end
		if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end
		if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end
		if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = false} end
		if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end
		if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end
		if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end
		if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end
		if P[1522] then collisionBatch[#collisionBatch+1] = {Part = P[1522], CanCollide = true} end
		if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = false} end
		if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end
		if P[1903] then collisionBatch[#collisionBatch+1] = {Part = P[1903], CanCollide = true} end
		if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end
		if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end
		if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = false} end
		if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end
		if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end
		if P[76] then collisionBatch[#collisionBatch+1] = {Part = P[76], CanCollide = true} end
		if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end
		if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = false} end
		if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end
		if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end
		if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end
		if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end
		if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end
		if P[1074] then collisionBatch[#collisionBatch+1] = {Part = P[1074], CanCollide = true} end
		if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = true} end
		if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end
		if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end
		if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end
		if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = false} end
		if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end
		if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end
		if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end
		if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end
		if P[1253] then collisionBatch[#collisionBatch+1] = {Part = P[1253], CanCollide = true} end
		if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end
		if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end
		if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end
		if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = false} end
		if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end
		if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end
		if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end
		if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end
		if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end
		if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end
		if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end
		if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end
		if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end
		if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end
		if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end
		if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = false} end
		if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end
		if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end
		if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end
		if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end
		if P[1213] then collisionBatch[#collisionBatch+1] = {Part = P[1213], CanCollide = true} end
		if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end
		if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end
		if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = true} end
		if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = false} end
		if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = false} end
		if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end
		if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end
		if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end
		if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = false} end
		if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end
		if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end
		if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end
		if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = false} end
		if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end
		if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = false} end
		if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = false} end
		if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end
		if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end
		if P[1065] then collisionBatch[#collisionBatch+1] = {Part = P[1065], CanCollide = true} end
		if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end
		if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end
		if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end
		if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end
		if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end
		if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end
		if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end
		if P[1056] then collisionBatch[#collisionBatch+1] = {Part = P[1056], CanCollide = true} end
		if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end
		if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = false} end
		if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end
		if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end
		if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end
		if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end
		if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end
		if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end
		if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end
		if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end
		if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = false} end
		if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end
		if P[99] then collisionBatch[#collisionBatch+1] = {Part = P[99], CanCollide = true} end
		if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end
		if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end
		if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end
		if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = false} end
		if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end
		if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end
		if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end
		if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = false} end
		if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end
		if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end
		if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end
		if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = true} end
		if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = false} end
		if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end
		if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end
		if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end
		if P[1397] then collisionBatch[#collisionBatch+1] = {Part = P[1397], CanCollide = true} end
		if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end
		if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end
		if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end
		if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end
		if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end
		if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end
		if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end
		if P[965] then collisionBatch[#collisionBatch+1] = {Part = P[965], CanCollide = false} end
		if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = false} end
		if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end
		if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end
		if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end
		if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end
		if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end
		if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end
		if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end
		if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end
		if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = false} end
		if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end
		if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end
		if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end
		if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end
		if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end
		if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end
		if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end
		if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = false} end
		if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end
		if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end
		if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end
		if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end
		if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end
		if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
		if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end
		if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end
		if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end
		if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end
		if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end
		if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end
		if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end
		if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end
		if P[286] then collisionBatch[#collisionBatch+1] = {Part = P[286], CanCollide = true} end
		if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end
		if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end
		if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end
		if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end
		if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end
		if P[440] then collisionBatch[#collisionBatch+1] = {Part = P[440], CanCollide = true} end
		if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = false} end
		if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end
		if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = false} end
		if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end
		if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end
		if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end
		if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end
		if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end
		if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end
		if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end
		if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end
		if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = false} end
		if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end
		if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end
		if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end
		if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end
		if P[1274] then collisionBatch[#collisionBatch+1] = {Part = P[1274], CanCollide = true} end
		if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = false} end
		if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end
		if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end
		if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end
		if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end
		if P[282] then collisionBatch[#collisionBatch+1] = {Part = P[282], CanCollide = true} end
		if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end
		if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end
		if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end
		if P[701] then collisionBatch[#collisionBatch+1] = {Part = P[701], CanCollide = true} end
		if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end
		if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = false} end
		if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end
		if P[471] then collisionBatch[#collisionBatch+1] = {Part = P[471], CanCollide = true} end
		if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end
		if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end
		if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end
		if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = false} end
		if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end
		if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end
		if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end
		if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end
		if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = false} end
		if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end
		if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = false} end
		if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = false} end
		if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = false} end
		if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end
		if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end
		if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end
		if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end
		if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end
		if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end
		batchCollision(endpoint, collisionBatch)
		local lockTasks, nameTasks = {}, {}
	
		if P[7] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[7], "Union") end) end
		if P[9] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[9], "Union") end) end
		if P[11] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[11], "Union") end) end
		if P[13] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[13], "Union") end) end
		if P[15] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[15], "MeshPart") end) end
		if P[17] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[17], "MeshPart") end) end
		if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "MeshPart") end) end
		if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "MeshPart") end) end
		if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "MeshPart") end) end
		if P[23] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[23], "MeshPart") end) end
		if P[25] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[25], "MeshPart") end) end
		if P[27] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[27], "MeshPart") end) end
		if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "MeshPart") end) end
		if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "MeshPart") end) end
		if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "MeshPart") end) end
		if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "Smooth Block Model") end) end
		if P[815] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[815], "Union") end) end
		if P[251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[251], "Seat") end) end
		if P[402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[402], "LineSegment") end) end
		if P[118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[118], "Wedge") end) end
		if P[236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[236], "LineSegment") end) end
		if P[748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[748], "Union") end) end
		if P[767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[767], "Handle") end) end
		if P[607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[607], "Union") end) end
		if P[1033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1033], "Handle") end) end
		if P[1145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1145], "LineSegment") end) end
		if P[547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[547], "Smooth Block Model") end) end
		if P[609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[609], "Union") end) end
		if P[540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[540], "Handle") end) end
		if P[846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[846], "6") end) end
		if P[1223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1223], "ButtonBase") end) end
		if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "LineSegment") end) end
		if P[466] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[466], "Seat") end) end
		if P[717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[717], "Smooth Block Model") end) end
		if P[1120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1120], "HandM") end) end
		if P[711] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[711], "Seat") end) end
		if P[1519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1519], "Right Leg") end) end
		if P[1559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1559], "UpperTorso") end) end
		if P[1206] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1206], "Block") end) end
		if P[485] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[485], "Union") end) end
		if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "Triangle") end) end
		if P[808] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[808], "COLOR  SANDBAG") end) end
		if P[467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[467], "Handle") end) end
		if P[1092] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1092], "HandS") end) end
		if P[492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[492], "Handle") end) end
		if P[1084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1084], "ClockB") end) end
		if P[851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[851], "7") end) end
		if P[1037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1037], "Light") end) end
		if P[848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[848], "Triangle") end) end
		if P[719] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[719], "Smooth Block Model") end) end
		if P[219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[219], "LineSegment") end) end
		if P[274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[274], "Handle") end) end
		if P[203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[203], "LineSegment") end) end
		if P[991] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[991], "MeshPart") end) end
		if P[611] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[611], "Union") end) end
		if P[424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[424], "Handle") end) end
		if P[427] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[427], "Seat") end) end
		if P[779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[779], "Handle") end) end
		if P[292] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[292], "Seat") end) end
		if P[189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[189], "Handle") end) end
		if P[731] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[731], "Seat") end) end
		if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "2") end) end
		if P[884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[884], "9") end) end
		if P[1318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1318], "Triangle") end) end
		if P[1208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1208], "LineSegment") end) end
		if P[479] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[479], "Smooth Block Model") end) end
		if P[136] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[136], "Union") end) end
		if P[669] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[669], "Smooth Block Model") end) end
		if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "4") end) end
		if P[72] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[72], "Wedge") end) end
		if P[926] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[926], "8") end) end
		if P[1657] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1657], "LeftLowerArm") end) end
		if P[1170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1170], "Union") end) end
		if P[1540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1540], "Handle") end) end
		if P[1503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1503], "Torso") end) end
		if P[1467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1467], "Block") end) end
		if P[271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[271], "Seat") end) end
		if P[1266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1266], "Block") end) end
		if P[1042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1042], "Smooth Block Model") end) end
		if P[941] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[941], "Block") end) end
		if P[177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[177], "LineSegment") end) end
		if P[417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[417], "LineSegment") end) end
		if P[654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[654], "Union") end) end
		if P[528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[528], "Smooth Block Model") end) end
		if P[481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[481], "Smooth Block Model") end) end
		if P[825] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[825], "Wedge") end) end
		if P[106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[106], "Head") end) end
		if P[827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[827], "Wedge") end) end
		if P[535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[535], "Smooth Block Model") end) end
		if P[239] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[239], "LineSegment") end) end
		if P[886] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[886], "1") end) end
		if P[418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[418], "Handle") end) end
		if P[1171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1171], "Union") end) end
		if P[749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[749], "Union") end) end
		if P[483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[483], "Smooth Block Model") end) end
		if P[774] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[774], "Smooth Block Model") end) end
		if P[420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[420], "Handle") end) end
		if P[1843] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1843], "LeftFoot") end) end
		if P[905] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[905], "Triangle") end) end
		if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "LineSegment") end) end
		if P[1753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1753], "Handle") end) end
		if P[1225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1225], "Triangle") end) end
		if P[1493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1493], "Handle") end) end
		if P[2010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2010], "SpawnLocation") end) end
		if P[2008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2008], "SpawnLocation") end) end
		if P[2006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2006], "SpawnLocation") end) end
		if P[639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[639], "Union") end) end
		if P[1039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1039], "LineSegment") end) end
		if P[1986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1986], "LowerTorso") end) end
		if P[1978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1978], "RightLowerLeg") end) end
		if P[1970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1970], "RightFoot") end) end
		if P[1122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1122], "LineSegment") end) end
		if P[1191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1191], "Seat") end) end
		if P[1962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1962], "RightUpperLeg") end) end
		if P[1947] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1947], "Head") end) end
		if P[1939] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1939], "LeftLowerLeg") end) end
		if P[74] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[74], "Spoon") end) end
		if P[1933] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1933], "HumanoidRootPart") end) end
		if P[1911] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1911], "UpperTorso") end) end
		if P[862] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[862], "Union") end) end
		if P[355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[355], "Union") end) end
		if P[167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[167], "MeshPart") end) end
		if P[1895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1895], "LeftUpperLeg") end) end
		if P[1885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1885], "LeftUpperArm") end) end
		if P[1029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1029], "Handle") end) end
		if P[1877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1877], "LeftLowerArm") end) end
		if P[524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[524], "Smooth Block Model") end) end
		if P[667] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[667], "Union") end) end
		if P[1859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1859], "RightUpperArm") end) end
		if P[972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[972], "Triangle") end) end
		if P[1851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1851], "LeftHand") end) end
		if P[1836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1836], "Handle") end) end
		if P[1733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1733], "Head") end) end
		if P[1725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1725], "RightUpperLeg") end) end
		if P[1188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1188], "Triangle") end) end
		if P[838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[838], "Smooth Block Model") end) end
		if P[1691] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1691], "LeftUpperArm") end) end
		if P[1152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1152], "10") end) end
		if P[1667] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1667], "LeftHand") end) end
		if P[1647] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1647], "LeftFoot") end) end
		if P[1637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1637], "LeftLowerLeg") end) end
		if P[415] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[415], "Handle") end) end
		if P[1625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1625], "LeftUpperLeg") end) end
		if P[1622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1622], "HumanoidRootPart") end) end
		if P[621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[621], "Meshes/Bucket") end) end
		if P[1615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1615], "RightLowerLeg") end) end
		if P[1589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1589], "RightFoot") end) end
		if P[1551] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1551], "Handle") end) end
		if P[1535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1535], "Left Arm") end) end
		if P[1301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1301], "MeshPart") end) end
		if P[1518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1518], "Left Leg") end) end
		if P[1127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1127], "Union") end) end
		if P[86] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[86], "Wedge") end) end
		if P[543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[543], "Smooth Block Model") end) end
		if P[1471] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1471], "Block") end) end
		if P[1255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1255], "Handle") end) end
		if P[969] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[969], "MeshPart") end) end
		if P[1173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1173], "LineSegment") end) end
		if P[610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[610], "Union") end) end
		if P[495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[495], "Smooth Block Model") end) end
		if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Seat") end) end
		if P[1439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1439], "Triangle") end) end
		if P[1113] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1113], "Seat") end) end
		if P[1125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1125], "Union") end) end
		if P[781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[781], "Smooth Block Model") end) end
		if P[1428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1428], "Block") end) end
		if P[1426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1426], "Union") end) end
		if P[522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[522], "Smooth Block Model") end) end
		if P[1424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1424], "Seat") end) end
		if P[603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[603], "Light") end) end
		if P[897] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[897], "3") end) end
		if P[1422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1422], "Block") end) end
		if P[1181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1181], "Light") end) end
		if P[671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[671], "Union") end) end
		if P[1416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1416], "Block") end) end
		if P[311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[311], "LineSegment") end) end
		if P[1594] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1594], "LowerTorso") end) end
		if P[1398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1398], "ButtonBase") end) end
		if P[254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[254], "LineSegment") end) end
		if P[1394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1394], "Triangle") end) end
		if P[1390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1390], "Triangle") end) end
		if P[1105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1105], "Center") end) end
		if P[237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[237], "LineSegment") end) end
		if P[358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[358], "Seat") end) end
		if P[1370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1370], "Block") end) end
		if P[188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[188], "LineSegment") end) end
		if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Seat") end) end
		if P[1097] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1097], "HandH") end) end
		if P[978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[978], "Block") end) end
		if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Handle") end) end
		if P[154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[154], "SpawnLocation") end) end
		if P[1359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1359], "Block") end) end
		if P[1345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1345], "Triangle") end) end
		if P[1326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1326], "Union") end) end
		if P[550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[550], "Smooth Block Model") end) end
		if P[923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[923], "Block") end) end
		if P[1325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1325], "Union") end) end
		if P[1537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1537], "HumanoidRootPart") end) end
		if P[1185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1185], "Union") end) end
		if P[877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[877], "Glass") end) end
		if P[1080] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1080], "LineSegment") end) end
		if P[1520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1520], "Right Arm") end) end
		if P[981] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[981], "Triangle") end) end
		if P[1137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1137], "Union") end) end
		if P[802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[802], "Smooth Block Model") end) end
		if P[1287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1287], "Handle") end) end
		if P[826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[826], "Wedge") end) end
		if P[853] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[853], "Block") end) end
		if P[122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[122], "Sign :D") end) end
		if P[1869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1869], "RightHand") end) end
		if P[613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[613], "Union") end) end
		if P[698] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[698], "Smooth Block Model") end) end
		if P[1259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1259], "Triangle") end) end
		if P[1496] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1496], "Handle") end) end
		if P[608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[608], "Union") end) end
		if P[1221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1221], "Handle") end) end
		if P[430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[430], "Seat") end) end
		if P[1194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1194], "Union") end) end
		if P[1214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1214], "Block") end) end
		if P[526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[526], "Smooth Block Model") end) end
		if P[1446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1446], "Triangle") end) end
		if P[240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[240], "Seat") end) end
		if P[174] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[174], "LineSegment") end) end
		if P[554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[554], "Smooth Block Model") end) end
		if P[1126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1126], "LineSegment") end) end
		if P[1195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1195], "Spike") end) end
		if P[1190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1190], "LineSegment") end) end
		if P[1184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1184], "Union") end) end
		if P[1421] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1421], "Union") end) end
		if P[1180] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1180], "LineSegment") end) end
		if P[1135] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1135], "Union") end) end
		if P[1176] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1176], "Triangle") end) end
		if P[771] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[771], "Handle") end) end
		if P[1458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1458], "Triangle") end) end
		if P[622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[622], "Union") end) end
		if P[1169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1169], "LineSegment") end) end
		if P[1168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1168], "Seat") end) end
		if P[248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[248], "Seat") end) end
		if P[1160] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1160], "LineSegment") end) end
		if P[1155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1155], "LineSegment") end) end
		if P[1677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1677], "RightUpperArm") end) end
		if P[1522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1522], "Head") end) end
		if P[1149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1149], "LineSegment") end) end
		if P[1903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1903], "RightLowerArm") end) end
		if P[589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[589], "COLOR  SANDBAG") end) end
		if P[615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[615], "Seat") end) end
		if P[1142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1142], "Union") end) end
		if P[469] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[469], "Handle") end) end
		if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "Handle") end) end
		if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "LineSegment") end) end
		if P[1131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1131], "12_1") end) end
		if P[614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[614], "Union") end) end
		if P[1074] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1074], "11") end) end
		if P[497] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[497], "Smooth Block Model") end) end
		if P[1198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1198], "Block") end) end
		if P[413] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[413], "LineSegment") end) end
		if P[1432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1432], "Union") end) end
		if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "LineSegment") end) end
		if P[1715] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1715], "RightLowerArm") end) end
		if P[1108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1108], "LineSegment") end) end
		if P[950] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[950], "Handle") end) end
		if P[1101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1101], "12_2") end) end
		if P[299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[299], "LineSegment") end) end
		if P[1008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1008], "Triangle") end) end
		if P[1082] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1082], "LineSegment") end) end
		if P[204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[204], "LineSegment") end) end
		if P[414] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[414], "LineSegment") end) end
		if P[985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[985], "MeshPart") end) end
		if P[777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[777], "Smooth Block Model") end) end
		if P[354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[354], "Seat") end) end
		if P[573] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[573], "Seat") end) end
		if P[816] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[816], "Triangle") end) end
		if P[1065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1065], "Smooth Block Model") end) end
		if P[574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[574], "Smooth Block Model") end) end
		if P[637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[637], "Handle") end) end
		if P[172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[172], "Handle") end) end
		if P[570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[570], "Seat") end) end
		if P[1143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1143], "LineSegment") end) end
		if P[578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[578], "COLOR  SANDBAG") end) end
		if P[1705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1705], "RightHand") end) end
		if P[477] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[477], "Smooth Block Model") end) end
		if P[451] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[451], "Seat") end) end
		if P[165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[165], "Handle") end) end
		if P[1119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1119], "Union") end) end
		if P[117] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[117], "Wedge") end) end
		if P[975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[975], "MeshPart") end) end
		if P[546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[546], "Seat") end) end
		if P[1140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1140], "MoveBrick") end) end
		if P[606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[606], "Union") end) end
		if P[70] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[70], "Tin can") end) end
		if P[405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[405], "LineSegment") end) end
		if P[623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[623], "Smooth Block Model") end) end
		if P[488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[488], "Smooth Block Model") end) end
		if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "LineSegment") end) end
		if P[864] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[864], "Block") end) end
		if P[175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[175], "Handle") end) end
		if P[612] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[612], "Union") end) end
		if P[873] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[873], "Triangle") end) end
		if P[859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[859], "5") end) end
		if P[962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[962], "MeshPart") end) end
		if P[668] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[668], "Union") end) end
		if P[800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[800], "Smooth Block Model") end) end
		if P[158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[158], "Seat") end) end
		if P[505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[505], "Smooth Block Model") end) end
		if P[410] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[410], "LineSegment") end) end
		if P[220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[220], "Union") end) end
		if P[1375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1375], "Triangle") end) end
		if P[602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[602], "Union") end) end
		if P[784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[784], "Smooth Block Model") end) end
		if P[1167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1167], "LineSegment") end) end
		if P[616] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[616], "Union") end) end
		task.wait(0.2)
		if P[70] then
			task.spawn(function()
				createMesh(endpoint, P[70])
				syncMeshType(endpoint, P[70], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[70], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
				syncMeshOffset(endpoint, P[70], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[70], "http://www.roblox.com/asset/?id=10470609")
				syncMeshTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=45934880")
			end)
		end
		if P[74] then
			task.spawn(function()
				createMesh(endpoint, P[74])
				syncMeshType(endpoint, P[74], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[74], Vector3.new(5.25,4.799998760223389,6.000001907348633))
				syncMeshOffset(endpoint, P[74], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[74], "http://www.roblox.com/asset?id=103919885")
			end)
		end
		if P[76] then
			task.spawn(function()
				createMesh(endpoint, P[76])
				syncMeshType(endpoint, P[76], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[76], Vector3.new(1,1.8333332538604736,1.3333333730697632))
				syncMeshOffset(endpoint, P[76], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[76], "http://www.roblox.com/asset/?id=16657069")
			end)
		end
		if P[78] then
			task.spawn(function()
				createMesh(endpoint, P[78])
				syncMeshType(endpoint, P[78], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[78], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[78], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[78], "http://www.roblox.com/asset/?id=16657069")
			end)
		end
		if P[80] then
			task.spawn(function()
				createMesh(endpoint, P[80])
				syncMeshType(endpoint, P[80], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[80], Vector3.new(2.25,1.4166666269302368,1.3333333730697632))
				syncMeshOffset(endpoint, P[80], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[80], "http://www.roblox.com/asset/?id=16657069")
			end)
		end
		if P[82] then
			task.spawn(function()
				createMesh(endpoint, P[82])
				syncMeshType(endpoint, P[82], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[82], Vector3.new(1.25,1.4166666269302368,1.3333333730697632))
				syncMeshOffset(endpoint, P[82], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[82], "http://www.roblox.com/asset/?id=16657069")
			end)
		end
		if P[84] then
			task.spawn(function()
				createMesh(endpoint, P[84])
				syncMeshType(endpoint, P[84], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[84], Vector3.new(1.5,2.6666665077209473,1.3333333730697632))
				syncMeshOffset(endpoint, P[84], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[84], "http://www.roblox.com/asset/?id=16657069")
			end)
		end
		if P[161] then
			task.spawn(function()
				createMesh(endpoint, P[161])
				syncMeshType(endpoint, P[161], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[161], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[161], Vector3.new(0,0,0))
			end)
		end
		if P[163] then
			task.spawn(function()
				createMesh(endpoint, P[163])
				syncMeshType(endpoint, P[163], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[163], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[163], Vector3.new(0,0,0))
			end)
		end
		if P[165] then
			task.spawn(function()
				createMesh(endpoint, P[165])
				syncMeshType(endpoint, P[165], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[165], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[165], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[165], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[165], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[165], Vector3.new(1,0,0))
			end)
		end
		if P[172] then
			task.spawn(function()
				createMesh(endpoint, P[172])
				syncMeshType(endpoint, P[172], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[172], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[172], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[172], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[172], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[172], Vector3.new(1,0,0))
			end)
		end
		if P[175] then
			task.spawn(function()
				createMesh(endpoint, P[175])
				syncMeshType(endpoint, P[175], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[175], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[175], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[175], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[175], Vector3.new(1,0,0))
			end)
		end
		if P[189] then
			task.spawn(function()
				createMesh(endpoint, P[189])
				syncMeshType(endpoint, P[189], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[189], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[189], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[189], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[189], Vector3.new(1,0,0))
			end)
		end
		if P[232] then
			task.spawn(function()
				createMesh(endpoint, P[232])
				syncMeshType(endpoint, P[232], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[232], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[232], Vector3.new(0,0,0))
			end)
		end
		if P[234] then
			task.spawn(function()
				createMesh(endpoint, P[234])
				syncMeshType(endpoint, P[234], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[234], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[234], Vector3.new(0,0,0))
			end)
		end
		if P[246] then
			task.spawn(function()
				createMesh(endpoint, P[246])
				syncMeshType(endpoint, P[246], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[246], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[246], Vector3.new(0,0,0))
			end)
		end
		if P[252] then
			task.spawn(function()
				createMesh(endpoint, P[252])
				syncMeshType(endpoint, P[252], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[252], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[252], Vector3.new(0,0,0))
			end)
		end
		if P[255] then
			task.spawn(function()
				createMesh(endpoint, P[255])
				syncMeshType(endpoint, P[255], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[255], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[255], Vector3.new(0,0,0))
			end)
		end
		if P[260] then
			task.spawn(function()
				createMesh(endpoint, P[260])
				syncMeshType(endpoint, P[260], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[260], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[260], Vector3.new(0,0,0))
			end)
		end
		if P[269] then
			task.spawn(function()
				createMesh(endpoint, P[269])
				syncMeshType(endpoint, P[269], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[269], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[269], Vector3.new(0,0,0))
			end)
		end
		if P[274] then
			task.spawn(function()
				createMesh(endpoint, P[274])
				syncMeshType(endpoint, P[274], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[274], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[274], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[274], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[274], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[274], Vector3.new(1,0,0))
			end)
		end
		if P[276] then
			task.spawn(function()
				createMesh(endpoint, P[276])
				syncMeshType(endpoint, P[276], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[276], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[276], Vector3.new(0,0,0))
			end)
		end
		if P[278] then
			task.spawn(function()
				createMesh(endpoint, P[278])
				syncMeshType(endpoint, P[278], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[278], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[278], Vector3.new(0,0,0))
			end)
		end
		if P[280] then
			task.spawn(function()
				createMesh(endpoint, P[280])
				syncMeshType(endpoint, P[280], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[280], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[280], Vector3.new(0,0,0))
			end)
		end
		if P[286] then
			task.spawn(function()
				createMesh(endpoint, P[286])
				syncMeshType(endpoint, P[286], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[286], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[286], Vector3.new(0,0,0))
			end)
		end
		if P[293] then
			task.spawn(function()
				createMesh(endpoint, P[293])
				syncMeshType(endpoint, P[293], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[293], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[293], Vector3.new(0,0,0))
			end)
		end
		if P[295] then
			task.spawn(function()
				createMesh(endpoint, P[295])
				syncMeshType(endpoint, P[295], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[295], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[295], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[295], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[295], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[295], Vector3.new(1,0,0))
			end)
		end
		if P[297] then
			task.spawn(function()
				createMesh(endpoint, P[297])
				syncMeshType(endpoint, P[297], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[297], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[297], Vector3.new(0,0,0))
			end)
		end
		if P[330] then
			task.spawn(function()
				createMesh(endpoint, P[330])
				syncMeshType(endpoint, P[330], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[330], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[330], Vector3.new(0,0,0))
			end)
		end
		if P[334] then
			task.spawn(function()
				createMesh(endpoint, P[334])
				syncMeshType(endpoint, P[334], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[334], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[334], Vector3.new(0,0,0))
			end)
		end
		if P[338] then
			task.spawn(function()
				createMesh(endpoint, P[338])
				syncMeshType(endpoint, P[338], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[338], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[338], Vector3.new(0,0,0))
			end)
		end
		if P[342] then
			task.spawn(function()
				createMesh(endpoint, P[342])
				syncMeshType(endpoint, P[342], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[342], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[342], Vector3.new(0,0,0))
			end)
		end
		if P[350] then
			task.spawn(function()
				createMesh(endpoint, P[350])
				syncMeshType(endpoint, P[350], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[350], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[350], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[350], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[350], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[350], Vector3.new(1,0,0))
			end)
		end
		if P[352] then
			task.spawn(function()
				createMesh(endpoint, P[352])
				syncMeshType(endpoint, P[352], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[352], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[352], Vector3.new(0,0,0))
			end)
		end
		if P[356] then
			task.spawn(function()
				createMesh(endpoint, P[356])
				syncMeshType(endpoint, P[356], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[356], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[356], Vector3.new(0,0,0))
			end)
		end
		if P[403] then
			task.spawn(function()
				createMesh(endpoint, P[403])
				syncMeshType(endpoint, P[403], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[403], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[403], Vector3.new(0,0,0))
			end)
		end
		if P[406] then
			task.spawn(function()
				createMesh(endpoint, P[406])
				syncMeshType(endpoint, P[406], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[406], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[406], Vector3.new(0,0,0))
			end)
		end
		if P[415] then
			task.spawn(function()
				createMesh(endpoint, P[415])
				syncMeshType(endpoint, P[415], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[415], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[415], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[415], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[415], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[415], Vector3.new(1,0,0))
			end)
		end
		if P[418] then
			task.spawn(function()
				createMesh(endpoint, P[418])
				syncMeshType(endpoint, P[418], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[418], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[418], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[418], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[418], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[418], Vector3.new(1,0,0))
			end)
		end
		if P[420] then
			task.spawn(function()
				createMesh(endpoint, P[420])
				syncMeshType(endpoint, P[420], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[420], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[420], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[420], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[420], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[420], Vector3.new(1,0,0))
			end)
		end
		if P[422] then
			task.spawn(function()
				createMesh(endpoint, P[422])
				syncMeshType(endpoint, P[422], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[422], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[422], Vector3.new(0,0,0))
			end)
		end
		if P[424] then
			task.spawn(function()
				createMesh(endpoint, P[424])
				syncMeshType(endpoint, P[424], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[424], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[424], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[424], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[424], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[424], Vector3.new(1,0,0))
			end)
		end
		if P[428] then
			task.spawn(function()
				createMesh(endpoint, P[428])
				syncMeshType(endpoint, P[428], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[428], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[428], Vector3.new(0,0,0))
			end)
		end
		if P[431] then
			task.spawn(function()
				createMesh(endpoint, P[431])
				syncMeshType(endpoint, P[431], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[431], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[431], Vector3.new(0,0,0))
			end)
		end
		if P[433] then
			task.spawn(function()
				createMesh(endpoint, P[433])
				syncMeshType(endpoint, P[433], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[433], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[433], Vector3.new(0,0,0))
			end)
		end
		if P[436] then
			task.spawn(function()
				createMesh(endpoint, P[436])
				syncMeshType(endpoint, P[436], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[436], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[436], Vector3.new(0,0,0))
			end)
		end
		if P[438] then
			task.spawn(function()
				createMesh(endpoint, P[438])
				syncMeshType(endpoint, P[438], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[438], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[438], Vector3.new(0,0,0))
			end)
		end
		if P[447] then
			task.spawn(function()
				createMesh(endpoint, P[447])
				syncMeshType(endpoint, P[447], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[447], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[447], Vector3.new(0,0,0))
			end)
		end
		if P[449] then
			task.spawn(function()
				createMesh(endpoint, P[449])
				syncMeshType(endpoint, P[449], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[449], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[449], Vector3.new(0,0,0))
			end)
		end
		if P[456] then
			task.spawn(function()
				createMesh(endpoint, P[456])
				syncMeshType(endpoint, P[456], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[456], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[456], Vector3.new(0,0,0))
			end)
		end
		if P[460] then
			task.spawn(function()
				createMesh(endpoint, P[460])
				syncMeshType(endpoint, P[460], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[460], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[460], Vector3.new(0,0,0))
			end)
		end
		if P[467] then
			task.spawn(function()
				createMesh(endpoint, P[467])
				syncMeshType(endpoint, P[467], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[467], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[467], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[467], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[467], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[467], Vector3.new(1,0,0))
			end)
		end
		if P[469] then
			task.spawn(function()
				createMesh(endpoint, P[469])
				syncMeshType(endpoint, P[469], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[469], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[469], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[469], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[469], Vector3.new(1,0,0))
			end)
		end
		if P[492] then
			task.spawn(function()
				createMesh(endpoint, P[492])
				syncMeshType(endpoint, P[492], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[492], Vector3.new(1.0354896783828735,1.03549063205719,1.035490870475769))
				syncMeshOffset(endpoint, P[492], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[492], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[492], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[492], Vector3.new(1,0,0))
			end)
		end
		if P[499] then
			task.spawn(function()
				createMesh(endpoint, P[499])
				syncMeshType(endpoint, P[499], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[499], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[499], Vector3.new(0,0,0))
			end)
		end
		if P[503] then
			task.spawn(function()
				createMesh(endpoint, P[503])
				syncMeshType(endpoint, P[503], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[503], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[503], Vector3.new(0,0,0))
			end)
		end
		if P[509] then
			task.spawn(function()
				createMesh(endpoint, P[509])
				syncMeshType(endpoint, P[509], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[509], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[509], Vector3.new(0,0,0))
			end)
		end
		if P[511] then
			task.spawn(function()
				createMesh(endpoint, P[511])
				syncMeshType(endpoint, P[511], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[511], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[511], Vector3.new(0,0,0))
			end)
		end
		if P[513] then
			task.spawn(function()
				createMesh(endpoint, P[513])
				syncMeshType(endpoint, P[513], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[513], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[513], Vector3.new(0,0,0))
			end)
		end
		if P[519] then
			task.spawn(function()
				createMesh(endpoint, P[519])
				syncMeshType(endpoint, P[519], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[519], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[519], Vector3.new(0,0,0))
			end)
		end
		if P[530] then
			task.spawn(function()
				createMesh(endpoint, P[530])
				syncMeshType(endpoint, P[530], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[530], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[530], Vector3.new(0,0,0))
			end)
		end
		if P[538] then
			task.spawn(function()
				createMesh(endpoint, P[538])
				syncMeshType(endpoint, P[538], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[538], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[538], Vector3.new(0,0,0))
			end)
		end
		if P[540] then
			task.spawn(function()
				createMesh(endpoint, P[540])
				syncMeshType(endpoint, P[540], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[540], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[540], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[540], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[540], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[540], Vector3.new(1,0,0))
			end)
		end
		if P[637] then
			task.spawn(function()
				createMesh(endpoint, P[637])
				syncMeshType(endpoint, P[637], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[637], Vector3.new(1.880935549736023,1.880935549736023,1.8809360265731812))
				syncMeshOffset(endpoint, P[637], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[637], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[637], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[637], Vector3.new(1,0,0))
			end)
		end
		if P[640] then
			task.spawn(function()
				createMesh(endpoint, P[640])
				syncMeshType(endpoint, P[640], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[640], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[640], Vector3.new(0,0,0))
			end)
		end
		if P[644] then
			task.spawn(function()
				createMesh(endpoint, P[644])
				syncMeshType(endpoint, P[644], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[644], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[644], Vector3.new(0,0,0))
			end)
		end
		if P[675] then
			task.spawn(function()
				createMesh(endpoint, P[675])
				syncMeshType(endpoint, P[675], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[675], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[675], Vector3.new(0,0,0))
			end)
		end
		if P[686] then
			task.spawn(function()
				createMesh(endpoint, P[686])
				syncMeshType(endpoint, P[686], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[686], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[686], Vector3.new(0,0,0))
			end)
		end
		if P[689] then
			task.spawn(function()
				createMesh(endpoint, P[689])
				syncMeshType(endpoint, P[689], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[689], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[689], Vector3.new(0,0,0))
			end)
		end
		if P[694] then
			task.spawn(function()
				createMesh(endpoint, P[694])
				syncMeshType(endpoint, P[694], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[694], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[694], Vector3.new(0,0,0))
			end)
		end
		if P[705] then
			task.spawn(function()
				createMesh(endpoint, P[705])
				syncMeshType(endpoint, P[705], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[705], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[705], Vector3.new(0,0,0))
			end)
		end
		if P[707] then
			task.spawn(function()
				createMesh(endpoint, P[707])
				syncMeshType(endpoint, P[707], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[707], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[707], Vector3.new(0,0,0))
			end)
		end
		if P[715] then
			task.spawn(function()
				createMesh(endpoint, P[715])
				syncMeshType(endpoint, P[715], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[715], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[715], Vector3.new(0,0,0))
			end)
		end
		if P[721] then
			task.spawn(function()
				createMesh(endpoint, P[721])
				syncMeshType(endpoint, P[721], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[721], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[721], Vector3.new(0,0,0))
			end)
		end
		if P[723] then
			task.spawn(function()
				createMesh(endpoint, P[723])
				syncMeshType(endpoint, P[723], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[723], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[723], Vector3.new(0,0,0))
			end)
		end
		if P[725] then
			task.spawn(function()
				createMesh(endpoint, P[725])
				syncMeshType(endpoint, P[725], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[725], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[725], Vector3.new(0,0,0))
			end)
		end
		if P[729] then
			task.spawn(function()
				createMesh(endpoint, P[729])
				syncMeshType(endpoint, P[729], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[729], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[729], Vector3.new(0,0,0))
			end)
		end
		if P[737] then
			task.spawn(function()
				createMesh(endpoint, P[737])
				syncMeshType(endpoint, P[737], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[737], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[737], Vector3.new(0,0,0))
			end)
		end
		if P[743] then
			task.spawn(function()
				createMesh(endpoint, P[743])
				syncMeshType(endpoint, P[743], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[743], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[743], Vector3.new(0,0,0))
			end)
		end
		if P[753] then
			task.spawn(function()
				createMesh(endpoint, P[753])
				syncMeshType(endpoint, P[753], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[753], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[753], Vector3.new(0,0,0))
			end)
		end
		if P[755] then
			task.spawn(function()
				createMesh(endpoint, P[755])
				syncMeshType(endpoint, P[755], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[755], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[755], Vector3.new(0,0,0))
			end)
		end
		if P[761] then
			task.spawn(function()
				createMesh(endpoint, P[761])
				syncMeshType(endpoint, P[761], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[761], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[761], Vector3.new(0,0,0))
			end)
		end
		if P[767] then
			task.spawn(function()
				createMesh(endpoint, P[767])
				syncMeshType(endpoint, P[767], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[767], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[767], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[767], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[767], Vector3.new(1,0,0))
			end)
		end
		if P[769] then
			task.spawn(function()
				createMesh(endpoint, P[769])
				syncMeshType(endpoint, P[769], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[769], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[769], Vector3.new(0,0,0))
			end)
		end
		if P[771] then
			task.spawn(function()
				createMesh(endpoint, P[771])
				syncMeshType(endpoint, P[771], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[771], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[771], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[771], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[771], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[771], Vector3.new(1,0,0))
			end)
		end
		if P[779] then
			task.spawn(function()
				createMesh(endpoint, P[779])
				syncMeshType(endpoint, P[779], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[779], Vector3.new(1.880935549736023,1.880935549736023,1.8809360265731812))
				syncMeshOffset(endpoint, P[779], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[779], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[779], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[779], Vector3.new(1,0,0))
			end)
		end
		if P[793] then
			task.spawn(function()
				createMesh(endpoint, P[793])
				syncMeshType(endpoint, P[793], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[793], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[793], Vector3.new(0,0,0))
			end)
		end
		if P[816] then
			task.spawn(function()
				createMesh(endpoint, P[816])
				syncMeshType(endpoint, P[816], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[816], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[816], Vector3.new(0,0,0))
			end)
		end
		if P[820] then
			task.spawn(function()
				createMesh(endpoint, P[820])
				syncMeshType(endpoint, P[820], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[820], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[820], Vector3.new(0,0,0))
			end)
		end
		if P[832] then
			task.spawn(function()
				createMesh(endpoint, P[832])
				syncMeshType(endpoint, P[832], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[832], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[832], Vector3.new(0,0,0))
			end)
		end
		if P[848] then
			task.spawn(function()
				createMesh(endpoint, P[848])
				syncMeshType(endpoint, P[848], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[848], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[848], Vector3.new(0,0,0))
			end)
		end
		if P[857] then
			task.spawn(function()
				createMesh(endpoint, P[857])
				syncMeshType(endpoint, P[857], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[857], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[857], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[857], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[857], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[868] then
			task.spawn(function()
				createMesh(endpoint, P[868])
				syncMeshType(endpoint, P[868], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[868], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[868], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[868], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[868], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[873] then
			task.spawn(function()
				createMesh(endpoint, P[873])
				syncMeshType(endpoint, P[873], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[873], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[873], Vector3.new(0,0,0))
			end)
		end
		if P[880] then
			task.spawn(function()
				createMesh(endpoint, P[880])
				syncMeshType(endpoint, P[880], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[880], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[880], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[880], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[880], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[882] then
			task.spawn(function()
				createMesh(endpoint, P[882])
				syncMeshType(endpoint, P[882], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[882], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[882], Vector3.new(0,0,0))
			end)
		end
		if P[888] then
			task.spawn(function()
				createMesh(endpoint, P[888])
				syncMeshType(endpoint, P[888], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[888], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[888], Vector3.new(0,0,0))
			end)
		end
		if P[893] then
			task.spawn(function()
				createMesh(endpoint, P[893])
				syncMeshType(endpoint, P[893], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[893], Vector3.new(1.3019531965255737,1.3019531965255737,1.2399556636810303))
				syncMeshOffset(endpoint, P[893], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[893], "http://www.roblox.com/asset/?id=3270017")
			end)
		end
		if P[899] then
			task.spawn(function()
				createMesh(endpoint, P[899])
				syncMeshType(endpoint, P[899], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[899], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[899], Vector3.new(0,0,0))
			end)
		end
		if P[901] then
			task.spawn(function()
				createMesh(endpoint, P[901])
				syncMeshType(endpoint, P[901], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[901], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[901], Vector3.new(0,0,0))
			end)
		end
		if P[905] then
			task.spawn(function()
				createMesh(endpoint, P[905])
				syncMeshType(endpoint, P[905], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[905], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[905], Vector3.new(0,0,0))
			end)
		end
		if P[917] then
			task.spawn(function()
				createMesh(endpoint, P[917])
				syncMeshType(endpoint, P[917], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[917], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[917], Vector3.new(0,0,0))
			end)
		end
		if P[919] then
			task.spawn(function()
				createMesh(endpoint, P[919])
				syncMeshType(endpoint, P[919], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[919], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[919], Vector3.new(0,0,0))
			end)
		end
		if P[950] then
			task.spawn(function()
				createMesh(endpoint, P[950])
				syncMeshType(endpoint, P[950], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[950], Vector3.new(0.5149310827255249,0.5149310827255249,0.1716436743736267))
				syncMeshOffset(endpoint, P[950], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[950], "http://www.roblox.com/asset/?id=100253437")
			end)
		end
		if P[960] then
			task.spawn(function()
				createMesh(endpoint, P[960])
				syncMeshType(endpoint, P[960], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[960], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[960], Vector3.new(0,0,0))
			end)
		end
		if P[965] then
			task.spawn(function()
				createMesh(endpoint, P[965])
				syncMeshType(endpoint, P[965], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[965], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[965], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[965], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[965], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[972] then
			task.spawn(function()
				createMesh(endpoint, P[972])
				syncMeshType(endpoint, P[972], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[972], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[972], Vector3.new(0,0,0))
			end)
		end
		if P[981] then
			task.spawn(function()
				createMesh(endpoint, P[981])
				syncMeshType(endpoint, P[981], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[981], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[981], Vector3.new(0,0,0))
			end)
		end
		if P[989] then
			task.spawn(function()
				createMesh(endpoint, P[989])
				syncMeshType(endpoint, P[989], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[989], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[989], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[989], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[989], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[1008] then
			task.spawn(function()
				createMesh(endpoint, P[1008])
				syncMeshType(endpoint, P[1008], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1008], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1008], Vector3.new(0,0,0))
			end)
		end
		if P[1027] then
			task.spawn(function()
				createMesh(endpoint, P[1027])
				syncMeshType(endpoint, P[1027], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1027], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1027], Vector3.new(0,0,0))
			end)
		end
		if P[1029] then
			task.spawn(function()
				createMesh(endpoint, P[1029])
				syncMeshType(endpoint, P[1029], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1029], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[1029], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1029], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[1029], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[1029], Vector3.new(1,0,0))
			end)
		end
		if P[1033] then
			task.spawn(function()
				createMesh(endpoint, P[1033])
				syncMeshType(endpoint, P[1033], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1033], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039))
				syncMeshOffset(endpoint, P[1033], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1033], "http://www.roblox.com/asset/?id=29873142")
				syncMeshTexture(endpoint, P[1033], "http://www.roblox.com/asset/?id=29873148")
				syncMeshVertexColor(endpoint, P[1033], Vector3.new(1,0,0))
			end)
		end
		if P[1035] then
			task.spawn(function()
				createMesh(endpoint, P[1035])
				syncMeshType(endpoint, P[1035], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1035], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[1035], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1035], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[1035], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[1040] then
			task.spawn(function()
				createMesh(endpoint, P[1040])
				syncMeshType(endpoint, P[1040], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1040], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1040], Vector3.new(0,0,0))
			end)
		end
		if P[1044] then
			task.spawn(function()
				createMesh(endpoint, P[1044])
				syncMeshType(endpoint, P[1044], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1044], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1044], Vector3.new(0,0,0))
			end)
		end
		if P[1049] then
			task.spawn(function()
				createMesh(endpoint, P[1049])
				syncMeshType(endpoint, P[1049], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1049], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1049], Vector3.new(0,0,0))
			end)
		end
		if P[1054] then
			task.spawn(function()
				createMesh(endpoint, P[1054])
				syncMeshType(endpoint, P[1054], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1054], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1054], Vector3.new(0,0,0))
			end)
		end
		if P[1056] then
			task.spawn(function()
				createMesh(endpoint, P[1056])
				syncMeshType(endpoint, P[1056], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1056], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1056], Vector3.new(0,0,0))
			end)
		end
		if P[1058] then
			task.spawn(function()
				createMesh(endpoint, P[1058])
				syncMeshType(endpoint, P[1058], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1058], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1058], Vector3.new(0,0,0))
			end)
		end
		if P[1060] then
			task.spawn(function()
				createMesh(endpoint, P[1060])
				syncMeshType(endpoint, P[1060], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1060], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1060], Vector3.new(0,0,0))
			end)
		end
		if P[1062] then
			task.spawn(function()
				createMesh(endpoint, P[1062])
				syncMeshType(endpoint, P[1062], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1062], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1062], Vector3.new(0,0,0))
			end)
		end
		if P[1068] then
			task.spawn(function()
				createMesh(endpoint, P[1068])
				syncMeshType(endpoint, P[1068], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1068], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1068], Vector3.new(0,0,0))
			end)
		end
		if P[1071] then
			task.spawn(function()
				createMesh(endpoint, P[1071])
				syncMeshType(endpoint, P[1071], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1071], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[1071], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1071], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[1071], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[1090] then
			task.spawn(function()
				createMesh(endpoint, P[1090])
				syncMeshType(endpoint, P[1090], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1090], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1090], Vector3.new(0,0,0))
			end)
		end
		if P[1095] then
			task.spawn(function()
				createMesh(endpoint, P[1095])
				syncMeshType(endpoint, P[1095], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1095], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1095], Vector3.new(0,0,0))
			end)
		end
		if P[1111] then
			task.spawn(function()
				createMesh(endpoint, P[1111])
				syncMeshType(endpoint, P[1111], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1111], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1111], Vector3.new(0,0,0))
			end)
		end
		if P[1123] then
			task.spawn(function()
				createMesh(endpoint, P[1123])
				syncMeshType(endpoint, P[1123], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1123], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1123], Vector3.new(0,0,0))
			end)
		end
		if P[1128] then
			task.spawn(function()
				createMesh(endpoint, P[1128])
				syncMeshType(endpoint, P[1128], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1128], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1128], Vector3.new(0,0,0))
			end)
		end
		if P[1138] then
			task.spawn(function()
				createMesh(endpoint, P[1138])
				syncMeshType(endpoint, P[1138], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1138], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1138], Vector3.new(0,0,0))
			end)
		end
		if P[1147] then
			task.spawn(function()
				createMesh(endpoint, P[1147])
				syncMeshType(endpoint, P[1147], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1147], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1147], Vector3.new(0,0,0))
			end)
		end
		if P[1158] then
			task.spawn(function()
				createMesh(endpoint, P[1158])
				syncMeshType(endpoint, P[1158], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1158], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1158], Vector3.new(0,0,0))
			end)
		end
		if P[1161] then
			task.spawn(function()
				createMesh(endpoint, P[1161])
				syncMeshType(endpoint, P[1161], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1161], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1161], Vector3.new(0,0,0))
			end)
		end
		if P[1163] then
			task.spawn(function()
				createMesh(endpoint, P[1163])
				syncMeshType(endpoint, P[1163], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1163], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1163], Vector3.new(0,0,0))
			end)
		end
		if P[1174] then
			task.spawn(function()
				createMesh(endpoint, P[1174])
				syncMeshType(endpoint, P[1174], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1174], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1174], Vector3.new(0,0,0))
			end)
		end
		if P[1176] then
			task.spawn(function()
				createMesh(endpoint, P[1176])
				syncMeshType(endpoint, P[1176], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1176], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1176], Vector3.new(0,0,0))
			end)
		end
		if P[1188] then
			task.spawn(function()
				createMesh(endpoint, P[1188])
				syncMeshType(endpoint, P[1188], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1188], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1188], Vector3.new(0,0,0))
			end)
		end
		if P[1192] then
			task.spawn(function()
				createMesh(endpoint, P[1192])
				syncMeshType(endpoint, P[1192], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1192], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1192], Vector3.new(0,0,0))
			end)
		end
		if P[1195] then
			task.spawn(function()
				createMesh(endpoint, P[1195])
				syncMeshType(endpoint, P[1195], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1195], Vector3.new(2.5461649894714355,6.36541223526001,2.5461649894714355))
				syncMeshOffset(endpoint, P[1195], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1195], "http://www.roblox.com/asset/?id=1033714")
			end)
		end
		if P[1203] then
			task.spawn(function()
				createMesh(endpoint, P[1203])
				syncMeshType(endpoint, P[1203], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1203], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1203], Vector3.new(0,0,0))
			end)
		end
		if P[1221] then
			task.spawn(function()
				createMesh(endpoint, P[1221])
				syncMeshType(endpoint, P[1221], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1221], Vector3.new(0.8982943892478943,1.3474417924880981,0.8982943892478943))
				syncMeshOffset(endpoint, P[1221], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1221], "http://www.roblox.com/asset/?id=19106014")
			end)
		end
		if P[1225] then
			task.spawn(function()
				createMesh(endpoint, P[1225])
				syncMeshType(endpoint, P[1225], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1225], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1225], Vector3.new(0,0,0))
			end)
		end
		if P[1229] then
			task.spawn(function()
				createMesh(endpoint, P[1229])
				syncMeshType(endpoint, P[1229], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1229], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1229], Vector3.new(0,0,0))
			end)
		end
		if P[1234] then
			task.spawn(function()
				createMesh(endpoint, P[1234])
				syncMeshType(endpoint, P[1234], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1234], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1234], Vector3.new(0,0,0))
			end)
		end
		if P[1236] then
			task.spawn(function()
				createMesh(endpoint, P[1236])
				syncMeshType(endpoint, P[1236], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1236], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1236], Vector3.new(0,0,0))
			end)
		end
		if P[1253] then
			task.spawn(function()
				createMesh(endpoint, P[1253])
				syncMeshType(endpoint, P[1253], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1253], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1253], Vector3.new(0,0,0))
			end)
		end
		if P[1255] then
			task.spawn(function()
				createMesh(endpoint, P[1255])
				syncMeshType(endpoint, P[1255], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1255], Vector3.new(0.8982943892478943,1.3474417924880981,0.8982943892478943))
				syncMeshOffset(endpoint, P[1255], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1255], "http://www.roblox.com/asset/?id=19106014")
			end)
		end
		if P[1259] then
			task.spawn(function()
				createMesh(endpoint, P[1259])
				syncMeshType(endpoint, P[1259], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1259], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1259], Vector3.new(0,0,0))
			end)
		end
		if P[1269] then
			task.spawn(function()
				createMesh(endpoint, P[1269])
				syncMeshType(endpoint, P[1269], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1269], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1269], Vector3.new(0,0,0))
			end)
		end
		if P[1281] then
			task.spawn(function()
				createMesh(endpoint, P[1281])
				syncMeshType(endpoint, P[1281], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1281], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1281], Vector3.new(0,0,0))
			end)
		end
		if P[1287] then
			task.spawn(function()
				createMesh(endpoint, P[1287])
				syncMeshType(endpoint, P[1287], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1287], Vector3.new(1.4654842615127563,2.2748379707336426,1.4654842615127563))
				syncMeshOffset(endpoint, P[1287], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1287], "http://www.roblox.com/asset/?id=19106014")
			end)
		end
		if P[1303] then
			task.spawn(function()
				createMesh(endpoint, P[1303])
				syncMeshType(endpoint, P[1303], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1303], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1303], Vector3.new(0,0,0))
			end)
		end
		if P[1312] then
			task.spawn(function()
				createMesh(endpoint, P[1312])
				syncMeshType(endpoint, P[1312], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1312], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1312], Vector3.new(0,0,0))
			end)
		end
		if P[1318] then
			task.spawn(function()
				createMesh(endpoint, P[1318])
				syncMeshType(endpoint, P[1318], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1318], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1318], Vector3.new(0,0,0))
			end)
		end
		if P[1323] then
			task.spawn(function()
				createMesh(endpoint, P[1323])
				syncMeshType(endpoint, P[1323], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1323], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1323], Vector3.new(0,0,0))
			end)
		end
		if P[1328] then
			task.spawn(function()
				createMesh(endpoint, P[1328])
				syncMeshType(endpoint, P[1328], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1328], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1328], Vector3.new(0,0,0))
			end)
		end
		if P[1331] then
			task.spawn(function()
				createMesh(endpoint, P[1331])
				syncMeshType(endpoint, P[1331], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1331], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1331], Vector3.new(0,0,0))
			end)
		end
		if P[1333] then
			task.spawn(function()
				createMesh(endpoint, P[1333])
				syncMeshType(endpoint, P[1333], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1333], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1333], Vector3.new(0,0,0))
			end)
		end
		if P[1335] then
			task.spawn(function()
				createMesh(endpoint, P[1335])
				syncMeshType(endpoint, P[1335], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1335], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1335], Vector3.new(0,0,0))
			end)
		end
		if P[1337] then
			task.spawn(function()
				createMesh(endpoint, P[1337])
				syncMeshType(endpoint, P[1337], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1337], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1337], Vector3.new(0,0,0))
			end)
		end
		if P[1339] then
			task.spawn(function()
				createMesh(endpoint, P[1339])
				syncMeshType(endpoint, P[1339], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1339], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1339], Vector3.new(0,0,0))
			end)
		end
		if P[1341] then
			task.spawn(function()
				createMesh(endpoint, P[1341])
				syncMeshType(endpoint, P[1341], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1341], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[1341], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1341], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[1341], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[1345] then
			task.spawn(function()
				createMesh(endpoint, P[1345])
				syncMeshType(endpoint, P[1345], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1345], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1345], Vector3.new(0,0,0))
			end)
		end
		if P[1352] then
			task.spawn(function()
				createMesh(endpoint, P[1352])
				syncMeshType(endpoint, P[1352], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1352], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1352], Vector3.new(0,0,0))
			end)
		end
		if P[1355] then
			task.spawn(function()
				createMesh(endpoint, P[1355])
				syncMeshType(endpoint, P[1355], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1355], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1355], Vector3.new(0,0,0))
			end)
		end
		if P[1357] then
			task.spawn(function()
				createMesh(endpoint, P[1357])
				syncMeshType(endpoint, P[1357], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1357], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1357], Vector3.new(0,0,0))
			end)
		end
		if P[1375] then
			task.spawn(function()
				createMesh(endpoint, P[1375])
				syncMeshType(endpoint, P[1375], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1375], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1375], Vector3.new(0,0,0))
			end)
		end
		if P[1379] then
			task.spawn(function()
				createMesh(endpoint, P[1379])
				syncMeshType(endpoint, P[1379], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1379], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[1379], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1379], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[1379], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[1388] then
			task.spawn(function()
				createMesh(endpoint, P[1388])
				syncMeshType(endpoint, P[1388], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1388], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083))
				syncMeshOffset(endpoint, P[1388], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1388], "http://www.roblox.com/asset/?id=103919751")
				syncMeshTexture(endpoint, P[1388], "http://www.roblox.com/asset?id=130861421")
			end)
		end
		if P[1390] then
			task.spawn(function()
				createMesh(endpoint, P[1390])
				syncMeshType(endpoint, P[1390], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1390], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1390], Vector3.new(0,0,0))
			end)
		end
		if P[1394] then
			task.spawn(function()
				createMesh(endpoint, P[1394])
				syncMeshType(endpoint, P[1394], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1394], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1394], Vector3.new(0,0,0))
			end)
		end
		if P[1400] then
			task.spawn(function()
				createMesh(endpoint, P[1400])
				syncMeshType(endpoint, P[1400], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1400], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1400], Vector3.new(0,0,0))
			end)
		end
		if P[1403] then
			task.spawn(function()
				createMesh(endpoint, P[1403])
				syncMeshType(endpoint, P[1403], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1403], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1403], Vector3.new(0,0,0))
			end)
		end
		if P[1410] then
			task.spawn(function()
				createMesh(endpoint, P[1410])
				syncMeshType(endpoint, P[1410], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1410], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1410], Vector3.new(0,0,0))
			end)
		end
		if P[1412] then
			task.spawn(function()
				createMesh(endpoint, P[1412])
				syncMeshType(endpoint, P[1412], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1412], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1412], Vector3.new(0,0,0))
			end)
		end
		if P[1414] then
			task.spawn(function()
				createMesh(endpoint, P[1414])
				syncMeshType(endpoint, P[1414], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1414], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1414], Vector3.new(0,0,0))
			end)
		end
		if P[1433] then
			task.spawn(function()
				createMesh(endpoint, P[1433])
				syncMeshType(endpoint, P[1433], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1433], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1433], Vector3.new(0,0,0))
			end)
		end
		if P[1435] then
			task.spawn(function()
				createMesh(endpoint, P[1435])
				syncMeshType(endpoint, P[1435], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1435], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1435], Vector3.new(0,0,0))
			end)
		end
		if P[1437] then
			task.spawn(function()
				createMesh(endpoint, P[1437])
				syncMeshType(endpoint, P[1437], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1437], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1437], Vector3.new(0,0,0))
			end)
		end
		if P[1439] then
			task.spawn(function()
				createMesh(endpoint, P[1439])
				syncMeshType(endpoint, P[1439], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1439], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1439], Vector3.new(0,0,0))
			end)
		end
		if P[1444] then
			task.spawn(function()
				createMesh(endpoint, P[1444])
				syncMeshType(endpoint, P[1444], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1444], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1444], Vector3.new(0,0,0))
			end)
		end
		if P[1446] then
			task.spawn(function()
				createMesh(endpoint, P[1446])
				syncMeshType(endpoint, P[1446], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1446], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1446], Vector3.new(0,0,0))
			end)
		end
		if P[1453] then
			task.spawn(function()
				createMesh(endpoint, P[1453])
				syncMeshType(endpoint, P[1453], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1453], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1453], Vector3.new(0,0,0))
			end)
		end
		if P[1456] then
			task.spawn(function()
				createMesh(endpoint, P[1456])
				syncMeshType(endpoint, P[1456], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1456], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1456], Vector3.new(0,0,0))
			end)
		end
		if P[1458] then
			task.spawn(function()
				createMesh(endpoint, P[1458])
				syncMeshType(endpoint, P[1458], Enum.MeshType.Wedge)
				syncMeshScale(endpoint, P[1458], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1458], Vector3.new(0,0,0))
			end)
		end
		if P[1461] then
			task.spawn(function()
				createMesh(endpoint, P[1461])
				syncMeshType(endpoint, P[1461], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1461], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1461], Vector3.new(0,0,0))
			end)
		end
		if P[1463] then
			task.spawn(function()
				createMesh(endpoint, P[1463])
				syncMeshType(endpoint, P[1463], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1463], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1463], Vector3.new(0,0,0))
			end)
		end
		if P[1465] then
			task.spawn(function()
				createMesh(endpoint, P[1465])
				syncMeshType(endpoint, P[1465], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1465], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1465], Vector3.new(0,0,0))
			end)
		end
		if P[1469] then
			task.spawn(function()
				createMesh(endpoint, P[1469])
				syncMeshType(endpoint, P[1469], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1469], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1469], Vector3.new(0,0,0))
			end)
		end
		if P[1476] then
			task.spawn(function()
				createMesh(endpoint, P[1476])
				syncMeshType(endpoint, P[1476], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1476], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1476], Vector3.new(0,0,0))
			end)
		end
		if P[1478] then
			task.spawn(function()
				createMesh(endpoint, P[1478])
				syncMeshType(endpoint, P[1478], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1478], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1478], Vector3.new(0,0,0))
			end)
		end
		if P[1482] then
			task.spawn(function()
				createMesh(endpoint, P[1482])
				syncMeshType(endpoint, P[1482], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1482], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1482], Vector3.new(0,0,0))
			end)
		end
		if P[1484] then
			task.spawn(function()
				createMesh(endpoint, P[1484])
				syncMeshType(endpoint, P[1484], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1484], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1484], Vector3.new(0,0,0))
			end)
		end
		if P[1488] then
			task.spawn(function()
				createMesh(endpoint, P[1488])
				syncMeshType(endpoint, P[1488], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1488], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1488], Vector3.new(0,0,0))
			end)
		end
		if P[1490] then
			task.spawn(function()
				createMesh(endpoint, P[1490])
				syncMeshType(endpoint, P[1490], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1490], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1490], Vector3.new(0,0,0))
			end)
		end
		if P[1496] then
			task.spawn(function()
				createMesh(endpoint, P[1496])
				syncMeshType(endpoint, P[1496], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1496], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1496], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1496], "https://www.roblox.com/asset/?id=133525336079417")
				syncMeshTexture(endpoint, P[1496], "https://www.roblox.com/asset/?id=130085704052241")
			end)
		end
		if P[1522] then
			task.spawn(function()
				createMesh(endpoint, P[1522])
				syncMeshType(endpoint, P[1522], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1522], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1522], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1522], "https://assetdelivery.roblox.com/v1/asset/?id=18446596298")
				syncMeshTexture(endpoint, P[1522], "rbxasset://textures/face.png")
			end)
		end
		if P[1551] then
			task.spawn(function()
				createMesh(endpoint, P[1551])
				syncMeshType(endpoint, P[1551], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1551], Vector3.new(1.0499999523162842,1.0499999523162842,1.0499999523162842))
				syncMeshOffset(endpoint, P[1551], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1551], "http://www.roblox.com/asset/?id=46834172")
				syncMeshTexture(endpoint, P[1551], "http://www.roblox.com/asset/?id=47991609")
			end)
		end
		if P[1733] then
			task.spawn(function()
				createMesh(endpoint, P[1733])
				syncMeshType(endpoint, P[1733], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[1733], Vector3.new(1.25,1.25,1.25))
				syncMeshOffset(endpoint, P[1733], Vector3.new(0,0,0))
			end)
		end
		if P[1836] then
			task.spawn(function()
				createMesh(endpoint, P[1836])
				syncMeshType(endpoint, P[1836], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1836], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1836], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1836], "rbxassetid://11625346895")
				syncMeshTexture(endpoint, P[1836], "rbxassetid://11625346982")
			end)
		end
		if P[1493] then
			task.spawn(function()
				createMesh(endpoint, P[1493])
				syncMeshType(endpoint, P[1493], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1493], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1493], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1493], "https://www.roblox.com/asset/?id=133525336079417")
				syncMeshTexture(endpoint, P[1493], "https://www.roblox.com/asset/?id=130085704052241")
			end)
		end
		if P[1540] then
			task.spawn(function()
				createMesh(endpoint, P[1540])
				syncMeshType(endpoint, P[1540], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1540], Vector3.new(1.0499999523162842,1.0499999523162842,1.0499999523162842))
				syncMeshOffset(endpoint, P[1540], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1540], "http://www.roblox.com/asset/?id=46834172")
				syncMeshTexture(endpoint, P[1540], "http://www.roblox.com/asset/?id=47991609")
			end)
		end
		if P[1753] then
			task.spawn(function()
				createMesh(endpoint, P[1753])
				syncMeshType(endpoint, P[1753], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1753], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1753], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1753], "rbxassetid://11625346895")
				syncMeshTexture(endpoint, P[1753], "rbxassetid://11625346982")
			end)
		end
		task.wait(0.3)
		if P[59] then
			task.spawn(function()
				createDecal(endpoint, P[59], Enum.NormalId.Bottom)
			end)
		end
		if P[62] then
			task.spawn(function()
				createDecal(endpoint, P[62], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700773", Enum.NormalId.Back)
			end)
		end
		if P[62] then
			task.spawn(function()
				createDecal(endpoint, P[62], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700759", Enum.NormalId.Top)
			end)
		end
		if P[62] then
			task.spawn(function()
				createDecal(endpoint, P[62], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700759", Enum.NormalId.Bottom)
			end)
		end
		if P[62] then
			task.spawn(function()
				createDecal(endpoint, P[62], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700773", Enum.NormalId.Front)
			end)
		end
		if P[62] then
			task.spawn(function()
				createDecal(endpoint, P[62], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700770", Enum.NormalId.Right)
			end)
		end
		if P[62] then
			task.spawn(function()
				createDecal(endpoint, P[62], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700770", Enum.NormalId.Left)
			end)
		end
		if P[72] then
			task.spawn(function()
				createDecal(endpoint, P[72], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Left)
			end)
		end
		if P[86] then
			task.spawn(function()
				createDecal(endpoint, P[86], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[86], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Right)
			end)
		end
		if P[95] then
			task.spawn(function()
				createDecal(endpoint, P[95], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[95], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Top)
			end)
		end
		if P[97] then
			task.spawn(function()
				createDecal(endpoint, P[97], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[97], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Top)
			end)
		end
		if P[99] then
			task.spawn(function()
				createDecal(endpoint, P[99], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[99], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Bottom)
			end)
		end
		if P[101] then
			task.spawn(function()
				createDecal(endpoint, P[101], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[101], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Top)
			end)
		end
		if P[126] then
			task.spawn(function()
				createDecal(endpoint, P[126], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[126] then
			task.spawn(function()
				createDecal(endpoint, P[126], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[142] then
			task.spawn(function()
				createDecal(endpoint, P[142], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[142], "http://www.roblox.com/asset/?id=114727164", Enum.NormalId.Back)
			end)
		end
		if P[144] then
			task.spawn(function()
				createDecal(endpoint, P[144], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[144], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[144] then
			task.spawn(function()
				createDecal(endpoint, P[144], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[144], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[154] then
			task.spawn(function()
				createDecal(endpoint, P[154], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[154], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
			end)
		end
		if P[178] then
			task.spawn(function()
				createDecal(endpoint, P[178], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[178], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[178] then
			task.spawn(function()
				createDecal(endpoint, P[178], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[178], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[193] then
			task.spawn(function()
				createDecal(endpoint, P[193], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[193], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[193] then
			task.spawn(function()
				createDecal(endpoint, P[193], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[193], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[205] then
			task.spawn(function()
				createDecal(endpoint, P[205], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[205] then
			task.spawn(function()
				createDecal(endpoint, P[205], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[215] then
			task.spawn(function()
				createDecal(endpoint, P[215], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[215], "http://www.roblox.com/asset/?id=114727184", Enum.NormalId.Back)
			end)
		end
		if P[217] then
			task.spawn(function()
				createDecal(endpoint, P[217], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[217], "http://www.roblox.com/asset/?id=114727201", Enum.NormalId.Back)
			end)
		end
		if P[221] then
			task.spawn(function()
				createDecal(endpoint, P[221], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[221], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[221] then
			task.spawn(function()
				createDecal(endpoint, P[221], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[221], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[300] then
			task.spawn(function()
				createDecal(endpoint, P[300], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[300], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[300] then
			task.spawn(function()
				createDecal(endpoint, P[300], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[300], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[318] then
			task.spawn(function()
				createDecal(endpoint, P[318], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[318], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[318] then
			task.spawn(function()
				createDecal(endpoint, P[318], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[318], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[328] then
			task.spawn(function()
				createDecal(endpoint, P[328], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[328], "http://www.roblox.com/asset/?id=114727137", Enum.NormalId.Back)
			end)
		end
		if P[332] then
			task.spawn(function()
				createDecal(endpoint, P[332], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[332], "http://www.roblox.com/asset/?id=114727113", Enum.NormalId.Back)
			end)
		end
		if P[359] then
			task.spawn(function()
				createDecal(endpoint, P[359], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[359], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[359] then
			task.spawn(function()
				createDecal(endpoint, P[359], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[359], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[369] then
			task.spawn(function()
				createDecal(endpoint, P[369], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[369], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[369] then
			task.spawn(function()
				createDecal(endpoint, P[369], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[369], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[381] then
			task.spawn(function()
				createDecal(endpoint, P[381], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[381], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[381] then
			task.spawn(function()
				createDecal(endpoint, P[381], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[381], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[392] then
			task.spawn(function()
				createDecal(endpoint, P[392], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[392], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left)
			end)
		end
		if P[392] then
			task.spawn(function()
				createDecal(endpoint, P[392], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[392], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right)
			end)
		end
		if P[444] then
			task.spawn(function()
				createDecal(endpoint, P[444], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=432984963", Enum.NormalId.Top)
			end)
		end
		if P[557] then
			task.spawn(function()
				createDecal(endpoint, P[557], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[557], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top)
			end)
		end
		if P[557] then
			task.spawn(function()
				createDecal(endpoint, P[557], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[557], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom)
			end)
		end
		if P[566] then
			task.spawn(function()
				createDecal(endpoint, P[566], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[566], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top)
			end)
		end
		if P[566] then
			task.spawn(function()
				createDecal(endpoint, P[566], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[566], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom)
			end)
		end
		if P[578] then
			task.spawn(function()
				createDecal(endpoint, P[578], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Bottom)
				setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Bottom)
			end)
		end
		if P[578] then
			task.spawn(function()
				createDecal(endpoint, P[578], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Back)
				setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Back)
			end)
		end
		if P[578] then
			task.spawn(function()
				createDecal(endpoint, P[578], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Front)
				setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Front)
			end)
		end
		if P[578] then
			task.spawn(function()
				createDecal(endpoint, P[578], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Top)
				setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Top)
			end)
		end
		if P[578] then
			task.spawn(function()
				createDecal(endpoint, P[578], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Left)
				setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Left)
			end)
		end
		if P[578] then
			task.spawn(function()
				createDecal(endpoint, P[578], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Right)
				setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Right)
			end)
		end
		if P[589] then
			task.spawn(function()
				createDecal(endpoint, P[589], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Bottom)
				setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Bottom)
			end)
		end
		if P[589] then
			task.spawn(function()
				createDecal(endpoint, P[589], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Back)
				setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Back)
			end)
		end
		if P[589] then
			task.spawn(function()
				createDecal(endpoint, P[589], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Front)
				setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Front)
			end)
		end
		if P[589] then
			task.spawn(function()
				createDecal(endpoint, P[589], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Top)
				setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Top)
			end)
		end
		if P[589] then
			task.spawn(function()
				createDecal(endpoint, P[589], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Left)
				setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Left)
			end)
		end
		if P[589] then
			task.spawn(function()
				createDecal(endpoint, P[589], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Right)
				setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Right)
			end)
		end
		if P[631] then
			task.spawn(function()
				createDecal(endpoint, P[631], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=324312284", Enum.NormalId.Back)
			end)
		end
		if P[763] then
			task.spawn(function()
				createDecal(endpoint, P[763], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[763], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top)
			end)
		end
		if P[763] then
			task.spawn(function()
				createDecal(endpoint, P[763], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[763], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom)
			end)
		end
		if P[808] then
			task.spawn(function()
				createDecal(endpoint, P[808], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Bottom)
				setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Bottom)
			end)
		end
		if P[808] then
			task.spawn(function()
				createDecal(endpoint, P[808], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Back)
				setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Back)
			end)
		end
		if P[808] then
			task.spawn(function()
				createDecal(endpoint, P[808], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Front)
				setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Front)
			end)
		end
		if P[808] then
			task.spawn(function()
				createDecal(endpoint, P[808], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Top)
				setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Top)
			end)
		end
		if P[808] then
			task.spawn(function()
				createDecal(endpoint, P[808], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Left)
				setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Left)
			end)
		end
		if P[808] then
			task.spawn(function()
				createDecal(endpoint, P[808], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Right)
				setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Right)
			end)
		end
		if P[908] then
			task.spawn(function()
				createDecal(endpoint, P[908], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[908], "http://www.roblox.com/asset/?id=4609346", Enum.NormalId.Back)
			end)
		end
		if P[913] then
			task.spawn(function()
				createDecal(endpoint, P[913], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[913], "http://www.roblox.com/asset/?id=114727113", Enum.NormalId.Back)
			end)
		end
		if P[915] then
			task.spawn(function()
				createDecal(endpoint, P[915], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[915], "http://www.roblox.com/asset/?id=114727137", Enum.NormalId.Back)
			end)
		end
		if P[994] then
			task.spawn(function()
				createDecal(endpoint, P[994], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Back)
			end)
		end
		if P[994] then
			task.spawn(function()
				createDecal(endpoint, P[994], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Right)
			end)
		end
		if P[994] then
			task.spawn(function()
				createDecal(endpoint, P[994], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Front)
			end)
		end
		if P[994] then
			task.spawn(function()
				createDecal(endpoint, P[994], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Left)
			end)
		end
		if P[994] then
			task.spawn(function()
				createDecal(endpoint, P[994], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Top)
			end)
		end
		if P[994] then
			task.spawn(function()
				createDecal(endpoint, P[994], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Bottom)
			end)
		end
		if P[1011] then
			task.spawn(function()
				createDecal(endpoint, P[1011], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Back)
			end)
		end
		if P[1011] then
			task.spawn(function()
				createDecal(endpoint, P[1011], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Right)
			end)
		end
		if P[1011] then
			task.spawn(function()
				createDecal(endpoint, P[1011], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Front)
			end)
		end
		if P[1011] then
			task.spawn(function()
				createDecal(endpoint, P[1011], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Left)
			end)
		end
		if P[1011] then
			task.spawn(function()
				createDecal(endpoint, P[1011], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Top)
			end)
		end
		if P[1011] then
			task.spawn(function()
				createDecal(endpoint, P[1011], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Bottom)
			end)
		end
		if P[1019] then
			task.spawn(function()
				createDecal(endpoint, P[1019], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Back)
			end)
		end
		if P[1019] then
			task.spawn(function()
				createDecal(endpoint, P[1019], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Right)
			end)
		end
		if P[1019] then
			task.spawn(function()
				createDecal(endpoint, P[1019], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Front)
			end)
		end
		if P[1019] then
			task.spawn(function()
				createDecal(endpoint, P[1019], Enum.NormalId.Left)
				setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=107030111763558", Enum.NormalId.Left)
			end)
		end
		if P[1019] then
			task.spawn(function()
				createDecal(endpoint, P[1019], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Top)
			end)
		end
		if P[1019] then
			task.spawn(function()
				createDecal(endpoint, P[1019], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Bottom)
			end)
		end
		if P[1077] then
			task.spawn(function()
				createDecal(endpoint, P[1077], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=114727164", Enum.NormalId.Back)
			end)
		end
		if P[1201] then
			task.spawn(function()
				createDecal(endpoint, P[1201], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1201], "http://www.roblox.com/asset/?id=132402257", Enum.NormalId.Front)
			end)
		end
		if P[1238] then
			task.spawn(function()
				createDecal(endpoint, P[1238], Enum.NormalId.Back)
				setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=1053230729", Enum.NormalId.Back)
			end)
		end
		if P[1275] then
			task.spawn(function()
				createDecal(endpoint, P[1275], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1275], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top)
			end)
		end
		if P[1275] then
			task.spawn(function()
				createDecal(endpoint, P[1275], Enum.NormalId.Bottom)
				setDecalTexture(endpoint, P[1275], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom)
			end)
		end
		if P[1503] then
			task.spawn(function()
				createDecal(endpoint, P[1503], Enum.NormalId.Front)
			end)
		end
		if P[1522] then
			task.spawn(function()
				createDecal(endpoint, P[1522], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1522], "rbxasset://textures/face.png", Enum.NormalId.Front)
			end)
		end
		if P[1733] then
			task.spawn(function()
				createDecal(endpoint, P[1733], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1733], "rbxasset://textures/face.png", Enum.NormalId.Front)
			end)
		end
		if P[1947] then
			task.spawn(function()
				createDecal(endpoint, P[1947], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1947], "http://www.roblox.com/asset/?id=21351916", Enum.NormalId.Front)
			end)
		end
		if P[2006] then
			task.spawn(function()
				createDecal(endpoint, P[2006], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2006], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
			end)
		end
		if P[2008] then
			task.spawn(function()
				createDecal(endpoint, P[2008], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2008], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
			end)
		end
		if P[2010] then
			task.spawn(function()
				createDecal(endpoint, P[2010], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2010], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
			end)
		end
		task.wait(0.3)
		if P[603] then
			task.spawn(function()
				createLight(endpoint, P[603], "PointLight")
				syncLight(endpoint, P[603], "PointLight", 1, 17, Color3.new(1,1,1), false, nil, 90)
			end)
		end
		if P[1037] then
			task.spawn(function()
				createLight(endpoint, P[1037], "PointLight")
				syncLight(endpoint, P[1037], "PointLight", 1, 19, Color3.new(1,1,1), false, nil, 90)
			end)
		end
		if P[1181] then
			task.spawn(function()
				createLight(endpoint, P[1181], "PointLight")
				syncLight(endpoint, P[1181], "PointLight", 4, 15, Color3.new(1,1,1), false, nil, 90)
			end)
		end
		task.wait(0.3)
		local G = {}
		task.spawn(function()
			G[6] = createGroup(endpoint, "Model", workspace, {7,9})
			setName(endpoint, G[6], "Barrel")
		end)
		task.spawn(function()
			G[103] = createGroup(endpoint, "Model", workspace, {122})
			setName(endpoint, G[103], "Sign Krusty Krab")
		end)
		task.spawn(function()
			G[1752] = createGroup(endpoint, "Model", workspace, {1843,1851,1859,1869,1877,1885,1895,1903,1911,1933,1939,1947,1962,1970,1978,1986})
			setName(endpoint, G[1752], "g00byd0lan")
		end)
		task.spawn(function()
			G[1539] = createGroup(endpoint, "Model", workspace, {1559,1589,1594,1615,1622,1625,1637,1647,1657,1667,1677,1691,1705,1715,1725,1733})
			setName(endpoint, G[1539], "geo33312")
		end)
		task.spawn(function()
			G[38] = createGroup(endpoint, "Model", workspace, {53,54,55,56,57,58,59,61,62,69,70,72,74,76,78,80,82,84,86,88,89,90,91,92,93,94,95,97,99,101})
			setName(endpoint, G[38], "the krusty krab dumpster")
		end)
		task.spawn(function()
			G[39] = createGroup(endpoint, "Model", workspace, {40})
		end)
		task.spawn(function()
			G[5] = createGroup(endpoint, "Model", workspace, {126,136,142,144,154,157,158,159,161,163,165,167,168,170,172,174,175,177,178,188,189,191,192,193,203,204,205,215,217,219,220,221,231,232,234,236,237,238,239,240,241,242,244,246,248,249,251,252,254,255,257,258,260,262,264,265,266,267,269,271,272,274,276,278,280,282,284,286,288,290,292,293,295,297,299,300,310,311,312,314,316,318,328,330,332,334,336,338,340,342,344,346,348,350,352,354,355,356,358,359,369,379,381,391,392,402,403,405,406,408,410,411,413,414,415,417,418,420,422,424,426,427,428,430,431,433,435,436,438,440,441,442,443,444,446,447,449,451,452,454,456,458,460,462,464,466,467,469,471,472,473,477,479,481,483,485,486,488,490,491,492,494,495,497,499,501,503,505,508,509,511,513,515,517,518,519,521,522,524,526,528,530,532,534,535,537,538,540,542,543,545,546,547,550,552,553,554,557,561,562,563,564,565,566,570,571,572,573,574,576,578,585,586,587,588,589,596,597,598,599,601,602,603,605,606,607,608,610,611,612,613,614,615,616,617,621,622,623,626,630,631,637,639,640,642,643,644,646,650,654,655,656,657,661,662,666,667,669,671,672,673,675,677,678,679,680,681,682,684,685,686,688,689,691,692,693,694,696,697,698,701,703,705,707,709,711,712,713,715,717,719,721,723,725,727,729,731,732,734,737,739,741,743,745,746,747,748,750,752,753,755,757,758,761,763,767,769,771,773,774,776,777,779,781,783,784,786,788,789,790,791,792,793,795,796,799,800,802,805,808,815,816,818,819,820,824,825,826,827,828,829,830,832,834,835,837,838,841,842,843,844,846,848,851,853,855,857,859,861,862,863,864,868,870,873,876,877,879,880,882,884,886,888,890,891,892,893,895,897,899,901,903,905,908,910,912,913,915,917,919,921,922,923,925,926,928,930,931,932,934,940,941,944,945,950,954,955,959,960,962,965,967,969,972,975,978,981,983,985,988,989,991,994,1008,1011,1019,1027,1029,1031,1033,1035,1037,1039,1040,1042,1044,1046,1047,1048,1049,1051,1052,1054,1056,1058,1060,1062,1064,1065,1068,1070,1071,1073,1074,1076,1077,1079,1080,1081,1082,1083,1084,1090,1092,1094,1095,1097,1099,1101,1104,1105,1108,1109,1110,1111,1113,1114,1115,1117,1118,1119,1120,1122,1123,1125,1126,1127,1128,1130,1131,1134,1135,1136,1137,1138,1140,1141,1142,1143,1144,1145,1146,1147,1149,1150,1151,1152,1154,1155,1156,1157,1158,1160,1161,1163,1165,1167,1168,1169,1170,1171,1172,1173,1174,1176,1180,1181,1183,1184,1185,1186,1188,1190,1191,1192,1194,1195,1197,1198,1201,1203,1205,1206,1208,1209,1210,1211,1212,1213,1214,1219,1220,1221,1223,1225,1228,1229,1231,1232,1233,1234,1236,1238,1245,1247,1248,1252,1253,1255,1257,1258,1259,1261,1262,1266,1269,1271,1272,1273,1274,1275,1279,1280,1281,1283,1285,1287,1289,1290,1292,1293,1294,1295,1296,1300,1301,1302,1303,1305,1306,1307,1308,1309,1311,1312,1314,1315,1316,1317,1318,1322,1323,1325,1326,1327,1328,1330,1331,1333,1335,1337,1339,1341,1343,1345,1349,1351,1352,1354,1355,1357,1359,1363,1367,1368,1370,1372,1373,1375,1379,1381,1383,1384,1386,1388,1390,1393,1394,1397,1398,1400,1402,1403,1405,1406,1408,1409,1410,1412,1414,1416,1419,1420,1421,1422,1424,1425,1426,1427,1428,1432,1433,1435,1437,1439,1443,1444,1446,1449,1451,1453,1455,1456,1458,1461,1463,1465,1467,1469,1471,1474,1476,1478,1480,1482,1484,1486,1488,1490})
		end)
		task.spawn(function()
			G[1492] = createGroup(endpoint, "Model", workspace, {1503,1518,1519,1520,1522,1535,1537})
			setName(endpoint, G[1492], "1_wxaa")
		end)
		task.spawn(function()
			G[105] = createGroup(endpoint, "Model", workspace, {106,117,118})
			setName(endpoint, G[105], "")
		end)
		task.spawn(function()
			G[119] = createGroup(endpoint, "Model", workspace, {120})
			setName(endpoint, G[119], "Sign")
		end)
		task.spawn(function()
			G[51] = createGroup(endpoint, "Model", workspace, {52})
		end)
		task.spawn(function()
			G[49] = createGroup(endpoint, "Model", workspace, {50})
		end)
		task.spawn(function()
			G[47] = createGroup(endpoint, "Model", workspace, {48})
		end)
		task.spawn(function()
			G[10] = createGroup(endpoint, "Model", workspace, {11,13})
			setName(endpoint, G[10], "Barrel")
		end)
		task.spawn(function()
			G[14] = createGroup(endpoint, "Model", workspace, {15,17,18,20,22,23,25,27,30,34,35})
			setName(endpoint, G[14], "Stack of cash")
		end)
		task.spawn(function()
			G[41] = createGroup(endpoint, "Model", workspace, {42,43,44,45,46})
		end)
		task.wait(0.3)
		task.wait(0.5)
		local missed = {}
		for id, part in pairs(P) do
			if part and not part.Anchored then
				missed[#missed+1] = {Part = part, Anchored = true}
			end
		end
		if #missed > 0 then
			print("Fixing", #missed, "missed anchor(s)...")
			for i = 1, #missed, 100 do
				local chunk = {}
				for j = i, math.min(i+99, #missed) do
					chunk[#chunk+1] = missed[j]
				end
				endpoint:InvokeServer("SyncAnchor", chunk)
				task.wait()
			end
		end
	
		RequestCommand:InvokeServer(";res all")
		task.wait(0.2)
		RequestCommand:InvokeServer(";re all")
		task.wait(0.1)
		RequestCommand:InvokeServer(";music 138376415858162 ;pitch 0.08 ;volume inf")
	
		end)
end;
task.spawn(C_5c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_5e()
local script = G2L["5e"];
	script.Parent.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- Original credits goes to ItsKittyGD
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 108598153096177 ;pitch 0.11 ;volume inf")
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local RunService = game:GetService("RunService")
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		function SetAnchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetTransparency(part, value)
			local args = {
				[1] = "SyncTransparency",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = value
					}
				}
			}
			_(args)
		end
	
		function SetVertexColor(part, vertexColor)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["VertexColor"] = vertexColor
					}
				}
			}
			_(args)
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=169585459",
			"http://www.roblox.com/asset/?id=169585475",
			"http://www.roblox.com/asset/?id=169585485",
			"http://www.roblox.com/asset/?id=169585502",
			"http://www.roblox.com/asset/?id=169585515",
			"http://www.roblox.com/asset/?id=169585502",
			"http://www.roblox.com/asset/?id=169585485",
			"http://www.roblox.com/asset/?id=169585475"
		}
	
		local skyPart
		local skyLoop
		local frameTime = 0.15
		local lastUpdate = 0
	
		function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
	
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and (v.CFrame.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 0.1 then
					skyPart = v
					SetAnchor(skyPart, true)
					AddMesh(skyPart)
					SetMesh(skyPart, "111891702759441")
					MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
					SetTransparency(skyPart, 1)
					SetVertexColor(skyPart, Vector3.new(6,6,6))
	
					local index = 1
					skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
						lastUpdate = lastUpdate + deltaTime
						if lastUpdate >= frameTime then
							lastUpdate = 0
							if not skyPart then
								skyLoop:Disconnect()
								return
							end
							SetTransparency(skyPart, 0)
							SetTexture(skyPart, images[index])
							index = index % #images + 1
						end
					end)
				end
			end
		end
	
		function ResetSky()
			if skyPart then
				DestroyPart(skyPart)
				skyPart = nil
			end
			if skyLoop then
				skyLoop:Disconnect()
				skyLoop = nil
			end
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char and char:FindFirstChild("Humanoid") then
			char:WaitForChild("Humanoid").Died:Connect(function()
				ResetSky()
			end)
		end
	
		CreateSky()
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time ;fogcolor black")
		end)
end;
task.spawn(C_5e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_60()
local script = G2L["60"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 125332244898885")
			RequestCommand:InvokeServer(";Pitch 1")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_60);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_62()
local script = G2L["62"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 89128162991846")
			RequestCommand:InvokeServer(";Pitch 0.125")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_62);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_64()
local script = G2L["64"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 126551933715459")
			RequestCommand:InvokeServer(";Pitch 1")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_64);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.ImageLabel.LocalScript
local function C_66()
local script = G2L["66"];
	local innerFrame = script.Parent 
	local textLabel = innerFrame:FindFirstChild("TextLabel")	
	local TweenService = game:GetService("TweenService")	
	
	
	local originalRotation = innerFrame.Rotation	
	
	
	local shouldSway = true	
	
	
	local function sway()	
		while shouldSway do	
			local swayRight = TweenService:Create(	
				innerFrame, 	
				TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut),	
				{Rotation = originalRotation + 5}	
			)	
			swayRight:Play()	
			swayRight.Completed:Wait()	
	
			if not shouldSway then break end	
	
	
			local swayLeft = TweenService:Create(	
				innerFrame, 	
				TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut),	
				{Rotation = originalRotation - 5}	
			)	
			swayLeft:Play()	
			swayLeft.Completed:Wait()	
		end	
	end	
	task.spawn(sway)
end;
task.spawn(C_66);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_6a()
local script = G2L["6a"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		if not tool then
			warn("No F3X (SyncAPI).")
			return
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
	
	
		function SetCollision(part, boolean)
			_( { "SyncCollision", { { ["Part"] = part, ["CanCollide"] = boolean } } } )
		end
	
		function SetAnchor(boolean, part)
			_( { "SyncAnchor", { { ["Part"] = part, ["Anchored"] = boolean } } } )
		end
	
		function CreatePart(cf, parent)
			_( { "CreatePart", "Normal", cf, parent } )
		end
	
		function DestroyPart(part)
			_( { "Remove", { part } } )
		end
	
		function MovePart(part, cf)
			_( { "SyncMove", { { ["Part"] = part, ["CFrame"] = cf } } } )
		end
	
		function Resize(part, size, cf)
			_( { "SyncResize", { { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } )
		end
	
		function SetName(part, stringg)
			_( { "SetName", { part }, stringg } )
		end
	
		function SetLocked(part, boolean)
			_( { "SetLocked", { part }, boolean } )
		end
	
		function SetTrans(part, int)
			_( { "SyncMaterial", { { ["Part"] = part, ["Transparency"] = int } } } )
		end
	
		function Color(part, color3)
			_( { "SyncColor", { { ["Part"] = part, ["Color"] = color3, ["UnionColoring"] = false } } } )
		end
	
		function SetMaterial(part, materialEnum)
			_( { "SyncMaterial", { { ["Part"] = part, ["Material"] = materialEnum } } } )
		end
	
	
	
	
		local coloresRainbow = {
			Color3.fromRGB(255, 255, 0),  
			Color3.fromRGB(255, 0, 0),     
			Color3.fromRGB(0, 0, 255),     
			Color3.fromRGB(130, 0, 255),  
			Color3.fromRGB(255, 105, 180),
			Color3.fromRGB(0, 0, 0),     
			Color3.fromRGB(255, 255, 255),
			Color3.fromRGB(120, 120, 120) 
		}
	
		function HacerBrillarSuelo()
			local partesSuelo = {}
	
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
					local nombreLower = v.Name:lower()
					if nombreLower:find("baseplate") or nombreLower:find("floor") or nombreLower:find("suelo") or (v.Size.X > 50 and v.Size.Z > 50 and v.Position.Y < 5) then
						table.insert(partesSuelo, v)
					end
				end
			end
	
	
			if #partesSuelo == 0 then
				local spawnPos = CFrame.new(0, -2, 0)
				CreatePart(spawnPos, workspace)
				task.wait(0.3)
	
				for _, v in ipairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") and v.Name == "Part" and (v.Position - spawnPos.Position).Magnitude < 3 then
						Resize(v, Vector3.new(2048, 2, 2048), spawnPos)
						SetAnchor(true, v)
						SetCollision(v, true)
						table.insert(partesSuelo, v)
						break
					end
				end
			end
	
	
			for _, suelo in ipairs(partesSuelo) do
				task.spawn(function()
					SetLocked(suelo, false)
					SetMaterial(suelo, Enum.Material.Neon)
					SetTrans(suelo, 0)
				end)
			end
	
	
			task.spawn(function()
				local colorIndex = 1
				while task.wait(0.01) do
					local colorObjetivo = coloresRainbow[colorIndex]
	
					for _, suelo in ipairs(partesSuelo) do
						if suelo and suelo.Parent then
							Color(suelo, colorObjetivo)
						end
					end
	
					colorIndex = (colorIndex % #coloresRainbow) + 1
				end
			end)
		end
	
	
		HacerBrillarSuelo()
		end)
end;
task.spawn(C_6a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_6c()
local script = G2L["6c"];
	script.Parent.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
			wait(1)
			RequestCommand:InvokeServer(";createTeam red ThePusoTeam1")
			wait(1)
			RequestCommand:InvokeServer(";createTeam blue ThePusoTeam2")
			wait(1)
			RequestCommand:InvokeServer(";createTeam green ThePusoTeam3")
			wait(1)
			RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam4")
			wait(1)
			RequestCommand:InvokeServer(";createTeam orange ThePusoTeam5")
			wait(1)
			RequestCommand:InvokeServer(";createTeam pink ThePusoTeam6")
			wait(1)
			RequestCommand:InvokeServer(";createTeam red ThePusoTeam7")
			wait(1)
			RequestCommand:InvokeServer(";createTeam blue ThePusoTeam8")
			wait(1)
			RequestCommand:InvokeServer(";createTeam green ThePusoTeam9")
			wait(1)
			RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam10")
			wait(1)
			RequestCommand:InvokeServer(";createTeam orange ThePusoTeam11")
			wait(1)
			RequestCommand:InvokeServer(";createTeam pink ThePusoTeam12")
		wait(1)
		RequestCommand:InvokeServer(";createTeam red ThePusoTeam13")
		wait(1)
		RequestCommand:InvokeServer(";createTeam blue ThePusoTeam14")
		wait(1)
		RequestCommand:InvokeServer(";createTeam green ThePusoTeam15")
		wait(1)
		RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam16")
		wait(1)
		RequestCommand:InvokeServer(";createTeam orange ThePusoTeam18")
		wait(1)
		RequestCommand:InvokeServer(";createTeam pink ThePusoTeam19")
		wait(1)
		RequestCommand:InvokeServer(";createTeam red ThePusoTeam20")
		wait(1)
		RequestCommand:InvokeServer(";createTeam blue ThePusoTeam21")
		wait(1)
		RequestCommand:InvokeServer(";createTeam green ThePusoTeam22")
		wait(1)
		RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam23")
		wait(1)
		RequestCommand:InvokeServer(";createTeam orange ThePusoTeam24")
		wait(1)
		RequestCommand:InvokeServer(";createTeam pink ThePusoTeam25")
		wait(1)
		RequestCommand:InvokeServer(";createTeam red ThePusoTeam26")
		wait(1)
		RequestCommand:InvokeServer(";createTeam blue ThePusoTeam28")
		wait(1)
		RequestCommand:InvokeServer(";createTeam green ThePusoTeam29")
		wait(1)
		RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam30")
		wait(1)
		RequestCommand:InvokeServer(";createTeam orange ThePusoTeam31")
		wait(1)
		RequestCommand:InvokeServer(";createTeam pink ThePusoTeam32")
		wait(1)
		RequestCommand:InvokeServer(";createTeam red ThePusoTeam33")
		wait(1)
		RequestCommand:InvokeServer(";createTeam blue ThePusoTeam34")
		wait(1)
		RequestCommand:InvokeServer(";createTeam green ThePusoTeam35")
		wait(1)
		RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam36")
		wait(1)
		RequestCommand:InvokeServer(";createTeam orange ThePusoTeam37")
		wait(1)
		RequestCommand:InvokeServer(";createTeam pink ThePusoTeam38")
		wait(1)
		RequestCommand:InvokeServer(";createTeam red ThePusoTeam39")
		wait(1)
		RequestCommand:InvokeServer(";createTeam blue ThePusoTeam40")
		wait(1)
		RequestCommand:InvokeServer(";createTeam green ThePusoTeam41")
		wait(1)
		RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam42")
		wait(1)
		RequestCommand:InvokeServer(";createTeam orange ThePusoTeam43")
		wait(1)
		RequestCommand:InvokeServer(";createTeam pink ThePusoTeam44")
		wait(1)
		RequestCommand:InvokeServer(";createTeam red ThePusoTeam45")
		wait(1)
		RequestCommand:InvokeServer(";createTeam blue ThePusoTeam46")
		wait(1)
		RequestCommand:InvokeServer(";createTeam green ThePusoTeam47")
		wait(1)
		RequestCommand:InvokeServer(";createTeam yellow ThePusoTeam48")
		wait(1)
		RequestCommand:InvokeServer(";createTeam orange ThePusoTeam49")
		wait(1)
		RequestCommand:InvokeServer(";createTeam pink ThePusoTeam50")
	end)
end;
task.spawn(C_6c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_6e()
local script = G2L["6e"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";re")
	end)
end;
task.spawn(C_6e);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_70()
local script = G2L["70"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 110064703516218")
		RequestCommand:InvokeServer(";Pitch 0.5")
		RequestCommand:InvokeServer(";volume 999")
	wait(9)
		RequestCommand:InvokeServer(";music 110208183736370")
		RequestCommand:InvokeServer(";Pitch 0.05")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_70);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_72()
local script = G2L["72"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 129441599697940")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_72);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_74()
local script = G2L["74"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 117323536333152")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_74);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_76()
local script = G2L["76"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 75307463081584")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_76);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_78()
local script = G2L["78"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 84558566674056")
		RequestCommand:InvokeServer(";Pitch 1")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_78);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_7a()
local script = G2L["7a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 93477297014837")
		RequestCommand:InvokeServer(";Pitch 0.150")
		RequestCommand:InvokeServer(";volume 999")
		
	end)
end;
task.spawn(C_7a);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_7c()
local script = G2L["7c"];
	script.Parent.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		--- Israel F3X Obby \ Maded by X9D x WXA
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools me")
		task.wait(1.2)
		RequestCommand:InvokeServer(";punish all")
		task.wait(0.2) 
	
	
		local player = game.Players.LocalPlayer
		local backpack = player.Backpack
		local character = player.Character
	
		local function getF3X()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			for _, v in ipairs(character:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			return nil
		end
	
		local f3x = getF3X()
		if not f3x then
			warn("F3X / SyncAPI not found – please equip btools and try again")
			return
		end
	
		local syncapi = f3x.SyncAPI
		local endpoint = syncapi.ServerEndpoint
	
	
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
				task.spawn(function()
					pcall(function()
						endpoint:InvokeServer("Remove", {v})
					end)
				end)
			end
		end
		task.wait(1)
	
	
		local function syncAnchor(ep, part, anchored)
			ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
		end
	
		local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
		local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
		local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
		local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
	
	
		local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
		local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
		local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
		local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
		local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
		local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
		local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end
	
	
		local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
		local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
		local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
	
	
		local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
		local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
		local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
	
	
		local function createLight(ep, part, lightType)
			ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
		end
		local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
			local params = {Part = part, LightType = lightType}
			if brightness ~= nil then params.Brightness = brightness end
			if range ~= nil then params.Range = range end
			if color then params.Color = color end
			if shadows ~= nil then params.Shadows = shadows end
			if face and face ~= "nil" then params.Face = face end
			if angle ~= nil then params.Angle = angle end
			ep:InvokeServer("SyncLighting", {params})
		end
	
	
		local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
		local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
		local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
	
	
		local P = {}
	
		local partData = {
			[306] = {anchored = true},
			[321] = {anchored = true},
			[324] = {anchored = true},
			[326] = {anchored = true},
			[328] = {anchored = true},
			[331] = {anchored = true},
			[334] = {anchored = true},
			[350] = {anchored = true},
			[365] = {anchored = true},
			[374] = {anchored = true},
			[377] = {anchored = true},
			[379] = {anchored = true},
			[381] = {anchored = true},
			[384] = {anchored = true},
			[393] = {anchored = true},
			[408] = {anchored = true},
			[411] = {anchored = true},
			[420] = {anchored = true},
			[422] = {anchored = true},
			[424] = {anchored = true},
			[427] = {anchored = true},
			[498] = {anchored = true},
			[499] = {anchored = true},
			[500] = {anchored = true},
			[501] = {anchored = true},
			[502] = {anchored = true},
			[503] = {anchored = true},
			[504] = {anchored = true},
			[505] = {anchored = true},
			[506] = {anchored = true},
			[507] = {anchored = true},
			[508] = {anchored = true},
			[509] = {anchored = true},
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			[2368] = {shape="Normal", cframe=CFrame.new(812.7477416992188,1.5974220037460327,-13.323205947875977,-0.9135497808456421,0,0.40672704577445984,0,1,0,-0.40672704577445984,0,-0.9135497808456421)},
			[2113] = {shape="Normal", cframe=CFrame.new(802.57275390625,1.5974220037460327,85.61026763916016,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)},
			[2531] = {shape="Normal", cframe=CFrame.new(526.3726806640625,0.6974220275878906,94.60476684570312,-0.9025988578796387,0,-0.43048295378685,0,1,0,0.43048295378685,0,-0.9025988578796387)},
			[2495] = {shape="Normal", cframe=CFrame.new(296.4726867675781,0.8480079770088196,94.60477447509766,-0.9025988578796387,0,-0.43048295378685,0,1,0,0.43048295378685,0,-0.9025988578796387)},
			[2625] = {shape="Normal", cframe=CFrame.new(188.33099365234375,0.8445460200309753,85.14490509033203,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)},
			[2446] = {shape="Normal", cframe=CFrame.new(810.84765625,1.5974220037460327,85.61026763916016,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)},
			[2238] = {shape="Normal", cframe=CFrame.new(880.4166259765625,37.17731857299805,-25.661094665527344,0,0,-1,1,0,0,0,-1,0)},
			[2073] = {shape="Normal", cframe=CFrame.new(693.7727661132812,0.6974220275878906,85.6102523803711,-0.9135497808456421,0,0.40672704577445984,0,1,0,-0.40672704577445984,0,-0.9135497808456421)},
			[2264] = {shape="Normal", cframe=CFrame.new(1039.852294921875,86.64934539794922,-194.54116821289062,1,0,0,0,1,0,0,0,1)},
			[2451] = {shape="Normal", cframe=CFrame.new(180.05604553222656,0.8445460200309753,94.1394271850586,-0.5446655750274658,0,0.8386534452438354,0,1,0,-0.8386534452438354,0,-0.5446655750274658)},
			[2347] = {shape="Normal", cframe=CFrame.new(104.47611236572266,19.12443733215332,98.64559173583984,0,0,-1,0,1,0,1,0,0)},
			[2126] = {shape="Normal", cframe=CFrame.new(1000.2727661132812,1.897421956062317,-13.323158264160156,-0.5224897861480713,0,-0.8526456356048584,0,1,0,0.8526456356048584,0,-0.5224897861480713)},
			[2082] = {shape="Normal", cframe=CFrame.new(1061.70751953125,44.79742431640625,-15.783007621765137,-0.9588096141815186,0,-0.2840496897697449,0,1,0,0.2840496897697449,0,-0.9588096141815186)},
			[2332] = {shape="Normal", cframe=CFrame.new(947.9476318359375,1.5974220037460327,-22.31771469116211,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)},
			[2165] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.697425842285156,-85.0830078125,-0.8386887311935425,0,-0.5446112155914307,0,1,0,0.5446112155914307,0,-0.8386887311935425)},
			[2415] = {shape="Normal", cframe=CFrame.new(370.3476257324219,0.6974220275878906,85.61023712158203,0,0,1,0,1,-0,-1,0,0)},
			[2129] = {shape="Normal", cframe=CFrame.new(1006.2727661132812,86.99742889404297,-199.0177459716797,0.9135497212409973,-0,-0.40672704577445984,0,1,-0,0.40672704577445984,0,0.9135497212409973)},
			[2518] = {shape="Wedge", cframe=CFrame.new(300.2771301269531,37.68681335449219,140.49078369140625,-0.5328928232192993,0,0.8461827039718628,0,1,0,-0.8461827039718628,0,-0.5328928232192993)},
			[2293] = {shape="Normal", cframe=CFrame.new(1008.5477294921875,1.897421956062317,-22.317665100097656,-0.7604182958602905,0,0.6494335532188416,0,1,0,-0.6494335532188416,0,-0.7604182958602905)},
			[2195] = {shape="Normal", cframe=CFrame.new(180.05604553222656,0.8445460200309753,94.1394271850586,-0.7604182958602905,0,0.6494335532188416,0,1,0,-0.6494335532188416,0,-0.7604182958602905)},
			[2268] = {shape="Normal", cframe=CFrame.new(580.4476318359375,0.6974220275878906,85.61026763916016,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)},
			[2133] = {shape="Normal", cframe=CFrame.new(580.4476318359375,0.6974220275878906,94.60476684570312,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)},
			[2087] = {shape="Normal", cframe=CFrame.new(246.97267150878906,0.8480079770088196,94.60476684570312,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)},
			[2502] = {shape="Normal", cframe=CFrame.new(636.1476440429688,0.6974220275878906,94.60478210449219,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)},
			[2135] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.697425842285156,-93.35791015625,-0.13057458400726318,0,-0.9914387464523315,0,1,0,0.9914387464523315,0,-0.13057458400726318)},
			[2078] = {shape="Normal", cframe=CFrame.new(1061.70751953125,86.99742889404297,-149.28305053710938,0.8526411056518555,-0,-0.5224970579147339,0,1,-0,0.5224970579147339,0,0.8526411056518555)},
			[2489] = {shape="Normal", cframe=CFrame.new(246.97267150878906,0.8480079770088196,85.61024475097656,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)},
			[2378] = {shape="Normal", cframe=CFrame.new(483.466796875,2.7299277782440186,82.6516342163086,0,1,0,0,0,-1,-1,0,0)},
			[2216] = {shape="Normal", cframe=CFrame.new(188.33099365234375,0.8445460200309753,94.13943481445312,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)},
			[2255] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.697425842285156,-93.35791015625,-0.8386887311935425,0,-0.5446112155914307,0,1,0,0.5446112155914307,0,-0.8386887311935425)},
			[2494] = {shape="Normal", cframe=CFrame.new(922.6727294921875,86.99742889404297,-190.02316284179688,0.7604183554649353,-0,-0.6494335532188416,0,1,-0,0.6494335532188416,0,0.7604183554649353)},
			[2248] = {shape="Normal", cframe=CFrame.new(812.74755859375,1.5974220037460327,50.58217239379883,0.7604183554649353,-0,-0.6494335532188416,0,1,-0,0.6494335532188416,0,0.7604183554649353)},
			[2157] = {shape="Normal", cframe=CFrame.new(947.9476318359375,1.5974220037460327,-22.31771469116211,-0.2588644027709961,0,-0.965913712978363,0,1,0,0.965913712978363,0,-0.2588644027709961)},
			[2194] = {shape="Normal", cframe=CFrame.new(1050.39013671875,37.97643280029297,6.665986061096191,0,0,1,0,1,-0,-1,0,0)},
			[2069] = {shape="Normal", cframe=CFrame.new(1061.70751953125,86.99742889404297,-157.55795288085938,0.4305430054664612,-0,-0.9025700092315674,0,1,-0,0.9025700092315674,0,0.4305430054664612)},
			[2252] = {shape="Normal", cframe=CFrame.new(526.3726806640625,0.6974220275878906,85.61026763916016,-0.28397607803344727,0,0.9588313698768616,0,1,0,-0.9588313698768616,0,-0.28397607803344727)},
			[2297] = {shape="Normal", cframe=CFrame.new(1008.5477294921875,1.897421956062317,-22.317665100097656,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)},
			[2479] = {shape="Normal", cframe=CFrame.new(1056.02001953125,44.791831970214844,0.3417682647705078,-1,0,0,0,1,0,0,0,-1)},
			[2469] = {shape="Normal", cframe=CFrame.new(1008.5477294921875,1.897421956062317,-22.317665100097656,-0.9135497808456421,0,0.40672704577445984,0,1,0,-0.40672704577445984,0,-0.9135497808456421)},
			[2187] = {shape="Truss", cframe=CFrame.new(1059.2357177734375,67.07731628417969,-147.17628479003906,1,0,0,0,1,0,0,0,1)},
			[2253] = {shape="Normal", cframe=CFrame.new(619.3966674804688,4.878285884857178,89.81729125976562,-0.00003337860107421875,0.5299444198608398,0.8480324149131775,0.0000095367431640625,0.8480323553085327,-0.5299444198608398,-1,-0.0000095367431640625,-0.00003337860107421875)},
			[2192] = {shape="Normal", cframe=CFrame.new(1008.5477294921875,1.897421956062317,-13.323158264160156,-0.5446655750274658,0,0.8386534452438354,0,1,0,-0.8386534452438354,0,-0.5446655750274658)},
			[2460] = {shape="Normal", cframe=CFrame.new(120.63098907470703,0.8445460200309753,85.1449203491211,-0.2588644027709961,0,-0.965913712978363,0,1,0,0.965913712978363,0,-0.2588644027709961)},
			[2455] = {shape="Normal", cframe=CFrame.new(810.84765625,1.5974220037460327,94.60476684570312,-0.2588644027709961,0,-0.965913712978363,0,1,0,0.965913712978363,0,-0.2588644027709961)},
			[2266] = {shape="Normal", cframe=CFrame.new(460.3726806640625,0.6974220275878906,85.6102523803711,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)},
			[2237] = {shape="Normal", cframe=CFrame.new(188.69094848632812,0.8445460200309753,89.55249786376953,0,0,1,0,1,-0,-1,0,0)},
			[2250] = {shape="Normal", cframe=CFrame.new(304.7476501464844,0.8480079770088196,85.61026763916016,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)},
			[2277] = {shape="Normal", cframe=CFrame.new(937.5166625976562,9.477312088012695,-25.661094665527344,0,0,-1,1,0,0,0,-1,0)},
			[2236] = {shape="Normal", cframe=CFrame.new(702.0477294921875,0.6974220275878906,85.6102523803711,-0.9135497808456421,0,0.40672704577445984,0,1,0,-0.40672704577445984,0,-0.9135497808456421)},
			[2290] = {shape="Normal", cframe=CFrame.new(1008.5477294921875,1.897421956062317,-22.317665100097656,-0.28397607803344727,0,0.9588313698768616,0,1,0,-0.9588313698768616,0,-0.28397607803344727)},
			[2425] = {shape="Normal", cframe=CFrame.new(104.47611236572266,15.824432373046875,87.4455795288086,0,0,-1,0,1,0,1,0,0)},
			[2424] = {shape="Normal", cframe=CFrame.new(627.8726806640625,0.6974220275878906,85.61027526855469,-0.5446655750274658,0,0.8386534452438354,0,1,0,-0.8386534452438354,0,-0.5446655750274658)},
			[2434] = {shape="Normal", cframe=CFrame.new(810.84765625,1.5974220037460327,85.61026763916016,-0.5224897861480713,0,-0.8526456356048584,0,1,0,0.8526456356048584,0,-0.5224897861480713)},
			[2417] = {shape="Normal", cframe=CFrame.new(832.5537109375,111.06755065917969,-194.9611053466797,-1,0,0,0,1,0,0,0,-1)},
			[2465] = {shape="Normal", cframe=CFrame.new(196.66685485839844,3.0299177169799805,89.4516830444336,0,0,1,0,1,-0,-1,0,0)},
			[2322] = {shape="Normal", cframe=CFrame.new(1061.70751953125,44.79742431640625,-15.783007621765137,0.4305430054664612,-0,-0.9025700092315674,0,1,-0,0.9025700092315674,0,0.4305430054664612)},
			[2411] = {shape="Normal", cframe=CFrame.new(1051.57275390625,1.897421956062317,-13.323134422302246,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)},
			[2116] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.89742660522461,-136.78302001953125,0.15644598007202148,-0,-0.9876865744590759,0,1,-0,0.9876865744590759,0,0.15644598007202148)},
			[2375] = {shape="Normal", cframe=CFrame.new(812.7477416992188,1.5974220037460327,-13.323205947875977,-0.5446655750274658,0,0.8386534452438354,0,1,0,-0.8386534452438354,0,-0.5446655750274658)},
			[2371] = {shape="Normal", cframe=CFrame.new(693.7727661132812,0.6974220275878906,94.6047592163086,-0.9025988578796387,0,-0.43048295378685,0,1,0,0.43048295378685,0,-0.9025988578796387)},
			[2155] = {shape="Cylinder", cframe=CFrame.new(267.0166320800781,1.1735010147094727,86.87954711914062,0,1,0,1,0,0,0,0,-1)},
			[2405] = {shape="Normal", cframe=CFrame.new(804.4725952148438,1.5974220037460327,59.57674026489258,0.2588643431663513,0,0.965913712978363,0,1,0,-0.965913712978363,0,0.2588643431663513)},
			[2354] = {shape="Normal", cframe=CFrame.new(892.1166381835938,39.45232009887695,-17.161094665527344,0,0,-1,0,1,0,1,0,0)},
			[2570] = {shape="Normal", cframe=CFrame.new(255.2476348876953,0.8480079770088196,85.61024475097656,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)},
			[2352] = {shape="Normal", cframe=CFrame.new(937.5166625976562,9.477312088012695,-8.661093711853027,0,0,-1,1,0,0,0,-1,0)},
			[2205] = {shape="Normal", cframe=CFrame.new(468.64764404296875,0.6974220275878906,85.6102523803711,0,0,1,0,1,-0,-1,0,0)},
			[2561] = {shape="Normal", cframe=CFrame.new(526.3726806640625,0.6974220275878906,94.60476684570312,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)},
			[2222] = {shape="Normal", cframe=CFrame.new(246.97267150878906,0.8480079770088196,94.60476684570312,-0.9025988578796387,0,-0.43048295378685,0,1,0,0.43048295378685,0,-0.9025988578796387)},
			[2153] = {shape="Normal", cframe=CFrame.new(812.7477416992188,1.5974220037460327,-13.323205947875977,-0.28397607803344727,0,0.9588313698768616,0,1,0,-0.9588313698768616,0,-0.28397607803344727)},
			[2084] = {shape="Truss", cframe=CFrame.new(1057.1229248046875,67.07731628417969,-147.17628479003906,1,0,0,0,1,0,0,0,1)},
			[2076] = {shape="Normal", cframe=CFrame.new(1052.712890625,86.99742889404297,-149.28305053710938,-1,0,0,0,1,0,0,0,-1)},
			[2230] = {shape="Normal", cframe=CFrame.new(296.4726867675781,0.8480079770088196,94.60477447509766,-0.9135497808456421,0,0.40672704577445984,0,1,0,-0.40672704577445984,0,-0.9135497808456421)},
			[2098] = {shape="Normal", cframe=CFrame.new(362.0726623535156,0.6974220275878906,85.61023712158203,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)},
			[2215] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.697425842285156,-93.35791015625,-0.6494448184967041,0,-0.760408878326416,0,1,0,0.760408878326416,0,-0.6494448184967041)},
		}
	
		local pending = 0
		for id, def in pairs(partDefs) do
			pending = pending + 1
			task.spawn(function()
				local success, part = pcall(function()
					return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
				end)
				if success and part then
					P[id] = part
					syncAnchor(endpoint, part, true)
				end
				pending = pending - 1
			end)
		end
		while pending > 0 do
			task.wait()
		end
	
		local resizeBatch = {}
		if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(2,2,1)} end
		if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(2,2,1)} end
		if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(1,2,1)} end
		if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(1,2,1)} end
		if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(1,2,1)} end
		if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(1,2,1)} end
		if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(2,1,1)} end
		if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(2,2,1)} end
		if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(2,1,1)} end
		if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(2,2,1)} end
		if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(1,2,1)} end
		if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(1,2,1)} end
		if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(1,2,1)} end
		if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(1,2,1)} end
		if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(2,2,1)} end
		if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(2,2,1)} end
		if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(2,1,1)} end
		if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(1,2,1)} end
		if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(1,2,1)} end
		if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(1,2,1)} end
		if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(1,2,1)} end
		if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(9.529327392578125,43.80999755859375,9.249431610107422)} end
		if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(1.933896541595459,0.3965030014514923,2.0859503746032715)} end
		if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[512] then resizeBatch[#resizeBatch+1] = {Part = P[512], CFrame = P[512].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(5.053939342498779,12.85167407989502,2.529989004135132)} end
		if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(11.385936737060547,0.6392998695373535,17.388954162597656)} end
		if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(1,32,32)} end
		if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end
		if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(2,1,1)} end
		if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[544] then resizeBatch[#resizeBatch+1] = {Part = P[544], CFrame = P[544].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(18.825244903564453,7.07832670211792,37.585086822509766)} end
		if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(19.200000762939453,1,2.4000000953674316)} end
		if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[556] then resizeBatch[#resizeBatch+1] = {Part = P[556], CFrame = P[556].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(2.33243989944458,0.5176199674606323,2.2978899478912354)} end
		if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.7093426585197449,1.0111902952194214,2.9882936477661133)} end
		if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(7.3822197914123535,0.22346599400043488,2.3977060317993164)} end
		if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3.345480442047119,1.3935319185256958,3.6372716426849365)} end
		if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(3.888806104660034,0.5483566522598267,2.42484450340271)} end
		if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(5,1,5)} end
		if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end
		if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end
		if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(2.200000047683716,0.10000000149011612,0.1499682366847992)} end
		if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end
		if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(2.6250698566436768,3.5711019039154053,6.481175899505615)} end
		if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end
		if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(10.620014190673828,1.9720780849456787,9.427714347839355)} end
		if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(5,1,5)} end
		if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(0.8922420144081116,1.0678789615631104,6.058413028717041)} end
		if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[634] then resizeBatch[#resizeBatch+1] = {Part = P[634], CFrame = P[634].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end
		if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end
		if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.49999991059303284,10.800000190734863,9.300000190734863)} end
		if P[641] then resizeBatch[#resizeBatch+1] = {Part = P[641], CFrame = P[641].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(17.996307373046875,0.6009420156478882,0.9014115929603577)} end
		if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end
		if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end
		if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(13.07857608795166,1.4883203506469727,1.5833070278167725)} end
		if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(2,16,2)} end
		if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(5,1,5)} end
		if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(12.799999237060547,0.5,39.29999923706055)} end
		if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(4,1,4)} end
		if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(1,4,4)} end
		if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[708] then resizeBatch[#resizeBatch+1] = {Part = P[708], CFrame = P[708].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(14,1,4)} end
		if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(2.200000047683716,0.10000000149011612,0.1499682366847992)} end
		if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(9,10,1)} end
		if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[722] then resizeBatch[#resizeBatch+1] = {Part = P[722], CFrame = P[722].CFrame, Size = Vector3.new(30,3,30)} end
		if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(33.95000076293945,0.9089692831039429,5.516916275024414)} end
		if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(4,1,4)} end
		if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(1,2,1)} end
		if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(42.04351806640625,2.7314810752868652,10.73534107208252)} end
		if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(0.12113997340202332,0.12105999886989594,0.3056201934814453)} end
		if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(0.19999998807907104,2,2)} end
		if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(11.998452186584473,6.263347625732422,20.73191261291504)} end
		if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(7,1,7)} end
		if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(17,7,13.5)} end
		if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[765] then resizeBatch[#resizeBatch+1] = {Part = P[765], CFrame = P[765].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[768] then resizeBatch[#resizeBatch+1] = {Part = P[768], CFrame = P[768].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(1.9469186067581177,2.258828639984131,3.063760280609131)} end
		if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(11.08787727355957,5.901125907897949,16.807891845703125)} end
		if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(11.385936737060547,0.6392998695373535,15.854634284973145)} end
		if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end
		if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(1,4,4)} end
		if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(30,3,30)} end
		if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end
		if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end
		if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[806] then resizeBatch[#resizeBatch+1] = {Part = P[806], CFrame = P[806].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(3.299999713897705,1.649999737739563,3.299999475479126)} end
		if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(0.8922420144081116,1.0678789615631104,6.058413028717041)} end
		if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(12.491469383239746,1.4136532545089722,18.84536361694336)} end
		if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end
		if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end
		if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(2.6612915992736816,0.4779258370399475,3.4762744903564453)} end
		if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(0.31032198667526245,0.2577570080757141,2.0226550102233887)} end
		if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(1.0967198610305786,0.21551799774169922,1.2144140005111694)} end
		if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(1,2,1)} end
		if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[860] then resizeBatch[#resizeBatch+1] = {Part = P[860], CFrame = P[860].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[866] then resizeBatch[#resizeBatch+1] = {Part = P[866], CFrame = P[866].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(782.2999877929688,0.5,1283.9000244140625)} end
		if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[875] then resizeBatch[#resizeBatch+1] = {Part = P[875], CFrame = P[875].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(7,1,7)} end
		if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(14,1,4)} end
		if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(9,10,13.5)} end
		if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end
		if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[894] then resizeBatch[#resizeBatch+1] = {Part = P[894], CFrame = P[894].CFrame, Size = Vector3.new(7,1,7)} end
		if P[896] then resizeBatch[#resizeBatch+1] = {Part = P[896], CFrame = P[896].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[898] then resizeBatch[#resizeBatch+1] = {Part = P[898], CFrame = P[898].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[900] then resizeBatch[#resizeBatch+1] = {Part = P[900], CFrame = P[900].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end
		if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(4,1,4)} end
		if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(2,16,2)} end
		if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end
		if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(3.883775472640991,6.44948148727417,3.078847646713257)} end
		if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(2.3999993801116943,0.09999999403953552,2.299999952316284)} end
		if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[927] then resizeBatch[#resizeBatch+1] = {Part = P[927], CFrame = P[927].CFrame, Size = Vector3.new(7,1,7)} end
		if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(1,4,4)} end
		if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(1.9499999284744263,0.3569217324256897,2.026054859161377)} end
		if P[937] then resizeBatch[#resizeBatch+1] = {Part = P[937], CFrame = P[937].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end
		if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[943] then resizeBatch[#resizeBatch+1] = {Part = P[943], CFrame = P[943].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(2.3999993801116943,0.09999999403953552,2.299999952316284)} end
		if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[947] then resizeBatch[#resizeBatch+1] = {Part = P[947], CFrame = P[947].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[951] then resizeBatch[#resizeBatch+1] = {Part = P[951], CFrame = P[951].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(18.724626541137695,5.951426982879639,38.817630767822266)} end
		if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[961] then resizeBatch[#resizeBatch+1] = {Part = P[961], CFrame = P[961].CFrame, Size = Vector3.new(2.4952752590179443,1.9620109796524048,2.4701216220855713)} end
		if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(4,1,4)} end
		if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(14,1,4)} end
		if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end
		if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(13.294930458068848,13.294930458068848,13.294930458068848)} end
		if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[977] then resizeBatch[#resizeBatch+1] = {Part = P[977], CFrame = P[977].CFrame, Size = Vector3.new(5,1,5)} end
		if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(10.650749206542969,0.632906973361969,0.9717347025871277)} end
		if P[984] then resizeBatch[#resizeBatch+1] = {Part = P[984], CFrame = P[984].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(10.503710746765137,0.5689769387245178,0.9717347025871277)} end
		if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[998] then resizeBatch[#resizeBatch+1] = {Part = P[998], CFrame = P[998].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[999] then resizeBatch[#resizeBatch+1] = {Part = P[999], CFrame = P[999].CFrame, Size = Vector3.new(0.8200200796127319,1.177207350730896,5.413137912750244)} end
		if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1002] then resizeBatch[#resizeBatch+1] = {Part = P[1002], CFrame = P[1002].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end
		if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(25,25,25)} end
		if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1014] then resizeBatch[#resizeBatch+1] = {Part = P[1014], CFrame = P[1014].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1018] then resizeBatch[#resizeBatch+1] = {Part = P[1018], CFrame = P[1018].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1020] then resizeBatch[#resizeBatch+1] = {Part = P[1020], CFrame = P[1020].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(10.848937034606934,0.8822337985038757,0.7863379120826721)} end
		if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1026] then resizeBatch[#resizeBatch+1] = {Part = P[1026], CFrame = P[1026].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(17.5,1,20.5)} end
		if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(12,1,2)} end
		if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1036] then resizeBatch[#resizeBatch+1] = {Part = P[1036], CFrame = P[1036].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(3.184494733810425,0.7395280003547668,3.1392109394073486)} end
		if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(30,3,30)} end
		if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1047] then resizeBatch[#resizeBatch+1] = {Part = P[1047], CFrame = P[1047].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(1,4,4)} end
		if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1057] then resizeBatch[#resizeBatch+1] = {Part = P[1057], CFrame = P[1057].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(3.682466506958008,0.15999984741210938,8.999963760375977)} end
		if P[1061] then resizeBatch[#resizeBatch+1] = {Part = P[1061], CFrame = P[1061].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1065] then resizeBatch[#resizeBatch+1] = {Part = P[1065], CFrame = P[1065].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1067] then resizeBatch[#resizeBatch+1] = {Part = P[1067], CFrame = P[1067].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1069] then resizeBatch[#resizeBatch+1] = {Part = P[1069], CFrame = P[1069].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end
		if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(8.988964080810547,0.2803594768047333,8.952945709228516)} end
		if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(1,4,4)} end
		if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(0.19999998807907104,2,2)} end
		if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1089] then resizeBatch[#resizeBatch+1] = {Part = P[1089], CFrame = P[1089].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1096] then resizeBatch[#resizeBatch+1] = {Part = P[1096], CFrame = P[1096].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1100] then resizeBatch[#resizeBatch+1] = {Part = P[1100], CFrame = P[1100].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(0.2888299822807312,0.6100469827651978,0.9097929000854492)} end
		if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,41.20000076293945)} end
		if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end
		if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(1.2000000476837158,6.599999904632568,1.2000000476837158)} end
		if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end
		if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1112] then resizeBatch[#resizeBatch+1] = {Part = P[1112], CFrame = P[1112].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(1,2,1)} end
		if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end
		if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(12,1,2)} end
		if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(30,3,30)} end
		if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1139] then resizeBatch[#resizeBatch+1] = {Part = P[1139], CFrame = P[1139].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end
		if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(15.765144348144531,0.9333780407905579,0.6904428005218506)} end
		if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(10.503710746765137,0.6201208829879761,0.9717347025871277)} end
		if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(15.720002174377441,15.720002174377441,10.480001449584961)} end
		if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(5.327970027923584,0.6980200409889221,7.6226301193237305)} end
		if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1159] then resizeBatch[#resizeBatch+1] = {Part = P[1159], CFrame = P[1159].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(14.146600723266602,1.6953766345977783,7.22422456741333)} end
		if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(4,1,4)} end
		if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(4,1,4)} end
		if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(4.150407791137695,3.2901418209075928,1.147022008895874)} end
		if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1177] then resizeBatch[#resizeBatch+1] = {Part = P[1177], CFrame = P[1177].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1179] then resizeBatch[#resizeBatch+1] = {Part = P[1179], CFrame = P[1179].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1180] then resizeBatch[#resizeBatch+1] = {Part = P[1180], CFrame = P[1180].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(0.5250699520111084,0.5577920079231262,1.0849227905273438)} end
		if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1187] then resizeBatch[#resizeBatch+1] = {Part = P[1187], CFrame = P[1187].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1189] then resizeBatch[#resizeBatch+1] = {Part = P[1189], CFrame = P[1189].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1193] then resizeBatch[#resizeBatch+1] = {Part = P[1193], CFrame = P[1193].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(0.7542669773101807,0.0728050023317337,1.016187071800232)} end
		if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end
		if P[1200] then resizeBatch[#resizeBatch+1] = {Part = P[1200], CFrame = P[1200].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(30,3,30)} end
		if P[1202] then resizeBatch[#resizeBatch+1] = {Part = P[1202], CFrame = P[1202].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end
		if P[1204] then resizeBatch[#resizeBatch+1] = {Part = P[1204], CFrame = P[1204].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1207] then resizeBatch[#resizeBatch+1] = {Part = P[1207], CFrame = P[1207].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(10.01894474029541,0.40103334188461304,2)} end
		if P[1209] then resizeBatch[#resizeBatch+1] = {Part = P[1209], CFrame = P[1209].CFrame, Size = Vector3.new(16.000001907348633,1,56.39998245239258)} end
		if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1211] then resizeBatch[#resizeBatch+1] = {Part = P[1211], CFrame = P[1211].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(0.2038320004940033,0.20519399642944336,1.4040579795837402)} end
		if P[1213] then resizeBatch[#resizeBatch+1] = {Part = P[1213], CFrame = P[1213].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.289639949798584)} end
		if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(0.7838718891143799,0.022950001060962677,0.6469380259513855)} end
		if P[1216] then resizeBatch[#resizeBatch+1] = {Part = P[1216], CFrame = P[1216].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1218] then resizeBatch[#resizeBatch+1] = {Part = P[1218], CFrame = P[1218].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1222] then resizeBatch[#resizeBatch+1] = {Part = P[1222], CFrame = P[1222].CFrame, Size = Vector3.new(5,1,5)} end
		if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1226] then resizeBatch[#resizeBatch+1] = {Part = P[1226], CFrame = P[1226].CFrame, Size = Vector3.new(16.324935913085938,8.009028434753418,29.349672317504883)} end
		if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1230] then resizeBatch[#resizeBatch+1] = {Part = P[1230], CFrame = P[1230].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1235] then resizeBatch[#resizeBatch+1] = {Part = P[1235], CFrame = P[1235].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1237] then resizeBatch[#resizeBatch+1] = {Part = P[1237], CFrame = P[1237].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1240] then resizeBatch[#resizeBatch+1] = {Part = P[1240], CFrame = P[1240].CFrame, Size = Vector3.new(18.895673751831055,3.2851152420043945,31.849977493286133)} end
		if P[1241] then resizeBatch[#resizeBatch+1] = {Part = P[1241], CFrame = P[1241].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1243] then resizeBatch[#resizeBatch+1] = {Part = P[1243], CFrame = P[1243].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(4,1,4)} end
		if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(10.019012451171875,0.40103334188461304,2)} end
		if P[1249] then resizeBatch[#resizeBatch+1] = {Part = P[1249], CFrame = P[1249].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1251] then resizeBatch[#resizeBatch+1] = {Part = P[1251], CFrame = P[1251].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1253] then resizeBatch[#resizeBatch+1] = {Part = P[1253], CFrame = P[1253].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1254] then resizeBatch[#resizeBatch+1] = {Part = P[1254], CFrame = P[1254].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1256] then resizeBatch[#resizeBatch+1] = {Part = P[1256], CFrame = P[1256].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1260] then resizeBatch[#resizeBatch+1] = {Part = P[1260], CFrame = P[1260].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1261] then resizeBatch[#resizeBatch+1] = {Part = P[1261], CFrame = P[1261].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1263] then resizeBatch[#resizeBatch+1] = {Part = P[1263], CFrame = P[1263].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1264] then resizeBatch[#resizeBatch+1] = {Part = P[1264], CFrame = P[1264].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(2.1028733253479004,0.35718733072280884,0.709342360496521)} end
		if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1267] then resizeBatch[#resizeBatch+1] = {Part = P[1267], CFrame = P[1267].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1268] then resizeBatch[#resizeBatch+1] = {Part = P[1268], CFrame = P[1268].CFrame, Size = Vector3.new(1.6910400390625,5.457540035247803,4.343429088592529)} end
		if P[1269] then resizeBatch[#resizeBatch+1] = {Part = P[1269], CFrame = P[1269].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1270] then resizeBatch[#resizeBatch+1] = {Part = P[1270], CFrame = P[1270].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1274] then resizeBatch[#resizeBatch+1] = {Part = P[1274], CFrame = P[1274].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1276] then resizeBatch[#resizeBatch+1] = {Part = P[1276], CFrame = P[1276].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1277] then resizeBatch[#resizeBatch+1] = {Part = P[1277], CFrame = P[1277].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1278] then resizeBatch[#resizeBatch+1] = {Part = P[1278], CFrame = P[1278].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end
		if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(10.197426795959473,5.85584831237793,17.14999008178711)} end
		if P[1282] then resizeBatch[#resizeBatch+1] = {Part = P[1282], CFrame = P[1282].CFrame, Size = Vector3.new(10.022285461425781,0.4090898931026459,2)} end
		if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(1.933896541595459,0.3965030014514923,2.0859503746032715)} end
		if P[1284] then resizeBatch[#resizeBatch+1] = {Part = P[1284], CFrame = P[1284].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(10.692819595336914,4.427682876586914,17.28601837158203)} end
		if P[1286] then resizeBatch[#resizeBatch+1] = {Part = P[1286], CFrame = P[1286].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(10.650749206542969,0.8822337985038757,0.7479797601699829)} end
		if P[1288] then resizeBatch[#resizeBatch+1] = {Part = P[1288], CFrame = P[1288].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1289] then resizeBatch[#resizeBatch+1] = {Part = P[1289], CFrame = P[1289].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,27.522518157958984)} end
		if P[1291] then resizeBatch[#resizeBatch+1] = {Part = P[1291], CFrame = P[1291].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(1,4,4)} end
		if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1297] then resizeBatch[#resizeBatch+1] = {Part = P[1297], CFrame = P[1297].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1298] then resizeBatch[#resizeBatch+1] = {Part = P[1298], CFrame = P[1298].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[1299] then resizeBatch[#resizeBatch+1] = {Part = P[1299], CFrame = P[1299].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(1.6202189922332764,1.7607899904251099,0.9848098754882812)} end
		if P[1302] then resizeBatch[#resizeBatch+1] = {Part = P[1302], CFrame = P[1302].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1304] then resizeBatch[#resizeBatch+1] = {Part = P[1304], CFrame = P[1304].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(4,1,4)} end
		if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1317] then resizeBatch[#resizeBatch+1] = {Part = P[1317], CFrame = P[1317].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1319] then resizeBatch[#resizeBatch+1] = {Part = P[1319], CFrame = P[1319].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.8200197815895081,1.1721762418746948,5.413137912750244)} end
		if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(10.01894474029541,0.40103334188461304,2)} end
		if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1334] then resizeBatch[#resizeBatch+1] = {Part = P[1334], CFrame = P[1334].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1336] then resizeBatch[#resizeBatch+1] = {Part = P[1336], CFrame = P[1336].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1338] then resizeBatch[#resizeBatch+1] = {Part = P[1338], CFrame = P[1338].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1339] then resizeBatch[#resizeBatch+1] = {Part = P[1339], CFrame = P[1339].CFrame, Size = Vector3.new(12.083976745605469,3.1492743492126465,10.333258628845215)} end
		if P[1340] then resizeBatch[#resizeBatch+1] = {Part = P[1340], CFrame = P[1340].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1342] then resizeBatch[#resizeBatch+1] = {Part = P[1342], CFrame = P[1342].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1343] then resizeBatch[#resizeBatch+1] = {Part = P[1343], CFrame = P[1343].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1344] then resizeBatch[#resizeBatch+1] = {Part = P[1344], CFrame = P[1344].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1347] then resizeBatch[#resizeBatch+1] = {Part = P[1347], CFrame = P[1347].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1348] then resizeBatch[#resizeBatch+1] = {Part = P[1348], CFrame = P[1348].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1349] then resizeBatch[#resizeBatch+1] = {Part = P[1349], CFrame = P[1349].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1356] then resizeBatch[#resizeBatch+1] = {Part = P[1356], CFrame = P[1356].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1358] then resizeBatch[#resizeBatch+1] = {Part = P[1358], CFrame = P[1358].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1359] then resizeBatch[#resizeBatch+1] = {Part = P[1359], CFrame = P[1359].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1360] then resizeBatch[#resizeBatch+1] = {Part = P[1360], CFrame = P[1360].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end
		if P[1362] then resizeBatch[#resizeBatch+1] = {Part = P[1362], CFrame = P[1362].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1364] then resizeBatch[#resizeBatch+1] = {Part = P[1364], CFrame = P[1364].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1365] then resizeBatch[#resizeBatch+1] = {Part = P[1365], CFrame = P[1365].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1366] then resizeBatch[#resizeBatch+1] = {Part = P[1366], CFrame = P[1366].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(4.703795433044434,2.9938530921936035,24.263532638549805)} end
		if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1370] then resizeBatch[#resizeBatch+1] = {Part = P[1370], CFrame = P[1370].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1372] then resizeBatch[#resizeBatch+1] = {Part = P[1372], CFrame = P[1372].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1373] then resizeBatch[#resizeBatch+1] = {Part = P[1373], CFrame = P[1373].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1374] then resizeBatch[#resizeBatch+1] = {Part = P[1374], CFrame = P[1374].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1377] then resizeBatch[#resizeBatch+1] = {Part = P[1377], CFrame = P[1377].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1378] then resizeBatch[#resizeBatch+1] = {Part = P[1378], CFrame = P[1378].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1380] then resizeBatch[#resizeBatch+1] = {Part = P[1380], CFrame = P[1380].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(1.5170009136199951,0.11949899792671204,1.7645299434661865)} end
		if P[1382] then resizeBatch[#resizeBatch+1] = {Part = P[1382], CFrame = P[1382].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end
		if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1385] then resizeBatch[#resizeBatch+1] = {Part = P[1385], CFrame = P[1385].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1387] then resizeBatch[#resizeBatch+1] = {Part = P[1387], CFrame = P[1387].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(0.8922420144081116,1.0678789615631104,6.058413028717041)} end
		if P[1389] then resizeBatch[#resizeBatch+1] = {Part = P[1389], CFrame = P[1389].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1391] then resizeBatch[#resizeBatch+1] = {Part = P[1391], CFrame = P[1391].CFrame, Size = Vector3.new(3.883775472640991,8.678397178649902,5.54086446762085)} end
		if P[1392] then resizeBatch[#resizeBatch+1] = {Part = P[1392], CFrame = P[1392].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end
		if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1395] then resizeBatch[#resizeBatch+1] = {Part = P[1395], CFrame = P[1395].CFrame, Size = Vector3.new(1.529670000076294,2.4397997856140137,13.887510299682617)} end
		if P[1396] then resizeBatch[#resizeBatch+1] = {Part = P[1396], CFrame = P[1396].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[1397] then resizeBatch[#resizeBatch+1] = {Part = P[1397], CFrame = P[1397].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1399] then resizeBatch[#resizeBatch+1] = {Part = P[1399], CFrame = P[1399].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end
		if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(4,1,4)} end
		if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1403] then resizeBatch[#resizeBatch+1] = {Part = P[1403], CFrame = P[1403].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1404] then resizeBatch[#resizeBatch+1] = {Part = P[1404], CFrame = P[1404].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1407] then resizeBatch[#resizeBatch+1] = {Part = P[1407], CFrame = P[1407].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1409] then resizeBatch[#resizeBatch+1] = {Part = P[1409], CFrame = P[1409].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1410] then resizeBatch[#resizeBatch+1] = {Part = P[1410], CFrame = P[1410].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1411] then resizeBatch[#resizeBatch+1] = {Part = P[1411], CFrame = P[1411].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1413] then resizeBatch[#resizeBatch+1] = {Part = P[1413], CFrame = P[1413].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1414] then resizeBatch[#resizeBatch+1] = {Part = P[1414], CFrame = P[1414].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end
		if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1417] then resizeBatch[#resizeBatch+1] = {Part = P[1417], CFrame = P[1417].CFrame, Size = Vector3.new(5,1,5)} end
		if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end
		if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1422] then resizeBatch[#resizeBatch+1] = {Part = P[1422], CFrame = P[1422].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1423] then resizeBatch[#resizeBatch+1] = {Part = P[1423], CFrame = P[1423].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1424] then resizeBatch[#resizeBatch+1] = {Part = P[1424], CFrame = P[1424].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1426] then resizeBatch[#resizeBatch+1] = {Part = P[1426], CFrame = P[1426].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1430] then resizeBatch[#resizeBatch+1] = {Part = P[1430], CFrame = P[1430].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1431] then resizeBatch[#resizeBatch+1] = {Part = P[1431], CFrame = P[1431].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1434] then resizeBatch[#resizeBatch+1] = {Part = P[1434], CFrame = P[1434].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1436] then resizeBatch[#resizeBatch+1] = {Part = P[1436], CFrame = P[1436].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1438] then resizeBatch[#resizeBatch+1] = {Part = P[1438], CFrame = P[1438].CFrame, Size = Vector3.new(0.2635419964790344,0.12203598022460938,2.022459030151367)} end
		if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(5,1,5)} end
		if P[1441] then resizeBatch[#resizeBatch+1] = {Part = P[1441], CFrame = P[1441].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1442] then resizeBatch[#resizeBatch+1] = {Part = P[1442], CFrame = P[1442].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1445] then resizeBatch[#resizeBatch+1] = {Part = P[1445], CFrame = P[1445].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(0.3105599880218506,0.2577570080757141,2.0226798057556152)} end
		if P[1447] then resizeBatch[#resizeBatch+1] = {Part = P[1447], CFrame = P[1447].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end
		if P[1450] then resizeBatch[#resizeBatch+1] = {Part = P[1450], CFrame = P[1450].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1451] then resizeBatch[#resizeBatch+1] = {Part = P[1451], CFrame = P[1451].CFrame, Size = Vector3.new(1,32,32)} end
		if P[1452] then resizeBatch[#resizeBatch+1] = {Part = P[1452], CFrame = P[1452].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1453] then resizeBatch[#resizeBatch+1] = {Part = P[1453], CFrame = P[1453].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1454] then resizeBatch[#resizeBatch+1] = {Part = P[1454], CFrame = P[1454].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1456] then resizeBatch[#resizeBatch+1] = {Part = P[1456], CFrame = P[1456].CFrame, Size = Vector3.new(17,1,13.5)} end
		if P[1457] then resizeBatch[#resizeBatch+1] = {Part = P[1457], CFrame = P[1457].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1458] then resizeBatch[#resizeBatch+1] = {Part = P[1458], CFrame = P[1458].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1459] then resizeBatch[#resizeBatch+1] = {Part = P[1459], CFrame = P[1459].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end
		if P[1460] then resizeBatch[#resizeBatch+1] = {Part = P[1460], CFrame = P[1460].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1462] then resizeBatch[#resizeBatch+1] = {Part = P[1462], CFrame = P[1462].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1463] then resizeBatch[#resizeBatch+1] = {Part = P[1463], CFrame = P[1463].CFrame, Size = Vector3.new(1,1,2)} end
		if P[1465] then resizeBatch[#resizeBatch+1] = {Part = P[1465], CFrame = P[1465].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1466] then resizeBatch[#resizeBatch+1] = {Part = P[1466], CFrame = P[1466].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1468] then resizeBatch[#resizeBatch+1] = {Part = P[1468], CFrame = P[1468].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1469] then resizeBatch[#resizeBatch+1] = {Part = P[1469], CFrame = P[1469].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1470] then resizeBatch[#resizeBatch+1] = {Part = P[1470], CFrame = P[1470].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1471] then resizeBatch[#resizeBatch+1] = {Part = P[1471], CFrame = P[1471].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1472] then resizeBatch[#resizeBatch+1] = {Part = P[1472], CFrame = P[1472].CFrame, Size = Vector3.new(10.019012451171875,0.40908950567245483,2)} end
		if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(5.896095275878906,2.8574929237365723,3.104001998901367)} end
		if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1475] then resizeBatch[#resizeBatch+1] = {Part = P[1475], CFrame = P[1475].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1476] then resizeBatch[#resizeBatch+1] = {Part = P[1476], CFrame = P[1476].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1477] then resizeBatch[#resizeBatch+1] = {Part = P[1477], CFrame = P[1477].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1478] then resizeBatch[#resizeBatch+1] = {Part = P[1478], CFrame = P[1478].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end
		if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1481] then resizeBatch[#resizeBatch+1] = {Part = P[1481], CFrame = P[1481].CFrame, Size = Vector3.new(1.4028799533843994,0.8773800134658813,2.1718802452087402)} end
		if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1483] then resizeBatch[#resizeBatch+1] = {Part = P[1483], CFrame = P[1483].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(6.765779972076416,1.2933900356292725,4.197329998016357)} end
		if P[1487] then resizeBatch[#resizeBatch+1] = {Part = P[1487], CFrame = P[1487].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end
		if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1489] then resizeBatch[#resizeBatch+1] = {Part = P[1489], CFrame = P[1489].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1491] then resizeBatch[#resizeBatch+1] = {Part = P[1491], CFrame = P[1491].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1492] then resizeBatch[#resizeBatch+1] = {Part = P[1492], CFrame = P[1492].CFrame, Size = Vector3.new(5.340378761291504,0.714805006980896,2.6438136100769043)} end
		if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(13.07857608795166,1.4883203506469727,1.5833070278167725)} end
		if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1495] then resizeBatch[#resizeBatch+1] = {Part = P[1495], CFrame = P[1495].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1496] then resizeBatch[#resizeBatch+1] = {Part = P[1496], CFrame = P[1496].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1497] then resizeBatch[#resizeBatch+1] = {Part = P[1497], CFrame = P[1497].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1498] then resizeBatch[#resizeBatch+1] = {Part = P[1498], CFrame = P[1498].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(30.19915008544922,5.28485107421875,7.549787521362305)} end
		if P[1500] then resizeBatch[#resizeBatch+1] = {Part = P[1500], CFrame = P[1500].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.289639949798584)} end
		if P[1501] then resizeBatch[#resizeBatch+1] = {Part = P[1501], CFrame = P[1501].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1502] then resizeBatch[#resizeBatch+1] = {Part = P[1502], CFrame = P[1502].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1504] then resizeBatch[#resizeBatch+1] = {Part = P[1504], CFrame = P[1504].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1505] then resizeBatch[#resizeBatch+1] = {Part = P[1505], CFrame = P[1505].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1506] then resizeBatch[#resizeBatch+1] = {Part = P[1506], CFrame = P[1506].CFrame, Size = Vector3.new(61,1,63)} end
		if P[1507] then resizeBatch[#resizeBatch+1] = {Part = P[1507], CFrame = P[1507].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1508] then resizeBatch[#resizeBatch+1] = {Part = P[1508], CFrame = P[1508].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1509] then resizeBatch[#resizeBatch+1] = {Part = P[1509], CFrame = P[1509].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1510] then resizeBatch[#resizeBatch+1] = {Part = P[1510], CFrame = P[1510].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1512] then resizeBatch[#resizeBatch+1] = {Part = P[1512], CFrame = P[1512].CFrame, Size = Vector3.new(1.9589600563049316,5.122429847717285,6.728419303894043)} end
		if P[1513] then resizeBatch[#resizeBatch+1] = {Part = P[1513], CFrame = P[1513].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1514] then resizeBatch[#resizeBatch+1] = {Part = P[1514], CFrame = P[1514].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1516] then resizeBatch[#resizeBatch+1] = {Part = P[1516], CFrame = P[1516].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1517] then resizeBatch[#resizeBatch+1] = {Part = P[1517], CFrame = P[1517].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end
		if P[1519] then resizeBatch[#resizeBatch+1] = {Part = P[1519], CFrame = P[1519].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1520] then resizeBatch[#resizeBatch+1] = {Part = P[1520], CFrame = P[1520].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1521] then resizeBatch[#resizeBatch+1] = {Part = P[1521], CFrame = P[1521].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1522] then resizeBatch[#resizeBatch+1] = {Part = P[1522], CFrame = P[1522].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1523] then resizeBatch[#resizeBatch+1] = {Part = P[1523], CFrame = P[1523].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1524] then resizeBatch[#resizeBatch+1] = {Part = P[1524], CFrame = P[1524].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[1526] then resizeBatch[#resizeBatch+1] = {Part = P[1526], CFrame = P[1526].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1527] then resizeBatch[#resizeBatch+1] = {Part = P[1527], CFrame = P[1527].CFrame, Size = Vector3.new(4.833333492279053,14.5,4.833333492279053)} end
		if P[1529] then resizeBatch[#resizeBatch+1] = {Part = P[1529], CFrame = P[1529].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1530] then resizeBatch[#resizeBatch+1] = {Part = P[1530], CFrame = P[1530].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end
		if P[1531] then resizeBatch[#resizeBatch+1] = {Part = P[1531], CFrame = P[1531].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1532] then resizeBatch[#resizeBatch+1] = {Part = P[1532], CFrame = P[1532].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end
		if P[1533] then resizeBatch[#resizeBatch+1] = {Part = P[1533], CFrame = P[1533].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1535] then resizeBatch[#resizeBatch+1] = {Part = P[1535], CFrame = P[1535].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1536] then resizeBatch[#resizeBatch+1] = {Part = P[1536], CFrame = P[1536].CFrame, Size = Vector3.new(12.360669136047363,9.784899711608887,15.76148796081543)} end
		if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(33.95000076293945,0.9089692831039429,5.516916275024414)} end
		if P[1538] then resizeBatch[#resizeBatch+1] = {Part = P[1538], CFrame = P[1538].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1539] then resizeBatch[#resizeBatch+1] = {Part = P[1539], CFrame = P[1539].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1540] then resizeBatch[#resizeBatch+1] = {Part = P[1540], CFrame = P[1540].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1541] then resizeBatch[#resizeBatch+1] = {Part = P[1541], CFrame = P[1541].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1542] then resizeBatch[#resizeBatch+1] = {Part = P[1542], CFrame = P[1542].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1543] then resizeBatch[#resizeBatch+1] = {Part = P[1543], CFrame = P[1543].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1544] then resizeBatch[#resizeBatch+1] = {Part = P[1544], CFrame = P[1544].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1546] then resizeBatch[#resizeBatch+1] = {Part = P[1546], CFrame = P[1546].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1547] then resizeBatch[#resizeBatch+1] = {Part = P[1547], CFrame = P[1547].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1548] then resizeBatch[#resizeBatch+1] = {Part = P[1548], CFrame = P[1548].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1549] then resizeBatch[#resizeBatch+1] = {Part = P[1549], CFrame = P[1549].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1550] then resizeBatch[#resizeBatch+1] = {Part = P[1550], CFrame = P[1550].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1551] then resizeBatch[#resizeBatch+1] = {Part = P[1551], CFrame = P[1551].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1552] then resizeBatch[#resizeBatch+1] = {Part = P[1552], CFrame = P[1552].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1553] then resizeBatch[#resizeBatch+1] = {Part = P[1553], CFrame = P[1553].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1554] then resizeBatch[#resizeBatch+1] = {Part = P[1554], CFrame = P[1554].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1555] then resizeBatch[#resizeBatch+1] = {Part = P[1555], CFrame = P[1555].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1556] then resizeBatch[#resizeBatch+1] = {Part = P[1556], CFrame = P[1556].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[1557] then resizeBatch[#resizeBatch+1] = {Part = P[1557], CFrame = P[1557].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1558] then resizeBatch[#resizeBatch+1] = {Part = P[1558], CFrame = P[1558].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1560] then resizeBatch[#resizeBatch+1] = {Part = P[1560], CFrame = P[1560].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1561] then resizeBatch[#resizeBatch+1] = {Part = P[1561], CFrame = P[1561].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1562] then resizeBatch[#resizeBatch+1] = {Part = P[1562], CFrame = P[1562].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end
		if P[1564] then resizeBatch[#resizeBatch+1] = {Part = P[1564], CFrame = P[1564].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(33,1.649999737739563,3.299999475479126)} end
		if P[1566] then resizeBatch[#resizeBatch+1] = {Part = P[1566], CFrame = P[1566].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1567] then resizeBatch[#resizeBatch+1] = {Part = P[1567], CFrame = P[1567].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,27.522518157958984)} end
		if P[1568] then resizeBatch[#resizeBatch+1] = {Part = P[1568], CFrame = P[1568].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end
		if P[1569] then resizeBatch[#resizeBatch+1] = {Part = P[1569], CFrame = P[1569].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1570] then resizeBatch[#resizeBatch+1] = {Part = P[1570], CFrame = P[1570].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1571] then resizeBatch[#resizeBatch+1] = {Part = P[1571], CFrame = P[1571].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1575] then resizeBatch[#resizeBatch+1] = {Part = P[1575], CFrame = P[1575].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1576] then resizeBatch[#resizeBatch+1] = {Part = P[1576], CFrame = P[1576].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1577] then resizeBatch[#resizeBatch+1] = {Part = P[1577], CFrame = P[1577].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1578] then resizeBatch[#resizeBatch+1] = {Part = P[1578], CFrame = P[1578].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
		if P[1579] then resizeBatch[#resizeBatch+1] = {Part = P[1579], CFrame = P[1579].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(0.830081582069397,0.3924027681350708,0.6942499279975891)} end
		if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1582] then resizeBatch[#resizeBatch+1] = {Part = P[1582], CFrame = P[1582].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1583] then resizeBatch[#resizeBatch+1] = {Part = P[1583], CFrame = P[1583].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1587] then resizeBatch[#resizeBatch+1] = {Part = P[1587], CFrame = P[1587].CFrame, Size = Vector3.new(15.610564231872559,6.907283782958984,35.14514923095703)} end
		if P[1588] then resizeBatch[#resizeBatch+1] = {Part = P[1588], CFrame = P[1588].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1591] then resizeBatch[#resizeBatch+1] = {Part = P[1591], CFrame = P[1591].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1592] then resizeBatch[#resizeBatch+1] = {Part = P[1592], CFrame = P[1592].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1593] then resizeBatch[#resizeBatch+1] = {Part = P[1593], CFrame = P[1593].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1594] then resizeBatch[#resizeBatch+1] = {Part = P[1594], CFrame = P[1594].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1595] then resizeBatch[#resizeBatch+1] = {Part = P[1595], CFrame = P[1595].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1596] then resizeBatch[#resizeBatch+1] = {Part = P[1596], CFrame = P[1596].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(1.660884976387024,0.42076998949050903,1.7645670175552368)} end
		if P[1598] then resizeBatch[#resizeBatch+1] = {Part = P[1598], CFrame = P[1598].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1599] then resizeBatch[#resizeBatch+1] = {Part = P[1599], CFrame = P[1599].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1601] then resizeBatch[#resizeBatch+1] = {Part = P[1601], CFrame = P[1601].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1604] then resizeBatch[#resizeBatch+1] = {Part = P[1604], CFrame = P[1604].CFrame, Size = Vector3.new(5.327970027923584,0.6980200409889221,7.6226301193237305)} end
		if P[1605] then resizeBatch[#resizeBatch+1] = {Part = P[1605], CFrame = P[1605].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1606] then resizeBatch[#resizeBatch+1] = {Part = P[1606], CFrame = P[1606].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1607] then resizeBatch[#resizeBatch+1] = {Part = P[1607], CFrame = P[1607].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1608] then resizeBatch[#resizeBatch+1] = {Part = P[1608], CFrame = P[1608].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1610] then resizeBatch[#resizeBatch+1] = {Part = P[1610], CFrame = P[1610].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(61,15,63)} end
		if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1613] then resizeBatch[#resizeBatch+1] = {Part = P[1613], CFrame = P[1613].CFrame, Size = Vector3.new(1.9267948865890503,0.8401432633399963,1.7809022665023804)} end
		if P[1614] then resizeBatch[#resizeBatch+1] = {Part = P[1614], CFrame = P[1614].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1616] then resizeBatch[#resizeBatch+1] = {Part = P[1616], CFrame = P[1616].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1617] then resizeBatch[#resizeBatch+1] = {Part = P[1617], CFrame = P[1617].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1618] then resizeBatch[#resizeBatch+1] = {Part = P[1618], CFrame = P[1618].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1619] then resizeBatch[#resizeBatch+1] = {Part = P[1619], CFrame = P[1619].CFrame, Size = Vector3.new(9.529327392578125,1,9.249431610107422)} end
		if P[1620] then resizeBatch[#resizeBatch+1] = {Part = P[1620], CFrame = P[1620].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1621] then resizeBatch[#resizeBatch+1] = {Part = P[1621], CFrame = P[1621].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1624] then resizeBatch[#resizeBatch+1] = {Part = P[1624], CFrame = P[1624].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1626] then resizeBatch[#resizeBatch+1] = {Part = P[1626], CFrame = P[1626].CFrame, Size = Vector3.new(9.147207260131836,0.4090898931026459,2)} end
		if P[1627] then resizeBatch[#resizeBatch+1] = {Part = P[1627], CFrame = P[1627].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1628] then resizeBatch[#resizeBatch+1] = {Part = P[1628], CFrame = P[1628].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(1.2526681423187256,0.36724746227264404,0.35216084122657776)} end
		if P[1630] then resizeBatch[#resizeBatch+1] = {Part = P[1630], CFrame = P[1630].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1632] then resizeBatch[#resizeBatch+1] = {Part = P[1632], CFrame = P[1632].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1634] then resizeBatch[#resizeBatch+1] = {Part = P[1634], CFrame = P[1634].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1635] then resizeBatch[#resizeBatch+1] = {Part = P[1635], CFrame = P[1635].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1636] then resizeBatch[#resizeBatch+1] = {Part = P[1636], CFrame = P[1636].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1637] then resizeBatch[#resizeBatch+1] = {Part = P[1637], CFrame = P[1637].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1638] then resizeBatch[#resizeBatch+1] = {Part = P[1638], CFrame = P[1638].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1639] then resizeBatch[#resizeBatch+1] = {Part = P[1639], CFrame = P[1639].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1640] then resizeBatch[#resizeBatch+1] = {Part = P[1640], CFrame = P[1640].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1641] then resizeBatch[#resizeBatch+1] = {Part = P[1641], CFrame = P[1641].CFrame, Size = Vector3.new(0.7838718891143799,0.022950001060962677,0.6469370722770691)} end
		if P[1642] then resizeBatch[#resizeBatch+1] = {Part = P[1642], CFrame = P[1642].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1643] then resizeBatch[#resizeBatch+1] = {Part = P[1643], CFrame = P[1643].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1644] then resizeBatch[#resizeBatch+1] = {Part = P[1644], CFrame = P[1644].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1646] then resizeBatch[#resizeBatch+1] = {Part = P[1646], CFrame = P[1646].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1647] then resizeBatch[#resizeBatch+1] = {Part = P[1647], CFrame = P[1647].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1648] then resizeBatch[#resizeBatch+1] = {Part = P[1648], CFrame = P[1648].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1649] then resizeBatch[#resizeBatch+1] = {Part = P[1649], CFrame = P[1649].CFrame, Size = Vector3.new(1,2,1)} end
		if P[1650] then resizeBatch[#resizeBatch+1] = {Part = P[1650], CFrame = P[1650].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1651] then resizeBatch[#resizeBatch+1] = {Part = P[1651], CFrame = P[1651].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1653] then resizeBatch[#resizeBatch+1] = {Part = P[1653], CFrame = P[1653].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1654] then resizeBatch[#resizeBatch+1] = {Part = P[1654], CFrame = P[1654].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1656] then resizeBatch[#resizeBatch+1] = {Part = P[1656], CFrame = P[1656].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1658] then resizeBatch[#resizeBatch+1] = {Part = P[1658], CFrame = P[1658].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1659] then resizeBatch[#resizeBatch+1] = {Part = P[1659], CFrame = P[1659].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(12,1,2)} end
		if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1662] then resizeBatch[#resizeBatch+1] = {Part = P[1662], CFrame = P[1662].CFrame, Size = Vector3.new(33.95000076293945,0.9089692831039429,5.516916275024414)} end
		if P[1663] then resizeBatch[#resizeBatch+1] = {Part = P[1663], CFrame = P[1663].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1666] then resizeBatch[#resizeBatch+1] = {Part = P[1666], CFrame = P[1666].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end
		if P[1668] then resizeBatch[#resizeBatch+1] = {Part = P[1668], CFrame = P[1668].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1669] then resizeBatch[#resizeBatch+1] = {Part = P[1669], CFrame = P[1669].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end
		if P[1670] then resizeBatch[#resizeBatch+1] = {Part = P[1670], CFrame = P[1670].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1671] then resizeBatch[#resizeBatch+1] = {Part = P[1671], CFrame = P[1671].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1672] then resizeBatch[#resizeBatch+1] = {Part = P[1672], CFrame = P[1672].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1674] then resizeBatch[#resizeBatch+1] = {Part = P[1674], CFrame = P[1674].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1675] then resizeBatch[#resizeBatch+1] = {Part = P[1675], CFrame = P[1675].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[1676] then resizeBatch[#resizeBatch+1] = {Part = P[1676], CFrame = P[1676].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(18.84536361694336,6.243215084075928,36.246891021728516)} end
		if P[1678] then resizeBatch[#resizeBatch+1] = {Part = P[1678], CFrame = P[1678].CFrame, Size = Vector3.new(14.357895851135254,5.0861358642578125,24.062301635742188)} end
		if P[1679] then resizeBatch[#resizeBatch+1] = {Part = P[1679], CFrame = P[1679].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1681] then resizeBatch[#resizeBatch+1] = {Part = P[1681], CFrame = P[1681].CFrame, Size = Vector3.new(0.2635509967803955,0.12203800678253174,2.022435188293457)} end
		if P[1682] then resizeBatch[#resizeBatch+1] = {Part = P[1682], CFrame = P[1682].CFrame, Size = Vector3.new(13.294930458068848,13.294929504394531,13.294929504394531)} end
		if P[1683] then resizeBatch[#resizeBatch+1] = {Part = P[1683], CFrame = P[1683].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1685] then resizeBatch[#resizeBatch+1] = {Part = P[1685], CFrame = P[1685].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1686] then resizeBatch[#resizeBatch+1] = {Part = P[1686], CFrame = P[1686].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1687] then resizeBatch[#resizeBatch+1] = {Part = P[1687], CFrame = P[1687].CFrame, Size = Vector3.new(10.503710746765137,0.4283309578895569,0.9717347025871277)} end
		if P[1688] then resizeBatch[#resizeBatch+1] = {Part = P[1688], CFrame = P[1688].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1689] then resizeBatch[#resizeBatch+1] = {Part = P[1689], CFrame = P[1689].CFrame, Size = Vector3.new(10.579766273498535,2.535526990890503,6.7261762619018555)} end
		if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1693] then resizeBatch[#resizeBatch+1] = {Part = P[1693], CFrame = P[1693].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1695] then resizeBatch[#resizeBatch+1] = {Part = P[1695], CFrame = P[1695].CFrame, Size = Vector3.new(4.150407791137695,3.290142059326172,1.147022008895874)} end
		if P[1696] then resizeBatch[#resizeBatch+1] = {Part = P[1696], CFrame = P[1696].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end
		if P[1697] then resizeBatch[#resizeBatch+1] = {Part = P[1697], CFrame = P[1697].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1698] then resizeBatch[#resizeBatch+1] = {Part = P[1698], CFrame = P[1698].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1699] then resizeBatch[#resizeBatch+1] = {Part = P[1699], CFrame = P[1699].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1700] then resizeBatch[#resizeBatch+1] = {Part = P[1700], CFrame = P[1700].CFrame, Size = Vector3.new(0.24424999952316284,0.5155199766159058,1.0198999643325806)} end
		if P[1701] then resizeBatch[#resizeBatch+1] = {Part = P[1701], CFrame = P[1701].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end
		if P[1704] then resizeBatch[#resizeBatch+1] = {Part = P[1704], CFrame = P[1704].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1706] then resizeBatch[#resizeBatch+1] = {Part = P[1706], CFrame = P[1706].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1707] then resizeBatch[#resizeBatch+1] = {Part = P[1707], CFrame = P[1707].CFrame, Size = Vector3.new(0.8354970216751099,0.20815099775791168,1.0163060426712036)} end
		if P[1708] then resizeBatch[#resizeBatch+1] = {Part = P[1708], CFrame = P[1708].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1709] then resizeBatch[#resizeBatch+1] = {Part = P[1709], CFrame = P[1709].CFrame, Size = Vector3.new(10.022285461425781,0.4090898931026459,2)} end
		if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(2,2,1)} end
		if P[1711] then resizeBatch[#resizeBatch+1] = {Part = P[1711], CFrame = P[1711].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1712] then resizeBatch[#resizeBatch+1] = {Part = P[1712], CFrame = P[1712].CFrame, Size = Vector3.new(2.1264920234680176,0.3927493393421173,1.9299999475479126)} end
		if P[1713] then resizeBatch[#resizeBatch+1] = {Part = P[1713], CFrame = P[1713].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1716] then resizeBatch[#resizeBatch+1] = {Part = P[1716], CFrame = P[1716].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1718] then resizeBatch[#resizeBatch+1] = {Part = P[1718], CFrame = P[1718].CFrame, Size = Vector3.new(15.720398902893066,0.8822337985038757,0.9078047275543213)} end
		if P[1719] then resizeBatch[#resizeBatch+1] = {Part = P[1719], CFrame = P[1719].CFrame, Size = Vector3.new(1,1,2)} end
		if P[1721] then resizeBatch[#resizeBatch+1] = {Part = P[1721], CFrame = P[1721].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1722] then resizeBatch[#resizeBatch+1] = {Part = P[1722], CFrame = P[1722].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1723] then resizeBatch[#resizeBatch+1] = {Part = P[1723], CFrame = P[1723].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1725] then resizeBatch[#resizeBatch+1] = {Part = P[1725], CFrame = P[1725].CFrame, Size = Vector3.new(4.190654277801514,4.090038776397705,6.75132942199707)} end
		if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1727] then resizeBatch[#resizeBatch+1] = {Part = P[1727], CFrame = P[1727].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1728] then resizeBatch[#resizeBatch+1] = {Part = P[1728], CFrame = P[1728].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end
		if P[1729] then resizeBatch[#resizeBatch+1] = {Part = P[1729], CFrame = P[1729].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1730] then resizeBatch[#resizeBatch+1] = {Part = P[1730], CFrame = P[1730].CFrame, Size = Vector3.new(1.9499999284744263,0.3569217324256897,2.026054859161377)} end
		if P[1731] then resizeBatch[#resizeBatch+1] = {Part = P[1731], CFrame = P[1731].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1732] then resizeBatch[#resizeBatch+1] = {Part = P[1732], CFrame = P[1732].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1733] then resizeBatch[#resizeBatch+1] = {Part = P[1733], CFrame = P[1733].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1734] then resizeBatch[#resizeBatch+1] = {Part = P[1734], CFrame = P[1734].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1735] then resizeBatch[#resizeBatch+1] = {Part = P[1735], CFrame = P[1735].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1736] then resizeBatch[#resizeBatch+1] = {Part = P[1736], CFrame = P[1736].CFrame, Size = Vector3.new(1,2,1)} end
		if P[1737] then resizeBatch[#resizeBatch+1] = {Part = P[1737], CFrame = P[1737].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1738] then resizeBatch[#resizeBatch+1] = {Part = P[1738], CFrame = P[1738].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1739] then resizeBatch[#resizeBatch+1] = {Part = P[1739], CFrame = P[1739].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1741] then resizeBatch[#resizeBatch+1] = {Part = P[1741], CFrame = P[1741].CFrame, Size = Vector3.new(0.4225866198539734,0.4829569160938263,0.6288497447967529)} end
		if P[1742] then resizeBatch[#resizeBatch+1] = {Part = P[1742], CFrame = P[1742].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1743] then resizeBatch[#resizeBatch+1] = {Part = P[1743], CFrame = P[1743].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1744] then resizeBatch[#resizeBatch+1] = {Part = P[1744], CFrame = P[1744].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1745] then resizeBatch[#resizeBatch+1] = {Part = P[1745], CFrame = P[1745].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1746] then resizeBatch[#resizeBatch+1] = {Part = P[1746], CFrame = P[1746].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1747] then resizeBatch[#resizeBatch+1] = {Part = P[1747], CFrame = P[1747].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1748] then resizeBatch[#resizeBatch+1] = {Part = P[1748], CFrame = P[1748].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1749] then resizeBatch[#resizeBatch+1] = {Part = P[1749], CFrame = P[1749].CFrame, Size = Vector3.new(30,3,30)} end
		if P[1750] then resizeBatch[#resizeBatch+1] = {Part = P[1750], CFrame = P[1750].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end
		if P[1752] then resizeBatch[#resizeBatch+1] = {Part = P[1752], CFrame = P[1752].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1754] then resizeBatch[#resizeBatch+1] = {Part = P[1754], CFrame = P[1754].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1755] then resizeBatch[#resizeBatch+1] = {Part = P[1755], CFrame = P[1755].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1756] then resizeBatch[#resizeBatch+1] = {Part = P[1756], CFrame = P[1756].CFrame, Size = Vector3.new(12,1,2)} end
		if P[1757] then resizeBatch[#resizeBatch+1] = {Part = P[1757], CFrame = P[1757].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1758] then resizeBatch[#resizeBatch+1] = {Part = P[1758], CFrame = P[1758].CFrame, Size = Vector3.new(0.8200200796127319,1.1772063970565796,5.413137912750244)} end
		if P[1759] then resizeBatch[#resizeBatch+1] = {Part = P[1759], CFrame = P[1759].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1760] then resizeBatch[#resizeBatch+1] = {Part = P[1760], CFrame = P[1760].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1761] then resizeBatch[#resizeBatch+1] = {Part = P[1761], CFrame = P[1761].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1762] then resizeBatch[#resizeBatch+1] = {Part = P[1762], CFrame = P[1762].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1763] then resizeBatch[#resizeBatch+1] = {Part = P[1763], CFrame = P[1763].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1764] then resizeBatch[#resizeBatch+1] = {Part = P[1764], CFrame = P[1764].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1765] then resizeBatch[#resizeBatch+1] = {Part = P[1765], CFrame = P[1765].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1766] then resizeBatch[#resizeBatch+1] = {Part = P[1766], CFrame = P[1766].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1767] then resizeBatch[#resizeBatch+1] = {Part = P[1767], CFrame = P[1767].CFrame, Size = Vector3.new(33,1.649999737739563,3.299999475479126)} end
		if P[1768] then resizeBatch[#resizeBatch+1] = {Part = P[1768], CFrame = P[1768].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1769] then resizeBatch[#resizeBatch+1] = {Part = P[1769], CFrame = P[1769].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1770] then resizeBatch[#resizeBatch+1] = {Part = P[1770], CFrame = P[1770].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1771] then resizeBatch[#resizeBatch+1] = {Part = P[1771], CFrame = P[1771].CFrame, Size = Vector3.new(2.0686864852905273,0.3399081826210022,2.016441822052002)} end
		if P[1772] then resizeBatch[#resizeBatch+1] = {Part = P[1772], CFrame = P[1772].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1773] then resizeBatch[#resizeBatch+1] = {Part = P[1773], CFrame = P[1773].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1774] then resizeBatch[#resizeBatch+1] = {Part = P[1774], CFrame = P[1774].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(3.707697629928589,5.90615177154541,17.195262908935547)} end
		if P[1776] then resizeBatch[#resizeBatch+1] = {Part = P[1776], CFrame = P[1776].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1777] then resizeBatch[#resizeBatch+1] = {Part = P[1777], CFrame = P[1777].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end
		if P[1778] then resizeBatch[#resizeBatch+1] = {Part = P[1778], CFrame = P[1778].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1779] then resizeBatch[#resizeBatch+1] = {Part = P[1779], CFrame = P[1779].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1780] then resizeBatch[#resizeBatch+1] = {Part = P[1780], CFrame = P[1780].CFrame, Size = Vector3.new(3.299999713897705,1.649999737739563,3.299999475479126)} end
		if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1782] then resizeBatch[#resizeBatch+1] = {Part = P[1782], CFrame = P[1782].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1783] then resizeBatch[#resizeBatch+1] = {Part = P[1783], CFrame = P[1783].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1784] then resizeBatch[#resizeBatch+1] = {Part = P[1784], CFrame = P[1784].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1785] then resizeBatch[#resizeBatch+1] = {Part = P[1785], CFrame = P[1785].CFrame, Size = Vector3.new(10.503710746765137,0.5689769387245178,0.9717347025871277)} end
		if P[1786] then resizeBatch[#resizeBatch+1] = {Part = P[1786], CFrame = P[1786].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1787] then resizeBatch[#resizeBatch+1] = {Part = P[1787], CFrame = P[1787].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1788] then resizeBatch[#resizeBatch+1] = {Part = P[1788], CFrame = P[1788].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1789] then resizeBatch[#resizeBatch+1] = {Part = P[1789], CFrame = P[1789].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1790] then resizeBatch[#resizeBatch+1] = {Part = P[1790], CFrame = P[1790].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end
		if P[1791] then resizeBatch[#resizeBatch+1] = {Part = P[1791], CFrame = P[1791].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1792] then resizeBatch[#resizeBatch+1] = {Part = P[1792], CFrame = P[1792].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1793] then resizeBatch[#resizeBatch+1] = {Part = P[1793], CFrame = P[1793].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1795] then resizeBatch[#resizeBatch+1] = {Part = P[1795], CFrame = P[1795].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1796] then resizeBatch[#resizeBatch+1] = {Part = P[1796], CFrame = P[1796].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1797] then resizeBatch[#resizeBatch+1] = {Part = P[1797], CFrame = P[1797].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1798] then resizeBatch[#resizeBatch+1] = {Part = P[1798], CFrame = P[1798].CFrame, Size = Vector3.new(2.3999996185302734,2.200000047683716,0.09999990463256836)} end
		if P[1799] then resizeBatch[#resizeBatch+1] = {Part = P[1799], CFrame = P[1799].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1800] then resizeBatch[#resizeBatch+1] = {Part = P[1800], CFrame = P[1800].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[1801] then resizeBatch[#resizeBatch+1] = {Part = P[1801], CFrame = P[1801].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1802] then resizeBatch[#resizeBatch+1] = {Part = P[1802], CFrame = P[1802].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1803] then resizeBatch[#resizeBatch+1] = {Part = P[1803], CFrame = P[1803].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1804] then resizeBatch[#resizeBatch+1] = {Part = P[1804], CFrame = P[1804].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1805] then resizeBatch[#resizeBatch+1] = {Part = P[1805], CFrame = P[1805].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1806] then resizeBatch[#resizeBatch+1] = {Part = P[1806], CFrame = P[1806].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1807] then resizeBatch[#resizeBatch+1] = {Part = P[1807], CFrame = P[1807].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1808] then resizeBatch[#resizeBatch+1] = {Part = P[1808], CFrame = P[1808].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.0859503746032715)} end
		if P[1810] then resizeBatch[#resizeBatch+1] = {Part = P[1810], CFrame = P[1810].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(7,1,7)} end
		if P[1813] then resizeBatch[#resizeBatch+1] = {Part = P[1813], CFrame = P[1813].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1814] then resizeBatch[#resizeBatch+1] = {Part = P[1814], CFrame = P[1814].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(18.935922622680664,6.238189220428467,37.650489807128906)} end
		if P[1816] then resizeBatch[#resizeBatch+1] = {Part = P[1816], CFrame = P[1816].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1817] then resizeBatch[#resizeBatch+1] = {Part = P[1817], CFrame = P[1817].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1818] then resizeBatch[#resizeBatch+1] = {Part = P[1818], CFrame = P[1818].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1819] then resizeBatch[#resizeBatch+1] = {Part = P[1819], CFrame = P[1819].CFrame, Size = Vector3.new(16,1,36)} end
		if P[1820] then resizeBatch[#resizeBatch+1] = {Part = P[1820], CFrame = P[1820].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1822] then resizeBatch[#resizeBatch+1] = {Part = P[1822], CFrame = P[1822].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1823] then resizeBatch[#resizeBatch+1] = {Part = P[1823], CFrame = P[1823].CFrame, Size = Vector3.new(14,1,4)} end
		if P[1824] then resizeBatch[#resizeBatch+1] = {Part = P[1824], CFrame = P[1824].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1825] then resizeBatch[#resizeBatch+1] = {Part = P[1825], CFrame = P[1825].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1826] then resizeBatch[#resizeBatch+1] = {Part = P[1826], CFrame = P[1826].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end
		if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(17.5,13.5,20.5)} end
		if P[1828] then resizeBatch[#resizeBatch+1] = {Part = P[1828], CFrame = P[1828].CFrame, Size = Vector3.new(4.034699440002441,5.90615177154541,17.295879364013672)} end
		if P[1829] then resizeBatch[#resizeBatch+1] = {Part = P[1829], CFrame = P[1829].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(3.4259727001190186,5.740144729614258,17.889516830444336)} end
		if P[1831] then resizeBatch[#resizeBatch+1] = {Part = P[1831], CFrame = P[1831].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1832] then resizeBatch[#resizeBatch+1] = {Part = P[1832], CFrame = P[1832].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(0.20000000298023224,2,2)} end
		if P[1834] then resizeBatch[#resizeBatch+1] = {Part = P[1834], CFrame = P[1834].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1835] then resizeBatch[#resizeBatch+1] = {Part = P[1835], CFrame = P[1835].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1837] then resizeBatch[#resizeBatch+1] = {Part = P[1837], CFrame = P[1837].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1838] then resizeBatch[#resizeBatch+1] = {Part = P[1838], CFrame = P[1838].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1840] then resizeBatch[#resizeBatch+1] = {Part = P[1840], CFrame = P[1840].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1841] then resizeBatch[#resizeBatch+1] = {Part = P[1841], CFrame = P[1841].CFrame, Size = Vector3.new(11.37110710144043,0.3324161171913147,12.296735763549805)} end
		if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1845] then resizeBatch[#resizeBatch+1] = {Part = P[1845], CFrame = P[1845].CFrame, Size = Vector3.new(1.5170049667358398,0.11980799585580826,1.7645519971847534)} end
		if P[1846] then resizeBatch[#resizeBatch+1] = {Part = P[1846], CFrame = P[1846].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1847] then resizeBatch[#resizeBatch+1] = {Part = P[1847], CFrame = P[1847].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1849] then resizeBatch[#resizeBatch+1] = {Part = P[1849], CFrame = P[1849].CFrame, Size = Vector3.new(13.294930458068848,13.294929504394531,13.294929504394531)} end
		if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end
		if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1852] then resizeBatch[#resizeBatch+1] = {Part = P[1852], CFrame = P[1852].CFrame, Size = Vector3.new(24.54946517944336,24.830839157104492,9.723536491394043)} end
		if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(42.0457649230957,2.7300405502319336,10.736761093139648)} end
		if P[1855] then resizeBatch[#resizeBatch+1] = {Part = P[1855], CFrame = P[1855].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(41.920005798339844,26.20000457763672,10.480001449584961)} end
		if P[1857] then resizeBatch[#resizeBatch+1] = {Part = P[1857], CFrame = P[1857].CFrame, Size = Vector3.new(41.920005798339844,26.20000457763672,10.480001449584961)} end
		if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1859] then resizeBatch[#resizeBatch+1] = {Part = P[1859], CFrame = P[1859].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1861] then resizeBatch[#resizeBatch+1] = {Part = P[1861], CFrame = P[1861].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1862] then resizeBatch[#resizeBatch+1] = {Part = P[1862], CFrame = P[1862].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[1863] then resizeBatch[#resizeBatch+1] = {Part = P[1863], CFrame = P[1863].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1864] then resizeBatch[#resizeBatch+1] = {Part = P[1864], CFrame = P[1864].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1865] then resizeBatch[#resizeBatch+1] = {Part = P[1865], CFrame = P[1865].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[1866] then resizeBatch[#resizeBatch+1] = {Part = P[1866], CFrame = P[1866].CFrame, Size = Vector3.new(15.720002174377441,15.720002174377441,10.480001449584961)} end
		if P[1868] then resizeBatch[#resizeBatch+1] = {Part = P[1868], CFrame = P[1868].CFrame, Size = Vector3.new(42.04351806640625,2.7314810752868652,10.73534107208252)} end
		if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1875] then resizeBatch[#resizeBatch+1] = {Part = P[1875], CFrame = P[1875].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.0859503746032715)} end
		if P[1876] then resizeBatch[#resizeBatch+1] = {Part = P[1876], CFrame = P[1876].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1878] then resizeBatch[#resizeBatch+1] = {Part = P[1878], CFrame = P[1878].CFrame, Size = Vector3.new(7.671966552734375,6.28347110748291,26.532424926757812)} end
		if P[1879] then resizeBatch[#resizeBatch+1] = {Part = P[1879], CFrame = P[1879].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1880] then resizeBatch[#resizeBatch+1] = {Part = P[1880], CFrame = P[1880].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1882] then resizeBatch[#resizeBatch+1] = {Part = P[1882], CFrame = P[1882].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1883] then resizeBatch[#resizeBatch+1] = {Part = P[1883], CFrame = P[1883].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1884] then resizeBatch[#resizeBatch+1] = {Part = P[1884], CFrame = P[1884].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1886] then resizeBatch[#resizeBatch+1] = {Part = P[1886], CFrame = P[1886].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1887] then resizeBatch[#resizeBatch+1] = {Part = P[1887], CFrame = P[1887].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1888] then resizeBatch[#resizeBatch+1] = {Part = P[1888], CFrame = P[1888].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1889] then resizeBatch[#resizeBatch+1] = {Part = P[1889], CFrame = P[1889].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1890] then resizeBatch[#resizeBatch+1] = {Part = P[1890], CFrame = P[1890].CFrame, Size = Vector3.new(10.022285461425781,0.4090898931026459,2)} end
		if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1892] then resizeBatch[#resizeBatch+1] = {Part = P[1892], CFrame = P[1892].CFrame, Size = Vector3.new(30.399999618530273,1,12.800000190734863)} end
		if P[1893] then resizeBatch[#resizeBatch+1] = {Part = P[1893], CFrame = P[1893].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1894] then resizeBatch[#resizeBatch+1] = {Part = P[1894], CFrame = P[1894].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1897] then resizeBatch[#resizeBatch+1] = {Part = P[1897], CFrame = P[1897].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1898] then resizeBatch[#resizeBatch+1] = {Part = P[1898], CFrame = P[1898].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1899] then resizeBatch[#resizeBatch+1] = {Part = P[1899], CFrame = P[1899].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end
		if P[1901] then resizeBatch[#resizeBatch+1] = {Part = P[1901], CFrame = P[1901].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1902] then resizeBatch[#resizeBatch+1] = {Part = P[1902], CFrame = P[1902].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1903] then resizeBatch[#resizeBatch+1] = {Part = P[1903], CFrame = P[1903].CFrame, Size = Vector3.new(1,2,1)} end
		if P[1904] then resizeBatch[#resizeBatch+1] = {Part = P[1904], CFrame = P[1904].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1905] then resizeBatch[#resizeBatch+1] = {Part = P[1905], CFrame = P[1905].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1906] then resizeBatch[#resizeBatch+1] = {Part = P[1906], CFrame = P[1906].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1907] then resizeBatch[#resizeBatch+1] = {Part = P[1907], CFrame = P[1907].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1908] then resizeBatch[#resizeBatch+1] = {Part = P[1908], CFrame = P[1908].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1909] then resizeBatch[#resizeBatch+1] = {Part = P[1909], CFrame = P[1909].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1910] then resizeBatch[#resizeBatch+1] = {Part = P[1910], CFrame = P[1910].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1911] then resizeBatch[#resizeBatch+1] = {Part = P[1911], CFrame = P[1911].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1912] then resizeBatch[#resizeBatch+1] = {Part = P[1912], CFrame = P[1912].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1914] then resizeBatch[#resizeBatch+1] = {Part = P[1914], CFrame = P[1914].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1915] then resizeBatch[#resizeBatch+1] = {Part = P[1915], CFrame = P[1915].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1917] then resizeBatch[#resizeBatch+1] = {Part = P[1917], CFrame = P[1917].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1918] then resizeBatch[#resizeBatch+1] = {Part = P[1918], CFrame = P[1918].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1920] then resizeBatch[#resizeBatch+1] = {Part = P[1920], CFrame = P[1920].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1923] then resizeBatch[#resizeBatch+1] = {Part = P[1923], CFrame = P[1923].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1924] then resizeBatch[#resizeBatch+1] = {Part = P[1924], CFrame = P[1924].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1925] then resizeBatch[#resizeBatch+1] = {Part = P[1925], CFrame = P[1925].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1926] then resizeBatch[#resizeBatch+1] = {Part = P[1926], CFrame = P[1926].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1927] then resizeBatch[#resizeBatch+1] = {Part = P[1927], CFrame = P[1927].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1929] then resizeBatch[#resizeBatch+1] = {Part = P[1929], CFrame = P[1929].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[1931] then resizeBatch[#resizeBatch+1] = {Part = P[1931], CFrame = P[1931].CFrame, Size = Vector3.new(4,1,4)} end
		if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(40.19990158081055,8.203652381896973,13.159502983093262)} end
		if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1935] then resizeBatch[#resizeBatch+1] = {Part = P[1935], CFrame = P[1935].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1936] then resizeBatch[#resizeBatch+1] = {Part = P[1936], CFrame = P[1936].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1937] then resizeBatch[#resizeBatch+1] = {Part = P[1937], CFrame = P[1937].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1938] then resizeBatch[#resizeBatch+1] = {Part = P[1938], CFrame = P[1938].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1941] then resizeBatch[#resizeBatch+1] = {Part = P[1941], CFrame = P[1941].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end
		if P[1944] then resizeBatch[#resizeBatch+1] = {Part = P[1944], CFrame = P[1944].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1948] then resizeBatch[#resizeBatch+1] = {Part = P[1948], CFrame = P[1948].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1949] then resizeBatch[#resizeBatch+1] = {Part = P[1949], CFrame = P[1949].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1951] then resizeBatch[#resizeBatch+1] = {Part = P[1951], CFrame = P[1951].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end
		if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1953] then resizeBatch[#resizeBatch+1] = {Part = P[1953], CFrame = P[1953].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[1954] then resizeBatch[#resizeBatch+1] = {Part = P[1954], CFrame = P[1954].CFrame, Size = Vector3.new(4.135314464569092,3.3404488563537598,14.191879272460938)} end
		if P[1955] then resizeBatch[#resizeBatch+1] = {Part = P[1955], CFrame = P[1955].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1957] then resizeBatch[#resizeBatch+1] = {Part = P[1957], CFrame = P[1957].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1959] then resizeBatch[#resizeBatch+1] = {Part = P[1959], CFrame = P[1959].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1960] then resizeBatch[#resizeBatch+1] = {Part = P[1960], CFrame = P[1960].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(10.650749206542969,0.8822337985038757,0.7543727159500122)} end
		if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1963] then resizeBatch[#resizeBatch+1] = {Part = P[1963], CFrame = P[1963].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1964] then resizeBatch[#resizeBatch+1] = {Part = P[1964], CFrame = P[1964].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1966] then resizeBatch[#resizeBatch+1] = {Part = P[1966], CFrame = P[1966].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1967] then resizeBatch[#resizeBatch+1] = {Part = P[1967], CFrame = P[1967].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1968] then resizeBatch[#resizeBatch+1] = {Part = P[1968], CFrame = P[1968].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[1969] then resizeBatch[#resizeBatch+1] = {Part = P[1969], CFrame = P[1969].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1971] then resizeBatch[#resizeBatch+1] = {Part = P[1971], CFrame = P[1971].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1972] then resizeBatch[#resizeBatch+1] = {Part = P[1972], CFrame = P[1972].CFrame, Size = Vector3.new(12.083976745605469,3.1492743492126465,10.333258628845215)} end
		if P[1973] then resizeBatch[#resizeBatch+1] = {Part = P[1973], CFrame = P[1973].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1974] then resizeBatch[#resizeBatch+1] = {Part = P[1974], CFrame = P[1974].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1975] then resizeBatch[#resizeBatch+1] = {Part = P[1975], CFrame = P[1975].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1976] then resizeBatch[#resizeBatch+1] = {Part = P[1976], CFrame = P[1976].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(4,0.40000003576278687,4)} end
		if P[1980] then resizeBatch[#resizeBatch+1] = {Part = P[1980], CFrame = P[1980].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[1981] then resizeBatch[#resizeBatch+1] = {Part = P[1981], CFrame = P[1981].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1982] then resizeBatch[#resizeBatch+1] = {Part = P[1982], CFrame = P[1982].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[1983] then resizeBatch[#resizeBatch+1] = {Part = P[1983], CFrame = P[1983].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1985] then resizeBatch[#resizeBatch+1] = {Part = P[1985], CFrame = P[1985].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1986] then resizeBatch[#resizeBatch+1] = {Part = P[1986], CFrame = P[1986].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1988] then resizeBatch[#resizeBatch+1] = {Part = P[1988], CFrame = P[1988].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[1989] then resizeBatch[#resizeBatch+1] = {Part = P[1989], CFrame = P[1989].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1991] then resizeBatch[#resizeBatch+1] = {Part = P[1991], CFrame = P[1991].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[1993] then resizeBatch[#resizeBatch+1] = {Part = P[1993], CFrame = P[1993].CFrame, Size = Vector3.new(2,16,2)} end
		if P[1995] then resizeBatch[#resizeBatch+1] = {Part = P[1995], CFrame = P[1995].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1996] then resizeBatch[#resizeBatch+1] = {Part = P[1996], CFrame = P[1996].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(18.629619598388672,6.546108722686768,36.367305755615234)} end
		if P[1998] then resizeBatch[#resizeBatch+1] = {Part = P[1998], CFrame = P[1998].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end
		if P[2000] then resizeBatch[#resizeBatch+1] = {Part = P[2000], CFrame = P[2000].CFrame, Size = Vector3.new(33,1.649999737739563,3.299999475479126)} end
		if P[2001] then resizeBatch[#resizeBatch+1] = {Part = P[2001], CFrame = P[2001].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2002] then resizeBatch[#resizeBatch+1] = {Part = P[2002], CFrame = P[2002].CFrame, Size = Vector3.new(7.591658115386963,9.437234878540039,10.292213439941406)} end
		if P[2003] then resizeBatch[#resizeBatch+1] = {Part = P[2003], CFrame = P[2003].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2004] then resizeBatch[#resizeBatch+1] = {Part = P[2004], CFrame = P[2004].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2007] then resizeBatch[#resizeBatch+1] = {Part = P[2007], CFrame = P[2007].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2009] then resizeBatch[#resizeBatch+1] = {Part = P[2009], CFrame = P[2009].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2010] then resizeBatch[#resizeBatch+1] = {Part = P[2010], CFrame = P[2010].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2011] then resizeBatch[#resizeBatch+1] = {Part = P[2011], CFrame = P[2011].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2012] then resizeBatch[#resizeBatch+1] = {Part = P[2012], CFrame = P[2012].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2013] then resizeBatch[#resizeBatch+1] = {Part = P[2013], CFrame = P[2013].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2015] then resizeBatch[#resizeBatch+1] = {Part = P[2015], CFrame = P[2015].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2016] then resizeBatch[#resizeBatch+1] = {Part = P[2016], CFrame = P[2016].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2021] then resizeBatch[#resizeBatch+1] = {Part = P[2021], CFrame = P[2021].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2022] then resizeBatch[#resizeBatch+1] = {Part = P[2022], CFrame = P[2022].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2025] then resizeBatch[#resizeBatch+1] = {Part = P[2025], CFrame = P[2025].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2026] then resizeBatch[#resizeBatch+1] = {Part = P[2026], CFrame = P[2026].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2027] then resizeBatch[#resizeBatch+1] = {Part = P[2027], CFrame = P[2027].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end
		if P[2028] then resizeBatch[#resizeBatch+1] = {Part = P[2028], CFrame = P[2028].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2029] then resizeBatch[#resizeBatch+1] = {Part = P[2029], CFrame = P[2029].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2031] then resizeBatch[#resizeBatch+1] = {Part = P[2031], CFrame = P[2031].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2033] then resizeBatch[#resizeBatch+1] = {Part = P[2033], CFrame = P[2033].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[2034] then resizeBatch[#resizeBatch+1] = {Part = P[2034], CFrame = P[2034].CFrame, Size = Vector3.new(1,2,1)} end
		if P[2035] then resizeBatch[#resizeBatch+1] = {Part = P[2035], CFrame = P[2035].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2036] then resizeBatch[#resizeBatch+1] = {Part = P[2036], CFrame = P[2036].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end
		if P[2037] then resizeBatch[#resizeBatch+1] = {Part = P[2037], CFrame = P[2037].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2038] then resizeBatch[#resizeBatch+1] = {Part = P[2038], CFrame = P[2038].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[2039] then resizeBatch[#resizeBatch+1] = {Part = P[2039], CFrame = P[2039].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2040] then resizeBatch[#resizeBatch+1] = {Part = P[2040], CFrame = P[2040].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2042] then resizeBatch[#resizeBatch+1] = {Part = P[2042], CFrame = P[2042].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2043] then resizeBatch[#resizeBatch+1] = {Part = P[2043], CFrame = P[2043].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2044] then resizeBatch[#resizeBatch+1] = {Part = P[2044], CFrame = P[2044].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[2046] then resizeBatch[#resizeBatch+1] = {Part = P[2046], CFrame = P[2046].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[2047] then resizeBatch[#resizeBatch+1] = {Part = P[2047], CFrame = P[2047].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[2049] then resizeBatch[#resizeBatch+1] = {Part = P[2049], CFrame = P[2049].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2050] then resizeBatch[#resizeBatch+1] = {Part = P[2050], CFrame = P[2050].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2052] then resizeBatch[#resizeBatch+1] = {Part = P[2052], CFrame = P[2052].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2054] then resizeBatch[#resizeBatch+1] = {Part = P[2054], CFrame = P[2054].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2056] then resizeBatch[#resizeBatch+1] = {Part = P[2056], CFrame = P[2056].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2057] then resizeBatch[#resizeBatch+1] = {Part = P[2057], CFrame = P[2057].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2059] then resizeBatch[#resizeBatch+1] = {Part = P[2059], CFrame = P[2059].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2060] then resizeBatch[#resizeBatch+1] = {Part = P[2060], CFrame = P[2060].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end
		if P[2146] then resizeBatch[#resizeBatch+1] = {Part = P[2146], CFrame = P[2146].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2620] then resizeBatch[#resizeBatch+1] = {Part = P[2620], CFrame = P[2620].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2443] then resizeBatch[#resizeBatch+1] = {Part = P[2443], CFrame = P[2443].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[2229] then resizeBatch[#resizeBatch+1] = {Part = P[2229], CFrame = P[2229].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2220] then resizeBatch[#resizeBatch+1] = {Part = P[2220], CFrame = P[2220].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end
		if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end
		if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2224] then resizeBatch[#resizeBatch+1] = {Part = P[2224], CFrame = P[2224].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2477] then resizeBatch[#resizeBatch+1] = {Part = P[2477], CFrame = P[2477].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[2602] then resizeBatch[#resizeBatch+1] = {Part = P[2602], CFrame = P[2602].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(5.326999187469482,1.5498980283737183,2.149721145629883)} end
		if P[2482] then resizeBatch[#resizeBatch+1] = {Part = P[2482], CFrame = P[2482].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2401] then resizeBatch[#resizeBatch+1] = {Part = P[2401], CFrame = P[2401].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2449] then resizeBatch[#resizeBatch+1] = {Part = P[2449], CFrame = P[2449].CFrame, Size = Vector3.new(0.8167999982833862,0.46136999130249023,1.1966400146484375)} end
		if P[2430] then resizeBatch[#resizeBatch+1] = {Part = P[2430], CFrame = P[2430].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2217] then resizeBatch[#resizeBatch+1] = {Part = P[2217], CFrame = P[2217].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2089] then resizeBatch[#resizeBatch+1] = {Part = P[2089], CFrame = P[2089].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(4,1,4)} end
		if P[2364] then resizeBatch[#resizeBatch+1] = {Part = P[2364], CFrame = P[2364].CFrame, Size = Vector3.new(4.593118190765381,5.740144729614258,17.889516830444336)} end
		if P[2188] then resizeBatch[#resizeBatch+1] = {Part = P[2188], CFrame = P[2188].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2349] then resizeBatch[#resizeBatch+1] = {Part = P[2349], CFrame = P[2349].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2196] then resizeBatch[#resizeBatch+1] = {Part = P[2196], CFrame = P[2196].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2416] then resizeBatch[#resizeBatch+1] = {Part = P[2416], CFrame = P[2416].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2558] then resizeBatch[#resizeBatch+1] = {Part = P[2558], CFrame = P[2558].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2278] then resizeBatch[#resizeBatch+1] = {Part = P[2278], CFrame = P[2278].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2376] then resizeBatch[#resizeBatch+1] = {Part = P[2376], CFrame = P[2376].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2096] then resizeBatch[#resizeBatch+1] = {Part = P[2096], CFrame = P[2096].CFrame, Size = Vector3.new(42.0457649230957,2.7300405502319336,10.736761093139648)} end
		if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2166] then resizeBatch[#resizeBatch+1] = {Part = P[2166], CFrame = P[2166].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2307] then resizeBatch[#resizeBatch+1] = {Part = P[2307], CFrame = P[2307].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2321] then resizeBatch[#resizeBatch+1] = {Part = P[2321], CFrame = P[2321].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2427] then resizeBatch[#resizeBatch+1] = {Part = P[2427], CFrame = P[2427].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2614] then resizeBatch[#resizeBatch+1] = {Part = P[2614], CFrame = P[2614].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[2394] then resizeBatch[#resizeBatch+1] = {Part = P[2394], CFrame = P[2394].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2171] then resizeBatch[#resizeBatch+1] = {Part = P[2171], CFrame = P[2171].CFrame, Size = Vector3.new(30,3,30)} end
		if P[2225] then resizeBatch[#resizeBatch+1] = {Part = P[2225], CFrame = P[2225].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2138] then resizeBatch[#resizeBatch+1] = {Part = P[2138], CFrame = P[2138].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(1,1,2)} end
		if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2399] then resizeBatch[#resizeBatch+1] = {Part = P[2399], CFrame = P[2399].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2381] then resizeBatch[#resizeBatch+1] = {Part = P[2381], CFrame = P[2381].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2462] then resizeBatch[#resizeBatch+1] = {Part = P[2462], CFrame = P[2462].CFrame, Size = Vector3.new(2,16,2)} end
		if P[2429] then resizeBatch[#resizeBatch+1] = {Part = P[2429], CFrame = P[2429].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2414] then resizeBatch[#resizeBatch+1] = {Part = P[2414], CFrame = P[2414].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2232] then resizeBatch[#resizeBatch+1] = {Part = P[2232], CFrame = P[2232].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,26.32251739501953)} end
		if P[2521] then resizeBatch[#resizeBatch+1] = {Part = P[2521], CFrame = P[2521].CFrame, Size = Vector3.new(0.6820200085639954,1.2081600427627563,1.0754098892211914)} end
		if P[2103] then resizeBatch[#resizeBatch+1] = {Part = P[2103], CFrame = P[2103].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2235] then resizeBatch[#resizeBatch+1] = {Part = P[2235], CFrame = P[2235].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2283] then resizeBatch[#resizeBatch+1] = {Part = P[2283], CFrame = P[2283].CFrame, Size = Vector3.new(30.19915008544922,6.794808864593506,7.549787521362305)} end
		if P[2318] then resizeBatch[#resizeBatch+1] = {Part = P[2318], CFrame = P[2318].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2161] then resizeBatch[#resizeBatch+1] = {Part = P[2161], CFrame = P[2161].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2181] then resizeBatch[#resizeBatch+1] = {Part = P[2181], CFrame = P[2181].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2200] then resizeBatch[#resizeBatch+1] = {Part = P[2200], CFrame = P[2200].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[2243] then resizeBatch[#resizeBatch+1] = {Part = P[2243], CFrame = P[2243].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[2106] then resizeBatch[#resizeBatch+1] = {Part = P[2106], CFrame = P[2106].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2310] then resizeBatch[#resizeBatch+1] = {Part = P[2310], CFrame = P[2310].CFrame, Size = Vector3.new(0.8355080485343933,0.20815899968147278,1.0161069631576538)} end
		if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(2.9078009128570557,1.3029767274856567,8.351128578186035)} end
		if P[2228] then resizeBatch[#resizeBatch+1] = {Part = P[2228], CFrame = P[2228].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2191] then resizeBatch[#resizeBatch+1] = {Part = P[2191], CFrame = P[2191].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2599] then resizeBatch[#resizeBatch+1] = {Part = P[2599], CFrame = P[2599].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2334] then resizeBatch[#resizeBatch+1] = {Part = P[2334], CFrame = P[2334].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2379] then resizeBatch[#resizeBatch+1] = {Part = P[2379], CFrame = P[2379].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2358] then resizeBatch[#resizeBatch+1] = {Part = P[2358], CFrame = P[2358].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2090] then resizeBatch[#resizeBatch+1] = {Part = P[2090], CFrame = P[2090].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2501] then resizeBatch[#resizeBatch+1] = {Part = P[2501], CFrame = P[2501].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2092] then resizeBatch[#resizeBatch+1] = {Part = P[2092], CFrame = P[2092].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2145] then resizeBatch[#resizeBatch+1] = {Part = P[2145], CFrame = P[2145].CFrame, Size = Vector3.new(6.741267681121826,5.951426982879639,15.127602577209473)} end
		if P[2136] then resizeBatch[#resizeBatch+1] = {Part = P[2136], CFrame = P[2136].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2279] then resizeBatch[#resizeBatch+1] = {Part = P[2279], CFrame = P[2279].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2308] then resizeBatch[#resizeBatch+1] = {Part = P[2308], CFrame = P[2308].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2081] then resizeBatch[#resizeBatch+1] = {Part = P[2081], CFrame = P[2081].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end
		if P[2595] then resizeBatch[#resizeBatch+1] = {Part = P[2595], CFrame = P[2595].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2538] then resizeBatch[#resizeBatch+1] = {Part = P[2538], CFrame = P[2538].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2306] then resizeBatch[#resizeBatch+1] = {Part = P[2306], CFrame = P[2306].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2067] then resizeBatch[#resizeBatch+1] = {Part = P[2067], CFrame = P[2067].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[2453] then resizeBatch[#resizeBatch+1] = {Part = P[2453], CFrame = P[2453].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2473] then resizeBatch[#resizeBatch+1] = {Part = P[2473], CFrame = P[2473].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2490] then resizeBatch[#resizeBatch+1] = {Part = P[2490], CFrame = P[2490].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2508] then resizeBatch[#resizeBatch+1] = {Part = P[2508], CFrame = P[2508].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2431] then resizeBatch[#resizeBatch+1] = {Part = P[2431], CFrame = P[2431].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2292] then resizeBatch[#resizeBatch+1] = {Part = P[2292], CFrame = P[2292].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2438] then resizeBatch[#resizeBatch+1] = {Part = P[2438], CFrame = P[2438].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2208] then resizeBatch[#resizeBatch+1] = {Part = P[2208], CFrame = P[2208].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2269] then resizeBatch[#resizeBatch+1] = {Part = P[2269], CFrame = P[2269].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2241] then resizeBatch[#resizeBatch+1] = {Part = P[2241], CFrame = P[2241].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2402] then resizeBatch[#resizeBatch+1] = {Part = P[2402], CFrame = P[2402].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2095] then resizeBatch[#resizeBatch+1] = {Part = P[2095], CFrame = P[2095].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[2345] then resizeBatch[#resizeBatch+1] = {Part = P[2345], CFrame = P[2345].CFrame, Size = Vector3.new(16.12955093383789,0.8822337985038757,0.6265130043029785)} end
		if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2590] then resizeBatch[#resizeBatch+1] = {Part = P[2590], CFrame = P[2590].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2117] then resizeBatch[#resizeBatch+1] = {Part = P[2117], CFrame = P[2117].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2162] then resizeBatch[#resizeBatch+1] = {Part = P[2162], CFrame = P[2162].CFrame, Size = Vector3.new(1,4,4)} end
		if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2294] then resizeBatch[#resizeBatch+1] = {Part = P[2294], CFrame = P[2294].CFrame, Size = Vector3.new(15.5,1,4)} end
		if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2245] then resizeBatch[#resizeBatch+1] = {Part = P[2245], CFrame = P[2245].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2608] then resizeBatch[#resizeBatch+1] = {Part = P[2608], CFrame = P[2608].CFrame, Size = Vector3.new(17.60003662109375,8.800008773803711,1.6000099182128906)} end
		if P[2480] then resizeBatch[#resizeBatch+1] = {Part = P[2480], CFrame = P[2480].CFrame, Size = Vector3.new(1,1,2)} end
		if P[2285] then resizeBatch[#resizeBatch+1] = {Part = P[2285], CFrame = P[2285].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[2062] then resizeBatch[#resizeBatch+1] = {Part = P[2062], CFrame = P[2062].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2470] then resizeBatch[#resizeBatch+1] = {Part = P[2470], CFrame = P[2470].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2077] then resizeBatch[#resizeBatch+1] = {Part = P[2077], CFrame = P[2077].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2428] then resizeBatch[#resizeBatch+1] = {Part = P[2428], CFrame = P[2428].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(2.3999996185302734,2.200000047683716,0.09999990463256836)} end
		if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(0.8461800217628479,0.6096599698066711,1.9141099452972412)} end
		if P[2626] then resizeBatch[#resizeBatch+1] = {Part = P[2626], CFrame = P[2626].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2533] then resizeBatch[#resizeBatch+1] = {Part = P[2533], CFrame = P[2533].CFrame, Size = Vector3.new(0.8461800217628479,0.5915599465370178,1.9141099452972412)} end
		if P[2152] then resizeBatch[#resizeBatch+1] = {Part = P[2152], CFrame = P[2152].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2440] then resizeBatch[#resizeBatch+1] = {Part = P[2440], CFrame = P[2440].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2593] then resizeBatch[#resizeBatch+1] = {Part = P[2593], CFrame = P[2593].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2139] then resizeBatch[#resizeBatch+1] = {Part = P[2139], CFrame = P[2139].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2093] then resizeBatch[#resizeBatch+1] = {Part = P[2093], CFrame = P[2093].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2282] then resizeBatch[#resizeBatch+1] = {Part = P[2282], CFrame = P[2282].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2154] then resizeBatch[#resizeBatch+1] = {Part = P[2154], CFrame = P[2154].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2445] then resizeBatch[#resizeBatch+1] = {Part = P[2445], CFrame = P[2445].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2328] then resizeBatch[#resizeBatch+1] = {Part = P[2328], CFrame = P[2328].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end
		if P[2500] then resizeBatch[#resizeBatch+1] = {Part = P[2500], CFrame = P[2500].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2333] then resizeBatch[#resizeBatch+1] = {Part = P[2333], CFrame = P[2333].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2366] then resizeBatch[#resizeBatch+1] = {Part = P[2366], CFrame = P[2366].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2199] then resizeBatch[#resizeBatch+1] = {Part = P[2199], CFrame = P[2199].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2086] then resizeBatch[#resizeBatch+1] = {Part = P[2086], CFrame = P[2086].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2301] then resizeBatch[#resizeBatch+1] = {Part = P[2301], CFrame = P[2301].CFrame, Size = Vector3.new(1.3746600151062012,0.6978179812431335,1.347142219543457)} end
		if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2319] then resizeBatch[#resizeBatch+1] = {Part = P[2319], CFrame = P[2319].CFrame, Size = Vector3.new(12,1,2)} end
		if P[2423] then resizeBatch[#resizeBatch+1] = {Part = P[2423], CFrame = P[2423].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2568] then resizeBatch[#resizeBatch+1] = {Part = P[2568], CFrame = P[2568].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2083] then resizeBatch[#resizeBatch+1] = {Part = P[2083], CFrame = P[2083].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2372] then resizeBatch[#resizeBatch+1] = {Part = P[2372], CFrame = P[2372].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2326] then resizeBatch[#resizeBatch+1] = {Part = P[2326], CFrame = P[2326].CFrame, Size = Vector3.new(3.299999713897705,1.649999737739563,3.299999475479126)} end
		if P[2517] then resizeBatch[#resizeBatch+1] = {Part = P[2517], CFrame = P[2517].CFrame, Size = Vector3.new(17.88762664794922,0.8822337985038757,0.9717347025871277)} end
		if P[2317] then resizeBatch[#resizeBatch+1] = {Part = P[2317], CFrame = P[2317].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2204] then resizeBatch[#resizeBatch+1] = {Part = P[2204], CFrame = P[2204].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2227] then resizeBatch[#resizeBatch+1] = {Part = P[2227], CFrame = P[2227].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2088] then resizeBatch[#resizeBatch+1] = {Part = P[2088], CFrame = P[2088].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2464] then resizeBatch[#resizeBatch+1] = {Part = P[2464], CFrame = P[2464].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2591] then resizeBatch[#resizeBatch+1] = {Part = P[2591], CFrame = P[2591].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2179] then resizeBatch[#resizeBatch+1] = {Part = P[2179], CFrame = P[2179].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2291] then resizeBatch[#resizeBatch+1] = {Part = P[2291], CFrame = P[2291].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2247] then resizeBatch[#resizeBatch+1] = {Part = P[2247], CFrame = P[2247].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2579] then resizeBatch[#resizeBatch+1] = {Part = P[2579], CFrame = P[2579].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2065] then resizeBatch[#resizeBatch+1] = {Part = P[2065], CFrame = P[2065].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2314] then resizeBatch[#resizeBatch+1] = {Part = P[2314], CFrame = P[2314].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2254] then resizeBatch[#resizeBatch+1] = {Part = P[2254], CFrame = P[2254].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2259] then resizeBatch[#resizeBatch+1] = {Part = P[2259], CFrame = P[2259].CFrame, Size = Vector3.new(2,16,2)} end
		if P[2140] then resizeBatch[#resizeBatch+1] = {Part = P[2140], CFrame = P[2140].CFrame, Size = Vector3.new(7,1,7)} end
		if P[2551] then resizeBatch[#resizeBatch+1] = {Part = P[2551], CFrame = P[2551].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2080] then resizeBatch[#resizeBatch+1] = {Part = P[2080], CFrame = P[2080].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2491] then resizeBatch[#resizeBatch+1] = {Part = P[2491], CFrame = P[2491].CFrame, Size = Vector3.new(1.3606300354003906,1.3407199382781982,2.8261802196502686)} end
		if P[2324] then resizeBatch[#resizeBatch+1] = {Part = P[2324], CFrame = P[2324].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2206] then resizeBatch[#resizeBatch+1] = {Part = P[2206], CFrame = P[2206].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2063] then resizeBatch[#resizeBatch+1] = {Part = P[2063], CFrame = P[2063].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2624] then resizeBatch[#resizeBatch+1] = {Part = P[2624], CFrame = P[2624].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2457] then resizeBatch[#resizeBatch+1] = {Part = P[2457], CFrame = P[2457].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2496] then resizeBatch[#resizeBatch+1] = {Part = P[2496], CFrame = P[2496].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2525] then resizeBatch[#resizeBatch+1] = {Part = P[2525], CFrame = P[2525].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2298] then resizeBatch[#resizeBatch+1] = {Part = P[2298], CFrame = P[2298].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2072] then resizeBatch[#resizeBatch+1] = {Part = P[2072], CFrame = P[2072].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2628] then resizeBatch[#resizeBatch+1] = {Part = P[2628], CFrame = P[2628].CFrame, Size = Vector3.new(4,1,4)} end
		if P[2565] then resizeBatch[#resizeBatch+1] = {Part = P[2565], CFrame = P[2565].CFrame, Size = Vector3.new(1.6608240604400635,0.4205929934978485,1.7645679712295532)} end
		if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2418] then resizeBatch[#resizeBatch+1] = {Part = P[2418], CFrame = P[2418].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2603] then resizeBatch[#resizeBatch+1] = {Part = P[2603], CFrame = P[2603].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2284] then resizeBatch[#resizeBatch+1] = {Part = P[2284], CFrame = P[2284].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2296] then resizeBatch[#resizeBatch+1] = {Part = P[2296], CFrame = P[2296].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2441] then resizeBatch[#resizeBatch+1] = {Part = P[2441], CFrame = P[2441].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2148] then resizeBatch[#resizeBatch+1] = {Part = P[2148], CFrame = P[2148].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2524] then resizeBatch[#resizeBatch+1] = {Part = P[2524], CFrame = P[2524].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2100] then resizeBatch[#resizeBatch+1] = {Part = P[2100], CFrame = P[2100].CFrame, Size = Vector3.new(2,1,1)} end
		if P[2511] then resizeBatch[#resizeBatch+1] = {Part = P[2511], CFrame = P[2511].CFrame, Size = Vector3.new(10.4343843460083,0.3037649989128113,5.427252292633057)} end
		if P[2327] then resizeBatch[#resizeBatch+1] = {Part = P[2327], CFrame = P[2327].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2387] then resizeBatch[#resizeBatch+1] = {Part = P[2387], CFrame = P[2387].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2598] then resizeBatch[#resizeBatch+1] = {Part = P[2598], CFrame = P[2598].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2288] then resizeBatch[#resizeBatch+1] = {Part = P[2288], CFrame = P[2288].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2270] then resizeBatch[#resizeBatch+1] = {Part = P[2270], CFrame = P[2270].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2370] then resizeBatch[#resizeBatch+1] = {Part = P[2370], CFrame = P[2370].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2105] then resizeBatch[#resizeBatch+1] = {Part = P[2105], CFrame = P[2105].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(10.503710746765137,0.46668896079063416,0.9717347025871277)} end
		if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2274] then resizeBatch[#resizeBatch+1] = {Part = P[2274], CFrame = P[2274].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2107] then resizeBatch[#resizeBatch+1] = {Part = P[2107], CFrame = P[2107].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2468] then resizeBatch[#resizeBatch+1] = {Part = P[2468], CFrame = P[2468].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2615] then resizeBatch[#resizeBatch+1] = {Part = P[2615], CFrame = P[2615].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2075] then resizeBatch[#resizeBatch+1] = {Part = P[2075], CFrame = P[2075].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2435] then resizeBatch[#resizeBatch+1] = {Part = P[2435], CFrame = P[2435].CFrame, Size = Vector3.new(12,1,2)} end
		if P[2483] then resizeBatch[#resizeBatch+1] = {Part = P[2483], CFrame = P[2483].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[2316] then resizeBatch[#resizeBatch+1] = {Part = P[2316], CFrame = P[2316].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2182] then resizeBatch[#resizeBatch+1] = {Part = P[2182], CFrame = P[2182].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2201] then resizeBatch[#resizeBatch+1] = {Part = P[2201], CFrame = P[2201].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2442] then resizeBatch[#resizeBatch+1] = {Part = P[2442], CFrame = P[2442].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2178] then resizeBatch[#resizeBatch+1] = {Part = P[2178], CFrame = P[2178].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2543] then resizeBatch[#resizeBatch+1] = {Part = P[2543], CFrame = P[2543].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2246] then resizeBatch[#resizeBatch+1] = {Part = P[2246], CFrame = P[2246].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2202] then resizeBatch[#resizeBatch+1] = {Part = P[2202], CFrame = P[2202].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2320] then resizeBatch[#resizeBatch+1] = {Part = P[2320], CFrame = P[2320].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2066] then resizeBatch[#resizeBatch+1] = {Part = P[2066], CFrame = P[2066].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2272] then resizeBatch[#resizeBatch+1] = {Part = P[2272], CFrame = P[2272].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2337] then resizeBatch[#resizeBatch+1] = {Part = P[2337], CFrame = P[2337].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2071] then resizeBatch[#resizeBatch+1] = {Part = P[2071], CFrame = P[2071].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2532] then resizeBatch[#resizeBatch+1] = {Part = P[2532], CFrame = P[2532].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2172] then resizeBatch[#resizeBatch+1] = {Part = P[2172], CFrame = P[2172].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2369] then resizeBatch[#resizeBatch+1] = {Part = P[2369], CFrame = P[2369].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2348] then resizeBatch[#resizeBatch+1] = {Part = P[2348], CFrame = P[2348].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2267] then resizeBatch[#resizeBatch+1] = {Part = P[2267], CFrame = P[2267].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2151] then resizeBatch[#resizeBatch+1] = {Part = P[2151], CFrame = P[2151].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2613] then resizeBatch[#resizeBatch+1] = {Part = P[2613], CFrame = P[2613].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2567] then resizeBatch[#resizeBatch+1] = {Part = P[2567], CFrame = P[2567].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2218] then resizeBatch[#resizeBatch+1] = {Part = P[2218], CFrame = P[2218].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2147] then resizeBatch[#resizeBatch+1] = {Part = P[2147], CFrame = P[2147].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2409] then resizeBatch[#resizeBatch+1] = {Part = P[2409], CFrame = P[2409].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2400] then resizeBatch[#resizeBatch+1] = {Part = P[2400], CFrame = P[2400].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2555] then resizeBatch[#resizeBatch+1] = {Part = P[2555], CFrame = P[2555].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2287] then resizeBatch[#resizeBatch+1] = {Part = P[2287], CFrame = P[2287].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2068] then resizeBatch[#resizeBatch+1] = {Part = P[2068], CFrame = P[2068].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2507] then resizeBatch[#resizeBatch+1] = {Part = P[2507], CFrame = P[2507].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2137] then resizeBatch[#resizeBatch+1] = {Part = P[2137], CFrame = P[2137].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2211] then resizeBatch[#resizeBatch+1] = {Part = P[2211], CFrame = P[2211].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2312] then resizeBatch[#resizeBatch+1] = {Part = P[2312], CFrame = P[2312].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2169] then resizeBatch[#resizeBatch+1] = {Part = P[2169], CFrame = P[2169].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2085] then resizeBatch[#resizeBatch+1] = {Part = P[2085], CFrame = P[2085].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end
		if P[2275] then resizeBatch[#resizeBatch+1] = {Part = P[2275], CFrame = P[2275].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2484] then resizeBatch[#resizeBatch+1] = {Part = P[2484], CFrame = P[2484].CFrame, Size = Vector3.new(15.94762897491455,0.9759753942489624,3.149279832839966)} end
		if P[2466] then resizeBatch[#resizeBatch+1] = {Part = P[2466], CFrame = P[2466].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2530] then resizeBatch[#resizeBatch+1] = {Part = P[2530], CFrame = P[2530].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2231] then resizeBatch[#resizeBatch+1] = {Part = P[2231], CFrame = P[2231].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2262] then resizeBatch[#resizeBatch+1] = {Part = P[2262], CFrame = P[2262].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2539] then resizeBatch[#resizeBatch+1] = {Part = P[2539], CFrame = P[2539].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2363] then resizeBatch[#resizeBatch+1] = {Part = P[2363], CFrame = P[2363].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2559] then resizeBatch[#resizeBatch+1] = {Part = P[2559], CFrame = P[2559].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2244] then resizeBatch[#resizeBatch+1] = {Part = P[2244], CFrame = P[2244].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[2520] then resizeBatch[#resizeBatch+1] = {Part = P[2520], CFrame = P[2520].CFrame, Size = Vector3.new(0.31783998012542725,0.4986099898815155,0.9468500018119812)} end
		if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(2.3343899250030518,0.5172199606895447,2.2978899478912354)} end
		if P[2131] then resizeBatch[#resizeBatch+1] = {Part = P[2131], CFrame = P[2131].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2542] then resizeBatch[#resizeBatch+1] = {Part = P[2542], CFrame = P[2542].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end
		if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[2390] then resizeBatch[#resizeBatch+1] = {Part = P[2390], CFrame = P[2390].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2190] then resizeBatch[#resizeBatch+1] = {Part = P[2190], CFrame = P[2190].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2621] then resizeBatch[#resizeBatch+1] = {Part = P[2621], CFrame = P[2621].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2596] then resizeBatch[#resizeBatch+1] = {Part = P[2596], CFrame = P[2596].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2448] then resizeBatch[#resizeBatch+1] = {Part = P[2448], CFrame = P[2448].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2367] then resizeBatch[#resizeBatch+1] = {Part = P[2367], CFrame = P[2367].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end
		if P[2360] then resizeBatch[#resizeBatch+1] = {Part = P[2360], CFrame = P[2360].CFrame, Size = Vector3.new(0.20000000298023224,2,2)} end
		if P[2331] then resizeBatch[#resizeBatch+1] = {Part = P[2331], CFrame = P[2331].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2221] then resizeBatch[#resizeBatch+1] = {Part = P[2221], CFrame = P[2221].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2361] then resizeBatch[#resizeBatch+1] = {Part = P[2361], CFrame = P[2361].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2413] then resizeBatch[#resizeBatch+1] = {Part = P[2413], CFrame = P[2413].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2556] then resizeBatch[#resizeBatch+1] = {Part = P[2556], CFrame = P[2556].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2547] then resizeBatch[#resizeBatch+1] = {Part = P[2547], CFrame = P[2547].CFrame, Size = Vector3.new(22.5,1,4)} end
		if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(16.161516189575195,0.8822337985038757,0.453902006149292)} end
		if P[2492] then resizeBatch[#resizeBatch+1] = {Part = P[2492], CFrame = P[2492].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end
		if P[2249] then resizeBatch[#resizeBatch+1] = {Part = P[2249], CFrame = P[2249].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2127] then resizeBatch[#resizeBatch+1] = {Part = P[2127], CFrame = P[2127].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2150] then resizeBatch[#resizeBatch+1] = {Part = P[2150], CFrame = P[2150].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end
		if P[2180] then resizeBatch[#resizeBatch+1] = {Part = P[2180], CFrame = P[2180].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2111] then resizeBatch[#resizeBatch+1] = {Part = P[2111], CFrame = P[2111].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2295] then resizeBatch[#resizeBatch+1] = {Part = P[2295], CFrame = P[2295].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end
		if P[2456] then resizeBatch[#resizeBatch+1] = {Part = P[2456], CFrame = P[2456].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2383] then resizeBatch[#resizeBatch+1] = {Part = P[2383], CFrame = P[2383].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,26.722518920898438)} end
		if P[2339] then resizeBatch[#resizeBatch+1] = {Part = P[2339], CFrame = P[2339].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2115] then resizeBatch[#resizeBatch+1] = {Part = P[2115], CFrame = P[2115].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2198] then resizeBatch[#resizeBatch+1] = {Part = P[2198], CFrame = P[2198].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[2592] then resizeBatch[#resizeBatch+1] = {Part = P[2592], CFrame = P[2592].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2097] then resizeBatch[#resizeBatch+1] = {Part = P[2097], CFrame = P[2097].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2123] then resizeBatch[#resizeBatch+1] = {Part = P[2123], CFrame = P[2123].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2355] then resizeBatch[#resizeBatch+1] = {Part = P[2355], CFrame = P[2355].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(12,1,2)} end
		if P[2546] then resizeBatch[#resizeBatch+1] = {Part = P[2546], CFrame = P[2546].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2351] then resizeBatch[#resizeBatch+1] = {Part = P[2351], CFrame = P[2351].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2226] then resizeBatch[#resizeBatch+1] = {Part = P[2226], CFrame = P[2226].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2104] then resizeBatch[#resizeBatch+1] = {Part = P[2104], CFrame = P[2104].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end
		if P[2515] then resizeBatch[#resizeBatch+1] = {Part = P[2515], CFrame = P[2515].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2385] then resizeBatch[#resizeBatch+1] = {Part = P[2385], CFrame = P[2385].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2303] then resizeBatch[#resizeBatch+1] = {Part = P[2303], CFrame = P[2303].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2528] then resizeBatch[#resizeBatch+1] = {Part = P[2528], CFrame = P[2528].CFrame, Size = Vector3.new(2,2,1)} end
		if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2325] then resizeBatch[#resizeBatch+1] = {Part = P[2325], CFrame = P[2325].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2454] then resizeBatch[#resizeBatch+1] = {Part = P[2454], CFrame = P[2454].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2158] then resizeBatch[#resizeBatch+1] = {Part = P[2158], CFrame = P[2158].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2143] then resizeBatch[#resizeBatch+1] = {Part = P[2143], CFrame = P[2143].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2519] then resizeBatch[#resizeBatch+1] = {Part = P[2519], CFrame = P[2519].CFrame, Size = Vector3.new(30.19915008544922,6.794808387756348,7.549787521362305)} end
		if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2432] then resizeBatch[#resizeBatch+1] = {Part = P[2432], CFrame = P[2432].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[2212] then resizeBatch[#resizeBatch+1] = {Part = P[2212], CFrame = P[2212].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2214] then resizeBatch[#resizeBatch+1] = {Part = P[2214], CFrame = P[2214].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2330] then resizeBatch[#resizeBatch+1] = {Part = P[2330], CFrame = P[2330].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2130] then resizeBatch[#resizeBatch+1] = {Part = P[2130], CFrame = P[2130].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2564] then resizeBatch[#resizeBatch+1] = {Part = P[2564], CFrame = P[2564].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2302] then resizeBatch[#resizeBatch+1] = {Part = P[2302], CFrame = P[2302].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2242] then resizeBatch[#resizeBatch+1] = {Part = P[2242], CFrame = P[2242].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2529] then resizeBatch[#resizeBatch+1] = {Part = P[2529], CFrame = P[2529].CFrame, Size = Vector3.new(24.203699111938477,24.481107711791992,9.681502342224121)} end
		if P[2174] then resizeBatch[#resizeBatch+1] = {Part = P[2174], CFrame = P[2174].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[2120] then resizeBatch[#resizeBatch+1] = {Part = P[2120], CFrame = P[2120].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2289] then resizeBatch[#resizeBatch+1] = {Part = P[2289], CFrame = P[2289].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2309] then resizeBatch[#resizeBatch+1] = {Part = P[2309], CFrame = P[2309].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2377] then resizeBatch[#resizeBatch+1] = {Part = P[2377], CFrame = P[2377].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end
		if P[2210] then resizeBatch[#resizeBatch+1] = {Part = P[2210], CFrame = P[2210].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2588] then resizeBatch[#resizeBatch+1] = {Part = P[2588], CFrame = P[2588].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2112] then resizeBatch[#resizeBatch+1] = {Part = P[2112], CFrame = P[2112].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2523] then resizeBatch[#resizeBatch+1] = {Part = P[2523], CFrame = P[2523].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2422] then resizeBatch[#resizeBatch+1] = {Part = P[2422], CFrame = P[2422].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2239] then resizeBatch[#resizeBatch+1] = {Part = P[2239], CFrame = P[2239].CFrame, Size = Vector3.new(30,3,30)} end
		if P[2569] then resizeBatch[#resizeBatch+1] = {Part = P[2569], CFrame = P[2569].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2452] then resizeBatch[#resizeBatch+1] = {Part = P[2452], CFrame = P[2452].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2184] then resizeBatch[#resizeBatch+1] = {Part = P[2184], CFrame = P[2184].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(14,1,4)} end
		if P[2504] then resizeBatch[#resizeBatch+1] = {Part = P[2504], CFrame = P[2504].CFrame, Size = Vector3.new(1.0969429016113281,0.21533599495887756,1.214547038078308)} end
		if P[2420] then resizeBatch[#resizeBatch+1] = {Part = P[2420], CFrame = P[2420].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,26.222518920898438)} end
		if P[2497] then resizeBatch[#resizeBatch+1] = {Part = P[2497], CFrame = P[2497].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2099] then resizeBatch[#resizeBatch+1] = {Part = P[2099], CFrame = P[2099].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2177] then resizeBatch[#resizeBatch+1] = {Part = P[2177], CFrame = P[2177].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2261] then resizeBatch[#resizeBatch+1] = {Part = P[2261], CFrame = P[2261].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2386] then resizeBatch[#resizeBatch+1] = {Part = P[2386], CFrame = P[2386].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2404] then resizeBatch[#resizeBatch+1] = {Part = P[2404], CFrame = P[2404].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2276] then resizeBatch[#resizeBatch+1] = {Part = P[2276], CFrame = P[2276].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2183] then resizeBatch[#resizeBatch+1] = {Part = P[2183], CFrame = P[2183].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2260] then resizeBatch[#resizeBatch+1] = {Part = P[2260], CFrame = P[2260].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2256] then resizeBatch[#resizeBatch+1] = {Part = P[2256], CFrame = P[2256].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(1,32,32)} end
		if P[2622] then resizeBatch[#resizeBatch+1] = {Part = P[2622], CFrame = P[2622].CFrame, Size = Vector3.new(4,1,4)} end
		if P[2619] then resizeBatch[#resizeBatch+1] = {Part = P[2619], CFrame = P[2619].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(16.000001907348633,1,56.39998245239258)} end
		if P[2630] then resizeBatch[#resizeBatch+1] = {Part = P[2630], CFrame = P[2630].CFrame, Size = Vector3.new(1,1,1)} end
		if P[2612] then resizeBatch[#resizeBatch+1] = {Part = P[2612], CFrame = P[2612].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2471] then resizeBatch[#resizeBatch+1] = {Part = P[2471], CFrame = P[2471].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2609] then resizeBatch[#resizeBatch+1] = {Part = P[2609], CFrame = P[2609].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2607] then resizeBatch[#resizeBatch+1] = {Part = P[2607], CFrame = P[2607].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2606] then resizeBatch[#resizeBatch+1] = {Part = P[2606], CFrame = P[2606].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,27.522518157958984)} end
		if P[2581] then resizeBatch[#resizeBatch+1] = {Part = P[2581], CFrame = P[2581].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2176] then resizeBatch[#resizeBatch+1] = {Part = P[2176], CFrame = P[2176].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2549] then resizeBatch[#resizeBatch+1] = {Part = P[2549], CFrame = P[2549].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2382] then resizeBatch[#resizeBatch+1] = {Part = P[2382], CFrame = P[2382].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2605] then resizeBatch[#resizeBatch+1] = {Part = P[2605], CFrame = P[2605].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2604] then resizeBatch[#resizeBatch+1] = {Part = P[2604], CFrame = P[2604].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2160] then resizeBatch[#resizeBatch+1] = {Part = P[2160], CFrame = P[2160].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2600] then resizeBatch[#resizeBatch+1] = {Part = P[2600], CFrame = P[2600].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end
		if P[2594] then resizeBatch[#resizeBatch+1] = {Part = P[2594], CFrame = P[2594].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2447] then resizeBatch[#resizeBatch+1] = {Part = P[2447], CFrame = P[2447].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2510] then resizeBatch[#resizeBatch+1] = {Part = P[2510], CFrame = P[2510].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2560] then resizeBatch[#resizeBatch+1] = {Part = P[2560], CFrame = P[2560].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2313] then resizeBatch[#resizeBatch+1] = {Part = P[2313], CFrame = P[2313].CFrame, Size = Vector3.new(1,4,4)} end
		if P[2407] then resizeBatch[#resizeBatch+1] = {Part = P[2407], CFrame = P[2407].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2526] then resizeBatch[#resizeBatch+1] = {Part = P[2526], CFrame = P[2526].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2587] then resizeBatch[#resizeBatch+1] = {Part = P[2587], CFrame = P[2587].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2585] then resizeBatch[#resizeBatch+1] = {Part = P[2585], CFrame = P[2585].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end
		if P[2582] then resizeBatch[#resizeBatch+1] = {Part = P[2582], CFrame = P[2582].CFrame, Size = Vector3.new(1,2,1)} end
		if P[2168] then resizeBatch[#resizeBatch+1] = {Part = P[2168], CFrame = P[2168].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2357] then resizeBatch[#resizeBatch+1] = {Part = P[2357], CFrame = P[2357].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2578] then resizeBatch[#resizeBatch+1] = {Part = P[2578], CFrame = P[2578].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2213] then resizeBatch[#resizeBatch+1] = {Part = P[2213], CFrame = P[2213].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2577] then resizeBatch[#resizeBatch+1] = {Part = P[2577], CFrame = P[2577].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[2576] then resizeBatch[#resizeBatch+1] = {Part = P[2576], CFrame = P[2576].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2537] then resizeBatch[#resizeBatch+1] = {Part = P[2537], CFrame = P[2537].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end
		if P[2575] then resizeBatch[#resizeBatch+1] = {Part = P[2575], CFrame = P[2575].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2392] then resizeBatch[#resizeBatch+1] = {Part = P[2392], CFrame = P[2392].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2583] then resizeBatch[#resizeBatch+1] = {Part = P[2583], CFrame = P[2583].CFrame, Size = Vector3.new(7,1,7)} end
		if P[2527] then resizeBatch[#resizeBatch+1] = {Part = P[2527], CFrame = P[2527].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2121] then resizeBatch[#resizeBatch+1] = {Part = P[2121], CFrame = P[2121].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2571] then resizeBatch[#resizeBatch+1] = {Part = P[2571], CFrame = P[2571].CFrame, Size = Vector3.new(0.7542770504951477,0.0728050023317337,1.0161069631576538)} end
		if P[2304] then resizeBatch[#resizeBatch+1] = {Part = P[2304], CFrame = P[2304].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2265] then resizeBatch[#resizeBatch+1] = {Part = P[2265], CFrame = P[2265].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2144] then resizeBatch[#resizeBatch+1] = {Part = P[2144], CFrame = P[2144].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2280] then resizeBatch[#resizeBatch+1] = {Part = P[2280], CFrame = P[2280].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2271] then resizeBatch[#resizeBatch+1] = {Part = P[2271], CFrame = P[2271].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2563] then resizeBatch[#resizeBatch+1] = {Part = P[2563], CFrame = P[2563].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[2562] then resizeBatch[#resizeBatch+1] = {Part = P[2562], CFrame = P[2562].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end
		if P[2197] then resizeBatch[#resizeBatch+1] = {Part = P[2197], CFrame = P[2197].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2340] then resizeBatch[#resizeBatch+1] = {Part = P[2340], CFrame = P[2340].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2219] then resizeBatch[#resizeBatch+1] = {Part = P[2219], CFrame = P[2219].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2554] then resizeBatch[#resizeBatch+1] = {Part = P[2554], CFrame = P[2554].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2338] then resizeBatch[#resizeBatch+1] = {Part = P[2338], CFrame = P[2338].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2499] then resizeBatch[#resizeBatch+1] = {Part = P[2499], CFrame = P[2499].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2550] then resizeBatch[#resizeBatch+1] = {Part = P[2550], CFrame = P[2550].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2109] then resizeBatch[#resizeBatch+1] = {Part = P[2109], CFrame = P[2109].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2233] then resizeBatch[#resizeBatch+1] = {Part = P[2233], CFrame = P[2233].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2580] then resizeBatch[#resizeBatch+1] = {Part = P[2580], CFrame = P[2580].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2114] then resizeBatch[#resizeBatch+1] = {Part = P[2114], CFrame = P[2114].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2627] then resizeBatch[#resizeBatch+1] = {Part = P[2627], CFrame = P[2627].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(0.5,10.5,9)} end
		if P[2548] then resizeBatch[#resizeBatch+1] = {Part = P[2548], CFrame = P[2548].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2610] then resizeBatch[#resizeBatch+1] = {Part = P[2610], CFrame = P[2610].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end
		if P[2389] then resizeBatch[#resizeBatch+1] = {Part = P[2389], CFrame = P[2389].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2498] then resizeBatch[#resizeBatch+1] = {Part = P[2498], CFrame = P[2498].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end
		if P[2193] then resizeBatch[#resizeBatch+1] = {Part = P[2193], CFrame = P[2193].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2203] then resizeBatch[#resizeBatch+1] = {Part = P[2203], CFrame = P[2203].CFrame, Size = Vector3.new(13.07857608795166,1.4883203506469727,1.5833070278167725)} end
		if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2113] then resizeBatch[#resizeBatch+1] = {Part = P[2113], CFrame = P[2113].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2495] then resizeBatch[#resizeBatch+1] = {Part = P[2495], CFrame = P[2495].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2446] then resizeBatch[#resizeBatch+1] = {Part = P[2446], CFrame = P[2446].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2238] then resizeBatch[#resizeBatch+1] = {Part = P[2238], CFrame = P[2238].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(47.20000457763672,1,12.800000190734863)} end
		if P[2451] then resizeBatch[#resizeBatch+1] = {Part = P[2451], CFrame = P[2451].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end
		if P[2126] then resizeBatch[#resizeBatch+1] = {Part = P[2126], CFrame = P[2126].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2332] then resizeBatch[#resizeBatch+1] = {Part = P[2332], CFrame = P[2332].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2165] then resizeBatch[#resizeBatch+1] = {Part = P[2165], CFrame = P[2165].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2415] then resizeBatch[#resizeBatch+1] = {Part = P[2415], CFrame = P[2415].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2129] then resizeBatch[#resizeBatch+1] = {Part = P[2129], CFrame = P[2129].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2518] then resizeBatch[#resizeBatch+1] = {Part = P[2518], CFrame = P[2518].CFrame, Size = Vector3.new(7.574893951416016,9.437234878540039,10.292213439941406)} end
		if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2195] then resizeBatch[#resizeBatch+1] = {Part = P[2195], CFrame = P[2195].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2133] then resizeBatch[#resizeBatch+1] = {Part = P[2133], CFrame = P[2133].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2087] then resizeBatch[#resizeBatch+1] = {Part = P[2087], CFrame = P[2087].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2502] then resizeBatch[#resizeBatch+1] = {Part = P[2502], CFrame = P[2502].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2135] then resizeBatch[#resizeBatch+1] = {Part = P[2135], CFrame = P[2135].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2489] then resizeBatch[#resizeBatch+1] = {Part = P[2489], CFrame = P[2489].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end
		if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2255] then resizeBatch[#resizeBatch+1] = {Part = P[2255], CFrame = P[2255].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2494] then resizeBatch[#resizeBatch+1] = {Part = P[2494], CFrame = P[2494].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2157] then resizeBatch[#resizeBatch+1] = {Part = P[2157], CFrame = P[2157].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2194] then resizeBatch[#resizeBatch+1] = {Part = P[2194], CFrame = P[2194].CFrame, Size = Vector3.new(1.9199806451797485,0.3737063705921173,2.0859503746032715)} end
		if P[2069] then resizeBatch[#resizeBatch+1] = {Part = P[2069], CFrame = P[2069].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2252] then resizeBatch[#resizeBatch+1] = {Part = P[2252], CFrame = P[2252].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2297] then resizeBatch[#resizeBatch+1] = {Part = P[2297], CFrame = P[2297].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2479] then resizeBatch[#resizeBatch+1] = {Part = P[2479], CFrame = P[2479].CFrame, Size = Vector3.new(9.548810958862305,0.4049564003944397,10.578962326049805)} end
		if P[2469] then resizeBatch[#resizeBatch+1] = {Part = P[2469], CFrame = P[2469].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2187] then resizeBatch[#resizeBatch+1] = {Part = P[2187], CFrame = P[2187].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end
		if P[2253] then resizeBatch[#resizeBatch+1] = {Part = P[2253], CFrame = P[2253].CFrame, Size = Vector3.new(11.277255058288574,0.5306189060211182,15.854634284973145)} end
		if P[2192] then resizeBatch[#resizeBatch+1] = {Part = P[2192], CFrame = P[2192].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2460] then resizeBatch[#resizeBatch+1] = {Part = P[2460], CFrame = P[2460].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2455] then resizeBatch[#resizeBatch+1] = {Part = P[2455], CFrame = P[2455].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2266] then resizeBatch[#resizeBatch+1] = {Part = P[2266], CFrame = P[2266].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2237] then resizeBatch[#resizeBatch+1] = {Part = P[2237], CFrame = P[2237].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end
		if P[2250] then resizeBatch[#resizeBatch+1] = {Part = P[2250], CFrame = P[2250].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2236] then resizeBatch[#resizeBatch+1] = {Part = P[2236], CFrame = P[2236].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2290] then resizeBatch[#resizeBatch+1] = {Part = P[2290], CFrame = P[2290].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2425] then resizeBatch[#resizeBatch+1] = {Part = P[2425], CFrame = P[2425].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end
		if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2434] then resizeBatch[#resizeBatch+1] = {Part = P[2434], CFrame = P[2434].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(30,0.5,30)} end
		if P[2465] then resizeBatch[#resizeBatch+1] = {Part = P[2465], CFrame = P[2465].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end
		if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2411] then resizeBatch[#resizeBatch+1] = {Part = P[2411], CFrame = P[2411].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2116] then resizeBatch[#resizeBatch+1] = {Part = P[2116], CFrame = P[2116].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2375] then resizeBatch[#resizeBatch+1] = {Part = P[2375], CFrame = P[2375].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2155] then resizeBatch[#resizeBatch+1] = {Part = P[2155], CFrame = P[2155].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end
		if P[2405] then resizeBatch[#resizeBatch+1] = {Part = P[2405], CFrame = P[2405].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2354] then resizeBatch[#resizeBatch+1] = {Part = P[2354], CFrame = P[2354].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2570] then resizeBatch[#resizeBatch+1] = {Part = P[2570], CFrame = P[2570].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2352] then resizeBatch[#resizeBatch+1] = {Part = P[2352], CFrame = P[2352].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end
		if P[2205] then resizeBatch[#resizeBatch+1] = {Part = P[2205], CFrame = P[2205].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2561] then resizeBatch[#resizeBatch+1] = {Part = P[2561], CFrame = P[2561].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2222] then resizeBatch[#resizeBatch+1] = {Part = P[2222], CFrame = P[2222].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2153] then resizeBatch[#resizeBatch+1] = {Part = P[2153], CFrame = P[2153].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2084] then resizeBatch[#resizeBatch+1] = {Part = P[2084], CFrame = P[2084].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end
		if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2230] then resizeBatch[#resizeBatch+1] = {Part = P[2230], CFrame = P[2230].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2098] then resizeBatch[#resizeBatch+1] = {Part = P[2098], CFrame = P[2098].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		if P[2215] then resizeBatch[#resizeBatch+1] = {Part = P[2215], CFrame = P[2215].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end
		batchResize(endpoint, resizeBatch)
		local materialBatch = {}
		if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.Plastic} end
		if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end
		if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Plastic} end
		if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Plastic} end
		if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end
		if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Plastic} end
		if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Plastic} end
		if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Plastic} end
		if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.Plastic} end
		if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Plastic} end
		if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Plastic} end
		if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Plastic} end
		if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Plastic} end
		if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Plastic} end
		if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Plastic} end
		if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Plastic} end
		if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Plastic} end
		if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.Plastic} end
		if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.Plastic} end
		if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.Plastic} end
		if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.Plastic} end
		if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.Plastic} end
		if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Plastic} end
		if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.Plastic} end
		if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Plastic} end
		if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.Plastic} end
		if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.Plastic} end
		if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Plastic} end
		if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.Plastic} end
		if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.Plastic} end
		if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Plastic} end
		if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.Plastic} end
		if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Plastic} end
		if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.Plastic} end
		if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.Plastic} end
		if P[512] then materialBatch[#materialBatch+1] = {Part = P[512], Material = Enum.Material.Plastic} end
		if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Plastic} end
		if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.Plastic} end
		if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Plastic} end
		if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Plastic} end
		if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.Plastic} end
		if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Plastic} end
		if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.Plastic} end
		if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.Plastic} end
		if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.Plastic} end
		if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Plastic} end
		if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.Plastic} end
		if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.Plastic} end
		if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.Plastic} end
		if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.Plastic} end
		if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.Plastic} end
		if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.Plastic} end
		if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.SmoothPlastic} end
		if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.Plastic} end
		if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end
		if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.Plastic} end
		if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.Plastic} end
		if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Plastic} end
		if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.Plastic} end
		if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end
		if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Plastic} end
		if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Plastic} end
		if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Plastic} end
		if P[544] then materialBatch[#materialBatch+1] = {Part = P[544], Material = Enum.Material.Plastic} end
		if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.SmoothPlastic} end
		if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Plastic} end
		if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Plastic} end
		if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.Plastic} end
		if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.Plastic} end
		if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Plastic} end
		if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end
		if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Neon} end
		if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.Plastic} end
		if P[556] then materialBatch[#materialBatch+1] = {Part = P[556], Material = Enum.Material.Plastic} end
		if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Plastic} end
		if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Plastic} end
		if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.Plastic} end
		if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Plastic} end
		if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Plastic} end
		if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Concrete} end
		if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.Plastic} end
		if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.Plastic} end
		if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Plastic} end
		if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Plastic} end
		if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.Plastic} end
		if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Plastic} end
		if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.Plastic} end
		if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Plastic} end
		if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Plastic} end
		if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Plastic} end
		if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.SmoothPlastic} end
		if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Plastic} end
		if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Plastic} end
		if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.Plastic} end
		if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Plastic} end
		if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Plastic} end
		if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Plastic} end
		if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Plastic} end
		if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Plastic} end
		if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end
		if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Plastic} end
		if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Plastic} end
		if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end
		if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Plastic} end
		if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Plastic} end
		if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Plastic} end
		if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.Plastic} end
		if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Plastic} end
		if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.SmoothPlastic} end
		if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.Plastic} end
		if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.Plastic} end
		if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.Plastic} end
		if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end
		if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.Plastic} end
		if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Plastic} end
		if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.Plastic} end
		if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end
		if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.Plastic} end
		if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Plastic} end
		if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Plastic} end
		if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end
		if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.Plastic} end
		if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.Plastic} end
		if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.Plastic} end
		if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Plastic} end
		if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Plastic} end
		if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.Neon} end
		if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Plastic} end
		if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end
		if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.Concrete} end
		if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.SmoothPlastic} end
		if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.Plastic} end
		if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Plastic} end
		if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Plastic} end
		if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Plastic} end
		if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Plastic} end
		if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end
		if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Plastic} end
		if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Plastic} end
		if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Plastic} end
		if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.Plastic} end
		if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Plastic} end
		if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.Plastic} end
		if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Plastic} end
		if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.Plastic} end
		if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.Plastic} end
		if P[634] then materialBatch[#materialBatch+1] = {Part = P[634], Material = Enum.Material.Concrete} end
		if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Concrete} end
		if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.Plastic} end
		if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.Plastic} end
		if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.Plastic} end
		if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Plastic} end
		if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.Plastic} end
		if P[641] then materialBatch[#materialBatch+1] = {Part = P[641], Material = Enum.Material.Plastic} end
		if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.Plastic} end
		if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.Plastic} end
		if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end
		if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.Plastic} end
		if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Plastic} end
		if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.Plastic} end
		if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.Plastic} end
		if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.Plastic} end
		if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Concrete} end
		if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.Plastic} end
		if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Plastic} end
		if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end
		if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Plastic} end
		if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end
		if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Neon} end
		if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Plastic} end
		if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.Plastic} end
		if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end
		if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end
		if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.SmoothPlastic} end
		if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Plastic} end
		if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Plastic} end
		if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.Plastic} end
		if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.Plastic} end
		if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.Plastic} end
		if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Plastic} end
		if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.Plastic} end
		if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end
		if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Plastic} end
		if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Plastic} end
		if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.SmoothPlastic} end
		if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Neon} end
		if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.SmoothPlastic} end
		if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Plastic} end
		if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Plastic} end
		if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.Plastic} end
		if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.Plastic} end
		if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.Plastic} end
		if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.Plastic} end
		if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.Plastic} end
		if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.Plastic} end
		if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.Plastic} end
		if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.Plastic} end
		if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Plastic} end
		if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.Plastic} end
		if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Plastic} end
		if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.Plastic} end
		if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.Plastic} end
		if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.Plastic} end
		if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.SmoothPlastic} end
		if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.Plastic} end
		if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Plastic} end
		if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Plastic} end
		if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.Plastic} end
		if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.SmoothPlastic} end
		if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.Plastic} end
		if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.Plastic} end
		if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.Plastic} end
		if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.Plastic} end
		if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Plastic} end
		if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.Plastic} end
		if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.Plastic} end
		if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.Plastic} end
		if P[708] then materialBatch[#materialBatch+1] = {Part = P[708], Material = Enum.Material.Plastic} end
		if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.Plastic} end
		if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.Plastic} end
		if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.Plastic} end
		if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Plastic} end
		if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Plastic} end
		if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.Plastic} end
		if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.Plastic} end
		if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Plastic} end
		if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Plastic} end
		if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.SmoothPlastic} end
		if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Concrete} end
		if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Plastic} end
		if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Plastic} end
		if P[722] then materialBatch[#materialBatch+1] = {Part = P[722], Material = Enum.Material.Concrete} end
		if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Plastic} end
		if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Plastic} end
		if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Plastic} end
		if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Plastic} end
		if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.Plastic} end
		if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Plastic} end
		if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.Plastic} end
		if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Plastic} end
		if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Plastic} end
		if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Plastic} end
		if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.Plastic} end
		if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Plastic} end
		if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Plastic} end
		if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Plastic} end
		if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Plastic} end
		if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Plastic} end
		if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.Plastic} end
		if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.Plastic} end
		if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.Plastic} end
		if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Plastic} end
		if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.Plastic} end
		if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.Plastic} end
		if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.Plastic} end
		if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.Plastic} end
		if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Plastic} end
		if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Plastic} end
		if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Plastic} end
		if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.Plastic} end
		if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.Plastic} end
		if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Plastic} end
		if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Plastic} end
		if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Plastic} end
		if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.SmoothPlastic} end
		if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Plastic} end
		if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.Slate} end
		if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Plastic} end
		if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.Plastic} end
		if P[765] then materialBatch[#materialBatch+1] = {Part = P[765], Material = Enum.Material.Plastic} end
		if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.Plastic} end
		if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Plastic} end
		if P[768] then materialBatch[#materialBatch+1] = {Part = P[768], Material = Enum.Material.Plastic} end
		if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Plastic} end
		if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Plastic} end
		if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.Plastic} end
		if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.Plastic} end
		if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Plastic} end
		if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Plastic} end
		if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.Plastic} end
		if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Plastic} end
		if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.Plastic} end
		if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.Plastic} end
		if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Plastic} end
		if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.Plastic} end
		if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Plastic} end
		if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.Plastic} end
		if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Plastic} end
		if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Plastic} end
		if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.Plastic} end
		if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Plastic} end
		if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.Plastic} end
		if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Plastic} end
		if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end
		if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Plastic} end
		if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Plastic} end
		if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.SmoothPlastic} end
		if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Plastic} end
		if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Plastic} end
		if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Plastic} end
		if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.Concrete} end
		if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Plastic} end
		if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.Plastic} end
		if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.Plastic} end
		if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.Plastic} end
		if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.SmoothPlastic} end
		if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.Plastic} end
		if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.Plastic} end
		if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.Plastic} end
		if P[806] then materialBatch[#materialBatch+1] = {Part = P[806], Material = Enum.Material.Plastic} end
		if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Plastic} end
		if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Plastic} end
		if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.SmoothPlastic} end
		if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.Plastic} end
		if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.Plastic} end
		if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.Plastic} end
		if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.Plastic} end
		if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Plastic} end
		if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.Plastic} end
		if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Plastic} end
		if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.Plastic} end
		if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Plastic} end
		if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Plastic} end
		if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end
		if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.Plastic} end
		if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Plastic} end
		if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.Plastic} end
		if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Plastic} end
		if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Plastic} end
		if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Plastic} end
		if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Plastic} end
		if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Concrete} end
		if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.Plastic} end
		if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.SmoothPlastic} end
		if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.Plastic} end
		if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Plastic} end
		if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.Plastic} end
		if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Plastic} end
		if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.Plastic} end
		if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.Plastic} end
		if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.Plastic} end
		if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.Plastic} end
		if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.Plastic} end
		if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.Plastic} end
		if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.Plastic} end
		if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Plastic} end
		if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Plastic} end
		if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.Plastic} end
		if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.Plastic} end
		if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end
		if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.Plastic} end
		if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Plastic} end
		if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Plastic} end
		if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.Plastic} end
		if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.Plastic} end
		if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.Plastic} end
		if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Plastic} end
		if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.Plastic} end
		if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.Plastic} end
		if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Plastic} end
		if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Plastic} end
		if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.Plastic} end
		if P[860] then materialBatch[#materialBatch+1] = {Part = P[860], Material = Enum.Material.Plastic} end
		if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.Plastic} end
		if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.Plastic} end
		if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.Plastic} end
		if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Plastic} end
		if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.Plastic} end
		if P[866] then materialBatch[#materialBatch+1] = {Part = P[866], Material = Enum.Material.Plastic} end
		if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.Plastic} end
		if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.Plastic} end
		if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.SmoothPlastic} end
		if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.Plastic} end
		if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.Plastic} end
		if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.Plastic} end
		if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Plastic} end
		if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.Plastic} end
		if P[875] then materialBatch[#materialBatch+1] = {Part = P[875], Material = Enum.Material.Plastic} end
		if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.Plastic} end
		if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.Plastic} end
		if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.Plastic} end
		if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.Plastic} end
		if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.SmoothPlastic} end
		if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.Plastic} end
		if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.Plastic} end
		if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Concrete} end
		if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.Plastic} end
		if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Plastic} end
		if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.Slate} end
		if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.SmoothPlastic} end
		if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.Plastic} end
		if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.Plastic} end
		if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.Plastic} end
		if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.Plastic} end
		if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Plastic} end
		if P[894] then materialBatch[#materialBatch+1] = {Part = P[894], Material = Enum.Material.SmoothPlastic} end
		if P[896] then materialBatch[#materialBatch+1] = {Part = P[896], Material = Enum.Material.Plastic} end
		if P[898] then materialBatch[#materialBatch+1] = {Part = P[898], Material = Enum.Material.Plastic} end
		if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Plastic} end
		if P[900] then materialBatch[#materialBatch+1] = {Part = P[900], Material = Enum.Material.Plastic} end
		if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.Plastic} end
		if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.Plastic} end
		if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.SmoothPlastic} end
		if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.Plastic} end
		if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.Plastic} end
		if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.SmoothPlastic} end
		if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Plastic} end
		if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.Plastic} end
		if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Concrete} end
		if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.Plastic} end
		if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.Plastic} end
		if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Plastic} end
		if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.Plastic} end
		if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Plastic} end
		if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Plastic} end
		if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Plastic} end
		if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.Plastic} end
		if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.Plastic} end
		if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.Plastic} end
		if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.Plastic} end
		if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.Plastic} end
		if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Plastic} end
		if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.Plastic} end
		if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Plastic} end
		if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Plastic} end
		if P[927] then materialBatch[#materialBatch+1] = {Part = P[927], Material = Enum.Material.SmoothPlastic} end
		if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.Plastic} end
		if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.Plastic} end
		if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.Plastic} end
		if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.Plastic} end
		if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Plastic} end
		if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end
		if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.Plastic} end
		if P[937] then materialBatch[#materialBatch+1] = {Part = P[937], Material = Enum.Material.Plastic} end
		if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Plastic} end
		if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Plastic} end
		if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.Plastic} end
		if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.Plastic} end
		if P[943] then materialBatch[#materialBatch+1] = {Part = P[943], Material = Enum.Material.Plastic} end
		if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.Plastic} end
		if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Plastic} end
		if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.Plastic} end
		if P[947] then materialBatch[#materialBatch+1] = {Part = P[947], Material = Enum.Material.Plastic} end
		if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Plastic} end
		if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.Plastic} end
		if P[951] then materialBatch[#materialBatch+1] = {Part = P[951], Material = Enum.Material.Plastic} end
		if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.Plastic} end
		if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Plastic} end
		if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Plastic} end
		if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Plastic} end
		if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.Plastic} end
		if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.Plastic} end
		if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.Plastic} end
		if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Plastic} end
		if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Plastic} end
		if P[961] then materialBatch[#materialBatch+1] = {Part = P[961], Material = Enum.Material.Plastic} end
		if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Plastic} end
		if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Plastic} end
		if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.Plastic} end
		if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Plastic} end
		if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.Plastic} end
		if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Plastic} end
		if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Plastic} end
		if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Plastic} end
		if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.Plastic} end
		if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Plastic} end
		if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.Plastic} end
		if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end
		if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.Plastic} end
		if P[977] then materialBatch[#materialBatch+1] = {Part = P[977], Material = Enum.Material.Plastic} end
		if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Plastic} end
		if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Plastic} end
		if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.Plastic} end
		if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.Plastic} end
		if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.Neon} end
		if P[984] then materialBatch[#materialBatch+1] = {Part = P[984], Material = Enum.Material.Plastic} end
		if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end
		if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.Neon} end
		if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.Plastic} end
		if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Plastic} end
		if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.Plastic} end
		if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.Plastic} end
		if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Plastic} end
		if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Plastic} end
		if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.Plastic} end
		if P[998] then materialBatch[#materialBatch+1] = {Part = P[998], Material = Enum.Material.Plastic} end
		if P[999] then materialBatch[#materialBatch+1] = {Part = P[999], Material = Enum.Material.Plastic} end
		if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.Plastic} end
		if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.Plastic} end
		if P[1002] then materialBatch[#materialBatch+1] = {Part = P[1002], Material = Enum.Material.Plastic} end
		if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.Plastic} end
		if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.Plastic} end
		if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Plastic} end
		if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.Plastic} end
		if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Plastic} end
		if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.Metal} end
		if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Plastic} end
		if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Plastic} end
		if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.Plastic} end
		if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.Plastic} end
		if P[1014] then materialBatch[#materialBatch+1] = {Part = P[1014], Material = Enum.Material.Plastic} end
		if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Plastic} end
		if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.Plastic} end
		if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.Plastic} end
		if P[1018] then materialBatch[#materialBatch+1] = {Part = P[1018], Material = Enum.Material.Plastic} end
		if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Plastic} end
		if P[1020] then materialBatch[#materialBatch+1] = {Part = P[1020], Material = Enum.Material.Plastic} end
		if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Neon} end
		if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.SmoothPlastic} end
		if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Plastic} end
		if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.Concrete} end
		if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.Plastic} end
		if P[1026] then materialBatch[#materialBatch+1] = {Part = P[1026], Material = Enum.Material.Plastic} end
		if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.Plastic} end
		if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.Plastic} end
		if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Plastic} end
		if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Grass} end
		if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.Plastic} end
		if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.Plastic} end
		if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Plastic} end
		if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Plastic} end
		if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Plastic} end
		if P[1036] then materialBatch[#materialBatch+1] = {Part = P[1036], Material = Enum.Material.Plastic} end
		if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Plastic} end
		if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Plastic} end
		if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Plastic} end
		if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.Plastic} end
		if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.Plastic} end
		if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.Concrete} end
		if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.Plastic} end
		if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.Plastic} end
		if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.Plastic} end
		if P[1047] then materialBatch[#materialBatch+1] = {Part = P[1047], Material = Enum.Material.Plastic} end
		if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.Plastic} end
		if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Plastic} end
		if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.Plastic} end
		if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Plastic} end
		if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Plastic} end
		if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.Plastic} end
		if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.Plastic} end
		if P[1057] then materialBatch[#materialBatch+1] = {Part = P[1057], Material = Enum.Material.Plastic} end
		if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.Plastic} end
		if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.Plastic} end
		if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.Neon} end
		if P[1061] then materialBatch[#materialBatch+1] = {Part = P[1061], Material = Enum.Material.Plastic} end
		if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Plastic} end
		if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.Plastic} end
		if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Concrete} end
		if P[1065] then materialBatch[#materialBatch+1] = {Part = P[1065], Material = Enum.Material.Plastic} end
		if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.Plastic} end
		if P[1067] then materialBatch[#materialBatch+1] = {Part = P[1067], Material = Enum.Material.Plastic} end
		if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.Plastic} end
		if P[1069] then materialBatch[#materialBatch+1] = {Part = P[1069], Material = Enum.Material.Plastic} end
		if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.Plastic} end
		if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Plastic} end
		if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.Plastic} end
		if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.SmoothPlastic} end
		if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.Plastic} end
		if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Plastic} end
		if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Sand} end
		if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.Plastic} end
		if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Plastic} end
		if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.Plastic} end
		if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Plastic} end
		if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.Plastic} end
		if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.Plastic} end
		if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Plastic} end
		if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.Plastic} end
		if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.Plastic} end
		if P[1089] then materialBatch[#materialBatch+1] = {Part = P[1089], Material = Enum.Material.Plastic} end
		if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.Plastic} end
		if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.Plastic} end
		if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.SmoothPlastic} end
		if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Plastic} end
		if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.Plastic} end
		if P[1096] then materialBatch[#materialBatch+1] = {Part = P[1096], Material = Enum.Material.Plastic} end
		if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.Plastic} end
		if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Plastic} end
		if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.Plastic} end
		if P[1100] then materialBatch[#materialBatch+1] = {Part = P[1100], Material = Enum.Material.Plastic} end
		if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Plastic} end
		if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.Plastic} end
		if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Plastic} end
		if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.Plastic} end
		if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Plastic} end
		if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.Plastic} end
		if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Plastic} end
		if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.SmoothPlastic} end
		if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Plastic} end
		if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.Plastic} end
		if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.Plastic} end
		if P[1112] then materialBatch[#materialBatch+1] = {Part = P[1112], Material = Enum.Material.Plastic} end
		if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.Plastic} end
		if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Plastic} end
		if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Plastic} end
		if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.Plastic} end
		if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.Plastic} end
		if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Plastic} end
		if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.Plastic} end
		if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Plastic} end
		if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.Plastic} end
		if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end
		if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Plastic} end
		if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.Plastic} end
		if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.Plastic} end
		if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Plastic} end
		if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.Plastic} end
		if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Plastic} end
		if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Plastic} end
		if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Plastic} end
		if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.Concrete} end
		if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.Plastic} end
		if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.Plastic} end
		if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Plastic} end
		if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.Plastic} end
		if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Plastic} end
		if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Plastic} end
		if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Plastic} end
		if P[1139] then materialBatch[#materialBatch+1] = {Part = P[1139], Material = Enum.Material.Plastic} end
		if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.Plastic} end
		if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Neon} end
		if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.Plastic} end
		if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.Neon} end
		if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.Plastic} end
		if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Plastic} end
		if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.Plastic} end
		if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.Plastic} end
		if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Plastic} end
		if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Plastic} end
		if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.Plastic} end
		if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.Plastic} end
		if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Plastic} end
		if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Plastic} end
		if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Plastic} end
		if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.Plastic} end
		if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.Plastic} end
		if P[1159] then materialBatch[#materialBatch+1] = {Part = P[1159], Material = Enum.Material.Plastic} end
		if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.Plastic} end
		if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.Plastic} end
		if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.Plastic} end
		if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Plastic} end
		if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.Plastic} end
		if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Plastic} end
		if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.Plastic} end
		if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.Plastic} end
		if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Plastic} end
		if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.Plastic} end
		if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Plastic} end
		if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.Plastic} end
		if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.Plastic} end
		if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Plastic} end
		if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.Plastic} end
		if P[1177] then materialBatch[#materialBatch+1] = {Part = P[1177], Material = Enum.Material.Plastic} end
		if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.Plastic} end
		if P[1179] then materialBatch[#materialBatch+1] = {Part = P[1179], Material = Enum.Material.Plastic} end
		if P[1180] then materialBatch[#materialBatch+1] = {Part = P[1180], Material = Enum.Material.Plastic} end
		if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Plastic} end
		if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.Plastic} end
		if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.Plastic} end
		if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.Plastic} end
		if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.Plastic} end
		if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Plastic} end
		if P[1187] then materialBatch[#materialBatch+1] = {Part = P[1187], Material = Enum.Material.Plastic} end
		if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.Plastic} end
		if P[1189] then materialBatch[#materialBatch+1] = {Part = P[1189], Material = Enum.Material.Plastic} end
		if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end
		if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Plastic} end
		if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.Plastic} end
		if P[1193] then materialBatch[#materialBatch+1] = {Part = P[1193], Material = Enum.Material.Plastic} end
		if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.Plastic} end
		if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.Plastic} end
		if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Plastic} end
		if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.SmoothPlastic} end
		if P[1200] then materialBatch[#materialBatch+1] = {Part = P[1200], Material = Enum.Material.Plastic} end
		if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Concrete} end
		if P[1202] then materialBatch[#materialBatch+1] = {Part = P[1202], Material = Enum.Material.Plastic} end
		if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.Plastic} end
		if P[1204] then materialBatch[#materialBatch+1] = {Part = P[1204], Material = Enum.Material.Neon} end
		if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Plastic} end
		if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Concrete} end
		if P[1207] then materialBatch[#materialBatch+1] = {Part = P[1207], Material = Enum.Material.Plastic} end
		if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Plastic} end
		if P[1209] then materialBatch[#materialBatch+1] = {Part = P[1209], Material = Enum.Material.Plastic} end
		if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Plastic} end
		if P[1211] then materialBatch[#materialBatch+1] = {Part = P[1211], Material = Enum.Material.Plastic} end
		if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Plastic} end
		if P[1213] then materialBatch[#materialBatch+1] = {Part = P[1213], Material = Enum.Material.Plastic} end
		if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Plastic} end
		if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.Plastic} end
		if P[1216] then materialBatch[#materialBatch+1] = {Part = P[1216], Material = Enum.Material.Plastic} end
		if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Plastic} end
		if P[1218] then materialBatch[#materialBatch+1] = {Part = P[1218], Material = Enum.Material.Plastic} end
		if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Plastic} end
		if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.Plastic} end
		if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.Plastic} end
		if P[1222] then materialBatch[#materialBatch+1] = {Part = P[1222], Material = Enum.Material.Plastic} end
		if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.Plastic} end
		if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Plastic} end
		if P[1226] then materialBatch[#materialBatch+1] = {Part = P[1226], Material = Enum.Material.Plastic} end
		if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Plastic} end
		if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Plastic} end
		if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.Plastic} end
		if P[1230] then materialBatch[#materialBatch+1] = {Part = P[1230], Material = Enum.Material.Plastic} end
		if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Plastic} end
		if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Plastic} end
		if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.Plastic} end
		if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.Plastic} end
		if P[1235] then materialBatch[#materialBatch+1] = {Part = P[1235], Material = Enum.Material.Plastic} end
		if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.Plastic} end
		if P[1237] then materialBatch[#materialBatch+1] = {Part = P[1237], Material = Enum.Material.Plastic} end
		if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Plastic} end
		if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.Plastic} end
		if P[1240] then materialBatch[#materialBatch+1] = {Part = P[1240], Material = Enum.Material.Plastic} end
		if P[1241] then materialBatch[#materialBatch+1] = {Part = P[1241], Material = Enum.Material.Plastic} end
		if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Plastic} end
		if P[1243] then materialBatch[#materialBatch+1] = {Part = P[1243], Material = Enum.Material.Plastic} end
		if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.Plastic} end
		if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.Plastic} end
		if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Plastic} end
		if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.Plastic} end
		if P[1249] then materialBatch[#materialBatch+1] = {Part = P[1249], Material = Enum.Material.Plastic} end
		if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.Plastic} end
		if P[1251] then materialBatch[#materialBatch+1] = {Part = P[1251], Material = Enum.Material.Plastic} end
		if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.Plastic} end
		if P[1253] then materialBatch[#materialBatch+1] = {Part = P[1253], Material = Enum.Material.Plastic} end
		if P[1254] then materialBatch[#materialBatch+1] = {Part = P[1254], Material = Enum.Material.Plastic} end
		if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.Plastic} end
		if P[1256] then materialBatch[#materialBatch+1] = {Part = P[1256], Material = Enum.Material.Plastic} end
		if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.Plastic} end
		if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.Plastic} end
		if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Plastic} end
		if P[1260] then materialBatch[#materialBatch+1] = {Part = P[1260], Material = Enum.Material.Plastic} end
		if P[1261] then materialBatch[#materialBatch+1] = {Part = P[1261], Material = Enum.Material.Plastic} end
		if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.Plastic} end
		if P[1263] then materialBatch[#materialBatch+1] = {Part = P[1263], Material = Enum.Material.Plastic} end
		if P[1264] then materialBatch[#materialBatch+1] = {Part = P[1264], Material = Enum.Material.Plastic} end
		if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.Plastic} end
		if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.Plastic} end
		if P[1267] then materialBatch[#materialBatch+1] = {Part = P[1267], Material = Enum.Material.Plastic} end
		if P[1268] then materialBatch[#materialBatch+1] = {Part = P[1268], Material = Enum.Material.Plastic} end
		if P[1269] then materialBatch[#materialBatch+1] = {Part = P[1269], Material = Enum.Material.Plastic} end
		if P[1270] then materialBatch[#materialBatch+1] = {Part = P[1270], Material = Enum.Material.Plastic} end
		if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.Plastic} end
		if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.Plastic} end
		if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Plastic} end
		if P[1274] then materialBatch[#materialBatch+1] = {Part = P[1274], Material = Enum.Material.Plastic} end
		if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Plastic} end
		if P[1276] then materialBatch[#materialBatch+1] = {Part = P[1276], Material = Enum.Material.Plastic} end
		if P[1277] then materialBatch[#materialBatch+1] = {Part = P[1277], Material = Enum.Material.Plastic} end
		if P[1278] then materialBatch[#materialBatch+1] = {Part = P[1278], Material = Enum.Material.Plastic} end
		if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.Plastic} end
		if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.Plastic} end
		if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.Plastic} end
		if P[1282] then materialBatch[#materialBatch+1] = {Part = P[1282], Material = Enum.Material.Plastic} end
		if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Plastic} end
		if P[1284] then materialBatch[#materialBatch+1] = {Part = P[1284], Material = Enum.Material.Plastic} end
		if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Glass} end
		if P[1286] then materialBatch[#materialBatch+1] = {Part = P[1286], Material = Enum.Material.Plastic} end
		if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Neon} end
		if P[1288] then materialBatch[#materialBatch+1] = {Part = P[1288], Material = Enum.Material.Plastic} end
		if P[1289] then materialBatch[#materialBatch+1] = {Part = P[1289], Material = Enum.Material.Plastic} end
		if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Plastic} end
		if P[1291] then materialBatch[#materialBatch+1] = {Part = P[1291], Material = Enum.Material.Plastic} end
		if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.Plastic} end
		if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.Plastic} end
		if P[1297] then materialBatch[#materialBatch+1] = {Part = P[1297], Material = Enum.Material.Plastic} end
		if P[1298] then materialBatch[#materialBatch+1] = {Part = P[1298], Material = Enum.Material.SmoothPlastic} end
		if P[1299] then materialBatch[#materialBatch+1] = {Part = P[1299], Material = Enum.Material.Plastic} end
		if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.Plastic} end
		if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Plastic} end
		if P[1302] then materialBatch[#materialBatch+1] = {Part = P[1302], Material = Enum.Material.Plastic} end
		if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.Plastic} end
		if P[1304] then materialBatch[#materialBatch+1] = {Part = P[1304], Material = Enum.Material.SmoothPlastic} end
		if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.SmoothPlastic} end
		if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Plastic} end
		if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Plastic} end
		if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Plastic} end
		if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.Plastic} end
		if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.Plastic} end
		if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.Plastic} end
		if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Plastic} end
		if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Plastic} end
		if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.Plastic} end
		if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Plastic} end
		if P[1317] then materialBatch[#materialBatch+1] = {Part = P[1317], Material = Enum.Material.Plastic} end
		if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.Plastic} end
		if P[1319] then materialBatch[#materialBatch+1] = {Part = P[1319], Material = Enum.Material.Plastic} end
		if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Plastic} end
		if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.Plastic} end
		if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.Plastic} end
		if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.Plastic} end
		if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.Plastic} end
		if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.Plastic} end
		if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.Plastic} end
		if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Plastic} end
		if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.Plastic} end
		if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.Plastic} end
		if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Plastic} end
		if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.Plastic} end
		if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.Plastic} end
		if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.Plastic} end
		if P[1334] then materialBatch[#materialBatch+1] = {Part = P[1334], Material = Enum.Material.Plastic} end
		if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.Plastic} end
		if P[1336] then materialBatch[#materialBatch+1] = {Part = P[1336], Material = Enum.Material.Plastic} end
		if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.Plastic} end
		if P[1338] then materialBatch[#materialBatch+1] = {Part = P[1338], Material = Enum.Material.Plastic} end
		if P[1339] then materialBatch[#materialBatch+1] = {Part = P[1339], Material = Enum.Material.Plastic} end
		if P[1340] then materialBatch[#materialBatch+1] = {Part = P[1340], Material = Enum.Material.Plastic} end
		if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.Plastic} end
		if P[1342] then materialBatch[#materialBatch+1] = {Part = P[1342], Material = Enum.Material.Plastic} end
		if P[1343] then materialBatch[#materialBatch+1] = {Part = P[1343], Material = Enum.Material.Plastic} end
		if P[1344] then materialBatch[#materialBatch+1] = {Part = P[1344], Material = Enum.Material.Plastic} end
		if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.Plastic} end
		if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.Plastic} end
		if P[1347] then materialBatch[#materialBatch+1] = {Part = P[1347], Material = Enum.Material.Plastic} end
		if P[1348] then materialBatch[#materialBatch+1] = {Part = P[1348], Material = Enum.Material.Plastic} end
		if P[1349] then materialBatch[#materialBatch+1] = {Part = P[1349], Material = Enum.Material.Plastic} end
		if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.Plastic} end
		if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.Plastic} end
		if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.SmoothPlastic} end
		if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.SmoothPlastic} end
		if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.Plastic} end
		if P[1356] then materialBatch[#materialBatch+1] = {Part = P[1356], Material = Enum.Material.Plastic} end
		if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.Plastic} end
		if P[1358] then materialBatch[#materialBatch+1] = {Part = P[1358], Material = Enum.Material.Plastic} end
		if P[1359] then materialBatch[#materialBatch+1] = {Part = P[1359], Material = Enum.Material.Plastic} end
		if P[1360] then materialBatch[#materialBatch+1] = {Part = P[1360], Material = Enum.Material.Plastic} end
		if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Plastic} end
		if P[1362] then materialBatch[#materialBatch+1] = {Part = P[1362], Material = Enum.Material.Plastic} end
		if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Plastic} end
		if P[1364] then materialBatch[#materialBatch+1] = {Part = P[1364], Material = Enum.Material.Plastic} end
		if P[1365] then materialBatch[#materialBatch+1] = {Part = P[1365], Material = Enum.Material.Plastic} end
		if P[1366] then materialBatch[#materialBatch+1] = {Part = P[1366], Material = Enum.Material.Plastic} end
		if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Plastic} end
		if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Plastic} end
		if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Plastic} end
		if P[1370] then materialBatch[#materialBatch+1] = {Part = P[1370], Material = Enum.Material.Plastic} end
		if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Plastic} end
		if P[1372] then materialBatch[#materialBatch+1] = {Part = P[1372], Material = Enum.Material.Plastic} end
		if P[1373] then materialBatch[#materialBatch+1] = {Part = P[1373], Material = Enum.Material.Plastic} end
		if P[1374] then materialBatch[#materialBatch+1] = {Part = P[1374], Material = Enum.Material.Plastic} end
		if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Plastic} end
		if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.Plastic} end
		if P[1377] then materialBatch[#materialBatch+1] = {Part = P[1377], Material = Enum.Material.Plastic} end
		if P[1378] then materialBatch[#materialBatch+1] = {Part = P[1378], Material = Enum.Material.Plastic} end
		if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Plastic} end
		if P[1380] then materialBatch[#materialBatch+1] = {Part = P[1380], Material = Enum.Material.Plastic} end
		if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Plastic} end
		if P[1382] then materialBatch[#materialBatch+1] = {Part = P[1382], Material = Enum.Material.Plastic} end
		if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.Plastic} end
		if P[1385] then materialBatch[#materialBatch+1] = {Part = P[1385], Material = Enum.Material.Concrete} end
		if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.Plastic} end
		if P[1387] then materialBatch[#materialBatch+1] = {Part = P[1387], Material = Enum.Material.Plastic} end
		if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Plastic} end
		if P[1389] then materialBatch[#materialBatch+1] = {Part = P[1389], Material = Enum.Material.Concrete} end
		if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.Plastic} end
		if P[1391] then materialBatch[#materialBatch+1] = {Part = P[1391], Material = Enum.Material.Plastic} end
		if P[1392] then materialBatch[#materialBatch+1] = {Part = P[1392], Material = Enum.Material.Plastic} end
		if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Metal} end
		if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Plastic} end
		if P[1395] then materialBatch[#materialBatch+1] = {Part = P[1395], Material = Enum.Material.Plastic} end
		if P[1396] then materialBatch[#materialBatch+1] = {Part = P[1396], Material = Enum.Material.Plastic} end
		if P[1397] then materialBatch[#materialBatch+1] = {Part = P[1397], Material = Enum.Material.Plastic} end
		if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.Plastic} end
		if P[1399] then materialBatch[#materialBatch+1] = {Part = P[1399], Material = Enum.Material.SmoothPlastic} end
		if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Plastic} end
		if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end
		if P[1403] then materialBatch[#materialBatch+1] = {Part = P[1403], Material = Enum.Material.Plastic} end
		if P[1404] then materialBatch[#materialBatch+1] = {Part = P[1404], Material = Enum.Material.Plastic} end
		if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.Plastic} end
		if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.Plastic} end
		if P[1407] then materialBatch[#materialBatch+1] = {Part = P[1407], Material = Enum.Material.Plastic} end
		if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.Plastic} end
		if P[1409] then materialBatch[#materialBatch+1] = {Part = P[1409], Material = Enum.Material.Plastic} end
		if P[1410] then materialBatch[#materialBatch+1] = {Part = P[1410], Material = Enum.Material.Plastic} end
		if P[1411] then materialBatch[#materialBatch+1] = {Part = P[1411], Material = Enum.Material.Plastic} end
		if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.Plastic} end
		if P[1413] then materialBatch[#materialBatch+1] = {Part = P[1413], Material = Enum.Material.Plastic} end
		if P[1414] then materialBatch[#materialBatch+1] = {Part = P[1414], Material = Enum.Material.SmoothPlastic} end
		if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Plastic} end
		if P[1417] then materialBatch[#materialBatch+1] = {Part = P[1417], Material = Enum.Material.Plastic} end
		if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.Plastic} end
		if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.Plastic} end
		if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.Plastic} end
		if P[1422] then materialBatch[#materialBatch+1] = {Part = P[1422], Material = Enum.Material.Plastic} end
		if P[1423] then materialBatch[#materialBatch+1] = {Part = P[1423], Material = Enum.Material.Plastic} end
		if P[1424] then materialBatch[#materialBatch+1] = {Part = P[1424], Material = Enum.Material.Plastic} end
		if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Plastic} end
		if P[1426] then materialBatch[#materialBatch+1] = {Part = P[1426], Material = Enum.Material.Plastic} end
		if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.Plastic} end
		if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.SmoothPlastic} end
		if P[1430] then materialBatch[#materialBatch+1] = {Part = P[1430], Material = Enum.Material.Plastic} end
		if P[1431] then materialBatch[#materialBatch+1] = {Part = P[1431], Material = Enum.Material.Plastic} end
		if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.Plastic} end
		if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.Plastic} end
		if P[1434] then materialBatch[#materialBatch+1] = {Part = P[1434], Material = Enum.Material.Plastic} end
		if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.Plastic} end
		if P[1436] then materialBatch[#materialBatch+1] = {Part = P[1436], Material = Enum.Material.Plastic} end
		if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.Plastic} end
		if P[1438] then materialBatch[#materialBatch+1] = {Part = P[1438], Material = Enum.Material.Plastic} end
		if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Plastic} end
		if P[1441] then materialBatch[#materialBatch+1] = {Part = P[1441], Material = Enum.Material.Plastic} end
		if P[1442] then materialBatch[#materialBatch+1] = {Part = P[1442], Material = Enum.Material.Plastic} end
		if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.Plastic} end
		if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.Plastic} end
		if P[1445] then materialBatch[#materialBatch+1] = {Part = P[1445], Material = Enum.Material.Plastic} end
		if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.Plastic} end
		if P[1447] then materialBatch[#materialBatch+1] = {Part = P[1447], Material = Enum.Material.Plastic} end
		if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.SmoothPlastic} end
		if P[1450] then materialBatch[#materialBatch+1] = {Part = P[1450], Material = Enum.Material.Plastic} end
		if P[1451] then materialBatch[#materialBatch+1] = {Part = P[1451], Material = Enum.Material.SmoothPlastic} end
		if P[1452] then materialBatch[#materialBatch+1] = {Part = P[1452], Material = Enum.Material.Plastic} end
		if P[1453] then materialBatch[#materialBatch+1] = {Part = P[1453], Material = Enum.Material.Plastic} end
		if P[1454] then materialBatch[#materialBatch+1] = {Part = P[1454], Material = Enum.Material.Plastic} end
		if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Plastic} end
		if P[1456] then materialBatch[#materialBatch+1] = {Part = P[1456], Material = Enum.Material.Grass} end
		if P[1457] then materialBatch[#materialBatch+1] = {Part = P[1457], Material = Enum.Material.Plastic} end
		if P[1458] then materialBatch[#materialBatch+1] = {Part = P[1458], Material = Enum.Material.Plastic} end
		if P[1459] then materialBatch[#materialBatch+1] = {Part = P[1459], Material = Enum.Material.Plastic} end
		if P[1460] then materialBatch[#materialBatch+1] = {Part = P[1460], Material = Enum.Material.Plastic} end
		if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.Plastic} end
		if P[1462] then materialBatch[#materialBatch+1] = {Part = P[1462], Material = Enum.Material.Plastic} end
		if P[1463] then materialBatch[#materialBatch+1] = {Part = P[1463], Material = Enum.Material.Plastic} end
		if P[1465] then materialBatch[#materialBatch+1] = {Part = P[1465], Material = Enum.Material.Plastic} end
		if P[1466] then materialBatch[#materialBatch+1] = {Part = P[1466], Material = Enum.Material.Plastic} end
		if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Plastic} end
		if P[1468] then materialBatch[#materialBatch+1] = {Part = P[1468], Material = Enum.Material.Plastic} end
		if P[1469] then materialBatch[#materialBatch+1] = {Part = P[1469], Material = Enum.Material.Plastic} end
		if P[1470] then materialBatch[#materialBatch+1] = {Part = P[1470], Material = Enum.Material.Plastic} end
		if P[1471] then materialBatch[#materialBatch+1] = {Part = P[1471], Material = Enum.Material.Plastic} end
		if P[1472] then materialBatch[#materialBatch+1] = {Part = P[1472], Material = Enum.Material.Plastic} end
		if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.Fabric} end
		if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.Plastic} end
		if P[1475] then materialBatch[#materialBatch+1] = {Part = P[1475], Material = Enum.Material.Plastic} end
		if P[1476] then materialBatch[#materialBatch+1] = {Part = P[1476], Material = Enum.Material.Plastic} end
		if P[1477] then materialBatch[#materialBatch+1] = {Part = P[1477], Material = Enum.Material.Plastic} end
		if P[1478] then materialBatch[#materialBatch+1] = {Part = P[1478], Material = Enum.Material.Plastic} end
		if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.Plaster} end
		if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Plastic} end
		if P[1481] then materialBatch[#materialBatch+1] = {Part = P[1481], Material = Enum.Material.Plastic} end
		if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.Plastic} end
		if P[1483] then materialBatch[#materialBatch+1] = {Part = P[1483], Material = Enum.Material.Plastic} end
		if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.SmoothPlastic} end
		if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Plastic} end
		if P[1487] then materialBatch[#materialBatch+1] = {Part = P[1487], Material = Enum.Material.Plastic} end
		if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Plastic} end
		if P[1489] then materialBatch[#materialBatch+1] = {Part = P[1489], Material = Enum.Material.Plastic} end
		if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.Plastic} end
		if P[1491] then materialBatch[#materialBatch+1] = {Part = P[1491], Material = Enum.Material.Plastic} end
		if P[1492] then materialBatch[#materialBatch+1] = {Part = P[1492], Material = Enum.Material.Plastic} end
		if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Neon} end
		if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Plastic} end
		if P[1495] then materialBatch[#materialBatch+1] = {Part = P[1495], Material = Enum.Material.Plastic} end
		if P[1496] then materialBatch[#materialBatch+1] = {Part = P[1496], Material = Enum.Material.Plastic} end
		if P[1497] then materialBatch[#materialBatch+1] = {Part = P[1497], Material = Enum.Material.Plastic} end
		if P[1498] then materialBatch[#materialBatch+1] = {Part = P[1498], Material = Enum.Material.Plastic} end
		if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.Plastic} end
		if P[1500] then materialBatch[#materialBatch+1] = {Part = P[1500], Material = Enum.Material.Plastic} end
		if P[1501] then materialBatch[#materialBatch+1] = {Part = P[1501], Material = Enum.Material.Plastic} end
		if P[1502] then materialBatch[#materialBatch+1] = {Part = P[1502], Material = Enum.Material.Plastic} end
		if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.Plastic} end
		if P[1504] then materialBatch[#materialBatch+1] = {Part = P[1504], Material = Enum.Material.Plastic} end
		if P[1505] then materialBatch[#materialBatch+1] = {Part = P[1505], Material = Enum.Material.Plastic} end
		if P[1506] then materialBatch[#materialBatch+1] = {Part = P[1506], Material = Enum.Material.Grass} end
		if P[1507] then materialBatch[#materialBatch+1] = {Part = P[1507], Material = Enum.Material.Plastic} end
		if P[1508] then materialBatch[#materialBatch+1] = {Part = P[1508], Material = Enum.Material.Plastic} end
		if P[1509] then materialBatch[#materialBatch+1] = {Part = P[1509], Material = Enum.Material.Plastic} end
		if P[1510] then materialBatch[#materialBatch+1] = {Part = P[1510], Material = Enum.Material.Plastic} end
		if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.Plastic} end
		if P[1512] then materialBatch[#materialBatch+1] = {Part = P[1512], Material = Enum.Material.Plastic} end
		if P[1513] then materialBatch[#materialBatch+1] = {Part = P[1513], Material = Enum.Material.Plastic} end
		if P[1514] then materialBatch[#materialBatch+1] = {Part = P[1514], Material = Enum.Material.SmoothPlastic} end
		if P[1516] then materialBatch[#materialBatch+1] = {Part = P[1516], Material = Enum.Material.Plastic} end
		if P[1517] then materialBatch[#materialBatch+1] = {Part = P[1517], Material = Enum.Material.SmoothPlastic} end
		if P[1519] then materialBatch[#materialBatch+1] = {Part = P[1519], Material = Enum.Material.Plastic} end
		if P[1520] then materialBatch[#materialBatch+1] = {Part = P[1520], Material = Enum.Material.Plastic} end
		if P[1521] then materialBatch[#materialBatch+1] = {Part = P[1521], Material = Enum.Material.Plastic} end
		if P[1522] then materialBatch[#materialBatch+1] = {Part = P[1522], Material = Enum.Material.Plastic} end
		if P[1523] then materialBatch[#materialBatch+1] = {Part = P[1523], Material = Enum.Material.Plastic} end
		if P[1524] then materialBatch[#materialBatch+1] = {Part = P[1524], Material = Enum.Material.Plastic} end
		if P[1526] then materialBatch[#materialBatch+1] = {Part = P[1526], Material = Enum.Material.Plastic} end
		if P[1527] then materialBatch[#materialBatch+1] = {Part = P[1527], Material = Enum.Material.Plastic} end
		if P[1529] then materialBatch[#materialBatch+1] = {Part = P[1529], Material = Enum.Material.Plastic} end
		if P[1530] then materialBatch[#materialBatch+1] = {Part = P[1530], Material = Enum.Material.Plastic} end
		if P[1531] then materialBatch[#materialBatch+1] = {Part = P[1531], Material = Enum.Material.Plastic} end
		if P[1532] then materialBatch[#materialBatch+1] = {Part = P[1532], Material = Enum.Material.Plastic} end
		if P[1533] then materialBatch[#materialBatch+1] = {Part = P[1533], Material = Enum.Material.Plastic} end
		if P[1535] then materialBatch[#materialBatch+1] = {Part = P[1535], Material = Enum.Material.Plastic} end
		if P[1536] then materialBatch[#materialBatch+1] = {Part = P[1536], Material = Enum.Material.Plastic} end
		if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Plastic} end
		if P[1538] then materialBatch[#materialBatch+1] = {Part = P[1538], Material = Enum.Material.Plastic} end
		if P[1539] then materialBatch[#materialBatch+1] = {Part = P[1539], Material = Enum.Material.Plastic} end
		if P[1540] then materialBatch[#materialBatch+1] = {Part = P[1540], Material = Enum.Material.Plastic} end
		if P[1541] then materialBatch[#materialBatch+1] = {Part = P[1541], Material = Enum.Material.Plastic} end
		if P[1542] then materialBatch[#materialBatch+1] = {Part = P[1542], Material = Enum.Material.Plastic} end
		if P[1543] then materialBatch[#materialBatch+1] = {Part = P[1543], Material = Enum.Material.Plastic} end
		if P[1544] then materialBatch[#materialBatch+1] = {Part = P[1544], Material = Enum.Material.Plastic} end
		if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.Plastic} end
		if P[1546] then materialBatch[#materialBatch+1] = {Part = P[1546], Material = Enum.Material.Plastic} end
		if P[1547] then materialBatch[#materialBatch+1] = {Part = P[1547], Material = Enum.Material.Plastic} end
		if P[1548] then materialBatch[#materialBatch+1] = {Part = P[1548], Material = Enum.Material.Plastic} end
		if P[1549] then materialBatch[#materialBatch+1] = {Part = P[1549], Material = Enum.Material.Concrete} end
		if P[1550] then materialBatch[#materialBatch+1] = {Part = P[1550], Material = Enum.Material.Plastic} end
		if P[1551] then materialBatch[#materialBatch+1] = {Part = P[1551], Material = Enum.Material.Plastic} end
		if P[1552] then materialBatch[#materialBatch+1] = {Part = P[1552], Material = Enum.Material.Plastic} end
		if P[1553] then materialBatch[#materialBatch+1] = {Part = P[1553], Material = Enum.Material.Plastic} end
		if P[1554] then materialBatch[#materialBatch+1] = {Part = P[1554], Material = Enum.Material.Concrete} end
		if P[1555] then materialBatch[#materialBatch+1] = {Part = P[1555], Material = Enum.Material.Plastic} end
		if P[1556] then materialBatch[#materialBatch+1] = {Part = P[1556], Material = Enum.Material.SmoothPlastic} end
		if P[1557] then materialBatch[#materialBatch+1] = {Part = P[1557], Material = Enum.Material.Plastic} end
		if P[1558] then materialBatch[#materialBatch+1] = {Part = P[1558], Material = Enum.Material.Plastic} end
		if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end
		if P[1560] then materialBatch[#materialBatch+1] = {Part = P[1560], Material = Enum.Material.Plastic} end
		if P[1561] then materialBatch[#materialBatch+1] = {Part = P[1561], Material = Enum.Material.Plastic} end
		if P[1562] then materialBatch[#materialBatch+1] = {Part = P[1562], Material = Enum.Material.SmoothPlastic} end
		if P[1564] then materialBatch[#materialBatch+1] = {Part = P[1564], Material = Enum.Material.Plastic} end
		if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Neon} end
		if P[1566] then materialBatch[#materialBatch+1] = {Part = P[1566], Material = Enum.Material.Plastic} end
		if P[1567] then materialBatch[#materialBatch+1] = {Part = P[1567], Material = Enum.Material.Plastic} end
		if P[1568] then materialBatch[#materialBatch+1] = {Part = P[1568], Material = Enum.Material.Plastic} end
		if P[1569] then materialBatch[#materialBatch+1] = {Part = P[1569], Material = Enum.Material.Plastic} end
		if P[1570] then materialBatch[#materialBatch+1] = {Part = P[1570], Material = Enum.Material.Plastic} end
		if P[1571] then materialBatch[#materialBatch+1] = {Part = P[1571], Material = Enum.Material.Plastic} end
		if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.Plastic} end
		if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.Plastic} end
		if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.Plastic} end
		if P[1575] then materialBatch[#materialBatch+1] = {Part = P[1575], Material = Enum.Material.Plastic} end
		if P[1576] then materialBatch[#materialBatch+1] = {Part = P[1576], Material = Enum.Material.Plastic} end
		if P[1577] then materialBatch[#materialBatch+1] = {Part = P[1577], Material = Enum.Material.Plastic} end
		if P[1578] then materialBatch[#materialBatch+1] = {Part = P[1578], Material = Enum.Material.SmoothPlastic} end
		if P[1579] then materialBatch[#materialBatch+1] = {Part = P[1579], Material = Enum.Material.Plastic} end
		if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.Plastic} end
		if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Plastic} end
		if P[1582] then materialBatch[#materialBatch+1] = {Part = P[1582], Material = Enum.Material.Plastic} end
		if P[1583] then materialBatch[#materialBatch+1] = {Part = P[1583], Material = Enum.Material.Plastic} end
		if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.Plastic} end
		if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.Plastic} end
		if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Plastic} end
		if P[1587] then materialBatch[#materialBatch+1] = {Part = P[1587], Material = Enum.Material.Plastic} end
		if P[1588] then materialBatch[#materialBatch+1] = {Part = P[1588], Material = Enum.Material.Plastic} end
		if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.Plastic} end
		if P[1591] then materialBatch[#materialBatch+1] = {Part = P[1591], Material = Enum.Material.Plastic} end
		if P[1592] then materialBatch[#materialBatch+1] = {Part = P[1592], Material = Enum.Material.Plastic} end
		if P[1593] then materialBatch[#materialBatch+1] = {Part = P[1593], Material = Enum.Material.Plastic} end
		if P[1594] then materialBatch[#materialBatch+1] = {Part = P[1594], Material = Enum.Material.Plastic} end
		if P[1595] then materialBatch[#materialBatch+1] = {Part = P[1595], Material = Enum.Material.Plastic} end
		if P[1596] then materialBatch[#materialBatch+1] = {Part = P[1596], Material = Enum.Material.Plastic} end
		if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.Plastic} end
		if P[1598] then materialBatch[#materialBatch+1] = {Part = P[1598], Material = Enum.Material.Plastic} end
		if P[1599] then materialBatch[#materialBatch+1] = {Part = P[1599], Material = Enum.Material.Plastic} end
		if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Plastic} end
		if P[1601] then materialBatch[#materialBatch+1] = {Part = P[1601], Material = Enum.Material.Plastic} end
		if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.Plastic} end
		if P[1604] then materialBatch[#materialBatch+1] = {Part = P[1604], Material = Enum.Material.Plastic} end
		if P[1605] then materialBatch[#materialBatch+1] = {Part = P[1605], Material = Enum.Material.Plastic} end
		if P[1606] then materialBatch[#materialBatch+1] = {Part = P[1606], Material = Enum.Material.Plastic} end
		if P[1607] then materialBatch[#materialBatch+1] = {Part = P[1607], Material = Enum.Material.Plastic} end
		if P[1608] then materialBatch[#materialBatch+1] = {Part = P[1608], Material = Enum.Material.SmoothPlastic} end
		if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.Plastic} end
		if P[1610] then materialBatch[#materialBatch+1] = {Part = P[1610], Material = Enum.Material.Plastic} end
		if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.Slate} end
		if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.Plastic} end
		if P[1613] then materialBatch[#materialBatch+1] = {Part = P[1613], Material = Enum.Material.Plastic} end
		if P[1614] then materialBatch[#materialBatch+1] = {Part = P[1614], Material = Enum.Material.Plastic} end
		if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Plastic} end
		if P[1616] then materialBatch[#materialBatch+1] = {Part = P[1616], Material = Enum.Material.Plastic} end
		if P[1617] then materialBatch[#materialBatch+1] = {Part = P[1617], Material = Enum.Material.Plastic} end
		if P[1618] then materialBatch[#materialBatch+1] = {Part = P[1618], Material = Enum.Material.Plastic} end
		if P[1619] then materialBatch[#materialBatch+1] = {Part = P[1619], Material = Enum.Material.Plastic} end
		if P[1620] then materialBatch[#materialBatch+1] = {Part = P[1620], Material = Enum.Material.Plastic} end
		if P[1621] then materialBatch[#materialBatch+1] = {Part = P[1621], Material = Enum.Material.Plastic} end
		if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Plastic} end
		if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.Plastic} end
		if P[1624] then materialBatch[#materialBatch+1] = {Part = P[1624], Material = Enum.Material.Plastic} end
		if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Plastic} end
		if P[1626] then materialBatch[#materialBatch+1] = {Part = P[1626], Material = Enum.Material.Plastic} end
		if P[1627] then materialBatch[#materialBatch+1] = {Part = P[1627], Material = Enum.Material.Plastic} end
		if P[1628] then materialBatch[#materialBatch+1] = {Part = P[1628], Material = Enum.Material.Plastic} end
		if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Plastic} end
		if P[1630] then materialBatch[#materialBatch+1] = {Part = P[1630], Material = Enum.Material.Plastic} end
		if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.Plastic} end
		if P[1632] then materialBatch[#materialBatch+1] = {Part = P[1632], Material = Enum.Material.Plastic} end
		if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.Plastic} end
		if P[1634] then materialBatch[#materialBatch+1] = {Part = P[1634], Material = Enum.Material.Plastic} end
		if P[1635] then materialBatch[#materialBatch+1] = {Part = P[1635], Material = Enum.Material.Plastic} end
		if P[1636] then materialBatch[#materialBatch+1] = {Part = P[1636], Material = Enum.Material.Plastic} end
		if P[1637] then materialBatch[#materialBatch+1] = {Part = P[1637], Material = Enum.Material.Plastic} end
		if P[1638] then materialBatch[#materialBatch+1] = {Part = P[1638], Material = Enum.Material.Plastic} end
		if P[1639] then materialBatch[#materialBatch+1] = {Part = P[1639], Material = Enum.Material.Plastic} end
		if P[1640] then materialBatch[#materialBatch+1] = {Part = P[1640], Material = Enum.Material.Plastic} end
		if P[1641] then materialBatch[#materialBatch+1] = {Part = P[1641], Material = Enum.Material.Plastic} end
		if P[1642] then materialBatch[#materialBatch+1] = {Part = P[1642], Material = Enum.Material.Plastic} end
		if P[1643] then materialBatch[#materialBatch+1] = {Part = P[1643], Material = Enum.Material.Plastic} end
		if P[1644] then materialBatch[#materialBatch+1] = {Part = P[1644], Material = Enum.Material.Plastic} end
		if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Plastic} end
		if P[1646] then materialBatch[#materialBatch+1] = {Part = P[1646], Material = Enum.Material.Plastic} end
		if P[1647] then materialBatch[#materialBatch+1] = {Part = P[1647], Material = Enum.Material.Plastic} end
		if P[1648] then materialBatch[#materialBatch+1] = {Part = P[1648], Material = Enum.Material.Plastic} end
		if P[1649] then materialBatch[#materialBatch+1] = {Part = P[1649], Material = Enum.Material.Plastic} end
		if P[1650] then materialBatch[#materialBatch+1] = {Part = P[1650], Material = Enum.Material.Plastic} end
		if P[1651] then materialBatch[#materialBatch+1] = {Part = P[1651], Material = Enum.Material.Plastic} end
		if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.Plastic} end
		if P[1653] then materialBatch[#materialBatch+1] = {Part = P[1653], Material = Enum.Material.Plastic} end
		if P[1654] then materialBatch[#materialBatch+1] = {Part = P[1654], Material = Enum.Material.Plastic} end
		if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.Plastic} end
		if P[1656] then materialBatch[#materialBatch+1] = {Part = P[1656], Material = Enum.Material.Plastic} end
		if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Plastic} end
		if P[1658] then materialBatch[#materialBatch+1] = {Part = P[1658], Material = Enum.Material.Plastic} end
		if P[1659] then materialBatch[#materialBatch+1] = {Part = P[1659], Material = Enum.Material.Plastic} end
		if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.Plastic} end
		if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.Plastic} end
		if P[1662] then materialBatch[#materialBatch+1] = {Part = P[1662], Material = Enum.Material.Plastic} end
		if P[1663] then materialBatch[#materialBatch+1] = {Part = P[1663], Material = Enum.Material.Plastic} end
		if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.Plastic} end
		if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.Plastic} end
		if P[1666] then materialBatch[#materialBatch+1] = {Part = P[1666], Material = Enum.Material.Plastic} end
		if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Plastic} end
		if P[1668] then materialBatch[#materialBatch+1] = {Part = P[1668], Material = Enum.Material.Plastic} end
		if P[1669] then materialBatch[#materialBatch+1] = {Part = P[1669], Material = Enum.Material.Plastic} end
		if P[1670] then materialBatch[#materialBatch+1] = {Part = P[1670], Material = Enum.Material.Plastic} end
		if P[1671] then materialBatch[#materialBatch+1] = {Part = P[1671], Material = Enum.Material.Plastic} end
		if P[1672] then materialBatch[#materialBatch+1] = {Part = P[1672], Material = Enum.Material.Plastic} end
		if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.Plastic} end
		if P[1674] then materialBatch[#materialBatch+1] = {Part = P[1674], Material = Enum.Material.Plastic} end
		if P[1675] then materialBatch[#materialBatch+1] = {Part = P[1675], Material = Enum.Material.SmoothPlastic} end
		if P[1676] then materialBatch[#materialBatch+1] = {Part = P[1676], Material = Enum.Material.Plastic} end
		if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end
		if P[1678] then materialBatch[#materialBatch+1] = {Part = P[1678], Material = Enum.Material.Plastic} end
		if P[1679] then materialBatch[#materialBatch+1] = {Part = P[1679], Material = Enum.Material.Plastic} end
		if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.Plastic} end
		if P[1681] then materialBatch[#materialBatch+1] = {Part = P[1681], Material = Enum.Material.Plastic} end
		if P[1682] then materialBatch[#materialBatch+1] = {Part = P[1682], Material = Enum.Material.Plastic} end
		if P[1683] then materialBatch[#materialBatch+1] = {Part = P[1683], Material = Enum.Material.Plastic} end
		if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.Plastic} end
		if P[1685] then materialBatch[#materialBatch+1] = {Part = P[1685], Material = Enum.Material.Plastic} end
		if P[1686] then materialBatch[#materialBatch+1] = {Part = P[1686], Material = Enum.Material.Plastic} end
		if P[1687] then materialBatch[#materialBatch+1] = {Part = P[1687], Material = Enum.Material.Neon} end
		if P[1688] then materialBatch[#materialBatch+1] = {Part = P[1688], Material = Enum.Material.Plastic} end
		if P[1689] then materialBatch[#materialBatch+1] = {Part = P[1689], Material = Enum.Material.Plastic} end
		if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.Plastic} end
		if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.Plastic} end
		if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Plastic} end
		if P[1693] then materialBatch[#materialBatch+1] = {Part = P[1693], Material = Enum.Material.Plastic} end
		if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.Plastic} end
		if P[1695] then materialBatch[#materialBatch+1] = {Part = P[1695], Material = Enum.Material.Plastic} end
		if P[1696] then materialBatch[#materialBatch+1] = {Part = P[1696], Material = Enum.Material.Plastic} end
		if P[1697] then materialBatch[#materialBatch+1] = {Part = P[1697], Material = Enum.Material.Plastic} end
		if P[1698] then materialBatch[#materialBatch+1] = {Part = P[1698], Material = Enum.Material.Plastic} end
		if P[1699] then materialBatch[#materialBatch+1] = {Part = P[1699], Material = Enum.Material.Plastic} end
		if P[1700] then materialBatch[#materialBatch+1] = {Part = P[1700], Material = Enum.Material.Plastic} end
		if P[1701] then materialBatch[#materialBatch+1] = {Part = P[1701], Material = Enum.Material.Plastic} end
		if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Plastic} end
		if P[1704] then materialBatch[#materialBatch+1] = {Part = P[1704], Material = Enum.Material.Plastic} end
		if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Plastic} end
		if P[1706] then materialBatch[#materialBatch+1] = {Part = P[1706], Material = Enum.Material.Plastic} end
		if P[1707] then materialBatch[#materialBatch+1] = {Part = P[1707], Material = Enum.Material.Plastic} end
		if P[1708] then materialBatch[#materialBatch+1] = {Part = P[1708], Material = Enum.Material.Plastic} end
		if P[1709] then materialBatch[#materialBatch+1] = {Part = P[1709], Material = Enum.Material.Plastic} end
		if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.Plastic} end
		if P[1711] then materialBatch[#materialBatch+1] = {Part = P[1711], Material = Enum.Material.Plastic} end
		if P[1712] then materialBatch[#materialBatch+1] = {Part = P[1712], Material = Enum.Material.Plastic} end
		if P[1713] then materialBatch[#materialBatch+1] = {Part = P[1713], Material = Enum.Material.Plastic} end
		if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Plastic} end
		if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.Plastic} end
		if P[1716] then materialBatch[#materialBatch+1] = {Part = P[1716], Material = Enum.Material.Plastic} end
		if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Concrete} end
		if P[1718] then materialBatch[#materialBatch+1] = {Part = P[1718], Material = Enum.Material.Neon} end
		if P[1719] then materialBatch[#materialBatch+1] = {Part = P[1719], Material = Enum.Material.Plastic} end
		if P[1721] then materialBatch[#materialBatch+1] = {Part = P[1721], Material = Enum.Material.Plastic} end
		if P[1722] then materialBatch[#materialBatch+1] = {Part = P[1722], Material = Enum.Material.Plastic} end
		if P[1723] then materialBatch[#materialBatch+1] = {Part = P[1723], Material = Enum.Material.Plastic} end
		if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Plastic} end
		if P[1725] then materialBatch[#materialBatch+1] = {Part = P[1725], Material = Enum.Material.Plastic} end
		if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.Plastic} end
		if P[1727] then materialBatch[#materialBatch+1] = {Part = P[1727], Material = Enum.Material.Plastic} end
		if P[1728] then materialBatch[#materialBatch+1] = {Part = P[1728], Material = Enum.Material.Plastic} end
		if P[1729] then materialBatch[#materialBatch+1] = {Part = P[1729], Material = Enum.Material.Plastic} end
		if P[1730] then materialBatch[#materialBatch+1] = {Part = P[1730], Material = Enum.Material.Plastic} end
		if P[1731] then materialBatch[#materialBatch+1] = {Part = P[1731], Material = Enum.Material.Plastic} end
		if P[1732] then materialBatch[#materialBatch+1] = {Part = P[1732], Material = Enum.Material.Plastic} end
		if P[1733] then materialBatch[#materialBatch+1] = {Part = P[1733], Material = Enum.Material.Plastic} end
		if P[1734] then materialBatch[#materialBatch+1] = {Part = P[1734], Material = Enum.Material.Plastic} end
		if P[1735] then materialBatch[#materialBatch+1] = {Part = P[1735], Material = Enum.Material.Plastic} end
		if P[1736] then materialBatch[#materialBatch+1] = {Part = P[1736], Material = Enum.Material.Plastic} end
		if P[1737] then materialBatch[#materialBatch+1] = {Part = P[1737], Material = Enum.Material.Plastic} end
		if P[1738] then materialBatch[#materialBatch+1] = {Part = P[1738], Material = Enum.Material.Plastic} end
		if P[1739] then materialBatch[#materialBatch+1] = {Part = P[1739], Material = Enum.Material.Plastic} end
		if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.Plastic} end
		if P[1741] then materialBatch[#materialBatch+1] = {Part = P[1741], Material = Enum.Material.Plastic} end
		if P[1742] then materialBatch[#materialBatch+1] = {Part = P[1742], Material = Enum.Material.Plastic} end
		if P[1743] then materialBatch[#materialBatch+1] = {Part = P[1743], Material = Enum.Material.Plastic} end
		if P[1744] then materialBatch[#materialBatch+1] = {Part = P[1744], Material = Enum.Material.Plastic} end
		if P[1745] then materialBatch[#materialBatch+1] = {Part = P[1745], Material = Enum.Material.Plastic} end
		if P[1746] then materialBatch[#materialBatch+1] = {Part = P[1746], Material = Enum.Material.Plastic} end
		if P[1747] then materialBatch[#materialBatch+1] = {Part = P[1747], Material = Enum.Material.SmoothPlastic} end
		if P[1748] then materialBatch[#materialBatch+1] = {Part = P[1748], Material = Enum.Material.Plastic} end
		if P[1749] then materialBatch[#materialBatch+1] = {Part = P[1749], Material = Enum.Material.Concrete} end
		if P[1750] then materialBatch[#materialBatch+1] = {Part = P[1750], Material = Enum.Material.SmoothPlastic} end
		if P[1752] then materialBatch[#materialBatch+1] = {Part = P[1752], Material = Enum.Material.Plastic} end
		if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.Plastic} end
		if P[1754] then materialBatch[#materialBatch+1] = {Part = P[1754], Material = Enum.Material.Plastic} end
		if P[1755] then materialBatch[#materialBatch+1] = {Part = P[1755], Material = Enum.Material.Plastic} end
		if P[1756] then materialBatch[#materialBatch+1] = {Part = P[1756], Material = Enum.Material.Plastic} end
		if P[1757] then materialBatch[#materialBatch+1] = {Part = P[1757], Material = Enum.Material.Plastic} end
		if P[1758] then materialBatch[#materialBatch+1] = {Part = P[1758], Material = Enum.Material.Plastic} end
		if P[1759] then materialBatch[#materialBatch+1] = {Part = P[1759], Material = Enum.Material.Plastic} end
		if P[1760] then materialBatch[#materialBatch+1] = {Part = P[1760], Material = Enum.Material.Plastic} end
		if P[1761] then materialBatch[#materialBatch+1] = {Part = P[1761], Material = Enum.Material.Plastic} end
		if P[1762] then materialBatch[#materialBatch+1] = {Part = P[1762], Material = Enum.Material.Plastic} end
		if P[1763] then materialBatch[#materialBatch+1] = {Part = P[1763], Material = Enum.Material.Plastic} end
		if P[1764] then materialBatch[#materialBatch+1] = {Part = P[1764], Material = Enum.Material.Plastic} end
		if P[1765] then materialBatch[#materialBatch+1] = {Part = P[1765], Material = Enum.Material.Plastic} end
		if P[1766] then materialBatch[#materialBatch+1] = {Part = P[1766], Material = Enum.Material.Plastic} end
		if P[1767] then materialBatch[#materialBatch+1] = {Part = P[1767], Material = Enum.Material.Neon} end
		if P[1768] then materialBatch[#materialBatch+1] = {Part = P[1768], Material = Enum.Material.Plastic} end
		if P[1769] then materialBatch[#materialBatch+1] = {Part = P[1769], Material = Enum.Material.Plastic} end
		if P[1770] then materialBatch[#materialBatch+1] = {Part = P[1770], Material = Enum.Material.Plastic} end
		if P[1771] then materialBatch[#materialBatch+1] = {Part = P[1771], Material = Enum.Material.Plastic} end
		if P[1772] then materialBatch[#materialBatch+1] = {Part = P[1772], Material = Enum.Material.Plastic} end
		if P[1773] then materialBatch[#materialBatch+1] = {Part = P[1773], Material = Enum.Material.Plastic} end
		if P[1774] then materialBatch[#materialBatch+1] = {Part = P[1774], Material = Enum.Material.Plastic} end
		if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Plastic} end
		if P[1776] then materialBatch[#materialBatch+1] = {Part = P[1776], Material = Enum.Material.Plastic} end
		if P[1777] then materialBatch[#materialBatch+1] = {Part = P[1777], Material = Enum.Material.SmoothPlastic} end
		if P[1778] then materialBatch[#materialBatch+1] = {Part = P[1778], Material = Enum.Material.Plastic} end
		if P[1779] then materialBatch[#materialBatch+1] = {Part = P[1779], Material = Enum.Material.Plastic} end
		if P[1780] then materialBatch[#materialBatch+1] = {Part = P[1780], Material = Enum.Material.SmoothPlastic} end
		if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Plastic} end
		if P[1782] then materialBatch[#materialBatch+1] = {Part = P[1782], Material = Enum.Material.Plastic} end
		if P[1783] then materialBatch[#materialBatch+1] = {Part = P[1783], Material = Enum.Material.Plastic} end
		if P[1784] then materialBatch[#materialBatch+1] = {Part = P[1784], Material = Enum.Material.Plastic} end
		if P[1785] then materialBatch[#materialBatch+1] = {Part = P[1785], Material = Enum.Material.Neon} end
		if P[1786] then materialBatch[#materialBatch+1] = {Part = P[1786], Material = Enum.Material.Plastic} end
		if P[1787] then materialBatch[#materialBatch+1] = {Part = P[1787], Material = Enum.Material.Plastic} end
		if P[1788] then materialBatch[#materialBatch+1] = {Part = P[1788], Material = Enum.Material.Plastic} end
		if P[1789] then materialBatch[#materialBatch+1] = {Part = P[1789], Material = Enum.Material.Plastic} end
		if P[1790] then materialBatch[#materialBatch+1] = {Part = P[1790], Material = Enum.Material.Plastic} end
		if P[1791] then materialBatch[#materialBatch+1] = {Part = P[1791], Material = Enum.Material.Plastic} end
		if P[1792] then materialBatch[#materialBatch+1] = {Part = P[1792], Material = Enum.Material.Plastic} end
		if P[1793] then materialBatch[#materialBatch+1] = {Part = P[1793], Material = Enum.Material.Plastic} end
		if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Plastic} end
		if P[1795] then materialBatch[#materialBatch+1] = {Part = P[1795], Material = Enum.Material.Plastic} end
		if P[1796] then materialBatch[#materialBatch+1] = {Part = P[1796], Material = Enum.Material.Plastic} end
		if P[1797] then materialBatch[#materialBatch+1] = {Part = P[1797], Material = Enum.Material.Plastic} end
		if P[1798] then materialBatch[#materialBatch+1] = {Part = P[1798], Material = Enum.Material.Plastic} end
		if P[1799] then materialBatch[#materialBatch+1] = {Part = P[1799], Material = Enum.Material.Plastic} end
		if P[1800] then materialBatch[#materialBatch+1] = {Part = P[1800], Material = Enum.Material.SmoothPlastic} end
		if P[1801] then materialBatch[#materialBatch+1] = {Part = P[1801], Material = Enum.Material.Plastic} end
		if P[1802] then materialBatch[#materialBatch+1] = {Part = P[1802], Material = Enum.Material.Plastic} end
		if P[1803] then materialBatch[#materialBatch+1] = {Part = P[1803], Material = Enum.Material.Plastic} end
		if P[1804] then materialBatch[#materialBatch+1] = {Part = P[1804], Material = Enum.Material.Plastic} end
		if P[1805] then materialBatch[#materialBatch+1] = {Part = P[1805], Material = Enum.Material.Plastic} end
		if P[1806] then materialBatch[#materialBatch+1] = {Part = P[1806], Material = Enum.Material.Plastic} end
		if P[1807] then materialBatch[#materialBatch+1] = {Part = P[1807], Material = Enum.Material.Plastic} end
		if P[1808] then materialBatch[#materialBatch+1] = {Part = P[1808], Material = Enum.Material.Plastic} end
		if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Plastic} end
		if P[1810] then materialBatch[#materialBatch+1] = {Part = P[1810], Material = Enum.Material.Plastic} end
		if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.SmoothPlastic} end
		if P[1813] then materialBatch[#materialBatch+1] = {Part = P[1813], Material = Enum.Material.Plastic} end
		if P[1814] then materialBatch[#materialBatch+1] = {Part = P[1814], Material = Enum.Material.Plastic} end
		if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.Plastic} end
		if P[1816] then materialBatch[#materialBatch+1] = {Part = P[1816], Material = Enum.Material.Plastic} end
		if P[1817] then materialBatch[#materialBatch+1] = {Part = P[1817], Material = Enum.Material.Plastic} end
		if P[1818] then materialBatch[#materialBatch+1] = {Part = P[1818], Material = Enum.Material.Plastic} end
		if P[1819] then materialBatch[#materialBatch+1] = {Part = P[1819], Material = Enum.Material.Plastic} end
		if P[1820] then materialBatch[#materialBatch+1] = {Part = P[1820], Material = Enum.Material.Plastic} end
		if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Plastic} end
		if P[1822] then materialBatch[#materialBatch+1] = {Part = P[1822], Material = Enum.Material.Plastic} end
		if P[1823] then materialBatch[#materialBatch+1] = {Part = P[1823], Material = Enum.Material.Plastic} end
		if P[1824] then materialBatch[#materialBatch+1] = {Part = P[1824], Material = Enum.Material.Plastic} end
		if P[1825] then materialBatch[#materialBatch+1] = {Part = P[1825], Material = Enum.Material.Plastic} end
		if P[1826] then materialBatch[#materialBatch+1] = {Part = P[1826], Material = Enum.Material.Plastic} end
		if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Slate} end
		if P[1828] then materialBatch[#materialBatch+1] = {Part = P[1828], Material = Enum.Material.Plastic} end
		if P[1829] then materialBatch[#materialBatch+1] = {Part = P[1829], Material = Enum.Material.Plastic} end
		if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.Plastic} end
		if P[1831] then materialBatch[#materialBatch+1] = {Part = P[1831], Material = Enum.Material.Concrete} end
		if P[1832] then materialBatch[#materialBatch+1] = {Part = P[1832], Material = Enum.Material.Plastic} end
		if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.Plastic} end
		if P[1834] then materialBatch[#materialBatch+1] = {Part = P[1834], Material = Enum.Material.Plastic} end
		if P[1835] then materialBatch[#materialBatch+1] = {Part = P[1835], Material = Enum.Material.Plastic} end
		if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Plastic} end
		if P[1837] then materialBatch[#materialBatch+1] = {Part = P[1837], Material = Enum.Material.Plastic} end
		if P[1838] then materialBatch[#materialBatch+1] = {Part = P[1838], Material = Enum.Material.Plastic} end
		if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.Plastic} end
		if P[1840] then materialBatch[#materialBatch+1] = {Part = P[1840], Material = Enum.Material.Plastic} end
		if P[1841] then materialBatch[#materialBatch+1] = {Part = P[1841], Material = Enum.Material.Plastic} end
		if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Plastic} end
		if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Plastic} end
		if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Plastic} end
		if P[1845] then materialBatch[#materialBatch+1] = {Part = P[1845], Material = Enum.Material.Plastic} end
		if P[1846] then materialBatch[#materialBatch+1] = {Part = P[1846], Material = Enum.Material.Plastic} end
		if P[1847] then materialBatch[#materialBatch+1] = {Part = P[1847], Material = Enum.Material.Plastic} end
		if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Plastic} end
		if P[1849] then materialBatch[#materialBatch+1] = {Part = P[1849], Material = Enum.Material.Concrete} end
		if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.SmoothPlastic} end
		if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Plastic} end
		if P[1852] then materialBatch[#materialBatch+1] = {Part = P[1852], Material = Enum.Material.Concrete} end
		if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.Plastic} end
		if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Plastic} end
		if P[1855] then materialBatch[#materialBatch+1] = {Part = P[1855], Material = Enum.Material.Plastic} end
		if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Plastic} end
		if P[1857] then materialBatch[#materialBatch+1] = {Part = P[1857], Material = Enum.Material.Plastic} end
		if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Plastic} end
		if P[1859] then materialBatch[#materialBatch+1] = {Part = P[1859], Material = Enum.Material.Plastic} end
		if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Plastic} end
		if P[1861] then materialBatch[#materialBatch+1] = {Part = P[1861], Material = Enum.Material.Plastic} end
		if P[1862] then materialBatch[#materialBatch+1] = {Part = P[1862], Material = Enum.Material.SmoothPlastic} end
		if P[1863] then materialBatch[#materialBatch+1] = {Part = P[1863], Material = Enum.Material.Plastic} end
		if P[1864] then materialBatch[#materialBatch+1] = {Part = P[1864], Material = Enum.Material.Plastic} end
		if P[1865] then materialBatch[#materialBatch+1] = {Part = P[1865], Material = Enum.Material.SmoothPlastic} end
		if P[1866] then materialBatch[#materialBatch+1] = {Part = P[1866], Material = Enum.Material.Plastic} end
		if P[1868] then materialBatch[#materialBatch+1] = {Part = P[1868], Material = Enum.Material.Plastic} end
		if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Plastic} end
		if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Plastic} end
		if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.Plastic} end
		if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Plastic} end
		if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Plastic} end
		if P[1875] then materialBatch[#materialBatch+1] = {Part = P[1875], Material = Enum.Material.Plastic} end
		if P[1876] then materialBatch[#materialBatch+1] = {Part = P[1876], Material = Enum.Material.Plastic} end
		if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Plastic} end
		if P[1878] then materialBatch[#materialBatch+1] = {Part = P[1878], Material = Enum.Material.Plastic} end
		if P[1879] then materialBatch[#materialBatch+1] = {Part = P[1879], Material = Enum.Material.Plastic} end
		if P[1880] then materialBatch[#materialBatch+1] = {Part = P[1880], Material = Enum.Material.Plastic} end
		if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.Plastic} end
		if P[1882] then materialBatch[#materialBatch+1] = {Part = P[1882], Material = Enum.Material.Concrete} end
		if P[1883] then materialBatch[#materialBatch+1] = {Part = P[1883], Material = Enum.Material.Plastic} end
		if P[1884] then materialBatch[#materialBatch+1] = {Part = P[1884], Material = Enum.Material.Plastic} end
		if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Plastic} end
		if P[1886] then materialBatch[#materialBatch+1] = {Part = P[1886], Material = Enum.Material.Plastic} end
		if P[1887] then materialBatch[#materialBatch+1] = {Part = P[1887], Material = Enum.Material.Plastic} end
		if P[1888] then materialBatch[#materialBatch+1] = {Part = P[1888], Material = Enum.Material.Plastic} end
		if P[1889] then materialBatch[#materialBatch+1] = {Part = P[1889], Material = Enum.Material.Plastic} end
		if P[1890] then materialBatch[#materialBatch+1] = {Part = P[1890], Material = Enum.Material.Plastic} end
		if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.Plastic} end
		if P[1892] then materialBatch[#materialBatch+1] = {Part = P[1892], Material = Enum.Material.Plastic} end
		if P[1893] then materialBatch[#materialBatch+1] = {Part = P[1893], Material = Enum.Material.Plastic} end
		if P[1894] then materialBatch[#materialBatch+1] = {Part = P[1894], Material = Enum.Material.Plastic} end
		if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Plastic} end
		if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.Plastic} end
		if P[1897] then materialBatch[#materialBatch+1] = {Part = P[1897], Material = Enum.Material.Plastic} end
		if P[1898] then materialBatch[#materialBatch+1] = {Part = P[1898], Material = Enum.Material.Plastic} end
		if P[1899] then materialBatch[#materialBatch+1] = {Part = P[1899], Material = Enum.Material.SmoothPlastic} end
		if P[1901] then materialBatch[#materialBatch+1] = {Part = P[1901], Material = Enum.Material.Plastic} end
		if P[1902] then materialBatch[#materialBatch+1] = {Part = P[1902], Material = Enum.Material.Plastic} end
		if P[1903] then materialBatch[#materialBatch+1] = {Part = P[1903], Material = Enum.Material.Plastic} end
		if P[1904] then materialBatch[#materialBatch+1] = {Part = P[1904], Material = Enum.Material.Plastic} end
		if P[1905] then materialBatch[#materialBatch+1] = {Part = P[1905], Material = Enum.Material.Plastic} end
		if P[1906] then materialBatch[#materialBatch+1] = {Part = P[1906], Material = Enum.Material.Plastic} end
		if P[1907] then materialBatch[#materialBatch+1] = {Part = P[1907], Material = Enum.Material.Plastic} end
		if P[1908] then materialBatch[#materialBatch+1] = {Part = P[1908], Material = Enum.Material.Plastic} end
		if P[1909] then materialBatch[#materialBatch+1] = {Part = P[1909], Material = Enum.Material.Plastic} end
		if P[1910] then materialBatch[#materialBatch+1] = {Part = P[1910], Material = Enum.Material.Plastic} end
		if P[1911] then materialBatch[#materialBatch+1] = {Part = P[1911], Material = Enum.Material.Plastic} end
		if P[1912] then materialBatch[#materialBatch+1] = {Part = P[1912], Material = Enum.Material.Plastic} end
		if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Plastic} end
		if P[1914] then materialBatch[#materialBatch+1] = {Part = P[1914], Material = Enum.Material.Plastic} end
		if P[1915] then materialBatch[#materialBatch+1] = {Part = P[1915], Material = Enum.Material.Plastic} end
		if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Plastic} end
		if P[1917] then materialBatch[#materialBatch+1] = {Part = P[1917], Material = Enum.Material.Plastic} end
		if P[1918] then materialBatch[#materialBatch+1] = {Part = P[1918], Material = Enum.Material.Plastic} end
		if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Plastic} end
		if P[1920] then materialBatch[#materialBatch+1] = {Part = P[1920], Material = Enum.Material.Plastic} end
		if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Plastic} end
		if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Plastic} end
		if P[1923] then materialBatch[#materialBatch+1] = {Part = P[1923], Material = Enum.Material.Plastic} end
		if P[1924] then materialBatch[#materialBatch+1] = {Part = P[1924], Material = Enum.Material.Plastic} end
		if P[1925] then materialBatch[#materialBatch+1] = {Part = P[1925], Material = Enum.Material.Plastic} end
		if P[1926] then materialBatch[#materialBatch+1] = {Part = P[1926], Material = Enum.Material.Plastic} end
		if P[1927] then materialBatch[#materialBatch+1] = {Part = P[1927], Material = Enum.Material.Plastic} end
		if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.Plastic} end
		if P[1929] then materialBatch[#materialBatch+1] = {Part = P[1929], Material = Enum.Material.Plastic} end
		if P[1931] then materialBatch[#materialBatch+1] = {Part = P[1931], Material = Enum.Material.Plastic} end
		if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Plastic} end
		if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Plastic} end
		if P[1935] then materialBatch[#materialBatch+1] = {Part = P[1935], Material = Enum.Material.Plastic} end
		if P[1936] then materialBatch[#materialBatch+1] = {Part = P[1936], Material = Enum.Material.Plastic} end
		if P[1937] then materialBatch[#materialBatch+1] = {Part = P[1937], Material = Enum.Material.Plastic} end
		if P[1938] then materialBatch[#materialBatch+1] = {Part = P[1938], Material = Enum.Material.Plastic} end
		if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Plastic} end
		if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Plastic} end
		if P[1941] then materialBatch[#materialBatch+1] = {Part = P[1941], Material = Enum.Material.Plastic} end
		if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Plastic} end
		if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.Plaster} end
		if P[1944] then materialBatch[#materialBatch+1] = {Part = P[1944], Material = Enum.Material.Plastic} end
		if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Plastic} end
		if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Plastic} end
		if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Plastic} end
		if P[1948] then materialBatch[#materialBatch+1] = {Part = P[1948], Material = Enum.Material.Plastic} end
		if P[1949] then materialBatch[#materialBatch+1] = {Part = P[1949], Material = Enum.Material.Plastic} end
		if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.Plastic} end
		if P[1951] then materialBatch[#materialBatch+1] = {Part = P[1951], Material = Enum.Material.Plastic} end
		if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.Plastic} end
		if P[1953] then materialBatch[#materialBatch+1] = {Part = P[1953], Material = Enum.Material.SmoothPlastic} end
		if P[1954] then materialBatch[#materialBatch+1] = {Part = P[1954], Material = Enum.Material.Plastic} end
		if P[1955] then materialBatch[#materialBatch+1] = {Part = P[1955], Material = Enum.Material.Plastic} end
		if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Plastic} end
		if P[1957] then materialBatch[#materialBatch+1] = {Part = P[1957], Material = Enum.Material.Plastic} end
		if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Plastic} end
		if P[1959] then materialBatch[#materialBatch+1] = {Part = P[1959], Material = Enum.Material.Plastic} end
		if P[1960] then materialBatch[#materialBatch+1] = {Part = P[1960], Material = Enum.Material.Plastic} end
		if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Neon} end
		if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Plastic} end
		if P[1963] then materialBatch[#materialBatch+1] = {Part = P[1963], Material = Enum.Material.Plastic} end
		if P[1964] then materialBatch[#materialBatch+1] = {Part = P[1964], Material = Enum.Material.Plastic} end
		if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.Plastic} end
		if P[1966] then materialBatch[#materialBatch+1] = {Part = P[1966], Material = Enum.Material.Plastic} end
		if P[1967] then materialBatch[#materialBatch+1] = {Part = P[1967], Material = Enum.Material.Plastic} end
		if P[1968] then materialBatch[#materialBatch+1] = {Part = P[1968], Material = Enum.Material.Plastic} end
		if P[1969] then materialBatch[#materialBatch+1] = {Part = P[1969], Material = Enum.Material.Plastic} end
		if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Plastic} end
		if P[1971] then materialBatch[#materialBatch+1] = {Part = P[1971], Material = Enum.Material.Plastic} end
		if P[1972] then materialBatch[#materialBatch+1] = {Part = P[1972], Material = Enum.Material.Plastic} end
		if P[1973] then materialBatch[#materialBatch+1] = {Part = P[1973], Material = Enum.Material.Plastic} end
		if P[1974] then materialBatch[#materialBatch+1] = {Part = P[1974], Material = Enum.Material.Plastic} end
		if P[1975] then materialBatch[#materialBatch+1] = {Part = P[1975], Material = Enum.Material.Plastic} end
		if P[1976] then materialBatch[#materialBatch+1] = {Part = P[1976], Material = Enum.Material.Plastic} end
		if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.Concrete} end
		if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.SmoothPlastic} end
		if P[1980] then materialBatch[#materialBatch+1] = {Part = P[1980], Material = Enum.Material.SmoothPlastic} end
		if P[1981] then materialBatch[#materialBatch+1] = {Part = P[1981], Material = Enum.Material.Plastic} end
		if P[1982] then materialBatch[#materialBatch+1] = {Part = P[1982], Material = Enum.Material.Plastic} end
		if P[1983] then materialBatch[#materialBatch+1] = {Part = P[1983], Material = Enum.Material.Plastic} end
		if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Plastic} end
		if P[1985] then materialBatch[#materialBatch+1] = {Part = P[1985], Material = Enum.Material.Plastic} end
		if P[1986] then materialBatch[#materialBatch+1] = {Part = P[1986], Material = Enum.Material.Plastic} end
		if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.Plastic} end
		if P[1988] then materialBatch[#materialBatch+1] = {Part = P[1988], Material = Enum.Material.Plastic} end
		if P[1989] then materialBatch[#materialBatch+1] = {Part = P[1989], Material = Enum.Material.Plastic} end
		if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.Plastic} end
		if P[1991] then materialBatch[#materialBatch+1] = {Part = P[1991], Material = Enum.Material.Plastic} end
		if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.Plastic} end
		if P[1993] then materialBatch[#materialBatch+1] = {Part = P[1993], Material = Enum.Material.SmoothPlastic} end
		if P[1995] then materialBatch[#materialBatch+1] = {Part = P[1995], Material = Enum.Material.Plastic} end
		if P[1996] then materialBatch[#materialBatch+1] = {Part = P[1996], Material = Enum.Material.Plastic} end
		if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.Plastic} end
		if P[1998] then materialBatch[#materialBatch+1] = {Part = P[1998], Material = Enum.Material.Plastic} end
		if P[2000] then materialBatch[#materialBatch+1] = {Part = P[2000], Material = Enum.Material.Neon} end
		if P[2001] then materialBatch[#materialBatch+1] = {Part = P[2001], Material = Enum.Material.Plastic} end
		if P[2002] then materialBatch[#materialBatch+1] = {Part = P[2002], Material = Enum.Material.Plastic} end
		if P[2003] then materialBatch[#materialBatch+1] = {Part = P[2003], Material = Enum.Material.Plastic} end
		if P[2004] then materialBatch[#materialBatch+1] = {Part = P[2004], Material = Enum.Material.Plastic} end
		if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.Plastic} end
		if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end
		if P[2007] then materialBatch[#materialBatch+1] = {Part = P[2007], Material = Enum.Material.Plastic} end
		if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.Plastic} end
		if P[2009] then materialBatch[#materialBatch+1] = {Part = P[2009], Material = Enum.Material.Plastic} end
		if P[2010] then materialBatch[#materialBatch+1] = {Part = P[2010], Material = Enum.Material.Plastic} end
		if P[2011] then materialBatch[#materialBatch+1] = {Part = P[2011], Material = Enum.Material.Plastic} end
		if P[2012] then materialBatch[#materialBatch+1] = {Part = P[2012], Material = Enum.Material.Plastic} end
		if P[2013] then materialBatch[#materialBatch+1] = {Part = P[2013], Material = Enum.Material.Plastic} end
		if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.Plastic} end
		if P[2015] then materialBatch[#materialBatch+1] = {Part = P[2015], Material = Enum.Material.Plastic} end
		if P[2016] then materialBatch[#materialBatch+1] = {Part = P[2016], Material = Enum.Material.Plastic} end
		if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.Plastic} end
		if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.Plastic} end
		if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.Plastic} end
		if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.Plastic} end
		if P[2021] then materialBatch[#materialBatch+1] = {Part = P[2021], Material = Enum.Material.Plastic} end
		if P[2022] then materialBatch[#materialBatch+1] = {Part = P[2022], Material = Enum.Material.Plastic} end
		if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.Plastic} end
		if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Plastic} end
		if P[2025] then materialBatch[#materialBatch+1] = {Part = P[2025], Material = Enum.Material.Plastic} end
		if P[2026] then materialBatch[#materialBatch+1] = {Part = P[2026], Material = Enum.Material.Plastic} end
		if P[2027] then materialBatch[#materialBatch+1] = {Part = P[2027], Material = Enum.Material.SmoothPlastic} end
		if P[2028] then materialBatch[#materialBatch+1] = {Part = P[2028], Material = Enum.Material.Plastic} end
		if P[2029] then materialBatch[#materialBatch+1] = {Part = P[2029], Material = Enum.Material.Plastic} end
		if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.Plastic} end
		if P[2031] then materialBatch[#materialBatch+1] = {Part = P[2031], Material = Enum.Material.Plastic} end
		if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end
		if P[2033] then materialBatch[#materialBatch+1] = {Part = P[2033], Material = Enum.Material.Plastic} end
		if P[2034] then materialBatch[#materialBatch+1] = {Part = P[2034], Material = Enum.Material.Plastic} end
		if P[2035] then materialBatch[#materialBatch+1] = {Part = P[2035], Material = Enum.Material.Plastic} end
		if P[2036] then materialBatch[#materialBatch+1] = {Part = P[2036], Material = Enum.Material.Plastic} end
		if P[2037] then materialBatch[#materialBatch+1] = {Part = P[2037], Material = Enum.Material.Plastic} end
		if P[2038] then materialBatch[#materialBatch+1] = {Part = P[2038], Material = Enum.Material.Neon} end
		if P[2039] then materialBatch[#materialBatch+1] = {Part = P[2039], Material = Enum.Material.Plastic} end
		if P[2040] then materialBatch[#materialBatch+1] = {Part = P[2040], Material = Enum.Material.Plastic} end
		if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.Plastic} end
		if P[2042] then materialBatch[#materialBatch+1] = {Part = P[2042], Material = Enum.Material.Plastic} end
		if P[2043] then materialBatch[#materialBatch+1] = {Part = P[2043], Material = Enum.Material.Plastic} end
		if P[2044] then materialBatch[#materialBatch+1] = {Part = P[2044], Material = Enum.Material.Plastic} end
		if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Neon} end
		if P[2046] then materialBatch[#materialBatch+1] = {Part = P[2046], Material = Enum.Material.Neon} end
		if P[2047] then materialBatch[#materialBatch+1] = {Part = P[2047], Material = Enum.Material.Plastic} end
		if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Neon} end
		if P[2049] then materialBatch[#materialBatch+1] = {Part = P[2049], Material = Enum.Material.Plastic} end
		if P[2050] then materialBatch[#materialBatch+1] = {Part = P[2050], Material = Enum.Material.Plastic} end
		if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.Plastic} end
		if P[2052] then materialBatch[#materialBatch+1] = {Part = P[2052], Material = Enum.Material.Plastic} end
		if P[2054] then materialBatch[#materialBatch+1] = {Part = P[2054], Material = Enum.Material.Plastic} end
		if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Plastic} end
		if P[2056] then materialBatch[#materialBatch+1] = {Part = P[2056], Material = Enum.Material.Plastic} end
		if P[2057] then materialBatch[#materialBatch+1] = {Part = P[2057], Material = Enum.Material.Plastic} end
		if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end
		if P[2059] then materialBatch[#materialBatch+1] = {Part = P[2059], Material = Enum.Material.Plastic} end
		if P[2060] then materialBatch[#materialBatch+1] = {Part = P[2060], Material = Enum.Material.Plastic} end
		if P[2146] then materialBatch[#materialBatch+1] = {Part = P[2146], Material = Enum.Material.Plastic} end
		if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.Plastic} end
		if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Plastic} end
		if P[2620] then materialBatch[#materialBatch+1] = {Part = P[2620], Material = Enum.Material.Plastic} end
		if P[2443] then materialBatch[#materialBatch+1] = {Part = P[2443], Material = Enum.Material.Plastic} end
		if P[2229] then materialBatch[#materialBatch+1] = {Part = P[2229], Material = Enum.Material.Plastic} end
		if P[2220] then materialBatch[#materialBatch+1] = {Part = P[2220], Material = Enum.Material.Plastic} end
		if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.Plastic} end
		if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.SmoothPlastic} end
		if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Plastic} end
		if P[2224] then materialBatch[#materialBatch+1] = {Part = P[2224], Material = Enum.Material.Plastic} end
		if P[2477] then materialBatch[#materialBatch+1] = {Part = P[2477], Material = Enum.Material.SmoothPlastic} end
		if P[2602] then materialBatch[#materialBatch+1] = {Part = P[2602], Material = Enum.Material.Plastic} end
		if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.Plastic} end
		if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.Plastic} end
		if P[2482] then materialBatch[#materialBatch+1] = {Part = P[2482], Material = Enum.Material.Plastic} end
		if P[2401] then materialBatch[#materialBatch+1] = {Part = P[2401], Material = Enum.Material.Plastic} end
		if P[2449] then materialBatch[#materialBatch+1] = {Part = P[2449], Material = Enum.Material.Glass} end
		if P[2430] then materialBatch[#materialBatch+1] = {Part = P[2430], Material = Enum.Material.Plastic} end
		if P[2217] then materialBatch[#materialBatch+1] = {Part = P[2217], Material = Enum.Material.Plastic} end
		if P[2089] then materialBatch[#materialBatch+1] = {Part = P[2089], Material = Enum.Material.Plastic} end
		if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.Plastic} end
		if P[2364] then materialBatch[#materialBatch+1] = {Part = P[2364], Material = Enum.Material.Plastic} end
		if P[2188] then materialBatch[#materialBatch+1] = {Part = P[2188], Material = Enum.Material.Plastic} end
		if P[2349] then materialBatch[#materialBatch+1] = {Part = P[2349], Material = Enum.Material.Plastic} end
		if P[2196] then materialBatch[#materialBatch+1] = {Part = P[2196], Material = Enum.Material.Plastic} end
		if P[2416] then materialBatch[#materialBatch+1] = {Part = P[2416], Material = Enum.Material.Plastic} end
		if P[2558] then materialBatch[#materialBatch+1] = {Part = P[2558], Material = Enum.Material.Plastic} end
		if P[2278] then materialBatch[#materialBatch+1] = {Part = P[2278], Material = Enum.Material.Plastic} end
		if P[2376] then materialBatch[#materialBatch+1] = {Part = P[2376], Material = Enum.Material.Plastic} end
		if P[2096] then materialBatch[#materialBatch+1] = {Part = P[2096], Material = Enum.Material.Plastic} end
		if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Plastic} end
		if P[2166] then materialBatch[#materialBatch+1] = {Part = P[2166], Material = Enum.Material.Plastic} end
		if P[2307] then materialBatch[#materialBatch+1] = {Part = P[2307], Material = Enum.Material.Plastic} end
		if P[2321] then materialBatch[#materialBatch+1] = {Part = P[2321], Material = Enum.Material.Plastic} end
		if P[2427] then materialBatch[#materialBatch+1] = {Part = P[2427], Material = Enum.Material.Plastic} end
		if P[2614] then materialBatch[#materialBatch+1] = {Part = P[2614], Material = Enum.Material.SmoothPlastic} end
		if P[2394] then materialBatch[#materialBatch+1] = {Part = P[2394], Material = Enum.Material.Plastic} end
		if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Plastic} end
		if P[2171] then materialBatch[#materialBatch+1] = {Part = P[2171], Material = Enum.Material.Concrete} end
		if P[2225] then materialBatch[#materialBatch+1] = {Part = P[2225], Material = Enum.Material.Plastic} end
		if P[2138] then materialBatch[#materialBatch+1] = {Part = P[2138], Material = Enum.Material.Plastic} end
		if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Plastic} end
		if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Plastic} end
		if P[2399] then materialBatch[#materialBatch+1] = {Part = P[2399], Material = Enum.Material.Plastic} end
		if P[2381] then materialBatch[#materialBatch+1] = {Part = P[2381], Material = Enum.Material.Plastic} end
		if P[2462] then materialBatch[#materialBatch+1] = {Part = P[2462], Material = Enum.Material.SmoothPlastic} end
		if P[2429] then materialBatch[#materialBatch+1] = {Part = P[2429], Material = Enum.Material.Plastic} end
		if P[2414] then materialBatch[#materialBatch+1] = {Part = P[2414], Material = Enum.Material.Plastic} end
		if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Plastic} end
		if P[2232] then materialBatch[#materialBatch+1] = {Part = P[2232], Material = Enum.Material.Plastic} end
		if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Plastic} end
		if P[2521] then materialBatch[#materialBatch+1] = {Part = P[2521], Material = Enum.Material.Plastic} end
		if P[2103] then materialBatch[#materialBatch+1] = {Part = P[2103], Material = Enum.Material.Plastic} end
		if P[2235] then materialBatch[#materialBatch+1] = {Part = P[2235], Material = Enum.Material.Plastic} end
		if P[2283] then materialBatch[#materialBatch+1] = {Part = P[2283], Material = Enum.Material.Plastic} end
		if P[2318] then materialBatch[#materialBatch+1] = {Part = P[2318], Material = Enum.Material.Plastic} end
		if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.Plastic} end
		if P[2161] then materialBatch[#materialBatch+1] = {Part = P[2161], Material = Enum.Material.Plastic} end
		if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.Plastic} end
		if P[2181] then materialBatch[#materialBatch+1] = {Part = P[2181], Material = Enum.Material.Plastic} end
		if P[2200] then materialBatch[#materialBatch+1] = {Part = P[2200], Material = Enum.Material.SmoothPlastic} end
		if P[2243] then materialBatch[#materialBatch+1] = {Part = P[2243], Material = Enum.Material.Plastic} end
		if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.SmoothPlastic} end
		if P[2106] then materialBatch[#materialBatch+1] = {Part = P[2106], Material = Enum.Material.Plastic} end
		if P[2310] then materialBatch[#materialBatch+1] = {Part = P[2310], Material = Enum.Material.Plastic} end
		if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Plastic} end
		if P[2228] then materialBatch[#materialBatch+1] = {Part = P[2228], Material = Enum.Material.Plastic} end
		if P[2191] then materialBatch[#materialBatch+1] = {Part = P[2191], Material = Enum.Material.Plastic} end
		if P[2599] then materialBatch[#materialBatch+1] = {Part = P[2599], Material = Enum.Material.Plastic} end
		if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Plastic} end
		if P[2334] then materialBatch[#materialBatch+1] = {Part = P[2334], Material = Enum.Material.Plastic} end
		if P[2379] then materialBatch[#materialBatch+1] = {Part = P[2379], Material = Enum.Material.Plastic} end
		if P[2358] then materialBatch[#materialBatch+1] = {Part = P[2358], Material = Enum.Material.Plastic} end
		if P[2090] then materialBatch[#materialBatch+1] = {Part = P[2090], Material = Enum.Material.Plastic} end
		if P[2501] then materialBatch[#materialBatch+1] = {Part = P[2501], Material = Enum.Material.Plastic} end
		if P[2092] then materialBatch[#materialBatch+1] = {Part = P[2092], Material = Enum.Material.Plastic} end
		if P[2145] then materialBatch[#materialBatch+1] = {Part = P[2145], Material = Enum.Material.Plastic} end
		if P[2136] then materialBatch[#materialBatch+1] = {Part = P[2136], Material = Enum.Material.Plastic} end
		if P[2279] then materialBatch[#materialBatch+1] = {Part = P[2279], Material = Enum.Material.Plastic} end
		if P[2308] then materialBatch[#materialBatch+1] = {Part = P[2308], Material = Enum.Material.Plastic} end
		if P[2081] then materialBatch[#materialBatch+1] = {Part = P[2081], Material = Enum.Material.Plastic} end
		if P[2595] then materialBatch[#materialBatch+1] = {Part = P[2595], Material = Enum.Material.Plastic} end
		if P[2538] then materialBatch[#materialBatch+1] = {Part = P[2538], Material = Enum.Material.Plastic} end
		if P[2306] then materialBatch[#materialBatch+1] = {Part = P[2306], Material = Enum.Material.Plastic} end
		if P[2067] then materialBatch[#materialBatch+1] = {Part = P[2067], Material = Enum.Material.Plastic} end
		if P[2453] then materialBatch[#materialBatch+1] = {Part = P[2453], Material = Enum.Material.Plastic} end
		if P[2473] then materialBatch[#materialBatch+1] = {Part = P[2473], Material = Enum.Material.Plastic} end
		if P[2490] then materialBatch[#materialBatch+1] = {Part = P[2490], Material = Enum.Material.Plastic} end
		if P[2508] then materialBatch[#materialBatch+1] = {Part = P[2508], Material = Enum.Material.Plastic} end
		if P[2431] then materialBatch[#materialBatch+1] = {Part = P[2431], Material = Enum.Material.Plastic} end
		if P[2292] then materialBatch[#materialBatch+1] = {Part = P[2292], Material = Enum.Material.Plastic} end
		if P[2438] then materialBatch[#materialBatch+1] = {Part = P[2438], Material = Enum.Material.Plastic} end
		if P[2208] then materialBatch[#materialBatch+1] = {Part = P[2208], Material = Enum.Material.Plastic} end
		if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Plastic} end
		if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Plastic} end
		if P[2269] then materialBatch[#materialBatch+1] = {Part = P[2269], Material = Enum.Material.Plastic} end
		if P[2241] then materialBatch[#materialBatch+1] = {Part = P[2241], Material = Enum.Material.Plastic} end
		if P[2402] then materialBatch[#materialBatch+1] = {Part = P[2402], Material = Enum.Material.Plastic} end
		if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.Plastic} end
		if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.Plastic} end
		if P[2095] then materialBatch[#materialBatch+1] = {Part = P[2095], Material = Enum.Material.Concrete} end
		if P[2345] then materialBatch[#materialBatch+1] = {Part = P[2345], Material = Enum.Material.Neon} end
		if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.Plastic} end
		if P[2590] then materialBatch[#materialBatch+1] = {Part = P[2590], Material = Enum.Material.Plastic} end
		if P[2117] then materialBatch[#materialBatch+1] = {Part = P[2117], Material = Enum.Material.Plastic} end
		if P[2162] then materialBatch[#materialBatch+1] = {Part = P[2162], Material = Enum.Material.Plastic} end
		if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.Plastic} end
		if P[2294] then materialBatch[#materialBatch+1] = {Part = P[2294], Material = Enum.Material.Plastic} end
		if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Plastic} end
		if P[2245] then materialBatch[#materialBatch+1] = {Part = P[2245], Material = Enum.Material.Plastic} end
		if P[2608] then materialBatch[#materialBatch+1] = {Part = P[2608], Material = Enum.Material.SmoothPlastic} end
		if P[2480] then materialBatch[#materialBatch+1] = {Part = P[2480], Material = Enum.Material.Plastic} end
		if P[2285] then materialBatch[#materialBatch+1] = {Part = P[2285], Material = Enum.Material.Plastic} end
		if P[2062] then materialBatch[#materialBatch+1] = {Part = P[2062], Material = Enum.Material.Plastic} end
		if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.Plastic} end
		if P[2470] then materialBatch[#materialBatch+1] = {Part = P[2470], Material = Enum.Material.Plastic} end
		if P[2077] then materialBatch[#materialBatch+1] = {Part = P[2077], Material = Enum.Material.Plastic} end
		if P[2428] then materialBatch[#materialBatch+1] = {Part = P[2428], Material = Enum.Material.Plastic} end
		if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Plastic} end
		if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Plastic} end
		if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Plastic} end
		if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Plastic} end
		if P[2626] then materialBatch[#materialBatch+1] = {Part = P[2626], Material = Enum.Material.Plastic} end
		if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Plastic} end
		if P[2533] then materialBatch[#materialBatch+1] = {Part = P[2533], Material = Enum.Material.Plastic} end
		if P[2152] then materialBatch[#materialBatch+1] = {Part = P[2152], Material = Enum.Material.Plastic} end
		if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.Plastic} end
		if P[2440] then materialBatch[#materialBatch+1] = {Part = P[2440], Material = Enum.Material.Plastic} end
		if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Plastic} end
		if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.Plastic} end
		if P[2593] then materialBatch[#materialBatch+1] = {Part = P[2593], Material = Enum.Material.Plastic} end
		if P[2139] then materialBatch[#materialBatch+1] = {Part = P[2139], Material = Enum.Material.Plastic} end
		if P[2093] then materialBatch[#materialBatch+1] = {Part = P[2093], Material = Enum.Material.Plastic} end
		if P[2282] then materialBatch[#materialBatch+1] = {Part = P[2282], Material = Enum.Material.Plastic} end
		if P[2154] then materialBatch[#materialBatch+1] = {Part = P[2154], Material = Enum.Material.Plastic} end
		if P[2445] then materialBatch[#materialBatch+1] = {Part = P[2445], Material = Enum.Material.Plastic} end
		if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.Plastic} end
		if P[2328] then materialBatch[#materialBatch+1] = {Part = P[2328], Material = Enum.Material.SmoothPlastic} end
		if P[2500] then materialBatch[#materialBatch+1] = {Part = P[2500], Material = Enum.Material.Plastic} end
		if P[2333] then materialBatch[#materialBatch+1] = {Part = P[2333], Material = Enum.Material.Plastic} end
		if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Plastic} end
		if P[2366] then materialBatch[#materialBatch+1] = {Part = P[2366], Material = Enum.Material.Plastic} end
		if P[2199] then materialBatch[#materialBatch+1] = {Part = P[2199], Material = Enum.Material.Plastic} end
		if P[2086] then materialBatch[#materialBatch+1] = {Part = P[2086], Material = Enum.Material.Plastic} end
		if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Plastic} end
		if P[2301] then materialBatch[#materialBatch+1] = {Part = P[2301], Material = Enum.Material.Plastic} end
		if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.Plastic} end
		if P[2319] then materialBatch[#materialBatch+1] = {Part = P[2319], Material = Enum.Material.Plastic} end
		if P[2423] then materialBatch[#materialBatch+1] = {Part = P[2423], Material = Enum.Material.Plastic} end
		if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.Plastic} end
		if P[2568] then materialBatch[#materialBatch+1] = {Part = P[2568], Material = Enum.Material.Plastic} end
		if P[2083] then materialBatch[#materialBatch+1] = {Part = P[2083], Material = Enum.Material.Plastic} end
		if P[2372] then materialBatch[#materialBatch+1] = {Part = P[2372], Material = Enum.Material.Plastic} end
		if P[2326] then materialBatch[#materialBatch+1] = {Part = P[2326], Material = Enum.Material.SmoothPlastic} end
		if P[2517] then materialBatch[#materialBatch+1] = {Part = P[2517], Material = Enum.Material.Neon} end
		if P[2317] then materialBatch[#materialBatch+1] = {Part = P[2317], Material = Enum.Material.Plastic} end
		if P[2204] then materialBatch[#materialBatch+1] = {Part = P[2204], Material = Enum.Material.Plastic} end
		if P[2227] then materialBatch[#materialBatch+1] = {Part = P[2227], Material = Enum.Material.Plastic} end
		if P[2088] then materialBatch[#materialBatch+1] = {Part = P[2088], Material = Enum.Material.Plastic} end
		if P[2464] then materialBatch[#materialBatch+1] = {Part = P[2464], Material = Enum.Material.Plastic} end
		if P[2591] then materialBatch[#materialBatch+1] = {Part = P[2591], Material = Enum.Material.Plastic} end
		if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Plastic} end
		if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.Plastic} end
		if P[2179] then materialBatch[#materialBatch+1] = {Part = P[2179], Material = Enum.Material.Plastic} end
		if P[2291] then materialBatch[#materialBatch+1] = {Part = P[2291], Material = Enum.Material.Plastic} end
		if P[2247] then materialBatch[#materialBatch+1] = {Part = P[2247], Material = Enum.Material.Plastic} end
		if P[2579] then materialBatch[#materialBatch+1] = {Part = P[2579], Material = Enum.Material.Plastic} end
		if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Plastic} end
		if P[2065] then materialBatch[#materialBatch+1] = {Part = P[2065], Material = Enum.Material.Plastic} end
		if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.Plastic} end
		if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.Plastic} end
		if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.Plastic} end
		if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.Plastic} end
		if P[2314] then materialBatch[#materialBatch+1] = {Part = P[2314], Material = Enum.Material.Plastic} end
		if P[2254] then materialBatch[#materialBatch+1] = {Part = P[2254], Material = Enum.Material.Plastic} end
		if P[2259] then materialBatch[#materialBatch+1] = {Part = P[2259], Material = Enum.Material.SmoothPlastic} end
		if P[2140] then materialBatch[#materialBatch+1] = {Part = P[2140], Material = Enum.Material.SmoothPlastic} end
		if P[2551] then materialBatch[#materialBatch+1] = {Part = P[2551], Material = Enum.Material.Plastic} end
		if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Plastic} end
		if P[2080] then materialBatch[#materialBatch+1] = {Part = P[2080], Material = Enum.Material.Plastic} end
		if P[2491] then materialBatch[#materialBatch+1] = {Part = P[2491], Material = Enum.Material.Plastic} end
		if P[2324] then materialBatch[#materialBatch+1] = {Part = P[2324], Material = Enum.Material.Plastic} end
		if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end
		if P[2206] then materialBatch[#materialBatch+1] = {Part = P[2206], Material = Enum.Material.Plastic} end
		if P[2063] then materialBatch[#materialBatch+1] = {Part = P[2063], Material = Enum.Material.Plastic} end
		if P[2624] then materialBatch[#materialBatch+1] = {Part = P[2624], Material = Enum.Material.Plastic} end
		if P[2457] then materialBatch[#materialBatch+1] = {Part = P[2457], Material = Enum.Material.Plastic} end
		if P[2496] then materialBatch[#materialBatch+1] = {Part = P[2496], Material = Enum.Material.Plastic} end
		if P[2525] then materialBatch[#materialBatch+1] = {Part = P[2525], Material = Enum.Material.Plastic} end
		if P[2298] then materialBatch[#materialBatch+1] = {Part = P[2298], Material = Enum.Material.Plastic} end
		if P[2072] then materialBatch[#materialBatch+1] = {Part = P[2072], Material = Enum.Material.Plastic} end
		if P[2628] then materialBatch[#materialBatch+1] = {Part = P[2628], Material = Enum.Material.Plastic} end
		if P[2565] then materialBatch[#materialBatch+1] = {Part = P[2565], Material = Enum.Material.Plastic} end
		if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.Plastic} end
		if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Plastic} end
		if P[2418] then materialBatch[#materialBatch+1] = {Part = P[2418], Material = Enum.Material.Plastic} end
		if P[2603] then materialBatch[#materialBatch+1] = {Part = P[2603], Material = Enum.Material.Plastic} end
		if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.Plastic} end
		if P[2284] then materialBatch[#materialBatch+1] = {Part = P[2284], Material = Enum.Material.Plastic} end
		if P[2296] then materialBatch[#materialBatch+1] = {Part = P[2296], Material = Enum.Material.Plastic} end
		if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.Plastic} end
		if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.Plastic} end
		if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.Plastic} end
		if P[2441] then materialBatch[#materialBatch+1] = {Part = P[2441], Material = Enum.Material.Plastic} end
		if P[2148] then materialBatch[#materialBatch+1] = {Part = P[2148], Material = Enum.Material.Plastic} end
		if P[2524] then materialBatch[#materialBatch+1] = {Part = P[2524], Material = Enum.Material.Plastic} end
		if P[2100] then materialBatch[#materialBatch+1] = {Part = P[2100], Material = Enum.Material.Plastic} end
		if P[2511] then materialBatch[#materialBatch+1] = {Part = P[2511], Material = Enum.Material.Plastic} end
		if P[2327] then materialBatch[#materialBatch+1] = {Part = P[2327], Material = Enum.Material.Plastic} end
		if P[2387] then materialBatch[#materialBatch+1] = {Part = P[2387], Material = Enum.Material.Plastic} end
		if P[2598] then materialBatch[#materialBatch+1] = {Part = P[2598], Material = Enum.Material.Plastic} end
		if P[2288] then materialBatch[#materialBatch+1] = {Part = P[2288], Material = Enum.Material.Plastic} end
		if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.Plastic} end
		if P[2270] then materialBatch[#materialBatch+1] = {Part = P[2270], Material = Enum.Material.Plastic} end
		if P[2370] then materialBatch[#materialBatch+1] = {Part = P[2370], Material = Enum.Material.Plastic} end
		if P[2105] then materialBatch[#materialBatch+1] = {Part = P[2105], Material = Enum.Material.Plastic} end
		if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Neon} end
		if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.Plastic} end
		if P[2274] then materialBatch[#materialBatch+1] = {Part = P[2274], Material = Enum.Material.Plastic} end
		if P[2107] then materialBatch[#materialBatch+1] = {Part = P[2107], Material = Enum.Material.Plastic} end
		if P[2468] then materialBatch[#materialBatch+1] = {Part = P[2468], Material = Enum.Material.Plastic} end
		if P[2615] then materialBatch[#materialBatch+1] = {Part = P[2615], Material = Enum.Material.Plastic} end
		if P[2075] then materialBatch[#materialBatch+1] = {Part = P[2075], Material = Enum.Material.Plastic} end
		if P[2435] then materialBatch[#materialBatch+1] = {Part = P[2435], Material = Enum.Material.Plastic} end
		if P[2483] then materialBatch[#materialBatch+1] = {Part = P[2483], Material = Enum.Material.Plastic} end
		if P[2316] then materialBatch[#materialBatch+1] = {Part = P[2316], Material = Enum.Material.Plastic} end
		if P[2182] then materialBatch[#materialBatch+1] = {Part = P[2182], Material = Enum.Material.Plastic} end
		if P[2201] then materialBatch[#materialBatch+1] = {Part = P[2201], Material = Enum.Material.Plastic} end
		if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Plastic} end
		if P[2442] then materialBatch[#materialBatch+1] = {Part = P[2442], Material = Enum.Material.Plastic} end
		if P[2178] then materialBatch[#materialBatch+1] = {Part = P[2178], Material = Enum.Material.Plastic} end
		if P[2543] then materialBatch[#materialBatch+1] = {Part = P[2543], Material = Enum.Material.Plastic} end
		if P[2246] then materialBatch[#materialBatch+1] = {Part = P[2246], Material = Enum.Material.Plastic} end
		if P[2202] then materialBatch[#materialBatch+1] = {Part = P[2202], Material = Enum.Material.Plastic} end
		if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Plastic} end
		if P[2320] then materialBatch[#materialBatch+1] = {Part = P[2320], Material = Enum.Material.Plastic} end
		if P[2066] then materialBatch[#materialBatch+1] = {Part = P[2066], Material = Enum.Material.Plastic} end
		if P[2272] then materialBatch[#materialBatch+1] = {Part = P[2272], Material = Enum.Material.Plastic} end
		if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Plastic} end
		if P[2337] then materialBatch[#materialBatch+1] = {Part = P[2337], Material = Enum.Material.Plastic} end
		if P[2071] then materialBatch[#materialBatch+1] = {Part = P[2071], Material = Enum.Material.Plastic} end
		if P[2532] then materialBatch[#materialBatch+1] = {Part = P[2532], Material = Enum.Material.Plastic} end
		if P[2172] then materialBatch[#materialBatch+1] = {Part = P[2172], Material = Enum.Material.Plastic} end
		if P[2369] then materialBatch[#materialBatch+1] = {Part = P[2369], Material = Enum.Material.Plastic} end
		if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Plastic} end
		if P[2348] then materialBatch[#materialBatch+1] = {Part = P[2348], Material = Enum.Material.Plastic} end
		if P[2267] then materialBatch[#materialBatch+1] = {Part = P[2267], Material = Enum.Material.Plastic} end
		if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Plastic} end
		if P[2151] then materialBatch[#materialBatch+1] = {Part = P[2151], Material = Enum.Material.Plastic} end
		if P[2613] then materialBatch[#materialBatch+1] = {Part = P[2613], Material = Enum.Material.Plastic} end
		if P[2567] then materialBatch[#materialBatch+1] = {Part = P[2567], Material = Enum.Material.Plastic} end
		if P[2218] then materialBatch[#materialBatch+1] = {Part = P[2218], Material = Enum.Material.Plastic} end
		if P[2147] then materialBatch[#materialBatch+1] = {Part = P[2147], Material = Enum.Material.Plastic} end
		if P[2409] then materialBatch[#materialBatch+1] = {Part = P[2409], Material = Enum.Material.Plastic} end
		if P[2400] then materialBatch[#materialBatch+1] = {Part = P[2400], Material = Enum.Material.Plastic} end
		if P[2555] then materialBatch[#materialBatch+1] = {Part = P[2555], Material = Enum.Material.Plastic} end
		if P[2287] then materialBatch[#materialBatch+1] = {Part = P[2287], Material = Enum.Material.Plastic} end
		if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.Plastic} end
		if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.Plastic} end
		if P[2068] then materialBatch[#materialBatch+1] = {Part = P[2068], Material = Enum.Material.Plastic} end
		if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Plastic} end
		if P[2507] then materialBatch[#materialBatch+1] = {Part = P[2507], Material = Enum.Material.Plastic} end
		if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Plastic} end
		if P[2137] then materialBatch[#materialBatch+1] = {Part = P[2137], Material = Enum.Material.Plastic} end
		if P[2211] then materialBatch[#materialBatch+1] = {Part = P[2211], Material = Enum.Material.Plastic} end
		if P[2312] then materialBatch[#materialBatch+1] = {Part = P[2312], Material = Enum.Material.Plastic} end
		if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.Plastic} end
		if P[2169] then materialBatch[#materialBatch+1] = {Part = P[2169], Material = Enum.Material.Plastic} end
		if P[2085] then materialBatch[#materialBatch+1] = {Part = P[2085], Material = Enum.Material.SmoothPlastic} end
		if P[2275] then materialBatch[#materialBatch+1] = {Part = P[2275], Material = Enum.Material.Plastic} end
		if P[2484] then materialBatch[#materialBatch+1] = {Part = P[2484], Material = Enum.Material.Plastic} end
		if P[2466] then materialBatch[#materialBatch+1] = {Part = P[2466], Material = Enum.Material.Plastic} end
		if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.Plastic} end
		if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Plastic} end
		if P[2530] then materialBatch[#materialBatch+1] = {Part = P[2530], Material = Enum.Material.Plastic} end
		if P[2231] then materialBatch[#materialBatch+1] = {Part = P[2231], Material = Enum.Material.Plastic} end
		if P[2262] then materialBatch[#materialBatch+1] = {Part = P[2262], Material = Enum.Material.Plastic} end
		if P[2539] then materialBatch[#materialBatch+1] = {Part = P[2539], Material = Enum.Material.Plastic} end
		if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.Plastic} end
		if P[2363] then materialBatch[#materialBatch+1] = {Part = P[2363], Material = Enum.Material.Plastic} end
		if P[2559] then materialBatch[#materialBatch+1] = {Part = P[2559], Material = Enum.Material.Plastic} end
		if P[2244] then materialBatch[#materialBatch+1] = {Part = P[2244], Material = Enum.Material.SmoothPlastic} end
		if P[2520] then materialBatch[#materialBatch+1] = {Part = P[2520], Material = Enum.Material.Plastic} end
		if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Plastic} end
		if P[2131] then materialBatch[#materialBatch+1] = {Part = P[2131], Material = Enum.Material.Plastic} end
		if P[2542] then materialBatch[#materialBatch+1] = {Part = P[2542], Material = Enum.Material.Plastic} end
		if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.SmoothPlastic} end
		if P[2390] then materialBatch[#materialBatch+1] = {Part = P[2390], Material = Enum.Material.Plastic} end
		if P[2190] then materialBatch[#materialBatch+1] = {Part = P[2190], Material = Enum.Material.Plastic} end
		if P[2621] then materialBatch[#materialBatch+1] = {Part = P[2621], Material = Enum.Material.Plastic} end
		if P[2596] then materialBatch[#materialBatch+1] = {Part = P[2596], Material = Enum.Material.Plastic} end
		if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Plastic} end
		if P[2448] then materialBatch[#materialBatch+1] = {Part = P[2448], Material = Enum.Material.Plastic} end
		if P[2367] then materialBatch[#materialBatch+1] = {Part = P[2367], Material = Enum.Material.SmoothPlastic} end
		if P[2360] then materialBatch[#materialBatch+1] = {Part = P[2360], Material = Enum.Material.Plastic} end
		if P[2331] then materialBatch[#materialBatch+1] = {Part = P[2331], Material = Enum.Material.Plastic} end
		if P[2221] then materialBatch[#materialBatch+1] = {Part = P[2221], Material = Enum.Material.Plastic} end
		if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Plastic} end
		if P[2361] then materialBatch[#materialBatch+1] = {Part = P[2361], Material = Enum.Material.Plastic} end
		if P[2413] then materialBatch[#materialBatch+1] = {Part = P[2413], Material = Enum.Material.Plastic} end
		if P[2556] then materialBatch[#materialBatch+1] = {Part = P[2556], Material = Enum.Material.Plastic} end
		if P[2547] then materialBatch[#materialBatch+1] = {Part = P[2547], Material = Enum.Material.Plastic} end
		if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.Neon} end
		if P[2492] then materialBatch[#materialBatch+1] = {Part = P[2492], Material = Enum.Material.Plastic} end
		if P[2249] then materialBatch[#materialBatch+1] = {Part = P[2249], Material = Enum.Material.Plastic} end
		if P[2127] then materialBatch[#materialBatch+1] = {Part = P[2127], Material = Enum.Material.Plastic} end
		if P[2150] then materialBatch[#materialBatch+1] = {Part = P[2150], Material = Enum.Material.Plastic} end
		if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.Plastic} end
		if P[2180] then materialBatch[#materialBatch+1] = {Part = P[2180], Material = Enum.Material.Plastic} end
		if P[2111] then materialBatch[#materialBatch+1] = {Part = P[2111], Material = Enum.Material.Plastic} end
		if P[2295] then materialBatch[#materialBatch+1] = {Part = P[2295], Material = Enum.Material.Concrete} end
		if P[2456] then materialBatch[#materialBatch+1] = {Part = P[2456], Material = Enum.Material.Plastic} end
		if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Plastic} end
		if P[2383] then materialBatch[#materialBatch+1] = {Part = P[2383], Material = Enum.Material.Plastic} end
		if P[2339] then materialBatch[#materialBatch+1] = {Part = P[2339], Material = Enum.Material.Plastic} end
		if P[2115] then materialBatch[#materialBatch+1] = {Part = P[2115], Material = Enum.Material.Plastic} end
		if P[2198] then materialBatch[#materialBatch+1] = {Part = P[2198], Material = Enum.Material.Plastic} end
		if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.SmoothPlastic} end
		if P[2592] then materialBatch[#materialBatch+1] = {Part = P[2592], Material = Enum.Material.Plastic} end
		if P[2097] then materialBatch[#materialBatch+1] = {Part = P[2097], Material = Enum.Material.Plastic} end
		if P[2123] then materialBatch[#materialBatch+1] = {Part = P[2123], Material = Enum.Material.Plastic} end
		if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.Plastic} end
		if P[2355] then materialBatch[#materialBatch+1] = {Part = P[2355], Material = Enum.Material.Plastic} end
		if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.Plastic} end
		if P[2546] then materialBatch[#materialBatch+1] = {Part = P[2546], Material = Enum.Material.Plastic} end
		if P[2351] then materialBatch[#materialBatch+1] = {Part = P[2351], Material = Enum.Material.Plastic} end
		if P[2226] then materialBatch[#materialBatch+1] = {Part = P[2226], Material = Enum.Material.Plastic} end
		if P[2104] then materialBatch[#materialBatch+1] = {Part = P[2104], Material = Enum.Material.Neon} end
		if P[2515] then materialBatch[#materialBatch+1] = {Part = P[2515], Material = Enum.Material.Plastic} end
		if P[2385] then materialBatch[#materialBatch+1] = {Part = P[2385], Material = Enum.Material.Plastic} end
		if P[2303] then materialBatch[#materialBatch+1] = {Part = P[2303], Material = Enum.Material.Plastic} end
		if P[2528] then materialBatch[#materialBatch+1] = {Part = P[2528], Material = Enum.Material.Plastic} end
		if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Plastic} end
		if P[2325] then materialBatch[#materialBatch+1] = {Part = P[2325], Material = Enum.Material.Plastic} end
		if P[2454] then materialBatch[#materialBatch+1] = {Part = P[2454], Material = Enum.Material.Plastic} end
		if P[2158] then materialBatch[#materialBatch+1] = {Part = P[2158], Material = Enum.Material.Plastic} end
		if P[2143] then materialBatch[#materialBatch+1] = {Part = P[2143], Material = Enum.Material.Plastic} end
		if P[2519] then materialBatch[#materialBatch+1] = {Part = P[2519], Material = Enum.Material.Plastic} end
		if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Plastic} end
		if P[2432] then materialBatch[#materialBatch+1] = {Part = P[2432], Material = Enum.Material.SmoothPlastic} end
		if P[2212] then materialBatch[#materialBatch+1] = {Part = P[2212], Material = Enum.Material.Plastic} end
		if P[2214] then materialBatch[#materialBatch+1] = {Part = P[2214], Material = Enum.Material.Plastic} end
		if P[2330] then materialBatch[#materialBatch+1] = {Part = P[2330], Material = Enum.Material.Plastic} end
		if P[2130] then materialBatch[#materialBatch+1] = {Part = P[2130], Material = Enum.Material.Plastic} end
		if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.Plastic} end
		if P[2564] then materialBatch[#materialBatch+1] = {Part = P[2564], Material = Enum.Material.Plastic} end
		if P[2302] then materialBatch[#materialBatch+1] = {Part = P[2302], Material = Enum.Material.Plastic} end
		if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.Plastic} end
		if P[2242] then materialBatch[#materialBatch+1] = {Part = P[2242], Material = Enum.Material.Plastic} end
		if P[2529] then materialBatch[#materialBatch+1] = {Part = P[2529], Material = Enum.Material.Sand} end
		if P[2174] then materialBatch[#materialBatch+1] = {Part = P[2174], Material = Enum.Material.Plastic} end
		if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.Plastic} end
		if P[2120] then materialBatch[#materialBatch+1] = {Part = P[2120], Material = Enum.Material.Plastic} end
		if P[2289] then materialBatch[#materialBatch+1] = {Part = P[2289], Material = Enum.Material.Plastic} end
		if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Plastic} end
		if P[2309] then materialBatch[#materialBatch+1] = {Part = P[2309], Material = Enum.Material.Plastic} end
		if P[2377] then materialBatch[#materialBatch+1] = {Part = P[2377], Material = Enum.Material.Plastic} end
		if P[2210] then materialBatch[#materialBatch+1] = {Part = P[2210], Material = Enum.Material.Plastic} end
		if P[2588] then materialBatch[#materialBatch+1] = {Part = P[2588], Material = Enum.Material.Plastic} end
		if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Plastic} end
		if P[2112] then materialBatch[#materialBatch+1] = {Part = P[2112], Material = Enum.Material.Plastic} end
		if P[2523] then materialBatch[#materialBatch+1] = {Part = P[2523], Material = Enum.Material.Plastic} end
		if P[2422] then materialBatch[#materialBatch+1] = {Part = P[2422], Material = Enum.Material.Plastic} end
		if P[2239] then materialBatch[#materialBatch+1] = {Part = P[2239], Material = Enum.Material.Concrete} end
		if P[2569] then materialBatch[#materialBatch+1] = {Part = P[2569], Material = Enum.Material.Plastic} end
		if P[2452] then materialBatch[#materialBatch+1] = {Part = P[2452], Material = Enum.Material.Plastic} end
		if P[2184] then materialBatch[#materialBatch+1] = {Part = P[2184], Material = Enum.Material.Plastic} end
		if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Plastic} end
		if P[2504] then materialBatch[#materialBatch+1] = {Part = P[2504], Material = Enum.Material.Plastic} end
		if P[2420] then materialBatch[#materialBatch+1] = {Part = P[2420], Material = Enum.Material.Plastic} end
		if P[2497] then materialBatch[#materialBatch+1] = {Part = P[2497], Material = Enum.Material.Plastic} end
		if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.Plastic} end
		if P[2099] then materialBatch[#materialBatch+1] = {Part = P[2099], Material = Enum.Material.Plastic} end
		if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.Plastic} end
		if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Plastic} end
		if P[2177] then materialBatch[#materialBatch+1] = {Part = P[2177], Material = Enum.Material.Plastic} end
		if P[2261] then materialBatch[#materialBatch+1] = {Part = P[2261], Material = Enum.Material.Plastic} end
		if P[2386] then materialBatch[#materialBatch+1] = {Part = P[2386], Material = Enum.Material.Plastic} end
		if P[2404] then materialBatch[#materialBatch+1] = {Part = P[2404], Material = Enum.Material.Plastic} end
		if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Plastic} end
		if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.Plastic} end
		if P[2276] then materialBatch[#materialBatch+1] = {Part = P[2276], Material = Enum.Material.Plastic} end
		if P[2183] then materialBatch[#materialBatch+1] = {Part = P[2183], Material = Enum.Material.Plastic} end
		if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.Plastic} end
		if P[2260] then materialBatch[#materialBatch+1] = {Part = P[2260], Material = Enum.Material.Plastic} end
		if P[2256] then materialBatch[#materialBatch+1] = {Part = P[2256], Material = Enum.Material.Plastic} end
		if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.SmoothPlastic} end
		if P[2622] then materialBatch[#materialBatch+1] = {Part = P[2622], Material = Enum.Material.Plastic} end
		if P[2619] then materialBatch[#materialBatch+1] = {Part = P[2619], Material = Enum.Material.Plastic} end
		if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Plastic} end
		if P[2630] then materialBatch[#materialBatch+1] = {Part = P[2630], Material = Enum.Material.Plastic} end
		if P[2612] then materialBatch[#materialBatch+1] = {Part = P[2612], Material = Enum.Material.SmoothPlastic} end
		if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.Plastic} end
		if P[2471] then materialBatch[#materialBatch+1] = {Part = P[2471], Material = Enum.Material.Plastic} end
		if P[2609] then materialBatch[#materialBatch+1] = {Part = P[2609], Material = Enum.Material.Plastic} end
		if P[2607] then materialBatch[#materialBatch+1] = {Part = P[2607], Material = Enum.Material.Plastic} end
		if P[2606] then materialBatch[#materialBatch+1] = {Part = P[2606], Material = Enum.Material.Plastic} end
		if P[2581] then materialBatch[#materialBatch+1] = {Part = P[2581], Material = Enum.Material.Plastic} end
		if P[2176] then materialBatch[#materialBatch+1] = {Part = P[2176], Material = Enum.Material.Plastic} end
		if P[2549] then materialBatch[#materialBatch+1] = {Part = P[2549], Material = Enum.Material.Plastic} end
		if P[2382] then materialBatch[#materialBatch+1] = {Part = P[2382], Material = Enum.Material.Plastic} end
		if P[2605] then materialBatch[#materialBatch+1] = {Part = P[2605], Material = Enum.Material.Plastic} end
		if P[2604] then materialBatch[#materialBatch+1] = {Part = P[2604], Material = Enum.Material.Plastic} end
		if P[2160] then materialBatch[#materialBatch+1] = {Part = P[2160], Material = Enum.Material.Plastic} end
		if P[2600] then materialBatch[#materialBatch+1] = {Part = P[2600], Material = Enum.Material.SmoothPlastic} end
		if P[2594] then materialBatch[#materialBatch+1] = {Part = P[2594], Material = Enum.Material.Plastic} end
		if P[2447] then materialBatch[#materialBatch+1] = {Part = P[2447], Material = Enum.Material.Plastic} end
		if P[2510] then materialBatch[#materialBatch+1] = {Part = P[2510], Material = Enum.Material.Plastic} end
		if P[2560] then materialBatch[#materialBatch+1] = {Part = P[2560], Material = Enum.Material.Plastic} end
		if P[2313] then materialBatch[#materialBatch+1] = {Part = P[2313], Material = Enum.Material.Plastic} end
		if P[2407] then materialBatch[#materialBatch+1] = {Part = P[2407], Material = Enum.Material.Plastic} end
		if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.Plastic} end
		if P[2526] then materialBatch[#materialBatch+1] = {Part = P[2526], Material = Enum.Material.Plastic} end
		if P[2587] then materialBatch[#materialBatch+1] = {Part = P[2587], Material = Enum.Material.Plastic} end
		if P[2585] then materialBatch[#materialBatch+1] = {Part = P[2585], Material = Enum.Material.Plastic} end
		if P[2582] then materialBatch[#materialBatch+1] = {Part = P[2582], Material = Enum.Material.Plastic} end
		if P[2168] then materialBatch[#materialBatch+1] = {Part = P[2168], Material = Enum.Material.Plastic} end
		if P[2357] then materialBatch[#materialBatch+1] = {Part = P[2357], Material = Enum.Material.Plastic} end
		if P[2578] then materialBatch[#materialBatch+1] = {Part = P[2578], Material = Enum.Material.Plastic} end
		if P[2213] then materialBatch[#materialBatch+1] = {Part = P[2213], Material = Enum.Material.Plastic} end
		if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.Plastic} end
		if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Plastic} end
		if P[2577] then materialBatch[#materialBatch+1] = {Part = P[2577], Material = Enum.Material.SmoothPlastic} end
		if P[2576] then materialBatch[#materialBatch+1] = {Part = P[2576], Material = Enum.Material.Plastic} end
		if P[2537] then materialBatch[#materialBatch+1] = {Part = P[2537], Material = Enum.Material.SmoothPlastic} end
		if P[2575] then materialBatch[#materialBatch+1] = {Part = P[2575], Material = Enum.Material.Plastic} end
		if P[2392] then materialBatch[#materialBatch+1] = {Part = P[2392], Material = Enum.Material.Plastic} end
		if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.Plastic} end
		if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.Plastic} end
		if P[2583] then materialBatch[#materialBatch+1] = {Part = P[2583], Material = Enum.Material.SmoothPlastic} end
		if P[2527] then materialBatch[#materialBatch+1] = {Part = P[2527], Material = Enum.Material.Plastic} end
		if P[2121] then materialBatch[#materialBatch+1] = {Part = P[2121], Material = Enum.Material.Plastic} end
		if P[2571] then materialBatch[#materialBatch+1] = {Part = P[2571], Material = Enum.Material.Plastic} end
		if P[2304] then materialBatch[#materialBatch+1] = {Part = P[2304], Material = Enum.Material.Plastic} end
		if P[2265] then materialBatch[#materialBatch+1] = {Part = P[2265], Material = Enum.Material.Plastic} end
		if P[2144] then materialBatch[#materialBatch+1] = {Part = P[2144], Material = Enum.Material.Plastic} end
		if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.Plastic} end
		if P[2280] then materialBatch[#materialBatch+1] = {Part = P[2280], Material = Enum.Material.Plastic} end
		if P[2271] then materialBatch[#materialBatch+1] = {Part = P[2271], Material = Enum.Material.Plastic} end
		if P[2563] then materialBatch[#materialBatch+1] = {Part = P[2563], Material = Enum.Material.Plastic} end
		if P[2562] then materialBatch[#materialBatch+1] = {Part = P[2562], Material = Enum.Material.Plastic} end
		if P[2197] then materialBatch[#materialBatch+1] = {Part = P[2197], Material = Enum.Material.Plastic} end
		if P[2340] then materialBatch[#materialBatch+1] = {Part = P[2340], Material = Enum.Material.Plastic} end
		if P[2219] then materialBatch[#materialBatch+1] = {Part = P[2219], Material = Enum.Material.Plastic} end
		if P[2554] then materialBatch[#materialBatch+1] = {Part = P[2554], Material = Enum.Material.Plastic} end
		if P[2338] then materialBatch[#materialBatch+1] = {Part = P[2338], Material = Enum.Material.Plastic} end
		if P[2499] then materialBatch[#materialBatch+1] = {Part = P[2499], Material = Enum.Material.Plastic} end
		if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.Plastic} end
		if P[2550] then materialBatch[#materialBatch+1] = {Part = P[2550], Material = Enum.Material.Plastic} end
		if P[2109] then materialBatch[#materialBatch+1] = {Part = P[2109], Material = Enum.Material.Plastic} end
		if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.Plastic} end
		if P[2233] then materialBatch[#materialBatch+1] = {Part = P[2233], Material = Enum.Material.Plastic} end
		if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Plastic} end
		if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.Plastic} end
		if P[2580] then materialBatch[#materialBatch+1] = {Part = P[2580], Material = Enum.Material.Plastic} end
		if P[2114] then materialBatch[#materialBatch+1] = {Part = P[2114], Material = Enum.Material.Plastic} end
		if P[2627] then materialBatch[#materialBatch+1] = {Part = P[2627], Material = Enum.Material.Plastic} end
		if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Plastic} end
		if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Neon} end
		if P[2548] then materialBatch[#materialBatch+1] = {Part = P[2548], Material = Enum.Material.Plastic} end
		if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Plastic} end
		if P[2610] then materialBatch[#materialBatch+1] = {Part = P[2610], Material = Enum.Material.Plastic} end
		if P[2389] then materialBatch[#materialBatch+1] = {Part = P[2389], Material = Enum.Material.Plastic} end
		if P[2498] then materialBatch[#materialBatch+1] = {Part = P[2498], Material = Enum.Material.Metal} end
		if P[2193] then materialBatch[#materialBatch+1] = {Part = P[2193], Material = Enum.Material.Plastic} end
		if P[2203] then materialBatch[#materialBatch+1] = {Part = P[2203], Material = Enum.Material.Neon} end
		if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Plastic} end
		if P[2113] then materialBatch[#materialBatch+1] = {Part = P[2113], Material = Enum.Material.Plastic} end
		if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Plastic} end
		if P[2495] then materialBatch[#materialBatch+1] = {Part = P[2495], Material = Enum.Material.Plastic} end
		if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Plastic} end
		if P[2446] then materialBatch[#materialBatch+1] = {Part = P[2446], Material = Enum.Material.Plastic} end
		if P[2238] then materialBatch[#materialBatch+1] = {Part = P[2238], Material = Enum.Material.Plastic} end
		if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.Plastic} end
		if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Plastic} end
		if P[2451] then materialBatch[#materialBatch+1] = {Part = P[2451], Material = Enum.Material.Plastic} end
		if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.SmoothPlastic} end
		if P[2126] then materialBatch[#materialBatch+1] = {Part = P[2126], Material = Enum.Material.Plastic} end
		if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.Plastic} end
		if P[2332] then materialBatch[#materialBatch+1] = {Part = P[2332], Material = Enum.Material.Plastic} end
		if P[2165] then materialBatch[#materialBatch+1] = {Part = P[2165], Material = Enum.Material.Plastic} end
		if P[2415] then materialBatch[#materialBatch+1] = {Part = P[2415], Material = Enum.Material.Plastic} end
		if P[2129] then materialBatch[#materialBatch+1] = {Part = P[2129], Material = Enum.Material.Plastic} end
		if P[2518] then materialBatch[#materialBatch+1] = {Part = P[2518], Material = Enum.Material.Plastic} end
		if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Plastic} end
		if P[2195] then materialBatch[#materialBatch+1] = {Part = P[2195], Material = Enum.Material.Plastic} end
		if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.Plastic} end
		if P[2133] then materialBatch[#materialBatch+1] = {Part = P[2133], Material = Enum.Material.Plastic} end
		if P[2087] then materialBatch[#materialBatch+1] = {Part = P[2087], Material = Enum.Material.Plastic} end
		if P[2502] then materialBatch[#materialBatch+1] = {Part = P[2502], Material = Enum.Material.Plastic} end
		if P[2135] then materialBatch[#materialBatch+1] = {Part = P[2135], Material = Enum.Material.Plastic} end
		if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.Plastic} end
		if P[2489] then materialBatch[#materialBatch+1] = {Part = P[2489], Material = Enum.Material.Plastic} end
		if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Plastic} end
		if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Plastic} end
		if P[2255] then materialBatch[#materialBatch+1] = {Part = P[2255], Material = Enum.Material.Plastic} end
		if P[2494] then materialBatch[#materialBatch+1] = {Part = P[2494], Material = Enum.Material.Plastic} end
		if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Plastic} end
		if P[2157] then materialBatch[#materialBatch+1] = {Part = P[2157], Material = Enum.Material.Plastic} end
		if P[2194] then materialBatch[#materialBatch+1] = {Part = P[2194], Material = Enum.Material.Plastic} end
		if P[2069] then materialBatch[#materialBatch+1] = {Part = P[2069], Material = Enum.Material.Plastic} end
		if P[2252] then materialBatch[#materialBatch+1] = {Part = P[2252], Material = Enum.Material.Plastic} end
		if P[2297] then materialBatch[#materialBatch+1] = {Part = P[2297], Material = Enum.Material.Plastic} end
		if P[2479] then materialBatch[#materialBatch+1] = {Part = P[2479], Material = Enum.Material.Plastic} end
		if P[2469] then materialBatch[#materialBatch+1] = {Part = P[2469], Material = Enum.Material.Plastic} end
		if P[2187] then materialBatch[#materialBatch+1] = {Part = P[2187], Material = Enum.Material.Plastic} end
		if P[2253] then materialBatch[#materialBatch+1] = {Part = P[2253], Material = Enum.Material.Plastic} end
		if P[2192] then materialBatch[#materialBatch+1] = {Part = P[2192], Material = Enum.Material.Plastic} end
		if P[2460] then materialBatch[#materialBatch+1] = {Part = P[2460], Material = Enum.Material.Plastic} end
		if P[2455] then materialBatch[#materialBatch+1] = {Part = P[2455], Material = Enum.Material.Plastic} end
		if P[2266] then materialBatch[#materialBatch+1] = {Part = P[2266], Material = Enum.Material.Plastic} end
		if P[2237] then materialBatch[#materialBatch+1] = {Part = P[2237], Material = Enum.Material.Plastic} end
		if P[2250] then materialBatch[#materialBatch+1] = {Part = P[2250], Material = Enum.Material.Plastic} end
		if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Plastic} end
		if P[2236] then materialBatch[#materialBatch+1] = {Part = P[2236], Material = Enum.Material.Plastic} end
		if P[2290] then materialBatch[#materialBatch+1] = {Part = P[2290], Material = Enum.Material.Plastic} end
		if P[2425] then materialBatch[#materialBatch+1] = {Part = P[2425], Material = Enum.Material.SmoothPlastic} end
		if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Plastic} end
		if P[2434] then materialBatch[#materialBatch+1] = {Part = P[2434], Material = Enum.Material.Plastic} end
		if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.Concrete} end
		if P[2465] then materialBatch[#materialBatch+1] = {Part = P[2465], Material = Enum.Material.Plastic} end
		if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.Plastic} end
		if P[2411] then materialBatch[#materialBatch+1] = {Part = P[2411], Material = Enum.Material.Plastic} end
		if P[2116] then materialBatch[#materialBatch+1] = {Part = P[2116], Material = Enum.Material.Plastic} end
		if P[2375] then materialBatch[#materialBatch+1] = {Part = P[2375], Material = Enum.Material.Plastic} end
		if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Plastic} end
		if P[2155] then materialBatch[#materialBatch+1] = {Part = P[2155], Material = Enum.Material.Plastic} end
		if P[2405] then materialBatch[#materialBatch+1] = {Part = P[2405], Material = Enum.Material.Plastic} end
		if P[2354] then materialBatch[#materialBatch+1] = {Part = P[2354], Material = Enum.Material.Plastic} end
		if P[2570] then materialBatch[#materialBatch+1] = {Part = P[2570], Material = Enum.Material.Plastic} end
		if P[2352] then materialBatch[#materialBatch+1] = {Part = P[2352], Material = Enum.Material.Plastic} end
		if P[2205] then materialBatch[#materialBatch+1] = {Part = P[2205], Material = Enum.Material.Plastic} end
		if P[2561] then materialBatch[#materialBatch+1] = {Part = P[2561], Material = Enum.Material.Plastic} end
		if P[2222] then materialBatch[#materialBatch+1] = {Part = P[2222], Material = Enum.Material.Plastic} end
		if P[2153] then materialBatch[#materialBatch+1] = {Part = P[2153], Material = Enum.Material.Plastic} end
		if P[2084] then materialBatch[#materialBatch+1] = {Part = P[2084], Material = Enum.Material.Plastic} end
		if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end
		if P[2230] then materialBatch[#materialBatch+1] = {Part = P[2230], Material = Enum.Material.Plastic} end
		if P[2098] then materialBatch[#materialBatch+1] = {Part = P[2098], Material = Enum.Material.Plastic} end
		if P[2215] then materialBatch[#materialBatch+1] = {Part = P[2215], Material = Enum.Material.Plastic} end
		batchMaterial(endpoint, materialBatch)
		local transparencyBatch = {}
		if P[321] then transparencyBatch[#transparencyBatch+1] = {Part = P[321], Transparency = 1} end
		if P[374] then transparencyBatch[#transparencyBatch+1] = {Part = P[374], Transparency = 1} end
		if P[408] then transparencyBatch[#transparencyBatch+1] = {Part = P[408], Transparency = 1} end
		if P[598] then transparencyBatch[#transparencyBatch+1] = {Part = P[598], Transparency = 1} end
		if P[640] then transparencyBatch[#transparencyBatch+1] = {Part = P[640], Transparency = 1} end
		if P[665] then transparencyBatch[#transparencyBatch+1] = {Part = P[665], Transparency = 1} end
		if P[683] then transparencyBatch[#transparencyBatch+1] = {Part = P[683], Transparency = 1} end
		if P[745] then transparencyBatch[#transparencyBatch+1] = {Part = P[745], Transparency = 1} end
		if P[778] then transparencyBatch[#transparencyBatch+1] = {Part = P[778], Transparency = 1} end
		if P[798] then transparencyBatch[#transparencyBatch+1] = {Part = P[798], Transparency = 1} end
		if P[840] then transparencyBatch[#transparencyBatch+1] = {Part = P[840], Transparency = 1} end
		if P[842] then transparencyBatch[#transparencyBatch+1] = {Part = P[842], Transparency = 1} end
		if P[869] then transparencyBatch[#transparencyBatch+1] = {Part = P[869], Transparency = 1} end
		if P[870] then transparencyBatch[#transparencyBatch+1] = {Part = P[870], Transparency = 1} end
		if P[963] then transparencyBatch[#transparencyBatch+1] = {Part = P[963], Transparency = 1} end
		if P[1031] then transparencyBatch[#transparencyBatch+1] = {Part = P[1031], Transparency = 1} end
		if P[1060] then transparencyBatch[#transparencyBatch+1] = {Part = P[1060], Transparency = 1} end
		if P[1103] then transparencyBatch[#transparencyBatch+1] = {Part = P[1103], Transparency = 1} end
		if P[1134] then transparencyBatch[#transparencyBatch+1] = {Part = P[1134], Transparency = 1} end
		if P[1210] then transparencyBatch[#transparencyBatch+1] = {Part = P[1210], Transparency = 1} end
		if P[1285] then transparencyBatch[#transparencyBatch+1] = {Part = P[1285], Transparency = 0.44999998807907104} end
		if P[1302] then transparencyBatch[#transparencyBatch+1] = {Part = P[1302], Transparency = 1} end
		if P[1391] then transparencyBatch[#transparencyBatch+1] = {Part = P[1391], Transparency = 1} end
		if P[1733] then transparencyBatch[#transparencyBatch+1] = {Part = P[1733], Transparency = 1} end
		if P[1766] then transparencyBatch[#transparencyBatch+1] = {Part = P[1766], Transparency = 1} end
		if P[1885] then transparencyBatch[#transparencyBatch+1] = {Part = P[1885], Transparency = 1} end
		if P[1970] then transparencyBatch[#transparencyBatch+1] = {Part = P[1970], Transparency = 1} end
		if P[1974] then transparencyBatch[#transparencyBatch+1] = {Part = P[1974], Transparency = 1} end
		if P[1989] then transparencyBatch[#transparencyBatch+1] = {Part = P[1989], Transparency = 1} end
		if P[2033] then transparencyBatch[#transparencyBatch+1] = {Part = P[2033], Transparency = 1} end
		if P[2449] then transparencyBatch[#transparencyBatch+1] = {Part = P[2449], Transparency = 0.44999998807907104} end
		if P[2089] then transparencyBatch[#transparencyBatch+1] = {Part = P[2089], Transparency = 1} end
		if P[2562] then transparencyBatch[#transparencyBatch+1] = {Part = P[2562], Transparency = 1} end
		batchMaterial(endpoint, transparencyBatch)
		local reflectanceBatch = {}
		if P[552] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[552], Reflectance = 0.5} end
		if P[573] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[573], Reflectance = 0.5} end
		if P[594] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[594], Reflectance = 0.5} end
		if P[718] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[718], Reflectance = 0.5} end
		if P[792] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[792], Reflectance = 0.5} end
		if P[830] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[830], Reflectance = 0.5} end
		if P[1092] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1092], Reflectance = 0.5} end
		if P[1108] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1108], Reflectance = 0.5} end
		if P[1198] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1198], Reflectance = 0.5} end
		if P[1399] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1399], Reflectance = 0.5} end
		if P[1414] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1414], Reflectance = 0.5} end
		if P[1484] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1484], Reflectance = 0.5} end
		if P[1517] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1517], Reflectance = 0.5} end
		if P[1562] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1562], Reflectance = 0.5} end
		if P[1578] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1578], Reflectance = 0.5} end
		if P[1750] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1750], Reflectance = 0.5} end
		if P[1850] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1850], Reflectance = 0.5} end
		if P[1978] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1978], Reflectance = 0.5} end
		if P[2477] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2477], Reflectance = 0.5} end
		if P[2458] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2458], Reflectance = 0.5} end
		if P[2608] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2608], Reflectance = 0.5} end
		if P[2085] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2085], Reflectance = 0.5} end
		if P[2342] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2342], Reflectance = 0.5} end
		if P[2432] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2432], Reflectance = 0.5} end
		if P[2425] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2425], Reflectance = 0.5} end
		batchMaterial(endpoint, reflectanceBatch)
		local colorBatch = {}
		if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end
		if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[512] then colorBatch[#colorBatch+1] = {Part = P[512], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[544] then colorBatch[#colorBatch+1] = {Part = P[544], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[556] then colorBatch[#colorBatch+1] = {Part = P[556], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.9882352948188782,0.9803921580314636,1), UnionColoring = false} end
		if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[634] then colorBatch[#colorBatch+1] = {Part = P[634], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[641] then colorBatch[#colorBatch+1] = {Part = P[641], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[708] then colorBatch[#colorBatch+1] = {Part = P[708], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[722] then colorBatch[#colorBatch+1] = {Part = P[722], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.501960813999176,0.49803921580314636,0.5098039507865906), UnionColoring = false} end
		if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
		if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[765] then colorBatch[#colorBatch+1] = {Part = P[765], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[768] then colorBatch[#colorBatch+1] = {Part = P[768], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[806] then colorBatch[#colorBatch+1] = {Part = P[806], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[860] then colorBatch[#colorBatch+1] = {Part = P[860], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[866] then colorBatch[#colorBatch+1] = {Part = P[866], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[875] then colorBatch[#colorBatch+1] = {Part = P[875], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
		if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[894] then colorBatch[#colorBatch+1] = {Part = P[894], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[896] then colorBatch[#colorBatch+1] = {Part = P[896], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[898] then colorBatch[#colorBatch+1] = {Part = P[898], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[900] then colorBatch[#colorBatch+1] = {Part = P[900], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[927] then colorBatch[#colorBatch+1] = {Part = P[927], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[937] then colorBatch[#colorBatch+1] = {Part = P[937], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[943] then colorBatch[#colorBatch+1] = {Part = P[943], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[947] then colorBatch[#colorBatch+1] = {Part = P[947], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[951] then colorBatch[#colorBatch+1] = {Part = P[951], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[961] then colorBatch[#colorBatch+1] = {Part = P[961], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[977] then colorBatch[#colorBatch+1] = {Part = P[977], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[984] then colorBatch[#colorBatch+1] = {Part = P[984], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[998] then colorBatch[#colorBatch+1] = {Part = P[998], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[999] then colorBatch[#colorBatch+1] = {Part = P[999], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1002] then colorBatch[#colorBatch+1] = {Part = P[1002], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
		if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1014] then colorBatch[#colorBatch+1] = {Part = P[1014], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1018] then colorBatch[#colorBatch+1] = {Part = P[1018], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1020] then colorBatch[#colorBatch+1] = {Part = P[1020], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1026] then colorBatch[#colorBatch+1] = {Part = P[1026], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.5411764979362488,0.6705882549285889,0.5215686559677124), UnionColoring = false} end
		if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1036] then colorBatch[#colorBatch+1] = {Part = P[1036], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1047] then colorBatch[#colorBatch+1] = {Part = P[1047], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1057] then colorBatch[#colorBatch+1] = {Part = P[1057], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1061] then colorBatch[#colorBatch+1] = {Part = P[1061], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1065] then colorBatch[#colorBatch+1] = {Part = P[1065], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1067] then colorBatch[#colorBatch+1] = {Part = P[1067], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1069] then colorBatch[#colorBatch+1] = {Part = P[1069], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1089] then colorBatch[#colorBatch+1] = {Part = P[1089], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1096] then colorBatch[#colorBatch+1] = {Part = P[1096], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1100] then colorBatch[#colorBatch+1] = {Part = P[1100], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1112] then colorBatch[#colorBatch+1] = {Part = P[1112], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1139] then colorBatch[#colorBatch+1] = {Part = P[1139], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1159] then colorBatch[#colorBatch+1] = {Part = P[1159], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1177] then colorBatch[#colorBatch+1] = {Part = P[1177], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(1,1,1), UnionColoring = false} end
		if P[1179] then colorBatch[#colorBatch+1] = {Part = P[1179], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1180] then colorBatch[#colorBatch+1] = {Part = P[1180], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1187] then colorBatch[#colorBatch+1] = {Part = P[1187], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1189] then colorBatch[#colorBatch+1] = {Part = P[1189], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1193] then colorBatch[#colorBatch+1] = {Part = P[1193], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1200] then colorBatch[#colorBatch+1] = {Part = P[1200], Color = Color3.new(1,1,1), UnionColoring = false} end
		if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1202] then colorBatch[#colorBatch+1] = {Part = P[1202], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1204] then colorBatch[#colorBatch+1] = {Part = P[1204], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1207] then colorBatch[#colorBatch+1] = {Part = P[1207], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1209] then colorBatch[#colorBatch+1] = {Part = P[1209], Color = Color3.new(0.9882352948188782,0.9803921580314636,1), UnionColoring = false} end
		if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1211] then colorBatch[#colorBatch+1] = {Part = P[1211], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1213] then colorBatch[#colorBatch+1] = {Part = P[1213], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1216] then colorBatch[#colorBatch+1] = {Part = P[1216], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1218] then colorBatch[#colorBatch+1] = {Part = P[1218], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1222] then colorBatch[#colorBatch+1] = {Part = P[1222], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1226] then colorBatch[#colorBatch+1] = {Part = P[1226], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1230] then colorBatch[#colorBatch+1] = {Part = P[1230], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1235] then colorBatch[#colorBatch+1] = {Part = P[1235], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1237] then colorBatch[#colorBatch+1] = {Part = P[1237], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1240] then colorBatch[#colorBatch+1] = {Part = P[1240], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1241] then colorBatch[#colorBatch+1] = {Part = P[1241], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1243] then colorBatch[#colorBatch+1] = {Part = P[1243], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1249] then colorBatch[#colorBatch+1] = {Part = P[1249], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1251] then colorBatch[#colorBatch+1] = {Part = P[1251], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1253] then colorBatch[#colorBatch+1] = {Part = P[1253], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1254] then colorBatch[#colorBatch+1] = {Part = P[1254], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1256] then colorBatch[#colorBatch+1] = {Part = P[1256], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1260] then colorBatch[#colorBatch+1] = {Part = P[1260], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1261] then colorBatch[#colorBatch+1] = {Part = P[1261], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(1,1,1), UnionColoring = false} end
		if P[1263] then colorBatch[#colorBatch+1] = {Part = P[1263], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1264] then colorBatch[#colorBatch+1] = {Part = P[1264], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1267] then colorBatch[#colorBatch+1] = {Part = P[1267], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1268] then colorBatch[#colorBatch+1] = {Part = P[1268], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1269] then colorBatch[#colorBatch+1] = {Part = P[1269], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1270] then colorBatch[#colorBatch+1] = {Part = P[1270], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1274] then colorBatch[#colorBatch+1] = {Part = P[1274], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1276] then colorBatch[#colorBatch+1] = {Part = P[1276], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1277] then colorBatch[#colorBatch+1] = {Part = P[1277], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1278] then colorBatch[#colorBatch+1] = {Part = P[1278], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1282] then colorBatch[#colorBatch+1] = {Part = P[1282], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1284] then colorBatch[#colorBatch+1] = {Part = P[1284], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1286] then colorBatch[#colorBatch+1] = {Part = P[1286], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1288] then colorBatch[#colorBatch+1] = {Part = P[1288], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1289] then colorBatch[#colorBatch+1] = {Part = P[1289], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.9607843160629272,1,0.2549019753932953), UnionColoring = false} end
		if P[1291] then colorBatch[#colorBatch+1] = {Part = P[1291], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1297] then colorBatch[#colorBatch+1] = {Part = P[1297], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1298] then colorBatch[#colorBatch+1] = {Part = P[1298], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1299] then colorBatch[#colorBatch+1] = {Part = P[1299], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1302] then colorBatch[#colorBatch+1] = {Part = P[1302], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1304] then colorBatch[#colorBatch+1] = {Part = P[1304], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1317] then colorBatch[#colorBatch+1] = {Part = P[1317], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1319] then colorBatch[#colorBatch+1] = {Part = P[1319], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end
		if P[1334] then colorBatch[#colorBatch+1] = {Part = P[1334], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1336] then colorBatch[#colorBatch+1] = {Part = P[1336], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1338] then colorBatch[#colorBatch+1] = {Part = P[1338], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1339] then colorBatch[#colorBatch+1] = {Part = P[1339], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1340] then colorBatch[#colorBatch+1] = {Part = P[1340], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1342] then colorBatch[#colorBatch+1] = {Part = P[1342], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1343] then colorBatch[#colorBatch+1] = {Part = P[1343], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1344] then colorBatch[#colorBatch+1] = {Part = P[1344], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1347] then colorBatch[#colorBatch+1] = {Part = P[1347], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1348] then colorBatch[#colorBatch+1] = {Part = P[1348], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1349] then colorBatch[#colorBatch+1] = {Part = P[1349], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1356] then colorBatch[#colorBatch+1] = {Part = P[1356], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1358] then colorBatch[#colorBatch+1] = {Part = P[1358], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1359] then colorBatch[#colorBatch+1] = {Part = P[1359], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1360] then colorBatch[#colorBatch+1] = {Part = P[1360], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1362] then colorBatch[#colorBatch+1] = {Part = P[1362], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1364] then colorBatch[#colorBatch+1] = {Part = P[1364], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1365] then colorBatch[#colorBatch+1] = {Part = P[1365], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1366] then colorBatch[#colorBatch+1] = {Part = P[1366], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1370] then colorBatch[#colorBatch+1] = {Part = P[1370], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1372] then colorBatch[#colorBatch+1] = {Part = P[1372], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1373] then colorBatch[#colorBatch+1] = {Part = P[1373], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1374] then colorBatch[#colorBatch+1] = {Part = P[1374], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1377] then colorBatch[#colorBatch+1] = {Part = P[1377], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1378] then colorBatch[#colorBatch+1] = {Part = P[1378], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1380] then colorBatch[#colorBatch+1] = {Part = P[1380], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1382] then colorBatch[#colorBatch+1] = {Part = P[1382], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1385] then colorBatch[#colorBatch+1] = {Part = P[1385], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1387] then colorBatch[#colorBatch+1] = {Part = P[1387], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1389] then colorBatch[#colorBatch+1] = {Part = P[1389], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1391] then colorBatch[#colorBatch+1] = {Part = P[1391], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1392] then colorBatch[#colorBatch+1] = {Part = P[1392], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.1764705926179886,0.46666666865348816,1), UnionColoring = false} end
		if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1395] then colorBatch[#colorBatch+1] = {Part = P[1395], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1396] then colorBatch[#colorBatch+1] = {Part = P[1396], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1397] then colorBatch[#colorBatch+1] = {Part = P[1397], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1399] then colorBatch[#colorBatch+1] = {Part = P[1399], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1403] then colorBatch[#colorBatch+1] = {Part = P[1403], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1404] then colorBatch[#colorBatch+1] = {Part = P[1404], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1407] then colorBatch[#colorBatch+1] = {Part = P[1407], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1409] then colorBatch[#colorBatch+1] = {Part = P[1409], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1410] then colorBatch[#colorBatch+1] = {Part = P[1410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1411] then colorBatch[#colorBatch+1] = {Part = P[1411], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1413] then colorBatch[#colorBatch+1] = {Part = P[1413], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end
		if P[1414] then colorBatch[#colorBatch+1] = {Part = P[1414], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1417] then colorBatch[#colorBatch+1] = {Part = P[1417], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1422] then colorBatch[#colorBatch+1] = {Part = P[1422], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1423] then colorBatch[#colorBatch+1] = {Part = P[1423], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1424] then colorBatch[#colorBatch+1] = {Part = P[1424], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1426] then colorBatch[#colorBatch+1] = {Part = P[1426], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1430] then colorBatch[#colorBatch+1] = {Part = P[1430], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1431] then colorBatch[#colorBatch+1] = {Part = P[1431], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1434] then colorBatch[#colorBatch+1] = {Part = P[1434], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1436] then colorBatch[#colorBatch+1] = {Part = P[1436], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1438] then colorBatch[#colorBatch+1] = {Part = P[1438], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1441] then colorBatch[#colorBatch+1] = {Part = P[1441], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1442] then colorBatch[#colorBatch+1] = {Part = P[1442], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1445] then colorBatch[#colorBatch+1] = {Part = P[1445], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1447] then colorBatch[#colorBatch+1] = {Part = P[1447], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1450] then colorBatch[#colorBatch+1] = {Part = P[1450], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1451] then colorBatch[#colorBatch+1] = {Part = P[1451], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1452] then colorBatch[#colorBatch+1] = {Part = P[1452], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1453] then colorBatch[#colorBatch+1] = {Part = P[1453], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1454] then colorBatch[#colorBatch+1] = {Part = P[1454], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1456] then colorBatch[#colorBatch+1] = {Part = P[1456], Color = Color3.new(0.5411764979362488,0.6705882549285889,0.5215686559677124), UnionColoring = false} end
		if P[1457] then colorBatch[#colorBatch+1] = {Part = P[1457], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1458] then colorBatch[#colorBatch+1] = {Part = P[1458], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1459] then colorBatch[#colorBatch+1] = {Part = P[1459], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1460] then colorBatch[#colorBatch+1] = {Part = P[1460], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1462] then colorBatch[#colorBatch+1] = {Part = P[1462], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1463] then colorBatch[#colorBatch+1] = {Part = P[1463], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1465] then colorBatch[#colorBatch+1] = {Part = P[1465], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1466] then colorBatch[#colorBatch+1] = {Part = P[1466], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1468] then colorBatch[#colorBatch+1] = {Part = P[1468], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1469] then colorBatch[#colorBatch+1] = {Part = P[1469], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1470] then colorBatch[#colorBatch+1] = {Part = P[1470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1471] then colorBatch[#colorBatch+1] = {Part = P[1471], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1472] then colorBatch[#colorBatch+1] = {Part = P[1472], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end
		if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1475] then colorBatch[#colorBatch+1] = {Part = P[1475], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1476] then colorBatch[#colorBatch+1] = {Part = P[1476], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1477] then colorBatch[#colorBatch+1] = {Part = P[1477], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1478] then colorBatch[#colorBatch+1] = {Part = P[1478], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1481] then colorBatch[#colorBatch+1] = {Part = P[1481], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1483] then colorBatch[#colorBatch+1] = {Part = P[1483], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1487] then colorBatch[#colorBatch+1] = {Part = P[1487], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1489] then colorBatch[#colorBatch+1] = {Part = P[1489], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1491] then colorBatch[#colorBatch+1] = {Part = P[1491], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1492] then colorBatch[#colorBatch+1] = {Part = P[1492], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1495] then colorBatch[#colorBatch+1] = {Part = P[1495], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1496] then colorBatch[#colorBatch+1] = {Part = P[1496], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1497] then colorBatch[#colorBatch+1] = {Part = P[1497], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1498] then colorBatch[#colorBatch+1] = {Part = P[1498], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
		if P[1500] then colorBatch[#colorBatch+1] = {Part = P[1500], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1501] then colorBatch[#colorBatch+1] = {Part = P[1501], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1502] then colorBatch[#colorBatch+1] = {Part = P[1502], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1504] then colorBatch[#colorBatch+1] = {Part = P[1504], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1505] then colorBatch[#colorBatch+1] = {Part = P[1505], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1506] then colorBatch[#colorBatch+1] = {Part = P[1506], Color = Color3.new(0.5411764979362488,0.6705882549285889,0.5215686559677124), UnionColoring = false} end
		if P[1507] then colorBatch[#colorBatch+1] = {Part = P[1507], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1508] then colorBatch[#colorBatch+1] = {Part = P[1508], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1509] then colorBatch[#colorBatch+1] = {Part = P[1509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1510] then colorBatch[#colorBatch+1] = {Part = P[1510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1512] then colorBatch[#colorBatch+1] = {Part = P[1512], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1513] then colorBatch[#colorBatch+1] = {Part = P[1513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1514] then colorBatch[#colorBatch+1] = {Part = P[1514], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1516] then colorBatch[#colorBatch+1] = {Part = P[1516], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1517] then colorBatch[#colorBatch+1] = {Part = P[1517], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1519] then colorBatch[#colorBatch+1] = {Part = P[1519], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1520] then colorBatch[#colorBatch+1] = {Part = P[1520], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1521] then colorBatch[#colorBatch+1] = {Part = P[1521], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1522] then colorBatch[#colorBatch+1] = {Part = P[1522], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1523] then colorBatch[#colorBatch+1] = {Part = P[1523], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1524] then colorBatch[#colorBatch+1] = {Part = P[1524], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1526] then colorBatch[#colorBatch+1] = {Part = P[1526], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1527] then colorBatch[#colorBatch+1] = {Part = P[1527], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1529] then colorBatch[#colorBatch+1] = {Part = P[1529], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1530] then colorBatch[#colorBatch+1] = {Part = P[1530], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1531] then colorBatch[#colorBatch+1] = {Part = P[1531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1532] then colorBatch[#colorBatch+1] = {Part = P[1532], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1533] then colorBatch[#colorBatch+1] = {Part = P[1533], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1535] then colorBatch[#colorBatch+1] = {Part = P[1535], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1536] then colorBatch[#colorBatch+1] = {Part = P[1536], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.501960813999176,0.49803921580314636,0.5098039507865906), UnionColoring = false} end
		if P[1538] then colorBatch[#colorBatch+1] = {Part = P[1538], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1539] then colorBatch[#colorBatch+1] = {Part = P[1539], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1540] then colorBatch[#colorBatch+1] = {Part = P[1540], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1541] then colorBatch[#colorBatch+1] = {Part = P[1541], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1542] then colorBatch[#colorBatch+1] = {Part = P[1542], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1543] then colorBatch[#colorBatch+1] = {Part = P[1543], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1544] then colorBatch[#colorBatch+1] = {Part = P[1544], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1546] then colorBatch[#colorBatch+1] = {Part = P[1546], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1547] then colorBatch[#colorBatch+1] = {Part = P[1547], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1548] then colorBatch[#colorBatch+1] = {Part = P[1548], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1549] then colorBatch[#colorBatch+1] = {Part = P[1549], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1550] then colorBatch[#colorBatch+1] = {Part = P[1550], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1551] then colorBatch[#colorBatch+1] = {Part = P[1551], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1552] then colorBatch[#colorBatch+1] = {Part = P[1552], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1553] then colorBatch[#colorBatch+1] = {Part = P[1553], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1554] then colorBatch[#colorBatch+1] = {Part = P[1554], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1555] then colorBatch[#colorBatch+1] = {Part = P[1555], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1556] then colorBatch[#colorBatch+1] = {Part = P[1556], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[1557] then colorBatch[#colorBatch+1] = {Part = P[1557], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1558] then colorBatch[#colorBatch+1] = {Part = P[1558], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1560] then colorBatch[#colorBatch+1] = {Part = P[1560], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1561] then colorBatch[#colorBatch+1] = {Part = P[1561], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1562] then colorBatch[#colorBatch+1] = {Part = P[1562], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1564] then colorBatch[#colorBatch+1] = {Part = P[1564], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[1566] then colorBatch[#colorBatch+1] = {Part = P[1566], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1567] then colorBatch[#colorBatch+1] = {Part = P[1567], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1568] then colorBatch[#colorBatch+1] = {Part = P[1568], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1569] then colorBatch[#colorBatch+1] = {Part = P[1569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1570] then colorBatch[#colorBatch+1] = {Part = P[1570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1571] then colorBatch[#colorBatch+1] = {Part = P[1571], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1575] then colorBatch[#colorBatch+1] = {Part = P[1575], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1576] then colorBatch[#colorBatch+1] = {Part = P[1576], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1577] then colorBatch[#colorBatch+1] = {Part = P[1577], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1578] then colorBatch[#colorBatch+1] = {Part = P[1578], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1579] then colorBatch[#colorBatch+1] = {Part = P[1579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1582] then colorBatch[#colorBatch+1] = {Part = P[1582], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1583] then colorBatch[#colorBatch+1] = {Part = P[1583], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1587] then colorBatch[#colorBatch+1] = {Part = P[1587], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1588] then colorBatch[#colorBatch+1] = {Part = P[1588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1591] then colorBatch[#colorBatch+1] = {Part = P[1591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1592] then colorBatch[#colorBatch+1] = {Part = P[1592], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1593] then colorBatch[#colorBatch+1] = {Part = P[1593], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1594] then colorBatch[#colorBatch+1] = {Part = P[1594], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1595] then colorBatch[#colorBatch+1] = {Part = P[1595], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1596] then colorBatch[#colorBatch+1] = {Part = P[1596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1598] then colorBatch[#colorBatch+1] = {Part = P[1598], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1599] then colorBatch[#colorBatch+1] = {Part = P[1599], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1601] then colorBatch[#colorBatch+1] = {Part = P[1601], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1604] then colorBatch[#colorBatch+1] = {Part = P[1604], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1605] then colorBatch[#colorBatch+1] = {Part = P[1605], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1606] then colorBatch[#colorBatch+1] = {Part = P[1606], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1607] then colorBatch[#colorBatch+1] = {Part = P[1607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1608] then colorBatch[#colorBatch+1] = {Part = P[1608], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1610] then colorBatch[#colorBatch+1] = {Part = P[1610], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
		if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1613] then colorBatch[#colorBatch+1] = {Part = P[1613], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1614] then colorBatch[#colorBatch+1] = {Part = P[1614], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1616] then colorBatch[#colorBatch+1] = {Part = P[1616], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1617] then colorBatch[#colorBatch+1] = {Part = P[1617], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1618] then colorBatch[#colorBatch+1] = {Part = P[1618], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1619] then colorBatch[#colorBatch+1] = {Part = P[1619], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1620] then colorBatch[#colorBatch+1] = {Part = P[1620], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1621] then colorBatch[#colorBatch+1] = {Part = P[1621], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1624] then colorBatch[#colorBatch+1] = {Part = P[1624], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1626] then colorBatch[#colorBatch+1] = {Part = P[1626], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1627] then colorBatch[#colorBatch+1] = {Part = P[1627], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1628] then colorBatch[#colorBatch+1] = {Part = P[1628], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1630] then colorBatch[#colorBatch+1] = {Part = P[1630], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1632] then colorBatch[#colorBatch+1] = {Part = P[1632], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1634] then colorBatch[#colorBatch+1] = {Part = P[1634], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1635] then colorBatch[#colorBatch+1] = {Part = P[1635], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1636] then colorBatch[#colorBatch+1] = {Part = P[1636], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1637] then colorBatch[#colorBatch+1] = {Part = P[1637], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1638] then colorBatch[#colorBatch+1] = {Part = P[1638], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1639] then colorBatch[#colorBatch+1] = {Part = P[1639], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1640] then colorBatch[#colorBatch+1] = {Part = P[1640], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1641] then colorBatch[#colorBatch+1] = {Part = P[1641], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1642] then colorBatch[#colorBatch+1] = {Part = P[1642], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1643] then colorBatch[#colorBatch+1] = {Part = P[1643], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1644] then colorBatch[#colorBatch+1] = {Part = P[1644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1646] then colorBatch[#colorBatch+1] = {Part = P[1646], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1647] then colorBatch[#colorBatch+1] = {Part = P[1647], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1648] then colorBatch[#colorBatch+1] = {Part = P[1648], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1649] then colorBatch[#colorBatch+1] = {Part = P[1649], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1650] then colorBatch[#colorBatch+1] = {Part = P[1650], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1651] then colorBatch[#colorBatch+1] = {Part = P[1651], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1653] then colorBatch[#colorBatch+1] = {Part = P[1653], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1654] then colorBatch[#colorBatch+1] = {Part = P[1654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1656] then colorBatch[#colorBatch+1] = {Part = P[1656], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1658] then colorBatch[#colorBatch+1] = {Part = P[1658], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1659] then colorBatch[#colorBatch+1] = {Part = P[1659], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1662] then colorBatch[#colorBatch+1] = {Part = P[1662], Color = Color3.new(0.501960813999176,0.49803921580314636,0.5098039507865906), UnionColoring = false} end
		if P[1663] then colorBatch[#colorBatch+1] = {Part = P[1663], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1666] then colorBatch[#colorBatch+1] = {Part = P[1666], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1668] then colorBatch[#colorBatch+1] = {Part = P[1668], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1669] then colorBatch[#colorBatch+1] = {Part = P[1669], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1670] then colorBatch[#colorBatch+1] = {Part = P[1670], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1671] then colorBatch[#colorBatch+1] = {Part = P[1671], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1672] then colorBatch[#colorBatch+1] = {Part = P[1672], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1674] then colorBatch[#colorBatch+1] = {Part = P[1674], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1675] then colorBatch[#colorBatch+1] = {Part = P[1675], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1676] then colorBatch[#colorBatch+1] = {Part = P[1676], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1678] then colorBatch[#colorBatch+1] = {Part = P[1678], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1679] then colorBatch[#colorBatch+1] = {Part = P[1679], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1681] then colorBatch[#colorBatch+1] = {Part = P[1681], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1682] then colorBatch[#colorBatch+1] = {Part = P[1682], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1683] then colorBatch[#colorBatch+1] = {Part = P[1683], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1685] then colorBatch[#colorBatch+1] = {Part = P[1685], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1686] then colorBatch[#colorBatch+1] = {Part = P[1686], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1687] then colorBatch[#colorBatch+1] = {Part = P[1687], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1688] then colorBatch[#colorBatch+1] = {Part = P[1688], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1689] then colorBatch[#colorBatch+1] = {Part = P[1689], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1693] then colorBatch[#colorBatch+1] = {Part = P[1693], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1695] then colorBatch[#colorBatch+1] = {Part = P[1695], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1696] then colorBatch[#colorBatch+1] = {Part = P[1696], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1697] then colorBatch[#colorBatch+1] = {Part = P[1697], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1698] then colorBatch[#colorBatch+1] = {Part = P[1698], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1699] then colorBatch[#colorBatch+1] = {Part = P[1699], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1700] then colorBatch[#colorBatch+1] = {Part = P[1700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1701] then colorBatch[#colorBatch+1] = {Part = P[1701], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[1704] then colorBatch[#colorBatch+1] = {Part = P[1704], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1706] then colorBatch[#colorBatch+1] = {Part = P[1706], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1707] then colorBatch[#colorBatch+1] = {Part = P[1707], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1708] then colorBatch[#colorBatch+1] = {Part = P[1708], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1709] then colorBatch[#colorBatch+1] = {Part = P[1709], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1711] then colorBatch[#colorBatch+1] = {Part = P[1711], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1712] then colorBatch[#colorBatch+1] = {Part = P[1712], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1713] then colorBatch[#colorBatch+1] = {Part = P[1713], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1716] then colorBatch[#colorBatch+1] = {Part = P[1716], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1718] then colorBatch[#colorBatch+1] = {Part = P[1718], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1719] then colorBatch[#colorBatch+1] = {Part = P[1719], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1721] then colorBatch[#colorBatch+1] = {Part = P[1721], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1722] then colorBatch[#colorBatch+1] = {Part = P[1722], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1723] then colorBatch[#colorBatch+1] = {Part = P[1723], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1725] then colorBatch[#colorBatch+1] = {Part = P[1725], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1727] then colorBatch[#colorBatch+1] = {Part = P[1727], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1728] then colorBatch[#colorBatch+1] = {Part = P[1728], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1729] then colorBatch[#colorBatch+1] = {Part = P[1729], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1730] then colorBatch[#colorBatch+1] = {Part = P[1730], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1731] then colorBatch[#colorBatch+1] = {Part = P[1731], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1732] then colorBatch[#colorBatch+1] = {Part = P[1732], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1733] then colorBatch[#colorBatch+1] = {Part = P[1733], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1734] then colorBatch[#colorBatch+1] = {Part = P[1734], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1735] then colorBatch[#colorBatch+1] = {Part = P[1735], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1736] then colorBatch[#colorBatch+1] = {Part = P[1736], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1737] then colorBatch[#colorBatch+1] = {Part = P[1737], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1738] then colorBatch[#colorBatch+1] = {Part = P[1738], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1739] then colorBatch[#colorBatch+1] = {Part = P[1739], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1741] then colorBatch[#colorBatch+1] = {Part = P[1741], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1742] then colorBatch[#colorBatch+1] = {Part = P[1742], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1743] then colorBatch[#colorBatch+1] = {Part = P[1743], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1744] then colorBatch[#colorBatch+1] = {Part = P[1744], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1745] then colorBatch[#colorBatch+1] = {Part = P[1745], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1746] then colorBatch[#colorBatch+1] = {Part = P[1746], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1747] then colorBatch[#colorBatch+1] = {Part = P[1747], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1748] then colorBatch[#colorBatch+1] = {Part = P[1748], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1749] then colorBatch[#colorBatch+1] = {Part = P[1749], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1750] then colorBatch[#colorBatch+1] = {Part = P[1750], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1752] then colorBatch[#colorBatch+1] = {Part = P[1752], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1754] then colorBatch[#colorBatch+1] = {Part = P[1754], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1755] then colorBatch[#colorBatch+1] = {Part = P[1755], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1756] then colorBatch[#colorBatch+1] = {Part = P[1756], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1757] then colorBatch[#colorBatch+1] = {Part = P[1757], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1758] then colorBatch[#colorBatch+1] = {Part = P[1758], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1759] then colorBatch[#colorBatch+1] = {Part = P[1759], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1760] then colorBatch[#colorBatch+1] = {Part = P[1760], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1761] then colorBatch[#colorBatch+1] = {Part = P[1761], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1762] then colorBatch[#colorBatch+1] = {Part = P[1762], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1763] then colorBatch[#colorBatch+1] = {Part = P[1763], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1764] then colorBatch[#colorBatch+1] = {Part = P[1764], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1765] then colorBatch[#colorBatch+1] = {Part = P[1765], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1766] then colorBatch[#colorBatch+1] = {Part = P[1766], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1767] then colorBatch[#colorBatch+1] = {Part = P[1767], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[1768] then colorBatch[#colorBatch+1] = {Part = P[1768], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1769] then colorBatch[#colorBatch+1] = {Part = P[1769], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1770] then colorBatch[#colorBatch+1] = {Part = P[1770], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1771] then colorBatch[#colorBatch+1] = {Part = P[1771], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1772] then colorBatch[#colorBatch+1] = {Part = P[1772], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1773] then colorBatch[#colorBatch+1] = {Part = P[1773], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1774] then colorBatch[#colorBatch+1] = {Part = P[1774], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1776] then colorBatch[#colorBatch+1] = {Part = P[1776], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1777] then colorBatch[#colorBatch+1] = {Part = P[1777], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1778] then colorBatch[#colorBatch+1] = {Part = P[1778], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1779] then colorBatch[#colorBatch+1] = {Part = P[1779], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1780] then colorBatch[#colorBatch+1] = {Part = P[1780], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end
		if P[1782] then colorBatch[#colorBatch+1] = {Part = P[1782], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1783] then colorBatch[#colorBatch+1] = {Part = P[1783], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1784] then colorBatch[#colorBatch+1] = {Part = P[1784], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1785] then colorBatch[#colorBatch+1] = {Part = P[1785], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1786] then colorBatch[#colorBatch+1] = {Part = P[1786], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1787] then colorBatch[#colorBatch+1] = {Part = P[1787], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1788] then colorBatch[#colorBatch+1] = {Part = P[1788], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1789] then colorBatch[#colorBatch+1] = {Part = P[1789], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1790] then colorBatch[#colorBatch+1] = {Part = P[1790], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1791] then colorBatch[#colorBatch+1] = {Part = P[1791], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1792] then colorBatch[#colorBatch+1] = {Part = P[1792], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1793] then colorBatch[#colorBatch+1] = {Part = P[1793], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1795] then colorBatch[#colorBatch+1] = {Part = P[1795], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1796] then colorBatch[#colorBatch+1] = {Part = P[1796], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1797] then colorBatch[#colorBatch+1] = {Part = P[1797], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1798] then colorBatch[#colorBatch+1] = {Part = P[1798], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1799] then colorBatch[#colorBatch+1] = {Part = P[1799], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1800] then colorBatch[#colorBatch+1] = {Part = P[1800], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1801] then colorBatch[#colorBatch+1] = {Part = P[1801], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1802] then colorBatch[#colorBatch+1] = {Part = P[1802], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1803] then colorBatch[#colorBatch+1] = {Part = P[1803], Color = Color3.new(0,0,0), UnionColoring = false} end
		if P[1804] then colorBatch[#colorBatch+1] = {Part = P[1804], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1805] then colorBatch[#colorBatch+1] = {Part = P[1805], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1806] then colorBatch[#colorBatch+1] = {Part = P[1806], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1807] then colorBatch[#colorBatch+1] = {Part = P[1807], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1808] then colorBatch[#colorBatch+1] = {Part = P[1808], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1810] then colorBatch[#colorBatch+1] = {Part = P[1810], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1813] then colorBatch[#colorBatch+1] = {Part = P[1813], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1814] then colorBatch[#colorBatch+1] = {Part = P[1814], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1816] then colorBatch[#colorBatch+1] = {Part = P[1816], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1817] then colorBatch[#colorBatch+1] = {Part = P[1817], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1818] then colorBatch[#colorBatch+1] = {Part = P[1818], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1819] then colorBatch[#colorBatch+1] = {Part = P[1819], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1820] then colorBatch[#colorBatch+1] = {Part = P[1820], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1822] then colorBatch[#colorBatch+1] = {Part = P[1822], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1823] then colorBatch[#colorBatch+1] = {Part = P[1823], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1824] then colorBatch[#colorBatch+1] = {Part = P[1824], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1825] then colorBatch[#colorBatch+1] = {Part = P[1825], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1826] then colorBatch[#colorBatch+1] = {Part = P[1826], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
		if P[1828] then colorBatch[#colorBatch+1] = {Part = P[1828], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1829] then colorBatch[#colorBatch+1] = {Part = P[1829], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1831] then colorBatch[#colorBatch+1] = {Part = P[1831], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[1832] then colorBatch[#colorBatch+1] = {Part = P[1832], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1834] then colorBatch[#colorBatch+1] = {Part = P[1834], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1835] then colorBatch[#colorBatch+1] = {Part = P[1835], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1837] then colorBatch[#colorBatch+1] = {Part = P[1837], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1838] then colorBatch[#colorBatch+1] = {Part = P[1838], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1840] then colorBatch[#colorBatch+1] = {Part = P[1840], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1841] then colorBatch[#colorBatch+1] = {Part = P[1841], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1845] then colorBatch[#colorBatch+1] = {Part = P[1845], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1846] then colorBatch[#colorBatch+1] = {Part = P[1846], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1847] then colorBatch[#colorBatch+1] = {Part = P[1847], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1849] then colorBatch[#colorBatch+1] = {Part = P[1849], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1852] then colorBatch[#colorBatch+1] = {Part = P[1852], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1855] then colorBatch[#colorBatch+1] = {Part = P[1855], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1857] then colorBatch[#colorBatch+1] = {Part = P[1857], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1859] then colorBatch[#colorBatch+1] = {Part = P[1859], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1861] then colorBatch[#colorBatch+1] = {Part = P[1861], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1862] then colorBatch[#colorBatch+1] = {Part = P[1862], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1863] then colorBatch[#colorBatch+1] = {Part = P[1863], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1864] then colorBatch[#colorBatch+1] = {Part = P[1864], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1865] then colorBatch[#colorBatch+1] = {Part = P[1865], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1866] then colorBatch[#colorBatch+1] = {Part = P[1866], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1868] then colorBatch[#colorBatch+1] = {Part = P[1868], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1875] then colorBatch[#colorBatch+1] = {Part = P[1875], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1876] then colorBatch[#colorBatch+1] = {Part = P[1876], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1878] then colorBatch[#colorBatch+1] = {Part = P[1878], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1879] then colorBatch[#colorBatch+1] = {Part = P[1879], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1880] then colorBatch[#colorBatch+1] = {Part = P[1880], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1882] then colorBatch[#colorBatch+1] = {Part = P[1882], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1883] then colorBatch[#colorBatch+1] = {Part = P[1883], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1884] then colorBatch[#colorBatch+1] = {Part = P[1884], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1886] then colorBatch[#colorBatch+1] = {Part = P[1886], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1887] then colorBatch[#colorBatch+1] = {Part = P[1887], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1888] then colorBatch[#colorBatch+1] = {Part = P[1888], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1889] then colorBatch[#colorBatch+1] = {Part = P[1889], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1890] then colorBatch[#colorBatch+1] = {Part = P[1890], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1892] then colorBatch[#colorBatch+1] = {Part = P[1892], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1893] then colorBatch[#colorBatch+1] = {Part = P[1893], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1894] then colorBatch[#colorBatch+1] = {Part = P[1894], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1897] then colorBatch[#colorBatch+1] = {Part = P[1897], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1898] then colorBatch[#colorBatch+1] = {Part = P[1898], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1899] then colorBatch[#colorBatch+1] = {Part = P[1899], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1901] then colorBatch[#colorBatch+1] = {Part = P[1901], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1902] then colorBatch[#colorBatch+1] = {Part = P[1902], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1903] then colorBatch[#colorBatch+1] = {Part = P[1903], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[1904] then colorBatch[#colorBatch+1] = {Part = P[1904], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1905] then colorBatch[#colorBatch+1] = {Part = P[1905], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1906] then colorBatch[#colorBatch+1] = {Part = P[1906], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1907] then colorBatch[#colorBatch+1] = {Part = P[1907], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1908] then colorBatch[#colorBatch+1] = {Part = P[1908], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1909] then colorBatch[#colorBatch+1] = {Part = P[1909], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1910] then colorBatch[#colorBatch+1] = {Part = P[1910], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1911] then colorBatch[#colorBatch+1] = {Part = P[1911], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1912] then colorBatch[#colorBatch+1] = {Part = P[1912], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1914] then colorBatch[#colorBatch+1] = {Part = P[1914], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1915] then colorBatch[#colorBatch+1] = {Part = P[1915], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1917] then colorBatch[#colorBatch+1] = {Part = P[1917], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1918] then colorBatch[#colorBatch+1] = {Part = P[1918], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1920] then colorBatch[#colorBatch+1] = {Part = P[1920], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1923] then colorBatch[#colorBatch+1] = {Part = P[1923], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1924] then colorBatch[#colorBatch+1] = {Part = P[1924], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1925] then colorBatch[#colorBatch+1] = {Part = P[1925], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1926] then colorBatch[#colorBatch+1] = {Part = P[1926], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1927] then colorBatch[#colorBatch+1] = {Part = P[1927], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1929] then colorBatch[#colorBatch+1] = {Part = P[1929], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1931] then colorBatch[#colorBatch+1] = {Part = P[1931], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1935] then colorBatch[#colorBatch+1] = {Part = P[1935], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1936] then colorBatch[#colorBatch+1] = {Part = P[1936], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1937] then colorBatch[#colorBatch+1] = {Part = P[1937], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1938] then colorBatch[#colorBatch+1] = {Part = P[1938], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1941] then colorBatch[#colorBatch+1] = {Part = P[1941], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1944] then colorBatch[#colorBatch+1] = {Part = P[1944], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1948] then colorBatch[#colorBatch+1] = {Part = P[1948], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1949] then colorBatch[#colorBatch+1] = {Part = P[1949], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1951] then colorBatch[#colorBatch+1] = {Part = P[1951], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1953] then colorBatch[#colorBatch+1] = {Part = P[1953], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1954] then colorBatch[#colorBatch+1] = {Part = P[1954], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1955] then colorBatch[#colorBatch+1] = {Part = P[1955], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1957] then colorBatch[#colorBatch+1] = {Part = P[1957], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1959] then colorBatch[#colorBatch+1] = {Part = P[1959], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1960] then colorBatch[#colorBatch+1] = {Part = P[1960], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1963] then colorBatch[#colorBatch+1] = {Part = P[1963], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1964] then colorBatch[#colorBatch+1] = {Part = P[1964], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1966] then colorBatch[#colorBatch+1] = {Part = P[1966], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1967] then colorBatch[#colorBatch+1] = {Part = P[1967], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1968] then colorBatch[#colorBatch+1] = {Part = P[1968], Color = Color3.new(0,0,0), UnionColoring = false} end
		if P[1969] then colorBatch[#colorBatch+1] = {Part = P[1969], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1971] then colorBatch[#colorBatch+1] = {Part = P[1971], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1972] then colorBatch[#colorBatch+1] = {Part = P[1972], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1973] then colorBatch[#colorBatch+1] = {Part = P[1973], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1974] then colorBatch[#colorBatch+1] = {Part = P[1974], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1975] then colorBatch[#colorBatch+1] = {Part = P[1975], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1976] then colorBatch[#colorBatch+1] = {Part = P[1976], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[1980] then colorBatch[#colorBatch+1] = {Part = P[1980], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1981] then colorBatch[#colorBatch+1] = {Part = P[1981], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1982] then colorBatch[#colorBatch+1] = {Part = P[1982], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1983] then colorBatch[#colorBatch+1] = {Part = P[1983], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1985] then colorBatch[#colorBatch+1] = {Part = P[1985], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1986] then colorBatch[#colorBatch+1] = {Part = P[1986], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1988] then colorBatch[#colorBatch+1] = {Part = P[1988], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[1989] then colorBatch[#colorBatch+1] = {Part = P[1989], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1991] then colorBatch[#colorBatch+1] = {Part = P[1991], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[1993] then colorBatch[#colorBatch+1] = {Part = P[1993], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1995] then colorBatch[#colorBatch+1] = {Part = P[1995], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1996] then colorBatch[#colorBatch+1] = {Part = P[1996], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[1998] then colorBatch[#colorBatch+1] = {Part = P[1998], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2000] then colorBatch[#colorBatch+1] = {Part = P[2000], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[2001] then colorBatch[#colorBatch+1] = {Part = P[2001], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2002] then colorBatch[#colorBatch+1] = {Part = P[2002], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[2003] then colorBatch[#colorBatch+1] = {Part = P[2003], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2004] then colorBatch[#colorBatch+1] = {Part = P[2004], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2007] then colorBatch[#colorBatch+1] = {Part = P[2007], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2009] then colorBatch[#colorBatch+1] = {Part = P[2009], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2010] then colorBatch[#colorBatch+1] = {Part = P[2010], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2011] then colorBatch[#colorBatch+1] = {Part = P[2011], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2012] then colorBatch[#colorBatch+1] = {Part = P[2012], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2013] then colorBatch[#colorBatch+1] = {Part = P[2013], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2015] then colorBatch[#colorBatch+1] = {Part = P[2015], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2016] then colorBatch[#colorBatch+1] = {Part = P[2016], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2021] then colorBatch[#colorBatch+1] = {Part = P[2021], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2022] then colorBatch[#colorBatch+1] = {Part = P[2022], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2025] then colorBatch[#colorBatch+1] = {Part = P[2025], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2026] then colorBatch[#colorBatch+1] = {Part = P[2026], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2027] then colorBatch[#colorBatch+1] = {Part = P[2027], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2028] then colorBatch[#colorBatch+1] = {Part = P[2028], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2029] then colorBatch[#colorBatch+1] = {Part = P[2029], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2031] then colorBatch[#colorBatch+1] = {Part = P[2031], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2033] then colorBatch[#colorBatch+1] = {Part = P[2033], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2034] then colorBatch[#colorBatch+1] = {Part = P[2034], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[2035] then colorBatch[#colorBatch+1] = {Part = P[2035], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2036] then colorBatch[#colorBatch+1] = {Part = P[2036], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2037] then colorBatch[#colorBatch+1] = {Part = P[2037], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2038] then colorBatch[#colorBatch+1] = {Part = P[2038], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2039] then colorBatch[#colorBatch+1] = {Part = P[2039], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2040] then colorBatch[#colorBatch+1] = {Part = P[2040], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2042] then colorBatch[#colorBatch+1] = {Part = P[2042], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2043] then colorBatch[#colorBatch+1] = {Part = P[2043], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2044] then colorBatch[#colorBatch+1] = {Part = P[2044], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2046] then colorBatch[#colorBatch+1] = {Part = P[2046], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2047] then colorBatch[#colorBatch+1] = {Part = P[2047], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2049] then colorBatch[#colorBatch+1] = {Part = P[2049], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2050] then colorBatch[#colorBatch+1] = {Part = P[2050], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2052] then colorBatch[#colorBatch+1] = {Part = P[2052], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2054] then colorBatch[#colorBatch+1] = {Part = P[2054], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2056] then colorBatch[#colorBatch+1] = {Part = P[2056], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2057] then colorBatch[#colorBatch+1] = {Part = P[2057], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2059] then colorBatch[#colorBatch+1] = {Part = P[2059], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2060] then colorBatch[#colorBatch+1] = {Part = P[2060], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[2146] then colorBatch[#colorBatch+1] = {Part = P[2146], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2620] then colorBatch[#colorBatch+1] = {Part = P[2620], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2443] then colorBatch[#colorBatch+1] = {Part = P[2443], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2229] then colorBatch[#colorBatch+1] = {Part = P[2229], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2220] then colorBatch[#colorBatch+1] = {Part = P[2220], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2224] then colorBatch[#colorBatch+1] = {Part = P[2224], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2477] then colorBatch[#colorBatch+1] = {Part = P[2477], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2602] then colorBatch[#colorBatch+1] = {Part = P[2602], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2482] then colorBatch[#colorBatch+1] = {Part = P[2482], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2401] then colorBatch[#colorBatch+1] = {Part = P[2401], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2449] then colorBatch[#colorBatch+1] = {Part = P[2449], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2430] then colorBatch[#colorBatch+1] = {Part = P[2430], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2217] then colorBatch[#colorBatch+1] = {Part = P[2217], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2089] then colorBatch[#colorBatch+1] = {Part = P[2089], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2364] then colorBatch[#colorBatch+1] = {Part = P[2364], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2188] then colorBatch[#colorBatch+1] = {Part = P[2188], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2349] then colorBatch[#colorBatch+1] = {Part = P[2349], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2196] then colorBatch[#colorBatch+1] = {Part = P[2196], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2416] then colorBatch[#colorBatch+1] = {Part = P[2416], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2558] then colorBatch[#colorBatch+1] = {Part = P[2558], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2278] then colorBatch[#colorBatch+1] = {Part = P[2278], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2376] then colorBatch[#colorBatch+1] = {Part = P[2376], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2096] then colorBatch[#colorBatch+1] = {Part = P[2096], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2166] then colorBatch[#colorBatch+1] = {Part = P[2166], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2307] then colorBatch[#colorBatch+1] = {Part = P[2307], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2321] then colorBatch[#colorBatch+1] = {Part = P[2321], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2427] then colorBatch[#colorBatch+1] = {Part = P[2427], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2614] then colorBatch[#colorBatch+1] = {Part = P[2614], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[2394] then colorBatch[#colorBatch+1] = {Part = P[2394], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2171] then colorBatch[#colorBatch+1] = {Part = P[2171], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[2225] then colorBatch[#colorBatch+1] = {Part = P[2225], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2138] then colorBatch[#colorBatch+1] = {Part = P[2138], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2399] then colorBatch[#colorBatch+1] = {Part = P[2399], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2381] then colorBatch[#colorBatch+1] = {Part = P[2381], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2462] then colorBatch[#colorBatch+1] = {Part = P[2462], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2429] then colorBatch[#colorBatch+1] = {Part = P[2429], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2414] then colorBatch[#colorBatch+1] = {Part = P[2414], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2232] then colorBatch[#colorBatch+1] = {Part = P[2232], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(1,1,1), UnionColoring = false} end
		if P[2521] then colorBatch[#colorBatch+1] = {Part = P[2521], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2103] then colorBatch[#colorBatch+1] = {Part = P[2103], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2235] then colorBatch[#colorBatch+1] = {Part = P[2235], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2283] then colorBatch[#colorBatch+1] = {Part = P[2283], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2318] then colorBatch[#colorBatch+1] = {Part = P[2318], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2161] then colorBatch[#colorBatch+1] = {Part = P[2161], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2181] then colorBatch[#colorBatch+1] = {Part = P[2181], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2200] then colorBatch[#colorBatch+1] = {Part = P[2200], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[2243] then colorBatch[#colorBatch+1] = {Part = P[2243], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2106] then colorBatch[#colorBatch+1] = {Part = P[2106], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2310] then colorBatch[#colorBatch+1] = {Part = P[2310], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2228] then colorBatch[#colorBatch+1] = {Part = P[2228], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2191] then colorBatch[#colorBatch+1] = {Part = P[2191], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2599] then colorBatch[#colorBatch+1] = {Part = P[2599], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2334] then colorBatch[#colorBatch+1] = {Part = P[2334], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2379] then colorBatch[#colorBatch+1] = {Part = P[2379], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2358] then colorBatch[#colorBatch+1] = {Part = P[2358], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2090] then colorBatch[#colorBatch+1] = {Part = P[2090], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2501] then colorBatch[#colorBatch+1] = {Part = P[2501], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2092] then colorBatch[#colorBatch+1] = {Part = P[2092], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2145] then colorBatch[#colorBatch+1] = {Part = P[2145], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2136] then colorBatch[#colorBatch+1] = {Part = P[2136], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2279] then colorBatch[#colorBatch+1] = {Part = P[2279], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2308] then colorBatch[#colorBatch+1] = {Part = P[2308], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2081] then colorBatch[#colorBatch+1] = {Part = P[2081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2595] then colorBatch[#colorBatch+1] = {Part = P[2595], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2538] then colorBatch[#colorBatch+1] = {Part = P[2538], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2306] then colorBatch[#colorBatch+1] = {Part = P[2306], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2067] then colorBatch[#colorBatch+1] = {Part = P[2067], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2453] then colorBatch[#colorBatch+1] = {Part = P[2453], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2473] then colorBatch[#colorBatch+1] = {Part = P[2473], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2490] then colorBatch[#colorBatch+1] = {Part = P[2490], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2508] then colorBatch[#colorBatch+1] = {Part = P[2508], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2431] then colorBatch[#colorBatch+1] = {Part = P[2431], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2292] then colorBatch[#colorBatch+1] = {Part = P[2292], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2438] then colorBatch[#colorBatch+1] = {Part = P[2438], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2208] then colorBatch[#colorBatch+1] = {Part = P[2208], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2269] then colorBatch[#colorBatch+1] = {Part = P[2269], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2241] then colorBatch[#colorBatch+1] = {Part = P[2241], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2402] then colorBatch[#colorBatch+1] = {Part = P[2402], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2095] then colorBatch[#colorBatch+1] = {Part = P[2095], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[2345] then colorBatch[#colorBatch+1] = {Part = P[2345], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2590] then colorBatch[#colorBatch+1] = {Part = P[2590], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2117] then colorBatch[#colorBatch+1] = {Part = P[2117], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2162] then colorBatch[#colorBatch+1] = {Part = P[2162], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2294] then colorBatch[#colorBatch+1] = {Part = P[2294], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2245] then colorBatch[#colorBatch+1] = {Part = P[2245], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2608] then colorBatch[#colorBatch+1] = {Part = P[2608], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2480] then colorBatch[#colorBatch+1] = {Part = P[2480], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2285] then colorBatch[#colorBatch+1] = {Part = P[2285], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2062] then colorBatch[#colorBatch+1] = {Part = P[2062], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2470] then colorBatch[#colorBatch+1] = {Part = P[2470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2077] then colorBatch[#colorBatch+1] = {Part = P[2077], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2428] then colorBatch[#colorBatch+1] = {Part = P[2428], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2626] then colorBatch[#colorBatch+1] = {Part = P[2626], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2533] then colorBatch[#colorBatch+1] = {Part = P[2533], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2152] then colorBatch[#colorBatch+1] = {Part = P[2152], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2440] then colorBatch[#colorBatch+1] = {Part = P[2440], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2593] then colorBatch[#colorBatch+1] = {Part = P[2593], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2139] then colorBatch[#colorBatch+1] = {Part = P[2139], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2093] then colorBatch[#colorBatch+1] = {Part = P[2093], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2282] then colorBatch[#colorBatch+1] = {Part = P[2282], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2154] then colorBatch[#colorBatch+1] = {Part = P[2154], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2445] then colorBatch[#colorBatch+1] = {Part = P[2445], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2328] then colorBatch[#colorBatch+1] = {Part = P[2328], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2500] then colorBatch[#colorBatch+1] = {Part = P[2500], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2333] then colorBatch[#colorBatch+1] = {Part = P[2333], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2366] then colorBatch[#colorBatch+1] = {Part = P[2366], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2199] then colorBatch[#colorBatch+1] = {Part = P[2199], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2086] then colorBatch[#colorBatch+1] = {Part = P[2086], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2301] then colorBatch[#colorBatch+1] = {Part = P[2301], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2319] then colorBatch[#colorBatch+1] = {Part = P[2319], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2423] then colorBatch[#colorBatch+1] = {Part = P[2423], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2568] then colorBatch[#colorBatch+1] = {Part = P[2568], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2083] then colorBatch[#colorBatch+1] = {Part = P[2083], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2372] then colorBatch[#colorBatch+1] = {Part = P[2372], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2326] then colorBatch[#colorBatch+1] = {Part = P[2326], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[2517] then colorBatch[#colorBatch+1] = {Part = P[2517], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2317] then colorBatch[#colorBatch+1] = {Part = P[2317], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2204] then colorBatch[#colorBatch+1] = {Part = P[2204], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2227] then colorBatch[#colorBatch+1] = {Part = P[2227], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2088] then colorBatch[#colorBatch+1] = {Part = P[2088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2464] then colorBatch[#colorBatch+1] = {Part = P[2464], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2591] then colorBatch[#colorBatch+1] = {Part = P[2591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2179] then colorBatch[#colorBatch+1] = {Part = P[2179], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2291] then colorBatch[#colorBatch+1] = {Part = P[2291], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2247] then colorBatch[#colorBatch+1] = {Part = P[2247], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2579] then colorBatch[#colorBatch+1] = {Part = P[2579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2065] then colorBatch[#colorBatch+1] = {Part = P[2065], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2314] then colorBatch[#colorBatch+1] = {Part = P[2314], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2254] then colorBatch[#colorBatch+1] = {Part = P[2254], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2259] then colorBatch[#colorBatch+1] = {Part = P[2259], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2140] then colorBatch[#colorBatch+1] = {Part = P[2140], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2551] then colorBatch[#colorBatch+1] = {Part = P[2551], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2080] then colorBatch[#colorBatch+1] = {Part = P[2080], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2491] then colorBatch[#colorBatch+1] = {Part = P[2491], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2324] then colorBatch[#colorBatch+1] = {Part = P[2324], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2206] then colorBatch[#colorBatch+1] = {Part = P[2206], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2063] then colorBatch[#colorBatch+1] = {Part = P[2063], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2624] then colorBatch[#colorBatch+1] = {Part = P[2624], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2457] then colorBatch[#colorBatch+1] = {Part = P[2457], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2496] then colorBatch[#colorBatch+1] = {Part = P[2496], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2525] then colorBatch[#colorBatch+1] = {Part = P[2525], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2298] then colorBatch[#colorBatch+1] = {Part = P[2298], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2072] then colorBatch[#colorBatch+1] = {Part = P[2072], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2628] then colorBatch[#colorBatch+1] = {Part = P[2628], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2565] then colorBatch[#colorBatch+1] = {Part = P[2565], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2418] then colorBatch[#colorBatch+1] = {Part = P[2418], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2603] then colorBatch[#colorBatch+1] = {Part = P[2603], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2284] then colorBatch[#colorBatch+1] = {Part = P[2284], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2296] then colorBatch[#colorBatch+1] = {Part = P[2296], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2441] then colorBatch[#colorBatch+1] = {Part = P[2441], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2148] then colorBatch[#colorBatch+1] = {Part = P[2148], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2524] then colorBatch[#colorBatch+1] = {Part = P[2524], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2100] then colorBatch[#colorBatch+1] = {Part = P[2100], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[2511] then colorBatch[#colorBatch+1] = {Part = P[2511], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2327] then colorBatch[#colorBatch+1] = {Part = P[2327], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2387] then colorBatch[#colorBatch+1] = {Part = P[2387], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2598] then colorBatch[#colorBatch+1] = {Part = P[2598], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2288] then colorBatch[#colorBatch+1] = {Part = P[2288], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2270] then colorBatch[#colorBatch+1] = {Part = P[2270], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2370] then colorBatch[#colorBatch+1] = {Part = P[2370], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2105] then colorBatch[#colorBatch+1] = {Part = P[2105], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2274] then colorBatch[#colorBatch+1] = {Part = P[2274], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2107] then colorBatch[#colorBatch+1] = {Part = P[2107], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2468] then colorBatch[#colorBatch+1] = {Part = P[2468], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2615] then colorBatch[#colorBatch+1] = {Part = P[2615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2075] then colorBatch[#colorBatch+1] = {Part = P[2075], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2435] then colorBatch[#colorBatch+1] = {Part = P[2435], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2483] then colorBatch[#colorBatch+1] = {Part = P[2483], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2316] then colorBatch[#colorBatch+1] = {Part = P[2316], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2182] then colorBatch[#colorBatch+1] = {Part = P[2182], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2201] then colorBatch[#colorBatch+1] = {Part = P[2201], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2442] then colorBatch[#colorBatch+1] = {Part = P[2442], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2178] then colorBatch[#colorBatch+1] = {Part = P[2178], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2543] then colorBatch[#colorBatch+1] = {Part = P[2543], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2246] then colorBatch[#colorBatch+1] = {Part = P[2246], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2202] then colorBatch[#colorBatch+1] = {Part = P[2202], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2320] then colorBatch[#colorBatch+1] = {Part = P[2320], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2066] then colorBatch[#colorBatch+1] = {Part = P[2066], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2272] then colorBatch[#colorBatch+1] = {Part = P[2272], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2337] then colorBatch[#colorBatch+1] = {Part = P[2337], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2071] then colorBatch[#colorBatch+1] = {Part = P[2071], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2532] then colorBatch[#colorBatch+1] = {Part = P[2532], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2172] then colorBatch[#colorBatch+1] = {Part = P[2172], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2369] then colorBatch[#colorBatch+1] = {Part = P[2369], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2348] then colorBatch[#colorBatch+1] = {Part = P[2348], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2267] then colorBatch[#colorBatch+1] = {Part = P[2267], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2151] then colorBatch[#colorBatch+1] = {Part = P[2151], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2613] then colorBatch[#colorBatch+1] = {Part = P[2613], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2567] then colorBatch[#colorBatch+1] = {Part = P[2567], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2218] then colorBatch[#colorBatch+1] = {Part = P[2218], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2147] then colorBatch[#colorBatch+1] = {Part = P[2147], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2409] then colorBatch[#colorBatch+1] = {Part = P[2409], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2400] then colorBatch[#colorBatch+1] = {Part = P[2400], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2555] then colorBatch[#colorBatch+1] = {Part = P[2555], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2287] then colorBatch[#colorBatch+1] = {Part = P[2287], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(1,1,1), UnionColoring = false} end
		if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2068] then colorBatch[#colorBatch+1] = {Part = P[2068], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2507] then colorBatch[#colorBatch+1] = {Part = P[2507], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2137] then colorBatch[#colorBatch+1] = {Part = P[2137], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2211] then colorBatch[#colorBatch+1] = {Part = P[2211], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2312] then colorBatch[#colorBatch+1] = {Part = P[2312], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2169] then colorBatch[#colorBatch+1] = {Part = P[2169], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2085] then colorBatch[#colorBatch+1] = {Part = P[2085], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2275] then colorBatch[#colorBatch+1] = {Part = P[2275], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2484] then colorBatch[#colorBatch+1] = {Part = P[2484], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2466] then colorBatch[#colorBatch+1] = {Part = P[2466], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2530] then colorBatch[#colorBatch+1] = {Part = P[2530], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2231] then colorBatch[#colorBatch+1] = {Part = P[2231], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2262] then colorBatch[#colorBatch+1] = {Part = P[2262], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2539] then colorBatch[#colorBatch+1] = {Part = P[2539], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2363] then colorBatch[#colorBatch+1] = {Part = P[2363], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2559] then colorBatch[#colorBatch+1] = {Part = P[2559], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2244] then colorBatch[#colorBatch+1] = {Part = P[2244], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2520] then colorBatch[#colorBatch+1] = {Part = P[2520], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2131] then colorBatch[#colorBatch+1] = {Part = P[2131], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2542] then colorBatch[#colorBatch+1] = {Part = P[2542], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
		if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[2390] then colorBatch[#colorBatch+1] = {Part = P[2390], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2190] then colorBatch[#colorBatch+1] = {Part = P[2190], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2621] then colorBatch[#colorBatch+1] = {Part = P[2621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2596] then colorBatch[#colorBatch+1] = {Part = P[2596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2448] then colorBatch[#colorBatch+1] = {Part = P[2448], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2367] then colorBatch[#colorBatch+1] = {Part = P[2367], Color = Color3.new(0,0,1), UnionColoring = false} end
		if P[2360] then colorBatch[#colorBatch+1] = {Part = P[2360], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2331] then colorBatch[#colorBatch+1] = {Part = P[2331], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2221] then colorBatch[#colorBatch+1] = {Part = P[2221], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2361] then colorBatch[#colorBatch+1] = {Part = P[2361], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2413] then colorBatch[#colorBatch+1] = {Part = P[2413], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2556] then colorBatch[#colorBatch+1] = {Part = P[2556], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2547] then colorBatch[#colorBatch+1] = {Part = P[2547], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2492] then colorBatch[#colorBatch+1] = {Part = P[2492], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
		if P[2249] then colorBatch[#colorBatch+1] = {Part = P[2249], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2127] then colorBatch[#colorBatch+1] = {Part = P[2127], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2150] then colorBatch[#colorBatch+1] = {Part = P[2150], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[2180] then colorBatch[#colorBatch+1] = {Part = P[2180], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2111] then colorBatch[#colorBatch+1] = {Part = P[2111], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2295] then colorBatch[#colorBatch+1] = {Part = P[2295], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end
		if P[2456] then colorBatch[#colorBatch+1] = {Part = P[2456], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2383] then colorBatch[#colorBatch+1] = {Part = P[2383], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2339] then colorBatch[#colorBatch+1] = {Part = P[2339], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2115] then colorBatch[#colorBatch+1] = {Part = P[2115], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2198] then colorBatch[#colorBatch+1] = {Part = P[2198], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2592] then colorBatch[#colorBatch+1] = {Part = P[2592], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2097] then colorBatch[#colorBatch+1] = {Part = P[2097], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2123] then colorBatch[#colorBatch+1] = {Part = P[2123], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2355] then colorBatch[#colorBatch+1] = {Part = P[2355], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2546] then colorBatch[#colorBatch+1] = {Part = P[2546], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2351] then colorBatch[#colorBatch+1] = {Part = P[2351], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2226] then colorBatch[#colorBatch+1] = {Part = P[2226], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2104] then colorBatch[#colorBatch+1] = {Part = P[2104], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2515] then colorBatch[#colorBatch+1] = {Part = P[2515], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2385] then colorBatch[#colorBatch+1] = {Part = P[2385], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2303] then colorBatch[#colorBatch+1] = {Part = P[2303], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2528] then colorBatch[#colorBatch+1] = {Part = P[2528], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2325] then colorBatch[#colorBatch+1] = {Part = P[2325], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2454] then colorBatch[#colorBatch+1] = {Part = P[2454], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2158] then colorBatch[#colorBatch+1] = {Part = P[2158], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2143] then colorBatch[#colorBatch+1] = {Part = P[2143], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2519] then colorBatch[#colorBatch+1] = {Part = P[2519], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2432] then colorBatch[#colorBatch+1] = {Part = P[2432], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2212] then colorBatch[#colorBatch+1] = {Part = P[2212], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2214] then colorBatch[#colorBatch+1] = {Part = P[2214], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2330] then colorBatch[#colorBatch+1] = {Part = P[2330], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2130] then colorBatch[#colorBatch+1] = {Part = P[2130], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2564] then colorBatch[#colorBatch+1] = {Part = P[2564], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2302] then colorBatch[#colorBatch+1] = {Part = P[2302], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2242] then colorBatch[#colorBatch+1] = {Part = P[2242], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2529] then colorBatch[#colorBatch+1] = {Part = P[2529], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[2174] then colorBatch[#colorBatch+1] = {Part = P[2174], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2120] then colorBatch[#colorBatch+1] = {Part = P[2120], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2289] then colorBatch[#colorBatch+1] = {Part = P[2289], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2309] then colorBatch[#colorBatch+1] = {Part = P[2309], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2377] then colorBatch[#colorBatch+1] = {Part = P[2377], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
		if P[2210] then colorBatch[#colorBatch+1] = {Part = P[2210], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2588] then colorBatch[#colorBatch+1] = {Part = P[2588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2112] then colorBatch[#colorBatch+1] = {Part = P[2112], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2523] then colorBatch[#colorBatch+1] = {Part = P[2523], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2422] then colorBatch[#colorBatch+1] = {Part = P[2422], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2239] then colorBatch[#colorBatch+1] = {Part = P[2239], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[2569] then colorBatch[#colorBatch+1] = {Part = P[2569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2452] then colorBatch[#colorBatch+1] = {Part = P[2452], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2184] then colorBatch[#colorBatch+1] = {Part = P[2184], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2504] then colorBatch[#colorBatch+1] = {Part = P[2504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2420] then colorBatch[#colorBatch+1] = {Part = P[2420], Color = Color3.new(0.9607843160629272,1,0.2549019753932953), UnionColoring = false} end
		if P[2497] then colorBatch[#colorBatch+1] = {Part = P[2497], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2099] then colorBatch[#colorBatch+1] = {Part = P[2099], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2177] then colorBatch[#colorBatch+1] = {Part = P[2177], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2261] then colorBatch[#colorBatch+1] = {Part = P[2261], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2386] then colorBatch[#colorBatch+1] = {Part = P[2386], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2404] then colorBatch[#colorBatch+1] = {Part = P[2404], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2276] then colorBatch[#colorBatch+1] = {Part = P[2276], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2183] then colorBatch[#colorBatch+1] = {Part = P[2183], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2260] then colorBatch[#colorBatch+1] = {Part = P[2260], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2256] then colorBatch[#colorBatch+1] = {Part = P[2256], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2622] then colorBatch[#colorBatch+1] = {Part = P[2622], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2619] then colorBatch[#colorBatch+1] = {Part = P[2619], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(0.9882352948188782,0.9803921580314636,1), UnionColoring = false} end
		if P[2630] then colorBatch[#colorBatch+1] = {Part = P[2630], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2612] then colorBatch[#colorBatch+1] = {Part = P[2612], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2471] then colorBatch[#colorBatch+1] = {Part = P[2471], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2609] then colorBatch[#colorBatch+1] = {Part = P[2609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2607] then colorBatch[#colorBatch+1] = {Part = P[2607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2606] then colorBatch[#colorBatch+1] = {Part = P[2606], Color = Color3.new(1,1,1), UnionColoring = false} end
		if P[2581] then colorBatch[#colorBatch+1] = {Part = P[2581], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2176] then colorBatch[#colorBatch+1] = {Part = P[2176], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2549] then colorBatch[#colorBatch+1] = {Part = P[2549], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2382] then colorBatch[#colorBatch+1] = {Part = P[2382], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2605] then colorBatch[#colorBatch+1] = {Part = P[2605], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2604] then colorBatch[#colorBatch+1] = {Part = P[2604], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2160] then colorBatch[#colorBatch+1] = {Part = P[2160], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2600] then colorBatch[#colorBatch+1] = {Part = P[2600], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2594] then colorBatch[#colorBatch+1] = {Part = P[2594], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2447] then colorBatch[#colorBatch+1] = {Part = P[2447], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2510] then colorBatch[#colorBatch+1] = {Part = P[2510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2560] then colorBatch[#colorBatch+1] = {Part = P[2560], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2313] then colorBatch[#colorBatch+1] = {Part = P[2313], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2407] then colorBatch[#colorBatch+1] = {Part = P[2407], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2526] then colorBatch[#colorBatch+1] = {Part = P[2526], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2587] then colorBatch[#colorBatch+1] = {Part = P[2587], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2585] then colorBatch[#colorBatch+1] = {Part = P[2585], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2582] then colorBatch[#colorBatch+1] = {Part = P[2582], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end
		if P[2168] then colorBatch[#colorBatch+1] = {Part = P[2168], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2357] then colorBatch[#colorBatch+1] = {Part = P[2357], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2578] then colorBatch[#colorBatch+1] = {Part = P[2578], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2213] then colorBatch[#colorBatch+1] = {Part = P[2213], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2577] then colorBatch[#colorBatch+1] = {Part = P[2577], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2576] then colorBatch[#colorBatch+1] = {Part = P[2576], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2537] then colorBatch[#colorBatch+1] = {Part = P[2537], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2575] then colorBatch[#colorBatch+1] = {Part = P[2575], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2392] then colorBatch[#colorBatch+1] = {Part = P[2392], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2583] then colorBatch[#colorBatch+1] = {Part = P[2583], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2527] then colorBatch[#colorBatch+1] = {Part = P[2527], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2121] then colorBatch[#colorBatch+1] = {Part = P[2121], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2571] then colorBatch[#colorBatch+1] = {Part = P[2571], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2304] then colorBatch[#colorBatch+1] = {Part = P[2304], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2265] then colorBatch[#colorBatch+1] = {Part = P[2265], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2144] then colorBatch[#colorBatch+1] = {Part = P[2144], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2280] then colorBatch[#colorBatch+1] = {Part = P[2280], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2271] then colorBatch[#colorBatch+1] = {Part = P[2271], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2563] then colorBatch[#colorBatch+1] = {Part = P[2563], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2562] then colorBatch[#colorBatch+1] = {Part = P[2562], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[2197] then colorBatch[#colorBatch+1] = {Part = P[2197], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2340] then colorBatch[#colorBatch+1] = {Part = P[2340], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2219] then colorBatch[#colorBatch+1] = {Part = P[2219], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2554] then colorBatch[#colorBatch+1] = {Part = P[2554], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2338] then colorBatch[#colorBatch+1] = {Part = P[2338], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2499] then colorBatch[#colorBatch+1] = {Part = P[2499], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2550] then colorBatch[#colorBatch+1] = {Part = P[2550], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2109] then colorBatch[#colorBatch+1] = {Part = P[2109], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2233] then colorBatch[#colorBatch+1] = {Part = P[2233], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2580] then colorBatch[#colorBatch+1] = {Part = P[2580], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2114] then colorBatch[#colorBatch+1] = {Part = P[2114], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2627] then colorBatch[#colorBatch+1] = {Part = P[2627], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2548] then colorBatch[#colorBatch+1] = {Part = P[2548], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2610] then colorBatch[#colorBatch+1] = {Part = P[2610], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2389] then colorBatch[#colorBatch+1] = {Part = P[2389], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2498] then colorBatch[#colorBatch+1] = {Part = P[2498], Color = Color3.new(0.1764705926179886,0.46666666865348816,1), UnionColoring = false} end
		if P[2193] then colorBatch[#colorBatch+1] = {Part = P[2193], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2203] then colorBatch[#colorBatch+1] = {Part = P[2203], Color = Color3.new(1,0,0), UnionColoring = false} end
		if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2113] then colorBatch[#colorBatch+1] = {Part = P[2113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2495] then colorBatch[#colorBatch+1] = {Part = P[2495], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2446] then colorBatch[#colorBatch+1] = {Part = P[2446], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2238] then colorBatch[#colorBatch+1] = {Part = P[2238], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2451] then colorBatch[#colorBatch+1] = {Part = P[2451], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2126] then colorBatch[#colorBatch+1] = {Part = P[2126], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2332] then colorBatch[#colorBatch+1] = {Part = P[2332], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2165] then colorBatch[#colorBatch+1] = {Part = P[2165], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2415] then colorBatch[#colorBatch+1] = {Part = P[2415], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2129] then colorBatch[#colorBatch+1] = {Part = P[2129], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2518] then colorBatch[#colorBatch+1] = {Part = P[2518], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
		if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2195] then colorBatch[#colorBatch+1] = {Part = P[2195], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2133] then colorBatch[#colorBatch+1] = {Part = P[2133], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2087] then colorBatch[#colorBatch+1] = {Part = P[2087], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2502] then colorBatch[#colorBatch+1] = {Part = P[2502], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2135] then colorBatch[#colorBatch+1] = {Part = P[2135], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2489] then colorBatch[#colorBatch+1] = {Part = P[2489], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2255] then colorBatch[#colorBatch+1] = {Part = P[2255], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2494] then colorBatch[#colorBatch+1] = {Part = P[2494], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2157] then colorBatch[#colorBatch+1] = {Part = P[2157], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2194] then colorBatch[#colorBatch+1] = {Part = P[2194], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2069] then colorBatch[#colorBatch+1] = {Part = P[2069], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2252] then colorBatch[#colorBatch+1] = {Part = P[2252], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2297] then colorBatch[#colorBatch+1] = {Part = P[2297], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2479] then colorBatch[#colorBatch+1] = {Part = P[2479], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2469] then colorBatch[#colorBatch+1] = {Part = P[2469], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2187] then colorBatch[#colorBatch+1] = {Part = P[2187], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2253] then colorBatch[#colorBatch+1] = {Part = P[2253], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2192] then colorBatch[#colorBatch+1] = {Part = P[2192], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2460] then colorBatch[#colorBatch+1] = {Part = P[2460], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2455] then colorBatch[#colorBatch+1] = {Part = P[2455], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2266] then colorBatch[#colorBatch+1] = {Part = P[2266], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2237] then colorBatch[#colorBatch+1] = {Part = P[2237], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2250] then colorBatch[#colorBatch+1] = {Part = P[2250], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2236] then colorBatch[#colorBatch+1] = {Part = P[2236], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2290] then colorBatch[#colorBatch+1] = {Part = P[2290], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2425] then colorBatch[#colorBatch+1] = {Part = P[2425], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end
		if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2434] then colorBatch[#colorBatch+1] = {Part = P[2434], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end
		if P[2465] then colorBatch[#colorBatch+1] = {Part = P[2465], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end
		if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2411] then colorBatch[#colorBatch+1] = {Part = P[2411], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2116] then colorBatch[#colorBatch+1] = {Part = P[2116], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2375] then colorBatch[#colorBatch+1] = {Part = P[2375], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2155] then colorBatch[#colorBatch+1] = {Part = P[2155], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2405] then colorBatch[#colorBatch+1] = {Part = P[2405], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2354] then colorBatch[#colorBatch+1] = {Part = P[2354], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
		if P[2570] then colorBatch[#colorBatch+1] = {Part = P[2570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2352] then colorBatch[#colorBatch+1] = {Part = P[2352], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2205] then colorBatch[#colorBatch+1] = {Part = P[2205], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2561] then colorBatch[#colorBatch+1] = {Part = P[2561], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2222] then colorBatch[#colorBatch+1] = {Part = P[2222], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2153] then colorBatch[#colorBatch+1] = {Part = P[2153], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2084] then colorBatch[#colorBatch+1] = {Part = P[2084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2230] then colorBatch[#colorBatch+1] = {Part = P[2230], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2098] then colorBatch[#colorBatch+1] = {Part = P[2098], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		if P[2215] then colorBatch[#colorBatch+1] = {Part = P[2215], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
		batchColor(endpoint, colorBatch)
		local collisionBatch = {}
		if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end
		if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = false} end
		if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = false} end
		if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = false} end
		if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = false} end
		if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = false} end
		if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end
		if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end
		if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end
		if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = false} end
		if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = false} end
		if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = false} end
		if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = false} end
		if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = false} end
		if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end
		if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = false} end
		if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end
		if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = false} end
		if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = false} end
		if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = false} end
		if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = false} end
		if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end
		if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end
		if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = true} end
		if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end
		if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = true} end
		if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end
		if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end
		if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end
		if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end
		if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end
		if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end
		if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end
		if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end
		if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end
		if P[512] then collisionBatch[#collisionBatch+1] = {Part = P[512], CanCollide = true} end
		if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end
		if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end
		if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end
		if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end
		if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end
		if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end
		if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end
		if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end
		if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end
		if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end
		if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end
		if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end
		if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end
		if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end
		if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end
		if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end
		if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end
		if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end
		if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end
		if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end
		if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end
		if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end
		if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end
		if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end
		if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end
		if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end
		if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end
		if P[544] then collisionBatch[#collisionBatch+1] = {Part = P[544], CanCollide = true} end
		if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end
		if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end
		if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end
		if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end
		if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end
		if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end
		if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end
		if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end
		if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end
		if P[556] then collisionBatch[#collisionBatch+1] = {Part = P[556], CanCollide = true} end
		if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end
		if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end
		if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end
		if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end
		if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end
		if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end
		if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end
		if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end
		if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end
		if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = true} end
		if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end
		if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end
		if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end
		if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end
		if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end
		if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end
		if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end
		if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end
		if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end
		if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end
		if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end
		if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end
		if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end
		if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end
		if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end
		if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end
		if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = false} end
		if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end
		if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end
		if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end
		if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end
		if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end
		if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end
		if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end
		if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end
		if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end
		if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end
		if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = false} end
		if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end
		if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end
		if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end
		if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end
		if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end
		if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end
		if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end
		if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end
		if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end
		if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end
		if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end
		if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end
		if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end
		if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end
		if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = true} end
		if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end
		if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end
		if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end
		if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end
		if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end
		if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end
		if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end
		if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end
		if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end
		if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end
		if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end
		if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end
		if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end
		if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end
		if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end
		if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end
		if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end
		if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end
		if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end
		if P[634] then collisionBatch[#collisionBatch+1] = {Part = P[634], CanCollide = true} end
		if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end
		if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end
		if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end
		if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end
		if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end
		if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = false} end
		if P[641] then collisionBatch[#collisionBatch+1] = {Part = P[641], CanCollide = true} end
		if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end
		if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end
		if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end
		if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end
		if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end
		if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end
		if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end
		if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end
		if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end
		if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end
		if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end
		if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end
		if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end
		if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end
		if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end
		if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end
		if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end
		if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end
		if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end
		if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end
		if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end
		if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end
		if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end
		if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = false} end
		if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end
		if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end
		if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end
		if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end
		if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end
		if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end
		if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end
		if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end
		if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end
		if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end
		if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end
		if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end
		if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end
		if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end
		if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end
		if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end
		if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end
		if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = false} end
		if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end
		if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end
		if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end
		if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end
		if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end
		if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end
		if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end
		if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end
		if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end
		if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end
		if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end
		if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end
		if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end
		if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end
		if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end
		if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end
		if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end
		if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end
		if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end
		if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end
		if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end
		if P[708] then collisionBatch[#collisionBatch+1] = {Part = P[708], CanCollide = true} end
		if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end
		if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end
		if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end
		if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end
		if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end
		if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end
		if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end
		if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end
		if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end
		if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end
		if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end
		if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end
		if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end
		if P[722] then collisionBatch[#collisionBatch+1] = {Part = P[722], CanCollide = true} end
		if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end
		if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end
		if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end
		if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end
		if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end
		if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end
		if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end
		if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end
		if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end
		if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end
		if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end
		if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end
		if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end
		if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end
		if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end
		if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end
		if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end
		if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end
		if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end
		if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = false} end
		if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end
		if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end
		if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end
		if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end
		if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end
		if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end
		if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end
		if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end
		if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end
		if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end
		if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end
		if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end
		if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end
		if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end
		if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end
		if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = true} end
		if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end
		if P[765] then collisionBatch[#collisionBatch+1] = {Part = P[765], CanCollide = true} end
		if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end
		if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end
		if P[768] then collisionBatch[#collisionBatch+1] = {Part = P[768], CanCollide = true} end
		if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end
		if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end
		if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end
		if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end
		if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end
		if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end
		if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end
		if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end
		if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end
		if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = false} end
		if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end
		if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end
		if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end
		if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end
		if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end
		if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = true} end
		if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end
		if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end
		if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end
		if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end
		if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end
		if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end
		if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end
		if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end
		if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end
		if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end
		if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end
		if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end
		if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = false} end
		if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end
		if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end
		if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end
		if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end
		if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end
		if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = true} end
		if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end
		if P[806] then collisionBatch[#collisionBatch+1] = {Part = P[806], CanCollide = true} end
		if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end
		if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end
		if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end
		if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end
		if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end
		if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end
		if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end
		if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end
		if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end
		if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end
		if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end
		if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end
		if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end
		if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end
		if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end
		if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end
		if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end
		if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end
		if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end
		if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end
		if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end
		if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end
		if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end
		if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end
		if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end
		if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end
		if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end
		if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end
		if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end
		if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end
		if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end
		if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end
		if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end
		if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = false} end
		if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end
		if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = false} end
		if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end
		if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end
		if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end
		if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end
		if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end
		if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end
		if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end
		if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end
		if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end
		if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end
		if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end
		if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end
		if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end
		if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end
		if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end
		if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end
		if P[860] then collisionBatch[#collisionBatch+1] = {Part = P[860], CanCollide = true} end
		if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end
		if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end
		if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end
		if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end
		if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end
		if P[866] then collisionBatch[#collisionBatch+1] = {Part = P[866], CanCollide = true} end
		if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end
		if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end
		if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = false} end
		if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = false} end
		if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end
		if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end
		if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end
		if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end
		if P[875] then collisionBatch[#collisionBatch+1] = {Part = P[875], CanCollide = true} end
		if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end
		if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end
		if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end
		if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end
		if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = true} end
		if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end
		if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end
		if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end
		if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end
		if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end
		if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end
		if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end
		if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end
		if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end
		if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end
		if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end
		if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end
		if P[894] then collisionBatch[#collisionBatch+1] = {Part = P[894], CanCollide = true} end
		if P[896] then collisionBatch[#collisionBatch+1] = {Part = P[896], CanCollide = true} end
		if P[898] then collisionBatch[#collisionBatch+1] = {Part = P[898], CanCollide = true} end
		if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end
		if P[900] then collisionBatch[#collisionBatch+1] = {Part = P[900], CanCollide = true} end
		if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end
		if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end
		if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end
		if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end
		if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end
		if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end
		if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end
		if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end
		if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end
		if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end
		if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end
		if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end
		if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end
		if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end
		if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end
		if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end
		if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end
		if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end
		if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end
		if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end
		if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end
		if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end
		if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end
		if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end
		if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end
		if P[927] then collisionBatch[#collisionBatch+1] = {Part = P[927], CanCollide = true} end
		if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end
		if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end
		if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end
		if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end
		if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end
		if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end
		if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end
		if P[937] then collisionBatch[#collisionBatch+1] = {Part = P[937], CanCollide = true} end
		if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end
		if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end
		if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end
		if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end
		if P[943] then collisionBatch[#collisionBatch+1] = {Part = P[943], CanCollide = true} end
		if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end
		if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end
		if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end
		if P[947] then collisionBatch[#collisionBatch+1] = {Part = P[947], CanCollide = true} end
		if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end
		if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end
		if P[951] then collisionBatch[#collisionBatch+1] = {Part = P[951], CanCollide = true} end
		if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end
		if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end
		if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end
		if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end
		if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end
		if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = true} end
		if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end
		if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end
		if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end
		if P[961] then collisionBatch[#collisionBatch+1] = {Part = P[961], CanCollide = true} end
		if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end
		if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = false} end
		if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end
		if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end
		if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end
		if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end
		if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end
		if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end
		if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end
		if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = false} end
		if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end
		if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end
		if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end
		if P[977] then collisionBatch[#collisionBatch+1] = {Part = P[977], CanCollide = true} end
		if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end
		if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end
		if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end
		if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end
		if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end
		if P[984] then collisionBatch[#collisionBatch+1] = {Part = P[984], CanCollide = true} end
		if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end
		if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end
		if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end
		if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end
		if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end
		if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end
		if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end
		if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end
		if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end
		if P[998] then collisionBatch[#collisionBatch+1] = {Part = P[998], CanCollide = true} end
		if P[999] then collisionBatch[#collisionBatch+1] = {Part = P[999], CanCollide = true} end
		if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end
		if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end
		if P[1002] then collisionBatch[#collisionBatch+1] = {Part = P[1002], CanCollide = true} end
		if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end
		if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end
		if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end
		if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end
		if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = true} end
		if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end
		if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end
		if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end
		if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = true} end
		if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end
		if P[1014] then collisionBatch[#collisionBatch+1] = {Part = P[1014], CanCollide = true} end
		if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end
		if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end
		if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end
		if P[1018] then collisionBatch[#collisionBatch+1] = {Part = P[1018], CanCollide = true} end
		if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end
		if P[1020] then collisionBatch[#collisionBatch+1] = {Part = P[1020], CanCollide = true} end
		if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end
		if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = true} end
		if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end
		if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end
		if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end
		if P[1026] then collisionBatch[#collisionBatch+1] = {Part = P[1026], CanCollide = true} end
		if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end
		if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end
		if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end
		if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end
		if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = false} end
		if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = true} end
		if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end
		if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end
		if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = true} end
		if P[1036] then collisionBatch[#collisionBatch+1] = {Part = P[1036], CanCollide = true} end
		if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end
		if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end
		if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = true} end
		if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end
		if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = true} end
		if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end
		if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end
		if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end
		if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end
		if P[1047] then collisionBatch[#collisionBatch+1] = {Part = P[1047], CanCollide = true} end
		if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end
		if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end
		if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = true} end
		if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end
		if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end
		if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end
		if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end
		if P[1057] then collisionBatch[#collisionBatch+1] = {Part = P[1057], CanCollide = true} end
		if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end
		if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end
		if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = false} end
		if P[1061] then collisionBatch[#collisionBatch+1] = {Part = P[1061], CanCollide = true} end
		if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end
		if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end
		if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end
		if P[1065] then collisionBatch[#collisionBatch+1] = {Part = P[1065], CanCollide = true} end
		if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end
		if P[1067] then collisionBatch[#collisionBatch+1] = {Part = P[1067], CanCollide = true} end
		if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end
		if P[1069] then collisionBatch[#collisionBatch+1] = {Part = P[1069], CanCollide = true} end
		if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end
		if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end
		if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end
		if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end
		if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end
		if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end
		if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end
		if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end
		if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end
		if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = true} end
		if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end
		if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = true} end
		if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end
		if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end
		if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end
		if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end
		if P[1089] then collisionBatch[#collisionBatch+1] = {Part = P[1089], CanCollide = true} end
		if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end
		if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end
		if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end
		if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end
		if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end
		if P[1096] then collisionBatch[#collisionBatch+1] = {Part = P[1096], CanCollide = true} end
		if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end
		if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end
		if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end
		if P[1100] then collisionBatch[#collisionBatch+1] = {Part = P[1100], CanCollide = true} end
		if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end
		if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end
		if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = false} end
		if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end
		if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end
		if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end
		if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = true} end
		if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end
		if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end
		if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end
		if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end
		if P[1112] then collisionBatch[#collisionBatch+1] = {Part = P[1112], CanCollide = true} end
		if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end
		if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end
		if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end
		if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end
		if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end
		if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end
		if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end
		if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end
		if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end
		if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end
		if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end
		if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end
		if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end
		if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end
		if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end
		if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end
		if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end
		if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end
		if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end
		if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end
		if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end
		if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = false} end
		if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end
		if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end
		if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end
		if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end
		if P[1139] then collisionBatch[#collisionBatch+1] = {Part = P[1139], CanCollide = true} end
		if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end
		if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end
		if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end
		if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = true} end
		if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end
		if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end
		if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end
		if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end
		if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = true} end
		if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end
		if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end
		if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end
		if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end
		if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end
		if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end
		if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end
		if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end
		if P[1159] then collisionBatch[#collisionBatch+1] = {Part = P[1159], CanCollide = true} end
		if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end
		if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end
		if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end
		if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end
		if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end
		if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end
		if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end
		if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end
		if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end
		if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end
		if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end
		if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end
		if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end
		if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end
		if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end
		if P[1177] then collisionBatch[#collisionBatch+1] = {Part = P[1177], CanCollide = true} end
		if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = false} end
		if P[1179] then collisionBatch[#collisionBatch+1] = {Part = P[1179], CanCollide = true} end
		if P[1180] then collisionBatch[#collisionBatch+1] = {Part = P[1180], CanCollide = true} end
		if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = true} end
		if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end
		if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end
		if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end
		if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end
		if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end
		if P[1187] then collisionBatch[#collisionBatch+1] = {Part = P[1187], CanCollide = true} end
		if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end
		if P[1189] then collisionBatch[#collisionBatch+1] = {Part = P[1189], CanCollide = true} end
		if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = true} end
		if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end
		if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end
		if P[1193] then collisionBatch[#collisionBatch+1] = {Part = P[1193], CanCollide = true} end
		if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end
		if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end
		if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end
		if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end
		if P[1200] then collisionBatch[#collisionBatch+1] = {Part = P[1200], CanCollide = true} end
		if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end
		if P[1202] then collisionBatch[#collisionBatch+1] = {Part = P[1202], CanCollide = true} end
		if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end
		if P[1204] then collisionBatch[#collisionBatch+1] = {Part = P[1204], CanCollide = true} end
		if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end
		if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end
		if P[1207] then collisionBatch[#collisionBatch+1] = {Part = P[1207], CanCollide = true} end
		if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end
		if P[1209] then collisionBatch[#collisionBatch+1] = {Part = P[1209], CanCollide = true} end
		if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = false} end
		if P[1211] then collisionBatch[#collisionBatch+1] = {Part = P[1211], CanCollide = true} end
		if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end
		if P[1213] then collisionBatch[#collisionBatch+1] = {Part = P[1213], CanCollide = true} end
		if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end
		if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end
		if P[1216] then collisionBatch[#collisionBatch+1] = {Part = P[1216], CanCollide = true} end
		if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end
		if P[1218] then collisionBatch[#collisionBatch+1] = {Part = P[1218], CanCollide = true} end
		if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end
		if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end
		if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end
		if P[1222] then collisionBatch[#collisionBatch+1] = {Part = P[1222], CanCollide = true} end
		if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end
		if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end
		if P[1226] then collisionBatch[#collisionBatch+1] = {Part = P[1226], CanCollide = true} end
		if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end
		if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end
		if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = true} end
		if P[1230] then collisionBatch[#collisionBatch+1] = {Part = P[1230], CanCollide = true} end
		if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end
		if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end
		if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end
		if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end
		if P[1235] then collisionBatch[#collisionBatch+1] = {Part = P[1235], CanCollide = true} end
		if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end
		if P[1237] then collisionBatch[#collisionBatch+1] = {Part = P[1237], CanCollide = true} end
		if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end
		if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end
		if P[1240] then collisionBatch[#collisionBatch+1] = {Part = P[1240], CanCollide = true} end
		if P[1241] then collisionBatch[#collisionBatch+1] = {Part = P[1241], CanCollide = true} end
		if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end
		if P[1243] then collisionBatch[#collisionBatch+1] = {Part = P[1243], CanCollide = true} end
		if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end
		if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end
		if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end
		if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end
		if P[1249] then collisionBatch[#collisionBatch+1] = {Part = P[1249], CanCollide = true} end
		if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end
		if P[1251] then collisionBatch[#collisionBatch+1] = {Part = P[1251], CanCollide = true} end
		if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end
		if P[1253] then collisionBatch[#collisionBatch+1] = {Part = P[1253], CanCollide = true} end
		if P[1254] then collisionBatch[#collisionBatch+1] = {Part = P[1254], CanCollide = true} end
		if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end
		if P[1256] then collisionBatch[#collisionBatch+1] = {Part = P[1256], CanCollide = true} end
		if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end
		if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end
		if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end
		if P[1260] then collisionBatch[#collisionBatch+1] = {Part = P[1260], CanCollide = true} end
		if P[1261] then collisionBatch[#collisionBatch+1] = {Part = P[1261], CanCollide = true} end
		if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end
		if P[1263] then collisionBatch[#collisionBatch+1] = {Part = P[1263], CanCollide = true} end
		if P[1264] then collisionBatch[#collisionBatch+1] = {Part = P[1264], CanCollide = true} end
		if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end
		if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end
		if P[1267] then collisionBatch[#collisionBatch+1] = {Part = P[1267], CanCollide = true} end
		if P[1268] then collisionBatch[#collisionBatch+1] = {Part = P[1268], CanCollide = true} end
		if P[1269] then collisionBatch[#collisionBatch+1] = {Part = P[1269], CanCollide = true} end
		if P[1270] then collisionBatch[#collisionBatch+1] = {Part = P[1270], CanCollide = true} end
		if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end
		if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end
		if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end
		if P[1274] then collisionBatch[#collisionBatch+1] = {Part = P[1274], CanCollide = true} end
		if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end
		if P[1276] then collisionBatch[#collisionBatch+1] = {Part = P[1276], CanCollide = true} end
		if P[1277] then collisionBatch[#collisionBatch+1] = {Part = P[1277], CanCollide = true} end
		if P[1278] then collisionBatch[#collisionBatch+1] = {Part = P[1278], CanCollide = true} end
		if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end
		if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end
		if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end
		if P[1282] then collisionBatch[#collisionBatch+1] = {Part = P[1282], CanCollide = true} end
		if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end
		if P[1284] then collisionBatch[#collisionBatch+1] = {Part = P[1284], CanCollide = true} end
		if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = true} end
		if P[1286] then collisionBatch[#collisionBatch+1] = {Part = P[1286], CanCollide = true} end
		if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end
		if P[1288] then collisionBatch[#collisionBatch+1] = {Part = P[1288], CanCollide = true} end
		if P[1289] then collisionBatch[#collisionBatch+1] = {Part = P[1289], CanCollide = true} end
		if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end
		if P[1291] then collisionBatch[#collisionBatch+1] = {Part = P[1291], CanCollide = true} end
		if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end
		if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = true} end
		if P[1297] then collisionBatch[#collisionBatch+1] = {Part = P[1297], CanCollide = true} end
		if P[1298] then collisionBatch[#collisionBatch+1] = {Part = P[1298], CanCollide = true} end
		if P[1299] then collisionBatch[#collisionBatch+1] = {Part = P[1299], CanCollide = true} end
		if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end
		if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = true} end
		if P[1302] then collisionBatch[#collisionBatch+1] = {Part = P[1302], CanCollide = false} end
		if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end
		if P[1304] then collisionBatch[#collisionBatch+1] = {Part = P[1304], CanCollide = true} end
		if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end
		if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end
		if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end
		if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end
		if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end
		if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end
		if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end
		if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end
		if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end
		if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end
		if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end
		if P[1317] then collisionBatch[#collisionBatch+1] = {Part = P[1317], CanCollide = true} end
		if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end
		if P[1319] then collisionBatch[#collisionBatch+1] = {Part = P[1319], CanCollide = true} end
		if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = true} end
		if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end
		if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end
		if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end
		if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end
		if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = true} end
		if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end
		if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = true} end
		if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = true} end
		if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end
		if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end
		if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end
		if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end
		if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = false} end
		if P[1334] then collisionBatch[#collisionBatch+1] = {Part = P[1334], CanCollide = true} end
		if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end
		if P[1336] then collisionBatch[#collisionBatch+1] = {Part = P[1336], CanCollide = true} end
		if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end
		if P[1338] then collisionBatch[#collisionBatch+1] = {Part = P[1338], CanCollide = true} end
		if P[1339] then collisionBatch[#collisionBatch+1] = {Part = P[1339], CanCollide = true} end
		if P[1340] then collisionBatch[#collisionBatch+1] = {Part = P[1340], CanCollide = true} end
		if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = true} end
		if P[1342] then collisionBatch[#collisionBatch+1] = {Part = P[1342], CanCollide = true} end
		if P[1343] then collisionBatch[#collisionBatch+1] = {Part = P[1343], CanCollide = true} end
		if P[1344] then collisionBatch[#collisionBatch+1] = {Part = P[1344], CanCollide = true} end
		if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end
		if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end
		if P[1347] then collisionBatch[#collisionBatch+1] = {Part = P[1347], CanCollide = true} end
		if P[1348] then collisionBatch[#collisionBatch+1] = {Part = P[1348], CanCollide = true} end
		if P[1349] then collisionBatch[#collisionBatch+1] = {Part = P[1349], CanCollide = true} end
		if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end
		if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = true} end
		if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end
		if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end
		if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end
		if P[1356] then collisionBatch[#collisionBatch+1] = {Part = P[1356], CanCollide = true} end
		if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end
		if P[1358] then collisionBatch[#collisionBatch+1] = {Part = P[1358], CanCollide = true} end
		if P[1359] then collisionBatch[#collisionBatch+1] = {Part = P[1359], CanCollide = true} end
		if P[1360] then collisionBatch[#collisionBatch+1] = {Part = P[1360], CanCollide = true} end
		if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end
		if P[1362] then collisionBatch[#collisionBatch+1] = {Part = P[1362], CanCollide = true} end
		if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = false} end
		if P[1364] then collisionBatch[#collisionBatch+1] = {Part = P[1364], CanCollide = true} end
		if P[1365] then collisionBatch[#collisionBatch+1] = {Part = P[1365], CanCollide = true} end
		if P[1366] then collisionBatch[#collisionBatch+1] = {Part = P[1366], CanCollide = true} end
		if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = true} end
		if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end
		if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end
		if P[1370] then collisionBatch[#collisionBatch+1] = {Part = P[1370], CanCollide = true} end
		if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end
		if P[1372] then collisionBatch[#collisionBatch+1] = {Part = P[1372], CanCollide = true} end
		if P[1373] then collisionBatch[#collisionBatch+1] = {Part = P[1373], CanCollide = true} end
		if P[1374] then collisionBatch[#collisionBatch+1] = {Part = P[1374], CanCollide = true} end
		if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end
		if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end
		if P[1377] then collisionBatch[#collisionBatch+1] = {Part = P[1377], CanCollide = true} end
		if P[1378] then collisionBatch[#collisionBatch+1] = {Part = P[1378], CanCollide = true} end
		if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = true} end
		if P[1380] then collisionBatch[#collisionBatch+1] = {Part = P[1380], CanCollide = true} end
		if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end
		if P[1382] then collisionBatch[#collisionBatch+1] = {Part = P[1382], CanCollide = true} end
		if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end
		if P[1385] then collisionBatch[#collisionBatch+1] = {Part = P[1385], CanCollide = true} end
		if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end
		if P[1387] then collisionBatch[#collisionBatch+1] = {Part = P[1387], CanCollide = true} end
		if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = true} end
		if P[1389] then collisionBatch[#collisionBatch+1] = {Part = P[1389], CanCollide = true} end
		if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end
		if P[1391] then collisionBatch[#collisionBatch+1] = {Part = P[1391], CanCollide = true} end
		if P[1392] then collisionBatch[#collisionBatch+1] = {Part = P[1392], CanCollide = true} end
		if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end
		if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end
		if P[1395] then collisionBatch[#collisionBatch+1] = {Part = P[1395], CanCollide = true} end
		if P[1396] then collisionBatch[#collisionBatch+1] = {Part = P[1396], CanCollide = true} end
		if P[1397] then collisionBatch[#collisionBatch+1] = {Part = P[1397], CanCollide = true} end
		if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end
		if P[1399] then collisionBatch[#collisionBatch+1] = {Part = P[1399], CanCollide = true} end
		if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end
		if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end
		if P[1403] then collisionBatch[#collisionBatch+1] = {Part = P[1403], CanCollide = true} end
		if P[1404] then collisionBatch[#collisionBatch+1] = {Part = P[1404], CanCollide = true} end
		if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end
		if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end
		if P[1407] then collisionBatch[#collisionBatch+1] = {Part = P[1407], CanCollide = true} end
		if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end
		if P[1409] then collisionBatch[#collisionBatch+1] = {Part = P[1409], CanCollide = true} end
		if P[1410] then collisionBatch[#collisionBatch+1] = {Part = P[1410], CanCollide = true} end
		if P[1411] then collisionBatch[#collisionBatch+1] = {Part = P[1411], CanCollide = true} end
		if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end
		if P[1413] then collisionBatch[#collisionBatch+1] = {Part = P[1413], CanCollide = false} end
		if P[1414] then collisionBatch[#collisionBatch+1] = {Part = P[1414], CanCollide = true} end
		if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end
		if P[1417] then collisionBatch[#collisionBatch+1] = {Part = P[1417], CanCollide = true} end
		if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end
		if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end
		if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end
		if P[1422] then collisionBatch[#collisionBatch+1] = {Part = P[1422], CanCollide = true} end
		if P[1423] then collisionBatch[#collisionBatch+1] = {Part = P[1423], CanCollide = true} end
		if P[1424] then collisionBatch[#collisionBatch+1] = {Part = P[1424], CanCollide = true} end
		if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end
		if P[1426] then collisionBatch[#collisionBatch+1] = {Part = P[1426], CanCollide = true} end
		if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end
		if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end
		if P[1430] then collisionBatch[#collisionBatch+1] = {Part = P[1430], CanCollide = true} end
		if P[1431] then collisionBatch[#collisionBatch+1] = {Part = P[1431], CanCollide = true} end
		if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end
		if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end
		if P[1434] then collisionBatch[#collisionBatch+1] = {Part = P[1434], CanCollide = true} end
		if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end
		if P[1436] then collisionBatch[#collisionBatch+1] = {Part = P[1436], CanCollide = true} end
		if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end
		if P[1438] then collisionBatch[#collisionBatch+1] = {Part = P[1438], CanCollide = true} end
		if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end
		if P[1441] then collisionBatch[#collisionBatch+1] = {Part = P[1441], CanCollide = true} end
		if P[1442] then collisionBatch[#collisionBatch+1] = {Part = P[1442], CanCollide = true} end
		if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end
		if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = true} end
		if P[1445] then collisionBatch[#collisionBatch+1] = {Part = P[1445], CanCollide = true} end
		if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end
		if P[1447] then collisionBatch[#collisionBatch+1] = {Part = P[1447], CanCollide = true} end
		if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = true} end
		if P[1450] then collisionBatch[#collisionBatch+1] = {Part = P[1450], CanCollide = true} end
		if P[1451] then collisionBatch[#collisionBatch+1] = {Part = P[1451], CanCollide = true} end
		if P[1452] then collisionBatch[#collisionBatch+1] = {Part = P[1452], CanCollide = true} end
		if P[1453] then collisionBatch[#collisionBatch+1] = {Part = P[1453], CanCollide = true} end
		if P[1454] then collisionBatch[#collisionBatch+1] = {Part = P[1454], CanCollide = true} end
		if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end
		if P[1456] then collisionBatch[#collisionBatch+1] = {Part = P[1456], CanCollide = true} end
		if P[1457] then collisionBatch[#collisionBatch+1] = {Part = P[1457], CanCollide = true} end
		if P[1458] then collisionBatch[#collisionBatch+1] = {Part = P[1458], CanCollide = true} end
		if P[1459] then collisionBatch[#collisionBatch+1] = {Part = P[1459], CanCollide = true} end
		if P[1460] then collisionBatch[#collisionBatch+1] = {Part = P[1460], CanCollide = true} end
		if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = true} end
		if P[1462] then collisionBatch[#collisionBatch+1] = {Part = P[1462], CanCollide = true} end
		if P[1463] then collisionBatch[#collisionBatch+1] = {Part = P[1463], CanCollide = false} end
		if P[1465] then collisionBatch[#collisionBatch+1] = {Part = P[1465], CanCollide = true} end
		if P[1466] then collisionBatch[#collisionBatch+1] = {Part = P[1466], CanCollide = true} end
		if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end
		if P[1468] then collisionBatch[#collisionBatch+1] = {Part = P[1468], CanCollide = true} end
		if P[1469] then collisionBatch[#collisionBatch+1] = {Part = P[1469], CanCollide = true} end
		if P[1470] then collisionBatch[#collisionBatch+1] = {Part = P[1470], CanCollide = true} end
		if P[1471] then collisionBatch[#collisionBatch+1] = {Part = P[1471], CanCollide = true} end
		if P[1472] then collisionBatch[#collisionBatch+1] = {Part = P[1472], CanCollide = true} end
		if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end
		if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end
		if P[1475] then collisionBatch[#collisionBatch+1] = {Part = P[1475], CanCollide = true} end
		if P[1476] then collisionBatch[#collisionBatch+1] = {Part = P[1476], CanCollide = true} end
		if P[1477] then collisionBatch[#collisionBatch+1] = {Part = P[1477], CanCollide = true} end
		if P[1478] then collisionBatch[#collisionBatch+1] = {Part = P[1478], CanCollide = true} end
		if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end
		if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end
		if P[1481] then collisionBatch[#collisionBatch+1] = {Part = P[1481], CanCollide = true} end
		if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end
		if P[1483] then collisionBatch[#collisionBatch+1] = {Part = P[1483], CanCollide = true} end
		if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end
		if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end
		if P[1487] then collisionBatch[#collisionBatch+1] = {Part = P[1487], CanCollide = true} end
		if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end
		if P[1489] then collisionBatch[#collisionBatch+1] = {Part = P[1489], CanCollide = true} end
		if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end
		if P[1491] then collisionBatch[#collisionBatch+1] = {Part = P[1491], CanCollide = true} end
		if P[1492] then collisionBatch[#collisionBatch+1] = {Part = P[1492], CanCollide = true} end
		if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = true} end
		if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end
		if P[1495] then collisionBatch[#collisionBatch+1] = {Part = P[1495], CanCollide = true} end
		if P[1496] then collisionBatch[#collisionBatch+1] = {Part = P[1496], CanCollide = true} end
		if P[1497] then collisionBatch[#collisionBatch+1] = {Part = P[1497], CanCollide = true} end
		if P[1498] then collisionBatch[#collisionBatch+1] = {Part = P[1498], CanCollide = true} end
		if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end
		if P[1500] then collisionBatch[#collisionBatch+1] = {Part = P[1500], CanCollide = true} end
		if P[1501] then collisionBatch[#collisionBatch+1] = {Part = P[1501], CanCollide = true} end
		if P[1502] then collisionBatch[#collisionBatch+1] = {Part = P[1502], CanCollide = false} end
		if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end
		if P[1504] then collisionBatch[#collisionBatch+1] = {Part = P[1504], CanCollide = true} end
		if P[1505] then collisionBatch[#collisionBatch+1] = {Part = P[1505], CanCollide = true} end
		if P[1506] then collisionBatch[#collisionBatch+1] = {Part = P[1506], CanCollide = true} end
		if P[1507] then collisionBatch[#collisionBatch+1] = {Part = P[1507], CanCollide = true} end
		if P[1508] then collisionBatch[#collisionBatch+1] = {Part = P[1508], CanCollide = true} end
		if P[1509] then collisionBatch[#collisionBatch+1] = {Part = P[1509], CanCollide = true} end
		if P[1510] then collisionBatch[#collisionBatch+1] = {Part = P[1510], CanCollide = true} end
		if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end
		if P[1512] then collisionBatch[#collisionBatch+1] = {Part = P[1512], CanCollide = true} end
		if P[1513] then collisionBatch[#collisionBatch+1] = {Part = P[1513], CanCollide = true} end
		if P[1514] then collisionBatch[#collisionBatch+1] = {Part = P[1514], CanCollide = true} end
		if P[1516] then collisionBatch[#collisionBatch+1] = {Part = P[1516], CanCollide = true} end
		if P[1517] then collisionBatch[#collisionBatch+1] = {Part = P[1517], CanCollide = true} end
		if P[1519] then collisionBatch[#collisionBatch+1] = {Part = P[1519], CanCollide = true} end
		if P[1520] then collisionBatch[#collisionBatch+1] = {Part = P[1520], CanCollide = true} end
		if P[1521] then collisionBatch[#collisionBatch+1] = {Part = P[1521], CanCollide = true} end
		if P[1522] then collisionBatch[#collisionBatch+1] = {Part = P[1522], CanCollide = true} end
		if P[1523] then collisionBatch[#collisionBatch+1] = {Part = P[1523], CanCollide = true} end
		if P[1524] then collisionBatch[#collisionBatch+1] = {Part = P[1524], CanCollide = true} end
		if P[1526] then collisionBatch[#collisionBatch+1] = {Part = P[1526], CanCollide = true} end
		if P[1527] then collisionBatch[#collisionBatch+1] = {Part = P[1527], CanCollide = true} end
		if P[1529] then collisionBatch[#collisionBatch+1] = {Part = P[1529], CanCollide = true} end
		if P[1530] then collisionBatch[#collisionBatch+1] = {Part = P[1530], CanCollide = true} end
		if P[1531] then collisionBatch[#collisionBatch+1] = {Part = P[1531], CanCollide = true} end
		if P[1532] then collisionBatch[#collisionBatch+1] = {Part = P[1532], CanCollide = true} end
		if P[1533] then collisionBatch[#collisionBatch+1] = {Part = P[1533], CanCollide = true} end
		if P[1535] then collisionBatch[#collisionBatch+1] = {Part = P[1535], CanCollide = true} end
		if P[1536] then collisionBatch[#collisionBatch+1] = {Part = P[1536], CanCollide = true} end
		if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = true} end
		if P[1538] then collisionBatch[#collisionBatch+1] = {Part = P[1538], CanCollide = true} end
		if P[1539] then collisionBatch[#collisionBatch+1] = {Part = P[1539], CanCollide = true} end
		if P[1540] then collisionBatch[#collisionBatch+1] = {Part = P[1540], CanCollide = true} end
		if P[1541] then collisionBatch[#collisionBatch+1] = {Part = P[1541], CanCollide = true} end
		if P[1542] then collisionBatch[#collisionBatch+1] = {Part = P[1542], CanCollide = true} end
		if P[1543] then collisionBatch[#collisionBatch+1] = {Part = P[1543], CanCollide = true} end
		if P[1544] then collisionBatch[#collisionBatch+1] = {Part = P[1544], CanCollide = true} end
		if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end
		if P[1546] then collisionBatch[#collisionBatch+1] = {Part = P[1546], CanCollide = true} end
		if P[1547] then collisionBatch[#collisionBatch+1] = {Part = P[1547], CanCollide = true} end
		if P[1548] then collisionBatch[#collisionBatch+1] = {Part = P[1548], CanCollide = true} end
		if P[1549] then collisionBatch[#collisionBatch+1] = {Part = P[1549], CanCollide = true} end
		if P[1550] then collisionBatch[#collisionBatch+1] = {Part = P[1550], CanCollide = true} end
		if P[1551] then collisionBatch[#collisionBatch+1] = {Part = P[1551], CanCollide = true} end
		if P[1552] then collisionBatch[#collisionBatch+1] = {Part = P[1552], CanCollide = true} end
		if P[1553] then collisionBatch[#collisionBatch+1] = {Part = P[1553], CanCollide = true} end
		if P[1554] then collisionBatch[#collisionBatch+1] = {Part = P[1554], CanCollide = true} end
		if P[1555] then collisionBatch[#collisionBatch+1] = {Part = P[1555], CanCollide = true} end
		if P[1556] then collisionBatch[#collisionBatch+1] = {Part = P[1556], CanCollide = true} end
		if P[1557] then collisionBatch[#collisionBatch+1] = {Part = P[1557], CanCollide = true} end
		if P[1558] then collisionBatch[#collisionBatch+1] = {Part = P[1558], CanCollide = true} end
		if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end
		if P[1560] then collisionBatch[#collisionBatch+1] = {Part = P[1560], CanCollide = true} end
		if P[1561] then collisionBatch[#collisionBatch+1] = {Part = P[1561], CanCollide = true} end
		if P[1562] then collisionBatch[#collisionBatch+1] = {Part = P[1562], CanCollide = true} end
		if P[1564] then collisionBatch[#collisionBatch+1] = {Part = P[1564], CanCollide = true} end
		if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = true} end
		if P[1566] then collisionBatch[#collisionBatch+1] = {Part = P[1566], CanCollide = true} end
		if P[1567] then collisionBatch[#collisionBatch+1] = {Part = P[1567], CanCollide = false} end
		if P[1568] then collisionBatch[#collisionBatch+1] = {Part = P[1568], CanCollide = true} end
		if P[1569] then collisionBatch[#collisionBatch+1] = {Part = P[1569], CanCollide = true} end
		if P[1570] then collisionBatch[#collisionBatch+1] = {Part = P[1570], CanCollide = true} end
		if P[1571] then collisionBatch[#collisionBatch+1] = {Part = P[1571], CanCollide = true} end
		if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end
		if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end
		if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end
		if P[1575] then collisionBatch[#collisionBatch+1] = {Part = P[1575], CanCollide = true} end
		if P[1576] then collisionBatch[#collisionBatch+1] = {Part = P[1576], CanCollide = true} end
		if P[1577] then collisionBatch[#collisionBatch+1] = {Part = P[1577], CanCollide = true} end
		if P[1578] then collisionBatch[#collisionBatch+1] = {Part = P[1578], CanCollide = true} end
		if P[1579] then collisionBatch[#collisionBatch+1] = {Part = P[1579], CanCollide = true} end
		if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end
		if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end
		if P[1582] then collisionBatch[#collisionBatch+1] = {Part = P[1582], CanCollide = true} end
		if P[1583] then collisionBatch[#collisionBatch+1] = {Part = P[1583], CanCollide = true} end
		if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end
		if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end
		if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end
		if P[1587] then collisionBatch[#collisionBatch+1] = {Part = P[1587], CanCollide = true} end
		if P[1588] then collisionBatch[#collisionBatch+1] = {Part = P[1588], CanCollide = true} end
		if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end
		if P[1591] then collisionBatch[#collisionBatch+1] = {Part = P[1591], CanCollide = true} end
		if P[1592] then collisionBatch[#collisionBatch+1] = {Part = P[1592], CanCollide = true} end
		if P[1593] then collisionBatch[#collisionBatch+1] = {Part = P[1593], CanCollide = true} end
		if P[1594] then collisionBatch[#collisionBatch+1] = {Part = P[1594], CanCollide = true} end
		if P[1595] then collisionBatch[#collisionBatch+1] = {Part = P[1595], CanCollide = true} end
		if P[1596] then collisionBatch[#collisionBatch+1] = {Part = P[1596], CanCollide = true} end
		if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end
		if P[1598] then collisionBatch[#collisionBatch+1] = {Part = P[1598], CanCollide = true} end
		if P[1599] then collisionBatch[#collisionBatch+1] = {Part = P[1599], CanCollide = true} end
		if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end
		if P[1601] then collisionBatch[#collisionBatch+1] = {Part = P[1601], CanCollide = true} end
		if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end
		if P[1604] then collisionBatch[#collisionBatch+1] = {Part = P[1604], CanCollide = true} end
		if P[1605] then collisionBatch[#collisionBatch+1] = {Part = P[1605], CanCollide = true} end
		if P[1606] then collisionBatch[#collisionBatch+1] = {Part = P[1606], CanCollide = true} end
		if P[1607] then collisionBatch[#collisionBatch+1] = {Part = P[1607], CanCollide = true} end
		if P[1608] then collisionBatch[#collisionBatch+1] = {Part = P[1608], CanCollide = true} end
		if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end
		if P[1610] then collisionBatch[#collisionBatch+1] = {Part = P[1610], CanCollide = true} end
		if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end
		if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = true} end
		if P[1613] then collisionBatch[#collisionBatch+1] = {Part = P[1613], CanCollide = true} end
		if P[1614] then collisionBatch[#collisionBatch+1] = {Part = P[1614], CanCollide = true} end
		if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end
		if P[1616] then collisionBatch[#collisionBatch+1] = {Part = P[1616], CanCollide = true} end
		if P[1617] then collisionBatch[#collisionBatch+1] = {Part = P[1617], CanCollide = true} end
		if P[1618] then collisionBatch[#collisionBatch+1] = {Part = P[1618], CanCollide = true} end
		if P[1619] then collisionBatch[#collisionBatch+1] = {Part = P[1619], CanCollide = true} end
		if P[1620] then collisionBatch[#collisionBatch+1] = {Part = P[1620], CanCollide = false} end
		if P[1621] then collisionBatch[#collisionBatch+1] = {Part = P[1621], CanCollide = true} end
		if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end
		if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end
		if P[1624] then collisionBatch[#collisionBatch+1] = {Part = P[1624], CanCollide = true} end
		if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end
		if P[1626] then collisionBatch[#collisionBatch+1] = {Part = P[1626], CanCollide = true} end
		if P[1627] then collisionBatch[#collisionBatch+1] = {Part = P[1627], CanCollide = true} end
		if P[1628] then collisionBatch[#collisionBatch+1] = {Part = P[1628], CanCollide = true} end
		if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end
		if P[1630] then collisionBatch[#collisionBatch+1] = {Part = P[1630], CanCollide = true} end
		if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end
		if P[1632] then collisionBatch[#collisionBatch+1] = {Part = P[1632], CanCollide = true} end
		if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end
		if P[1634] then collisionBatch[#collisionBatch+1] = {Part = P[1634], CanCollide = true} end
		if P[1635] then collisionBatch[#collisionBatch+1] = {Part = P[1635], CanCollide = true} end
		if P[1636] then collisionBatch[#collisionBatch+1] = {Part = P[1636], CanCollide = true} end
		if P[1637] then collisionBatch[#collisionBatch+1] = {Part = P[1637], CanCollide = true} end
		if P[1638] then collisionBatch[#collisionBatch+1] = {Part = P[1638], CanCollide = true} end
		if P[1639] then collisionBatch[#collisionBatch+1] = {Part = P[1639], CanCollide = true} end
		if P[1640] then collisionBatch[#collisionBatch+1] = {Part = P[1640], CanCollide = true} end
		if P[1641] then collisionBatch[#collisionBatch+1] = {Part = P[1641], CanCollide = true} end
		if P[1642] then collisionBatch[#collisionBatch+1] = {Part = P[1642], CanCollide = true} end
		if P[1643] then collisionBatch[#collisionBatch+1] = {Part = P[1643], CanCollide = true} end
		if P[1644] then collisionBatch[#collisionBatch+1] = {Part = P[1644], CanCollide = true} end
		if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end
		if P[1646] then collisionBatch[#collisionBatch+1] = {Part = P[1646], CanCollide = true} end
		if P[1647] then collisionBatch[#collisionBatch+1] = {Part = P[1647], CanCollide = true} end
		if P[1648] then collisionBatch[#collisionBatch+1] = {Part = P[1648], CanCollide = true} end
		if P[1649] then collisionBatch[#collisionBatch+1] = {Part = P[1649], CanCollide = true} end
		if P[1650] then collisionBatch[#collisionBatch+1] = {Part = P[1650], CanCollide = true} end
		if P[1651] then collisionBatch[#collisionBatch+1] = {Part = P[1651], CanCollide = true} end
		if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = true} end
		if P[1653] then collisionBatch[#collisionBatch+1] = {Part = P[1653], CanCollide = true} end
		if P[1654] then collisionBatch[#collisionBatch+1] = {Part = P[1654], CanCollide = true} end
		if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = true} end
		if P[1656] then collisionBatch[#collisionBatch+1] = {Part = P[1656], CanCollide = true} end
		if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end
		if P[1658] then collisionBatch[#collisionBatch+1] = {Part = P[1658], CanCollide = true} end
		if P[1659] then collisionBatch[#collisionBatch+1] = {Part = P[1659], CanCollide = true} end
		if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = true} end
		if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = true} end
		if P[1662] then collisionBatch[#collisionBatch+1] = {Part = P[1662], CanCollide = true} end
		if P[1663] then collisionBatch[#collisionBatch+1] = {Part = P[1663], CanCollide = true} end
		if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = true} end
		if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = true} end
		if P[1666] then collisionBatch[#collisionBatch+1] = {Part = P[1666], CanCollide = true} end
		if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end
		if P[1668] then collisionBatch[#collisionBatch+1] = {Part = P[1668], CanCollide = true} end
		if P[1669] then collisionBatch[#collisionBatch+1] = {Part = P[1669], CanCollide = true} end
		if P[1670] then collisionBatch[#collisionBatch+1] = {Part = P[1670], CanCollide = true} end
		if P[1671] then collisionBatch[#collisionBatch+1] = {Part = P[1671], CanCollide = true} end
		if P[1672] then collisionBatch[#collisionBatch+1] = {Part = P[1672], CanCollide = true} end
		if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = true} end
		if P[1674] then collisionBatch[#collisionBatch+1] = {Part = P[1674], CanCollide = true} end
		if P[1675] then collisionBatch[#collisionBatch+1] = {Part = P[1675], CanCollide = true} end
		if P[1676] then collisionBatch[#collisionBatch+1] = {Part = P[1676], CanCollide = true} end
		if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end
		if P[1678] then collisionBatch[#collisionBatch+1] = {Part = P[1678], CanCollide = true} end
		if P[1679] then collisionBatch[#collisionBatch+1] = {Part = P[1679], CanCollide = true} end
		if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end
		if P[1681] then collisionBatch[#collisionBatch+1] = {Part = P[1681], CanCollide = true} end
		if P[1682] then collisionBatch[#collisionBatch+1] = {Part = P[1682], CanCollide = false} end
		if P[1683] then collisionBatch[#collisionBatch+1] = {Part = P[1683], CanCollide = true} end
		if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end
		if P[1685] then collisionBatch[#collisionBatch+1] = {Part = P[1685], CanCollide = true} end
		if P[1686] then collisionBatch[#collisionBatch+1] = {Part = P[1686], CanCollide = true} end
		if P[1687] then collisionBatch[#collisionBatch+1] = {Part = P[1687], CanCollide = true} end
		if P[1688] then collisionBatch[#collisionBatch+1] = {Part = P[1688], CanCollide = true} end
		if P[1689] then collisionBatch[#collisionBatch+1] = {Part = P[1689], CanCollide = true} end
		if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = true} end
		if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = true} end
		if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end
		if P[1693] then collisionBatch[#collisionBatch+1] = {Part = P[1693], CanCollide = true} end
		if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = true} end
		if P[1695] then collisionBatch[#collisionBatch+1] = {Part = P[1695], CanCollide = true} end
		if P[1696] then collisionBatch[#collisionBatch+1] = {Part = P[1696], CanCollide = true} end
		if P[1697] then collisionBatch[#collisionBatch+1] = {Part = P[1697], CanCollide = true} end
		if P[1698] then collisionBatch[#collisionBatch+1] = {Part = P[1698], CanCollide = true} end
		if P[1699] then collisionBatch[#collisionBatch+1] = {Part = P[1699], CanCollide = true} end
		if P[1700] then collisionBatch[#collisionBatch+1] = {Part = P[1700], CanCollide = true} end
		if P[1701] then collisionBatch[#collisionBatch+1] = {Part = P[1701], CanCollide = true} end
		if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end
		if P[1704] then collisionBatch[#collisionBatch+1] = {Part = P[1704], CanCollide = true} end
		if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end
		if P[1706] then collisionBatch[#collisionBatch+1] = {Part = P[1706], CanCollide = true} end
		if P[1707] then collisionBatch[#collisionBatch+1] = {Part = P[1707], CanCollide = true} end
		if P[1708] then collisionBatch[#collisionBatch+1] = {Part = P[1708], CanCollide = true} end
		if P[1709] then collisionBatch[#collisionBatch+1] = {Part = P[1709], CanCollide = true} end
		if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = true} end
		if P[1711] then collisionBatch[#collisionBatch+1] = {Part = P[1711], CanCollide = true} end
		if P[1712] then collisionBatch[#collisionBatch+1] = {Part = P[1712], CanCollide = true} end
		if P[1713] then collisionBatch[#collisionBatch+1] = {Part = P[1713], CanCollide = true} end
		if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = true} end
		if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end
		if P[1716] then collisionBatch[#collisionBatch+1] = {Part = P[1716], CanCollide = true} end
		if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end
		if P[1718] then collisionBatch[#collisionBatch+1] = {Part = P[1718], CanCollide = true} end
		if P[1719] then collisionBatch[#collisionBatch+1] = {Part = P[1719], CanCollide = false} end
		if P[1721] then collisionBatch[#collisionBatch+1] = {Part = P[1721], CanCollide = true} end
		if P[1722] then collisionBatch[#collisionBatch+1] = {Part = P[1722], CanCollide = true} end
		if P[1723] then collisionBatch[#collisionBatch+1] = {Part = P[1723], CanCollide = true} end
		if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = true} end
		if P[1725] then collisionBatch[#collisionBatch+1] = {Part = P[1725], CanCollide = true} end
		if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = true} end
		if P[1727] then collisionBatch[#collisionBatch+1] = {Part = P[1727], CanCollide = true} end
		if P[1728] then collisionBatch[#collisionBatch+1] = {Part = P[1728], CanCollide = true} end
		if P[1729] then collisionBatch[#collisionBatch+1] = {Part = P[1729], CanCollide = true} end
		if P[1730] then collisionBatch[#collisionBatch+1] = {Part = P[1730], CanCollide = true} end
		if P[1731] then collisionBatch[#collisionBatch+1] = {Part = P[1731], CanCollide = true} end
		if P[1732] then collisionBatch[#collisionBatch+1] = {Part = P[1732], CanCollide = true} end
		if P[1733] then collisionBatch[#collisionBatch+1] = {Part = P[1733], CanCollide = false} end
		if P[1734] then collisionBatch[#collisionBatch+1] = {Part = P[1734], CanCollide = true} end
		if P[1735] then collisionBatch[#collisionBatch+1] = {Part = P[1735], CanCollide = true} end
		if P[1736] then collisionBatch[#collisionBatch+1] = {Part = P[1736], CanCollide = true} end
		if P[1737] then collisionBatch[#collisionBatch+1] = {Part = P[1737], CanCollide = true} end
		if P[1738] then collisionBatch[#collisionBatch+1] = {Part = P[1738], CanCollide = true} end
		if P[1739] then collisionBatch[#collisionBatch+1] = {Part = P[1739], CanCollide = true} end
		if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end
		if P[1741] then collisionBatch[#collisionBatch+1] = {Part = P[1741], CanCollide = true} end
		if P[1742] then collisionBatch[#collisionBatch+1] = {Part = P[1742], CanCollide = true} end
		if P[1743] then collisionBatch[#collisionBatch+1] = {Part = P[1743], CanCollide = true} end
		if P[1744] then collisionBatch[#collisionBatch+1] = {Part = P[1744], CanCollide = true} end
		if P[1745] then collisionBatch[#collisionBatch+1] = {Part = P[1745], CanCollide = true} end
		if P[1746] then collisionBatch[#collisionBatch+1] = {Part = P[1746], CanCollide = true} end
		if P[1747] then collisionBatch[#collisionBatch+1] = {Part = P[1747], CanCollide = true} end
		if P[1748] then collisionBatch[#collisionBatch+1] = {Part = P[1748], CanCollide = true} end
		if P[1749] then collisionBatch[#collisionBatch+1] = {Part = P[1749], CanCollide = true} end
		if P[1750] then collisionBatch[#collisionBatch+1] = {Part = P[1750], CanCollide = true} end
		if P[1752] then collisionBatch[#collisionBatch+1] = {Part = P[1752], CanCollide = true} end
		if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = true} end
		if P[1754] then collisionBatch[#collisionBatch+1] = {Part = P[1754], CanCollide = true} end
		if P[1755] then collisionBatch[#collisionBatch+1] = {Part = P[1755], CanCollide = true} end
		if P[1756] then collisionBatch[#collisionBatch+1] = {Part = P[1756], CanCollide = true} end
		if P[1757] then collisionBatch[#collisionBatch+1] = {Part = P[1757], CanCollide = true} end
		if P[1758] then collisionBatch[#collisionBatch+1] = {Part = P[1758], CanCollide = true} end
		if P[1759] then collisionBatch[#collisionBatch+1] = {Part = P[1759], CanCollide = true} end
		if P[1760] then collisionBatch[#collisionBatch+1] = {Part = P[1760], CanCollide = true} end
		if P[1761] then collisionBatch[#collisionBatch+1] = {Part = P[1761], CanCollide = true} end
		if P[1762] then collisionBatch[#collisionBatch+1] = {Part = P[1762], CanCollide = true} end
		if P[1763] then collisionBatch[#collisionBatch+1] = {Part = P[1763], CanCollide = true} end
		if P[1764] then collisionBatch[#collisionBatch+1] = {Part = P[1764], CanCollide = true} end
		if P[1765] then collisionBatch[#collisionBatch+1] = {Part = P[1765], CanCollide = true} end
		if P[1766] then collisionBatch[#collisionBatch+1] = {Part = P[1766], CanCollide = false} end
		if P[1767] then collisionBatch[#collisionBatch+1] = {Part = P[1767], CanCollide = true} end
		if P[1768] then collisionBatch[#collisionBatch+1] = {Part = P[1768], CanCollide = true} end
		if P[1769] then collisionBatch[#collisionBatch+1] = {Part = P[1769], CanCollide = true} end
		if P[1770] then collisionBatch[#collisionBatch+1] = {Part = P[1770], CanCollide = true} end
		if P[1771] then collisionBatch[#collisionBatch+1] = {Part = P[1771], CanCollide = true} end
		if P[1772] then collisionBatch[#collisionBatch+1] = {Part = P[1772], CanCollide = true} end
		if P[1773] then collisionBatch[#collisionBatch+1] = {Part = P[1773], CanCollide = true} end
		if P[1774] then collisionBatch[#collisionBatch+1] = {Part = P[1774], CanCollide = true} end
		if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = true} end
		if P[1776] then collisionBatch[#collisionBatch+1] = {Part = P[1776], CanCollide = true} end
		if P[1777] then collisionBatch[#collisionBatch+1] = {Part = P[1777], CanCollide = true} end
		if P[1778] then collisionBatch[#collisionBatch+1] = {Part = P[1778], CanCollide = true} end
		if P[1779] then collisionBatch[#collisionBatch+1] = {Part = P[1779], CanCollide = true} end
		if P[1780] then collisionBatch[#collisionBatch+1] = {Part = P[1780], CanCollide = true} end
		if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = false} end
		if P[1782] then collisionBatch[#collisionBatch+1] = {Part = P[1782], CanCollide = true} end
		if P[1783] then collisionBatch[#collisionBatch+1] = {Part = P[1783], CanCollide = true} end
		if P[1784] then collisionBatch[#collisionBatch+1] = {Part = P[1784], CanCollide = true} end
		if P[1785] then collisionBatch[#collisionBatch+1] = {Part = P[1785], CanCollide = true} end
		if P[1786] then collisionBatch[#collisionBatch+1] = {Part = P[1786], CanCollide = true} end
		if P[1787] then collisionBatch[#collisionBatch+1] = {Part = P[1787], CanCollide = true} end
		if P[1788] then collisionBatch[#collisionBatch+1] = {Part = P[1788], CanCollide = true} end
		if P[1789] then collisionBatch[#collisionBatch+1] = {Part = P[1789], CanCollide = true} end
		if P[1790] then collisionBatch[#collisionBatch+1] = {Part = P[1790], CanCollide = true} end
		if P[1791] then collisionBatch[#collisionBatch+1] = {Part = P[1791], CanCollide = true} end
		if P[1792] then collisionBatch[#collisionBatch+1] = {Part = P[1792], CanCollide = true} end
		if P[1793] then collisionBatch[#collisionBatch+1] = {Part = P[1793], CanCollide = true} end
		if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = true} end
		if P[1795] then collisionBatch[#collisionBatch+1] = {Part = P[1795], CanCollide = true} end
		if P[1796] then collisionBatch[#collisionBatch+1] = {Part = P[1796], CanCollide = true} end
		if P[1797] then collisionBatch[#collisionBatch+1] = {Part = P[1797], CanCollide = true} end
		if P[1798] then collisionBatch[#collisionBatch+1] = {Part = P[1798], CanCollide = true} end
		if P[1799] then collisionBatch[#collisionBatch+1] = {Part = P[1799], CanCollide = true} end
		if P[1800] then collisionBatch[#collisionBatch+1] = {Part = P[1800], CanCollide = true} end
		if P[1801] then collisionBatch[#collisionBatch+1] = {Part = P[1801], CanCollide = true} end
		if P[1802] then collisionBatch[#collisionBatch+1] = {Part = P[1802], CanCollide = true} end
		if P[1803] then collisionBatch[#collisionBatch+1] = {Part = P[1803], CanCollide = false} end
		if P[1804] then collisionBatch[#collisionBatch+1] = {Part = P[1804], CanCollide = true} end
		if P[1805] then collisionBatch[#collisionBatch+1] = {Part = P[1805], CanCollide = true} end
		if P[1806] then collisionBatch[#collisionBatch+1] = {Part = P[1806], CanCollide = true} end
		if P[1807] then collisionBatch[#collisionBatch+1] = {Part = P[1807], CanCollide = true} end
		if P[1808] then collisionBatch[#collisionBatch+1] = {Part = P[1808], CanCollide = true} end
		if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end
		if P[1810] then collisionBatch[#collisionBatch+1] = {Part = P[1810], CanCollide = true} end
		if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end
		if P[1813] then collisionBatch[#collisionBatch+1] = {Part = P[1813], CanCollide = true} end
		if P[1814] then collisionBatch[#collisionBatch+1] = {Part = P[1814], CanCollide = true} end
		if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = true} end
		if P[1816] then collisionBatch[#collisionBatch+1] = {Part = P[1816], CanCollide = true} end
		if P[1817] then collisionBatch[#collisionBatch+1] = {Part = P[1817], CanCollide = true} end
		if P[1818] then collisionBatch[#collisionBatch+1] = {Part = P[1818], CanCollide = true} end
		if P[1819] then collisionBatch[#collisionBatch+1] = {Part = P[1819], CanCollide = true} end
		if P[1820] then collisionBatch[#collisionBatch+1] = {Part = P[1820], CanCollide = true} end
		if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end
		if P[1822] then collisionBatch[#collisionBatch+1] = {Part = P[1822], CanCollide = true} end
		if P[1823] then collisionBatch[#collisionBatch+1] = {Part = P[1823], CanCollide = true} end
		if P[1824] then collisionBatch[#collisionBatch+1] = {Part = P[1824], CanCollide = true} end
		if P[1825] then collisionBatch[#collisionBatch+1] = {Part = P[1825], CanCollide = true} end
		if P[1826] then collisionBatch[#collisionBatch+1] = {Part = P[1826], CanCollide = true} end
		if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end
		if P[1828] then collisionBatch[#collisionBatch+1] = {Part = P[1828], CanCollide = true} end
		if P[1829] then collisionBatch[#collisionBatch+1] = {Part = P[1829], CanCollide = true} end
		if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end
		if P[1831] then collisionBatch[#collisionBatch+1] = {Part = P[1831], CanCollide = true} end
		if P[1832] then collisionBatch[#collisionBatch+1] = {Part = P[1832], CanCollide = true} end
		if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = true} end
		if P[1834] then collisionBatch[#collisionBatch+1] = {Part = P[1834], CanCollide = true} end
		if P[1835] then collisionBatch[#collisionBatch+1] = {Part = P[1835], CanCollide = true} end
		if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = true} end
		if P[1837] then collisionBatch[#collisionBatch+1] = {Part = P[1837], CanCollide = true} end
		if P[1838] then collisionBatch[#collisionBatch+1] = {Part = P[1838], CanCollide = true} end
		if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = true} end
		if P[1840] then collisionBatch[#collisionBatch+1] = {Part = P[1840], CanCollide = true} end
		if P[1841] then collisionBatch[#collisionBatch+1] = {Part = P[1841], CanCollide = true} end
		if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = true} end
		if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end
		if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end
		if P[1845] then collisionBatch[#collisionBatch+1] = {Part = P[1845], CanCollide = true} end
		if P[1846] then collisionBatch[#collisionBatch+1] = {Part = P[1846], CanCollide = true} end
		if P[1847] then collisionBatch[#collisionBatch+1] = {Part = P[1847], CanCollide = true} end
		if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = true} end
		if P[1849] then collisionBatch[#collisionBatch+1] = {Part = P[1849], CanCollide = false} end
		if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = true} end
		if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end
		if P[1852] then collisionBatch[#collisionBatch+1] = {Part = P[1852], CanCollide = true} end
		if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end
		if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end
		if P[1855] then collisionBatch[#collisionBatch+1] = {Part = P[1855], CanCollide = true} end
		if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = true} end
		if P[1857] then collisionBatch[#collisionBatch+1] = {Part = P[1857], CanCollide = true} end
		if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = true} end
		if P[1859] then collisionBatch[#collisionBatch+1] = {Part = P[1859], CanCollide = true} end
		if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = true} end
		if P[1861] then collisionBatch[#collisionBatch+1] = {Part = P[1861], CanCollide = true} end
		if P[1862] then collisionBatch[#collisionBatch+1] = {Part = P[1862], CanCollide = true} end
		if P[1863] then collisionBatch[#collisionBatch+1] = {Part = P[1863], CanCollide = true} end
		if P[1864] then collisionBatch[#collisionBatch+1] = {Part = P[1864], CanCollide = true} end
		if P[1865] then collisionBatch[#collisionBatch+1] = {Part = P[1865], CanCollide = true} end
		if P[1866] then collisionBatch[#collisionBatch+1] = {Part = P[1866], CanCollide = true} end
		if P[1868] then collisionBatch[#collisionBatch+1] = {Part = P[1868], CanCollide = true} end
		if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end
		if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = true} end
		if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end
		if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = true} end
		if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end
		if P[1875] then collisionBatch[#collisionBatch+1] = {Part = P[1875], CanCollide = true} end
		if P[1876] then collisionBatch[#collisionBatch+1] = {Part = P[1876], CanCollide = true} end
		if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end
		if P[1878] then collisionBatch[#collisionBatch+1] = {Part = P[1878], CanCollide = true} end
		if P[1879] then collisionBatch[#collisionBatch+1] = {Part = P[1879], CanCollide = true} end
		if P[1880] then collisionBatch[#collisionBatch+1] = {Part = P[1880], CanCollide = true} end
		if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = true} end
		if P[1882] then collisionBatch[#collisionBatch+1] = {Part = P[1882], CanCollide = true} end
		if P[1883] then collisionBatch[#collisionBatch+1] = {Part = P[1883], CanCollide = true} end
		if P[1884] then collisionBatch[#collisionBatch+1] = {Part = P[1884], CanCollide = true} end
		if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = false} end
		if P[1886] then collisionBatch[#collisionBatch+1] = {Part = P[1886], CanCollide = true} end
		if P[1887] then collisionBatch[#collisionBatch+1] = {Part = P[1887], CanCollide = true} end
		if P[1888] then collisionBatch[#collisionBatch+1] = {Part = P[1888], CanCollide = true} end
		if P[1889] then collisionBatch[#collisionBatch+1] = {Part = P[1889], CanCollide = true} end
		if P[1890] then collisionBatch[#collisionBatch+1] = {Part = P[1890], CanCollide = true} end
		if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end
		if P[1892] then collisionBatch[#collisionBatch+1] = {Part = P[1892], CanCollide = true} end
		if P[1893] then collisionBatch[#collisionBatch+1] = {Part = P[1893], CanCollide = true} end
		if P[1894] then collisionBatch[#collisionBatch+1] = {Part = P[1894], CanCollide = true} end
		if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end
		if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end
		if P[1897] then collisionBatch[#collisionBatch+1] = {Part = P[1897], CanCollide = true} end
		if P[1898] then collisionBatch[#collisionBatch+1] = {Part = P[1898], CanCollide = true} end
		if P[1899] then collisionBatch[#collisionBatch+1] = {Part = P[1899], CanCollide = true} end
		if P[1901] then collisionBatch[#collisionBatch+1] = {Part = P[1901], CanCollide = true} end
		if P[1902] then collisionBatch[#collisionBatch+1] = {Part = P[1902], CanCollide = true} end
		if P[1903] then collisionBatch[#collisionBatch+1] = {Part = P[1903], CanCollide = true} end
		if P[1904] then collisionBatch[#collisionBatch+1] = {Part = P[1904], CanCollide = true} end
		if P[1905] then collisionBatch[#collisionBatch+1] = {Part = P[1905], CanCollide = true} end
		if P[1906] then collisionBatch[#collisionBatch+1] = {Part = P[1906], CanCollide = true} end
		if P[1907] then collisionBatch[#collisionBatch+1] = {Part = P[1907], CanCollide = true} end
		if P[1908] then collisionBatch[#collisionBatch+1] = {Part = P[1908], CanCollide = true} end
		if P[1909] then collisionBatch[#collisionBatch+1] = {Part = P[1909], CanCollide = true} end
		if P[1910] then collisionBatch[#collisionBatch+1] = {Part = P[1910], CanCollide = true} end
		if P[1911] then collisionBatch[#collisionBatch+1] = {Part = P[1911], CanCollide = true} end
		if P[1912] then collisionBatch[#collisionBatch+1] = {Part = P[1912], CanCollide = true} end
		if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end
		if P[1914] then collisionBatch[#collisionBatch+1] = {Part = P[1914], CanCollide = true} end
		if P[1915] then collisionBatch[#collisionBatch+1] = {Part = P[1915], CanCollide = true} end
		if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end
		if P[1917] then collisionBatch[#collisionBatch+1] = {Part = P[1917], CanCollide = true} end
		if P[1918] then collisionBatch[#collisionBatch+1] = {Part = P[1918], CanCollide = true} end
		if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end
		if P[1920] then collisionBatch[#collisionBatch+1] = {Part = P[1920], CanCollide = true} end
		if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end
		if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end
		if P[1923] then collisionBatch[#collisionBatch+1] = {Part = P[1923], CanCollide = true} end
		if P[1924] then collisionBatch[#collisionBatch+1] = {Part = P[1924], CanCollide = true} end
		if P[1925] then collisionBatch[#collisionBatch+1] = {Part = P[1925], CanCollide = true} end
		if P[1926] then collisionBatch[#collisionBatch+1] = {Part = P[1926], CanCollide = true} end
		if P[1927] then collisionBatch[#collisionBatch+1] = {Part = P[1927], CanCollide = true} end
		if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end
		if P[1929] then collisionBatch[#collisionBatch+1] = {Part = P[1929], CanCollide = true} end
		if P[1931] then collisionBatch[#collisionBatch+1] = {Part = P[1931], CanCollide = true} end
		if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end
		if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end
		if P[1935] then collisionBatch[#collisionBatch+1] = {Part = P[1935], CanCollide = true} end
		if P[1936] then collisionBatch[#collisionBatch+1] = {Part = P[1936], CanCollide = true} end
		if P[1937] then collisionBatch[#collisionBatch+1] = {Part = P[1937], CanCollide = true} end
		if P[1938] then collisionBatch[#collisionBatch+1] = {Part = P[1938], CanCollide = true} end
		if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end
		if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end
		if P[1941] then collisionBatch[#collisionBatch+1] = {Part = P[1941], CanCollide = true} end
		if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end
		if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end
		if P[1944] then collisionBatch[#collisionBatch+1] = {Part = P[1944], CanCollide = true} end
		if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = true} end
		if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end
		if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = true} end
		if P[1948] then collisionBatch[#collisionBatch+1] = {Part = P[1948], CanCollide = true} end
		if P[1949] then collisionBatch[#collisionBatch+1] = {Part = P[1949], CanCollide = true} end
		if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end
		if P[1951] then collisionBatch[#collisionBatch+1] = {Part = P[1951], CanCollide = true} end
		if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end
		if P[1953] then collisionBatch[#collisionBatch+1] = {Part = P[1953], CanCollide = true} end
		if P[1954] then collisionBatch[#collisionBatch+1] = {Part = P[1954], CanCollide = true} end
		if P[1955] then collisionBatch[#collisionBatch+1] = {Part = P[1955], CanCollide = true} end
		if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end
		if P[1957] then collisionBatch[#collisionBatch+1] = {Part = P[1957], CanCollide = true} end
		if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end
		if P[1959] then collisionBatch[#collisionBatch+1] = {Part = P[1959], CanCollide = true} end
		if P[1960] then collisionBatch[#collisionBatch+1] = {Part = P[1960], CanCollide = true} end
		if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end
		if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end
		if P[1963] then collisionBatch[#collisionBatch+1] = {Part = P[1963], CanCollide = true} end
		if P[1964] then collisionBatch[#collisionBatch+1] = {Part = P[1964], CanCollide = true} end
		if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end
		if P[1966] then collisionBatch[#collisionBatch+1] = {Part = P[1966], CanCollide = true} end
		if P[1967] then collisionBatch[#collisionBatch+1] = {Part = P[1967], CanCollide = true} end
		if P[1968] then collisionBatch[#collisionBatch+1] = {Part = P[1968], CanCollide = false} end
		if P[1969] then collisionBatch[#collisionBatch+1] = {Part = P[1969], CanCollide = true} end
		if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = false} end
		if P[1971] then collisionBatch[#collisionBatch+1] = {Part = P[1971], CanCollide = true} end
		if P[1972] then collisionBatch[#collisionBatch+1] = {Part = P[1972], CanCollide = true} end
		if P[1973] then collisionBatch[#collisionBatch+1] = {Part = P[1973], CanCollide = true} end
		if P[1974] then collisionBatch[#collisionBatch+1] = {Part = P[1974], CanCollide = false} end
		if P[1975] then collisionBatch[#collisionBatch+1] = {Part = P[1975], CanCollide = true} end
		if P[1976] then collisionBatch[#collisionBatch+1] = {Part = P[1976], CanCollide = true} end
		if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end
		if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = true} end
		if P[1980] then collisionBatch[#collisionBatch+1] = {Part = P[1980], CanCollide = true} end
		if P[1981] then collisionBatch[#collisionBatch+1] = {Part = P[1981], CanCollide = true} end
		if P[1982] then collisionBatch[#collisionBatch+1] = {Part = P[1982], CanCollide = true} end
		if P[1983] then collisionBatch[#collisionBatch+1] = {Part = P[1983], CanCollide = true} end
		if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end
		if P[1985] then collisionBatch[#collisionBatch+1] = {Part = P[1985], CanCollide = true} end
		if P[1986] then collisionBatch[#collisionBatch+1] = {Part = P[1986], CanCollide = true} end
		if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = true} end
		if P[1988] then collisionBatch[#collisionBatch+1] = {Part = P[1988], CanCollide = true} end
		if P[1989] then collisionBatch[#collisionBatch+1] = {Part = P[1989], CanCollide = false} end
		if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end
		if P[1991] then collisionBatch[#collisionBatch+1] = {Part = P[1991], CanCollide = true} end
		if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = true} end
		if P[1993] then collisionBatch[#collisionBatch+1] = {Part = P[1993], CanCollide = true} end
		if P[1995] then collisionBatch[#collisionBatch+1] = {Part = P[1995], CanCollide = true} end
		if P[1996] then collisionBatch[#collisionBatch+1] = {Part = P[1996], CanCollide = true} end
		if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end
		if P[1998] then collisionBatch[#collisionBatch+1] = {Part = P[1998], CanCollide = true} end
		if P[2000] then collisionBatch[#collisionBatch+1] = {Part = P[2000], CanCollide = true} end
		if P[2001] then collisionBatch[#collisionBatch+1] = {Part = P[2001], CanCollide = true} end
		if P[2002] then collisionBatch[#collisionBatch+1] = {Part = P[2002], CanCollide = true} end
		if P[2003] then collisionBatch[#collisionBatch+1] = {Part = P[2003], CanCollide = true} end
		if P[2004] then collisionBatch[#collisionBatch+1] = {Part = P[2004], CanCollide = true} end
		if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end
		if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = true} end
		if P[2007] then collisionBatch[#collisionBatch+1] = {Part = P[2007], CanCollide = true} end
		if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end
		if P[2009] then collisionBatch[#collisionBatch+1] = {Part = P[2009], CanCollide = true} end
		if P[2010] then collisionBatch[#collisionBatch+1] = {Part = P[2010], CanCollide = true} end
		if P[2011] then collisionBatch[#collisionBatch+1] = {Part = P[2011], CanCollide = true} end
		if P[2012] then collisionBatch[#collisionBatch+1] = {Part = P[2012], CanCollide = true} end
		if P[2013] then collisionBatch[#collisionBatch+1] = {Part = P[2013], CanCollide = true} end
		if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = true} end
		if P[2015] then collisionBatch[#collisionBatch+1] = {Part = P[2015], CanCollide = true} end
		if P[2016] then collisionBatch[#collisionBatch+1] = {Part = P[2016], CanCollide = true} end
		if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end
		if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end
		if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end
		if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end
		if P[2021] then collisionBatch[#collisionBatch+1] = {Part = P[2021], CanCollide = true} end
		if P[2022] then collisionBatch[#collisionBatch+1] = {Part = P[2022], CanCollide = true} end
		if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = true} end
		if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end
		if P[2025] then collisionBatch[#collisionBatch+1] = {Part = P[2025], CanCollide = true} end
		if P[2026] then collisionBatch[#collisionBatch+1] = {Part = P[2026], CanCollide = true} end
		if P[2027] then collisionBatch[#collisionBatch+1] = {Part = P[2027], CanCollide = true} end
		if P[2028] then collisionBatch[#collisionBatch+1] = {Part = P[2028], CanCollide = true} end
		if P[2029] then collisionBatch[#collisionBatch+1] = {Part = P[2029], CanCollide = true} end
		if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end
		if P[2031] then collisionBatch[#collisionBatch+1] = {Part = P[2031], CanCollide = true} end
		if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end
		if P[2033] then collisionBatch[#collisionBatch+1] = {Part = P[2033], CanCollide = false} end
		if P[2034] then collisionBatch[#collisionBatch+1] = {Part = P[2034], CanCollide = true} end
		if P[2035] then collisionBatch[#collisionBatch+1] = {Part = P[2035], CanCollide = true} end
		if P[2036] then collisionBatch[#collisionBatch+1] = {Part = P[2036], CanCollide = true} end
		if P[2037] then collisionBatch[#collisionBatch+1] = {Part = P[2037], CanCollide = true} end
		if P[2038] then collisionBatch[#collisionBatch+1] = {Part = P[2038], CanCollide = true} end
		if P[2039] then collisionBatch[#collisionBatch+1] = {Part = P[2039], CanCollide = true} end
		if P[2040] then collisionBatch[#collisionBatch+1] = {Part = P[2040], CanCollide = true} end
		if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = true} end
		if P[2042] then collisionBatch[#collisionBatch+1] = {Part = P[2042], CanCollide = true} end
		if P[2043] then collisionBatch[#collisionBatch+1] = {Part = P[2043], CanCollide = true} end
		if P[2044] then collisionBatch[#collisionBatch+1] = {Part = P[2044], CanCollide = true} end
		if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = true} end
		if P[2046] then collisionBatch[#collisionBatch+1] = {Part = P[2046], CanCollide = true} end
		if P[2047] then collisionBatch[#collisionBatch+1] = {Part = P[2047], CanCollide = true} end
		if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end
		if P[2049] then collisionBatch[#collisionBatch+1] = {Part = P[2049], CanCollide = true} end
		if P[2050] then collisionBatch[#collisionBatch+1] = {Part = P[2050], CanCollide = true} end
		if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = true} end
		if P[2052] then collisionBatch[#collisionBatch+1] = {Part = P[2052], CanCollide = true} end
		if P[2054] then collisionBatch[#collisionBatch+1] = {Part = P[2054], CanCollide = true} end
		if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end
		if P[2056] then collisionBatch[#collisionBatch+1] = {Part = P[2056], CanCollide = true} end
		if P[2057] then collisionBatch[#collisionBatch+1] = {Part = P[2057], CanCollide = true} end
		if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end
		if P[2059] then collisionBatch[#collisionBatch+1] = {Part = P[2059], CanCollide = true} end
		if P[2060] then collisionBatch[#collisionBatch+1] = {Part = P[2060], CanCollide = true} end
		if P[2146] then collisionBatch[#collisionBatch+1] = {Part = P[2146], CanCollide = true} end
		if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end
		if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = true} end
		if P[2620] then collisionBatch[#collisionBatch+1] = {Part = P[2620], CanCollide = true} end
		if P[2443] then collisionBatch[#collisionBatch+1] = {Part = P[2443], CanCollide = true} end
		if P[2229] then collisionBatch[#collisionBatch+1] = {Part = P[2229], CanCollide = true} end
		if P[2220] then collisionBatch[#collisionBatch+1] = {Part = P[2220], CanCollide = true} end
		if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end
		if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = true} end
		if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = true} end
		if P[2224] then collisionBatch[#collisionBatch+1] = {Part = P[2224], CanCollide = true} end
		if P[2477] then collisionBatch[#collisionBatch+1] = {Part = P[2477], CanCollide = true} end
		if P[2602] then collisionBatch[#collisionBatch+1] = {Part = P[2602], CanCollide = true} end
		if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = true} end
		if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end
		if P[2482] then collisionBatch[#collisionBatch+1] = {Part = P[2482], CanCollide = true} end
		if P[2401] then collisionBatch[#collisionBatch+1] = {Part = P[2401], CanCollide = true} end
		if P[2449] then collisionBatch[#collisionBatch+1] = {Part = P[2449], CanCollide = true} end
		if P[2430] then collisionBatch[#collisionBatch+1] = {Part = P[2430], CanCollide = true} end
		if P[2217] then collisionBatch[#collisionBatch+1] = {Part = P[2217], CanCollide = true} end
		if P[2089] then collisionBatch[#collisionBatch+1] = {Part = P[2089], CanCollide = false} end
		if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end
		if P[2364] then collisionBatch[#collisionBatch+1] = {Part = P[2364], CanCollide = true} end
		if P[2188] then collisionBatch[#collisionBatch+1] = {Part = P[2188], CanCollide = true} end
		if P[2349] then collisionBatch[#collisionBatch+1] = {Part = P[2349], CanCollide = true} end
		if P[2196] then collisionBatch[#collisionBatch+1] = {Part = P[2196], CanCollide = true} end
		if P[2416] then collisionBatch[#collisionBatch+1] = {Part = P[2416], CanCollide = true} end
		if P[2558] then collisionBatch[#collisionBatch+1] = {Part = P[2558], CanCollide = true} end
		if P[2278] then collisionBatch[#collisionBatch+1] = {Part = P[2278], CanCollide = true} end
		if P[2376] then collisionBatch[#collisionBatch+1] = {Part = P[2376], CanCollide = true} end
		if P[2096] then collisionBatch[#collisionBatch+1] = {Part = P[2096], CanCollide = true} end
		if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = true} end
		if P[2166] then collisionBatch[#collisionBatch+1] = {Part = P[2166], CanCollide = true} end
		if P[2307] then collisionBatch[#collisionBatch+1] = {Part = P[2307], CanCollide = true} end
		if P[2321] then collisionBatch[#collisionBatch+1] = {Part = P[2321], CanCollide = true} end
		if P[2427] then collisionBatch[#collisionBatch+1] = {Part = P[2427], CanCollide = true} end
		if P[2614] then collisionBatch[#collisionBatch+1] = {Part = P[2614], CanCollide = true} end
		if P[2394] then collisionBatch[#collisionBatch+1] = {Part = P[2394], CanCollide = true} end
		if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = true} end
		if P[2171] then collisionBatch[#collisionBatch+1] = {Part = P[2171], CanCollide = true} end
		if P[2225] then collisionBatch[#collisionBatch+1] = {Part = P[2225], CanCollide = true} end
		if P[2138] then collisionBatch[#collisionBatch+1] = {Part = P[2138], CanCollide = true} end
		if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = false} end
		if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end
		if P[2399] then collisionBatch[#collisionBatch+1] = {Part = P[2399], CanCollide = true} end
		if P[2381] then collisionBatch[#collisionBatch+1] = {Part = P[2381], CanCollide = true} end
		if P[2462] then collisionBatch[#collisionBatch+1] = {Part = P[2462], CanCollide = true} end
		if P[2429] then collisionBatch[#collisionBatch+1] = {Part = P[2429], CanCollide = true} end
		if P[2414] then collisionBatch[#collisionBatch+1] = {Part = P[2414], CanCollide = true} end
		if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end
		if P[2232] then collisionBatch[#collisionBatch+1] = {Part = P[2232], CanCollide = true} end
		if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = false} end
		if P[2521] then collisionBatch[#collisionBatch+1] = {Part = P[2521], CanCollide = true} end
		if P[2103] then collisionBatch[#collisionBatch+1] = {Part = P[2103], CanCollide = true} end
		if P[2235] then collisionBatch[#collisionBatch+1] = {Part = P[2235], CanCollide = true} end
		if P[2283] then collisionBatch[#collisionBatch+1] = {Part = P[2283], CanCollide = true} end
		if P[2318] then collisionBatch[#collisionBatch+1] = {Part = P[2318], CanCollide = true} end
		if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end
		if P[2161] then collisionBatch[#collisionBatch+1] = {Part = P[2161], CanCollide = true} end
		if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end
		if P[2181] then collisionBatch[#collisionBatch+1] = {Part = P[2181], CanCollide = true} end
		if P[2200] then collisionBatch[#collisionBatch+1] = {Part = P[2200], CanCollide = true} end
		if P[2243] then collisionBatch[#collisionBatch+1] = {Part = P[2243], CanCollide = true} end
		if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end
		if P[2106] then collisionBatch[#collisionBatch+1] = {Part = P[2106], CanCollide = true} end
		if P[2310] then collisionBatch[#collisionBatch+1] = {Part = P[2310], CanCollide = true} end
		if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = true} end
		if P[2228] then collisionBatch[#collisionBatch+1] = {Part = P[2228], CanCollide = true} end
		if P[2191] then collisionBatch[#collisionBatch+1] = {Part = P[2191], CanCollide = true} end
		if P[2599] then collisionBatch[#collisionBatch+1] = {Part = P[2599], CanCollide = true} end
		if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end
		if P[2334] then collisionBatch[#collisionBatch+1] = {Part = P[2334], CanCollide = true} end
		if P[2379] then collisionBatch[#collisionBatch+1] = {Part = P[2379], CanCollide = true} end
		if P[2358] then collisionBatch[#collisionBatch+1] = {Part = P[2358], CanCollide = true} end
		if P[2090] then collisionBatch[#collisionBatch+1] = {Part = P[2090], CanCollide = true} end
		if P[2501] then collisionBatch[#collisionBatch+1] = {Part = P[2501], CanCollide = true} end
		if P[2092] then collisionBatch[#collisionBatch+1] = {Part = P[2092], CanCollide = true} end
		if P[2145] then collisionBatch[#collisionBatch+1] = {Part = P[2145], CanCollide = true} end
		if P[2136] then collisionBatch[#collisionBatch+1] = {Part = P[2136], CanCollide = true} end
		if P[2279] then collisionBatch[#collisionBatch+1] = {Part = P[2279], CanCollide = true} end
		if P[2308] then collisionBatch[#collisionBatch+1] = {Part = P[2308], CanCollide = true} end
		if P[2081] then collisionBatch[#collisionBatch+1] = {Part = P[2081], CanCollide = true} end
		if P[2595] then collisionBatch[#collisionBatch+1] = {Part = P[2595], CanCollide = true} end
		if P[2538] then collisionBatch[#collisionBatch+1] = {Part = P[2538], CanCollide = true} end
		if P[2306] then collisionBatch[#collisionBatch+1] = {Part = P[2306], CanCollide = true} end
		if P[2067] then collisionBatch[#collisionBatch+1] = {Part = P[2067], CanCollide = true} end
		if P[2453] then collisionBatch[#collisionBatch+1] = {Part = P[2453], CanCollide = true} end
		if P[2473] then collisionBatch[#collisionBatch+1] = {Part = P[2473], CanCollide = true} end
		if P[2490] then collisionBatch[#collisionBatch+1] = {Part = P[2490], CanCollide = true} end
		if P[2508] then collisionBatch[#collisionBatch+1] = {Part = P[2508], CanCollide = true} end
		if P[2431] then collisionBatch[#collisionBatch+1] = {Part = P[2431], CanCollide = true} end
		if P[2292] then collisionBatch[#collisionBatch+1] = {Part = P[2292], CanCollide = true} end
		if P[2438] then collisionBatch[#collisionBatch+1] = {Part = P[2438], CanCollide = true} end
		if P[2208] then collisionBatch[#collisionBatch+1] = {Part = P[2208], CanCollide = true} end
		if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end
		if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = true} end
		if P[2269] then collisionBatch[#collisionBatch+1] = {Part = P[2269], CanCollide = true} end
		if P[2241] then collisionBatch[#collisionBatch+1] = {Part = P[2241], CanCollide = true} end
		if P[2402] then collisionBatch[#collisionBatch+1] = {Part = P[2402], CanCollide = true} end
		if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end
		if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = true} end
		if P[2095] then collisionBatch[#collisionBatch+1] = {Part = P[2095], CanCollide = true} end
		if P[2345] then collisionBatch[#collisionBatch+1] = {Part = P[2345], CanCollide = true} end
		if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = true} end
		if P[2590] then collisionBatch[#collisionBatch+1] = {Part = P[2590], CanCollide = true} end
		if P[2117] then collisionBatch[#collisionBatch+1] = {Part = P[2117], CanCollide = true} end
		if P[2162] then collisionBatch[#collisionBatch+1] = {Part = P[2162], CanCollide = true} end
		if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end
		if P[2294] then collisionBatch[#collisionBatch+1] = {Part = P[2294], CanCollide = true} end
		if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end
		if P[2245] then collisionBatch[#collisionBatch+1] = {Part = P[2245], CanCollide = true} end
		if P[2608] then collisionBatch[#collisionBatch+1] = {Part = P[2608], CanCollide = true} end
		if P[2480] then collisionBatch[#collisionBatch+1] = {Part = P[2480], CanCollide = false} end
		if P[2285] then collisionBatch[#collisionBatch+1] = {Part = P[2285], CanCollide = true} end
		if P[2062] then collisionBatch[#collisionBatch+1] = {Part = P[2062], CanCollide = true} end
		if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end
		if P[2470] then collisionBatch[#collisionBatch+1] = {Part = P[2470], CanCollide = true} end
		if P[2077] then collisionBatch[#collisionBatch+1] = {Part = P[2077], CanCollide = true} end
		if P[2428] then collisionBatch[#collisionBatch+1] = {Part = P[2428], CanCollide = true} end
		if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end
		if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end
		if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = true} end
		if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end
		if P[2626] then collisionBatch[#collisionBatch+1] = {Part = P[2626], CanCollide = true} end
		if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = true} end
		if P[2533] then collisionBatch[#collisionBatch+1] = {Part = P[2533], CanCollide = true} end
		if P[2152] then collisionBatch[#collisionBatch+1] = {Part = P[2152], CanCollide = true} end
		if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end
		if P[2440] then collisionBatch[#collisionBatch+1] = {Part = P[2440], CanCollide = true} end
		if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end
		if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = true} end
		if P[2593] then collisionBatch[#collisionBatch+1] = {Part = P[2593], CanCollide = true} end
		if P[2139] then collisionBatch[#collisionBatch+1] = {Part = P[2139], CanCollide = true} end
		if P[2093] then collisionBatch[#collisionBatch+1] = {Part = P[2093], CanCollide = true} end
		if P[2282] then collisionBatch[#collisionBatch+1] = {Part = P[2282], CanCollide = true} end
		if P[2154] then collisionBatch[#collisionBatch+1] = {Part = P[2154], CanCollide = true} end
		if P[2445] then collisionBatch[#collisionBatch+1] = {Part = P[2445], CanCollide = true} end
		if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end
		if P[2328] then collisionBatch[#collisionBatch+1] = {Part = P[2328], CanCollide = true} end
		if P[2500] then collisionBatch[#collisionBatch+1] = {Part = P[2500], CanCollide = true} end
		if P[2333] then collisionBatch[#collisionBatch+1] = {Part = P[2333], CanCollide = true} end
		if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end
		if P[2366] then collisionBatch[#collisionBatch+1] = {Part = P[2366], CanCollide = true} end
		if P[2199] then collisionBatch[#collisionBatch+1] = {Part = P[2199], CanCollide = true} end
		if P[2086] then collisionBatch[#collisionBatch+1] = {Part = P[2086], CanCollide = true} end
		if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end
		if P[2301] then collisionBatch[#collisionBatch+1] = {Part = P[2301], CanCollide = true} end
		if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end
		if P[2319] then collisionBatch[#collisionBatch+1] = {Part = P[2319], CanCollide = true} end
		if P[2423] then collisionBatch[#collisionBatch+1] = {Part = P[2423], CanCollide = true} end
		if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end
		if P[2568] then collisionBatch[#collisionBatch+1] = {Part = P[2568], CanCollide = true} end
		if P[2083] then collisionBatch[#collisionBatch+1] = {Part = P[2083], CanCollide = true} end
		if P[2372] then collisionBatch[#collisionBatch+1] = {Part = P[2372], CanCollide = true} end
		if P[2326] then collisionBatch[#collisionBatch+1] = {Part = P[2326], CanCollide = true} end
		if P[2517] then collisionBatch[#collisionBatch+1] = {Part = P[2517], CanCollide = true} end
		if P[2317] then collisionBatch[#collisionBatch+1] = {Part = P[2317], CanCollide = true} end
		if P[2204] then collisionBatch[#collisionBatch+1] = {Part = P[2204], CanCollide = true} end
		if P[2227] then collisionBatch[#collisionBatch+1] = {Part = P[2227], CanCollide = true} end
		if P[2088] then collisionBatch[#collisionBatch+1] = {Part = P[2088], CanCollide = true} end
		if P[2464] then collisionBatch[#collisionBatch+1] = {Part = P[2464], CanCollide = true} end
		if P[2591] then collisionBatch[#collisionBatch+1] = {Part = P[2591], CanCollide = true} end
		if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = true} end
		if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = true} end
		if P[2179] then collisionBatch[#collisionBatch+1] = {Part = P[2179], CanCollide = true} end
		if P[2291] then collisionBatch[#collisionBatch+1] = {Part = P[2291], CanCollide = true} end
		if P[2247] then collisionBatch[#collisionBatch+1] = {Part = P[2247], CanCollide = true} end
		if P[2579] then collisionBatch[#collisionBatch+1] = {Part = P[2579], CanCollide = true} end
		if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end
		if P[2065] then collisionBatch[#collisionBatch+1] = {Part = P[2065], CanCollide = true} end
		if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end
		if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end
		if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end
		if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end
		if P[2314] then collisionBatch[#collisionBatch+1] = {Part = P[2314], CanCollide = true} end
		if P[2254] then collisionBatch[#collisionBatch+1] = {Part = P[2254], CanCollide = true} end
		if P[2259] then collisionBatch[#collisionBatch+1] = {Part = P[2259], CanCollide = true} end
		if P[2140] then collisionBatch[#collisionBatch+1] = {Part = P[2140], CanCollide = true} end
		if P[2551] then collisionBatch[#collisionBatch+1] = {Part = P[2551], CanCollide = true} end
		if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end
		if P[2080] then collisionBatch[#collisionBatch+1] = {Part = P[2080], CanCollide = true} end
		if P[2491] then collisionBatch[#collisionBatch+1] = {Part = P[2491], CanCollide = true} end
		if P[2324] then collisionBatch[#collisionBatch+1] = {Part = P[2324], CanCollide = true} end
		if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end
		if P[2206] then collisionBatch[#collisionBatch+1] = {Part = P[2206], CanCollide = true} end
		if P[2063] then collisionBatch[#collisionBatch+1] = {Part = P[2063], CanCollide = true} end
		if P[2624] then collisionBatch[#collisionBatch+1] = {Part = P[2624], CanCollide = true} end
		if P[2457] then collisionBatch[#collisionBatch+1] = {Part = P[2457], CanCollide = true} end
		if P[2496] then collisionBatch[#collisionBatch+1] = {Part = P[2496], CanCollide = true} end
		if P[2525] then collisionBatch[#collisionBatch+1] = {Part = P[2525], CanCollide = true} end
		if P[2298] then collisionBatch[#collisionBatch+1] = {Part = P[2298], CanCollide = true} end
		if P[2072] then collisionBatch[#collisionBatch+1] = {Part = P[2072], CanCollide = true} end
		if P[2628] then collisionBatch[#collisionBatch+1] = {Part = P[2628], CanCollide = true} end
		if P[2565] then collisionBatch[#collisionBatch+1] = {Part = P[2565], CanCollide = true} end
		if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end
		if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end
		if P[2418] then collisionBatch[#collisionBatch+1] = {Part = P[2418], CanCollide = true} end
		if P[2603] then collisionBatch[#collisionBatch+1] = {Part = P[2603], CanCollide = true} end
		if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end
		if P[2284] then collisionBatch[#collisionBatch+1] = {Part = P[2284], CanCollide = true} end
		if P[2296] then collisionBatch[#collisionBatch+1] = {Part = P[2296], CanCollide = true} end
		if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end
		if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end
		if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end
		if P[2441] then collisionBatch[#collisionBatch+1] = {Part = P[2441], CanCollide = true} end
		if P[2148] then collisionBatch[#collisionBatch+1] = {Part = P[2148], CanCollide = true} end
		if P[2524] then collisionBatch[#collisionBatch+1] = {Part = P[2524], CanCollide = true} end
		if P[2100] then collisionBatch[#collisionBatch+1] = {Part = P[2100], CanCollide = true} end
		if P[2511] then collisionBatch[#collisionBatch+1] = {Part = P[2511], CanCollide = true} end
		if P[2327] then collisionBatch[#collisionBatch+1] = {Part = P[2327], CanCollide = true} end
		if P[2387] then collisionBatch[#collisionBatch+1] = {Part = P[2387], CanCollide = true} end
		if P[2598] then collisionBatch[#collisionBatch+1] = {Part = P[2598], CanCollide = true} end
		if P[2288] then collisionBatch[#collisionBatch+1] = {Part = P[2288], CanCollide = true} end
		if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = true} end
		if P[2270] then collisionBatch[#collisionBatch+1] = {Part = P[2270], CanCollide = true} end
		if P[2370] then collisionBatch[#collisionBatch+1] = {Part = P[2370], CanCollide = true} end
		if P[2105] then collisionBatch[#collisionBatch+1] = {Part = P[2105], CanCollide = true} end
		if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = true} end
		if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end
		if P[2274] then collisionBatch[#collisionBatch+1] = {Part = P[2274], CanCollide = true} end
		if P[2107] then collisionBatch[#collisionBatch+1] = {Part = P[2107], CanCollide = true} end
		if P[2468] then collisionBatch[#collisionBatch+1] = {Part = P[2468], CanCollide = true} end
		if P[2615] then collisionBatch[#collisionBatch+1] = {Part = P[2615], CanCollide = true} end
		if P[2075] then collisionBatch[#collisionBatch+1] = {Part = P[2075], CanCollide = true} end
		if P[2435] then collisionBatch[#collisionBatch+1] = {Part = P[2435], CanCollide = true} end
		if P[2483] then collisionBatch[#collisionBatch+1] = {Part = P[2483], CanCollide = true} end
		if P[2316] then collisionBatch[#collisionBatch+1] = {Part = P[2316], CanCollide = true} end
		if P[2182] then collisionBatch[#collisionBatch+1] = {Part = P[2182], CanCollide = true} end
		if P[2201] then collisionBatch[#collisionBatch+1] = {Part = P[2201], CanCollide = true} end
		if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end
		if P[2442] then collisionBatch[#collisionBatch+1] = {Part = P[2442], CanCollide = true} end
		if P[2178] then collisionBatch[#collisionBatch+1] = {Part = P[2178], CanCollide = true} end
		if P[2543] then collisionBatch[#collisionBatch+1] = {Part = P[2543], CanCollide = true} end
		if P[2246] then collisionBatch[#collisionBatch+1] = {Part = P[2246], CanCollide = true} end
		if P[2202] then collisionBatch[#collisionBatch+1] = {Part = P[2202], CanCollide = true} end
		if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end
		if P[2320] then collisionBatch[#collisionBatch+1] = {Part = P[2320], CanCollide = true} end
		if P[2066] then collisionBatch[#collisionBatch+1] = {Part = P[2066], CanCollide = true} end
		if P[2272] then collisionBatch[#collisionBatch+1] = {Part = P[2272], CanCollide = true} end
		if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end
		if P[2337] then collisionBatch[#collisionBatch+1] = {Part = P[2337], CanCollide = true} end
		if P[2071] then collisionBatch[#collisionBatch+1] = {Part = P[2071], CanCollide = true} end
		if P[2532] then collisionBatch[#collisionBatch+1] = {Part = P[2532], CanCollide = true} end
		if P[2172] then collisionBatch[#collisionBatch+1] = {Part = P[2172], CanCollide = true} end
		if P[2369] then collisionBatch[#collisionBatch+1] = {Part = P[2369], CanCollide = true} end
		if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end
		if P[2348] then collisionBatch[#collisionBatch+1] = {Part = P[2348], CanCollide = true} end
		if P[2267] then collisionBatch[#collisionBatch+1] = {Part = P[2267], CanCollide = true} end
		if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end
		if P[2151] then collisionBatch[#collisionBatch+1] = {Part = P[2151], CanCollide = true} end
		if P[2613] then collisionBatch[#collisionBatch+1] = {Part = P[2613], CanCollide = true} end
		if P[2567] then collisionBatch[#collisionBatch+1] = {Part = P[2567], CanCollide = true} end
		if P[2218] then collisionBatch[#collisionBatch+1] = {Part = P[2218], CanCollide = true} end
		if P[2147] then collisionBatch[#collisionBatch+1] = {Part = P[2147], CanCollide = true} end
		if P[2409] then collisionBatch[#collisionBatch+1] = {Part = P[2409], CanCollide = true} end
		if P[2400] then collisionBatch[#collisionBatch+1] = {Part = P[2400], CanCollide = true} end
		if P[2555] then collisionBatch[#collisionBatch+1] = {Part = P[2555], CanCollide = true} end
		if P[2287] then collisionBatch[#collisionBatch+1] = {Part = P[2287], CanCollide = true} end
		if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = false} end
		if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end
		if P[2068] then collisionBatch[#collisionBatch+1] = {Part = P[2068], CanCollide = true} end
		if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end
		if P[2507] then collisionBatch[#collisionBatch+1] = {Part = P[2507], CanCollide = true} end
		if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end
		if P[2137] then collisionBatch[#collisionBatch+1] = {Part = P[2137], CanCollide = true} end
		if P[2211] then collisionBatch[#collisionBatch+1] = {Part = P[2211], CanCollide = true} end
		if P[2312] then collisionBatch[#collisionBatch+1] = {Part = P[2312], CanCollide = true} end
		if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end
		if P[2169] then collisionBatch[#collisionBatch+1] = {Part = P[2169], CanCollide = true} end
		if P[2085] then collisionBatch[#collisionBatch+1] = {Part = P[2085], CanCollide = true} end
		if P[2275] then collisionBatch[#collisionBatch+1] = {Part = P[2275], CanCollide = true} end
		if P[2484] then collisionBatch[#collisionBatch+1] = {Part = P[2484], CanCollide = true} end
		if P[2466] then collisionBatch[#collisionBatch+1] = {Part = P[2466], CanCollide = true} end
		if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = true} end
		if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end
		if P[2530] then collisionBatch[#collisionBatch+1] = {Part = P[2530], CanCollide = true} end
		if P[2231] then collisionBatch[#collisionBatch+1] = {Part = P[2231], CanCollide = true} end
		if P[2262] then collisionBatch[#collisionBatch+1] = {Part = P[2262], CanCollide = true} end
		if P[2539] then collisionBatch[#collisionBatch+1] = {Part = P[2539], CanCollide = true} end
		if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end
		if P[2363] then collisionBatch[#collisionBatch+1] = {Part = P[2363], CanCollide = true} end
		if P[2559] then collisionBatch[#collisionBatch+1] = {Part = P[2559], CanCollide = true} end
		if P[2244] then collisionBatch[#collisionBatch+1] = {Part = P[2244], CanCollide = true} end
		if P[2520] then collisionBatch[#collisionBatch+1] = {Part = P[2520], CanCollide = true} end
		if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = true} end
		if P[2131] then collisionBatch[#collisionBatch+1] = {Part = P[2131], CanCollide = true} end
		if P[2542] then collisionBatch[#collisionBatch+1] = {Part = P[2542], CanCollide = true} end
		if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end
		if P[2390] then collisionBatch[#collisionBatch+1] = {Part = P[2390], CanCollide = true} end
		if P[2190] then collisionBatch[#collisionBatch+1] = {Part = P[2190], CanCollide = true} end
		if P[2621] then collisionBatch[#collisionBatch+1] = {Part = P[2621], CanCollide = true} end
		if P[2596] then collisionBatch[#collisionBatch+1] = {Part = P[2596], CanCollide = true} end
		if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end
		if P[2448] then collisionBatch[#collisionBatch+1] = {Part = P[2448], CanCollide = true} end
		if P[2367] then collisionBatch[#collisionBatch+1] = {Part = P[2367], CanCollide = true} end
		if P[2360] then collisionBatch[#collisionBatch+1] = {Part = P[2360], CanCollide = true} end
		if P[2331] then collisionBatch[#collisionBatch+1] = {Part = P[2331], CanCollide = true} end
		if P[2221] then collisionBatch[#collisionBatch+1] = {Part = P[2221], CanCollide = true} end
		if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = true} end
		if P[2361] then collisionBatch[#collisionBatch+1] = {Part = P[2361], CanCollide = true} end
		if P[2413] then collisionBatch[#collisionBatch+1] = {Part = P[2413], CanCollide = true} end
		if P[2556] then collisionBatch[#collisionBatch+1] = {Part = P[2556], CanCollide = true} end
		if P[2547] then collisionBatch[#collisionBatch+1] = {Part = P[2547], CanCollide = true} end
		if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = true} end
		if P[2492] then collisionBatch[#collisionBatch+1] = {Part = P[2492], CanCollide = true} end
		if P[2249] then collisionBatch[#collisionBatch+1] = {Part = P[2249], CanCollide = true} end
		if P[2127] then collisionBatch[#collisionBatch+1] = {Part = P[2127], CanCollide = true} end
		if P[2150] then collisionBatch[#collisionBatch+1] = {Part = P[2150], CanCollide = true} end
		if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end
		if P[2180] then collisionBatch[#collisionBatch+1] = {Part = P[2180], CanCollide = true} end
		if P[2111] then collisionBatch[#collisionBatch+1] = {Part = P[2111], CanCollide = true} end
		if P[2295] then collisionBatch[#collisionBatch+1] = {Part = P[2295], CanCollide = true} end
		if P[2456] then collisionBatch[#collisionBatch+1] = {Part = P[2456], CanCollide = true} end
		if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = true} end
		if P[2383] then collisionBatch[#collisionBatch+1] = {Part = P[2383], CanCollide = false} end
		if P[2339] then collisionBatch[#collisionBatch+1] = {Part = P[2339], CanCollide = true} end
		if P[2115] then collisionBatch[#collisionBatch+1] = {Part = P[2115], CanCollide = true} end
		if P[2198] then collisionBatch[#collisionBatch+1] = {Part = P[2198], CanCollide = true} end
		if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end
		if P[2592] then collisionBatch[#collisionBatch+1] = {Part = P[2592], CanCollide = true} end
		if P[2097] then collisionBatch[#collisionBatch+1] = {Part = P[2097], CanCollide = true} end
		if P[2123] then collisionBatch[#collisionBatch+1] = {Part = P[2123], CanCollide = true} end
		if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end
		if P[2355] then collisionBatch[#collisionBatch+1] = {Part = P[2355], CanCollide = true} end
		if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end
		if P[2546] then collisionBatch[#collisionBatch+1] = {Part = P[2546], CanCollide = true} end
		if P[2351] then collisionBatch[#collisionBatch+1] = {Part = P[2351], CanCollide = true} end
		if P[2226] then collisionBatch[#collisionBatch+1] = {Part = P[2226], CanCollide = true} end
		if P[2104] then collisionBatch[#collisionBatch+1] = {Part = P[2104], CanCollide = true} end
		if P[2515] then collisionBatch[#collisionBatch+1] = {Part = P[2515], CanCollide = true} end
		if P[2385] then collisionBatch[#collisionBatch+1] = {Part = P[2385], CanCollide = true} end
		if P[2303] then collisionBatch[#collisionBatch+1] = {Part = P[2303], CanCollide = true} end
		if P[2528] then collisionBatch[#collisionBatch+1] = {Part = P[2528], CanCollide = true} end
		if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end
		if P[2325] then collisionBatch[#collisionBatch+1] = {Part = P[2325], CanCollide = true} end
		if P[2454] then collisionBatch[#collisionBatch+1] = {Part = P[2454], CanCollide = true} end
		if P[2158] then collisionBatch[#collisionBatch+1] = {Part = P[2158], CanCollide = true} end
		if P[2143] then collisionBatch[#collisionBatch+1] = {Part = P[2143], CanCollide = true} end
		if P[2519] then collisionBatch[#collisionBatch+1] = {Part = P[2519], CanCollide = true} end
		if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end
		if P[2432] then collisionBatch[#collisionBatch+1] = {Part = P[2432], CanCollide = true} end
		if P[2212] then collisionBatch[#collisionBatch+1] = {Part = P[2212], CanCollide = true} end
		if P[2214] then collisionBatch[#collisionBatch+1] = {Part = P[2214], CanCollide = true} end
		if P[2330] then collisionBatch[#collisionBatch+1] = {Part = P[2330], CanCollide = true} end
		if P[2130] then collisionBatch[#collisionBatch+1] = {Part = P[2130], CanCollide = true} end
		if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end
		if P[2564] then collisionBatch[#collisionBatch+1] = {Part = P[2564], CanCollide = true} end
		if P[2302] then collisionBatch[#collisionBatch+1] = {Part = P[2302], CanCollide = true} end
		if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end
		if P[2242] then collisionBatch[#collisionBatch+1] = {Part = P[2242], CanCollide = true} end
		if P[2529] then collisionBatch[#collisionBatch+1] = {Part = P[2529], CanCollide = true} end
		if P[2174] then collisionBatch[#collisionBatch+1] = {Part = P[2174], CanCollide = true} end
		if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end
		if P[2120] then collisionBatch[#collisionBatch+1] = {Part = P[2120], CanCollide = true} end
		if P[2289] then collisionBatch[#collisionBatch+1] = {Part = P[2289], CanCollide = true} end
		if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = true} end
		if P[2309] then collisionBatch[#collisionBatch+1] = {Part = P[2309], CanCollide = true} end
		if P[2377] then collisionBatch[#collisionBatch+1] = {Part = P[2377], CanCollide = true} end
		if P[2210] then collisionBatch[#collisionBatch+1] = {Part = P[2210], CanCollide = true} end
		if P[2588] then collisionBatch[#collisionBatch+1] = {Part = P[2588], CanCollide = true} end
		if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end
		if P[2112] then collisionBatch[#collisionBatch+1] = {Part = P[2112], CanCollide = true} end
		if P[2523] then collisionBatch[#collisionBatch+1] = {Part = P[2523], CanCollide = true} end
		if P[2422] then collisionBatch[#collisionBatch+1] = {Part = P[2422], CanCollide = true} end
		if P[2239] then collisionBatch[#collisionBatch+1] = {Part = P[2239], CanCollide = true} end
		if P[2569] then collisionBatch[#collisionBatch+1] = {Part = P[2569], CanCollide = true} end
		if P[2452] then collisionBatch[#collisionBatch+1] = {Part = P[2452], CanCollide = true} end
		if P[2184] then collisionBatch[#collisionBatch+1] = {Part = P[2184], CanCollide = true} end
		if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end
		if P[2504] then collisionBatch[#collisionBatch+1] = {Part = P[2504], CanCollide = true} end
		if P[2420] then collisionBatch[#collisionBatch+1] = {Part = P[2420], CanCollide = true} end
		if P[2497] then collisionBatch[#collisionBatch+1] = {Part = P[2497], CanCollide = true} end
		if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end
		if P[2099] then collisionBatch[#collisionBatch+1] = {Part = P[2099], CanCollide = true} end
		if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end
		if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = true} end
		if P[2177] then collisionBatch[#collisionBatch+1] = {Part = P[2177], CanCollide = true} end
		if P[2261] then collisionBatch[#collisionBatch+1] = {Part = P[2261], CanCollide = true} end
		if P[2386] then collisionBatch[#collisionBatch+1] = {Part = P[2386], CanCollide = true} end
		if P[2404] then collisionBatch[#collisionBatch+1] = {Part = P[2404], CanCollide = true} end
		if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = true} end
		if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end
		if P[2276] then collisionBatch[#collisionBatch+1] = {Part = P[2276], CanCollide = true} end
		if P[2183] then collisionBatch[#collisionBatch+1] = {Part = P[2183], CanCollide = true} end
		if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end
		if P[2260] then collisionBatch[#collisionBatch+1] = {Part = P[2260], CanCollide = true} end
		if P[2256] then collisionBatch[#collisionBatch+1] = {Part = P[2256], CanCollide = true} end
		if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end
		if P[2622] then collisionBatch[#collisionBatch+1] = {Part = P[2622], CanCollide = true} end
		if P[2619] then collisionBatch[#collisionBatch+1] = {Part = P[2619], CanCollide = true} end
		if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end
		if P[2630] then collisionBatch[#collisionBatch+1] = {Part = P[2630], CanCollide = false} end
		if P[2612] then collisionBatch[#collisionBatch+1] = {Part = P[2612], CanCollide = true} end
		if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end
		if P[2471] then collisionBatch[#collisionBatch+1] = {Part = P[2471], CanCollide = true} end
		if P[2609] then collisionBatch[#collisionBatch+1] = {Part = P[2609], CanCollide = true} end
		if P[2607] then collisionBatch[#collisionBatch+1] = {Part = P[2607], CanCollide = true} end
		if P[2606] then collisionBatch[#collisionBatch+1] = {Part = P[2606], CanCollide = false} end
		if P[2581] then collisionBatch[#collisionBatch+1] = {Part = P[2581], CanCollide = true} end
		if P[2176] then collisionBatch[#collisionBatch+1] = {Part = P[2176], CanCollide = true} end
		if P[2549] then collisionBatch[#collisionBatch+1] = {Part = P[2549], CanCollide = true} end
		if P[2382] then collisionBatch[#collisionBatch+1] = {Part = P[2382], CanCollide = true} end
		if P[2605] then collisionBatch[#collisionBatch+1] = {Part = P[2605], CanCollide = true} end
		if P[2604] then collisionBatch[#collisionBatch+1] = {Part = P[2604], CanCollide = true} end
		if P[2160] then collisionBatch[#collisionBatch+1] = {Part = P[2160], CanCollide = true} end
		if P[2600] then collisionBatch[#collisionBatch+1] = {Part = P[2600], CanCollide = true} end
		if P[2594] then collisionBatch[#collisionBatch+1] = {Part = P[2594], CanCollide = true} end
		if P[2447] then collisionBatch[#collisionBatch+1] = {Part = P[2447], CanCollide = true} end
		if P[2510] then collisionBatch[#collisionBatch+1] = {Part = P[2510], CanCollide = true} end
		if P[2560] then collisionBatch[#collisionBatch+1] = {Part = P[2560], CanCollide = true} end
		if P[2313] then collisionBatch[#collisionBatch+1] = {Part = P[2313], CanCollide = true} end
		if P[2407] then collisionBatch[#collisionBatch+1] = {Part = P[2407], CanCollide = true} end
		if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = true} end
		if P[2526] then collisionBatch[#collisionBatch+1] = {Part = P[2526], CanCollide = true} end
		if P[2587] then collisionBatch[#collisionBatch+1] = {Part = P[2587], CanCollide = true} end
		if P[2585] then collisionBatch[#collisionBatch+1] = {Part = P[2585], CanCollide = true} end
		if P[2582] then collisionBatch[#collisionBatch+1] = {Part = P[2582], CanCollide = true} end
		if P[2168] then collisionBatch[#collisionBatch+1] = {Part = P[2168], CanCollide = true} end
		if P[2357] then collisionBatch[#collisionBatch+1] = {Part = P[2357], CanCollide = true} end
		if P[2578] then collisionBatch[#collisionBatch+1] = {Part = P[2578], CanCollide = true} end
		if P[2213] then collisionBatch[#collisionBatch+1] = {Part = P[2213], CanCollide = true} end
		if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end
		if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end
		if P[2577] then collisionBatch[#collisionBatch+1] = {Part = P[2577], CanCollide = true} end
		if P[2576] then collisionBatch[#collisionBatch+1] = {Part = P[2576], CanCollide = true} end
		if P[2537] then collisionBatch[#collisionBatch+1] = {Part = P[2537], CanCollide = true} end
		if P[2575] then collisionBatch[#collisionBatch+1] = {Part = P[2575], CanCollide = true} end
		if P[2392] then collisionBatch[#collisionBatch+1] = {Part = P[2392], CanCollide = true} end
		if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end
		if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end
		if P[2583] then collisionBatch[#collisionBatch+1] = {Part = P[2583], CanCollide = true} end
		if P[2527] then collisionBatch[#collisionBatch+1] = {Part = P[2527], CanCollide = true} end
		if P[2121] then collisionBatch[#collisionBatch+1] = {Part = P[2121], CanCollide = true} end
		if P[2571] then collisionBatch[#collisionBatch+1] = {Part = P[2571], CanCollide = true} end
		if P[2304] then collisionBatch[#collisionBatch+1] = {Part = P[2304], CanCollide = true} end
		if P[2265] then collisionBatch[#collisionBatch+1] = {Part = P[2265], CanCollide = true} end
		if P[2144] then collisionBatch[#collisionBatch+1] = {Part = P[2144], CanCollide = true} end
		if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = true} end
		if P[2280] then collisionBatch[#collisionBatch+1] = {Part = P[2280], CanCollide = true} end
		if P[2271] then collisionBatch[#collisionBatch+1] = {Part = P[2271], CanCollide = true} end
		if P[2563] then collisionBatch[#collisionBatch+1] = {Part = P[2563], CanCollide = true} end
		if P[2562] then collisionBatch[#collisionBatch+1] = {Part = P[2562], CanCollide = false} end
		if P[2197] then collisionBatch[#collisionBatch+1] = {Part = P[2197], CanCollide = true} end
		if P[2340] then collisionBatch[#collisionBatch+1] = {Part = P[2340], CanCollide = true} end
		if P[2219] then collisionBatch[#collisionBatch+1] = {Part = P[2219], CanCollide = true} end
		if P[2554] then collisionBatch[#collisionBatch+1] = {Part = P[2554], CanCollide = true} end
		if P[2338] then collisionBatch[#collisionBatch+1] = {Part = P[2338], CanCollide = true} end
		if P[2499] then collisionBatch[#collisionBatch+1] = {Part = P[2499], CanCollide = true} end
		if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = true} end
		if P[2550] then collisionBatch[#collisionBatch+1] = {Part = P[2550], CanCollide = true} end
		if P[2109] then collisionBatch[#collisionBatch+1] = {Part = P[2109], CanCollide = true} end
		if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end
		if P[2233] then collisionBatch[#collisionBatch+1] = {Part = P[2233], CanCollide = true} end
		if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = true} end
		if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end
		if P[2580] then collisionBatch[#collisionBatch+1] = {Part = P[2580], CanCollide = true} end
		if P[2114] then collisionBatch[#collisionBatch+1] = {Part = P[2114], CanCollide = true} end
		if P[2627] then collisionBatch[#collisionBatch+1] = {Part = P[2627], CanCollide = true} end
		if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end
		if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = true} end
		if P[2548] then collisionBatch[#collisionBatch+1] = {Part = P[2548], CanCollide = true} end
		if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = true} end
		if P[2610] then collisionBatch[#collisionBatch+1] = {Part = P[2610], CanCollide = true} end
		if P[2389] then collisionBatch[#collisionBatch+1] = {Part = P[2389], CanCollide = true} end
		if P[2498] then collisionBatch[#collisionBatch+1] = {Part = P[2498], CanCollide = true} end
		if P[2193] then collisionBatch[#collisionBatch+1] = {Part = P[2193], CanCollide = true} end
		if P[2203] then collisionBatch[#collisionBatch+1] = {Part = P[2203], CanCollide = true} end
		if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = true} end
		if P[2113] then collisionBatch[#collisionBatch+1] = {Part = P[2113], CanCollide = true} end
		if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end
		if P[2495] then collisionBatch[#collisionBatch+1] = {Part = P[2495], CanCollide = true} end
		if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = true} end
		if P[2446] then collisionBatch[#collisionBatch+1] = {Part = P[2446], CanCollide = true} end
		if P[2238] then collisionBatch[#collisionBatch+1] = {Part = P[2238], CanCollide = true} end
		if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end
		if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end
		if P[2451] then collisionBatch[#collisionBatch+1] = {Part = P[2451], CanCollide = true} end
		if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = true} end
		if P[2126] then collisionBatch[#collisionBatch+1] = {Part = P[2126], CanCollide = true} end
		if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end
		if P[2332] then collisionBatch[#collisionBatch+1] = {Part = P[2332], CanCollide = true} end
		if P[2165] then collisionBatch[#collisionBatch+1] = {Part = P[2165], CanCollide = true} end
		if P[2415] then collisionBatch[#collisionBatch+1] = {Part = P[2415], CanCollide = true} end
		if P[2129] then collisionBatch[#collisionBatch+1] = {Part = P[2129], CanCollide = true} end
		if P[2518] then collisionBatch[#collisionBatch+1] = {Part = P[2518], CanCollide = true} end
		if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end
		if P[2195] then collisionBatch[#collisionBatch+1] = {Part = P[2195], CanCollide = true} end
		if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end
		if P[2133] then collisionBatch[#collisionBatch+1] = {Part = P[2133], CanCollide = true} end
		if P[2087] then collisionBatch[#collisionBatch+1] = {Part = P[2087], CanCollide = true} end
		if P[2502] then collisionBatch[#collisionBatch+1] = {Part = P[2502], CanCollide = true} end
		if P[2135] then collisionBatch[#collisionBatch+1] = {Part = P[2135], CanCollide = true} end
		if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end
		if P[2489] then collisionBatch[#collisionBatch+1] = {Part = P[2489], CanCollide = true} end
		if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end
		if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end
		if P[2255] then collisionBatch[#collisionBatch+1] = {Part = P[2255], CanCollide = true} end
		if P[2494] then collisionBatch[#collisionBatch+1] = {Part = P[2494], CanCollide = true} end
		if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end
		if P[2157] then collisionBatch[#collisionBatch+1] = {Part = P[2157], CanCollide = true} end
		if P[2194] then collisionBatch[#collisionBatch+1] = {Part = P[2194], CanCollide = true} end
		if P[2069] then collisionBatch[#collisionBatch+1] = {Part = P[2069], CanCollide = true} end
		if P[2252] then collisionBatch[#collisionBatch+1] = {Part = P[2252], CanCollide = true} end
		if P[2297] then collisionBatch[#collisionBatch+1] = {Part = P[2297], CanCollide = true} end
		if P[2479] then collisionBatch[#collisionBatch+1] = {Part = P[2479], CanCollide = true} end
		if P[2469] then collisionBatch[#collisionBatch+1] = {Part = P[2469], CanCollide = true} end
		if P[2187] then collisionBatch[#collisionBatch+1] = {Part = P[2187], CanCollide = true} end
		if P[2253] then collisionBatch[#collisionBatch+1] = {Part = P[2253], CanCollide = true} end
		if P[2192] then collisionBatch[#collisionBatch+1] = {Part = P[2192], CanCollide = true} end
		if P[2460] then collisionBatch[#collisionBatch+1] = {Part = P[2460], CanCollide = true} end
		if P[2455] then collisionBatch[#collisionBatch+1] = {Part = P[2455], CanCollide = true} end
		if P[2266] then collisionBatch[#collisionBatch+1] = {Part = P[2266], CanCollide = true} end
		if P[2237] then collisionBatch[#collisionBatch+1] = {Part = P[2237], CanCollide = true} end
		if P[2250] then collisionBatch[#collisionBatch+1] = {Part = P[2250], CanCollide = true} end
		if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end
		if P[2236] then collisionBatch[#collisionBatch+1] = {Part = P[2236], CanCollide = true} end
		if P[2290] then collisionBatch[#collisionBatch+1] = {Part = P[2290], CanCollide = true} end
		if P[2425] then collisionBatch[#collisionBatch+1] = {Part = P[2425], CanCollide = true} end
		if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end
		if P[2434] then collisionBatch[#collisionBatch+1] = {Part = P[2434], CanCollide = true} end
		if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end
		if P[2465] then collisionBatch[#collisionBatch+1] = {Part = P[2465], CanCollide = false} end
		if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end
		if P[2411] then collisionBatch[#collisionBatch+1] = {Part = P[2411], CanCollide = true} end
		if P[2116] then collisionBatch[#collisionBatch+1] = {Part = P[2116], CanCollide = true} end
		if P[2375] then collisionBatch[#collisionBatch+1] = {Part = P[2375], CanCollide = true} end
		if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end
		if P[2155] then collisionBatch[#collisionBatch+1] = {Part = P[2155], CanCollide = true} end
		if P[2405] then collisionBatch[#collisionBatch+1] = {Part = P[2405], CanCollide = true} end
		if P[2354] then collisionBatch[#collisionBatch+1] = {Part = P[2354], CanCollide = true} end
		if P[2570] then collisionBatch[#collisionBatch+1] = {Part = P[2570], CanCollide = true} end
		if P[2352] then collisionBatch[#collisionBatch+1] = {Part = P[2352], CanCollide = true} end
		if P[2205] then collisionBatch[#collisionBatch+1] = {Part = P[2205], CanCollide = true} end
		if P[2561] then collisionBatch[#collisionBatch+1] = {Part = P[2561], CanCollide = true} end
		if P[2222] then collisionBatch[#collisionBatch+1] = {Part = P[2222], CanCollide = true} end
		if P[2153] then collisionBatch[#collisionBatch+1] = {Part = P[2153], CanCollide = true} end
		if P[2084] then collisionBatch[#collisionBatch+1] = {Part = P[2084], CanCollide = true} end
		if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end
		if P[2230] then collisionBatch[#collisionBatch+1] = {Part = P[2230], CanCollide = true} end
		if P[2098] then collisionBatch[#collisionBatch+1] = {Part = P[2098], CanCollide = true} end
		if P[2215] then collisionBatch[#collisionBatch+1] = {Part = P[2215], CanCollide = true} end
		batchCollision(endpoint, collisionBatch)
		local lockTasks, nameTasks = {}, {}
	
		if P[306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[306], "Torso") end) end
		if P[321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[321], "HumanoidRootPart") end) end
		if P[324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[324], "Left Leg") end) end
		if P[326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[326], "Right Leg") end) end
		if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "Right Arm") end) end
		if P[331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[331], "Left Arm") end) end
		if P[334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[334], "Head") end) end
		if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "Torso") end) end
		if P[365] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[365], "Head") end) end
		if P[374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[374], "HumanoidRootPart") end) end
		if P[377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[377], "Right Leg") end) end
		if P[379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[379], "Left Leg") end) end
		if P[381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[381], "Right Arm") end) end
		if P[384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[384], "Left Arm") end) end
		if P[393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[393], "Torso") end) end
		if P[408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[408], "HumanoidRootPart") end) end
		if P[411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[411], "Head") end) end
		if P[420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[420], "Right Leg") end) end
		if P[422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[422], "Left Leg") end) end
		if P[424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[424], "Left Arm") end) end
		if P[427] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[427], "Right Arm") end) end
		if P[515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[515], "Antennas") end) end
		if P[539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[539], "Head") end) end
		if P[550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[550], "Details 3") end) end
		if P[559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[559], "MeshPart") end) end
		if P[564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[564], "Mount") end) end
		if P[565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[565], "MeshPart") end) end
		if P[567] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[567], "Commander Hatch") end) end
		if P[568] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[568], "Driver Hatch") end) end
		if P[598] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[598], "2") end) end
		if P[606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[606], "Mantlet") end) end
		if P[608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[608], "b") end) end
		if P[619] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[619], "Body Part") end) end
		if P[630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[630], "MeshPart") end) end
		if P[636] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[636], "Truss") end) end
		if P[640] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[640], "Teleporter") end) end
		if P[656] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[656], "Lava Stick") end) end
		if P[665] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[665], "7") end) end
		if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "Kill brick") end) end
		if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "Purple") end) end
		if P[683] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[683], "3") end) end
		if P[692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[692], "Kill brick") end) end
		if P[703] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[703], "b") end) end
		if P[718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[718], "Star of David") end) end
		if P[738] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[738], "Left Arm") end) end
		if P[742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[742], "b") end) end
		if P[745] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[745], "6") end) end
		if P[749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[749], "MeshPart") end) end
		if P[756] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[756], "Details") end) end
		if P[759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[759], "Light Blue") end) end
		if P[769] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[769], "Base") end) end
		if P[773] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[773], "Details 3") end) end
		if P[778] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[778], "4") end) end
		if P[782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[782], "b") end) end
		if P[790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[790], "b") end) end
		if P[798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[798], "14") end) end
		if P[802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[802], "Kill brick") end) end
		if P[810] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[810], "b") end) end
		if P[819] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[819], "MeshPart") end) end
		if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "Cables") end) end
		if P[835] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[835], "Loader Hatch") end) end
		if P[839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[839], "MeshPart") end) end
		if P[840] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[840], "23") end) end
		if P[842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[842], "19") end) end
		if P[850] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[850], "MeshPart") end) end
		if P[855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[855], "Left Arm") end) end
		if P[869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[869], "Kill brick") end) end
		if P[870] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[870], "5") end) end
		if P[880] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[880], "Orange") end) end
		if P[894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[894], "Dark Blue") end) end
		if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "Kill brick") end) end
		if P[907] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[907], "Orange") end) end
		if P[913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[913], "Rear Doors") end) end
		if P[927] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[927], "Red") end) end
		if P[941] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[941], "b") end) end
		if P[958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[958], "Details 5") end) end
		if P[961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[961], "Base") end) end
		if P[963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[963], "8") end) end
		if P[967] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[967], "b") end) end
		if P[982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[982], "b") end) end
		if P[983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[983], "Lava Stick") end) end
		if P[986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[986], "Lava Stick") end) end
		if P[999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[999], "MG") end) end
		if P[1017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1017], "b") end) end
		if P[1021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1021], "Lava Stick") end) end
		if P[1022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1022], "Green") end) end
		if P[1031] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1031], "13") end) end
		if P[1032] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1032], "Green") end) end
		if P[1040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1040], "Storage Hatch") end) end
		if P[1046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1046], "b") end) end
		if P[1060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1060], "TeleportPart1") end) end
		if P[1073] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1073], "Red") end) end
		if P[1077] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1077], "Union") end) end
		if P[1101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1101], "MeshPart") end) end
		if P[1103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1103], "18") end) end
		if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "Right Leg") end) end
		if P[1129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1129], "Purple") end) end
		if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "21") end) end
		if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "Lava Stick") end) end
		if P[1143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1143], "Lava Stick") end) end
		if P[1153] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1153], "MeshPart") end) end
		if P[1164] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1164], "Spare Tracks") end) end
		if P[1175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1175], "Rear Hatch Right") end) end
		if P[1184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1184], "MeshPart") end) end
		if P[1194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1194], "MeshPart") end) end
		if P[1209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1209], "W Floor") end) end
		if P[1210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1210], "22") end) end
		if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "MeshPart") end) end
		if P[1215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1215], "MeshPart") end) end
		if P[1226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1226], "Details 4") end) end
		if P[1240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1240], "Side Armor") end) end
		if P[1265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1265], "Bullets") end) end
		if P[1268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1268], "MeshPart") end) end
		if P[1281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1281], "Details 1") end) end
		if P[1285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1285], "MeshPart") end) end
		if P[1287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1287], "Lava Stick") end) end
		if P[1301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1301], "MeshPart") end) end
		if P[1302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1302], "17") end) end
		if P[1306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1306], "b") end) end
		if P[1323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1323], "Negev NG-7") end) end
		if P[1339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1339], "Body Rear") end) end
		if P[1352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1352], "Orange") end) end
		if P[1354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1354], "Yellow") end) end
		if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Cannon") end) end
		if P[1373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1373], "b") end) end
		if P[1381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1381], "MeshPart") end) end
		if P[1388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1388], "MeshPart") end) end
		if P[1391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1391], "Rear Doors (Open)") end) end
		if P[1395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1395], "MeshPart") end) end
		if P[1419] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1419], "Truss") end) end
		if P[1428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1428], "Purple") end) end
		if P[1438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1438], "MeshPart") end) end
		if P[1446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1446], "MeshPart") end) end
		if P[1452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1452], "b") end) end
		if P[1463] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1463], true) end) end
		if P[1463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1463], "Handle") end) end
		if P[1465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1465], "b") end) end
		if P[1473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1473], "Items Bags") end) end
		if P[1481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1481], "MeshPart") end) end
		if P[1486] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1486], "MeshPart") end) end
		if P[1492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1492], "MeshPart") end) end
		if P[1493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1493], "Kill brick") end) end
		if P[1512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1512], "MeshPart") end) end
		if P[1514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1514], "Yellow") end) end
		if P[1527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1527], "Menorah") end) end
		if P[1536] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1536], "Body 2") end) end
		if P[1566] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1566], "b") end) end
		if P[1580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1580], "Bullets") end) end
		if P[1587] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1587], "Body 2") end) end
		if P[1597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1597], "MeshPart") end) end
		if P[1604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1604], "MeshPart") end) end
		if P[1613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1613], "Base") end) end
		if P[1629] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1629], "Bullets") end) end
		if P[1641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1641], "MeshPart") end) end
		if P[1649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1649], "Right Leg") end) end
		if P[1660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1660], "Dark Blue") end) end
		if P[1677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1677], "Details 6") end) end
		if P[1678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1678], "Body") end) end
		if P[1681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1681], "MeshPart") end) end
		if P[1687] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1687], "Lava Stick") end) end
		if P[1689] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1689], "Items") end) end
		if P[1695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1695], "Rear Hatch Left") end) end
		if P[1700] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1700], "MeshPart") end) end
		if P[1707] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1707], "MeshPart") end) end
		if P[1710] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1710], "Torso") end) end
		if P[1718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1718], "Lava Stick") end) end
		if P[1719] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1719], true) end) end
		if P[1719] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1719], "Handle") end) end
		if P[1725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1725], "Interior") end) end
		if P[1732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1732], "b") end) end
		if P[1733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1733], "20") end) end
		if P[1736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1736], "Left Leg") end) end
		if P[1741] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1741], "Base 2") end) end
		if P[1747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1747], "Cyan") end) end
		if P[1756] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1756], "Light Blue") end) end
		if P[1758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1758], "MG") end) end
		if P[1760] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1760], "b") end) end
		if P[1766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1766], "9") end) end
		if P[1775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1775], "Wheels Right 1") end) end
		if P[1777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1777], "Kill brick") end) end
		if P[1784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1784], "b") end) end
		if P[1785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1785], "Lava Stick") end) end
		if P[1797] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1797], "b") end) end
		if P[1811] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1811], "Green") end) end
		if P[1815] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1815], "Body") end) end
		if P[1828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1828], "Wheels Left 1") end) end
		if P[1830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1830], "Wheels Left 2") end) end
		if P[1845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1845], "MeshPart") end) end
		if P[1852] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1852], "Torus") end) end
		if P[1864] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1864], "b") end) end
		if P[1872] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1872], "b") end) end
		if P[1878] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1878], "Suspencion Left") end) end
		if P[1885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1885], "15") end) end
		if P[1903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1903], "Right Arm") end) end
		if P[1933] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1933], "default") end) end
		if P[1954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1954], "Details 2") end) end
		if P[1961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1961], "Lava Stick") end) end
		if P[1970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1970], "10") end) end
		if P[1972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1972], "Body Rear Floor") end) end
		if P[1974] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1974], "12") end) end
		if P[1989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1989], "24") end) end
		if P[1993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1993], "Cyan") end) end
		if P[1997] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1997], "Tracks") end) end
		if P[2002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2002], "Wedge") end) end
		if P[2027] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2027], "Kill brick") end) end
		if P[2033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2033], "1") end) end
		if P[2034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2034], "Left Leg") end) end
		if P[2443] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2443], "b") end) end
		if P[2132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2132], "Kill brick") end) end
		if P[2258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2258], "MeshPart") end) end
		if P[2449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2449], "MeshPart") end) end
		if P[2089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2089], "11") end) end
		if P[2364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2364], "Wheels Right 2") end) end
		if P[2299] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2299], true) end) end
		if P[2299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2299], "Handle") end) end
		if P[2462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2462], "Green") end) end
		if P[2521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2521], "MeshPart") end) end
		if P[2310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2310], "MeshPart") end) end
		if P[2341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2341], "MG") end) end
		if P[2145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2145], "Details 2") end) end
		if P[2081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2081], "Truss") end) end
		if P[2345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2345], "Lava Stick") end) end
		if P[2608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2608], "Union") end) end
		if P[2480] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2480], true) end) end
		if P[2480] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2480], "Handle") end) end
		if P[2285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2285], "b") end) end
		if P[2305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2305], "MeshPart") end) end
		if P[2533] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2533], "MeshPart") end) end
		if P[2301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2301], "MeshPart") end) end
		if P[2319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2319], "Orange") end) end
		if P[2517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2517], "Lava Stick") end) end
		if P[2259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2259], "Red") end) end
		if P[2140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2140], "Purple") end) end
		if P[2491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2491], "MeshPart") end) end
		if P[2628] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2628], "SpawnLocation") end) end
		if P[2565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2565], "MeshPart") end) end
		if P[2100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2100], "Head") end) end
		if P[2511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2511], "MeshPart") end) end
		if P[2516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2516], "Lava Stick") end) end
		if P[2435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2435], "Yellow") end) end
		if P[2483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2483], "b") end) end
		if P[2484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2484], "Lights") end) end
		if P[2520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2520], "MeshPart") end) end
		if P[2522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2522], "MeshPart") end) end
		if P[2514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2514], "Lava Stick") end) end
		if P[2403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2403], "Red") end) end
		if P[2528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2528], "Torso") end) end
		if P[2529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2529], "Torus") end) end
		if P[2475] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2475], "b") end) end
		if P[2504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2504], "MeshPart") end) end
		if P[2618] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2618], "W Floor") end) end
		if P[2630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2630], "Handle") end) end
		if P[2582] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2582], "Right Arm") end) end
		if P[2583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2583], "Yellow") end) end
		if P[2571] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2571], "MeshPart") end) end
		if P[2563] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2563], "b") end) end
		if P[2562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2562], "16") end) end
		if P[2610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2610], "b") end) end
		if P[2203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2203], "Kill brick") end) end
		if P[2518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2518], "Wedge") end) end
		if P[2187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2187], "Truss") end) end
		if P[2084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2084], "Truss") end) end
		task.wait(0.2)
		if P[334] then
			task.spawn(function()
				createMesh(endpoint, P[334])
				syncMeshType(endpoint, P[334], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[334], Vector3.new(1.25,1.25,1.25))
				syncMeshOffset(endpoint, P[334], Vector3.new(0,0,0))
			end)
		end
		if P[365] then
			task.spawn(function()
				createMesh(endpoint, P[365])
				syncMeshType(endpoint, P[365], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[365], Vector3.new(1.25,1.25,1.25))
				syncMeshOffset(endpoint, P[365], Vector3.new(0,0,0))
			end)
		end
		if P[411] then
			task.spawn(function()
				createMesh(endpoint, P[411])
				syncMeshType(endpoint, P[411], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[411], Vector3.new(1.25,1.25,1.25))
				syncMeshOffset(endpoint, P[411], Vector3.new(0,0,0))
			end)
		end
		if P[539] then
			task.spawn(function()
				createMesh(endpoint, P[539])
				syncMeshType(endpoint, P[539], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[539], Vector3.new(1.25,1.25,1.25))
				syncMeshOffset(endpoint, P[539], Vector3.new(0,0,0))
			end)
		end
		if P[552] then
			task.spawn(function()
				createMesh(endpoint, P[552])
				syncMeshType(endpoint, P[552], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[552], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[552], Vector3.new(0,0,0))
			end)
		end
		if P[573] then
			task.spawn(function()
				createMesh(endpoint, P[573])
				syncMeshType(endpoint, P[573], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[573], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[573], Vector3.new(0,0,0))
			end)
		end
		if P[594] then
			task.spawn(function()
				createMesh(endpoint, P[594])
				syncMeshType(endpoint, P[594], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[594], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[594], Vector3.new(0,0,0))
			end)
		end
		if P[972] then
			task.spawn(function()
				createMesh(endpoint, P[972])
				syncMeshType(endpoint, P[972], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[972], Vector3.new(0.4617999196052551,0.467092901468277,0.4618009030818939))
				syncMeshOffset(endpoint, P[972], Vector3.new(0,0,0))
			end)
		end
		if P[1092] then
			task.spawn(function()
				createMesh(endpoint, P[1092])
				syncMeshType(endpoint, P[1092], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1092], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1092], Vector3.new(0,0,0))
			end)
		end
		if P[1198] then
			task.spawn(function()
				createMesh(endpoint, P[1198])
				syncMeshType(endpoint, P[1198], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1198], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1198], Vector3.new(0,0,0))
			end)
		end
		if P[1414] then
			task.spawn(function()
				createMesh(endpoint, P[1414])
				syncMeshType(endpoint, P[1414], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1414], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1414], Vector3.new(0,0,0))
			end)
		end
		if P[1463] then
			task.spawn(function()
				createMesh(endpoint, P[1463])
				syncMeshType(endpoint, P[1463], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1463], Vector3.new(1,1,1.0299999713897705))
				syncMeshOffset(endpoint, P[1463], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1463], "http://www.roblox.com/asset/?id=26400959")
				syncMeshTexture(endpoint, P[1463], "http://www.roblox.com/asset/?id=26400954")
			end)
		end
		if P[1484] then
			task.spawn(function()
				createMesh(endpoint, P[1484])
				syncMeshType(endpoint, P[1484], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1484], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1484], Vector3.new(0,0,0))
			end)
		end
		if P[1517] then
			task.spawn(function()
				createMesh(endpoint, P[1517])
				syncMeshType(endpoint, P[1517], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1517], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1517], Vector3.new(0,0,0))
			end)
		end
		if P[1527] then
			task.spawn(function()
				createMesh(endpoint, P[1527])
				syncMeshType(endpoint, P[1527], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1527], Vector3.new(4.833333492279053,4.833333492279053,4.833333492279053))
				syncMeshOffset(endpoint, P[1527], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1527], "http://www.roblox.com/asset/?id=19027654")
				syncMeshTexture(endpoint, P[1527], "http://www.roblox.com/asset/?id=19027639")
			end)
		end
		if P[1562] then
			task.spawn(function()
				createMesh(endpoint, P[1562])
				syncMeshType(endpoint, P[1562], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1562], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1562], Vector3.new(0,0,0))
			end)
		end
		if P[1719] then
			task.spawn(function()
				createMesh(endpoint, P[1719])
				syncMeshType(endpoint, P[1719], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[1719], Vector3.new(1,1,1.0299999713897705))
				syncMeshOffset(endpoint, P[1719], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[1719], "http://www.roblox.com/asset/?id=26400959")
				syncMeshTexture(endpoint, P[1719], "http://www.roblox.com/asset/?id=26400954")
			end)
		end
		if P[1750] then
			task.spawn(function()
				createMesh(endpoint, P[1750])
				syncMeshType(endpoint, P[1750], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1750], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1750], Vector3.new(0,0,0))
			end)
		end
		if P[1978] then
			task.spawn(function()
				createMesh(endpoint, P[1978])
				syncMeshType(endpoint, P[1978], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[1978], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[1978], Vector3.new(0,0,0))
			end)
		end
		if P[2100] then
			task.spawn(function()
				createMesh(endpoint, P[2100])
				syncMeshType(endpoint, P[2100], Enum.MeshType.Head)
				syncMeshScale(endpoint, P[2100], Vector3.new(1.25,1.25,1.25))
				syncMeshOffset(endpoint, P[2100], Vector3.new(0,0,0))
			end)
		end
		if P[2299] then
			task.spawn(function()
				createMesh(endpoint, P[2299])
				syncMeshType(endpoint, P[2299], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[2299], Vector3.new(1,1,1.0299999713897705))
				syncMeshOffset(endpoint, P[2299], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[2299], "http://www.roblox.com/asset/?id=26400959")
				syncMeshTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=26400954")
			end)
		end
		if P[2342] then
			task.spawn(function()
				createMesh(endpoint, P[2342])
				syncMeshType(endpoint, P[2342], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[2342], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[2342], Vector3.new(0,0,0))
			end)
		end
		if P[2425] then
			task.spawn(function()
				createMesh(endpoint, P[2425])
				syncMeshType(endpoint, P[2425], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[2425], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[2425], Vector3.new(0,0,0))
			end)
		end
		if P[2432] then
			task.spawn(function()
				createMesh(endpoint, P[2432])
				syncMeshType(endpoint, P[2432], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[2432], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[2432], Vector3.new(0,0,0))
			end)
		end
		if P[2458] then
			task.spawn(function()
				createMesh(endpoint, P[2458])
				syncMeshType(endpoint, P[2458], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[2458], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[2458], Vector3.new(0,0,0))
			end)
		end
		if P[2477] then
			task.spawn(function()
				createMesh(endpoint, P[2477])
				syncMeshType(endpoint, P[2477], Enum.MeshType.Sphere)
				syncMeshScale(endpoint, P[2477], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[2477], Vector3.new(0,0,0))
			end)
		end
		if P[2480] then
			task.spawn(function()
				createMesh(endpoint, P[2480])
				syncMeshType(endpoint, P[2480], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[2480], Vector3.new(1,1,1.0299999713897705))
				syncMeshOffset(endpoint, P[2480], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[2480], "http://www.roblox.com/asset/?id=26400959")
				syncMeshTexture(endpoint, P[2480], "http://www.roblox.com/asset/?id=26400954")
			end)
		end
		if P[2630] then
			task.spawn(function()
				createMesh(endpoint, P[2630])
				syncMeshType(endpoint, P[2630], Enum.MeshType.FileMesh)
				syncMeshScale(endpoint, P[2630], Vector3.new(1,1,1))
				syncMeshOffset(endpoint, P[2630], Vector3.new(0,0,0))
				syncMeshId(endpoint, P[2630], "rbxassetid://18856354877")
				syncMeshTexture(endpoint, P[2630], "rbxassetid://18856356322")
			end)
		end
		task.wait(0.3)
		if P[306] then
			task.spawn(function()
				createDecal(endpoint, P[306], Enum.NormalId.Front)
			end)
		end
		if P[334] then
			task.spawn(function()
				createDecal(endpoint, P[334], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[334], "rbxasset://textures/face.png", Enum.NormalId.Front)
			end)
		end
		if P[350] then
			task.spawn(function()
				createDecal(endpoint, P[350], Enum.NormalId.Front)
			end)
		end
		if P[365] then
			task.spawn(function()
				createDecal(endpoint, P[365], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[365], "rbxasset://textures/face.png", Enum.NormalId.Front)
			end)
		end
		if P[393] then
			task.spawn(function()
				createDecal(endpoint, P[393], Enum.NormalId.Front)
			end)
		end
		if P[411] then
			task.spawn(function()
				createDecal(endpoint, P[411], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[411], "rbxasset://textures/face.png", Enum.NormalId.Front)
			end)
		end
		if P[517] then
			task.spawn(function()
				createDecal(endpoint, P[517], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[517], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[539] then
			task.spawn(function()
				createDecal(endpoint, P[539], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[539], "rbxassetid://30265036", Enum.NormalId.Front)
			end)
		end
		if P[542] then
			task.spawn(function()
				createDecal(endpoint, P[542], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[542], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[544] then
			task.spawn(function()
				createDecal(endpoint, P[544], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[544], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[583] then
			task.spawn(function()
				createDecal(endpoint, P[583], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[583], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Top)
			end)
		end
		if P[590] then
			task.spawn(function()
				createDecal(endpoint, P[590], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[590], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[623] then
			task.spawn(function()
				createDecal(endpoint, P[623], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[623], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[684] then
			task.spawn(function()
				createDecal(endpoint, P[684], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[684], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[694] then
			task.spawn(function()
				createDecal(endpoint, P[694], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[694], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Top)
			end)
		end
		if P[700] then
			task.spawn(function()
				createDecal(endpoint, P[700], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[700], "http://www.roblox.com/asset/?id=108879869324515", Enum.NormalId.Right)
			end)
		end
		if P[724] then
			task.spawn(function()
				createDecal(endpoint, P[724], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[724], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[733] then
			task.spawn(function()
				createDecal(endpoint, P[733], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[733], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right)
			end)
		end
		if P[735] then
			task.spawn(function()
				createDecal(endpoint, P[735], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[735], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[751] then
			task.spawn(function()
				createDecal(endpoint, P[751], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[751], "http://www.roblox.com/asset/?id=7940780144", Enum.NormalId.Right)
			end)
		end
		if P[759] then
			task.spawn(function()
				createDecal(endpoint, P[759], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[759], "http://www.roblox.com/asset/?id=108879869324515", Enum.NormalId.Top)
			end)
		end
		if P[795] then
			task.spawn(function()
				createDecal(endpoint, P[795], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[795], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right)
			end)
		end
		if P[858] then
			task.spawn(function()
				createDecal(endpoint, P[858], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[858], "http://www.roblox.com/asset/?id=16910550228", Enum.NormalId.Right)
			end)
		end
		if P[880] then
			task.spawn(function()
				createDecal(endpoint, P[880], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=117908301079133", Enum.NormalId.Top)
			end)
		end
		if P[894] then
			task.spawn(function()
				createDecal(endpoint, P[894], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=17844710192", Enum.NormalId.Top)
			end)
		end
		if P[896] then
			task.spawn(function()
				createDecal(endpoint, P[896], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[896], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[904] then
			task.spawn(function()
				createDecal(endpoint, P[904], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[904], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[927] then
			task.spawn(function()
				createDecal(endpoint, P[927], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[927], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[933] then
			task.spawn(function()
				createDecal(endpoint, P[933], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[933], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right)
			end)
		end
		if P[938] then
			task.spawn(function()
				createDecal(endpoint, P[938], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Top)
			end)
		end
		if P[949] then
			task.spawn(function()
				createDecal(endpoint, P[949], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[949], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right)
			end)
		end
		if P[964] then
			task.spawn(function()
				createDecal(endpoint, P[964], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[964], "http://www.roblox.com/asset/?id=122602282574171", Enum.NormalId.Top)
			end)
		end
		if P[977] then
			task.spawn(function()
				createDecal(endpoint, P[977], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[977], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Top)
			end)
		end
		if P[987] then
			task.spawn(function()
				createDecal(endpoint, P[987], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[987] then
			task.spawn(function()
				createDecal(endpoint, P[987], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[987] then
			task.spawn(function()
				createDecal(endpoint, P[987], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[995] then
			task.spawn(function()
				createDecal(endpoint, P[995], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=964998527", Enum.NormalId.Right)
			end)
		end
		if P[1003] then
			task.spawn(function()
				createDecal(endpoint, P[1003], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1003], "http://www.roblox.com/asset/?id=116758803583558", Enum.NormalId.Top)
			end)
		end
		if P[1043] then
			task.spawn(function()
				createDecal(endpoint, P[1043], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1043], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1052] then
			task.spawn(function()
				createDecal(endpoint, P[1052], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Right)
			end)
		end
		if P[1055] then
			task.spawn(function()
				createDecal(endpoint, P[1055], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1055], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1084] then
			task.spawn(function()
				createDecal(endpoint, P[1084], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right)
			end)
		end
		if P[1084] then
			task.spawn(function()
				createDecal(endpoint, P[1084], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right)
			end)
		end
		if P[1145] then
			task.spawn(function()
				createDecal(endpoint, P[1145], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=8249285091", Enum.NormalId.Front)
			end)
		end
		if P[1155] then
			task.spawn(function()
				createDecal(endpoint, P[1155], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=2966139003", Enum.NormalId.Right)
			end)
		end
		if P[1167] then
			task.spawn(function()
				createDecal(endpoint, P[1167], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1167], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[1169] then
			task.spawn(function()
				createDecal(endpoint, P[1169], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1169], "http://www.roblox.com/asset/?id=165748293", Enum.NormalId.Top)
			end)
		end
		if P[1195] then
			task.spawn(function()
				createDecal(endpoint, P[1195], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1195], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1222] then
			task.spawn(function()
				createDecal(endpoint, P[1222], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1222], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[1245] then
			task.spawn(function()
				createDecal(endpoint, P[1245], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Top)
			end)
		end
		if P[1292] then
			task.spawn(function()
				createDecal(endpoint, P[1292], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1292], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right)
			end)
		end
		if P[1292] then
			task.spawn(function()
				createDecal(endpoint, P[1292], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1292], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right)
			end)
		end
		if P[1295] then
			task.spawn(function()
				createDecal(endpoint, P[1295], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1295], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1309] then
			task.spawn(function()
				createDecal(endpoint, P[1309], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1309], "http://www.roblox.com/asset/?id=3126486229", Enum.NormalId.Top)
			end)
		end
		if P[1382] then
			task.spawn(function()
				createDecal(endpoint, P[1382], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1382], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front)
			end)
		end
		if P[1400] then
			task.spawn(function()
				createDecal(endpoint, P[1400], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[1417] then
			task.spawn(function()
				createDecal(endpoint, P[1417], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1417], "http://www.roblox.com/asset/?id=84482471873377", Enum.NormalId.Top)
			end)
		end
		if P[1439] then
			task.spawn(function()
				createDecal(endpoint, P[1439], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1439], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[1448] then
			task.spawn(function()
				createDecal(endpoint, P[1448], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1448], "http://www.roblox.com/asset/?id=84482471873377", Enum.NormalId.Top)
			end)
		end
		if P[1524] then
			task.spawn(function()
				createDecal(endpoint, P[1524], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1524], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right)
			end)
		end
		if P[1533] then
			task.spawn(function()
				createDecal(endpoint, P[1533], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1533], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1589] then
			task.spawn(function()
				createDecal(endpoint, P[1589], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1589], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1601] then
			task.spawn(function()
				createDecal(endpoint, P[1601], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[1601], "http://www.roblox.com/asset/?id=16910550228", Enum.NormalId.Right)
			end)
		end
		if P[1702] then
			task.spawn(function()
				createDecal(endpoint, P[1702], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1702], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front)
			end)
		end
		if P[1811] then
			task.spawn(function()
				createDecal(endpoint, P[1811], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1811], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[1866] then
			task.spawn(function()
				createDecal(endpoint, P[1866], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[1866], "http://www.roblox.com/asset/?id=8249285091", Enum.NormalId.Front)
			end)
		end
		if P[1873] then
			task.spawn(function()
				createDecal(endpoint, P[1873], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1873], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1899] then
			task.spawn(function()
				createDecal(endpoint, P[1899], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1899], "http://www.roblox.com/asset/?id=130182882403617", Enum.NormalId.Top)
			end)
		end
		if P[1929] then
			task.spawn(function()
				createDecal(endpoint, P[1929], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1929], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[1931] then
			task.spawn(function()
				createDecal(endpoint, P[1931], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1931], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[1998] then
			task.spawn(function()
				createDecal(endpoint, P[1998], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[1998], "http://www.roblox.com/asset/?id=84482471873377", Enum.NormalId.Top)
			end)
		end
		if P[2052] then
			task.spawn(function()
				createDecal(endpoint, P[2052], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2052], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2060] then
			task.spawn(function()
				createDecal(endpoint, P[2060], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[2060], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front)
			end)
		end
		if P[2100] then
			task.spawn(function()
				createDecal(endpoint, P[2100], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[2100], "rbxassetid://30265036", Enum.NormalId.Front)
			end)
		end
		if P[2123] then
			task.spawn(function()
				createDecal(endpoint, P[2123], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2123], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2140] then
			task.spawn(function()
				createDecal(endpoint, P[2140], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2140], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[2155] then
			task.spawn(function()
				createDecal(endpoint, P[2155], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[2155], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Right)
			end)
		end
		if P[2162] then
			task.spawn(function()
				createDecal(endpoint, P[2162], Enum.NormalId.Right)
				setDecalTexture(endpoint, P[2162], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right)
			end)
		end
		if P[2166] then
			task.spawn(function()
				createDecal(endpoint, P[2166], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2166], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2184] then
			task.spawn(function()
				createDecal(endpoint, P[2184], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2208] then
			task.spawn(function()
				createDecal(endpoint, P[2208], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2208], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2328] then
			task.spawn(function()
				createDecal(endpoint, P[2328], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2328], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[2387] then
			task.spawn(function()
				createDecal(endpoint, P[2387], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2387], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2436] then
			task.spawn(function()
				createDecal(endpoint, P[2436], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2436], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2492] then
			task.spawn(function()
				createDecal(endpoint, P[2492], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[2492], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front)
			end)
		end
		if P[2535] then
			task.spawn(function()
				createDecal(endpoint, P[2535], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2535], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[2583] then
			task.spawn(function()
				createDecal(endpoint, P[2583], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2583], "http://www.roblox.com/asset/?id=17834149764", Enum.NormalId.Top)
			end)
		end
		if P[2585] then
			task.spawn(function()
				createDecal(endpoint, P[2585], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2585], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2600] then
			task.spawn(function()
				createDecal(endpoint, P[2600], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2600], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top)
			end)
		end
		if P[2615] then
			task.spawn(function()
				createDecal(endpoint, P[2615], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2615], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top)
			end)
		end
		if P[2622] then
			task.spawn(function()
				createDecal(endpoint, P[2622], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[2622], "http://www.roblox.com/asset/?id=165748293", Enum.NormalId.Top)
			end)
		end
		task.wait(0.3)
		local G = {}
		task.spawn(function()
			G[343] = createGroup(endpoint, "Model", workspace, {350,365,374,377,379,381,384})
			setName(endpoint, G[343], "Dummy1")
		end)
		task.spawn(function()
			G[387] = createGroup(endpoint, "Model", workspace, {393,408,411,420,422,424,427})
			setName(endpoint, G[387], "Dummy2")
		end)
		task.spawn(function()
			G[299] = createGroup(endpoint, "Model", workspace, {306,321,324,326,328,331,334})
			setName(endpoint, G[299], "Dummy3")
		end)
		task.wait(0.3)
		task.wait(0.5)
		local missed = {}
		for id, part in pairs(P) do
			if part and not part.Anchored then
				missed[#missed+1] = {Part = part, Anchored = true}
			end
		end
		if #missed > 0 then
			print("Fixing", #missed, "missed anchor(s)...")
			for i = 1, #missed, 100 do
				local chunk = {}
				for j = i, math.min(i+99, #missed) do
					chunk[#chunk+1] = missed[j]
				end
				endpoint:InvokeServer("SyncAnchor", chunk)
				task.wait()
			end
		end
	
		RequestCommand:InvokeServer(";res all")
		task.wait(0.2)
		RequestCommand:InvokeServer(";re all")
	
		end)
end;
task.spawn(C_7c);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.message.LocalScript
local function C_7f()
local script = G2L["7f"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";ServerMessage robaxoba16 and gh00stkidd93 kill this plase") -- U can change all of it with your commands!
	end)
end;
task.spawn(C_7f);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.hint.LocalScript
local function C_81()
local script = G2L["81"];
	script.Parent.MouseButton1Click:Connect(function() 
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";sh robaxoba16 and gh00stkidd93 join today!! ")
	end)
end;
task.spawn(C_81);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_83()
local script = G2L["83"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";size all 10")
	end)
end;
task.spawn(C_83);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_85()
local script = G2L["85"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
			RequestCommand:InvokeServer(";spin all 999")
	
	end)
end;
task.spawn(C_85);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_87()
local script = G2L["87"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";fling all")
	end)
end;
task.spawn(C_87);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_89()
local script = G2L["89"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";fog")
	while true do
		wait(1)
		RequestCommand:InvokeServer(";fogcolor blue")
			wait(1)
		RequestCommand:InvokeServer(";fogcolor red")
	end
	end)
end;
task.spawn(C_89);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_8b()
local script = G2L["8b"];
	script.Parent.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local RunService = game:GetService("RunService")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local player = Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local hrp = char:WaitForChild("HumanoidRootPart")
	
		local tool
		for _,v in ipairs(player:GetDescendants()) do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for _,v in ipairs(ReplicatedStorage:GetDescendants()) do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf,parent) _( {"CreatePart","Ball",cf,parent} ) end
		local function MovePart(part,cf) _( {"SyncMove",{ {Part=part, CFrame=cf} } } ) end
		local function Resize(part,size,cf) _( {"SyncResize",{ {Part=part, Size=size, CFrame=cf} } } ) end
		local function SetAnchor(bool,part) _( {"SyncAnchor",{ {Part=part, Anchored=bool} } } ) end
		local function SetCollision(part,bool) _( {"SyncCollision",{ {Part=part, CanCollide=bool} } } ) end
		local function SetName(part,name) _( {"SetName",{part},name} ) end
		local function Color(part,color) _( {"SyncColor",{ {Part=part, Color=color, UnionColoring=false} } } ) end
	
		function AddFire(part, size, color, color2, heat)
			local createArgs = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
	
			local syncArgs = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = size,
						["Heat"] = heat,
						["Color"] = color,
						["SecondaryColor"] = color2
					}
				}
			}
	
			_(createArgs)
			_(syncArgs)
	
		end
	
		local function createOrbitBall()
			local radius = 3
			local verticalAmplitude = 3 
			local speed = math.rad(100)
			local angle = 1
	
			local initialCF = hrp.CFrame * CFrame.new(radius, -0.1, 0)
			CreatePart(initialCF, workspace)
	
			local ball
			repeat task.wait()
				for _,v in ipairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") and (v.Position - initialCF.Position).Magnitude < 0.1 then
						ball = v
						break
					end
				end
			until ball
	
			SetName(ball,"OrbitBall")
			Resize(ball, Vector3.new(0.9,0.9,0.9), initialCF)
			Color(ball, Color3.new(1, 1, 1)) 
			SetAnchor(true, ball)
			SetCollision(ball, true)
			AddFire(ball, 1, Color3.new(1, 1, 1), Color3.new(1, 1, 1), 15)
	
			RunService.Heartbeat:Connect(function(dt)
				angle = angle + dt * speed
				local x = math.cos(angle) * radius
				local z = math.sin(angle) * radius
				local y = 2 + math.sin(angle*2) * verticalAmplitude
	
				local lookDir = Vector3.new(-math.sin(angle), math.cos(angle*2)*0.1, math.cos(angle))    
				local newCF = CFrame.new(hrp.Position + Vector3.new(x,y,z), hrp.Position + Vector3.new(x,y,z) + lookDir)    
				MovePart(ball, newCF)
	
			end)
	
		end
	
		createOrbitBall()
		end)
end;
task.spawn(C_8b);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_8d()
local script = G2L["8d"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						setanchor(v, false)
					end)
				end
			end
		end
	
		unanchorall()
	end)
end;
task.spawn(C_8d);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_8f()
local script = G2L["8f"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 112226782551255")
		RequestCommand:InvokeServer(";Pitch 0.13")
			RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_8f);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_91()
local script = G2L["91"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 138406810546599")
		RequestCommand:InvokeServer(";Pitch 0.05")
		RequestCommand:InvokeServer(";volume 999")
	end)
end;
task.spawn(C_91);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_93()
local script = G2L["93"];
		script.Parent.Activated:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local backpack = player.Backpack
	
			local function getf3x()
				for _, v in ipairs(backpack:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
				for _, v in ipairs(char:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
	
				return nil
			end
	
			-- get all info
	
			local f3x = getf3x()
			if not f3x then
				warn("you dont have f3x skid")
			end
			local syncapi = f3x.SyncAPI
			local serverendpoint = syncapi.ServerEndpoint
	
			local meshTypes = {
				Enum.MeshType.Brick,
				Enum.MeshType.Cylinder,
				Enum.MeshType.FileMesh,
				Enum.MeshType.Head,
				Enum.MeshType.Sphere,
				Enum.MeshType.Wedge
			}
	
			local function makemesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function syncmeshtype(part, type1)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["MeshType"] = type1,
							["Part"] = part
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local randomMeshType = meshTypes[math.random(1, #meshTypes)]
	
			local function applymesh()
				for _, v in ipairs(workspace:GetDescendants()) do
					spawn(function()
						makemesh(v)
						syncmeshtype(v, randomMeshType)
					end)
				end
			end
	
			applymesh()
		end)
end;
task.spawn(C_93);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_95()
local script = G2L["95"];
	
		script.Parent.Activated:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local backpack = player.Backpack
	
			local UserInputService = game:GetService("UserInputService")
			local RunService = game:GetService("RunService")
	
			local holding = false
	
			local function getf3x()
				for _, v in ipairs(backpack:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
				for _, v in ipairs(char:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
	
				return nil
			end
	
			local f3x = getf3x()
			if not f3x then
				warn("you dont have f3x skid")
			end
			local syncapi = f3x.SyncAPI
			local serverendpoint = syncapi.ServerEndpoint
	
			local function resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function delete(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function color(part, color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function name(part, stringa)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringa
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function lock(part, boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function createdecal(part, side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
			local function setdecal(part, asset, side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local function setanchor(part, boolean)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
	
			local tool = Instance.new("Tool")
			tool.Parent = player.Backpack
			tool.Name = "Money Bag"
			tool.RequiresHandle = false
			tool.TextureId = "http://www.roblox.com/asset/?id=16659163"
	
			local debounce = false
	
			tool.Activated:Connect(function()
				if debounce == false then
					debounce = true
					for i = 1, 5 do
						spawn(function()
							local offset = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).Unit
							local pos = char.HumanoidRootPart.CFrame * CFrame.new(offset) * CFrame.new(0, 4, 0)
							local buck = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
							name(buck, "MONEY")
							lock(buck, true)
							resize(buck, Vector3.new(2, 0.4, 1), pos)
							color(buck, Color3.new(0.156863, 0.498039, 0.278431))
							setanchor(buck, false)
	
							createdecal(buck, Enum.NormalId.Top)
							setdecal(buck, "16658163", Enum.NormalId.Top)
	
							task.wait(10)
							delete(buck)
						end)
					end
					task.wait(1)
					debounce = false
				end
			end)
		end)
end;
task.spawn(C_95);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_97()
local script = G2L["97"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function makemesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshid(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = vectora
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function rain()
			local hrpcf = char.HumanoidRootPart.CFrame
			while task.wait(0.1) do
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-300,300)
				local randint2 = math.random(-300,300)
				local xloc = randint + x
				local zloc = randint2 + z
				local raincf = player.Character.HumanoidRootPart.CFrame.y + 400
				spawn(function()
					local rainpart = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(math.floor(xloc), math.random(raincf,raincf+400), math.floor(zloc)), workspace)
					name(rainpart, "the sigma")
					lock(rainpart, true)
					makemesh(rainpart)
					syncmeshid(rainpart, script.Parent.mesh.Text)
					syncmeshtexture(rainpart, script.Parent.texture.Text)
					setanchor(rainpart, false)
					if script.Parent.size.Text ~= "" then
						syncmeshsize(rainpart, Vector3.new(script.Parent.size.Text, script.Parent.size.Text, script.Parent.size.Text))
					end
				end)
			end
		end
		rain()
		end)
end;
task.spawn(C_97);
-- StarterGui.puso.Frame.ScrollingFrame.ImageLabel.TextButton.LocalScript
local function C_99()
local script = G2L["99"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmaterial(part,mate)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
	
		local function makebaseplate()
			local position = char.Head.Position + Vector3.new(0, -20, 0)
			spawn(function()
				local base = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position), workspace)
				resize(base, Vector3.new(512, 16, 512), CFrame.new(position))
				syncmaterial(base, Enum.Material.Grass)
				color(base, Color3.new(0.45098, 0.647059, 0.0823529))
			end)
		end
	
		makebaseplate()
		end)
end;
task.spawn(C_99);
-- StarterGui.puso.Frame.ImageLabel.Player Thumbnail
local function C_9c()
local script = G2L["9c"];
	local Players = game:GetService("Players")
	
	local player = Players.LocalPlayer
	
	-- Fetch the thumbnail
	local userId = player.UserId
	local thumbType = Enum.ThumbnailType.HeadShot
	local thumbSize = Enum.ThumbnailSize.Size60x60
	local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize)
	
	-- Set the ImageLabel's content to the user thumbnail
	local imageLabel = script.Parent
	imageLabel.Image = content
	imageLabel.Size = UDim2.new(0, 111, 0, 105)
	
	
end;
task.spawn(C_9c);
-- StarterGui.puso.Frame.Frame.LocalScript
local function C_9e()
local script = G2L["9e"];
	local Frame = script.Parent
	wait (8)
	Frame.Visible = true
	wait (5)
	Frame.Visible = false
end;
task.spawn(C_9e);

return G2L["1"], require;

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