
KeylessUniversal

-- made by gaming (recommend some games may not support but its a version of no perma-death, good luck!)
local ORBIT_RADIUS = 6
local ORBIT_HEIGHT = 3
local ORBIT_SPEED = 14
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local ORBIT_START_POS = nil
repeat task.wait() until LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
ORBIT_START_POS = LocalPlayer.Character.HumanoidRootPart.CFrame
local gui = Instance.new("ScreenGui", game.CoreGui)
gui.Name = "OrbitGui"
gui.ResetOnSpawn = false
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 200, 0, 160)
frame.Position = UDim2.new(0, 20, 0.5, -80)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0.3
frame.Draggable = true
frame.Active = true
local radiusLabel = Instance.new("TextLabel", frame)
radiusLabel.Size = UDim2.new(1, 0, 0, 20)
radiusLabel.Text = "Radius"
radiusLabel.TextColor3 = Color3.new(1, 1, 1)
radiusLabel.BackgroundTransparency = 1
local radiusBox = Instance.new("TextBox", frame)
radiusBox.Position = UDim2.new(0, 0, 0, 20)
radiusBox.Size = UDim2.new(1, 0, 0, 20)
radiusBox.Text = tostring(ORBIT_RADIUS)
local speedLabel = Instance.new("TextLabel", frame)
speedLabel.Position = UDim2.new(0, 0, 0, 40)
speedLabel.Size = UDim2.new(1, 0, 0, 20)
speedLabel.Text = "Speed"
speedLabel.TextColor3 = Color3.new(1, 1, 1)
speedLabel.BackgroundTransparency = 1
local speedBox = Instance.new("TextBox", frame)
speedBox.Position = UDim2.new(0, 0, 0, 60)
speedBox.Size = UDim2.new(1, 0, 0, 20)
speedBox.Text = tostring(ORBIT_SPEED)
radiusBox.FocusLost:Connect(function()
local val = tonumber(radiusBox.Text)
if val then ORBIT_RADIUS = val end
end)
speedBox.FocusLost:Connect(function()
local val = tonumber(speedBox.Text)
if val then ORBIT_SPEED = val end
end)
local blocks = {}
local orbitTick = 0
local torso = nil
local character = nil
local function getTorso()
character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
torso = character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") or character:FindFirstChild("HumanoidRootPart")
end
local function createBlock(pos)
local part = Instance.new("Part")
part.Size = Vector3.new(2, 2, 2)
part.Anchored = false
part.CanCollide = false
part.Transparency = 1
part.BrickColor = BrickColor.new("Really red")
part.Position = pos
part.Material = Enum.Material.Neon
part:SetAttribute("AllowSleep", false)
part.CustomPhysicalProperties = PhysicalProperties.new(0.3, 0.3, 0.3)
part.Parent = Workspace
return part
end
local function attachBlockToHat(block, hatHandle)
for _, v in ipairs(hatHandle:GetChildren()) do
if v:IsA("Attachment") or v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
v:Destroy()
end
end
for _, v in ipairs(block:GetChildren()) do
if v:IsA("Attachment") then
v:Destroy()
end
end
local att1 = Instance.new("Attachment", block)
local att2 = Instance.new("Attachment", hatHandle)
local alignPos = Instance.new("AlignPosition", hatHandle)
alignPos.Attachment0 = att2
alignPos.Attachment1 = att1
alignPos.MaxForce = 1e12
alignPos.Responsiveness = math.huge
alignPos.RigidityEnabled = true
local alignOri = Instance.new("AlignOrientation", hatHandle)
alignOri.Attachment0 = att2
alignOri.Attachment1 = att1
alignOri.MaxTorque = 1e12
alignOri.Responsiveness = math.huge
alignOri.RigidityEnabled = true
local bv = Instance.new("BodyVelocity", block)
bv.MaxForce = Vector3.new(1e12, 1e12, 1e12)
bv.Velocity = Vector3.zero
end
local function refreshOrbit()
for _, b in ipairs(blocks) do
if b.block then b.block:Destroy() end
end
blocks = {}
getTorso()
local accessories = {}
for _, v in ipairs(character:GetChildren()) do
if v:IsA("Accessory") and v:FindFirstChild("Handle") then
table.insert(accessories, v)
end
end
for i, acc in ipairs(accessories) do
local handle = acc:FindFirstChild("Handle")
local block = createBlock(handle.Position)
attachBlockToHat(block, handle)
blocks[i] = {block = block, handle = handle, index = i, total = #accessories}
end
end
getTorso()
refreshOrbit()
local hum = character:FindFirstChildOfClass("Humanoid")
if hum then hum.Health = 0 end
playerDropdown.Text = LocalPlayer.Name
local dropdownFrame = Instance.new("ScrollingFrame", frame)
dropdownFrame.Position = UDim2.new(0, 0, 0, 120)
dropdownFrame.Size = UDim2.new(1, 0, 0, 60)
dropdownFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
dropdownFrame.ScrollBarThickness = 4
dropdownFrame.BackgroundTransparency = 0.2
dropdownFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
dropdownFrame.Visible = false
local function updateDropdown()
dropdownFrame:ClearAllChildren()
local count = 0
for _, plr in ipairs(Players:GetPlayers()) do
count += 1
local btn = Instance.new("TextButton", dropdownFrame)
btn.Size = UDim2.new(1, 0, 0, 20)
btn.Position = UDim2.new(0, 0, 0, (count - 1) * 20)
btn.Text = plr.Name
btn.BackgroundTransparency = 0.4
btn.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
btn.MouseButton1Click:Connect(function()
selectedPlayer = plr
playerDropdown.Text = plr.Name
dropdownFrame.Visible = false
end)
end
dropdownFrame.CanvasSize = UDim2.new(0, 0, 0, count * 20)
end
playerDropdown.MouseButton1Click:Connect(function()
dropdownFrame.Visible = not dropdownFrame.Visible
updateDropdown()
end)
RunService.Heartbeat:Connect(function(dt)
if not selectedPlayer.Character then return end
local root = selectedPlayer.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
orbitTick += dt
for _, b in ipairs(blocks) do
local i, total = b.index, b.total
local angle = (2 * math.pi / total) * i + orbitTick * ORBIT_SPEED
local offset = Vector3.new(math.cos(angle) * ORBIT_RADIUS, ORBIT_HEIGHT, math.sin(angle) * ORBIT_RADIUS)
local goalPos = root.Position + offset
local block = b.block
local bv = block:FindFirstChildOfClass("BodyVelocity")
if bv then
local dir = (goalPos - block.Position)
if dir.Magnitude > 0.1 then
bv.Velocity = dir.Unit * 1000
else
bv.Velocity = Vector3.zero
end
end
end
end)
task.spawn(function()
while true do
for _, b in pairs(blocks) do
local block = b.block
local handle = b.handle
if block and handle then
for _, v in ipairs(handle:GetChildren()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then v:Destroy() end
end
for _, v in ipairs(block:GetChildren()) do
if v:IsA("Attachment") then v:Destroy() end
end
local att1 = Instance.new("Attachment", block)
local att2 = Instance.new("Attachment", handle)
local alignPos = Instance.new("AlignPosition", handle)
alignPos.Attachment0 = att2
alignPos.Attachment1 = att1
alignPos.MaxForce = 1e12
alignPos.Responsiveness = math.huge
alignPos.RigidityEnabled = true
local alignOri = Instance.new("AlignOrientation", handle)
alignOri.Attachment0 = att2
alignOri.Attachment1 = att1
alignOri.MaxTorque = 1e12
alignOri.Responsiveness = math.huge
alignOri.RigidityEnabled = true
end
end
task.wait(0.3)
end
end)
LocalPlayer.CharacterAdded:Connect(function(char)
character = char
local hum = char:WaitForChild("Humanoid", 5)
local hrp = nil
repeat task.wait()
hrp = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
until hum and hrp and hum.Health > 0
task.wait(0.3)
if ORBIT_START_POS then
hrp.CFrame = ORBIT_START_POS
end
task.wait(0.5)
hum.Health = 0
task.wait(0.5)
refreshOrbit()
end)
local camPart = Instance.new("Part", Workspace)
camPart.Anchored = true
camPart.CanCollide = false
camPart.Size = Vector3.new(1, 1, 1)
camPart.CFrame = ORBIT_START_POS
camPart.Transparency = 1
camPart.BrickColor = BrickColor.new("Lime green")
Workspace.CurrentCamera.CameraSubject = camPart
Workspace.CurrentCamera.CameraType = Enum.CameraType.Attach



The worlds most skidded script 😭🥀
yeah
he prompted "remove the explanations" to chatgpt
Not really, it use only for the network, it look like chatgpt made it but looks but is isnt.
bro fix why is always reset me
Mango, make reset player to drop hats so thats why it auto-reset to orbit
Bad script
Is so bzzd script
patched by roblox