require community v9 f3x
Key RequiredUniversal

require community v9 f3x

Universal Scripthasker22khasker22k 1.5K views 237 executesUpdated Dec 8, 2025
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Lua Script•2199 lines (45922 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local Textbutton = Instance.new("TextButton")
local texto = Instance.new("TextButton")
local TextButton2 = Instance.new("TextButton")
local MACHINE = Instance.new("TextButton")
local tttt = Instance.new("TextButton")
local t2x2 = Instance.new("TextButton")
local TOLIT = Instance.new("TextButton")
local solo = Instance.new("TextButton")
local ama = Instance.new("TextButton")
local TextLabel1 = Instance.new("TextLabel")
local kylto = Instance.new("TextButton")
local kyla = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton1 = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

ScrollingFrame.Parent = ScreenGui
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.226499557, 0, 0.161097854, 0)
ScrollingFrame.Size = UDim2.new(0, 566, 0, 459)
ScrollingFrame.CanvasPosition = Vector2.new(0, 459)

ImageLabel.Parent = ScrollingFrame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(-0.0671378076, 0, -0.327886701, 0)
ImageLabel.Size = UDim2.new(0, 604, 0, 1135)
ImageLabel.Image = "rbxassetid://83275031168870"

TextLabel.Parent = ScrollingFrame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.249116614, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Require gui f3x v9"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000

TextButton.Parent = ScrollingFrame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.176470593, 0)
TextButton.Size = UDim2.new(0, 200, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Decal spam Require community"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000

Textbutton.Name = "Textbutton"
Textbutton.Parent = ScrollingFrame
Textbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Textbutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
Textbutton.BorderSizePixel = 0
Textbutton.Position = UDim2.new(0.0106007066, 0, 0.100217864, 0)
Textbutton.Size = UDim2.new(0, 200, 0, 50)
Textbutton.Font = Enum.Font.SourceSans
Textbutton.Text = "get btools"
Textbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
Textbutton.TextSize = 14.000

texto.Name = "texto"
texto.Parent = ScrollingFrame
texto.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
texto.BorderColor3 = Color3.fromRGB(0, 0, 0)
texto.BorderSizePixel = 0
texto.Position = UDim2.new(0.522968173, 0, 0.100217864, 0)
texto.Size = UDim2.new(0, 200, 0, 50)
texto.Font = Enum.Font.SourceSans
texto.Text = "SkyBox"
texto.TextColor3 = Color3.fromRGB(0, 0, 0)
texto.TextSize = 14.000

TextButton2.Name = "TextButton2"
TextButton2.Parent = ScrollingFrame
TextButton2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton2.BorderSizePixel = 0
TextButton2.Position = UDim2.new(0.522968173, 0, 0.187363833, 0)
TextButton2.Size = UDim2.new(0, 200, 0, 50)
TextButton2.Font = Enum.Font.SourceSans
TextButton2.Text = "thomas"
TextButton2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton2.TextSize = 14.000

MACHINE.Name = "MACHINE"
MACHINE.Parent = ScrollingFrame
MACHINE.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MACHINE.BorderColor3 = Color3.fromRGB(0, 0, 0)
MACHINE.BorderSizePixel = 0
MACHINE.Position = UDim2.new(0, 0, 0.288671017, 0)
MACHINE.Size = UDim2.new(0, 200, 0, 50)
MACHINE.Font = Enum.Font.SourceSans
MACHINE.Text = "fire all"
MACHINE.TextColor3 = Color3.fromRGB(0, 0, 0)
MACHINE.TextSize = 14.000

tttt.Name = "tttt"
tttt.Parent = ScrollingFrame
tttt.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
tttt.BorderColor3 = Color3.fromRGB(0, 0, 0)
tttt.BorderSizePixel = 0
tttt.Position = UDim2.new(0.522968173, 0, 0.282135069, 0)
tttt.Size = UDim2.new(0, 200, 0, 50)
tttt.Font = Enum.Font.SourceSans
tttt.Text = "unachor all"
tttt.TextColor3 = Color3.fromRGB(0, 0, 0)
tttt.TextSize = 14.000

t2x2.Name = "t2x2"
t2x2.Parent = ScrollingFrame
t2x2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
t2x2.BorderColor3 = Color3.fromRGB(0, 0, 0)
t2x2.BorderSizePixel = 0
t2x2.Position = UDim2.new(0, 0, 0.375817001, 0)
t2x2.Size = UDim2.new(0, 200, 0, 50)
t2x2.Font = Enum.Font.SourceSans
t2x2.Text = "Baseplate"
t2x2.TextColor3 = Color3.fromRGB(0, 0, 0)
t2x2.TextSize = 14.000

TOLIT.Name = "TOLIT"
TOLIT.Parent = ScrollingFrame
TOLIT.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TOLIT.BorderColor3 = Color3.fromRGB(0, 0, 0)
TOLIT.BorderSizePixel = 0
TOLIT.Position = UDim2.new(0.522968173, 0, 0.375817001, 0)
TOLIT.Size = UDim2.new(0, 200, 0, 50)
TOLIT.Font = Enum.Font.SourceSans
TOLIT.Text = "clone heads"
TOLIT.TextColor3 = Color3.fromRGB(0, 0, 0)
TOLIT.TextSize = 14.000

solo.Name = "solo"
solo.Parent = ScrollingFrame
solo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
solo.BorderColor3 = Color3.fromRGB(0, 0, 0)
solo.BorderSizePixel = 0
solo.Position = UDim2.new(0, 0, 0.445533782, 0)
solo.Size = UDim2.new(0, 200, 0, 50)
solo.Font = Enum.Font.SourceSans
solo.Text = "alert and sm"
solo.TextColor3 = Color3.fromRGB(0, 0, 0)
solo.TextSize = 14.000

ama.Name = "ama"
ama.Parent = ScrollingFrame
ama.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ama.BorderColor3 = Color3.fromRGB(0, 0, 0)
ama.BorderSizePixel = 0
ama.Position = UDim2.new(0.522968173, 0, 0.466230929, 0)
ama.Size = UDim2.new(0, 200, 0, 50)
ama.Font = Enum.Font.SourceSans
ama.Text = "shedletsky"
ama.TextColor3 = Color3.fromRGB(0, 0, 0)
ama.TextSize = 14.000

TextLabel1.Name = "TextLabel1"
TextLabel1.Parent = ScrollingFrame
TextLabel1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel1.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel1.BorderSizePixel = 0
TextLabel1.Position = UDim2.new(0.323321551, 0, 0.519607842, 0)
TextLabel1.Size = UDim2.new(0, 200, 0, 50)
TextLabel1.Font = Enum.Font.SourceSans
TextLabel1.Text = "guiz OYE"
TextLabel1.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel1.TextSize = 14.000

kylto.Name = "kylto"
kylto.Parent = TextLabel1
kylto.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
kylto.BorderColor3 = Color3.fromRGB(0, 0, 0)
kylto.BorderSizePixel = 0
kylto.Position = UDim2.new(-0.915000021, 0, 2.05999994, 0)
kylto.Size = UDim2.new(0, 200, 0, 50)
kylto.Font = Enum.Font.SourceSans
kylto.Text = "k00pgui v8 f3x"
kylto.TextColor3 = Color3.fromRGB(0, 0, 0)
kylto.TextSize = 14.000

kyla.Name = "kyla"
kyla.Parent = TextLabel1
kyla.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
kyla.BorderColor3 = Color3.fromRGB(0, 0, 0)
kyla.BorderSizePixel = 0
kyla.Position = UDim2.new(0.200000003, 0, 2.05999994, 0)
kyla.Size = UDim2.new(0, 200, 0, 50)
kyla.Font = Enum.Font.SourceSans
kyla.Text = "traficshittyhax  v3 f3x"
kyla.TextColor3 = Color3.fromRGB(0, 0, 0)
kyla.TextSize = 14.000

TextButton_2.Parent = TextLabel1
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(-0.915000021, 0, 3.72000003, 0)
TextButton_2.Size = UDim2.new(0, 200, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "z00lkiddl f3x gui"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000

TextButton1.Name = "TextButton1"
TextButton1.Parent = TextLabel1
TextButton1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton1.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton1.BorderSizePixel = 0
TextButton1.Position = UDim2.new(0.200000003, 0, 3.72000003, 0)
TextButton1.Size = UDim2.new(0, 200, 0, 50)
TextButton1.Font = Enum.Font.SourceSans
TextButton1.Text = "lfuckyskidthedestroyer LEAK LOLZ"
TextButton1.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton1.TextSize = 14.000

-- Scripts:

local function RITO_fake_script() -- TextButton.Script 
	local script = Instance.new('Script', TextButton)

	TextButton.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("83275031168870") -- Replace with your decal ID
	end)
end
coroutine.wrap(RITO_fake_script)()
local function XHIV_fake_script() -- Textbutton.Script 
	local script = Instance.new('Script', Textbutton)

	Textbutton.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";btools") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";buildingTools")
	end)
end
coroutine.wrap(XHIV_fake_script)()
local function IPJD_fake_script() -- texto.Script 
	local script = Instance.new('Script', texto)

	texto.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number
					SetLocked(v,true)
				end
			end
		end
		Sky("83275031168870") -- Replace with your id
	end)
end
coroutine.wrap(IPJD_fake_script)()
local function TKLMU_fake_script() -- TextButton2.Script 
	local script = Instance.new('Script', TextButton2)

	TextButton2.MouseButton1Click:Connect(function()
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--HICK SI FINNY!
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		local player = game.Players.LocalPlayer
		local char = player.Character
	
		function xd()
			spawn(function()
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
							["Transparency"] = 1
						},
						[2] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
							["Transparency"] = 1
						},
						[3] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
							["Transparency"] = 1
						},
						[4] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
							["Transparency"] = 1
						},
						[5] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
							["Transparency"] = 1
						},
						[6] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
							["Transparency"] = 1
						},
						[7] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
							["Transparency"] = 1
						},
					}
				}
	
				_(args)
	
			end)
		end
	
		function Thomas(player)
			SetAnchor(true,char.HumanoidRootPart)
			CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
			SetCollision(char.Part,false)
			SetLocked(char.Part,false)
			Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
			CreateSpotlight(char.Part)
			SyncLighting(char.Part,100)
			SetLocked(char.HumanoidRootPart,false)
			Weld(char.Part,char.HumanoidRootPart,char.Part)
			SetAnchor(false,char.Part)
			AddMesh(char.Part)
			MeshResize(char.Part,Vector3.new(2,2,1.5))
			SetMesh(char.Part,"2231280549")
			SetTexture(char.Part,"2231280614")
			SetAnchor(false,char.HumanoidRootPart)
			char.Humanoid.WalkSpeed = 80
			local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
			char.Part.Touched:connect(function(p)
				if p.Parent then
					if p.Parent:IsA("Model") then
						if game.Players:FindFirstChild(p.Parent.Name) then
							if p.Parent.Name ~= game.Players.LocalPlayer.Name then
								spawn(function()
									DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
								end)
								local Whistle = SFX(475073913)
								Whistle:Play()
							end
						end
					end
				end
			end)
	
			local Music = SFX(0)
			Music.Pitch = 1.15
			Music:Play()
	
			game:GetService("RunService").RenderStepped:Connect(function()
				for i,v in char:GetDescendants() do
					if v:IsA("BasePart") then
						char.Humanoid.WalkSpeed = 80
						v.CanCollide = false
					end
				end
			end)
		end
		Thomas(player)
		xd()
	end)
	
end
coroutine.wrap(TKLMU_fake_script)()
local function HTIRTGZ_fake_script() -- MACHINE.Script 
	local script = Instance.new('Script', MACHINE)

	MACHINE.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--HICK SI FINNY!
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			_(args)
		end
		function FireParts()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					AddFire(v)
				end)
			end
		end
		FireParts()
	
		local player = game.Players.LocalPlayer
	end)
end
coroutine.wrap(HTIRTGZ_fake_script)()
local function UWOUJV_fake_script() -- tttt.Script 
	local script = Instance.new('Script', tttt)

	tttt.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--HICK SI FINNY!
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()
	end)
end
coroutine.wrap(UWOUJV_fake_script)()
local function ZLGQSDL_fake_script() -- t2x2.Script 
	local script = Instance.new('Script', t2x2)

	t2x2.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--HICK SI FINNY!
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent,types)
			local args = {
				[1] = "CreatePart",
				[2] = types,
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Material(part,mate)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function toptexturecreate(part)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture"
					}
				}
			}
	
			_(args)
		end
		function toptextureadd(part)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture",
						["Texture"] = "rbxassetid://0",
						["StudsPerTileV"] = 10,
						["StudsPerTileU"] = 10
					}
				}
			}
			_(args)
		end
		hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
		hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
		hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
		function SpawnBasePlate()
			CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
			for i,v in game.Workspace:GetChildren() do
				if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
					spawn(function()
						Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
						Color(v,Color3.fromRGB(0,0,0))
						toptexturecreate(v)
						toptextureadd(v)
						while wait(1) do
							pcall(function()SetLocked(v,true)end)
						end
					end)
				end
			end
		end
		SpawnBasePlate()
	end)
end
coroutine.wrap(ZLGQSDL_fake_script)()
local function MFXRC_fake_script() -- TOLIT.Script 
	local script = Instance.new('Script', TOLIT)

	TOLIT.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--HICK SI FINNY!
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function ClonePart(part)
			local args = {
				[1] = "Clone",
				[2] = {
					[1] = part
				},
				[3] = workspace
			}
	
			_(args)
		end
	
		function clonehead(player)
			char = player.Character
			ClonePart(char.Head)
		end
	
		for i,v in game.Players:GetPlayers() do
			--spawn(function()
			pcall(function()
				clonehead(v)
			end)
			--end)
		end
	end)
end
coroutine.wrap(MFXRC_fake_script)()
local function AJNWCX_fake_script() -- solo.Script 
	local script = Instance.new('Script', solo)

	solo.MouseButton1Click:Connect(function() -- Replace with your instance name
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";servermessage REQUIRE COMMUNITY JOIN TODAY") -- U can change all of it with your commands!
		RequestCommand:InvokeServer(";alert all REQUIRE COMMUNITY JOIN TODAY")
	end)
end
coroutine.wrap(AJNWCX_fake_script)()
local function CSKA_fake_script() -- ama.Script 
	local script = Instance.new('Script', ama)

	ama.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://pastebin.com/raw/7iWYPRzJ"))()
	end)
end
coroutine.wrap(CSKA_fake_script)()
local function HPOPNN_fake_script() -- kylto.Script 
	local script = Instance.new('Script', kylto)

	kylto.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-k00pgui-v8-F3X-EDITON-52670"))()
	end)
end
coroutine.wrap(HPOPNN_fake_script)()
local function QTWSAC_fake_script() -- kyla.Script 
	local script = Instance.new('Script', kyla)

	kyla.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-TrafficConeHax-f3x-gui-v3-fe-bypass-hd-admin-games-72427"))()
	end)
end
coroutine.wrap(QTWSAC_fake_script)()
local function CMERDRY_fake_script() -- TextButton_2.Script 
	local script = Instance.new('Script', TextButton_2)

	TextButton.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-z00kiddl-f3x-gui-leak-by-mango-and-koopusers-68979"))()
	end)
end
coroutine.wrap(CMERDRY_fake_script)()
local function QYYARVA_fake_script() -- TextButton1.Script 
	local script = Instance.new('Script', TextButton1)

	TextButton1.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://pastebin.com/raw/0C4fHWcm"))()
	end)
end
coroutine.wrap(QYYARVA_fake_script)()
local function BTXSD_fake_script() -- ScrollingFrame.Smooth GUI Dragging 
	local script = Instance.new('LocalScript', ScrollingFrame)

	local UserInputService = game:GetService("UserInputService")
	local runService = (game:GetService("RunService"));
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	function Lerp(a, b, m)
		return a + (b - a) * m
	end;
	
	local lastMousePos
	local lastGoalPos
	local DRAG_SPEED = (8); -- // The speed of the UI darg.
	function Update(dt)
		if not (startPos) then return end;
		if not (dragging) and (lastGoalPos) then
			gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
			return 
		end;
	
		local delta = (lastMousePos - UserInputService:GetMouseLocation())
		local xGoal = (startPos.X.Offset - delta.X);
		local yGoal = (startPos.Y.Offset - delta.Y);
		lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
		gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
	end;
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
			lastMousePos = UserInputService:GetMouseLocation()
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	runService.Heartbeat:Connect(Update)
end
coroutine.wrap(BTXSD_fake_script)()

Features & Information

Created By Windows Mafia https://discord.gg/geugVmz9

Community Comments (6)

WindowsXploitsLOLWindowsXploitsLOLDec 11, 2025

tf is a windows mafia

Replying to @WindowsXploitsLOL
hasker22kalthasker22kaltDec 29, 2025

@WindowsXploitsLOL ok

Replying to @hasker22kalt
hasker22kalthasker22kaltDec 29, 2025

uhhhh idk

Replying to @WindowsXploitsLOL
hasker22kalthasker22kaltDec 29, 2025

@WindowsXploitsLOL already NUKED dont know its you name

Replying to @hasker22kalt
hasker22kalthasker22kaltDec 29, 2025

has nuked

Replying to @WindowsXploitsLOL
hasker22kalthasker22kaltDec 29, 2025

@WindowsXploitsLOL im for alt

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