ragdoll r6
Key RequiredUniversal

ragdoll r6

Universal Scripttestgame593940testgame593940 15.2K views 887 executesUpdated Jul 25, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•77 lines (2106 chars)
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")

-- UI Setup
local screen = Instance.new("ScreenGui", plr:WaitForChild("PlayerGui"))
screen.ResetOnSpawn = false
local btn = Instance.new("TextButton", screen)
btn.Size = UDim2.new(0, 140, 0, 50)
btn.Position = UDim2.new(0.5, -70, 0.85, 0)
btn.Text = "Toggle Ragdoll"
btn.TextSize = 20
btn.Font = Enum.Font.SourceSansBold
btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.BorderSizePixel = 0
btn.Active = true
btn.AutoButtonColor = true

-- Collect joints & parts
local joints, parts = {}, {}
for _,v in pairs(char:GetDescendants()) do
	if v:IsA("Motor6D") and v.Part0 and v.Part1 then
		table.insert(joints, v)
	end
	if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
		table.insert(parts, v)
	end
end

local isRagdoll = false

-- Ragdoll Logic
local function setRagdoll(state)
	for _,p in pairs(parts) do
		p.CanCollide = not state
	end
	for _,j in pairs(joints) do
		if state then
			local a0, a1 = j.C0, j.C1
			local p0, p1 = j.Part0, j.Part1
			local att0 = Instance.new("Attachment", p0)
			local att1 = Instance.new("Attachment", p1)
			att0.CFrame = a0
			att1.CFrame = a1
			local bs = Instance.new("BallSocketConstraint")
			bs.Attachment0 = att0
			bs.Attachment1 = att1
			bs.Parent = p0
			j.Enabled = false
			j.Name = "RagdollJoint_"..j.Name
		else
			for _,child in pairs(j.Part0:GetChildren()) do
				if child:IsA("BallSocketConstraint") then child:Destroy() end
			end
			for _,p in pairs({j.Part0, j.Part1}) do
				for _,a in pairs(p:GetChildren()) do
					if a:IsA("Attachment") then a:Destroy() end
				end
			end
			j.Enabled = true
			j.Name = j.Name:gsub("RagdollJoint_", "")
		end
	end
end

-- Button toggle
btn.MouseButton1Click:Connect(function()
	isRagdoll = not isRagdoll
	setRagdoll(isRagdoll)
	if isRagdoll then
		hum:ChangeState(Enum.HumanoidStateType.Physics)
	else
		hum:ChangeState(Enum.HumanoidStateType.GettingUp)
	end
end)

Features & Information

U NEED CURRENTANGLE V2

Community Comments (4)

VortexVortexJul 25, 2025

did bro forget to tell chatgpt to remove the explanations 😭

testgame593940testgame593940Jul 25, 2025

ikr i need it cuz

Prodiga_xProdiga_xJan 20, 2026

visual

IgotthisfahhhIgotthisfahhhJan 21, 2026

TF thumbnail

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