
Key RequiredUniversal

-- emotes r6
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
-- Ensure Animator exists
local animator = humanoid:FindFirstChildOfClass("Animator")
if not animator then
animator = Instance.new("Animator")
animator.Parent = humanoid
end
-- 6 Animations Table
local animations = {
["Faint"] = "rbxassetid://181526230",
["Levitate"] = "rbxassetid://313762630",
["Spinner"] = "rbxassetid://188632011",
["Float Sit"] = "rbxassetid://179224234",
["Scared"] = "rbxassetid://180612465",
["Floating Head"] = "rbxassetid://121572214",
["Crouch"] = "rbxassetid://182724289",
["Moving Dance"] = "rbxassetid://429703734",
["Glitch Levitate"] = "rbxassetid://313762630",
["Spin Dance"] = "rbxassetid://429730430",
["Spin Dance 2"] = "rbxassetid://186934910",
["Floor Faint"] = "rbxassetid://181525546",
["Super Faint"] = "rbxassetid://181525546",
["Bow Down"] = "rbxassetid://204292303",
["Sword Slam"] = "rbxassetid://204295235",
["Insane"] = "rbxassetid://33796059",
["Mega Insane"] = "rbxassetid://184574340",
["Sword Slice"] = "rbxassetid://35978879",
["Head Throw"] = "rbxassetid://35154961",
["Floor Crawl"] = "rbxassetid://282574440",
["Dino Walk"] = "rbxassetid://204328711",
["Loop Head"] = "rbxassetid://35154961",
["Hero Jump"] = "rbxassetid://184574340",
["Weird Move Back"] = "rbxassetid://215384594",
["Clone Illusion"] = "rbxassetid://215384594",
["Moon Dance"] = "rbxassetid://45834924",
["Full Punch"] = "rbxassetid://204062532",
["Full Swing"] = "rbxassetid://218504594",
["Arm Turbine"] = "rbxassetid://259438880",
["Barrel Roll"] = "rbxassetid://136801964",
["Arm Detach"] = "rbxassetid://33169583",
["Insane Arms"] = "rbxassetid://27432691",
}
local backpack = player:WaitForChild("Backpack")
local currentTrack = nil
local currentTool = nil
local function toggleAnimation(animId, tool)
if currentTrack and currentTool == tool then
-- Stop current animation
currentTrack:Stop()
currentTrack:Destroy()
currentTrack = nil
currentTool = nil
else
-- Stop any previous animation
if currentTrack then
currentTrack:Stop()
currentTrack:Destroy()
end
-- Play new animation
local anim = Instance.new("Animation")
anim.AnimationId = animId
currentTrack = animator:LoadAnimation(anim)
currentTrack.Looped = true
currentTrack:Play()
currentTool = tool
end
end
-- Create tools for each animation
for name, animId in pairs(animations) do
local tool = Instance.new("Tool")
tool.Name = name
tool.RequiresHandle = false
tool.Parent = backpack
tool.Activated:Connect(function()
toggleAnimation(animId, tool)
end)
end



extra anim boogie down:140290021376754
@CooI fire emote
It would be better if it can do r15
скрипт не работает дароботайте