
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local op = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
--Properties:
op.Name = "op"
op.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
op.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
op.ResetOnSpawn = false
Frame.Parent = op
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 170, 0)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.321999997, 0, 0.0199999996, 0)
Frame.Size = UDim2.new(0, 584, 0, 586)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 584, 0, 63)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "r1fl3gui v1"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton.BorderSizePixel = 2
TextButton.Position = UDim2.new(0, 0, 0.208191127, 0)
TextButton.Size = UDim2.new(0, 175, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "skyb*x"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_2.BorderSizePixel = 2
TextButton_2.Position = UDim2.new(0.351027399, 0, 0.208191127, 0)
TextButton_2.Size = UDim2.new(0, 175, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "dec*l spam"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_3.BorderSizePixel = 2
TextButton_3.Position = UDim2.new(0.702054679, 0, 0.208191127, 0)
TextButton_3.Size = UDim2.new(0, 175, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "h*nt"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_4.BorderSizePixel = 2
TextButton_4.Position = UDim2.new(0.702054799, 0, 0.327645063, 0)
TextButton_4.Size = UDim2.new(0, 175, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "un*nch*r"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_5.BorderSizePixel = 2
TextButton_5.Position = UDim2.new(0.351027399, 0, 0.327645063, 0)
TextButton_5.Size = UDim2.new(0, 175, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "disco"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextScaled = true
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_6.BorderSizePixel = 2
TextButton_6.Position = UDim2.new(0.00171232875, 0, 0.327645063, 0)
TextButton_6.Size = UDim2.new(0, 175, 0, 50)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "m*ssage"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextScaled = true
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_7.BorderSizePixel = 2
TextButton_7.Position = UDim2.new(0.700342357, 0, 0.440273046, 0)
TextButton_7.Size = UDim2.new(0, 175, 0, 50)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "kill all"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextScaled = true
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_8.BorderSizePixel = 2
TextButton_8.Position = UDim2.new(0.351027399, 0, 0.440273046, 0)
TextButton_8.Size = UDim2.new(0, 175, 0, 50)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "shutdown"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextScaled = true
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_9.BorderSizePixel = 2
TextButton_9.Position = UDim2.new(0, 0, 0.440273046, 0)
TextButton_9.Size = UDim2.new(0, 175, 0, 50)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "666"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextScaled = true
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(-0.00171232875, 0, 0.653976023, 0)
TextLabel_2.Size = UDim2.new(0, 586, 0, 46)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "-- audios --"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_10.BorderSizePixel = 2
TextButton_10.Position = UDim2.new(0, 0, 0.865111291, 0)
TextButton_10.Size = UDim2.new(0, 175, 0, 41)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "electro sp00k"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextScaled = true
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_11.BorderSizePixel = 2
TextButton_11.Position = UDim2.new(0.351027399, 0, 0.865111291, 0)
TextButton_11.Size = UDim2.new(0, 175, 0, 41)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "distort sounds"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextScaled = true
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_12.BorderSizePixel = 2
TextButton_12.Position = UDim2.new(0.702054679, 0, 0.865111291, 0)
TextButton_12.Size = UDim2.new(0, 175, 0, 41)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "stop all sounds"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextScaled = true
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_13.BorderSizePixel = 2
TextButton_13.Position = UDim2.new(0.702054679, 0, 0.747440279, 0)
TextButton_13.Size = UDim2.new(0, 175, 0, 41)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "trump the tank engine"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextScaled = true
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_14.BorderSizePixel = 2
TextButton_14.Position = UDim2.new(0.351027399, 0, 0.747440279, 0)
TextButton_14.Size = UDim2.new(0, 175, 0, 41)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "bobby2pistolz"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextScaled = true
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_15.BorderSizePixel = 2
TextButton_15.Position = UDim2.new(-0.00171232875, 0, 0.747440279, 0)
TextButton_15.Size = UDim2.new(0, 175, 0, 41)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "play theme"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextScaled = true
TextButton_15.TextSize = 14.000
TextButton_15.TextWrapped = true
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(-0.00171232875, 0, 0.107508533, 0)
TextLabel_3.Size = UDim2.new(0, 584, 0, 32)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "made by r*fl*kidd [Team R*fl*kidd], converted to f3x by p*cklel*ver"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_16.BorderSizePixel = 2
TextButton_16.Position = UDim2.new(-0.00171232875, 0, 0.561433434, 0)
TextButton_16.Size = UDim2.new(0, 175, 0, 50)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "p*rticles"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextScaled = true
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_17.BorderSizePixel = 2
TextButton_17.Position = UDim2.new(0.351027399, 0, 0.561433434, 0)
TextButton_17.Size = UDim2.new(0, 175, 0, 50)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "toadro*st remake"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextScaled = true
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_18.BorderSizePixel = 2
TextButton_18.Position = UDim2.new(0.702054679, 0, 0.561433434, 0)
TextButton_18.Size = UDim2.new(0, 175, 0, 50)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "j*mpsc*r*"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextScaled = true
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_19.BorderSizePixel = 2
TextButton_19.Position = UDim2.new(0.0256849322, 0, 0.0102389082, 0)
TextButton_19.Size = UDim2.new(0, 80, 0, 50)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "F3X"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextScaled = true
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true
-- Scripts:
local function UAJVPCX_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Skybox")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7200, 7200, 7200))
SetLocked(v,true)
end
end
end
Sky("83549387581056")
end)
end
coroutine.wrap(UAJVPCX_fake_script)()
local function WCICH_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("83549387581056") -- Replace with your decal ID
end)
end
coroutine.wrap(WCICH_fake_script)()
local function YIJRUV_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";serverhint THIS GAME WAS HAXXED BY R1FL3KIDD LOLZ!")
end)
end
coroutine.wrap(YIJRUV_fake_script)()
local function FQBBC_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";disco")
end)
end
coroutine.wrap(FQBBC_fake_script)()
local function KBIHP_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";servermessage EL R1FL3KIDDZ INFECTED YOUR GAME")
end)
end
coroutine.wrap(KBIHP_fake_script)()
local function MRJKULJ_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";kill all")
end)
end
coroutine.wrap(MRJKULJ_fake_script)()
local function XMSYX_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";shutdown")
end)
end
coroutine.wrap(XMSYX_fake_script)()
local function AVZYD_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
-- main func
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 35
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Brightness"] = brightness,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function decalspam()
local decalid = "96757457442198"
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "Sky" then
print("no")
elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
createdecal(v, Enum.NormalId.Front)
createdecal(v, Enum.NormalId.Back)
createdecal(v, Enum.NormalId.Left)
createdecal(v, Enum.NormalId.Right)
createdecal(v, Enum.NormalId.Bottom)
createdecal(v, Enum.NormalId.Top)
setdecal(v, decalid, Enum.NormalId.Front)
setdecal(v, decalid, Enum.NormalId.Back)
setdecal(v, decalid, Enum.NormalId.Left)
setdecal(v, decalid, Enum.NormalId.Right)
setdecal(v, decalid, Enum.NormalId.Bottom)
setdecal(v, decalid, Enum.NormalId.Top)
end)
end
end
end
local function lightall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addlight(v)
synclight(v, 15)
end)
end
end
end
local function colorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
end)
end
end
end
local function sky666()
spawn(function()
local position = char.Head.Position
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://8006679977"
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = Vector3.new(90, 90, 90)
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://15849970412"
}
}
}
serverendpoint:InvokeServer(unpack(args))
name(part, "Sky")
lock(part, true)
setcollision(part, false)
end)
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addfire(v)
syncfire(v)
end)
end
end
end
local function sixsixsix()
fireall()
sky666()
decalspam()
colorall()
lightall()
end
sixsixsix()
end)
end
coroutine.wrap(AVZYD_fake_script)()
local function RZJASD_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
end)
end
coroutine.wrap(RZJASD_fake_script)()
local function OXXON_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";unmusic")
end)
end
coroutine.wrap(OXXON_fake_script)()
local function ZVPNVV_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 89293274845575 ;pitch 0.245 ;volume inf")
end)
end
coroutine.wrap(ZVPNVV_fake_script)()
local function YMGQRG_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 112226782551255 ;pitch 0.13 ;volume inf")
end)
end
coroutine.wrap(YMGQRG_fake_script)()
local function ZPQMSUN_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 1839246711 ;volume inf")
end)
end
coroutine.wrap(ZPQMSUN_fake_script)()
local function RDYHVRB_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
while task.wait(0.1) do
spawn(function()
local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
local f = char.HumanoidRootPart.CFrame.y
local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"LOLZ")
-- yo
local id = 83549387581056
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SetTrans(v,1)
Resize(v,Vector3.new(7,7,0.1),v.CFrame)
SetLocked(v,true)
while task.wait(0.01) do
MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
end
end
end
end)
end
end)
end
coroutine.wrap(RDYHVRB_fake_script)()
local function XLDY_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm get toadroasted by r1fl3kidd (Remake)")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(8000, 8000, 8000))
end
end
end
local function createRainToads()
while true do
wait(0.3) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "MiniToad") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(100, 100, 100), v.CFrame)
MeshResize(v, Vector3.new(4, 4, 4))
SetMesh(v, "5038530279") -- Here put it A custom mesh
SetTexture(v, "5038530309") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123"
sound.Volume = 10
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("201208408")
end)
end
coroutine.wrap(XLDY_fake_script)()
local function UHJIYV_fake_script() -- Frame.Smooth GUI Dragging
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end
coroutine.wrap(UHJIYV_fake_script)()
local function ZGTSPU_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";btools me")
end)
end
coroutine.wrap(ZGTSPU_fake_script)()



Yo this is good but you should hide it
@RedexSpt7 why
do you mean obfuscate it
@r1fl3kidd ye you should everyone can see it
@RedexSpt7 but when i obfuscate it the f3x scripts break
@r1fl3kidd is bc you obfuscate it too much,only u need to do string,swizzle and literals, dont add other only what i said bc it will break your script and even some part.
yo is there any problems if i add ur gui to my gui? if yea its ok ig