r1fl3gui f3x v1
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r1fl3gui f3x v1

Universal Scriptr1fl3kiddr1fl3kidd 1.5K views 38 executesUpdated Feb 26, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•2279 lines (48483 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local op = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")

--Properties:

op.Name = "op"
op.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
op.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
op.ResetOnSpawn = false

Frame.Parent = op
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 170, 0)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.321999997, 0, 0.0199999996, 0)
Frame.Size = UDim2.new(0, 584, 0, 586)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 584, 0, 63)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "r1fl3gui v1"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton.BorderSizePixel = 2
TextButton.Position = UDim2.new(0, 0, 0.208191127, 0)
TextButton.Size = UDim2.new(0, 175, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "skyb*x"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_2.BorderSizePixel = 2
TextButton_2.Position = UDim2.new(0.351027399, 0, 0.208191127, 0)
TextButton_2.Size = UDim2.new(0, 175, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "dec*l spam"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true

TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_3.BorderSizePixel = 2
TextButton_3.Position = UDim2.new(0.702054679, 0, 0.208191127, 0)
TextButton_3.Size = UDim2.new(0, 175, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "h*nt"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true

TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_4.BorderSizePixel = 2
TextButton_4.Position = UDim2.new(0.702054799, 0, 0.327645063, 0)
TextButton_4.Size = UDim2.new(0, 175, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "un*nch*r"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true

TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_5.BorderSizePixel = 2
TextButton_5.Position = UDim2.new(0.351027399, 0, 0.327645063, 0)
TextButton_5.Size = UDim2.new(0, 175, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "disco"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextScaled = true
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true

TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_6.BorderSizePixel = 2
TextButton_6.Position = UDim2.new(0.00171232875, 0, 0.327645063, 0)
TextButton_6.Size = UDim2.new(0, 175, 0, 50)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "m*ssage"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextScaled = true
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true

TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_7.BorderSizePixel = 2
TextButton_7.Position = UDim2.new(0.700342357, 0, 0.440273046, 0)
TextButton_7.Size = UDim2.new(0, 175, 0, 50)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "kill all"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextScaled = true
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true

TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_8.BorderSizePixel = 2
TextButton_8.Position = UDim2.new(0.351027399, 0, 0.440273046, 0)
TextButton_8.Size = UDim2.new(0, 175, 0, 50)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "shutdown"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextScaled = true
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true

TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_9.BorderSizePixel = 2
TextButton_9.Position = UDim2.new(0, 0, 0.440273046, 0)
TextButton_9.Size = UDim2.new(0, 175, 0, 50)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "666"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextScaled = true
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(-0.00171232875, 0, 0.653976023, 0)
TextLabel_2.Size = UDim2.new(0, 586, 0, 46)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "-- audios --"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_10.BorderSizePixel = 2
TextButton_10.Position = UDim2.new(0, 0, 0.865111291, 0)
TextButton_10.Size = UDim2.new(0, 175, 0, 41)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "electro sp00k"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextScaled = true
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true

TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_11.BorderSizePixel = 2
TextButton_11.Position = UDim2.new(0.351027399, 0, 0.865111291, 0)
TextButton_11.Size = UDim2.new(0, 175, 0, 41)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "distort sounds"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextScaled = true
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true

TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_12.BorderSizePixel = 2
TextButton_12.Position = UDim2.new(0.702054679, 0, 0.865111291, 0)
TextButton_12.Size = UDim2.new(0, 175, 0, 41)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "stop all sounds"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextScaled = true
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true

TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_13.BorderSizePixel = 2
TextButton_13.Position = UDim2.new(0.702054679, 0, 0.747440279, 0)
TextButton_13.Size = UDim2.new(0, 175, 0, 41)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "trump the tank engine"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextScaled = true
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true

TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_14.BorderSizePixel = 2
TextButton_14.Position = UDim2.new(0.351027399, 0, 0.747440279, 0)
TextButton_14.Size = UDim2.new(0, 175, 0, 41)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "bobby2pistolz"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextScaled = true
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true

TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_15.BorderSizePixel = 2
TextButton_15.Position = UDim2.new(-0.00171232875, 0, 0.747440279, 0)
TextButton_15.Size = UDim2.new(0, 175, 0, 41)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "play theme"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextScaled = true
TextButton_15.TextSize = 14.000
TextButton_15.TextWrapped = true

TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(-0.00171232875, 0, 0.107508533, 0)
TextLabel_3.Size = UDim2.new(0, 584, 0, 32)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "made by r*fl*kidd [Team R*fl*kidd], converted to f3x by p*cklel*ver"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_16.BorderSizePixel = 2
TextButton_16.Position = UDim2.new(-0.00171232875, 0, 0.561433434, 0)
TextButton_16.Size = UDim2.new(0, 175, 0, 50)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "p*rticles"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextScaled = true
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true

TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_17.BorderSizePixel = 2
TextButton_17.Position = UDim2.new(0.351027399, 0, 0.561433434, 0)
TextButton_17.Size = UDim2.new(0, 175, 0, 50)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "toadro*st remake"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextScaled = true
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true

TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_18.BorderSizePixel = 2
TextButton_18.Position = UDim2.new(0.702054679, 0, 0.561433434, 0)
TextButton_18.Size = UDim2.new(0, 175, 0, 50)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "j*mpsc*r*"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextScaled = true
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true

TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderColor3 = Color3.fromRGB(255, 170, 0)
TextButton_19.BorderSizePixel = 2
TextButton_19.Position = UDim2.new(0.0256849322, 0, 0.0102389082, 0)
TextButton_19.Size = UDim2.new(0, 80, 0, 50)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "F3X"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextScaled = true
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true

-- Scripts:

local function UAJVPCX_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("83549387581056")
	end)
end
coroutine.wrap(UAJVPCX_fake_script)()
local function WCICH_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("83549387581056") -- Replace with your decal ID
	end)
end
coroutine.wrap(WCICH_fake_script)()
local function YIJRUV_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";serverhint THIS GAME WAS HAXXED BY R1FL3KIDD LOLZ!")
	end)
end
coroutine.wrap(YIJRUV_fake_script)()
local function FQBBC_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";disco")
	end)
end
coroutine.wrap(FQBBC_fake_script)()
local function KBIHP_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";servermessage EL R1FL3KIDDZ INFECTED YOUR GAME")
	end)
end
coroutine.wrap(KBIHP_fake_script)()
local function MRJKULJ_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";kill all")
	end)
end
coroutine.wrap(MRJKULJ_fake_script)()
local function XMSYX_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";shutdown")
	end)
end
coroutine.wrap(XMSYX_fake_script)()
local function AVZYD_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		-- main func
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addfire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncfire(part, size, heat)
			local args = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 30,
						["Heat"] = 35
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addlight(part, brightness)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synclight(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight",
						["Brightness"] = brightness,
						["Color"] = Color3.new(1, 0, 0)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function decalspam()
			local decalid = "96757457442198"
			for _, v in ipairs(workspace:GetDescendants()) do
				if v.Name == "Sky" then
					print("no")
				elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						createdecal(v, Enum.NormalId.Front)
						createdecal(v, Enum.NormalId.Back)
						createdecal(v, Enum.NormalId.Left)
						createdecal(v, Enum.NormalId.Right)
						createdecal(v, Enum.NormalId.Bottom)
						createdecal(v, Enum.NormalId.Top)
	
						setdecal(v, decalid, Enum.NormalId.Front)
						setdecal(v, decalid, Enum.NormalId.Back)
						setdecal(v, decalid, Enum.NormalId.Left)
						setdecal(v, decalid, Enum.NormalId.Right)
						setdecal(v, decalid, Enum.NormalId.Bottom)
						setdecal(v, decalid, Enum.NormalId.Top)
					end)
				end
			end
		end
	
		local function lightall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addlight(v)
						synclight(v, 15)
					end)
				end
			end
		end
	
		local function colorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
					end)
				end
			end
		end
	
		local function sky666()
			spawn(function()
				local position = char.Head.Position
				local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://8006679977"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = Vector3.new(90, 90, 90)
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] =	"rbxassetid://15849970412"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
	
				name(part, "Sky")
				lock(part, true)
				setcollision(part, false)
			end)
		end
	
		local function fireall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addfire(v)
						syncfire(v)
					end)
				end
			end
		end
	
		local function sixsixsix()
			fireall()
			sky666()
			decalspam()
			colorall()
			lightall()
		end
	
		sixsixsix()
	end)
end
coroutine.wrap(AVZYD_fake_script)()
local function RZJASD_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
	end)
end
coroutine.wrap(RZJASD_fake_script)()
local function OXXON_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";unmusic")
	end)
end
coroutine.wrap(OXXON_fake_script)()
local function ZVPNVV_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 89293274845575 ;pitch 0.245 ;volume inf")
	end)
end
coroutine.wrap(ZVPNVV_fake_script)()
local function YMGQRG_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 112226782551255 ;pitch 0.13 ;volume inf")
	end)
end
coroutine.wrap(YMGQRG_fake_script)()
local function ZPQMSUN_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";music 1839246711 ;volume inf")
	end)
end
coroutine.wrap(ZPQMSUN_fake_script)()
local function RDYHVRB_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
	
		local tool
	
		for i,v in player:GetDescendants() do
	
			if v.Name == "SyncAPI" then		tool = v.Parent
	
			end
	
		end
	
		for i,v in game.ReplicatedStorage:GetDescendants() do
	
			if v.Name == "SyncAPI" then
	
				tool = v.Parent
	
			end
	
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
	
			remote:InvokeServer(unpack(args))
	
		end
	
		function SetCollision(part,boolean)
	
			local args = {
	
				[1] = "SyncCollision",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CanCollide"] = boolean
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetAnchor(boolean,part)
	
			local args = {
	
				[1] = "SyncAnchor",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Anchored"] = boolean
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function CreatePart(cf,parent)
	
			local args = {
	
				[1] = "CreatePart",
	
				[2] = "Normal",
	
				[3] = cf,
	
				[4] = parent
	
			}
	
			_(args)
	
		end
	
		function DestroyPart(part)
	
			local args = {
	
				[1] = "Remove",
	
				[2] = {
	
					[1] = part
	
				}
	
			}
	
			_(args)
	
		end
	
		function MovePart(part,cf)
	
			local args = {
	
				[1] = "SyncMove",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CFrame"] = cf
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Resize(part,size,cf)
	
			local args = {
	
				[1] = "SyncResize",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CFrame"] = cf,
	
						["Size"] = size
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function AddMesh(part)
	
			local args = {
	
				[1] = "CreateMeshes",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetMesh(part,meshid)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["MeshId"] = "rbxassetid://"..meshid
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetTexture(part, texid)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["TextureId"] = "rbxassetid://"..texid
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetName(part, stringg)
	
			local args = {
	
				[1] = "SetName",
	
				[2] = {
	
					[1] = part
	
				},
	
				[3] = stringg
	
			}
	
			_(args)
	
		end
	
		function MeshResize(part,size)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Scale"] = size
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Weld(part1, part2,lead)
	
			local args = {
	
				[1] = "CreateWelds",
	
				[2] = {
	
					[1] = part1,
	
					[2] = part2
	
				},
	
				[3] = lead
	
			}
	
			_(args)
	
		end
	
		function SetLocked(part,boolean)
	
			local args = {
	
				[1] = "SetLocked",
	
				[2] = {
	
					[1] = part
	
				},
	
				[3] = boolean
	
			}
	
			_(args)
	
		end
	
		function SetTrans(part,int)
	
			local args = {
	
				[1] = "SyncMaterial",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Transparency"] = int
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function CreateSpotlight(part)
	
			local args = {
	
				[1] = "CreateLights",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["LightType"] = "SpotLight"
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SyncLighting(part,brightness)
	
			local args = {
	
				[1] = "SyncLighting",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["LightType"] = "SpotLight",
	
						["Brightness"] = brightness
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Color(part,color)
	
			local args = {
	
				[1] = "SyncColor",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Color"] = color,
	
						["UnionColoring"] = false
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SpawnDecal(part,side)
	
			local args = {
	
				[1] = "CreateTextures",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Face"] = side,
	
						["TextureType"] = "Decal"
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function AddDecal(part,asset,side)
	
			local args = {
	
				[1] = "SyncTexture",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Face"] = side,
	
						["TextureType"] = "Decal",
	
						["Texture"] = "rbxassetid://".. asset
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		while task.wait(0.1) do
	
			spawn(function()
	
				local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
	
				local f = char.HumanoidRootPart.CFrame.y
	
				local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
	
				CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
	
				for i,v in game.Workspace:GetDescendants() do
	
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
	
						SetName(v,"LOLZ")
	
						-- yo
	
						local id = 83549387581056
	
						SpawnDecal(v,Enum.NormalId.Front)
	
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
	
						AddDecal(v,id,Enum.NormalId.Back)
	
						SetTrans(v,1)
	
						Resize(v,Vector3.new(7,7,0.1),v.CFrame)
	
						SetLocked(v,true)
	
						while task.wait(0.01) do
	
							MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
	
						end
	
					end
	
				end
	
			end)
	
		end
	end)
end
coroutine.wrap(RDYHVRB_fake_script)()
local function XLDY_fake_script() -- TextButton_17.LocalScript 
	local script = Instance.new('LocalScript', TextButton_17)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm get toadroasted by r1fl3kidd (Remake)")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Punish(player)
			char = player.Character
			DestroyPart(char)
		end
	
		for i,v in game.Players:GetPlayers() do
			--zzspawn(function()
			pcall(function()
				Punish(v)
			end)
			--end)
		end
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(8000, 8000, 8000))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.3) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "MiniToad") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(100, 100, 100), v.CFrame)
								MeshResize(v, Vector3.new(4, 4, 4))
								SetMesh(v, "5038530279") -- Here put it A custom mesh
								SetTexture(v, "5038530309") -- X2
								SetCollision(v, false)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://153752123" 
								sound.Volume = 10
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("201208408")
	end)
end
coroutine.wrap(XLDY_fake_script)()
local function UHJIYV_fake_script() -- Frame.Smooth GUI Dragging 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	local runService = (game:GetService("RunService"));
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	function Lerp(a, b, m)
		return a + (b - a) * m
	end;
	
	local lastMousePos
	local lastGoalPos
	local DRAG_SPEED = (8); -- // The speed of the UI darg.
	function Update(dt)
		if not (startPos) then return end;
		if not (dragging) and (lastGoalPos) then
			gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
			return 
		end;
	
		local delta = (lastMousePos - UserInputService:GetMouseLocation())
		local xGoal = (startPos.X.Offset - delta.X);
		local yGoal = (startPos.Y.Offset - delta.Y);
		lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
		gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
	end;
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
			lastMousePos = UserInputService:GetMouseLocation()
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	runService.Heartbeat:Connect(Update)
	
end
coroutine.wrap(UHJIYV_fake_script)()
local function ZGTSPU_fake_script() -- TextButton_19.LocalScript 
	local script = Instance.new('LocalScript', TextButton_19)

	script.Parent.MouseButton1Click:Connect(function()
		game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent:InvokeServer(";btools me")
	end)
end
coroutine.wrap(ZGTSPU_fake_script)()

Features & Information

yheayeaha hack
#fe#fe bypass#fx#clgui#kpgui

Community Comments (7)

RedexSpt7RedexSpt7Feb 26, 2026

Yo this is good but you should hide it

Replying to @RedexSpt7
r1fl3kiddr1fl3kiddFeb 26, 2026

@RedexSpt7 why

Replying to @RedexSpt7
r1fl3kiddr1fl3kiddFeb 26, 2026

do you mean obfuscate it

Replying to @r1fl3kidd
RedexSpt7RedexSpt7Feb 26, 2026

@r1fl3kidd ye you should everyone can see it

Replying to @RedexSpt7
r1fl3kiddr1fl3kiddFeb 26, 2026

@RedexSpt7 but when i obfuscate it the f3x scripts break

Replying to @r1fl3kidd
RedexSpt7RedexSpt7Mar 3, 2026(edited)

@r1fl3kidd is bc you obfuscate it too much,only u need to do string,swizzle and literals, dont add other only what i said bc it will break your script and even some part.

onionrzonionrzAug 31, 2026

yo is there any problems if i add ur gui to my gui? if yea its ok ig

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