q00xzgui f3x v2
Key RequiredUniversal

q00xzgui f3x v2

Universal Scriptq00xzkidd3q00xzkidd3 2.3K views 5.6K executesUpdated Feb 13, 2026
Unrated
00
Lua Script•6265 lines (146293 chars)
-- https://www.roblox.com/communities/726373666/team-q00xzkidd#!/about


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 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 
]=]

-- Instances: 108 | Scripts: 53 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;


-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 855, 0, 1058);
G2L["2"]["Position"] = UDim2.new(0.08041, 0, 0.02428, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);


-- StarterGui.ScreenGui.Frame.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["TextWrapped"] = true;
G2L["3"]["BorderSizePixel"] = 3;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextScaled"] = true;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["Size"] = UDim2.new(0, 855, 0, 100);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["3"]["Text"] = [[q00xzgui f3x v2]];


-- StarterGui.ScreenGui.Frame.TextButton
G2L["4"] = Instance.new("TextButton", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 2;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["4"]["Text"] = [[Get F3x]];
G2L["4"]["Position"] = UDim2.new(0, 0, 0.1276, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["5"] = Instance.new("LocalScript", G2L["4"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["6"] = Instance.new("TextButton", G2L["2"]);
G2L["6"]["TextWrapped"] = true;
G2L["6"]["BorderSizePixel"] = 2;
G2L["6"]["TextSize"] = 14;
G2L["6"]["TextScaled"] = true;
G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["6"]["Text"] = [[Billboard GUI]];
G2L["6"]["Position"] = UDim2.new(0.76608, 0, 0.1276, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["7"] = Instance.new("LocalScript", G2L["6"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["8"] = Instance.new("TextButton", G2L["2"]);
G2L["8"]["TextWrapped"] = true;
G2L["8"]["BorderSizePixel"] = 2;
G2L["8"]["TextSize"] = 14;
G2L["8"]["TextScaled"] = true;
G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["8"]["Text"] = [[Skybox]];
G2L["8"]["Position"] = UDim2.new(0.26316, 0, 0.1276, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["8"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 2;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextScaled"] = true;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["a"]["Text"] = [[Decal Spam]];
G2L["a"]["Position"] = UDim2.new(0.51462, 0, 0.1276, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["TextWrapped"] = true;
G2L["c"]["BorderSizePixel"] = 2;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextScaled"] = true;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["c"]["Text"] = [[Message]];
G2L["c"]["Position"] = UDim2.new(0.51462, 0, 0.20794, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["TextWrapped"] = true;
G2L["e"]["BorderSizePixel"] = 2;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextScaled"] = true;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["e"]["Text"] = [[Disco]];
G2L["e"]["Position"] = UDim2.new(0.26316, 0, 0.20794, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["TextWrapped"] = true;
G2L["10"]["BorderSizePixel"] = 2;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextScaled"] = true;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["10"]["Text"] = [[Avatars]];
G2L["10"]["Position"] = UDim2.new(0, 0, 0.20794, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["TextWrapped"] = true;
G2L["12"]["BorderSizePixel"] = 2;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextScaled"] = true;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["12"]["Text"] = [[Logo Sky]];
G2L["12"]["Position"] = UDim2.new(0.76608, 0, 0.20794, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["TextWrapped"] = true;
G2L["14"]["BorderSizePixel"] = 2;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextScaled"] = true;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["14"]["Text"] = [[Toadroast Remake]];
G2L["14"]["Position"] = UDim2.new(0.51462, 0, 0.36767, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["TextWrapped"] = true;
G2L["16"]["BorderSizePixel"] = 2;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextScaled"] = true;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["16"]["Text"] = [[C00lify]];
G2L["16"]["Position"] = UDim2.new(0.26316, 0, 0.36767, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);



-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["16"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["2"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 2;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["19"]["Text"] = [[Explode All]];
G2L["19"]["Position"] = UDim2.new(0, 0, 0.36767, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["2"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 2;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["1b"]["Text"] = [[Fire All]];
G2L["1b"]["Position"] = UDim2.new(0.76608, 0, 0.36767, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["2"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 2;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["1d"]["Text"] = [[Rain Trolls]];
G2L["1d"]["Position"] = UDim2.new(0.51462, 0, 0.28733, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 2;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["1f"]["Text"] = [[Hint]];
G2L["1f"]["Position"] = UDim2.new(0.26316, 0, 0.28733, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["TextWrapped"] = true;
G2L["21"]["BorderSizePixel"] = 2;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextScaled"] = true;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["21"]["Text"] = [[Kill All]];
G2L["21"]["Position"] = UDim2.new(0.76608, 0, 0.28733, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 2;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["23"]["Text"] = [[Logo Decal]];
G2L["23"]["Position"] = UDim2.new(0, 0, 0.28733, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["25"] = Instance.new("TextButton", G2L["2"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 2;
G2L["25"]["TextSize"] = 14;
G2L["25"]["TextScaled"] = true;
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["25"]["Text"] = [[Shutdown]];
G2L["25"]["Position"] = UDim2.new(0, 0, 0.44518, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["27"] = Instance.new("TextButton", G2L["2"]);
G2L["27"]["TextWrapped"] = true;
G2L["27"]["BorderSizePixel"] = 2;
G2L["27"]["TextSize"] = 14;
G2L["27"]["TextScaled"] = true;
G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["27"]["Text"] = [[Realm]];
G2L["27"]["Position"] = UDim2.new(0.26316, 0, 0.52552, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["28"] = Instance.new("LocalScript", G2L["27"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["29"] = Instance.new("TextButton", G2L["2"]);
G2L["29"]["TextWrapped"] = true;
G2L["29"]["BorderSizePixel"] = 2;
G2L["29"]["TextSize"] = 14;
G2L["29"]["TextScaled"] = true;
G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["29"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["29"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["29"]["Text"] = [[Forceplace All]];
G2L["29"]["Position"] = UDim2.new(0, 0, 0.52552, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["29"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["2b"] = Instance.new("TextButton", G2L["2"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 2;
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["TextScaled"] = true;
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["2b"]["Text"] = [[Fling All]];
G2L["2b"]["Position"] = UDim2.new(0.76608, 0, 0.52552, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2b"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["2"]);
G2L["2d"]["TextWrapped"] = true;
G2L["2d"]["BorderSizePixel"] = 2;
G2L["2d"]["TextSize"] = 14;
G2L["2d"]["TextScaled"] = true;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["2d"]["Text"] = [[Skeleton Skybox]];
G2L["2d"]["Position"] = UDim2.new(0.51462, 0, 0.44518, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 2;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextScaled"] = true;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["2f"]["Text"] = [[Unanchor]];
G2L["2f"]["Position"] = UDim2.new(0.26316, 0, 0.44518, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["31"] = Instance.new("TextButton", G2L["2"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 2;
G2L["31"]["TextSize"] = 14;
G2L["31"]["TextScaled"] = true;
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["31"]["Text"] = [[Place All]];
G2L["31"]["Position"] = UDim2.new(0.76608, 0, 0.44518, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["33"] = Instance.new("TextButton", G2L["2"]);
G2L["33"]["TextWrapped"] = true;
G2L["33"]["BorderSizePixel"] = 2;
G2L["33"]["TextSize"] = 14;
G2L["33"]["TextScaled"] = true;
G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["33"]["Text"] = [[Spin All]];
G2L["33"]["Position"] = UDim2.new(0.51462, 0, 0.52552, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["35"] = Instance.new("TextButton", G2L["2"]);
G2L["35"]["TextWrapped"] = true;
G2L["35"]["BorderSizePixel"] = 2;
G2L["35"]["TextSize"] = 14;
G2L["35"]["TextScaled"] = true;
G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["35"]["Text"] = [[Notice All]];
G2L["35"]["Position"] = UDim2.new(0.51462, 0, 0.59924, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["37"] = Instance.new("TextButton", G2L["2"]);
G2L["37"]["TextWrapped"] = true;
G2L["37"]["BorderSizePixel"] = 2;
G2L["37"]["TextSize"] = 14;
G2L["37"]["TextScaled"] = true;
G2L["37"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["37"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["37"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["37"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["37"]["Text"] = [[Mario.exe decal spam]];
G2L["37"]["Position"] = UDim2.new(0, 0, 0.59924, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["37"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["TextWrapped"] = true;
G2L["39"]["BorderSizePixel"] = 2;
G2L["39"]["TextSize"] = 14;
G2L["39"]["TextScaled"] = true;
G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["39"]["Text"] = [[Load Map]];
G2L["39"]["Position"] = UDim2.new(0.76608, 0, 0.59924, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["2"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 2;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextScaled"] = true;
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["3b"]["Text"] = [[we're making things more awesome skybox]];
G2L["3b"]["Position"] = UDim2.new(0.26316, 0, 0.59924, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["3d"] = Instance.new("TextButton", G2L["2"]);
G2L["3d"]["TextWrapped"] = true;
G2L["3d"]["BorderSizePixel"] = 2;
G2L["3d"]["TextSize"] = 14;
G2L["3d"]["TextScaled"] = true;
G2L["3d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3d"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["3d"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["3d"]["Text"] = [[Ukraine Decal Spam]];
G2L["3d"]["Position"] = UDim2.new(0.76608, 0, 0.67391, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3d"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["3f"] = Instance.new("TextButton", G2L["2"]);
G2L["3f"]["TextWrapped"] = true;
G2L["3f"]["BorderSizePixel"] = 2;
G2L["3f"]["TextSize"] = 14;
G2L["3f"]["TextScaled"] = true;
G2L["3f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3f"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["3f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["3f"]["Text"] = [[Ukraine Skybox]];
G2L["3f"]["Position"] = UDim2.new(0.51462, 0, 0.67391, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["40"] = Instance.new("LocalScript", G2L["3f"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["41"] = Instance.new("TextButton", G2L["2"]);
G2L["41"]["TextWrapped"] = true;
G2L["41"]["BorderSizePixel"] = 2;
G2L["41"]["TextSize"] = 14;
G2L["41"]["TextScaled"] = true;
G2L["41"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["41"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["41"]["Text"] = [[MLG Skybox]];
G2L["41"]["Position"] = UDim2.new(0.26316, 0, 0.67391, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["42"] = Instance.new("LocalScript", G2L["41"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["43"] = Instance.new("TextButton", G2L["2"]);
G2L["43"]["TextWrapped"] = true;
G2L["43"]["BorderSizePixel"] = 2;
G2L["43"]["TextSize"] = 14;
G2L["43"]["TextScaled"] = true;
G2L["43"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["43"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["43"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["43"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["43"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["43"]["Text"] = [[Save Map]];
G2L["43"]["Position"] = UDim2.new(0, 0, 0.67391, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["44"] = Instance.new("LocalScript", G2L["43"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["45"] = Instance.new("TextButton", G2L["2"]);
G2L["45"]["TextWrapped"] = true;
G2L["45"]["BorderSizePixel"] = 2;
G2L["45"]["TextSize"] = 14;
G2L["45"]["TextScaled"] = true;
G2L["45"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["45"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["45"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["45"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["45"]["Text"] = [[cryptk1ddify]];
G2L["45"]["Position"] = UDim2.new(0.76608, 0, 0.75142, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["45"]);



-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["47"] = Instance.new("LocalScript", G2L["45"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["48"] = Instance.new("TextButton", G2L["2"]);
G2L["48"]["TextWrapped"] = true;
G2L["48"]["BorderSizePixel"] = 2;
G2L["48"]["TextSize"] = 14;
G2L["48"]["TextScaled"] = true;
G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["48"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["48"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["48"]["Text"] = [[Crash Others]];
G2L["48"]["Position"] = UDim2.new(0.51462, 0, 0.75142, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["49"] = Instance.new("LocalScript", G2L["48"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["4a"] = Instance.new("TextButton", G2L["2"]);
G2L["4a"]["TextWrapped"] = true;
G2L["4a"]["BorderSizePixel"] = 2;
G2L["4a"]["TextSize"] = 14;
G2L["4a"]["TextScaled"] = true;
G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["4a"]["Text"] = [[Warp All]];
G2L["4a"]["Position"] = UDim2.new(0.26316, 0, 0.75142, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["4b"] = Instance.new("LocalScript", G2L["4a"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["4c"] = Instance.new("TextButton", G2L["2"]);
G2L["4c"]["TextWrapped"] = true;
G2L["4c"]["BorderSizePixel"] = 2;
G2L["4c"]["TextSize"] = 14;
G2L["4c"]["TextScaled"] = true;
G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4c"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["4c"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["4c"]["Text"] = [[Fog]];
G2L["4c"]["Position"] = UDim2.new(0, 0, 0.75142, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["4d"] = Instance.new("LocalScript", G2L["4c"]);



-- StarterGui.ScreenGui.Frame.TextLabel
G2L["4e"] = Instance.new("TextLabel", G2L["2"]);
G2L["4e"]["TextWrapped"] = true;
G2L["4e"]["BorderSizePixel"] = 3;
G2L["4e"]["TextSize"] = 14;
G2L["4e"]["TextScaled"] = true;
G2L["4e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4e"]["BackgroundTransparency"] = 1;
G2L["4e"]["Size"] = UDim2.new(0, 855, 0, 67);
G2L["4e"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["4e"]["Text"] = [[-- music --]];
G2L["4e"]["Position"] = UDim2.new(0, 0, 0.80057, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame
G2L["4f"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["4f"]["Active"] = true;
G2L["4f"]["BorderSizePixel"] = 3;
G2L["4f"]["CanvasSize"] = UDim2.new(0, 0, 1.1, 0);
G2L["4f"]["CanvasPosition"] = Vector2.new(0, 100);
G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4f"]["Size"] = UDim2.new(0, 855, 0, 116);
G2L["4f"]["Position"] = UDim2.new(0, 0, 0.87524, 0);
G2L["4f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["50"] = Instance.new("TextButton", G2L["4f"]);
G2L["50"]["TextWrapped"] = true;
G2L["50"]["BorderSizePixel"] = 2;
G2L["50"]["TextSize"] = 14;
G2L["50"]["TextScaled"] = true;
G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["50"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["50"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["50"]["Text"] = [[Play Theme]];
G2L["50"]["Position"] = UDim2.new(0, 0, 0.01487, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["51"] = Instance.new("LocalScript", G2L["50"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["52"] = Instance.new("TextButton", G2L["4f"]);
G2L["52"]["TextWrapped"] = true;
G2L["52"]["BorderSizePixel"] = 2;
G2L["52"]["TextSize"] = 14;
G2L["52"]["TextScaled"] = true;
G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["52"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["52"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["52"]["Text"] = [[Jumpstyle]];
G2L["52"]["Position"] = UDim2.new(0.26316, 0, 0.01487, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["53"] = Instance.new("LocalScript", G2L["52"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["54"] = Instance.new("TextButton", G2L["4f"]);
G2L["54"]["TextWrapped"] = true;
G2L["54"]["BorderSizePixel"] = 2;
G2L["54"]["TextSize"] = 14;
G2L["54"]["TextScaled"] = true;
G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["54"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["54"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["54"]["Text"] = [[Electro sp00k]];
G2L["54"]["Position"] = UDim2.new(0.53216, 0, 0.01487, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["55"] = Instance.new("LocalScript", G2L["54"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["56"] = Instance.new("TextButton", G2L["4f"]);
G2L["56"]["TextWrapped"] = true;
G2L["56"]["BorderSizePixel"] = 2;
G2L["56"]["TextSize"] = 14;
G2L["56"]["TextScaled"] = true;
G2L["56"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["56"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["56"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["56"]["Size"] = UDim2.new(0, 164, 0, 50);
G2L["56"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["56"]["Text"] = [[Subway6ists]];
G2L["56"]["Position"] = UDim2.new(0.79064, 0, 0.01487, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["57"] = Instance.new("LocalScript", G2L["56"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["58"] = Instance.new("TextButton", G2L["4f"]);
G2L["58"]["TextWrapped"] = true;
G2L["58"]["BorderSizePixel"] = 2;
G2L["58"]["TextSize"] = 14;
G2L["58"]["TextScaled"] = true;
G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["58"]["Size"] = UDim2.new(0, 164, 0, 50);
G2L["58"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["58"]["Text"] = [[niggaz in my butthole]];
G2L["58"]["Position"] = UDim2.new(0.79064, 0, 0.07587, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["59"] = Instance.new("LocalScript", G2L["58"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["5a"] = Instance.new("TextButton", G2L["4f"]);
G2L["5a"]["TextWrapped"] = true;
G2L["5a"]["BorderSizePixel"] = 2;
G2L["5a"]["TextSize"] = 14;
G2L["5a"]["TextScaled"] = true;
G2L["5a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5a"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["5a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["5a"]["Text"] = [[trump the tank engine]];
G2L["5a"]["Position"] = UDim2.new(0.53216, 0, 0.07587, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["5b"] = Instance.new("LocalScript", G2L["5a"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["5c"] = Instance.new("TextButton", G2L["4f"]);
G2L["5c"]["TextWrapped"] = true;
G2L["5c"]["BorderSizePixel"] = 2;
G2L["5c"]["TextSize"] = 14;
G2L["5c"]["TextScaled"] = true;
G2L["5c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5c"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["5c"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["5c"]["Text"] = [[crank dat]];
G2L["5c"]["Position"] = UDim2.new(0.26316, 0, 0.07587, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["5d"] = Instance.new("LocalScript", G2L["5c"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["5e"] = Instance.new("TextButton", G2L["4f"]);
G2L["5e"]["TextWrapped"] = true;
G2L["5e"]["BorderSizePixel"] = 2;
G2L["5e"]["TextSize"] = 14;
G2L["5e"]["TextScaled"] = true;
G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5e"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["5e"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["5e"]["Text"] = [[illegals in my yard]];
G2L["5e"]["Position"] = UDim2.new(0, 0, 0.07587, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["5f"] = Instance.new("LocalScript", G2L["5e"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["60"] = Instance.new("TextButton", G2L["4f"]);
G2L["60"]["TextWrapped"] = true;
G2L["60"]["BorderSizePixel"] = 2;
G2L["60"]["TextSize"] = 14;
G2L["60"]["TextScaled"] = true;
G2L["60"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["60"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["60"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["60"]["Size"] = UDim2.new(0, 164, 0, 50);
G2L["60"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["60"]["Text"] = [[jumping iz not a crime!1]];
G2L["60"]["Position"] = UDim2.new(0.79064, 0, 0.1386, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["61"] = Instance.new("LocalScript", G2L["60"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["62"] = Instance.new("TextButton", G2L["4f"]);
G2L["62"]["TextWrapped"] = true;
G2L["62"]["BorderSizePixel"] = 2;
G2L["62"]["TextSize"] = 14;
G2L["62"]["TextScaled"] = true;
G2L["62"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["62"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["62"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["62"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["62"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["62"]["Text"] = [[wont stop us]];
G2L["62"]["Position"] = UDim2.new(0.53216, 0, 0.1386, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["63"] = Instance.new("LocalScript", G2L["62"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["64"] = Instance.new("TextButton", G2L["4f"]);
G2L["64"]["TextWrapped"] = true;
G2L["64"]["BorderSizePixel"] = 2;
G2L["64"]["TextSize"] = 14;
G2L["64"]["TextScaled"] = true;
G2L["64"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["64"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["64"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["64"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["64"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["64"]["Text"] = [[bobby2pistolz]];
G2L["64"]["Position"] = UDim2.new(0.26316, 0, 0.1386, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["65"] = Instance.new("LocalScript", G2L["64"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["66"] = Instance.new("TextButton", G2L["4f"]);
G2L["66"]["TextWrapped"] = true;
G2L["66"]["BorderSizePixel"] = 2;
G2L["66"]["TextSize"] = 14;
G2L["66"]["TextScaled"] = true;
G2L["66"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["66"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["66"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["66"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["66"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["66"]["Text"] = [[euro techno]];
G2L["66"]["Position"] = UDim2.new(0, 0, 0.1386, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["67"] = Instance.new("LocalScript", G2L["66"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["68"] = Instance.new("TextButton", G2L["2"]);
G2L["68"]["TextWrapped"] = true;
G2L["68"]["BorderSizePixel"] = 2;
G2L["68"]["TextSize"] = 14;
G2L["68"]["TextScaled"] = true;
G2L["68"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["68"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["68"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["68"]["Size"] = UDim2.new(0, 56, 0, 49);
G2L["68"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["68"]["Text"] = [[R6]];


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["69"] = Instance.new("LocalScript", G2L["68"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["6a"] = Instance.new("TextButton", G2L["2"]);
G2L["6a"]["TextWrapped"] = true;
G2L["6a"]["BorderSizePixel"] = 2;
G2L["6a"]["TextSize"] = 14;
G2L["6a"]["TextScaled"] = true;
G2L["6a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6a"]["Size"] = UDim2.new(0, 56, 0, 49);
G2L["6a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);
G2L["6a"]["Text"] = [[RE]];
G2L["6a"]["Position"] = UDim2.new(0.0655, 0, 0, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6b"] = Instance.new("LocalScript", G2L["6a"]);



-- StarterGui.ScreenGui.Frame.UIDrag
G2L["6c"] = Instance.new("LocalScript", G2L["2"]);
G2L["6c"]["Name"] = [[UIDrag]];


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_5()
local script = G2L["5"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";btools")
	end)
	
end;
task.spawn(C_5);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_7()
local script = G2L["7"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";titledb me q00xzkidd")
	end)
	
end;
task.spawn(C_7);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_9()
local script = G2L["9"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("85571383447667")
	end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("85571383447667") -- Replace with your decal ID
	end)
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";sm TEAM Q00XZKIDD HAV DESTROYED DIS GAEM XD")
	end)
	
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";disco")
	end)
	
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";char all q00xzkidd")
	end)
	
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("83865660256056")
	end)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
	script.Parent.MouseButton1Click:Connect(function()
			--[[
			WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
		]]
		-- Rain Toad F3X (Better) Script By ItsKittyyyGD
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(8000, 8000, 8000))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.3)
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 800  
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace)
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "MiniToad")
								SetAnchor(false, v)
								AddMesh(v)
	
								SetMesh(v, "7234998844")
								SetTexture(v, "1009824086")
								SetCollision(v, false)
								v.Orientation = Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://153752123"
								sound.Volume = 10
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("201208408")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		function Punish(player)
			local char = player.Character
			DestroyPart(char)
		end
	
		coroutine.wrap(function()
			while true do
				for i, v in game.Players:GetPlayers() do
					pcall(function()
						Punish(v)
					end)
				end
				task.wait(0.0)
			end
		end)()
	
	end)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("158118263")
	end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("158118263") -- Replace with your decal ID
	end)
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";explode all")
	end)
	
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		if not tool then
			for _, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
		end
	
		if not tool then
			warn("F3X tool not found!")
			return
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function invokeRemote(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			invokeRemote(args)
		end
	
		local function FireParts()
			for _, v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") then
					task.spawn(function()
						AddFire(v)
					end)
				end
			end
		end
	
		FireParts()
	
	end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function createRainToads()
			while true do
				wait(0.3)
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 800  
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace)
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "Q00XZKIDD REKT UR GAME XD")
								SetAnchor(false, v)
								AddMesh(v)
	
								SetMesh(v, "9403473283")
								SetTexture(v, "9403473396")
								MeshResize(v,Vector3.new(30, 30, 30))
								SetCollision(v, false)
								v.Orientation = Vector3.new(0, 0, 0)
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
	
	end)
end;
task.spawn(C_1e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";sh imagine having your games get haxxored in the grand 26... JOIN TEM Q00XZKIDD TODAEY!1")
	end)
	
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";kill all")
	end)
	
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("83865660256056") -- Replace with your decal ID
	end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";shutdown")
	end)
	
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_28()
local script = G2L["28"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";btools me")
		wait(0.4)
		RequestCommand:InvokeServer(";punish all")
		wait(0.1)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function deleteall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						delete(v)
					end)
				end
			end
		end
	
		deleteall()
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";fogcolor black ;time")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmaterial(part,mate,trans)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function transparency(part,trans)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = trans
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshid(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function makemesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = vectora
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function makerealmbase()
			local position = CFrame.new(0, 5, 0)
			local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
			resize(base, Vector3.new(512, 16, 512), position)
			syncmaterial(base, Enum.Material.Sand)
			color(base, Color3.new(0.0, 0.0, 0.0))
			name(base, "loltroll")
			lock(base, true)
	
			local spawnpos = CFrame.new(34.5, 8.1, -26)
			local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
			resize(spawna, Vector3.new(20, 10, 20), spawnpos)
			name(spawna, "SpawnLocation")
			lock(spawna, true)
	
			createdecal(spawna, Enum.NormalId.Top)
			setdecal(spawna, "83865660256056", Enum.NormalId.Top) -- ganti decalnya pake decal lu
			transparency(spawna, 1)
	
			local pos = CFrame.new(74.143, 24, -25.232)
	
			local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(rules, 0)
			setcollision(rules, false)
			createdecal(rules, Enum.NormalId.Left)
			setdecal(rules, "113557469499174", Enum.NormalId.Left)
			color(rules, Color3.new(1, 1, 1))
			resize(rules, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(74.143, 24, 25.232)
	
			local fuck = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(fuck, 0)
			setcollision(fuck, false)
			createdecal(fuck, Enum.NormalId.Left)
			setdecal(fuck, "134977400435244", Enum.NormalId.Left)
			color(fuck, Color3.new(1, 1, 1))
			resize(fuck, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(74.143, 24, -70)
	
			local fuckthejews = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(fuckthejews, 0)
			setcollision(fuckthejews, false)
			createdecal(fuckthejews, Enum.NormalId.Left)
			setdecal(fuckthejews, "91982527303426", Enum.NormalId.Left)
			color(fuckthejews, Color3.new(1, 1, 1))
			resize(fuckthejews, Vector3.new(4, 23, 37), pos)
	
	
			local pos = CFrame.new(1.143, 24, -25.232)
	
			local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(bad, 1)
			setcollision(bad, false)
			createdecal(bad, Enum.NormalId.Right)
			setdecal(bad, "85571383447667", Enum.NormalId.Right)
			resize(bad, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(1.143, 24, 25.232)
	
			local bad2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(bad2, 1)
			setcollision(bad2, false)
			createdecal(bad2, Enum.NormalId.Right)
			setdecal(bad2, "119554061591077", Enum.NormalId.Right)
			resize(bad2, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(1.143, 24, -70)
	
			local bad3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(bad3, 1)
			setcollision(bad3, false)
			createdecal(bad3, Enum.NormalId.Right)
			setdecal(bad3, "78769640274893", Enum.NormalId.Right)
			resize(bad3, Vector3.new(4, 23, 37), pos)
		end
	
		local function sky()
			local position = CFrame.new(0, 5, 0)
			local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
	
			makemesh(sky)
			syncmeshid(sky, "111891702759441")
			syncmeshtexture(sky, "90623724862693")
			syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
			lock(sky, true)
			name(sky, "Part")
			setcollision(sky, false)
		end
	
	
	
	
	
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						setanchor(v, false)
					end)
				end
			end
		end
	
		local function realm()
			sky()
			makerealmbase()
		end
	
		realm()
	
		RequestCommand:InvokeServer(";res all")
		wait(0.3)
		RequestCommand:InvokeServer(";r6 all")
		RequestCommand:InvokeServer(";time 14")
		wait(0.7)
		RequestCommand:InvokeServer(";music 81704507776926 ;volume inf ;pitch 0.9 ;char all q00xzkidd ;sm TEAM Q00XZKIDD REKT DIS GAME!1")
	end)
end;
task.spawn(C_28);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";forceplace others 90646039874919")
		task.wait(1)
		RequestCommand:InvokeServer(";forceplace all 90646039874919")
	end)
	
end;
task.spawn(C_2a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";fling all")
	end)
	
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
	script.Parent.MouseButton1Click:Connect(function()
		--[[
		(==================================)
		( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--)
		(|==================================)
		(--★ SCRIPT CHANGELOGS: ★--)                                   )
		(-) Deleted create sky and destroy Now use Set texture. )
		(★) Smooth Skybox Video.                                             )
		(==================================)
		( I love you Blue2Spooky,Thanks for using my things.)
		(==================================)
		]]
		-- SOURCE
	
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local RunService = game:GetService("RunService")
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		function SetAnchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetTransparency(part, value)
			local args = {
				[1] = "SyncTransparency",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = value
					}
				}
			}
			_(args)
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=169585459",
			"http://www.roblox.com/asset/?id=169585475",
			"http://www.roblox.com/asset/?id=169585485",
			"http://www.roblox.com/asset/?id=169585502",
			"http://www.roblox.com/asset/?id=169585515",
			"http://www.roblox.com/asset/?id=169585502",
			"http://www.roblox.com/asset/?id=169585485",
			"http://www.roblox.com/asset/?id=169585475"
		}
	
		local skyPart
		local skyLoop
		local frameTime = 1 / 10
		local lastUpdate = 0
	
		function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
	
			local found = false
			for i = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then
						skyPart = v
						found = true
						break
					end
				end
				if found then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(8000, 8000, 8000))
			SetTransparency(skyPart, 0)
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
				lastUpdate = lastUpdate + deltaTime
				if lastUpdate >= frameTime then
					lastUpdate = 0
					if not skyPart then
						skyLoop:Disconnect()
						return
					end
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
		end
	
		function ResetSky()
			if skyLoop then
				skyLoop:Disconnect()
				skyLoop = nil
			end
			if skyPart then
				DestroyPart(skyPart)
				skyPart = nil
			end
			task.spawn(CreateSky)
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char and char:FindFirstChild("Humanoid") then
			char:WaitForChild("Humanoid").Died:Connect(function()
				ResetSky()
			end)
		end
	
		CreateSky()
	end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						setanchor(v, false)
					end)
				end
			end
		end
	
		unanchorall()
	end)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";place all 90646039874919")
	end)
	
end;
task.spawn(C_32);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";spin all")
	end)
	
end;
task.spawn(C_34);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";notice all Q00XZKIDD IZ HERE!1")
	end)
	
end;
task.spawn(C_36);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("137939198058148") -- Replace with your decal ID
	end)
end;
task.spawn(C_38);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";loadmap")
	end)
	
end;
task.spawn(C_3a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("7860826670")
	end)
end;
task.spawn(C_3c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("119554061591077") -- Replace with your decal ID
	end)
end;
task.spawn(C_3e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_40()
local script = G2L["40"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("119554061591077")
	end)
end;
task.spawn(C_40);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_42()
local script = G2L["42"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("78769640274893")
	end)
end;
task.spawn(C_42);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_44()
local script = G2L["44"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";savemap")
	end)
	
end;
task.spawn(C_44);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7200, 7200, 7200))
					SetLocked(v,true)
				end
			end
		end
		Sky("107796968523791")
	end)
end;
task.spawn(C_46);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_47()
local script = G2L["47"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("107796968523791") -- Replace with your decal ID
	end)
end;
task.spawn(C_47);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_49()
local script = G2L["49"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";crash others")
	end)
	
end;
task.spawn(C_49);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4b()
local script = G2L["4b"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";warp all")
	end)
	
end;
task.spawn(C_4b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4d()
local script = G2L["4d"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";fog 10 100")
	end)
	
end;
task.spawn(C_4d);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_51()
local script = G2L["51"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 81704507776926 ;pitch 0.9 ;volume inf")
	end)
	
end;
task.spawn(C_51);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_53()
local script = G2L["53"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 1839246711 ;pitch 1 ;volume inf")
	end)
	
end;
task.spawn(C_53);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_55()
local script = G2L["55"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
	end)
	
end;
task.spawn(C_55);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_57()
local script = G2L["57"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 137418375092271 ;pitch 0.11 ;volume 10")
	end)
	
end;
task.spawn(C_57);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_59()
local script = G2L["59"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 89048399284176 ;volume inf ;pitch 0.18")
	end)
	
end;
task.spawn(C_59);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_5b()
local script = G2L["5b"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 89293274845575 ;pitch 0.245 ;volume inf")
	end)
	
end;
task.spawn(C_5b);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_5d()
local script = G2L["5d"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 83819978755789 ;pitch 0.12 ;volume 10")
	end)
	
end;
task.spawn(C_5d);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_5f()
local script = G2L["5f"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 88222920079364 ;pitch 0.1 ;volume 10")
	end)
end;
task.spawn(C_5f);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_61()
local script = G2L["61"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 132068938707992 ;pitch 0.1 ;volume inf")
	end)
	
end;
task.spawn(C_61);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_63()
local script = G2L["63"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 1847661821 ;pitch 1 ;volume inf")
	end)
	
end;
task.spawn(C_63);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_65()
local script = G2L["65"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 112226782551255 ;pitch 0.13 ;volume inf")
	end)
	
end;
task.spawn(C_65);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_67()
local script = G2L["67"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 1839246734 ;pitch 1 ;volume 10")
	end)
	
end;
task.spawn(C_67);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_69()
local script = G2L["69"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";r6")
	end)
	
end;
task.spawn(C_69);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6b()
local script = G2L["6b"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";re")
	end)
	
end;
task.spawn(C_6b);
-- StarterGui.ScreenGui.Frame.UIDrag
local function C_6c()
local script = G2L["6c"];
	-- Made by Real_IceyDev (@lceyDex) --
	-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil
	
	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end
	
	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)
	
	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
end;
task.spawn(C_6c);

return G2L["1"], require;

Features & Information

hope u enjoy dis gui it took me a long time to make
#fx#fe bypass#btools#serverside#serversided

Community Comments (2)

Interesting.

kkiiikkiiiFeb 23, 2026

You scared me!

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