q00xzgui f3x pocket edition
Key RequiredUniversal

q00xzgui f3x pocket edition

Universal Scriptq00xzkidd3q00xzkidd3 2.9K views 6.1K executesUpdated Sep 5, 2026
Unrated
00
Lua Script•2762 lines (60168 chars)
--[=[
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88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 
]=]

-- Instances: 39 | Scripts: 17 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;


-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 549, 0, 565);
G2L["2"]["Position"] = UDim2.new(0.252, 0, 0.11373, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 255);


-- StarterGui.ScreenGui.Frame.ScrollingFrame
G2L["3"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["3"]["Active"] = true;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31);
G2L["3"]["Size"] = UDim2.new(0, 549, 0, 565);
G2L["3"]["ScrollBarImageColor3"] = Color3.fromRGB(69, 69, 69);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextLabel
G2L["4"] = Instance.new("TextLabel", G2L["3"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["BackgroundTransparency"] = 1;
G2L["4"]["Size"] = UDim2.new(0, 549, 0, 84);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[q00xzgui]];


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextLabel
G2L["5"] = Instance.new("TextLabel", G2L["3"]);
G2L["5"]["TextWrapped"] = true;
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextScaled"] = true;
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundTransparency"] = 1;
G2L["5"]["Size"] = UDim2.new(0, 549, 0, 48);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[POCKET EDITION]];
G2L["5"]["Position"] = UDim2.new(0, 0, 0.08142, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextLabel
G2L["6"] = Instance.new("TextLabel", G2L["3"]);
G2L["6"]["TextWrapped"] = true;
G2L["6"]["BorderSizePixel"] = 0;
G2L["6"]["TextSize"] = 14;
G2L["6"]["TextScaled"] = true;
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["BackgroundTransparency"] = 1;
G2L["6"]["Size"] = UDim2.new(0, 549, 0, 48);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Text"] = [[by @q**xzkidd]];
G2L["6"]["Position"] = UDim2.new(0, 0, 0.12389, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["3"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextScaled"] = true;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["7"]["Text"] = [[q00xzgui v2]];
G2L["7"]["Position"] = UDim2.new(0.07468, 0, 0.19115, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["3"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextScaled"] = true;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["9"]["Text"] = [[q00xzgui v1]];
G2L["9"]["Position"] = UDim2.new(0.07468, 0, 0.26903, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["3"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["b"]["Text"] = [[play theme]];
G2L["b"]["Position"] = UDim2.new(0.07468, 0, 0.41858, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["3"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextScaled"] = true;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["d"]["Text"] = [[skybox]];
G2L["d"]["Position"] = UDim2.new(0.07468, 0, 0.34071, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["3"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextScaled"] = true;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["f"]["Text"] = [[decal spam]];
G2L["f"]["Position"] = UDim2.new(0.07468, 0, 0.49115, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["3"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["11"]["Text"] = [[particles]];
G2L["11"]["Position"] = UDim2.new(0.07468, 0, 0.56903, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["3"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextScaled"] = true;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["13"]["Text"] = [[message]];
G2L["13"]["Position"] = UDim2.new(0.07468, 0, 0.71858, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["3"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextScaled"] = true;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["15"]["Text"] = [[realm]];
G2L["15"]["Position"] = UDim2.new(0.07468, 0, 0.64071, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["3"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["17"]["Text"] = [[q00xzroast]];
G2L["17"]["Position"] = UDim2.new(0.07468, 0, 0.93097, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["3"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["19"]["Text"] = [[disco]];
G2L["19"]["Position"] = UDim2.new(0.07468, 0, 0.86018, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["3"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 466, 0, 50);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["1b"]["Text"] = [[hint]];
G2L["1b"]["Position"] = UDim2.new(0.07468, 0, 0.78496, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["3"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["Size"] = UDim2.new(0, 104, 0, 50);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["1d"]["Text"] = [[shutdown]];
G2L["1d"]["Position"] = UDim2.new(0.02004, 0, 0.03717, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["3"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["Size"] = UDim2.new(0, 104, 0, 50);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["1f"]["Text"] = [[r6]];
G2L["1f"]["Position"] = UDim2.new(0.02004, 0, 0.09646, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["3"]);
G2L["21"]["TextWrapped"] = true;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextScaled"] = true;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["Size"] = UDim2.new(0, 104, 0, 50);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["21"]["Text"] = [[thomas]];
G2L["21"]["Position"] = UDim2.new(0.7796, 0, 0.09646, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["3"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["Size"] = UDim2.new(0, 104, 0, 50);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["23"]["Text"] = [[f3x]];
G2L["23"]["Position"] = UDim2.new(0.7796, 0, 0.03717, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);



-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton
G2L["25"] = Instance.new("TextButton", G2L["3"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["TextSize"] = 14;
G2L["25"]["TextScaled"] = true;
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["Size"] = UDim2.new(0, 104, 0, 15);
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 86, 255);
G2L["25"]["Text"] = [[infinite yield]];
G2L["25"]["Position"] = UDim2.new(0.02004, 0, 0.1531, 0);


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);



-- StarterGui.ScreenGui.Frame.Smooth GUI Dragging
G2L["27"] = Instance.new("LocalScript", G2L["2"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["27"]["Sandboxed"] = true;
G2L["27"]["Name"] = [[Smooth GUI Dragging]];


-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
	script.Parent.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-q00xzgui-f3x-v2-110901", true))()
	end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
	script.Parent.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-q00xzgui-f3x-v1-102072", true))()
	end)
end;
task.spawn(C_a);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 81704507776926 ;volume inf") 
	end)
end;
task.spawn(C_c);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
		script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Skybox")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(7200, 7200, 7200))
						SetLocked(v,true)
					end
				end
			end
			Sky("85571383447667")
		end)
end;
task.spawn(C_e);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
	script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("85571383447667") -- Replace with your decal ID
	end)
	
end;
task.spawn(C_10);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
	
		local tool
	
		for i,v in player:GetDescendants() do
	
			if v.Name == "SyncAPI" then		tool = v.Parent
	
			end
	
		end
	
		for i,v in game.ReplicatedStorage:GetDescendants() do
	
			if v.Name == "SyncAPI" then
	
				tool = v.Parent
	
			end
	
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
	
			remote:InvokeServer(unpack(args))
	
		end
	
		function SetCollision(part,boolean)
	
			local args = {
	
				[1] = "SyncCollision",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CanCollide"] = boolean
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetAnchor(boolean,part)
	
			local args = {
	
				[1] = "SyncAnchor",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Anchored"] = boolean
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function CreatePart(cf,parent)
	
			local args = {
	
				[1] = "CreatePart",
	
				[2] = "Normal",
	
				[3] = cf,
	
				[4] = parent
	
			}
	
			_(args)
	
		end
	
		function DestroyPart(part)
	
			local args = {
	
				[1] = "Remove",
	
				[2] = {
	
					[1] = part
	
				}
	
			}
	
			_(args)
	
		end
	
		function MovePart(part,cf)
	
			local args = {
	
				[1] = "SyncMove",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CFrame"] = cf
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Resize(part,size,cf)
	
			local args = {
	
				[1] = "SyncResize",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CFrame"] = cf,
	
						["Size"] = size
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function AddMesh(part)
	
			local args = {
	
				[1] = "CreateMeshes",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetMesh(part,meshid)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["MeshId"] = "rbxassetid://"..meshid
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetTexture(part, texid)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["TextureId"] = "rbxassetid://"..texid
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetName(part, stringg)
	
			local args = {
	
				[1] = "SetName",
	
				[2] = {
	
					[1] = part
	
				},
	
				[3] = stringg
	
			}
	
			_(args)
	
		end
	
		function MeshResize(part,size)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Scale"] = size
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Weld(part1, part2,lead)
	
			local args = {
	
				[1] = "CreateWelds",
	
				[2] = {
	
					[1] = part1,
	
					[2] = part2
	
				},
	
				[3] = lead
	
			}
	
			_(args)
	
		end
	
		function SetLocked(part,boolean)
	
			local args = {
	
				[1] = "SetLocked",
	
				[2] = {
	
					[1] = part
	
				},
	
				[3] = boolean
	
			}
	
			_(args)
	
		end
	
		function SetTrans(part,int)
	
			local args = {
	
				[1] = "SyncMaterial",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Transparency"] = int
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function CreateSpotlight(part)
	
			local args = {
	
				[1] = "CreateLights",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["LightType"] = "SpotLight"
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SyncLighting(part,brightness)
	
			local args = {
	
				[1] = "SyncLighting",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["LightType"] = "SpotLight",
	
						["Brightness"] = brightness
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Color(part,color)
	
			local args = {
	
				[1] = "SyncColor",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Color"] = color,
	
						["UnionColoring"] = false
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SpawnDecal(part,side)
	
			local args = {
	
				[1] = "CreateTextures",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Face"] = side,
	
						["TextureType"] = "Decal"
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function AddDecal(part,asset,side)
	
			local args = {
	
				[1] = "SyncTexture",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Face"] = side,
	
						["TextureType"] = "Decal",
	
						["Texture"] = "rbxassetid://".. asset
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		while task.wait(0.1) do
	
			spawn(function()
	
				local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
	
				local f = char.HumanoidRootPart.CFrame.y
	
				local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
	
				CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
	
				for i,v in game.Workspace:GetDescendants() do
	
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
	
						SetName(v,"LOLZ")
	
						-- yo
	
						local id = 83865660256056
	
						SpawnDecal(v,Enum.NormalId.Front)
	
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
	
						AddDecal(v,id,Enum.NormalId.Back)
	
						SetTrans(v,1)
	
						Resize(v,Vector3.new(7,7,0.1),v.CFrame)
	
						SetLocked(v,true)
	
						while task.wait(0.01) do
	
							MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
	
						end
	
					end
	
				end
	
			end)
	
		end
	end)
end;
task.spawn(C_12);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";sm join team q00xzkidd today! https://www.roblox.com/communities/726373666/team-q00xzkidd#!/about") 
	end)
end;
task.spawn(C_14);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";btools me")
		wait(0.4)
		RequestCommand:InvokeServer(";punish all")
		wait(0.1)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function deleteall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						delete(v)
					end)
				end
			end
		end
	
		deleteall()
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";fogcolor black ;time")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmaterial(part,mate,trans)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function transparency(part,trans)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = trans
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshid(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function makemesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = vectora
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function makerealmbase()
			local position = CFrame.new(0, 5, 0)
			local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
			resize(base, Vector3.new(512, 16, 512), position)
			syncmaterial(base, Enum.Material.Sand)
			color(base, Color3.new(0.0, 0.0, 0.0))
			name(base, "loltroll")
			lock(base, true)
	
			local spawnpos = CFrame.new(34.5, 8.1, -26)
			local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
			resize(spawna, Vector3.new(20, 10, 20), spawnpos)
			name(spawna, "SpawnLocation")
			lock(spawna, true)
	
			createdecal(spawna, Enum.NormalId.Top)
			setdecal(spawna, "83865660256056", Enum.NormalId.Top) -- ganti decalnya pake decal lu
			transparency(spawna, 1)
	
			local pos = CFrame.new(74.143, 24, -25.232)
	
			local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(rules, 0)
			setcollision(rules, false)
			createdecal(rules, Enum.NormalId.Left)
			setdecal(rules, "113557469499174", Enum.NormalId.Left)
			color(rules, Color3.new(1, 1, 1))
			resize(rules, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(74.143, 24, 25.232)
	
			local fuck = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(fuck, 0)
			setcollision(fuck, false)
			createdecal(fuck, Enum.NormalId.Left)
			setdecal(fuck, "134977400435244", Enum.NormalId.Left)
			color(fuck, Color3.new(1, 1, 1))
			resize(fuck, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(74.143, 24, -70)
	
			local fuckthejews = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(fuckthejews, 0)
			setcollision(fuckthejews, false)
			createdecal(fuckthejews, Enum.NormalId.Left)
			setdecal(fuckthejews, "91982527303426", Enum.NormalId.Left)
			color(fuckthejews, Color3.new(1, 1, 1))
			resize(fuckthejews, Vector3.new(4, 23, 37), pos)
	
	
			local pos = CFrame.new(1.143, 24, -25.232)
	
			local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(bad, 1)
			setcollision(bad, false)
			createdecal(bad, Enum.NormalId.Right)
			setdecal(bad, "85571383447667", Enum.NormalId.Right)
			resize(bad, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(1.143, 24, 25.232)
	
			local bad2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(bad2, 1)
			setcollision(bad2, false)
			createdecal(bad2, Enum.NormalId.Right)
			setdecal(bad2, "119554061591077", Enum.NormalId.Right)
			resize(bad2, Vector3.new(4, 23, 37), pos)
	
			local pos = CFrame.new(1.143, 24, -70)
	
			local bad3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
	
			transparency(bad3, 1)
			setcollision(bad3, false)
			createdecal(bad3, Enum.NormalId.Right)
			setdecal(bad3, "78769640274893", Enum.NormalId.Right)
			resize(bad3, Vector3.new(4, 23, 37), pos)
		end
	
		local function sky()
			local position = CFrame.new(0, 5, 0)
			local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
	
			makemesh(sky)
			syncmeshid(sky, "111891702759441")
			syncmeshtexture(sky, "90623724862693")
			syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
			lock(sky, true)
			name(sky, "Part")
			setcollision(sky, false)
		end
	
	
	
	
	
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						setanchor(v, false)
					end)
				end
			end
		end
	
		local function realm()
			sky()
			makerealmbase()
		end
	
		realm()
	
		RequestCommand:InvokeServer(";res all")
		wait(0.3)
		RequestCommand:InvokeServer(";r6 all")
		RequestCommand:InvokeServer(";time 14")
		wait(0.7)
		RequestCommand:InvokeServer(";music 81704507776926 ;volume inf ;pitch 0.9 ;char all q00xzkidd ;sm TEAM Q00XZKIDD REKT DIS GAME!1")
	
	end)
end;
task.spawn(C_16);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(8000, 8000, 8000))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.3)
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 800  
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace)
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "rekt by q00xz faggots")
								SetAnchor(false, v)
								AddMesh(v)
	
								SetMesh(v, "78172856562999")
								SetTexture(v, "104283597381575")
								MeshResize(v, Vector3.new(50,50,50))
								SetCollision(v, false)
								v.Orientation = Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://153752123"
								sound.Volume = 10
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("90623724862693")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		function Punish(player)
			local char = player.Character
			DestroyPart(char)
		end
	
		coroutine.wrap(function()
			while true do
				for i, v in game.Players:GetPlayers() do
					pcall(function()
						Punish(v)
					end)
				end
				task.wait(0.0)
			end
		end)()
	
		local msg = coroutine.create(function()
			while task.wait(0.4) do
				local msgInstance = Instance.new("Message", workspace)
				msgInstance.Text = "TEAM Q00XZKIDD ON TOP | https://www.roblox.com/communities/726373666/team-q00xzkidd#!/about |"
				task.wait(0.4)
				msgInstance:Destroy()
			end
		end)
	
		coroutine.resume(msg)
	end)
	
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";disco") 
	end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";sh THIS GAME HAS BEEN REKT BY TEAM Q00XZKIDD") 
	end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";shutdown") 
	end)
end;
task.spawn(C_1e);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";r6") 
	end)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
	
		function tool()
	
			for _, v in ipairs(player.Backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		local f3x = tool()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function makemesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		--crrreee
	
		local function syncmeshtexture(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synctrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = vectora
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshid(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		function setweld(p1, p2, lead)
			local args = {
				"CreateWelds",
				{
					p1,
					p2
				},
				lead
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		function deletehead(part)
			local h = {
				"Remove",
				{
					part
				}
			}
			serverendpoint:InvokeServer(unpack(h))
		end
	
		local function addSmoke(part, color, size)
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Smoke"
					}
				}
			}
	
	
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Smoke",
						["Size"] = size,
						["Color"] = color,
					}
				}
			}
	
	
			serverendpoint:InvokeServer(unpack(argsCreate))
			serverendpoint:InvokeServer(unpack(argsSync))
		end
	
		function createspotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		function synclighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
	
		-- train
	
	
		for _, v in ipairs(char:GetChildren()) do
			if v:IsA("BasePart") or v:IsA("MeshPart") then
				spawn(function()
					v.Anchored = true
				end)
			end
		end
	
	
	
		spawn(function()
			local hrp = char.HumanoidRootPart
			local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,-7,0), char)
			local torso = char:FindFirstChild("Torso")
			local t = torso.CFrame + Vector3.new(0, -2, 0)
			local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso)
	
	
			function xd()
	
	
				spawn(function()
	
	
					local args = {
						[1] = "SyncMaterial",
	
						[2] = {
	
							[1] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
	
								["Transparency"] = 1
	
							},
	
							[2] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
	
								["Transparency"] = 1
	
							},
	
							[3] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
	
								["Transparency"] = 1
	
							},
	
							[4] = {
	
								["Part"] =
									game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
	
								["Transparency"] = 1
	
							},
	
							[5] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
	
								["Transparency"] = 1
	
							},
	
							[6] = {
	
								["Part"] =
									game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
								["Transparency"] = 1
	
							},
	
							[7] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
	
								["Transparency"] = 1
	
							},
	
						}
	
					}
	
	
					serverendpoint:InvokeServer(unpack(args))
	
	
				end)
			end
	
	
			spawn(function()
				setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false
			end)
			spawn(function()
				resize(trainpart, Vector3.new(5,5,10), hrp.CFrame)
			end)
			spawn(function()
				setweld(trainpart, hrp, trainpart)
			end)
			spawn(function()
				makemesh(trainpart)
			end)
			spawn(function()
				syncmeshsize(trainpart, Vector3.new(2,2,2))
			end)
			spawn(function()
				syncmeshid(trainpart, "2231280549")
			end)
			spawn(function()
				syncmeshtexture(trainpart, "2231280614")
			end)
			spawn(function()
				setanchor(trainpart, false)
			end)
			spawn(function()
				game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60
			end)
	
	
			spawn(function()
				createspotlight(torso)
			end)
			spawn(function()
				synclighting(torso, 100)
			end)
	
			for _, v in ipairs(char:GetChildren()) do
				if v:IsA("BasePart") or v:IsA("MeshPart") then
					spawn(function()
						v.Anchored = false
					end)
				end
			end
	
	
			spawn(function()
				synctrans(smoke, 1)
			end)
			spawn(function()
				setweld(smoke, torso, smoke)
			end)
			spawn(function() 
				addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5)
			end)
			spawn(function()
				setanchor(smoke,false)
			end)
			spawn(function()
				setcollision(smoke, false) smoke.CanCollide = false
			end)
			function sound(id) s = Instance.new("Sound",workspace); s.SoundId = "rbxassetid://"..id; s.Volume = 1 end
	
	
			xd()
	
	
	
			debounce = {}
	
	
			trainpart.Touched:Connect(function(p)
	
	
	
				local model = p:FindFirstAncestorOfClass("Model")
	
	
	
				if not model then
	
	
					return
	
	
				end
	
	
	
				local hum = model:FindFirstChildOfClass("Humanoid")
	
	
	
				if not hum then
	
	
					return
	
	
				end
	
	
	
				local players = game.Players:GetPlayerFromCharacter(model)
	
	
	
				if not players then
	
	
					return
	
	
				end
	
	
				if players == player then
	
	
					return
	
	
				end
	
	
	
	
	
	
				if model:FindFirstChild("Head") then
	
	
					deletehead(model.Head)
	
	
				end
	
	
	
				sound(475073913)
	
	
				s:Play()
	
	
	
			end)
	
	
		end)
	end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";btools") 
		RequestCommand:InvokeServer(";buildingTools")
	end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
	script.Parent.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
	end)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.Frame.Smooth GUI Dragging
local function C_27()
local script = G2L["27"];
	local UserInputService = game:GetService("UserInputService")
	local runService = (game:GetService("RunService"));
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	function Lerp(a, b, m)
		return a + (b - a) * m
	end;
	
	local lastMousePos
	local lastGoalPos
	local DRAG_SPEED = (8); -- // The speed of the UI darg.
	function Update(dt)
		if not (startPos) then return end;
		if not (dragging) and (lastGoalPos) then
			gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
			return 
		end;
	
		local delta = (lastMousePos - UserInputService:GetMouseLocation())
		local xGoal = (startPos.X.Offset - delta.X);
		local yGoal = (startPos.Y.Offset - delta.Y);
		lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
		gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
	end;
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
			lastMousePos = UserInputService:GetMouseLocation()
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	runService.Heartbeat:Connect(Update)
	
end;
task.spawn(C_27);

return G2L["1"], require;

Features & Information

ik i've been gone for a while but im back so enjoy this shit contains sum stuff to reck f3x games, also has buttons that loads q00xzgui v1 and v2 made by q00xzkidd
#fe bypass#fx#serversided#btools#gui

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