q00kgui for 0nkidd
Key RequiredUniversal

q00kgui for 0nkidd

Universal Scriptq00kkiddq00kkidd 589 views 3 executesUpdated Oct 23, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•69 lines (2976 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 5 | Scripts: 0 | Modules: 0 | Tags: 1
local CollectionService = game:GetService("CollectionService");
local G2L = {};

-- Players.q00kkidd.PlayerGui.ScreenGui
G2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;

-- Tags
CollectionService:AddTag(G2L["ScreenGui_1"], [[main]]);

-- Players.q00kkidd.PlayerGui.ScreenGui.Frame
G2L["Frame_2"] = Instance.new("Frame", G2L["ScreenGui_1"]);
G2L["Frame_2"]["BorderSizePixel"] = 10;
G2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["Frame_2"]["Size"] = UDim2.new(0, 254, 0, 238);
G2L["Frame_2"]["Position"] = UDim2.new(0, 24, 0, 14);
G2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(255, 252, 0);


-- Players.q00kkidd.PlayerGui.ScreenGui.Frame.TextLabel
G2L["TextLabel_3"] = Instance.new("TextLabel", G2L["Frame_2"]);
G2L["TextLabel_3"]["TextWrapped"] = true;
G2L["TextLabel_3"]["BorderSizePixel"] = 0;
G2L["TextLabel_3"]["TextScaled"] = true;
G2L["TextLabel_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["TextLabel_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["TextLabel_3"]["Size"] = UDim2.new(0, 104, 0, 22);
G2L["TextLabel_3"]["Text"] = [[q00kgui v1.0]];
G2L["TextLabel_3"]["Position"] = UDim2.new(0, 22, 0, 14);


-- Players.q00kkidd.PlayerGui.ScreenGui.Frame.TextLabel
G2L["TextLabel_4"] = Instance.new("TextLabel", G2L["Frame_2"]);
G2L["TextLabel_4"]["TextWrapped"] = true;
G2L["TextLabel_4"]["BorderSizePixel"] = 0;
G2L["TextLabel_4"]["TextScaled"] = true;
G2L["TextLabel_4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["TextLabel_4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["TextLabel_4"]["Size"] = UDim2.new(0, 102, 0, 10);
G2L["TextLabel_4"]["Text"] = [[team blockhhead join today]];
G2L["TextLabel_4"]["Position"] = UDim2.new(0, 24, 0, 40);


-- Players.q00kkidd.PlayerGui.ScreenGui.Frame.TextButton
G2L["TextButton_5"] = Instance.new("TextButton", G2L["Frame_2"]);
G2L["TextButton_5"]["TextWrapped"] = true;
G2L["TextButton_5"]["BorderSizePixel"] = 0;
G2L["TextButton_5"]["TextScaled"] = true;
G2L["TextButton_5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["TextButton_5"]["BackgroundColor3"] = Color3.fromRGB(222, 255, 0);
G2L["TextButton_5"]["Size"] = UDim2.new(0, 94, 0, 30);
G2L["TextButton_5"]["Text"] = [[omg a button]];
G2L["TextButton_5"]["Position"] = UDim2.new(0, 24, 0, 58);



return G2L["ScreenGui_1"], require;

Features & Information

Idk an gui to 0nkidd's fix

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