
KeylessUniversal

-- 2007 Precise Physics + Click-to-Move + Classic Tool Handling
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
local activeMovementLoop = nil
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.MaxForce = Vector3.new(0, 0, 0)
bodyVelocity.Parent = hrp
-- Clean up any old UI leftovers from previous runs
local oldSuite = player:WaitForChild("PlayerGui"):FindFirstChild("Classic2007Suite")
if oldSuite then oldSuite:Destroy() end
-- Restores default health and playerlist so they handle normally now
pcall(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, true)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
end)
-- ScreenGui Container for remaining custom elements
local mainGui = Instance.new("ScreenGui")
mainGui.Name = "Classic2007Suite"
mainGui.ResetOnSpawn = false
mainGui.Parent = player:WaitForChild("PlayerGui")
-- -------------------------------------------------------------
-- 1. RETRO PHYSICS CONTROLLER (2007)
-- -------------------------------------------------------------
local function applyRetroPhysics()
if activeMovementLoop then activeMovementLoop:Disconnect() end
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
humanoid.AutoRotate = false
workspace.Gravity = 196.2
activeMovementLoop = RunService.Heartbeat:Connect(function()
if not character or not humanoid or not hrp then return end
local moveDirection = humanoid.MoveDirection
if moveDirection.Magnitude > 0 then
local targetAngle = math.atan2(-moveDirection.X, -moveDirection.Z)
hrp.CFrame = CFrame.new(hrp.Position) * CFrame.Angles(0, targetAngle, 0)
bodyVelocity.MaxForce = Vector3.new(100000, 0, 100000)
bodyVelocity.Velocity = moveDirection * humanoid.WalkSpeed
else
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.MaxForce = Vector3.new(100000, 0, 100000)
end
end)
end
-- -------------------------------------------------------------
-- 2. RETRO GREEN CLICK-TO-MOVE EFFECT
-- -------------------------------------------------------------
local function enableClickToMove()
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
local camera = workspace.CurrentCamera
local ray = camera:ScreenPointToRay(input.Position.X, input.Position.Y)
local raycastParams = RaycastParams.new()
raycastParams.FilterPlayersInstances = {character}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local result = workspace:Raycast(ray.Origin, ray.Direction * 500, raycastParams)
if result then
local targetPos = result.Position
humanoid:MoveTo(targetPos)
-- Create 2007 Solid Green Disc Indicator
local disk = Instance.new("Part")
disk.Shape = Enum.PartType.Cylinder
disk.Size = Vector3.new(0.2, 3, 3)
disk.Color = Color3.fromRGB(0, 255, 0)
disk.Material = Enum.Material.SmoothPlastic
disk.Anchored = true
disk.CanCollide = false
disk.CFrame = CFrame.new(targetPos + Vector3.new(0, 0.1, 0)) * CFrame.Angles(0, 0, math.rad(90))
disk.Parent = workspace
task.delay(0.4, function() disk:Destroy() end)
end
end
end)
end
-- -------------------------------------------------------------
-- NEW: CLASSIC 2007 TOOL-STIFFNESS FIX
-- -------------------------------------------------------------
-- In 2007, equipping a tool (like a sword) locked your arm completely
-- straight out horizontally without any modern bouncy arm swaying.
local function applyRetroToolHandling()
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
task.wait() -- Allow tool to weld
local rightArm = character:FindFirstChild("Right Arm") or character:FindFirstChild("RightHand")
local rightShoulder = character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right Shoulder")
-- If classic R6 avatar, force arm straight out
if rightShoulder and rightArm then
rightShoulder.CurrentAngle = math.rad(90)
rightShoulder.DesiredAngle = math.rad(90)
end
end
end)
end
-- -------------------------------------------------------------
-- 4. RESPAWN AUTOMATION BINDINGS
-- -------------------------------------------------------------
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
hrp = character:WaitForChild("HumanoidRootPart")
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.MaxForce = Vector3.new(0, 0, 0)
bodyVelocity.Parent = hrp
applyRetroPhysics()
applyRetroToolHandling()
end)
-- Initialize Systems
applyRetroPhysics()
enableClickToMove()
applyRetroToolHandling()No comments yet for this script.



