
KeylessUniversal

local S, E = pcall(function()
_G.Stepped:Disconnect()
_G.InputBegan:Disconnect()
end)
if S then
game.StarterGui:SetCore("SendNotification", {
Title = "Silent Aim",
Text = "Silent Aim was reset, Mode: Normal Aimbot",
Duration = 3
})
_G.Stepped = nil
_G.InputBegan = nil
end
local Player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local Playground = (game.PlaceId == 4923146720)
local IsInFooting = false
local HL = Instance.new("Highlight")
HL.Enabled = false
HL.Adornee = Player.Character
HL.FillColor = Color3.fromRGB(25, 255, 25)
HL.OutlineColor = Color3.fromRGB(0, 255, 0)
HL.Parent = game:GetService("CoreGui")
local Goals = {} do
for _, Obj in next, game:GetDescendants() do
if Obj.Name == "Goal" and Obj:IsA("BasePart") then
table.insert(Goals, Obj)
elseif Obj.Name == "Part" and Obj:IsA("BasePart") and Obj.Size == Vector3.new(5, 1, 5) then
table.insert(Goals, Obj)
end
end
end
local Shuffled, Selected do
for _, Garbage in next, getgc(true) do
if type(Garbage) == "function" and getinfo(Garbage)["name"] == "selected1" then
Selected = Garbage
elseif type(Garbage) == "table" and rawget(Garbage, "1") and rawget(Garbage, "1") ~= true then
Shuffled = Garbage
end
end
end
local Clicker do
if Playground == false then
Clicker = getupvalue(Selected, 3)
else
Clicker = getupvalue(Selected, 5)
end
end
local GetClock = function()
local OldClock = getupvalue(Selected, 3)
local NewClock = OldClock + 1
setupvalue(Selected, 3, NewClock)
return NewClock
end
local GetKeyFromKeyTable = function()
local Keys = getupvalue(Selected, 4)
if Playground == true then
return "Shotta_"
elseif type(Keys[1]) == "string" then
return Keys[1]
end
return "Shotta"
end
local RemoveKeyFromKeyTable = function()
local StartTime = tick()
repeat task.wait() until Player.Character == nil or Player.Character:FindFirstChild("Basketball") == nil or StartTime - tick() > 1.5
if Player.Character == nil or StartTime - tick() > 1.5 then
return print("Didnt remove key")
end
local Keys = getupvalue(Selected, 4)
if type(Keys) == "table" then
print("Removed key")
table.remove(Keys, 1)
setupvalue(Selected, 4, Keys)
end
end
local GetRandomizedTable = function(TorsoPosition, ShootPosition)
local UnrandomizedArgs = {
X1 = TorsoPosition.X,
Y1 = TorsoPosition.Y,
Z1 = TorsoPosition.Z,
X2 = ShootPosition.X,
Y2 = ShootPosition.Y,
Z2 = ShootPosition.Z
}
local RandomizedArgs = {
UnrandomizedArgs[Shuffled["1"]],
UnrandomizedArgs[Shuffled["2"]],
UnrandomizedArgs[Shuffled["3"]],
UnrandomizedArgs[Shuffled["4"]],
UnrandomizedArgs[Shuffled["5"]],
UnrandomizedArgs[Shuffled["6"]],
}
return RandomizedArgs
end
local GetGoal = function()
local Distance, Goal = 9e9
for _, Obj in next, Goals do
local Magnitude = (Player.Character.Torso.Position - Obj.Position).Magnitude
if Distance > Magnitude then
Distance = Magnitude
Goal = Obj
end
end
return Goal
end
local GetDistance = function()
local Goal = GetGoal()
local TorsoPosition = Player.Character.Torso.Position
return (TorsoPosition - Goal.Position).Magnitude
end
local GetDirection = function(Position)
return (Position - Player.Character.Torso.Position).Unit
end
local GetMoveDirection = function()
local Direction = Player.Character.Humanoid.MoveDirection * 1.8
if UIS:IsKeyDown(Enum.KeyCode.S) == true and UIS:IsKeyDown(Enum.KeyCode.W) == true then
Direction = Player.Character.Humanoid.MoveDirection * 0.5
elseif UIS:IsKeyDown(Enum.KeyCode.S) == true and UIS:IsKeyDown(Enum.KeyCode.W) == false then
Direction = Player.Character.Humanoid.MoveDirection * 0.8
elseif UIS:IsKeyDown(Enum.KeyCode.S) == false and UIS:IsKeyDown(Enum.KeyCode.W) == true then
Direction = Player.Character.Humanoid.MoveDirection * 1.2
end
return Direction
end
local GetBasketball = function()
return Player.Character:FindFirstChildOfClass("Folder")
end
local InFootingCheck = function()
local Distance = GetDistance()
local Basketball = GetBasketball()
local Power do
if Basketball ~= nil then
Power = Basketball.PowerValue.Value
else
IsInFooting = false
return
end
end
if Player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
if Power == 75 or Power == 100 then
Distance = Distance - 1
else
Distance = Distance - 3
end
end
if Power == 75 then
if Distance > 57 and Distance < 61 then
IsInFooting = true
else
IsInFooting = false
end
elseif Power == 80 then
if Distance > 57 and Distance < 64 then
IsInFooting = true
else
IsInFooting = false
end
elseif Power == 85 then
if Distance > 57 and Distance < 70 then
IsInFooting = true
else
IsInFooting = false
end
elseif Power == 90 then
if Distance > 57 and Distance < 74 then
IsInFooting = true
else
IsInFooting = false
end
elseif Power == 95 then
if Distance > 57 and Distance < 82 then
IsInFooting = true
else
IsInFooting = false
end
elseif Power == 100 then
if Distance > 57 and Distance < 87 then
IsInFooting = true
else
IsInFooting = false
end
elseif Power < 75 then
IsInFooting = false
end
end
local GetArc = function()
local Distance = GetDistance()
local Basketball = GetBasketball()
local Arc = nil
local Power do
if Basketball ~= nil then
Power = Basketball.PowerValue.Value
else
return
end
end
if Power == 75 then
if Distance > 57 and Distance < 59 then
Arc = 55
elseif Distance > 59 and Distance < 60 then
Arc = 50
elseif Distance > 60 and Distance < 61 then
Arc = 45
elseif Distance > 61 and Distance < 62 then
Arc = 40
end
elseif Power == 80 then
if Distance > 57 and Distance < 59 then
Arc = 75
elseif Distance > 59 and Distance < 63 then
Arc = 70
elseif Distance > 63 and Distance < 65 then
Arc = 60
elseif Distance > 65 and Distance < 69 then
Arc = 50
end
elseif Power == 85 then
if Distance > 57 and Distance < 63 then
Arc = 85
elseif Distance > 63 and Distance < 67 then
Arc = 80
elseif Distance > 67 and Distance < 70 then
Arc = 75
elseif Distance > 70 and Distance < 74 then
Arc = 60
end
elseif Power == 90 then
if Distance > 57 and Distance < 63 then
Arc = 100
elseif Distance > 63 and Distance < 67 then
Arc = 95
elseif Distance > 67 and Distance < 69 then
Arc = 90
elseif Distance > 69 and Distance < 74 then
Arc = 85
elseif Distance > 74 and Distance < 77 then
Arc = 75
elseif Distance > 77 and Distance < 79 then
Arc = 65
end
elseif Power == 95 then
if Distance > 57 and Distance < 58 then
Arc = 120
elseif Distance > 59 and Distance < 63 then
Arc = 115
elseif Distance > 63 and Distance < 68 then
Arc = 110
elseif Distance > 68 and Distance < 71 then
Arc = 105
elseif Distance > 71 and Distance < 74 then
Arc = 100
elseif Distance > 74 and Distance < 79 then
Arc = 95
elseif Distance > 79 and Distance < 81 then
Arc = 90
elseif Distance > 81 and Distance < 82 then
Arc = 65
elseif Distance > 82 and Distance < 86 then
Arc = 60
end
elseif Power == 100 then
if Distance > 57 and Distance < 66 then
Arc = 130
elseif Distance > 66 and Distance < 69 then
Arc = 125
elseif Distance > 69 and Distance < 74 then
Arc = 120
elseif Distance > 74 and Distance < 79 then
Arc = 115
elseif Distance > 79 and Distance < 82 then
Arc = 110
elseif Distance > 82 and Distance < 84 then
Arc = 105
elseif Distance > 84 and Distance < 88 then
Arc = 100
elseif Distance > 88 and Distance < 90 then
Arc = 85
elseif Distance > 90 and Distance < 93 then
Arc = 65
end
end
if Playground == true and Arc ~= nil then
Arc = Arc - 5
end
return Arc
end
getgenv().Shoot = function()
local Goal = GetGoal()
local Arc = GetArc()
local MoveDirection = GetMoveDirection()
local Hit = (Goal.Position + Vector3.new(0, Arc, 0) + MoveDirection)
local Direction = GetDirection(Hit)
local RandomizedArgs = GetRandomizedTable(Player.Character.Torso.Position, Direction)
local Basketball = GetBasketball()
local Key = GetKeyFromKeyTable()
if Playground == true then
local Clock = GetClock()
Key = Key .. Clock
end
Clicker:FireServer(Basketball, Basketball.PowerValue.Value, RandomizedArgs, Key)
if GetBasketball() ~= nil then
RemoveKeyFromKeyTable()
end
end
_G.InputBegan = UIS.InputBegan:Connect(function(Key, GPE)
if not GPE and Key.KeyCode == Enum.KeyCode.X and Player.Character and Player.Character:FindFirstChild("Basketball") and IsInFooting then
if Player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
Player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.25)
end
Shoot()
end
end)
_G.Stepped = RS.Stepped:Connect(function()
InFootingCheck()
if IsInFooting then
HL.Enabled = true
else
HL.Enabled = false
end
if HL.Adornee.Parent == nil and Player.Character then
HL.Adornee = Player.Character
end
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