p00qkidd hub fly thingy
Key RequiredUniversal

p00qkidd hub fly thingy

Universal Scriptnickdarulanickdarula 3.4K views 75 executesUpdated Apr 18, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•144 lines (5267 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "p00qkidd's exploit hub",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "p00qkidd's exploit library hub",
   LoadingSubtitle = "by p00qkidd",
   Theme = "AmberGlow", -- Check https://docs.sirius.menu/rayfield/configuration/themes

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "p00qkidd's exploit hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "p00qkidd's exploit hub",
      Subtitle = "key thingy",
      Note = "handsome in filipino:3", -- Use this to tell the user how to get a key
      FileName = "guess", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"gwapo"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🤣troll", nil) -- Title, Image
local MainSection = MainTab:CreateSection("main")

Rayfield:Notify({
   Title = "thanks for using the script my wapo",
   Content = "very cool hack",
   Duration = 10,
   Image = nil,
    })

local Button = MainTab:CreateButton({
   Name = "fling",
   Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/zqyDSUWX"))()
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "walkspeed hack",
   Range = {0, 100},
   Increment = 10,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.PLayers.LocalPLayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "jumppower hack",
   Range = {0, 100},
   Increment = 10,
   Suffix = "JumpPower",
   CurrentValue = 16,
   Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.PLayers.LocalPLayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "blox fruits kinda tp thingy(only 8 cuz i aint gonna copy 51:P)",
   Options = {"Magma Village","Fountain City","Colesseum","Marine Fortress","Marine Starter","Pirate Starter","Dessert","Frozen Village"},
   CurrentOption = {"nil"},
   MultipleOptions = false,
   Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Options)
   -- The function that takes place when the selected option is changed
   -- The variable (Options) is a table of strings for the current selected options
   end,
})
local TeleportTab = Window:CreateTab("🌀teleports","nil")
local Section = Tab:CreateSection("🏝️island")

local Button = TeleportTab:CreateButton({
   Name = "Magma VIllage",
   Callback = function()
        print("magma village")
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Marine Fortress",
   Callback = function()
        print("marine fortress")
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Marine Starter",
   Callback = function()
        print("marine starter")
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Pirate Starter",
   Callback = function()
        print("pirate starter")
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Dessert",
   Callback = function()
        print("dessert")
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Frozen Village",
   Callback = function()
        print("frozen village")
   end,
})

local FunTab = Window:CreateTab("🧸fun","nil")
local Section = FunTab:CreateSection("🏝️island")

local Toggle = FunTab:CreateToggle({
   Name = "fly",
   CurrentValue = false,
   Flag = "clickingpracticetoggle", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        print("+1 aura")
   end,
})

Features & Information

hack

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