
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "p00qkidd's exploit hub",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "p00qkidd's exploit library hub",
LoadingSubtitle = "by p00qkidd",
Theme = "AmberGlow", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "p00qkidd's exploit hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "p00qkidd's exploit hub",
Subtitle = "key thingy",
Note = "handsome in filipino:3", -- Use this to tell the user how to get a key
FileName = "guess", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"gwapo"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🤣troll", nil) -- Title, Image
local MainSection = MainTab:CreateSection("main")
Rayfield:Notify({
Title = "thanks for using the script my wapo",
Content = "very cool hack",
Duration = 10,
Image = nil,
})
local Button = MainTab:CreateButton({
Name = "fling",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/zqyDSUWX"))()
end,
})
local Slider = MainTab:CreateSlider({
Name = "walkspeed hack",
Range = {0, 100},
Increment = 10,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.PLayers.LocalPLayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "jumppower hack",
Range = {0, 100},
Increment = 10,
Suffix = "JumpPower",
CurrentValue = 16,
Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.PLayers.LocalPLayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "blox fruits kinda tp thingy(only 8 cuz i aint gonna copy 51:P)",
Options = {"Magma Village","Fountain City","Colesseum","Marine Fortress","Marine Starter","Pirate Starter","Dessert","Frozen Village"},
CurrentOption = {"nil"},
MultipleOptions = false,
Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Options)
-- The function that takes place when the selected option is changed
-- The variable (Options) is a table of strings for the current selected options
end,
})
local TeleportTab = Window:CreateTab("🌀teleports","nil")
local Section = Tab:CreateSection("🏝️island")
local Button = TeleportTab:CreateButton({
Name = "Magma VIllage",
Callback = function()
print("magma village")
end,
})
local Button = TeleportTab:CreateButton({
Name = "Marine Fortress",
Callback = function()
print("marine fortress")
end,
})
local Button = TeleportTab:CreateButton({
Name = "Marine Starter",
Callback = function()
print("marine starter")
end,
})
local Button = TeleportTab:CreateButton({
Name = "Pirate Starter",
Callback = function()
print("pirate starter")
end,
})
local Button = TeleportTab:CreateButton({
Name = "Dessert",
Callback = function()
print("dessert")
end,
})
local Button = TeleportTab:CreateButton({
Name = "Frozen Village",
Callback = function()
print("frozen village")
end,
})
local FunTab = Window:CreateTab("🧸fun","nil")
local Section = FunTab:CreateSection("🏝️island")
local Toggle = FunTab:CreateToggle({
Name = "fly",
CurrentValue = false,
Flag = "clickingpracticetoggle", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
print("+1 aura")
end,
})No comments yet for this script.

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