
KeylessUniversal

--[[
LIQUID GLASS CORE GUI MOD MENU v3.0
- Works in CoreGui (Executor) or PlayerGui (Studio)
- 13 Categories, 30 Mods each (~390 total actions)
- Added: Extra Menus [BETA] with Fly, Physics, and UI Changer
- Draggable, Liquid Glass Theme
]]
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- Global state management for toggled features
local isFlying = false
local flyConnection = nil
local activeEffects = {} -- Tracks active BodyForce/Fire objects
-- // CORE GUI DETECTION & PARENTING // --
local function getUiParent()
local success, coreGui = pcall(function() return game:GetService("CoreGui") end)
if success and coreGui then
return coreGui
else
return LocalPlayer:WaitForChild("PlayerGui")
end
end
local uiParent = getUiParent()
-- // CLEANUP PREVIOUS INSTANCES // --
for _, child in pairs(uiParent:GetChildren()) do
if child.Name == "LiquidGlassCoreMenu" then
child:Destroy()
end
end
-- // UI CREATION HELPER FUNCTIONS // --
local function createRoundedCorner(parent, radius)
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, radius or 10)
corner.Parent = parent
return corner
end
local function createStroke(parent, thickness, transparency, color)
local stroke = Instance.new("UIStroke")
stroke.Thickness = thickness or 1
stroke.Transparency = transparency or 0.5
stroke.Color = color or Color3.fromRGB(255, 255, 255)
stroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
stroke.Parent = parent
return stroke
end
local function setGlassGradient(parent, color1, color2, rotation)
local gradient = parent:FindFirstChildOfClass("UIGradient") or Instance.new("UIGradient")
gradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, color1 or Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, color2 or Color3.fromRGB(180, 220, 255))
})
gradient.Rotation = rotation or 60
gradient.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.1),
NumberSequenceKeypoint.new(0.4, 0.3),
NumberSequenceKeypoint.new(1, 0.6)
})
gradient.Parent = parent
return gradient
end
-- // DRAGGABLE FUNCTION // --
local function makeDraggable(frame)
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragging then
update(input)
end
end
end)
end
-- // MAIN GUI SETUP // --
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "LiquidGlassCoreMenu"
ScreenGui.ResetOnSpawn = false
ScreenGui.IgnoreGuiInset = true
ScreenGui.Parent = uiParent
-- Main Frame (Smaller Size)
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 550, 0, 380) -- Reduced size
MainFrame.Position = UDim2.new(0.5, -275, 0.5, -190)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
MainFrame.BackgroundTransparency = 0.25
MainFrame.BorderSizePixel = 0
MainFrame.ClipsDescendants = true
MainFrame.Parent = ScreenGui
createRoundedCorner(MainFrame, 14)
local MainStroke = createStroke(MainFrame, 2, 0.3, Color3.fromRGB(120, 220, 255))
-- Glass overlay
local GlassEffect = Instance.new("Frame")
GlassEffect.Name = "GlassShine"
GlassEffect.Size = UDim2.new(1, 0, 1, 0)
GlassEffect.BackgroundColor3 = Color3.fromRGB(100, 180, 255)
GlassEffect.BackgroundTransparency = 0.9
GlassEffect.ZIndex = 0
GlassEffect.Parent = MainFrame
setGlassGradient(GlassEffect) -- Initial gradient
-- Top Bar
local TopBar = Instance.new("Frame")
TopBar.Size = UDim2.new(1, 0, 0, 40)
TopBar.BackgroundTransparency = 1
TopBar.Parent = MainFrame
-- Title
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -60, 1, 0)
Title.Position = UDim2.new(0, 15, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "LIQUID v3"
Title.Font = Enum.Font.GothamBlack
Title.TextSize = 22
Title.TextColor3 = Color3.fromRGB(240, 240, 255)
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = TopBar
-- Close Button
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 28, 0, 28)
CloseBtn.Position = UDim2.new(1, -35, 0, 6)
CloseBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
CloseBtn.BackgroundTransparency = 0.2
CloseBtn.Text = "×"
CloseBtn.TextSize = 20
CloseBtn.TextColor3 = Color3.new(1,1,1)
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.Parent = TopBar
createRoundedCorner(CloseBtn, 8)
CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)
-- Back Button
local BackButton = Instance.new("TextButton")
BackButton.Size = UDim2.new(0, 60, 0, 28)
BackButton.Position = UDim2.new(1, -105, 0, 6)
BackButton.BackgroundColor3 = Color3.fromRGB(80, 140, 200)
BackButton.BackgroundTransparency = 0.4
BackButton.Text = "Back"
BackButton.TextSize = 14
BackButton.TextColor3 = Color3.new(1,1,1)
BackButton.Font = Enum.Font.GothamBold
BackButton.Visible = false
BackButton.Parent = TopBar
createRoundedCorner(BackButton, 8)
-- Content Area
local ContentArea = Instance.new("Frame")
ContentArea.Size = UDim2.new(1, -20, 1, -50)
ContentArea.Position = UDim2.new(0, 10, 0, 45)
ContentArea.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ContentArea.BackgroundTransparency = 0.6
ContentArea.Parent = MainFrame
createRoundedCorner(ContentArea, 10)
makeDraggable(MainFrame)
-- // SCROLLING FRAMES & LAYOUTS // --
local CategoryScroll = Instance.new("ScrollingFrame")
CategoryScroll.Name = "Categories"
CategoryScroll.Size = UDim2.new(1, -10, 1, -10)
CategoryScroll.Position = UDim2.new(0, 5, 0, 5)
CategoryScroll.BackgroundTransparency = 1
CategoryScroll.ScrollBarThickness = 3
CategoryScroll.ScrollBarImageColor3 = Color3.fromRGB(150, 200, 255)
CategoryScroll.Parent = ContentArea
local ModScroll = Instance.new("ScrollingFrame")
ModScroll.Name = "Mods"
ModScroll.Size = UDim2.new(1, -10, 1, -10)
ModScroll.Position = UDim2.new(0, 5, 0, 5)
ModScroll.BackgroundTransparency = 1
ModScroll.ScrollBarThickness = 3
ModScroll.ScrollBarImageColor3 = Color3.fromRGB(150, 200, 255)
ModScroll.Visible = false
ModScroll.Parent = ContentArea
local CatLayout = Instance.new("UIGridLayout")
CatLayout.CellSize = UDim2.new(0, 160, 0, 45)
CatLayout.CellPadding = UDim2.new(0, 8, 0, 8)
CatLayout.SortOrder = Enum.SortOrder.LayoutOrder
CatLayout.Parent = CategoryScroll
local ModLayout = Instance.new("UIGridLayout")
ModLayout.CellSize = UDim2.new(0, 120, 0, 40)
ModLayout.CellPadding = UDim2.new(0, 8, 0, 8)
ModLayout.SortOrder = Enum.SortOrder.LayoutOrder
ModLayout.Parent = ModScroll
-- // CORE FEATURE LOGIC // --
local function enableFly()
if isFlying then return end
isFlying = true
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hum = char:FindFirstChild("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
if not root or not hum then isFlying = false; return end
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Velocity = Vector3.new(0, 0, 0)
bv.Name = "LiquidFlyVelocity"
bv.Parent = root
local flySpeed = 50
hum.PlatformStand = true
flyConnection = RunService.RenderStepped:Connect(function()
if not isFlying then return end
local moveVector = Vector3.new()
-- Forward/Backward (W/S)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveVector = moveVector + root.CFrame.lookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveVector = moveVector - root.CFrame.lookVector end
-- Left/Right (A/D)
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveVector = moveVector - root.CFrame.rightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveVector = moveVector + root.CFrame.rightVector end
-- Up/Down (Space/Shift)
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveVector = moveVector + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift) then moveVector = moveVector - Vector3.new(0, 1, 0) end
if moveVector.Magnitude > 0.1 then
bv.Velocity = moveVector.unit * flySpeed
else
bv.Velocity = Vector3.new(0, 0, 0)
end
end)
end
local function disableFly()
isFlying = false
if flyConnection then flyConnection:Disconnect() end
local char = LocalPlayer.Character
local hum = char and char:FindFirstChild("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
local bv = root and root:FindFirstChild("LiquidFlyVelocity")
if bv then bv:Destroy() end
if hum then hum.PlatformStand = false end
end
-- // UI CHANGER LOGIC // --
local uiPresets = {
-- Name = {Color1, Color2, StrokeColor}
BlueGlass = {Color3.fromRGB(255, 255, 255), Color3.fromRGB(180, 220, 255), Color3.fromRGB(120, 220, 255)},
RedGlass = {Color3.fromRGB(255, 200, 200), Color3.fromRGB(255, 100, 100), Color3.fromRGB(255, 0, 0)},
GreenGlass = {Color3.fromRGB(200, 255, 200), Color3.fromRGB(100, 255, 100), Color3.fromRGB(0, 200, 0)},
Purple = {Color3.fromRGB(255, 200, 255), Color3.fromRGB(200, 100, 255), Color3.fromRGB(150, 50, 200)},
Gold = {Color3.fromRGB(255, 240, 180), Color3.fromRGB(255, 210, 0), Color3.fromRGB(200, 150, 0)},
}
local function applyUIPreset(presetName)
local preset = uiPresets[presetName]
if not preset then return end
-- Update Glass Effect
setGlassGradient(GlassEffect, preset[1], preset[2])
-- Update Main Frame Stroke
MainStroke.Color = preset[3]
end
-- // MOD GENERATOR AND VIEW HANDLERS // --
BackButton.MouseButton1Click:Connect(function()
ModScroll.Visible = false
CategoryScroll.Visible = true
BackButton.Visible = false
Title.Text = "LIQUID v3"
for _, child in pairs(ModScroll:GetChildren()) do
if child:IsA("TextButton") then child:Destroy() end
end
end)
local function createButton(name, parent, color, callback)
local btn = Instance.new("TextButton")
btn.Text = name
btn.BackgroundColor3 = color or Color3.fromRGB(255, 255, 255)
btn.BackgroundTransparency = 0.85
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Font = Enum.Font.GothamSemibold
btn.TextSize = 13
btn.TextWrapped = true
btn.Parent = parent
createRoundedCorner(btn, 6)
createStroke(btn, 1, 0.6, Color3.fromRGB(150, 220, 255))
btn.MouseEnter:Connect(function()
game:GetService("TweenService"):Create(btn, TweenInfo.new(0.2), {BackgroundTransparency = 0.6}):Play()
end)
btn.MouseLeave:Connect(function()
game:GetService("TweenService"):Create(btn, TweenInfo.new(0.2), {BackgroundTransparency = 0.85}):Play()
end)
btn.MouseButton1Click:Connect(function()
btn.BackgroundTransparency = 0.4
task.wait(0.1)
btn.BackgroundTransparency = 0.6
pcall(callback)
end)
return btn
end
local function generateMods(category)
CategoryScroll.Visible = false
ModScroll.Visible = true
BackButton.Visible = true
Title.Text = string.upper(category)
local char = LocalPlayer.Character
local hum = char and char:FindFirstChild("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if not char or not hum or not root then return end
if category == "Speed" then
for i = 1, 30 do
local val = 15 + (i * 8)
createButton("WalkSpeed "..val, ModScroll, nil, function()
hum.WalkSpeed = val
end)
end
elseif category == "Jump" then
for i = 1, 30 do
local val = 45 + (i * 8)
createButton("JumpPower "..val, ModScroll, nil, function()
hum.UseJumpPower = true
hum.JumpPower = val
end)
end
elseif category == "Gravity" then
for i = 1, 30 do
local val = 196 - (i * 6.5)
if val < 0 then val = 0 end
createButton("Gravity "..math.floor(val), ModScroll, nil, function()
workspace.Gravity = val
end)
end
elseif category == "Movement" then
for i = 1, 10 do
local val = i * 15
createButton("TP Fwd "..val, ModScroll, nil, function()
root.CFrame = root.CFrame * CFrame.new(0, 0, -val)
end)
end
for i = 1, 10 do
local val = i * 15
createButton("TP Up "..val, ModScroll, nil, function()
root.CFrame = root.CFrame * CFrame.new(0, val, 0)
end)
end
createButton("Noclip Toggle", ModScroll, nil, function()
root.CanCollide = not root.CanCollide
print("Noclip: " .. tostring(not root.CanCollide))
end)
for i = 1, 9 do -- 9 more movement mods
local angle = i * 40
createButton("Spin " .. angle .. "°", ModScroll, nil, function()
root.CFrame = root.CFrame * CFrame.Angles(0, math.rad(angle), 0)
end)
end
elseif category == "FOV" then
for i = 1, 30 do
local val = 65 + (i * 1.8)
if val > 120 then val = 120 end
createButton("FOV "..math.floor(val), ModScroll, nil, function()
workspace.CurrentCamera.FieldOfView = val
end)
end
elseif category == "Time" then
for i = 1, 30 do
local val = (i * 0.8) % 24
createButton("Hour "..string.format("%.1f", val), ModScroll, nil, function()
Lighting.ClockTime = val
end)
end
elseif category == "Lighting" then
for i = 1, 30 do
local val = i * 0.3
createButton("Brightness "..string.format("%.1f", val), ModScroll, nil, function()
Lighting.Brightness = val
end)
end
elseif category == "Colors" then
for i = 1, 30 do
createButton("Random Skin "..i, ModScroll, nil, function()
local r, g, b = math.random(), math.random(), math.random()
for _, p in pairs(char:GetChildren()) do
if p:IsA("BasePart") then p.Color = Color3.new(r,g,b) end
end
end)
end
elseif category == "Shaders" then
for i = 1, 30 do
if i <= 10 then
createButton("Blur Level "..i, ModScroll, nil, function()
local blur = Lighting:FindFirstChild("LiquidBlur") or Instance.new("BlurEffect", Lighting)
blur.Name = "LiquidBlur"
blur.Size = i * 2.5
end)
elseif i <= 20 then
createButton("Bloom Level "..(i-10), ModScroll, nil, function()
local bloom = Lighting:FindFirstChild("LiquidBloom") or Instance.new("BloomEffect", Lighting)
bloom.Name = "LiquidBloom"
bloom.Intensity = (i-10) * 0.1
bloom.Size = 24
end)
else
createButton("Filter "..(i-20), ModScroll, nil, function()
local cc = Lighting:FindFirstChild("LiquidCC") or Instance.new("ColorCorrectionEffect", Lighting)
cc.Name = "LiquidCC"
cc.Saturation = ((i-20) / 10) * 2 - 1
cc.Contrast = ((i-20) / 10) * 0.5
end)
end
end
elseif category == "Weather" then
for i = 1, 30 do
if i <= 15 then
local dist = 1000 - (i * 60)
if dist < 50 then dist = 50 end
createButton("Fog Dist "..dist, ModScroll, nil, function()
Lighting.FogStart = 0
Lighting.FogEnd = dist
end)
else
createButton("Fog Color "..(i-15), ModScroll, nil, function()
Lighting.FogColor = Color3.fromHSV((i-15)/15, 0.7, 0.8)
end)
end
end
elseif category == "Character" then
for i = 1, 30 do
if i <= 10 then
createButton("Ghost "..(i*10).."%", ModScroll, nil, function()
for _, p in pairs(char:GetChildren()) do
if p:IsA("BasePart") and p.Name ~= "HumanoidRootPart" then
p.Transparency = i / 10
end
end
end)
elseif i <= 20 then
createButton("Wide "..(i-10), ModScroll, nil, function()
if hum:FindFirstChild("BodyWidthScale") then
hum.BodyWidthScale.Value = 1 + ((i-10)*0.2)
end
end)
else
createButton("Tall "..(i-20), ModScroll, nil, function()
if hum:FindFirstChild("BodyHeightScale") then
hum.BodyHeightScale.Value = 1 + ((i-20)*0.2)
end
end)
end
end
elseif category == "Physics" then
for i = 1, 30 do
if i <= 15 then
local h = i * 1.5
createButton("HipHeight "..h, ModScroll, nil, function()
hum.HipHeight = h
end)
else
local ang = 45 + (i-15) * 3
createButton("MaxSlope "..ang, ModScroll, nil, function()
hum.MaxSlopeAngle = ang
end)
end
end
-- // EXTRA MENUS (BETA) // --
elseif category == "Extra Menus [BETA]" then
-- 1. Fly Menu Toggle
createButton(isFlying and "Fly: ON (W/A/S/D/Space/Shift)" or "Fly: OFF", ModScroll, isFlying and Color3.fromRGB(50, 200, 50) or nil, function(btn)
if isFlying then
disableFly()
btn.Text = "Fly: OFF"
btn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
else
enableFly()
btn.Text = "Fly: ON (W/A/S/D/Space/Shift)"
btn.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
end
end)
-- 2. Wind Menu (BodyForce)
for i = 1, 10 do
local forceMag = i * 500
createButton("Wind: Push N " .. forceMag, ModScroll, nil, function()
local bv = root:FindFirstChild("LiquidWind") or Instance.new("BodyForce")
bv.Name = "LiquidWind"
bv.Force = root.CFrame.lookVector * forceMag
bv.Parent = root
activeEffects.wind = bv
end)
end
-- 3. Fire Menu (Fire Effect)
for i = 1, 10 do
local heat = i * 0.1
createButton("Fire: Heat " .. string.format("%.1f", heat), ModScroll, nil, function()
local fire = root:FindFirstChild("LiquidFire") or Instance.new("Fire")
fire.Name = "LiquidFire"
fire.Heat = heat * 10
fire.Size = heat * 5
fire.Parent = root
activeEffects.fire = fire
end)
end
-- 4. Water Menu (Smoke Effect as water mist)
for i = 1, 5 do
local density = i * 0.15
createButton("Water: Mist D " .. string.format("%.2f", density), ModScroll, nil, function()
local smoke = root:FindFirstChild("LiquidMist") or Instance.new("Smoke")
smoke.Name = "LiquidMist"
smoke.Color = Color3.fromRGB(150, 200, 255)
smoke.Density = density
smoke.Size = 10
smoke.Parent = root
activeEffects.mist = smoke
end)
end
-- 5. UI Changer Menu (Remaining 4 buttons)
local i = 0
for name, _ in pairs(uiPresets) do
i = i + 1
if i <= 4 then -- Use only 4 presets to keep the count to ~30
createButton("UI: " .. name, ModScroll, nil, function()
applyUIPreset(name)
end)
end
end
createButton("Disable All Effects", ModScroll, Color3.fromRGB(200, 50, 50), function()
disableFly()
for _, effect in pairs(activeEffects) do
effect:Destroy()
end
activeEffects = {}
-- Manually reset fly button text state if present
end)
end
end
-- // INIT CATEGORIES // --
local categories = {
"Speed", "Jump", "Gravity", "Movement", -- Merged Teleport and Movement
"FOV", "Time", "Lighting", "Colors",
"Shaders", "Weather", "Character", "Physics",
"Extra Menus [BETA]" -- New Category
}
for _, cat in ipairs(categories) do
createButton(cat, CategoryScroll, Color3.fromRGB(200, 230, 255), function()
generateMods(cat)
end)
end
print("Loaded Liquid v3 in " .. uiParent.Name)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


sorry if this menu sucks i did not feel like putting much work into the mods I put ui work tho