
KeylessUniversal

--[[
Aimbot made by mzzreal
Upgraded by thanhtam8765_
]]--
_G.AimPart = "Head"
_G.Sensitivity = 0
_G.CircleSides = 75
_G.CircleColor = Color3.fromRGB(255, 255, 255)
_G.CircleTransparency = 0.6
_G.CircleRadius = 75
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 1
_G.RageCheck = true -- Add this line to enable rage check
_G.RageDistance = 50 -- Add this line to set the rage check distance
_G.TeamCheck = false -- Add this line to toggle team check
local Epitaph = 0 -- The Bigger The Number, The More Prediction.
local Area = game:GetService("Workspace")
local MyView = Area.CurrentCamera
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local MyCharacter = LocalPlayer.Character
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local HoldingM2 = false
local Active = false
local Lock = false
local HeadOffset = Vector3.new(0,.1, 0)
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
local function CursorLock()
UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
end
local function UnLockCursor()
HoldingM2 = false
Active = false
Lock = false
UIS.MouseBehavior = Enum.MouseBehavior.Default
end
function FindNearestPlayer()
local Target = nil
local SecondTarget = nil
for _, v in pairs(Players:GetPlayers()) do
if v and v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 then
local TheirCharacter = v.Character
for _, part in pairs(TheirCharacter:GetChildren()) do
if part and part:IsA("BasePart") then
local CharacterRoot, Visible = MyView:WorldToViewportPoint(part.Position)
if Visible then
local DistanceFromCircleCenter = (Vector2.new(CharacterRoot.X, CharacterRoot.Y) - FOVCircle.Position).Magnitude
if DistanceFromCircleCenter <= FOVCircle.Radius then
if RageCheck(TheirCharacter) and TeamCheck(TheirCharacter) then
local AimPart = TheirCharacter:FindFirstChild(_G.AimPart)
if AimPart then
if Target == nil or DistanceFromCircleCenter <= (Vector2.new(MyView:WorldToViewportPoint(Target[_G.AimPart].Position).X, MyView:WorldToViewportPoint(Target[_G.AimPart].Position).Y) - FOVCircle.Position).Magnitude then
SecondTarget = Target
Target = TheirCharacter
elseif SecondTarget == nil or DistanceFromCircleCenter <= (Vector2.new(MyView:WorldToViewportPoint(SecondTarget[_G.AimPart].Position).X, MyView:WorldToViewportPoint(SecondTarget[_G.AimPart].Position).Y) - FOVCircle.Position).Magnitude then
SecondTarget = TheirCharacter
end
end
end
end
end
end
end
end
end
if Target == nil then
return SecondTarget
else
return Target
end
end
function RageCheck(Target)
if _G.RageCheck then
local Distance = (MyRoot.Position - Target[_G.AimPart].Position).Magnitude
if Distance > _G.RageDistance then
return false
end
end
return true
end
function TeamCheck(Target)
if _G.TeamCheck then
if Target and LocalPlayer.Team then
if game.Players[Target.Name].Team == LocalPlayer.Team then
return false
end
end
end
return true
end
UIS.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
HoldingM2 = true
Active = true
Lock = true
if Active then
local The_Enemy = FindNearestPlayer()
while HoldingM2 do task.wait()
if Lock and The_Enemy and The_Enemy:FindFirstChild(_G.AimPart) and RageCheck(The_Enemy) and TeamCheck(The_Enemy) then
local Future = The_Enemy[_G.AimPart].CFrame + (The_Enemy[_G.AimPart].Velocity * Epitaph + HeadOffset)
MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position)
CursorLock()
end
end
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
UnLockCursor()
end
end)
FOVCircle.AnchorPoint = Vector2.new(0.5, 0.5)
UIS.InputChanged:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseMovement then
FOVCircle.Position = UIS:GetMouseLocation()
end
end)
game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})



does this work on mobile?
doest work on solara anymore because qui loves selling