
KeylessUniversal

-- // Library Tables
local library = {}
local utility = {}
local obelus = {
connections = {}
}
-- // Variables
local uis = game:GetService("UserInputService")
local cre = game:GetService("CoreGui")
-- // Indexing
library.__index = library
-- // Functions
do
function utility:Create(createInfo)
local createInfo = createInfo or {}
--
if createInfo.Type then
local instance = Instance.new(createInfo.Type)
--
if createInfo.Properties and typeof(createInfo.Properties) == "table" then
for property, value in pairs(createInfo.Properties) do
instance[property] = value
end
end
--
return instance
end
end
--
function utility:Connection(connectionInfo)
local connectionInfo = connectionInfo or {}
--
if connectionInfo.Type then
local connection = connectionInfo.Type:Connect(connectionInfo.Callback or function() end)
--
obelus.connections[#obelus.connections] = connection
--
return connection
end
end
--
function utility:RemoveConnection(connectionInfo)
local connectionInfo = connectionInfo or {}
--
if connectionInfo.Connection then
local found = table.find(obelus.connections, connectionInfo.Connection)
--
if found then
connectionInfo.Connection:Disconnect()
--
table.remove(obelus.connections, found)
end
end
end
end
-- // Ui Functions
do
function library:Window(windowInfo)
-- // Variables
local info = windowInfo or {}
local window = {Pages = {}, Dragging = false, Delta = UDim2.new(), Delta2 = Vector3.new()}
-- // Utilisation
local screen = utility:Create({Type = "ScreenGui", Properties = {
Parent = cre,
DisplayOrder = 8888,
IgnoreGuiInset = true,
Name = "obleus",
ZIndexBehavior = "Global",
ResetOnSpawn = false
}})
--
local main = utility:Create({Type = "Frame", Properties = {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(51, 51, 51),
BorderColor3 = Color3.fromRGB(0, 0, 0),
BorderMode = "Inset",
BorderSizePixel = 1,
Parent = screen,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(0, 516, 0, 563)
}})
--
local frame = utility:Create({Type = "Frame", Properties = {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(12, 12, 12),
BorderSizePixel = 0,
Parent = main,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local draggingButton = utility:Create({Type = "TextButton", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = frame,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 24),
Text = ""
}})
--
local title = utility:Create({Type = "TextLabel", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = frame,
Position = UDim2.new(0, 9, 0, 6),
Size = UDim2.new(1, -16, 0, 15),
Font = "Code",
RichText = true,
Text = info.Name or info.name or "obleus",
TextColor3 = Color3.fromRGB(142, 142, 142),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Left"
}})
--
local accent = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = frame,
Position = UDim2.new(0, 8, 0, 22),
Size = UDim2.new(1, -16, 0, 2)
}})
--
local accentFirst = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(170, 85, 235),
BorderSizePixel = 0,
Parent = accent,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 1)
}})
--
local accentSecond = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(101, 51, 141),
BorderSizePixel = 0,
Parent = accent,
Position = UDim2.new(0, 0, 0, 1),
Size = UDim2.new(1, 0, 0, 1)
}})
--
local tabs = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(1, 1, 1),
BorderSizePixel = 0,
Parent = frame,
Position = UDim2.new(0, 8, 0, 29),
Size = UDim2.new(1, -16, 0, 30)
}})
--
local tabsInline = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(1, 1, 1),
BorderSizePixel = 0,
Parent = tabs,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, -1, 1, 0)
}})
--
utility:Create({Type = "UIListLayout", Properties = {
Padding = UDim.new(0, 0),
Parent = tabsInline,
FillDirection = "Horizontal"
}})
--
local pagesHolder = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(51, 51, 51),
BorderColor3 = Color3.fromRGB(0, 0, 0),
BorderMode = "Inset",
BorderSizePixel = 1,
Parent = frame,
Position = UDim2.new(0, 8, 0, 65),
Size = UDim2.new(1, -16, 1, -76)
}})
--
local pagesFrame = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(13, 13, 13),
BorderSizePixel = 0,
Parent = pagesHolder,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local pagesFolder = utility:Create({Type = "Folder", Properties = {
Parent = pagesFrame
}})
-- // Functions / Connections
local connection = utility:Connection({Type = draggingButton.InputBegan, Callback = function(Input)
if not window.Dragging and Input.UserInputType == Enum.UserInputType.MouseButton1 then
window.Dragging = true
window.Delta = main.Position
window.Delta2 = Input.Position
end
end})
--
local connection2 = utility:Connection({Type = uis.InputEnded, Callback = function(Input)
if window.Dragging and Input.UserInputType == Enum.UserInputType.MouseButton1 then
window.Dragging = false
window.Delta = UDim2.new()
window.Delta2 = Vector3.new()
end
end})
--
local connection3 = utility:Connection({Type = uis.InputChanged, Callback = function(Input)
if window.Dragging then
local Delta = Input.Position - window.Delta2
main.Position = UDim2.new(window.Delta.X.Scale, window.Delta.X.Offset + Delta.X, window.Delta.Y.Scale, window.Delta.Y.Offset + Delta.Y)
end
end})
-- // Nested Functions
function window:RefreshTabs()
for index, page in pairs(window.Pages) do
page.Tab.Size = UDim2.new(1 / (#window.Pages), 0, 1, 0)
end
end
--
function window:Page(pageInfo)
-- // Variables
local info = pageInfo or {}
local page = {Open = false}
-- // Utilisation
local tab = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = tabsInline,
Size = UDim2.new(1, 0, 1, 0)
}})
--
local tabButton = utility:Create({Type = "TextButton", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = tab,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0)
}})
--
local tabInline = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(41, 41, 41),
BorderSizePixel = 0,
Parent = tab,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -1, 1, -2)
}})
--
local tabInlineGradient = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(41, 41, 41),
BorderSizePixel = 0,
Parent = tabInline,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local tabGradient = utility:Create({Type = "UIGradient", Properties = {
Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 100, 100))}),
Rotation = 90,
Parent = tabInlineGradient
}})
--
local tabTitle = utility:Create({Type = "TextLabel", Properties = {
AnchorPoint = Vector2.new(0, 0.5),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = tabInlineGradient,
Position = UDim2.new(0, 4, 0.5, 0),
Size = UDim2.new(1, -8, 0, 15),
Font = "Code",
RichText = true,
Text = info.Name or info.name or "tab",
TextColor3 = Color3.fromRGB(142, 142, 142),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Center"
}})
--
local pageHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = pagesFolder,
Position = UDim2.new(0, 10, 0, 10),
Size = UDim2.new(1, -20, 1, -20),
Visible = false
}})
--
local leftHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = pageHolder,
Position = UDim2.new(0, 0, 0 ,0),
Size = UDim2.new(0.5, -5, 1, 0)
}})
--
local rightHolder = utility:Create({Type = "Frame", Properties = {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = pageHolder,
Position = UDim2.new(1, 0, 0 ,0),
Size = UDim2.new(0.5, -5, 1, 0)
}})
-- // Functions / Connections
utility:Connection({Type = tabButton.MouseButton1Down, Callback = function()
if not page.open then
for index, other_page in pairs(window.Pages) do
if other_page ~= page then
other_page:Turn(false)
end
end
end
--
page:Turn(true)
end})
-- // Nested Functions
function page:Turn(state)
tabTitle.TextColor3 = state and Color3.fromRGB(170, 85, 235) or Color3.fromRGB(142, 142, 142)
tabGradient.Color = state and ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(155, 155, 155))}) or ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 100, 100))})
--
page.PageHolder.Visible = state
page.Open = state
end
--
function page:Section(sectionInfo)
-- // Variables
local info = sectionInfo or {}
local section = {}
-- // Utilisation
local sectionMain = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(45, 45, 45),
BorderColor3 = Color3.fromRGB(13, 13, 13),
BorderMode = "Inset",
BorderSizePixel = 1,
Parent = page[((info.Side and info.Side:lower() == "right") or (info.side and info.side:lower() == "right")) and "Right" or "Left"],
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, (info.Size or info.size or 200) + 4)
}})
--
local sectionFrame = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(19, 19, 19),
BorderSizePixel = 0,
Parent = sectionMain,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local sectionTitle = utility:Create({Type = "TextLabel", Properties = {
AnchorPoint = Vector2.new(0, 0.5),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionMain,
Position = UDim2.new(0, 13, 0, 0),
Size = UDim2.new(1, -26, 0, 15),
Font = "Code",
RichText = true,
Text = info.Name or info.name or "new section",
TextColor3 = Color3.fromRGB(205, 205, 205),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Left",
ZIndex = 2
}})
--
local sectionTitleLine = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(19, 19, 19),
BorderSizePixel = 0,
Parent = sectionMain,
Position = UDim2.new(0, 9, 0, 0),
Size = UDim2.new(0, sectionTitle.TextBounds.X + 6, 0, 1)
}})
--
local sectionScrolling = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionMain,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2),
Visible = false
}})
--
local sectionScrollingBar = utility:Create({Type = "Frame", Properties = {
AnchorPoint = Vector2.new(1, 0),
BackgroundColor3 = Color3.fromRGB(45, 45, 45),
BorderSizePixel = 0,
Parent = sectionScrolling,
Position = UDim2.new(1, 0, 0, 0),
Size = UDim2.new(0, 5, 1, 0),
ZIndex = 3
}})
--
local sectionScrollingGradient = utility:Create({Type = "ImageLabel", Properties = {
AnchorPoint = Vector2.new(0, 1),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionScrolling,
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 0, 20),
ZIndex = 2,
Image = "rbxassetid://7783533907",
ImageTransparency = 0,
ImageColor3 = Color3.fromRGB(19, 19, 19),
ScaleType = "Stretch"
}})
--
local sectionContentHolder = utility:Create({Type = "ScrollingFrame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionFrame,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 4,
AutomaticCanvasSize = "Y",
BottomImage = "rbxassetid://7783554086",
CanvasSize = UDim2.new(0, 0, 0, 0),
MidImage = "rbxassetid://7783554086",
ScrollBarImageColor3 = Color3.fromRGB(65, 65, 65),
ScrollBarThickness = 4,
TopImage = "rbxassetid://7783554086",
VerticalScrollBarInset = "ScrollBar"
}})
--
utility:Create({Type = "UIListLayout", Properties = {
Padding = UDim.new(0, 5),
Parent = sectionContentHolder,
FillDirection = "Vertical"
}})
--
local sectionInline = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(19, 19, 19),
BorderSizePixel = 0,
Parent = sectionContentHolder,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, 0, 0, 10)
}})
-- // Functions / Connections
-- // Nested Functions
function section:Update()
if sectionContentHolder.AbsoluteCanvasSize.Y > ((info.Size or info.size or 200) + 4) then
sectionScrolling.Visible = true
else
sectionScrolling.Visible = false
end
end
--
function section:Label(labelInfo)
-- // Variables
local info = labelInfo or {}
local label = {}
-- // Utilisation
local contentHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionContentHolder,
Size = UDim2.new(1, 0, 0, 14)
}})
--
local labelTitle = utility:Create({Type = "TextLabel", Properties = {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Size = UDim2.new(1, -(info.Offset or 36), 1, 0),
Position = UDim2.new(0, info.Offset or 36, 0, 0),
Font = "Code",
RichText = true,
Text = info.Name or info.name or info.Text or info.text or "new label",
TextColor3 = Color3.fromRGB(180, 180, 180),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Left"
}})
-- // Functions / Connections
-- // Nested Functions
function label:Remove()
contentHolder:Remove()
label = nil
--
section:Update()
end
-- // Returning + Other
section:Update()
--
return label
end
--
function section:Toggle(toggleInfo)
-- // Variables
local info = toggleInfo or {}
local toggle = {
state = (info.Default or info.default or info.Def or info.def or false),
callback = (info.Callback or info.callback or function() end)
}
-- // Utilisation
local contentHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionContentHolder,
Size = UDim2.new(1, 0, 0, 14)
}})
--
local toggleButton = utility:Create({Type = "TextButton", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Text = ""
}})
--
local toggleTitle = utility:Create({Type = "TextLabel", Properties = {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Size = UDim2.new(1, -36, 1, 0),
Position = UDim2.new(0, 36, 0, 0),
Font = "Code",
RichText = true,
Text = info.Name or info.name or info.Text or info.text or "new toggle",
TextColor3 = Color3.fromRGB(180, 180, 180),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Left"
}})
--
local toggleFrame = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(1, 1, 1),
BorderSizePixel = 0,
Parent = contentHolder,
Position = UDim2.new(0, 16, 0, 2),
Size = UDim2.new(0, 10, 0, 10)
}})
--
local toggleInlineGradient = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = toggle.state and Color3.fromRGB(170, 85, 235) or Color3.fromRGB(63, 63, 63),
BorderSizePixel = 0,
Parent = toggleFrame,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local toggleGradient = utility:Create({Type = "UIGradient", Properties = {
Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(125, 125, 125))}),
Rotation = 90,
Parent = toggleInlineGradient
}})
-- // Functions / Connections
local connection = utility:Connection({Type = toggleButton.MouseButton1Down, Callback = function()
toggle.state = not toggle.state
toggleInlineGradient.BackgroundColor3 = toggle.state and Color3.fromRGB(170, 85, 235) or Color3.fromRGB(63, 63, 63)
toggle.callback(toggle.state)
end})
-- // Nested Functions
function toggle:Remove()
contentHolder:Remove()
toggle = nil
--
utility:RemoveConnection({Connection = connection})
connection = nil
--
section:Update()
end
--
function toggle:Get()
return toggle.state
end
--
function toggle:Set(value)
if typeof(value) == "boolean" then
toggle.state = value
end
end
-- // Returning + Other
section:Update()
--
return toggle
end
--
function section:Button(buttonInfo)
-- // Variables
local info = buttonInfo or {}
local button = {
callback = (info.Callback or info.callback or function() end)
}
-- // Utilisation
local contentHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionContentHolder,
Size = UDim2.new(1, 0, 0, 20)
}})
--
local buttonButton = utility:Create({Type = "TextButton", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Text = ""
}})
--
local buttonFrame = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(45, 45, 45),
BorderColor3 = Color3.fromRGB(1, 1, 1),
BorderMode = "Inset",
BorderSizePixel = 1,
Parent = contentHolder,
Position = UDim2.new(0, 16, 0, 0),
Size = UDim2.new(1, -32, 1, 0)
}})
--
local buttonInline = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(25, 25, 25),
BorderSizePixel = 0,
Parent = buttonFrame,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local buttonTitle = utility:Create({Type = "TextLabel", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Size = UDim2.new(1, -32, 1, 0),
Position = UDim2.new(0, 16, 0, 0),
Font = "Code",
RichText = true,
Text = info.Name or info.name or info.Text or info.text or "new button",
TextColor3 = Color3.fromRGB(180, 180, 180),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Center"
}})
--
-- // Functions / Connections
local connection = utility:Connection({Type = buttonButton.MouseButton1Down, Callback = function()
button.callback()
end})
-- // Nested Functions
function button:Remove()
contentHolder:Remove()
button = nil
--
utility:RemoveConnection({Connection = connection})
connection = nil
--
section:Update()
end
-- // Returning + Other
section:Update()
--
return button
end
--
function section:Slider(sliderInfo)
-- // Variables
local info = sliderInfo or {}
local slider = {
state = (info.Default or info.default or info.Def or info.def or 0),
min = (info.Minimum or info.minimum or info.Min or info.min or 0),
max = (info.Maximum or info.maximum or info.Max or info.max or 10),
decimals = (1 / (info.Decimals or info.decimals or info.Tick or info.tick or 0.25)),
suffix = (info.Suffix or info.suffix or info.Ending or info.ending or ""),
callback = (info.Callback or info.callback or function() end),
holding = false
}
-- // Utilisation
local contentHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sectionContentHolder,
Size = UDim2.new(1, 0, 0, (info.Name or info.name or info.Text or info.text) and 24 or 10)
}})
--
local sliderButton = utility:Create({Type = "TextButton", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Text = ""
}})
--
if (info.Name or info.name or info.Text or info.text) then
local sliderTitle = utility:Create({Type = "TextLabel", Properties = {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = contentHolder,
Size = UDim2.new(1, -16, 0, 14),
Position = UDim2.new(0, 16, 0, 0),
Font = "Code",
RichText = true,
Text = (info.Name or info.name or info.Text or info.text),
TextColor3 = Color3.fromRGB(180, 180, 180),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Left"
}})
end
--
local sliderFrame = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(1, 1, 1),
BorderSizePixel = 0,
Parent = contentHolder,
Position = UDim2.new(0, 16, 0, (info.Name or info.name or info.Text or info.text) and 14 or 0),
Size = UDim2.new(1, -32, 0, 10)
}})
--
local sliderInlineGradient = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(63, 63, 63),
BorderSizePixel = 0,
Parent = sliderFrame,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local sliderGradient = utility:Create({Type = "UIGradient", Properties = {
Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(125, 125, 125))}),
Rotation = 90,
Parent = sliderInlineGradient
}})
--
local sliderSlideHolder = utility:Create({Type = "Frame", Properties = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sliderFrame,
Position = UDim2.new(0, 1, 0, 1),
Size = UDim2.new(1, -2, 1, -2)
}})
--
local sliderSlide = utility:Create({Type = "Frame", Properties = {
BackgroundColor3 = Color3.fromRGB(170, 85, 235),
BorderSizePixel = 0,
Parent = sliderSlideHolder,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0.5, 0, 1, 0)
}})
--
local sliderGradient = utility:Create({Type = "UIGradient", Properties = {
Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(125, 125, 125))}),
Rotation = 90,
Parent = sliderSlide
}})
--
local sliderValue = utility:Create({Type = "TextLabel", Properties = {
AnchorPoint = Vector2.new(0.5, 0.25),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = sliderSlide,
Size = UDim2.new(0, 10, 0, 14),
Position = UDim2.new(1, 0, 0.5, 0),
Font = "Code",
RichText = true,
Text = tostring(slider.state) .. tostring(slider.suffix),
TextColor3 = Color3.fromRGB(180, 180, 180),
TextStrokeTransparency = 0.5,
TextSize = 13,
TextXAlignment = "Left"
}})
-- // Functions / Connections
local connection = utility:Connection({Type = sliderButton.MouseButton1Down, Callback = function()
slider.holding = true
slider:Refresh()
end})
--
local connection2 = utility:Connection({Type = uis.InputEnded, Callback = function()
slider.holding = false
end})
--
local connection3 = utility:Connection({Type = uis.InputChanged, Callback = function()
if slider.holding then
slider:Refresh()
end
end})
-- // Nested Functions
function slider:Remove()
contentHolder:Remove()
slider = nil
--
utility:RemoveConnection({Connection = connection})
connection = nil
utility:RemoveConnection({Connection = connection2})
connection2 = nil
utility:RemoveConnection({Connection = connection3})
connection3 = nil
--
section:Update()
end
--
function slider:Get()
return slider.state
end
--
function slider:Set(value)
slider.state = math.clamp(math.round(value * slider.decimals) / slider.decimals, slider.min, slider.max)
sliderSlide.Size = UDim2.new(1 - ((slider.max - slider.state) / (slider.max - slider.min)), 0, 1, 0)
sliderValue.Text = tostring(slider.state) .. tostring(slider.suffix)
pcall(slider.callback, slider.state)
end
--
function slider:Refresh()
if slider.holding then
local mouseLocation = uis:GetMouseLocation()
slider:Set(math.clamp(math.floor((slider.min + (slider.max - slider.min) * (math.clamp(mouseLocation.X - sliderSlide.AbsolutePosition.X, 0, sliderSlideHolder.AbsoluteSize.X) / sliderSlideHolder.AbsoluteSize.X)) * slider.decimals) / slider.decimals, slider.min, slider.max))
end
end
-- // Returning + Other
section:Update()
slider:Set(slider.state)
--
return slider
end
-- // Returning + Other
return section
end
-- // Returning + Other
page.Tab = tab
page.PageHolder = pageHolder
page.Left = leftHolder
page.Right = rightHolder
--
window.Pages[#window.Pages + 1] = page
window:RefreshTabs()
--
return page
end
-- // Returning
return window
end
end
-- // Main
local window = library:Window({name = "<font color=\"#AA55EB\">elixer.sol</font> | Jul 7 2021"})
--
local aimbot = window:Page({Name = "aimbot"})
local antiaim = window:Page({Name = "antiaim"})
local visuals = window:Page({Name = "visuals"})
local misc = window:Page({Name = "misc"})
local config = window:Page({Name = "config"})
local skins = window:Page({Name = "skins"})
--
local aimbot_section = aimbot:Section({Name = "players", size = 300})
local aimbot_section2 = aimbot:Section({Name = "colored models", Side = "Right"})
--
local label = aimbot_section:Label({Name = "label hello random"})
local label2 = aimbot_section:Label({Name = "with none", Offset = 16})
local toggle = aimbot_section:Toggle({Name = "random toggle", Default = true, Callback = function(val) warn(val) end})
local slider = aimbot_section:Slider({Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end})
local button = aimbot_section:Button({Name = "random button", Callback = function() warn("clicked") end})
local slider = aimbot_section:Slider({Name = "random slider", Callback = function(val) warn(val) end})
local slider = aimbot_section:Slider({Name = "random slider", Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end})
local label = aimbot_section:Label({Name = "label hello random"})
local label2 = aimbot_section:Label({Name = "with none", Offset = 16})
local toggle = aimbot_section:Toggle({Name = "random toggle", Default = true, Callback = function(val) warn(val) end})
local slider = aimbot_section:Slider({Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end})
local button = aimbot_section:Button({Name = "random button", Callback = function() warn("clicked") end})
local slider = aimbot_section:Slider({Name = "random slider", Callback = function(val) warn(val) end})
local slider = aimbot_section:Slider({Name = "random slider", Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end})
--
aimbot:Turn(true)
-- // Returning
return library, utility, obelus



how the **** do you use this
@Vanity if you had the smallest rlua knowledge youd know
@desecration if you had the smallest luau knowledge youd know its luau