[KEYLESS] [OPEN SOURCED] Conqueror's Script Hub
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[KEYLESS] [OPEN SOURCED] Conqueror's Script Hub

Universal ScriptConquerors_ScriptsConquerors_Scripts 2.9K views 1.6K executesUpdated Jan 9, 2026
4.0/ 5(5 votes)
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Lua Script•1053 lines (48677 chars)
-- ── Conqueror's Hub V2 — VenturaUI Port ───────────────────────────────────────
local Library = loadstring(game:HttpGet(
    "https://codeberg.org/VenomVent/Ventura-UI/raw/branch/main/VenturaLibrary.lua"
))()

local GUI = Library:new({
    name        = "Conqueror's Hub V2",
    subtitle    = "by Conqueror",
    accent      = Color3.fromRGB(110, 160, 255),
    toggleKey   = Enum.KeyCode.Insert,
    minimizeKey = Enum.KeyCode.K,
    loadingTime = 1.5,
    aiEnabled   = true,
})

-- ── Services ──────────────────────────────────────────────────────────────────
local Players          = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService       = game:GetService("RunService")
local CoreGui          = game:GetService("CoreGui")
local LP               = Players.LocalPlayer
local Camera           = workspace.CurrentCamera

-- ── Confirm + execute helper ──────────────────────────────────────────────────
local function confirm(url, name)
    GUI.notify("Executing", "Loading: " .. name, 3)
    task.delay(0.5, function()
        pcall(function() loadstring(game:HttpGet(url))() end)
    end)
end

-- ══════════════════════════════════════════════════════════════════════════════
-- TABS
-- ══════════════════════════════════════════════════════════════════════════════
GUI:NavSection("MAIN")
local Main = GUI:CreateTab({ name = "Main",  icon = "⚡" })
GUI:NavSection("FUN")
local Fun  = GUI:CreateTab({ name = "Fun",   icon = "🎮" })
GUI:NavSection("HUBS")
local Hubs = GUI:CreateTab({ name = "Hubs",  icon = "🌐" })
GUI:NavSection("MISC")
local Misc  = GUI:CreateTab({ name = "Misc",   icon = "🔧" })
GUI:NavSection("GAMES")
local Games = GUI:CreateTab({ name = "Games",  icon = "🎲" })
GUI:NavSection("EXPERIMENTAL")

-- ══════════════════════════════════════════════════════════════════════════════
-- MAIN TAB
-- ══════════════════════════════════════════════════════════════════════════════
Main:Section({ name = "Universal" })
Main:Paragraph({ title = "Universal Scripts", text = "Mostly universal — have fun!" })

Main:Button({ name = "FE Sandevistan",          description = "R for sandevistan (PC only)",                 callback = function() confirm("https://pastebin.com/raw/tPh4jS4p",                                                                                                        "FE Sandevistan")          end })
Main:Button({ name = "FE Animation Energize",   description = "The better emote hub, custom made",          callback = function() confirm("https://rawscripts.net/raw/Energize-script-24783",                                                                                         "FE Animation Energize")   end })
Main:Button({ name = "Ink Monster FE",          description = "Fling Monster",                              callback = function() confirm("https://raw.githubusercontent.com/0Ben1/fe/main/obf_rTvXTs8F16D8D2oiLxZ62E1E9jT1we312yUyJr2h72Vwqr32l37rirU1S89hqRV7.lua.txt",         "Ink Monster FE")          end })
Main:Button({ name = "Death Note V2 FE",        description = "E to open book (PC only?)",                  callback = function() confirm("https://pastebin.com/raw/gErHq60M",                                                                                                        "Death Note V2 FE")        end })
Main:Button({ name = "Invisible Script FE",     description = "You know what it does",                      callback = function() confirm("https://pastebin.com/raw/3Rnd9rHf",                                                                                                        "Invisible Script FE")     end })
Main:Button({ name = "Fly Gui V2",              description = "You know what it does",                      callback = function() confirm("https://raw.githubusercontent.com/fhrdimybds-byte/OP-FLY-GUI-/refs/heads/main/Lua",                                                        "Fly Gui V2")              end })
Main:Button({ name = "One Piece Powers",        description = "Not FE",                                     callback = function() confirm("https://pastebin.com/raw/5dWPdjQV",                                                                                                        "One Piece Powers")        end })
Main:Button({ name = "Backflip FE",             description = "Z and X for flip, C for jump (PC only)",     callback = function() confirm("https://rawscripts.net/raw/Universal-Script-backflip-script-67332",                                                                        "Backflip FE")             end })
Main:Button({ name = "Spiderman FE",            description = "Q & E for hooks, LCtrl for boost (PC only)", callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Omni-directional-Mobility-ODM-gear-movement-thingy-77053",                                     "Spiderman FE")            end })
Main:Button({ name = "R15 Invincible FE",       description = "PC and Mobile, F to fly, Q for boost",       callback = function() confirm("https://pastebin.com/raw/wfJvQX0Z",                                                                                                        "R15 Invincible FE")       end })
Main:Button({ name = "Shadow the Hedgehog FE",  description = "Shift for boost, F to transform",            callback = function() confirm("https://pastefy.app/0QSkiaHL/raw",                                                                                                         "Shadow the Hedgehog FE")  end })
Main:Button({ name = "FE Animation Script Hub", description = "FE animation hub",                           callback = function() confirm("https://kbauu.neocities.org/animation-hub",                                                                                                "FE Animation Hub")        end })
Main:Button({ name = "Bypass Chat Script FE",   description = "Still works (I think)",                      callback = function() confirm("http://payhubtr.store/api/loader/8a0ad757-0a9d-46bb-ab06-d074e09f878d",                                                                    "Bypass Chat")             end })
Main:Button({ name = "Telekinesis FE",          description = "Works on most unanchored stuff",              callback = function() confirm("https://pastebin.com/raw/VVWcfs9t",                                                                                                        "Telekinesis FE")          end })
Main:Button({ name = "PC Ultra Instinct",       description = "F for Ultra Instinct",                       callback = function() confirm("https://pastebin.com/raw/nnAN496X",                                                                                                        "Ultra Instinct")          end })
Main:Button({ name = "Time Stop Script",        description = "Universal, mobile and PC friendly",          callback = function() confirm("https://pastebin.com/raw/pzxK2xx7",                                                                                                        "Time Stop")               end })
Main:Button({ name = "Shift Lock Universal",    description = "Shift lock for mobile",                      callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Shiftlock-Enabler-73317",                                                                       "Shift Lock")              end })
Main:Button({ name = "Projection Sorcery",      description = "BDYJTB?! (PC only)",                         callback = function() confirm("https://pastebin.com/raw/nd2VYUn4",                                                                                                        "Projection Sorcery")      end })
Main:Button({ name = "Hitbox Expander",         description = "Tested on SFOTH",                            callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Universal-Hitbox-Expander-71542",                                                               "Hitbox Expander")         end })
Main:Button({ name = "Custom Cursor",           description = "Custom cursors! Takes a while to load",      callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Shiftlock-and-Crosshair-Selector-71707",                                                        "Custom Cursor")           end })
Main:Button({ name = "Wallhop V2",              description = "Turn on and flick on a wallhop obby",        callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Legit-Wallhop-V2-82275",                                                                        "Wallhop V2")              end })
Main:Button({ name = "Simple Speedforce",       description = "Are you truly tapped in? (PC only)",         callback = function() confirm("https://pastebin.com/raw/9fs7tP3n",                                                                                                        "Speedforce")              end })
Main:Button({ name = "Legit Lock (OP Aimbot)",  description = "C for aimlock",                              callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Legit-lock-135908",                                                                             "Legit Lock")              end })
Main:Button({ name = "Grezzy God Mode",         description = "God mode script",                             callback = function() confirm("https://raw.githubusercontent.com/gzami401-dev/Grezzy-god-mode/refs/heads/main/Grezzy%20god%20mode", "Grezzy God Mode") end })
Main:Button({ name = "Unknown Script",          description = "pastefy script",                              callback = function() confirm("https://pastefy.app/JCHyJM4o/raw",                                                                                                          "Unknown Script")          end })

-- ══════════════════════════════════════════════════════════════════════════════
-- FUN TAB — Player
-- ══════════════════════════════════════════════════════════════════════════════
Fun:Section({ name = "Player" })

local infiniteJump = false
UserInputService.JumpRequest:Connect(function()
    if not infiniteJump then return end
    local h = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid")
    if h then h:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
Fun:Toggle({ name = "Infinite Jump", default = false, callback = function(v) infiniteJump = v end })

Fun:Slider({
    name = "Walk Speed", min = 16, max = 250, default = 16, suffix = " ws",
    callback = function(v)
        local h = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid")
        if h then h.WalkSpeed = v end
    end,
})

Fun:Slider({
    name = "Jump Power", min = 50, max = 500, default = 50, suffix = " jp",
    callback = function(v)
        local h = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid")
        if h then h.JumpPower = v end
    end,
})

Fun:Section({ name = "World" })

Fun:Slider({
    name = "Field of View", min = 10, max = 120, default = 70, suffix = "°",
    callback = function(v) Camera.FieldOfView = v end,
})

Fun:Slider({
    name = "Gravity", min = 0, max = 500, default = 196, suffix = " g",
    callback = function(v) workspace.Gravity = v end,
})

-- ── Render Distance ───────────────────────────────────────────────────────────
Fun:Section({ name = "Render Distance" })
Fun:Info({ text = "LOD and quality controls — works universally." })

-- Track connections so we can disconnect them when toggled off
local _charLodConns = {}

Fun:Toggle({
    name        = "Disable Character LOD",
    description = "Full detail player models at any distance",
    default     = false,
    callback    = function(v)
        -- Apply to all existing characters
        for _, p in ipairs(Players:GetPlayers()) do
            pcall(function()
                local hum = p.Character and p.Character:FindFirstChildOfClass("Humanoid")
                if not hum then return end
                hum.DisplayDistanceType   = v and Enum.HumanoidDisplayDistanceType.None
                                              or  Enum.HumanoidDisplayDistanceType.Automatic
                hum.NameDisplayDistance   = v and math.huge or 100
                hum.HealthDisplayDistance = v and math.huge or 100
            end)
        end
        -- Disconnect old hooks
        for _, c in ipairs(_charLodConns) do pcall(function() c:Disconnect() end) end
        _charLodConns = {}
        -- Hook future spawns while enabled
        if v then
            for _, p in ipairs(Players:GetPlayers()) do
                local conn = p.CharacterAdded:Connect(function(char)
                    local hum = char:WaitForChild("Humanoid", 5)
                    if not hum then return end
                    hum.DisplayDistanceType   = Enum.HumanoidDisplayDistanceType.None
                    hum.NameDisplayDistance   = math.huge
                    hum.HealthDisplayDistance = math.huge
                end)
                table.insert(_charLodConns, conn)
            end
        end
    end,
})

Fun:Toggle({
    name        = "Disable Part LOD",
    description = "Precise render fidelity on all workspace parts",
    default     = false,
    callback    = function(v)
        local fidelity = v and Enum.RenderFidelity.Precise or Enum.RenderFidelity.Automatic
        for _, obj in ipairs(workspace:GetDescendants()) do
            if obj:IsA("BasePart") then
                pcall(function() obj.RenderFidelity = fidelity end)
            end
        end
    end,
})

Fun:Toggle({
    name        = "Disable Shadows",
    description = "Big FPS boost — removes all dynamic shadows",
    default     = false,
    callback    = function(v)
        pcall(function() game:GetService("Lighting").GlobalShadows = not v end)
    end,
})

Fun:Slider({
    name = "Render Quality", min = 1, max = 21, default = 10, suffix = "",
    tooltip = "1 = lowest, 21 = highest. Lower = better FPS.",
    callback = function(v)
        pcall(function() settings().Rendering.QualityLevel = v end)
    end,
})

-- ══════════════════════════════════════════════════════════════════════════════
-- AIMBOT
-- ══════════════════════════════════════════════════════════════════════════════
Fun:Section({ name = "Aimbot" })
Fun:Info({ text = "Press aimbot key to toggle lock on nearest target." })

local AIM_CFG = {
    Key                = Enum.KeyCode.Q,
    Responsiveness     = 1,
    MaxDistance        = 300,
    MouseThreshold     = 400,
    TeamCheck          = false,
    AutoRetarget       = true,
    SlideSpeed         = 1,
    PartSwitchInterval = 0.09,
}

local AIM_PARTS = {
    "Head","UpperTorso","LowerTorso","HumanoidRootPart",
    "LeftUpperLeg","RightUpperLeg","LeftLowerLeg","RightLowerLeg",
    "LeftUpperArm","RightUpperArm",
}

local isLocked       = false
local targetChar     = nil
local currentAimPos  = Vector3.zero
local goalAimPart    = nil
local aimConn        = nil
local lastSwitch     = 0

local aimHL = Instance.new("Highlight")
aimHL.FillColor            = Color3.fromRGB(255,0,0)
aimHL.OutlineColor         = Color3.fromRGB(255,255,255)
aimHL.FillTransparency     = 0.6
aimHL.OutlineTransparency  = 0
aimHL.DepthMode            = Enum.HighlightDepthMode.AlwaysOnTop

local aimBB = Instance.new("BillboardGui")
aimBB.Size        = UDim2.new(0,50,0,50)
aimBB.AlwaysOnTop = true
aimBB.StudsOffset = Vector3.new(0,2.5,0)
local aimImg = Instance.new("ImageLabel", aimBB)
aimImg.BackgroundTransparency = 1
aimImg.Size        = UDim2.new(1,0,1,0)
aimImg.Image       = "rbxassetid://6869406564"
aimImg.ImageColor3 = Color3.fromRGB(255,50,50)

local function randomAimPart(char)
    local t = {}
    for _, n in ipairs(AIM_PARTS) do
        local p = char:FindFirstChild(n)
        if p then table.insert(t, p) end
    end
    return #t > 0 and t[math.random(1,#t)] or char:FindFirstChild("HumanoidRootPart")
end

local function closestTarget()
    local best, bestD = nil, math.huge
    local mx = LP:GetMouse().X
    local my = LP:GetMouse().Y
    local myRoot = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")
    if not myRoot then return end
    for _, p in ipairs(Players:GetPlayers()) do
        if p == LP or not p.Character then continue end
        local root = p.Character:FindFirstChild("HumanoidRootPart")
        local hum  = p.Character:FindFirstChildOfClass("Humanoid")
        if not root or not hum or hum.Health <= 0 then continue end
        if AIM_CFG.TeamCheck and p.Team == LP.Team then continue end
        if (root.Position - myRoot.Position).Magnitude > AIM_CFG.MaxDistance then continue end
        local v, onScreen = Camera:WorldToViewportPoint(root.Position)
        if not onScreen then continue end
        local d = (Vector2.new(v.X,v.Y) - Vector2.new(mx,my)).Magnitude
        if d < bestD and d < AIM_CFG.MouseThreshold then bestD=d; best=root end
    end
    return best
end

local function stopAim()
    isLocked=false; targetChar=nil; goalAimPart=nil
    aimHL.Parent=nil; aimBB.Parent=nil
    if aimConn then aimConn:Disconnect(); aimConn=nil end
end

local function startAim(target)
    if isLocked then stopAim() end
    isLocked=true; targetChar=target.Parent
    local root = targetChar:FindFirstChild("HumanoidRootPart")
    currentAimPos = root and root.Position or Vector3.zero
    goalAimPart   = randomAimPart(targetChar)
    lastSwitch    = tick()
    aimHL.Adornee = targetChar; aimHL.Parent = targetChar
    aimBB.Adornee = root;       aimBB.Parent = targetChar
    aimConn = RunService.RenderStepped:Connect(function()
        if not targetChar or not targetChar.Parent then
            if AIM_CFG.AutoRetarget then
                local t = closestTarget()
                if t then startAim(t) else stopAim() end
            else stopAim() end; return
        end
        local hum = targetChar:FindFirstChildOfClass("Humanoid")
        if not hum or hum.Health <= 0 then
            if AIM_CFG.AutoRetarget then
                local t = closestTarget()
                if t then startAim(t) else stopAim() end
            else stopAim() end; return
        end
        if tick()-lastSwitch >= AIM_CFG.PartSwitchInterval then
            goalAimPart = randomAimPart(targetChar); lastSwitch = tick()
        end
        if goalAimPart and goalAimPart.Parent then
            currentAimPos = currentAimPos:Lerp(goalAimPart.Position, AIM_CFG.SlideSpeed)
        end
        local cf = Camera.CFrame
        Camera.CFrame = cf:Lerp(CFrame.lookAt(cf.Position, currentAimPos), AIM_CFG.Responsiveness)
    end)
end

Fun:Keybind({
    name = "Aimbot Key", default = Enum.KeyCode.Q,
    callback = function(k) AIM_CFG.Key = k end,
})
Fun:Slider({
    name = "Responsiveness", min = 1, max = 10, default = 10, suffix = "",
    tooltip = "1 = slow smooth, 10 = instant snap",
    callback = function(v) AIM_CFG.Responsiveness = v/10 end,
})
Fun:Slider({
    name = "Max Distance", min = 50, max = 1000, default = 300, suffix = " studs",
    callback = function(v) AIM_CFG.MaxDistance = v end,
})
Fun:Slider({
    name = "Mouse Threshold", min = 50, max = 1000, default = 400, suffix = " px",
    tooltip = "Max screen distance from mouse to consider a target",
    callback = function(v) AIM_CFG.MouseThreshold = v end,
})
Fun:Toggle({ name = "Team Check",    default = false, callback = function(v) AIM_CFG.TeamCheck    = v end })
Fun:Toggle({ name = "Auto Retarget", default = true,  callback = function(v) AIM_CFG.AutoRetarget = v end })

UserInputService.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == AIM_CFG.Key then
        if isLocked then stopAim()
        else local t = closestTarget(); if t then startAim(t) end end
    end
end)
LP.CharacterAdded:Connect(function() stopAim() end)

-- ══════════════════════════════════════════════════════════════════════════════
-- ESP
-- ══════════════════════════════════════════════════════════════════════════════
Fun:Section({ name = "ESP" })

local ESP = {
    enabled      = false,
    showName     = true,
    showHealth   = true,
    showDistance = true,
    showTool     = true,
    showBox      = true,
    showOutline  = true,
    showSkeleton = true,
    teamColor    = false,
    maxDist      = 500,
    boxColor     = Color3.fromRGB(255, 60, 60),
    textColor    = Color3.fromRGB(255, 255, 255),
}

local espData = {}   -- [player] = { gui, labels... }
local espConn = nil

-- ── Build ESP gui for one player ─────────────────────────────────────────────
local function buildESP(player)
    if espData[player] then return end

    local sg = Instance.new("ScreenGui")
    sg.Name        = "ConqESP_" .. player.Name
    sg.ResetOnSpawn = false
    -- Try CoreGui first, fallback to PlayerGui
    pcall(function() sg.Parent = CoreGui end)
    if not sg.Parent or sg.Parent ~= CoreGui then
        sg.Parent = LP.PlayerGui
    end

    local bb = Instance.new("BillboardGui", sg)
    bb.AlwaysOnTop             = true
    bb.Size                    = UDim2.new(0, 130, 0, 90)
    bb.StudsOffsetWorldSpace   = Vector3.new(0, 4, 0)
    bb.Enabled                 = false

    -- Name
    local nameL = Instance.new("TextLabel", bb)
    nameL.BackgroundTransparency = 1
    nameL.Size                   = UDim2.new(1, 0, 0, 15)
    nameL.Position               = UDim2.new(0, 0, 0, 0)
    nameL.Font                   = Enum.Font.GothamBold
    nameL.TextSize               = 13
    nameL.TextColor3             = ESP.boxColor
    nameL.TextStrokeTransparency = 0.35
    nameL.TextXAlignment         = Enum.TextXAlignment.Center
    nameL.Text                   = player.DisplayName .. " (@" .. player.Name .. ")"

    -- Distance
    local distL = Instance.new("TextLabel", bb)
    distL.BackgroundTransparency = 1
    distL.Size                   = UDim2.new(1, 0, 0, 13)
    distL.Position               = UDim2.new(0, 0, 0, 16)
    distL.Font                   = Enum.Font.Gotham
    distL.TextSize               = 11
    distL.TextColor3             = Color3.fromRGB(200, 200, 200)
    distL.TextStrokeTransparency = 0.45
    distL.TextXAlignment         = Enum.TextXAlignment.Center
    distL.Text                   = ""

    -- HP bar bg
    local hpBg = Instance.new("Frame", bb)
    hpBg.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
    hpBg.BorderSizePixel  = 0
    hpBg.Size             = UDim2.new(1, 0, 0, 6)
    hpBg.Position         = UDim2.new(0, 0, 0, 31)
    Instance.new("UICorner", hpBg).CornerRadius = UDim.new(0, 3)

    -- HP bar fill
    local hpFill = Instance.new("Frame", hpBg)
    hpFill.BackgroundColor3 = Color3.fromRGB(60, 220, 80)
    hpFill.BorderSizePixel  = 0
    hpFill.Size             = UDim2.new(1, 0, 1, 0)
    Instance.new("UICorner", hpFill).CornerRadius = UDim.new(0, 3)

    -- HP text
    local hpText = Instance.new("TextLabel", bb)
    hpText.BackgroundTransparency = 1
    hpText.Size                   = UDim2.new(1, 0, 0, 12)
    hpText.Position               = UDim2.new(0, 0, 0, 39)
    hpText.Font                   = Enum.Font.Gotham
    hpText.TextSize               = 10
    hpText.TextColor3             = Color3.fromRGB(160, 220, 160)
    hpText.TextStrokeTransparency = 0.45
    hpText.TextXAlignment         = Enum.TextXAlignment.Center
    hpText.Text                   = ""

    -- Tool in hand
    local toolL = Instance.new("TextLabel", bb)
    toolL.BackgroundTransparency = 1
    toolL.Size                   = UDim2.new(1, 0, 0, 12)
    toolL.Position               = UDim2.new(0, 0, 0, 53)
    toolL.Font                   = Enum.Font.Gotham
    toolL.TextSize               = 10
    toolL.TextColor3             = Color3.fromRGB(255, 200, 80)
    toolL.TextStrokeTransparency = 0.45
    toolL.TextXAlignment         = Enum.TextXAlignment.Center
    toolL.Text                   = ""

    -- 2D box drawn with Drawing API
    local function newSq(col, thick)
        local s = Drawing.new("Square")
        s.Visible = false; s.Color = col
        s.Thickness = thick or 1.5; s.Filled = false
        return s
    end
    local function newLn(col, thick)
        local l = Drawing.new("Line")
        l.Visible = false; l.Color = col
        l.Thickness = thick or 2
        return l
    end

    -- Outer box
    local box = newSq(ESP.boxColor, 1)

    -- Corner lines (8 lines = 4 corners × 2 per corner)
    local corners = {}
    for i = 1, 8 do
        table.insert(corners, newLn(ESP.boxColor, 2))
    end

    -- Outline (Highlight instance — visible through walls)
    local outline = Instance.new("Highlight")
    outline.FillTransparency    = 1        -- no fill, just outline
    outline.OutlineColor        = ESP.boxColor
    outline.OutlineTransparency = 0
    outline.DepthMode           = Enum.HighlightDepthMode.AlwaysOnTop
    outline.Enabled             = false
    outline.Parent              = sg

    -- Skeleton lines: R15 bone connections drawn with Drawing
    -- Bone pairs: {partA, partB}
    local BONE_PAIRS = {
        {"Head",           "UpperTorso"},
        {"UpperTorso",     "LowerTorso"},
        {"UpperTorso",     "LeftUpperArm"},
        {"LeftUpperArm",   "LeftLowerArm"},
        {"LeftLowerArm",   "LeftHand"},
        {"UpperTorso",     "RightUpperArm"},
        {"RightUpperArm",  "RightLowerArm"},
        {"RightLowerArm",  "RightHand"},
        {"LowerTorso",     "LeftUpperLeg"},
        {"LeftUpperLeg",   "LeftLowerLeg"},
        {"LeftLowerLeg",   "LeftFoot"},
        {"LowerTorso",     "RightUpperLeg"},
        {"RightUpperLeg",  "RightLowerLeg"},
        {"RightLowerLeg",  "RightFoot"},
    }
    local skelLines = {}
    for _ = 1, #BONE_PAIRS do
        local ln = Drawing.new("Line")
        ln.Visible   = false
        ln.Color     = ESP.boxColor
        ln.Thickness = 1
        table.insert(skelLines, ln)
    end

    espData[player] = {
        sg=sg, bb=bb,
        nameL=nameL, distL=distL,
        hpBg=hpBg, hpFill=hpFill, hpText=hpText,
        toolL=toolL,
        box=box, corners=corners,
        outline=outline, skelLines=skelLines, bonePairs=BONE_PAIRS,
    }
end

local function destroyESP(player)
    if espData[player] then
        pcall(function() espData[player].sg:Destroy() end)
        pcall(function()
            if espData[player].box then espData[player].box:Remove() end
            for _, ln in ipairs(espData[player].corners  or {}) do ln:Remove() end
            for _, ln in ipairs(espData[player].skelLines or {}) do ln:Remove() end
        end)
        espData[player] = nil
    end
end

local function updateAllESP()
    local myChar = LP.Character
    local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")

    for player, obj in pairs(espData) do
        if not player or not player.Parent then
            destroyESP(player); continue
        end

        local pChar = player.Character
        local pRoot = pChar and pChar:FindFirstChild("HumanoidRootPart")
        local pHum  = pChar and pChar:FindFirstChildOfClass("Humanoid")

        local function hideAll()
            obj.bb.Enabled = false
            if obj.box then obj.box.Visible = false end
            if obj.outline then obj.outline.Enabled = false end
            for _, ln in ipairs(obj.corners  or {}) do ln.Visible = false end
            for _, ln in ipairs(obj.skelLines or {}) do ln.Visible = false end
        end

        if not pChar or not pRoot or not pHum then hideAll(); continue end

        local dist = myRoot and math.floor((pRoot.Position - myRoot.Position).Magnitude) or 0
        if dist > ESP.maxDist then hideAll(); continue end

        -- 2D box via WorldToViewportPoint
        local vec, onScreen = Camera:WorldToViewportPoint(pRoot.Position)
        if not onScreen then hideAll(); continue end

        local bW = math.clamp(1800 / dist, 20, 280)
        local bH = math.clamp(2400 / dist, 30, 400)
        local bX = vec.X - bW * 0.5
        local bY = vec.Y - bH * 0.5
        local col = ESP.teamColor and player.TeamColor.Color or ESP.boxColor

        -- Main box
        if obj.box then
            obj.box.Visible  = ESP.showBox
            obj.box.Color    = col
            obj.box.Size     = Vector2.new(bW, bH)
            obj.box.Position = Vector2.new(bX, bY)
        end

        -- Corner accents
        local cLen = math.min(bW, bH) * 0.22
        local cPts = {
            {Vector2.new(bX,bY),       Vector2.new(bX+cLen,bY)},
            {Vector2.new(bX,bY),       Vector2.new(bX,bY+cLen)},
            {Vector2.new(bX+bW,bY),    Vector2.new(bX+bW-cLen,bY)},
            {Vector2.new(bX+bW,bY),    Vector2.new(bX+bW,bY+cLen)},
            {Vector2.new(bX,bY+bH),    Vector2.new(bX+cLen,bY+bH)},
            {Vector2.new(bX,bY+bH),    Vector2.new(bX,bY+bH-cLen)},
            {Vector2.new(bX+bW,bY+bH), Vector2.new(bX+bW-cLen,bY+bH)},
            {Vector2.new(bX+bW,bY+bH), Vector2.new(bX+bW,bY+bH-cLen)},
        }
        for i, ln in ipairs(obj.corners or {}) do
            ln.Visible = ESP.showBox
            ln.Color   = col
            ln.From    = cPts[i][1]
            ln.To      = cPts[i][2]
        end

        -- col must be defined before skeleton and outline use it
        local col = ESP.teamColor and player.TeamColor.Color or ESP.boxColor

        -- Outline (Highlight)
        if obj.outline then
            obj.outline.Enabled      = ESP.showOutline
            obj.outline.Adornee      = ESP.showOutline and pChar or nil
            obj.outline.OutlineColor = col
        end

        -- Skeleton — works for both R6 and R15
        -- Detect rig by checking for UpperTorso (R15) or Torso (R6)
        local isR15 = pChar:FindFirstChild("UpperTorso") ~= nil
        local PAIRS_R15 = {
            {"Head","UpperTorso"},
            {"UpperTorso","LowerTorso"},
            {"UpperTorso","LeftUpperArm"},
            {"LeftUpperArm","LeftLowerArm"},
            {"LeftLowerArm","LeftHand"},
            {"UpperTorso","RightUpperArm"},
            {"RightUpperArm","RightLowerArm"},
            {"RightLowerArm","RightHand"},
            {"LowerTorso","LeftUpperLeg"},
            {"LeftUpperLeg","LeftLowerLeg"},
            {"LeftLowerLeg","LeftFoot"},
            {"LowerTorso","RightUpperLeg"},
            {"RightUpperLeg","RightLowerLeg"},
            {"RightLowerLeg","RightFoot"},
        }
        local PAIRS_R6 = {
            {"Head","Torso"},
            {"Torso","Left Arm"},
            {"Torso","Right Arm"},
            {"Torso","Left Leg"},
            {"Torso","Right Leg"},
            {"Left Arm","Left Leg"},   -- visual only, connects lower limbs
        }
        local activePairs = isR15 and PAIRS_R15 or PAIRS_R6

        for i, ln in ipairs(obj.skelLines or {}) do
            local pair = activePairs[i]
            if pair and ESP.showSkeleton then
                local pA = pChar:FindFirstChild(pair[1], true)
                local pB = pChar:FindFirstChild(pair[2], true)
                if pA and pB then
                    local vA, onA = Camera:WorldToViewportPoint(pA.Position)
                    local vB, onB = Camera:WorldToViewportPoint(pB.Position)
                    if onA and onB then
                        ln.Visible = true
                        ln.Color   = col
                        ln.From    = Vector2.new(vA.X, vA.Y)
                        ln.To      = Vector2.new(vB.X, vB.Y)
                    else
                        ln.Visible = false
                    end
                else
                    ln.Visible = false
                end
            else
                ln.Visible = false
            end
        end

        obj.bb.Enabled = true
        obj.bb.Adornee = pRoot

        -- col already defined above
        obj.nameL.Visible    = ESP.showName
        obj.nameL.TextColor3 = col
        obj.nameL.Text       = player.DisplayName .. " (@" .. player.Name .. ")"

        -- Distance
        obj.distL.Visible = ESP.showDistance
        obj.distL.Text    = ESP.showDistance and (dist .. " studs") or ""

        -- Health bar
        local hp  = math.clamp(pHum.Health, 0, pHum.MaxHealth)
        local pct = pHum.MaxHealth > 0 and (hp / pHum.MaxHealth) or 0
        obj.hpBg.Visible   = ESP.showHealth
        obj.hpText.Visible = ESP.showHealth
        if ESP.showHealth then
            obj.hpFill.Size = UDim2.new(pct, 0, 1, 0)
            -- Gradient: green (full) → red (low)
            obj.hpFill.BackgroundColor3 = Color3.fromRGB(
                math.floor(255*(1-pct)), math.floor(220*pct), 40)
            obj.hpText.Text = string.format("%d / %d HP", math.floor(hp), math.floor(pHum.MaxHealth))
        end

        -- Tool
        obj.toolL.Visible = ESP.showTool
        if ESP.showTool then
            local tool = pChar:FindFirstChildOfClass("Tool")
            obj.toolL.Text = tool and ("🔧 " .. tool.Name) or ""
        end
    end
end

local function startESP()
    if espConn then return end
    for _, p in ipairs(Players:GetPlayers()) do
        if p ~= LP then buildESP(p) end
    end
    espConn = RunService.RenderStepped:Connect(updateAllESP)
end

local function stopESP()
    if espConn then espConn:Disconnect(); espConn = nil end
    for p in pairs(espData) do destroyESP(p) end
end

Players.PlayerAdded:Connect(function(p)
    if ESP.enabled then buildESP(p) end
end)
Players.PlayerRemoving:Connect(function(p)
    destroyESP(p)
end)

-- ── ESP UI ────────────────────────────────────────────────────────────────────
Fun:Toggle({
    name = "ESP Enabled", description = "Show player overlays",
    default = false,
    callback = function(v)
        ESP.enabled = v
        if v then
            startESP()
        else
            stopESP()
        end
    end,
})

Fun:Toggle({ name = "Show Box",       default = true,  callback = function(v) ESP.showBox      = v end })
Fun:Toggle({ name = "Show Outline",   default = true,  callback = function(v) ESP.showOutline  = v end })
Fun:Toggle({ name = "Show Skeleton",  default = true,  callback = function(v) ESP.showSkeleton = v end })
Fun:Toggle({ name = "Show Name",      default = true,  callback = function(v) ESP.showName     = v end })
Fun:Toggle({ name = "Show Health Bar",default = true,  callback = function(v) ESP.showHealth   = v end })
Fun:Toggle({ name = "Show Distance",  default = true,  callback = function(v) ESP.showDistance = v end })
Fun:Toggle({ name = "Show Held Tool", default = true,  callback = function(v) ESP.showTool     = v end })
Fun:Toggle({
    name = "Team Color", default = false,
    description = "Color name by team instead of custom color",
    callback = function(v) ESP.teamColor = v end,
})

Fun:Slider({
    name = "ESP Max Distance", min = 50, max = 2000, default = 500, suffix = " studs",
    callback = function(v) ESP.maxDist = v end,
})

Fun:ColorPicker({
    name = "ESP Name Color", default = Color3.fromRGB(255, 60, 60),
    callback = function(c)
        ESP.boxColor = c
        for _, obj in pairs(espData) do
            if not ESP.teamColor then obj.nameL.TextColor3 = c end
        end
    end,
})

Fun:ColorPicker({
    name = "ESP Text Color", default = Color3.fromRGB(255, 255, 255),
    callback = function(c)
        ESP.textColor = c
        for _, obj in pairs(espData) do
            obj.distL.TextColor3  = c
            obj.hpText.TextColor3 = c
        end
    end,
})

-- ══════════════════════════════════════════════════════════════════════════════
-- HUBS TAB
-- ══════════════════════════════════════════════════════════════════════════════
Hubs:Section({ name = "Script Hubs" })

Hubs:Button({ name = "System Broken Hub",      description = "Universal Script",            callback = function() confirm("https://rawscripts.net/raw/Universal-Script-System-Broken-New-Update-Script-Universal-71662",                               "System Broken Hub") end })
Hubs:Button({ name = "Echolite Hub",           description = "Universal Script",            callback = function() confirm("https://raw.githubusercontent.com/YepimSirPwnsAlot/dfdsfsfewfe/refs/heads/main/xcscdscsdcs",                                "Echolite Hub")      end })
Hubs:Button({ name = "Altair Hub V2",          description = "Universal Script",            callback = function() confirm("https://pastefy.app/hiwjpLFi/raw",                                                                                          "Altair Hub V2")     end })
Hubs:Button({ name = "M Hub",                  description = "Universal Script, Key: LITE", callback = function() confirm("https://pastebin.com/raw/J03DtAKH",                                                                                         "M Hub")             end })
Hubs:Button({ name = "R4D Revamped Emote Hub", description = "R15 only",                    callback = function() confirm("https://raw.githubusercontent.com/M1ZZ001/R4D-Revamp/refs/heads/main/Official%20R4D%20Revamp",                              "R4D Revamped")      end })

-- ══════════════════════════════════════════════════════════════════════════════
-- MISC TAB
-- ══════════════════════════════════════════════════════════════════════════════
Misc:Section({ name = "Admin & Tools" })

Misc:Button({ name = "OP Admin Script", description = "Admin Script",           callback = function() confirm("https://raw.githubusercontent.com/addihallstar/opadminsupreme/refs/heads/main/opadmin_new.lua", "OP Admin")       end })
Misc:Button({ name = "Nameless Admin",  description = "Admin Script",           callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Nameless-admin-reworked-75477",                    "Nameless Admin")  end })
Misc:Button({ name = "Infinite Yield",  description = "Admin Script",           callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Infinite-Yield-95978",                             "Infinite Yield")  end })
Misc:Button({ name = "Remote Spy",      description = "Works in all executors", callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Simple-RemoteSpy-WORKS-IN-ALL-EXECUTORS-79223",    "Remote Spy")      end })

Misc:Section({ name = "Utilities" })
Misc:Button({ name = "Auto Clicker",    description = "Universal auto clicker",  callback = function() confirm("https://rawscripts.net/raw/Universal-Script-Auto-Clicker-115301",                                         "Auto Clicker")     end })

-- ══════════════════════════════════════════════════════════════════════════════
-- GAMES TAB — Built-in minigames
-- ══════════════════════════════════════════════════════════════════════════════

-- ── Shared state ─────────────────────────────────────────────────────────────
local _wins        = 0
local _losses      = 0
local _ties        = 0
local _scriptBux   = 500   -- starting balance
local _freeSpins   = 5     -- first 5 spins are free
local _slotSpins   = 0
local _slotWins    = 0
local _secretNum   = math.random(1, 100)
local _guessCount  = 0
local _guessVal    = 50

local function _resultNotif(title, body, kind)
    GUI.notify(title, body, 3, kind)
end

local function _buxStr()
    return "Bux: " .. _scriptBux
end

-- ── SLOT MACHINE (top) ────────────────────────────────────────────────────────
Games:Section({ name = "🎰 Slot Machine" })
Games:Info({ text = "First 5 spins free. 10 ScriptBux per spin after." })
Games:Label({ text = "Balance: 500 ScriptBux  |  Free spins: 5" })

-- Keep a label reference to update live
local _buxLabel = Games:Label({ text = "" })  -- placeholder; updated in callback

local _slotSymbols = { "🍒", "🍋", "🍊", "🍇", "⭐", "💎", "7️⃣" }

-- Payout table (multiplier on 10-bux spin cost, or flat for free spins)
local _slotPayouts = {
    ["🍒"] = 20,  ["🍋"] = 25,  ["🍊"] = 30,
    ["🍇"] = 40,  ["⭐"] = 60,  ["💎"] = 200, ["7️⃣"] = 150,
}

local function _updateBuxLabel()
    local freeStr = _freeSpins > 0 and ("  |  Free spins left: " .. _freeSpins) or "  |  Cost: 10/spin"
    pcall(function()
        -- find the label frame and update its TextLabel
        local f = _buxLabel
        if f and f:FindFirstChildOfClass("TextLabel") then
            f:FindFirstChildOfClass("TextLabel").Text = "Balance: " .. _scriptBux .. " ScriptBux" .. freeStr
        end
    end)
end
_updateBuxLabel()

Games:Button({
    name        = "Spin! 🎰",
    description = "Match 3 to win ScriptBux",
    callback    = function()
        -- Check if player can spin
        if _freeSpins <= 0 and _scriptBux < 10 then
            GUI.notify("Broke!", "Not enough ScriptBux to spin. Need 10.", 3, "error")
            return
        end

        -- Deduct cost
        local isFree = _freeSpins > 0
        if isFree then
            _freeSpins = _freeSpins - 1
        else
            _scriptBux = _scriptBux - 10
        end
        _slotSpins = _slotSpins + 1

        local s1 = _slotSymbols[math.random(1, #_slotSymbols)]
        local s2 = _slotSymbols[math.random(1, #_slotSymbols)]
        local s3 = _slotSymbols[math.random(1, #_slotSymbols)]
        local row = s1 .. "  " .. s2 .. "  " .. s3
        local freeTag = isFree and " (FREE)" or ""

        if s1 == s2 and s2 == s3 then
            -- Jackpot
            local payout = _slotPayouts[s1] or 50
            _scriptBux = _scriptBux + payout
            _slotWins  = _slotWins + 1
            _wins      = _wins + 1
            if s1 == "💎" then
                _resultNotif("JACKPOT! 💎💎💎" .. freeTag, row .. " | +200 ScriptBux! Bal: " .. _scriptBux, "success")
            elseif s1 == "7️⃣" then
                _resultNotif("TRIPLE 7! 🎉" .. freeTag, row .. " | +150 ScriptBux! Bal: " .. _scriptBux, "success")
            else
                _resultNotif("Winner! 🎰" .. freeTag, row .. " | +" .. payout .. " ScriptBux! Bal: " .. _scriptBux, "success")
            end
        elseif s1 == s2 or s2 == s3 or s1 == s3 then
            -- Two of a kind — get 5 bux back
            local refund = isFree and 0 or 5
            _scriptBux = _scriptBux + refund
            local refundStr = refund > 0 and (" +5 back. Bal: " .. _scriptBux) or ""
            _resultNotif("So Close! 😬" .. freeTag, row .. " | Two of a kind." .. refundStr, "warning")
        else
            -- No match
            _losses = _losses + 1
            _resultNotif("No Match 😔" .. freeTag, row .. " | Bal: " .. _scriptBux .. " ScriptBux", "error")
        end

        _updateBuxLabel()
    end,
})

Games:Button({
    name     = "Check Balance",
    callback = function()
        local freeStr = _freeSpins > 0 and (_freeSpins .. " free spins left") or "No free spins left"
        GUI.notify("ScriptBux 💰", "Balance: " .. _scriptBux .. "  |  " .. freeStr ..
            "  |  Total spins: " .. _slotSpins .. "  |  Wins: " .. _slotWins, 4, "info")
    end,
})

-- ── COIN FLIP ─────────────────────────────────────────────────────────────────
Games:Section({ name = "Coin Flip" })
Games:Info({ text = "Call heads or tails — win 15 ScriptBux." })

local _coinBet = "Heads"
Games:Dropdown({
    name     = "Your Call",
    items    = { "Heads", "Tails" },
    default  = "Heads",
    callback = function(v) _coinBet = v end,
})
Games:Button({
    name        = "Flip Coin",
    description = "50/50 — win 15 ScriptBux",
    callback    = function()
        local result = math.random(1, 2) == 1 and "Heads" or "Tails"
        local emoji  = result == "Heads" and "🪙" or "🌑"
        if result == _coinBet then
            _wins      = _wins + 1
            _scriptBux = _scriptBux + 15
            _resultNotif("You Win! " .. emoji, "It was " .. result .. "! +15 ScriptBux. Bal: " .. _scriptBux, "success")
        else
            _losses    = _losses + 1
            _resultNotif("You Lose! " .. emoji, "It was " .. result .. ". Bal: " .. _scriptBux, "error")
        end
    end,
})

-- ── DICE ROLL ─────────────────────────────────────────────────────────────────
Games:Section({ name = "Dice Roll" })
Games:Info({ text = "Pick 1-6 — win 50 ScriptBux on exact match." })

local _diceBet = 1
Games:Slider({
    name     = "Your Number",
    min      = 1, max = 6, default = 1, suffix = "",
    callback = function(v) _diceBet = v end,
})
Games:Button({
    name        = "Roll Dice",
    description = "1 in 6 — win 50 ScriptBux",
    callback    = function()
        local result = math.random(1, 6)
        local faces  = { "⚀","⚁","⚂","⚃","⚄","⚅" }
        if result == _diceBet then
            _wins      = _wins + 1
            _scriptBux = _scriptBux + 50
            _resultNotif("Win! " .. faces[result], "Got " .. result .. "! +50 ScriptBux. Bal: " .. _scriptBux, "success")
        else
            _losses = _losses + 1
            _resultNotif("Miss! " .. faces[result], "Guessed " .. _diceBet .. ", got " .. result .. ". Bal: " .. _scriptBux, "error")
        end
    end,
})

-- ── ROCK PAPER SCISSORS ───────────────────────────────────────────────────────
Games:Section({ name = "Rock Paper Scissors" })

local _rpsChoice = "Rock"
local _rpsNames  = { Rock = "🪨", Paper = "📄", Scissors = "✂️" }
local _rpsBeats  = { Rock = "Scissors", Paper = "Rock", Scissors = "Paper" }

Games:Dropdown({
    name     = "Your Move",
    items    = { "Rock", "Paper", "Scissors" },
    default  = "Rock",
    callback = function(v) _rpsChoice = v end,
})
Games:Button({
    name        = "Throw!",
    description = "Win 20 ScriptBux",
    callback    = function()
        local opts   = { "Rock", "Paper", "Scissors" }
        local cpu    = opts[math.random(1, 3)]
        local pEmoji = _rpsNames[_rpsChoice]
        local cEmoji = _rpsNames[cpu]
        if _rpsChoice == cpu then
            _ties = _ties + 1
            _resultNotif("Tie! " .. pEmoji .. " vs " .. cEmoji, "Both chose " .. _rpsChoice .. ". Bal: " .. _scriptBux, "info")
        elseif _rpsBeats[_rpsChoice] == cpu then
            _wins      = _wins + 1
            _scriptBux = _scriptBux + 20
            _resultNotif("Win! " .. pEmoji .. " beats " .. cEmoji, _rpsChoice .. " beats " .. cpu .. "! +20. Bal: " .. _scriptBux, "success")
        else
            _losses = _losses + 1
            _resultNotif("Lose! " .. cEmoji .. " beats " .. pEmoji, cpu .. " beats " .. _rpsChoice .. ". Bal: " .. _scriptBux, "error")
        end
    end,
})

-- ── NUMBER GUESS ──────────────────────────────────────────────────────────────
Games:Section({ name = "Number Guessing" })
Games:Info({ text = "Guess 1-100. Fewer guesses = more ScriptBux!" })

Games:Slider({
    name     = "Your Guess",
    min      = 1, max = 100, default = 50, suffix = "",
    callback = function(v) _guessVal = v end,
})
Games:Button({
    name        = "Submit Guess",
    description = "More ScriptBux for fewer guesses",
    callback    = function()
        _guessCount = _guessCount + 1
        if _guessVal == _secretNum then
            local reward = math.max(5, 100 - (_guessCount - 1) * 10)
            _wins      = _wins + 1
            _scriptBux = _scriptBux + reward
            _resultNotif("Correct! 🎉", "It was " .. _secretNum .. "! " .. _guessCount ..
                " guess" .. (_guessCount==1 and "" or "es") .. ". +" .. reward .. " ScriptBux. Bal: " .. _scriptBux, "success")
            _secretNum  = math.random(1, 100)
            _guessCount = 0
        elseif _guessVal < _secretNum then
            _resultNotif("Too Low! 📉", "Guess #" .. _guessCount .. " — go higher", "warning")
        else
            _resultNotif("Too High! 📈", "Guess #" .. _guessCount .. " — go lower", "warning")
        end
    end,
})
Games:Button({
    name     = "New Number",
    callback = function()
        _secretNum  = math.random(1, 100)
        _guessCount = 0
        GUI.notify("New Round", "New number chosen. Bal: " .. _scriptBux, 2, "info")
    end,
})

-- ── Stats ─────────────────────────────────────────────────────────────────────
Games:Section({ name = "Stats" })
Games:Button({
    name     = "Show Stats",
    callback = function()
        local total = _wins + _losses + _ties
        local wr    = total > 0 and math.floor(_wins/total*100) or 0
        GUI.notify("Game Stats 📊",
            "Bux: " .. _scriptBux .. "  |  W: " .. _wins .. "  L: " .. _losses ..
            "  T: " .. _ties .. "  |  WR: " .. wr .. "%", 4, "info")
    end,
})
Games:Button({
    name     = "Reset Everything",
    callback = function()
        _wins=0; _losses=0; _ties=0
        _scriptBux=500; _freeSpins=5
        _secretNum=math.random(1,100); _guessCount=0
        _slotSpins=0; _slotWins=0
        _updateBuxLabel()
        GUI.notify("Reset!", "Balance reset to 500 ScriptBux. 5 free spins restored.", 3, "info")
    end,
})

-- ── Done ──────────────────────────────────────────────────────────────────────
task.delay(2, function()
    GUI.notify("Conqueror's Hub V2", "Loaded! Press Insert to toggle. v3.3", 4)
end)

Features & Information

Have fun features : universal scripts (fun to troll with) and uh other hubs (but they're not better than mine) and admin scripts like N/A and IY New: reported to ventura ui now open sourced
#hub#universal#script#rivals#nights

Community Comments (16)

Conquerors_ScriptsConquerors_ScriptsJan 9, 2026(edited)

Tell me what to add/fix and i will do it

Replying to @Conquerors_Scripts
femboyexpertfemboyexpertJan 10, 2026

@Conquerors_Scripts add a way to disable the scripts like i cant get rid of the death note script after i execute it

Replying to @Conquerors_Scripts
nga564372nga564372Jan 27, 2026

@Conquerors_Scripts hey I have a request could you make a script that explodes the server

Replying to @nga564372
Conquerors_ScriptsConquerors_ScriptsJan 27, 2026

@nga564372 ok ill try twin

Replying to @nga564372
Conquerors_ScriptsConquerors_ScriptsJan 27, 2026

@nga564372 its impossible unless its backdoored, use f3x guis or use quirkcmd and go to their discord to find sum games u can troll with quirkcmd

Conquerors_ScriptsConquerors_ScriptsJan 10, 2026

Bet working on it rn

Conquerors_ScriptsConquerors_ScriptsJan 10, 2026

Yo expert, srry gng but I cant fix it I did add more scripts but i cant fix the death note script, That's the death note's script creator's problem, I'll ask the death note script creator to add a kill script function to his thingy, Be patient and you'll get what you asked

ElvandejoushawElvandejoushawJan 26, 2026

twin not finna lie W script bro

ElvandejoushawElvandejoushawJan 26, 2026

sh actually got the things i need fr

ElvandejoushawElvandejoushawJan 26, 2026

keep up the good sh dude

ElvandejoushawElvandejoushawJan 26, 2026

tbh you should add your very own kill aura that when the weapon hits the enemy it just sets their health to 0 and stuff like that if you do your actually goated

Replying to @Elvandejoushaw
Conquerors_ScriptsConquerors_ScriptsJan 27, 2026

@Elvandejoushaw noted

MackbabyMackbabyJan 26, 2026

fix the jerkoff

Replying to @Mackbaby
Conquerors_ScriptsConquerors_ScriptsJan 27, 2026

are u using it on r15?

Replying to @Mackbaby
Conquerors_ScriptsConquerors_ScriptsJan 27, 2026

@Mackbaby not fixed sorry but there is a r15 fe version i implemented in my script rn

S3cretOmegaBotS3cretOmegaBotJan 27, 2026

this is actually good ngl

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