noli forsaken morph
Key RequiredUniversal

noli forsaken morph

Universal Scriptimdisplayimdisplay 10.6K views 323 executesUpdated Oct 17, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•143 lines (5460 chars)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character

if character then

    local function removeAccessories()
        for _, item in pairs(character:GetChildren()) do
            if item:IsA("Accessory") or item:IsA("Hat") or item:IsA("BodyColors") then
                item:Destroy()
            end
        end
    end
    
    removeAccessories()

    local leftArm = character:WaitForChild("Left Arm")
    local rightArm = character:WaitForChild("Right Arm")
    local leftLeg = character:WaitForChild("Left Leg") 
    local rightLeg = character:WaitForChild("Right Leg")
    local torso = character:WaitForChild("Torso")
    local head = character:WaitForChild("Head")

    torso.Transparency = 1
    head.BrickColor = BrickColor.new("Really black")
    head.Transparency = 0

    local hat = Instance.new("Part")
    hat.Size = Vector3.new(1, 1, 1)
    hat.CanCollide = false
    hat.Transparency = 0
    hat.Parent = character

    local leftHeadCover = Instance.new("Part")
    leftHeadCover.Size = Vector3.new(1, 1, 1)
    leftHeadCover.CanCollide = false
    leftHeadCover.Transparency = 0
    leftHeadCover.Parent = character

    local rightHeadCover = Instance.new("Part")
    rightHeadCover.Size = Vector3.new(1, 1, 1)
    rightHeadCover.CanCollide = false
    rightHeadCover.Transparency = 0
    rightHeadCover.Parent = character

    local rightHeadForward = Instance.new("Part")
    rightHeadForward.Size = Vector3.new(1, 1, 1)
    rightHeadForward.CanCollide = false
    rightHeadForward.Transparency = 0
    rightHeadForward.Color = Color3.new(0, 0, 0)
    rightHeadForward.Parent = character

    local leftTorsoCover = Instance.new("Part")
    leftTorsoCover.Size = Vector3.new(1, 2, 1)
    leftTorsoCover.CanCollide = false
    leftTorsoCover.Transparency = 0
    leftTorsoCover.Parent = character

    local rightTorsoCover = Instance.new("Part")
    rightTorsoCover.Size = Vector3.new(1, 2, 1)
    rightTorsoCover.CanCollide = false
    rightTorsoCover.Transparency = 0
    rightTorsoCover.Parent = character

    local hatWeld = Instance.new("Weld")
    hatWeld.Part0 = head
    hatWeld.Part1 = hat
    hatWeld.C0 = CFrame.new(-0.2, 0.4, 0)
    hatWeld.Parent = hat

    local leftHeadWeld = Instance.new("Weld")
    leftHeadWeld.Part0 = head
    leftHeadWeld.Part1 = leftHeadCover
    leftHeadWeld.C0 = CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, math.rad(180), 0)
    leftHeadWeld.Parent = leftHeadCover

    local rightHeadWeld = Instance.new("Weld")
    rightHeadWeld.Part0 = head
    rightHeadWeld.Part1 = rightHeadCover
    rightHeadWeld.C0 = CFrame.new(0.5, 0, 0) * CFrame.Angles(0, math.rad(180), 0)
    rightHeadWeld.Parent = rightHeadCover

    local rightHeadForwardWeld = Instance.new("Weld")
    rightHeadForwardWeld.Part0 = head
    rightHeadForwardWeld.Part1 = rightHeadForward
    rightHeadForwardWeld.C0 = CFrame.new(0.25, -0.10, -0.55) * CFrame.Angles(0, math.rad(0), 0)
    rightHeadForwardWeld.Parent = rightHeadForward

    local leftWeld = Instance.new("Weld")
    leftWeld.Part0 = torso
    leftWeld.Part1 = leftTorsoCover
    leftWeld.C0 = CFrame.new(-0.5, 0, 0)
    leftWeld.Parent = leftTorsoCover

    local rightWeld = Instance.new("Weld")
    rightWeld.Part0 = torso
    rightWeld.Part1 = rightTorsoCover
    rightWeld.C0 = CFrame.new(0.5, 0, 0)
    rightWeld.Parent = rightTorsoCover

    local function createMesh(part, meshId, textureId, scale, textureColor)
        local mesh = Instance.new("SpecialMesh")
        mesh.MeshType = Enum.MeshType.FileMesh
        mesh.MeshId = "rbxassetid://" .. meshId
        mesh.Scale = scale
        if textureId then
            mesh.TextureId = "rbxassetid://" .. textureId
        end
        if textureColor then
            mesh.VertexColor = textureColor
        end
        mesh.Parent = part
    end

    for _, part in pairs({leftArm, rightArm, leftLeg, rightLeg, leftTorsoCover, rightTorsoCover, leftHeadCover, rightHeadCover, rightHeadForward, hat}) do
        local existingMesh = part:FindFirstChildOfClass("SpecialMesh")
        if existingMesh then
            existingMesh:Destroy()
        end
    end

    createMesh(leftArm, "8512791725", "13928716599", Vector3.new(0.5, 0.5, 0.5), Vector3.new(0.5, 0, 0.5))
    createMesh(rightArm, "18790556549", "12781220488", Vector3.new(0.022, 0.022, 0.022))
    createMesh(leftLeg, "8512791725", "13928716599", Vector3.new(0.5, 0.5, 0.5), Vector3.new(0.5, 0, 0.5))
    createMesh(rightLeg, "18790556549", "12781220488", Vector3.new(0.02, 0.02, 0.02))

    createMesh(leftTorsoCover, "8512791725", "13928716599", Vector3.new(0.5, 0.5, 0.5), Vector3.new(0.5, 0, 0.5))
    createMesh(rightTorsoCover, "18790556549", "12781220488", Vector3.new(0.022, 0.022, 0.022))

    createMesh(leftHeadCover, "124334281692312", "13928716599", Vector3.new(0.9, 0.9, 0.9), Vector3.new(0.5, 0, 0.5))
    createMesh(rightHeadCover, "131818336755148", "12781220488", Vector3.new(0.022, 0.022, 0.022))
    createMesh(rightHeadForward, "119572540597805", nil, Vector3.new(1.2, 1.2, 1.2))

    createMesh(hat, "1125478", "1125479", Vector3.new(0.7, 0.7, 0.7))

    local faces = {"Front", "Back", "Bottom", "Top", "Left", "Right"}
    for _, face in pairs(faces) do
        local texture = Instance.new("Texture")
        texture.Face = Enum.NormalId[face]
        texture.Texture = "rbxassetid://12781220488"
        texture.Parent = rightHeadCover
    end
end

Features & Information

i don't know who made this but i somehow have it stored in my PC files so im sharing this little script. if anyone know the script owner, please type their name in the comments.

Community Comments (3)

jaygum6jaygum6Oct 19, 2025

it noli thats off brand

Replying to @jaygum6
imdisplayimdisplayOct 20, 2025

nolays

Replying to @imdisplay
RECFRIENDRECFRIENDJan 9, 2026

@imdisplay lays

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