
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local PlayerModule = require(player.PlayerScripts:WaitForChild("PlayerModule"))
local Controls = PlayerModule:GetControls()
-- ================= НАСТРОЙКИ =================
local KEY = Enum.KeyCode.Z
local PREVIEW_FPS = 24
local PREVIEW_STEP = 7.5
local TURN_SMOOTH = 0.35
local START_EXEC_AFTER = 12
local MAX_FRAMES_BUFFER = 30
local WALK_SPEED = 900
local ARRIVE_DIST = 3
local CAM_LERP = 0.15
local CAM_OFFSET = Vector3.new(0,4,0)
-- ================= СОСТОЯНИЕ =================
local char
local humanoid
local hrp
local active = false
local executing = false
local frames = {}
local trails = {}
local execIndex = 1
local frameTimer = 0
local currentDir = Vector3.zero
local lastPreviewCF
-- 🎥 camera target
local camPart = Instance.new("Part")
camPart.Size = Vector3.one
camPart.Transparency = 1
camPart.Anchored = true
camPart.CanCollide = false
camPart.Parent = workspace
-- ================= UTILS =================
local function clearTrails()
for _,t in ipairs(trails) do
if t.Parent then t:Destroy() end
end
trails = {}
end
local function resetState()
active = false
executing = false
clearTrails()
frames = {}
execIndex = 1
if humanoid then
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
end
Controls:Enable()
camera.CameraSubject = humanoid
end
-- ================= CHARACTER SETUP =================
local function setupCharacter(c)
char = c
humanoid = c:WaitForChild("Humanoid")
hrp = c:WaitForChild("HumanoidRootPart")
camera.CameraSubject = humanoid
humanoid.Died:Connect(function()
resetState()
end)
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)
-- ================= VISUAL =================
local function createTrail(cf)
local p = Instance.new("Part")
p.Size = Vector3.new(2,5,1)
p.Anchored = true
p.CanCollide = false
p.Material = Enum.Material.Neon
p.Color = Color3.fromRGB(170,70,255)
p.CFrame = cf
p.Parent = workspace
table.insert(trails, p)
end
-- ================= START =================
local function start()
if not humanoid or not hrp then return end
active = true
executing = false
clearTrails()
frames = {}
execIndex = 1
frameTimer = 0
currentDir = hrp.CFrame.LookVector
lastPreviewCF = hrp.CFrame
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
camera.CameraSubject = camPart
camPart.Position = hrp.Position
end
-- ================= STOP =================
local function stopAll()
resetState()
end
-- ================= INPUT =================
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == KEY then
start()
end
end)
UserInputService.InputEnded:Connect(function(input, gp)
if gp then return end
if input.KeyCode == KEY then
stopAll()
end
end)
-- ================= UPDATE =================
RunService.Heartbeat:Connect(function(dt)
if not active or not humanoid or not hrp then return end
frameTimer += dt
if frameTimer < 1 / PREVIEW_FPS then return end
frameTimer -= 1 / PREVIEW_FPS
-- INPUT DIR
local look = camera.CFrame.LookVector
local right = camera.CFrame.RightVector
local inputDir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
inputDir += Vector3.new(look.X,0,look.Z)
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
inputDir -= Vector3.new(look.X,0,look.Z)
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
inputDir -= Vector3.new(right.X,0,right.Z)
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
inputDir += Vector3.new(right.X,0,right.Z)
end
if inputDir.Magnitude > 0 then
currentDir = currentDir:Lerp(inputDir.Unit, TURN_SMOOTH)
local lastCF = frames[#frames] or hrp.CFrame
local nextPos = lastCF.Position + currentDir * PREVIEW_STEP
local cf = CFrame.new(nextPos, nextPos + currentDir)
table.insert(frames, cf)
createTrail(cf)
lastPreviewCF = cf
if #frames > MAX_FRAMES_BUFFER then
table.remove(frames, 1)
local t = table.remove(trails, 1)
if t then t:Destroy() end
if execIndex > 1 then execIndex -= 1 end
end
end
-- CAMERA FOLLOW
if lastPreviewCF then
camPart.Position = camPart.Position:Lerp(
lastPreviewCF.Position + CAM_OFFSET,
CAM_LERP
)
end
-- START EXECUTION
if not executing and #frames >= START_EXEC_AFTER then
executing = true
Controls:Disable()
humanoid.WalkSpeed = WALK_SPEED
end
-- MOVE
if executing then
local target = frames[execIndex]
if not target then return end
if (target.Position - hrp.Position).Magnitude <= ARRIVE_DIST then
execIndex += 1
else
humanoid:MoveTo(target.Position)
end
end
end)



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