
KeylessUniversal

--[[
mesh disco f3x
made by fro0kidd
not remove credits pls
--]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool= v.Parent
break
end
end
end
if not tool then
warn("yo ur not have f3x")
return
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
spawn(function()
local success, result
if remote:IsA("RemoteFunction") then
success, result = pcall(function()
return remote:InvokeServer(unpack(args))
end)
else
remote:FireServer(unpack(args))
success = true
end
end)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMeshType(part, meshType)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshType"] = meshType
}
}
}
_(args)
end
function SetColor(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
characterParts = {}
for _, v in ipairs(player.Character:GetDescendants()) do
if v:IsA("BasePart")
and v.Name ~= "HumanoidRootPart"
and not v:FindFirstAncestorOfClass("Accessory") then
table.insert(characterParts, v)
for _, child in ipairs(v:GetDescendants()) do
if child:IsA("SpecialMesh") or child:IsA("BlockMesh") or child:IsA("CylinderMesh") then
DestroyPart(child)
end
end
AddMesh(v)
end
end
_G.MeshLoopID = (_G.MeshLoopID or 0) + 1
local myLoop = _G.MeshLoopID
while myLoop == _G.MeshLoopID do
for _, part in ipairs(characterParts) do
local n = math.random(1, 6)
local randomMesh
if n == 1 then
randomMesh = Enum.MeshType.Brick
elseif n == 2 then
randomMesh = Enum.MeshType.Cylinder
elseif n == 3 then
randomMesh = Enum.MeshType.Head
elseif n == 4 then
randomMesh = Enum.MeshType.Sphere
elseif n == 5 then
randomMesh = Enum.MeshType.Wedge
else
randomMesh = Enum.MeshType.Torso
end
SetMeshType(part, randomMesh)
SetColor(part, Color3.new(math.random(), math.random(), math.random()))
end
wait(0.1)
end



You are copyright mesh
@Fgpilj2alt1 ahhhhh i not copy u script
@Fgpilj2alt1 1 month ago, 2 month ago, i think its pretty obvious