
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local Camera = workspace.CurrentCamera
-- === UI: Center Screen GUI ===
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FakeAimbotOverlay"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
-- === Hollow Blue Circle (Center) ===
local circle = Instance.new("Frame")
circle.Size = UDim2.new(0, 160, 0, 160)
circle.Position = UDim2.new(0.5, -80, 0.5, -80)
circle.BackgroundTransparency = 1
circle.BorderSizePixel = 0
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = circle
local stroke = Instance.new("UIStroke")
stroke.Thickness = 4
stroke.Color = Color3.fromRGB(0, 170, 255)
stroke.Transparency = 0
stroke.Parent = circle
circle.Parent = screenGui
-- === Crosshair (+ sign) ===
local function createCrosshairPart(name, size, position)
local part = Instance.new("Frame")
part.Name = name
part.Size = UDim2.new(0, size.X, 0, size.Y)
part.Position = UDim2.new(0.5, position.X, 0.5, position.Y)
part.AnchorPoint = Vector2.new(0.5, 0.5)
part.BackgroundColor3 = Color3.fromRGB(255, 255, 255) -- White crosshair
part.BorderSizePixel = 0
return part
end
local thickness = 2
local length = 12
local crossV = createCrosshairPart("Vertical", Vector2.new(thickness, length), Vector2.new(0, 0))
local crossH = createCrosshairPart("Horizontal", Vector2.new(length, thickness), Vector2.new(0, 0))
crossV.Parent = screenGui
crossH.Parent = screenGui
-- === Player Highlights ===
local function highlightCharacter(character)
if not character:FindFirstChild("Highlight") then
local highlight = Instance.new("Highlight")
local team = character.Parent:FindFirstChildOfClass("Team")
-- If the player has a team, set highlight color to the team's color
if team then
highlight.FillColor = team.TeamColor.Color
else
highlight.FillColor = Color3.fromRGB(255, 255, 0) -- Default yellow highlight
end
highlight.OutlineColor = Color3.fromRGB(0, 0, 0)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
end
end
-- === Beam Lines to Players ===
local function createLaser(fromPart, toPart)
local attachment0 = Instance.new("Attachment", fromPart)
local attachment1 = Instance.new("Attachment", toPart)
local beam = Instance.new("Beam")
beam.Attachment0 = attachment0
beam.Attachment1 = attachment1
beam.FaceCamera = true
beam.Width0 = 0.1
beam.Width1 = 0.1
beam.Color = ColorSequence.new(Color3.fromRGB(0, 170, 255))
beam.LightInfluence = 0
beam.Transparency = NumberSequence.new(0)
beam.Parent = fromPart
return {beam = beam, a0 = attachment0, a1 = attachment1}
end
local beams = {}
local function connectPlayer(player)
if player == LocalPlayer then return end
player.CharacterAdded:Connect(function(char)
highlightCharacter(char)
local head = char:WaitForChild("Head", 5)
local myChar = LocalPlayer.Character
if not head or not myChar or not myChar:FindFirstChild("Head") then return end
local myHead = myChar.Head
local beamParts = createLaser(myHead, head)
beams[player] = beamParts
player.AncestryChanged:Connect(function()
if not player:IsDescendantOf(game) then
if beams[player] then
beams[player].beam:Destroy()
beams[player].a0:Destroy()
beams[player].a1:Destroy()
beams[player] = nil
end
end
end)
end)
end
-- === Setup Existing Players
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
if player.Character then
highlightCharacter(player.Character)
connectPlayer(player)
else
player.CharacterAdded:Connect(function(char)
connectPlayer(player)
end)
end
end
end
-- === New Players
Players.PlayerAdded:Connect(function(player)
connectPlayer(player)
end)
-- === Update Beams When You Respawn ===
LocalPlayer.CharacterAdded:Connect(function()
wait(1)
for _, data in pairs(beams) do
if data.beam and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Head") then
data.beam.Attachment0.Parent = LocalPlayer.Character.Head
end
end
end)
-- === Evil Camera Lock (INSTANT) ===
local isPrankActive = true -- Controls if prank is active or not
RunService.RenderStepped:Connect(function()
if not isPrankActive then return end -- If prank is disabled, do nothing
local myChar = LocalPlayer.Character
if not myChar or not myChar:FindFirstChild("Head") then return end
local myHead = myChar.Head
local closest, closestDist = nil, math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local targetHead = player.Character.Head
local distance = (targetHead.Position - myHead.Position).Magnitude
if distance < closestDist then
closest = targetHead
closestDist = distance
end
end
end
if closest then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, closest.Position)
end
end)
-- === "Disable/Enable" Button ===
local disableButton = Instance.new("TextButton")
disableButton.Size = UDim2.new(0, 200, 0, 50)
disableButton.Position = UDim2.new(0.5, -100, 0, 20)
disableButton.Text = "Disable"
disableButton.TextColor3 = Color3.fromRGB(255, 255, 255)
disableButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Initially red
disableButton.BorderSizePixel = 0
disableButton.Parent = screenGui
disableButton.MouseButton1Click:Connect(function()
isPrankActive = not isPrankActive -- Toggle the prank's state
if isPrankActive then
disableButton.Text = "Disable"
disableButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- Green when enabled
else
disableButton.Text = "Enable"
disableButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Red when disabled
end
end)
-- === Dynamic Lines to Players ===
local function createLaserForAllPlayers()
local myChar = LocalPlayer.Character
if not myChar or not myChar:FindFirstChild("Head") then return end
local myHead = myChar.Head
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local targetHead = player.Character.Head
createLaser(myHead, targetHead)
end
end
end
-- === First Person Check for Tracers ===
RunService.RenderStepped:Connect(function()
if isPrankActive then
local inFirstPerson = Camera.CameraType == Enum.CameraType.Scriptable or Camera.CameraType == Enum.CameraType.Custom and Camera.FieldOfView > 50
if inFirstPerson then
-- Only show beams in first-person view
createLaserForAllPlayers()
end
end
end)



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