
Key RequiredUniversal

--==================== POPUP / NOTIFICATION ====================--
local Title = "Roblox:sniper06386"
local Text = "Script made by noli-i6l"
local ButtonText = "Ur sigma"
local Button2Text = "Ur Sigma"
local IconId = "1234567890"
local HaveIcon = true
local HaveButton1 = true
local HaveButton2 = true
local Duration = 5
local function Button1Code()
-- optional code
end
local function Button2Code()
-- optional code
end
loadstring(game:HttpGet("https://pastebin.com/raw/FUPBRUuY"))()(
Title,
Text,
ButtonText,
Button2Text,
IconId,
HaveIcon,
HaveButton1,
HaveButton2,
Duration,
Button1Code,
Button2Code
)
--==================== SETTINGS ====================--
local KEY_MOVESET1 = Enum.KeyCode.Z
local KEY_MOVESET2 = Enum.KeyCode.X
local KEY_MOVESET3 = Enum.KeyCode.C
local KEY_DASH = Enum.KeyCode.V
local BUTTON1_IMAGE = "rbxassetid://107697032754044"
local BUTTON2_IMAGE = "rbxassetid://93915579528183"
local BUTTON3_IMAGE = "rbxassetid://103694789387443"
local DASH_BUTTON_IMAGE = "rbxassetid://128469782538236"
-- Animations
local SpawnAnimId = "rbxassetid://73844251271714"
local IdleAnimId = "rbxassetid://131279568604987"
local WalkAnimId = "rbxassetid://90241171499892"
local Move1AnimId = "rbxassetid://133887204969176"
local Move2AnimId = "rbxassetid://110361063508944"
local Move3AnimId = "rbxassetid://90535181296490"
local DashAnimId = "rbxassetid://82690618046858"
-- Dash
local DASH_SPEED = 200
local DASH_UP = 40
local DASH_TIME = 0.25
--==================================================--
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local Debris = game:GetService("Debris")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local PlayMove1, PlayMove2, PlayMove3, PlayDash
----------------------------------------------------
-- GUI (Persistent)
----------------------------------------------------
local gui = player.PlayerGui:FindFirstChild("MovesetGui")
if not gui then
gui = Instance.new("ScreenGui")
gui.Name = "MovesetGui"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui
end
local function MakeButton(name, image, pos)
local btn = gui:FindFirstChild(name)
if btn then return btn end
btn = Instance.new("ImageButton")
btn.Name = name
btn.Size = UDim2.new(0,90,0,90)
btn.Position = pos
btn.Image = image
btn.BackgroundTransparency = 1
btn.Parent = gui
return btn
end
local btn1 = MakeButton("Move1", BUTTON1_IMAGE, UDim2.new(0.05,0,0.75,0))
local btn2 = MakeButton("Move2", BUTTON2_IMAGE, UDim2.new(0.17,0,0.75,0))
local btn3 = MakeButton("Move3", BUTTON3_IMAGE, UDim2.new(0.29,0,0.75,0))
local btnD = MakeButton("Dash", DASH_BUTTON_IMAGE, UDim2.new(0.41,0,0.75,0))
--==================== BUTTON CONNECTION ====================--
local function ConnectButtons()
btn1.MouseButton1Click:Connect(function() if PlayMove1 then PlayMove1() end end)
btn2.MouseButton1Click:Connect(function() if PlayMove2 then PlayMove2() end end)
btn3.MouseButton1Click:Connect(function() if PlayMove3 then PlayMove3() end end)
btnD.MouseButton1Click:Connect(function() if PlayDash then PlayDash() end end)
end
ConnectButtons() -- initial connection
----------------------------------------------------
-- CHARACTER SETUP
----------------------------------------------------
local function SetupCharacter(char)
local humanoid = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local animate = char:FindFirstChild("Animate")
if animate then animate.Disabled = true end
local function loadAnim(id, looped)
local a = Instance.new("Animation")
a.AnimationId = id
local t = humanoid:LoadAnimation(a)
t.Looped = looped
return t
end
local idle = loadAnim(IdleAnimId,true)
local walk = loadAnim(WalkAnimId,true)
local spawn = loadAnim(SpawnAnimId,false)
local m2 = loadAnim(Move2AnimId,false)
local m3 = loadAnim(Move3AnimId,false)
local dashTrack = loadAnim(DashAnimId,false)
spawn:Play()
spawn.Stopped:Wait()
idle:Play()
local using = false
local ready = {true,true,true,true}
-- WALK / IDLE
humanoid.Running:Connect(function(speed)
if using then return end
if speed > 0.1 then
if not walk.IsPlaying then
idle:Stop()
walk:Play()
end
else
if not idle.IsPlaying then
walk:Stop()
idle:Play()
end
end
end)
local function finish()
using = false
if humanoid.MoveDirection.Magnitude > 0 then
walk:Play()
else
idle:Play()
end
end
-- MOVE 1
PlayMove1 = function()
if using or not ready[1] then return end
using = true
ready[1] = false
idle:Stop(); walk:Stop()
local a = Instance.new("Animation")
a.AnimationId = Move1AnimId
local track = humanoid:LoadAnimation(a)
track.Looped = true
track:Play()
local SPEED_MULT = 10
local conn
conn = RunService.RenderStepped:Connect(function(dt)
if track.IsPlaying then
track.TimePosition = track.TimePosition + dt * (SPEED_MULT - 1)
end
end)
task.delay(2, function()
conn:Disconnect()
track:Stop()
ready[1] = true
using = false
finish()
end)
end
-- MOVE 2
PlayMove2 = function()
if using or not ready[2] then return end
using = true
ready[2] = false
idle:Stop(); walk:Stop()
m2:Play()
m2.Stopped:Wait()
ready[2] = true
finish()
end
-- MOVE 3
PlayMove3 = function()
if using or not ready[3] then return end
using = true
ready[3] = false
idle:Stop(); walk:Stop()
m3:Play()
m3.Stopped:Wait()
ready[3] = true
finish()
end
-- DASH
PlayDash = function()
if using or not ready[4] then return end
using = true
ready[4] = false
idle:Stop(); walk:Stop()
dashTrack:Play()
local dir = hrp.CFrame.LookVector
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(dir.X * DASH_SPEED, DASH_UP, dir.Z * DASH_SPEED)
bv.MaxForce = Vector3.new(1e5,1e5,1e5)
bv.Parent = hrp
Debris:AddItem(bv, DASH_TIME)
task.delay(0.4,function()
ready[4] = true
using = false
end)
end
-- reconnect buttons to the new functions
ConnectButtons()
end
----------------------------------------------------
-- KEYS
----------------------------------------------------
UIS.InputBegan:Connect(function(input,gp)
if gp then return end
if input.KeyCode == KEY_MOVESET1 and PlayMove1 then PlayMove1()
elseif input.KeyCode == KEY_MOVESET2 and PlayMove2 then PlayMove2()
elseif input.KeyCode == KEY_MOVESET3 and PlayMove3 then PlayMove3()
elseif input.KeyCode == KEY_DASH and PlayDash then PlayDash()
end
end)
----------------------------------------------------
-- RUN
----------------------------------------------------
player.CharacterAdded:Connect(SetupCharacter)
if player.Character then
SetupCharacter(player.Character)
end



next time you wanna AI generate a script dont make it obvious LMAO
@SunScripted u don't even have one * script
*
as#
@Justahackertwin k and, i can still script without AI LOL
@SunScripted bet make one
@Justahackertwin give me a game and ill make one for it
@SunScripted hmm hmm grow a garden
WAIT any game universal
@SunScripted and i just puts --text here-- so people can copy my script and make their own
@Justahackertwin dude your using animation ids in a script LOL you dont even know how animations work
why does this look heavily ai generated 🤣