lucas gui
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lucas gui

Universal Scriptznc_13znc_13 644 views 386 executesUpdated Nov 17, 2025
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Lua Script•5385 lines (187094 chars)
local G2L = {};

-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 4;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75);
G2L["2"]["Size"] = UDim2.new(0, 451, 0, 290);
G2L["2"]["Position"] = UDim2.new(0.27123, 0, 0.26307, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;


-- StarterGui.ScreenGui.Frame.TextButton
G2L["3"] = Instance.new("TextButton", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["BackgroundTransparency"] = 0.2;
G2L["3"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[1x1x1x1 gui]];
G2L["3"]["Position"] = UDim2.new(0.71489, 0, 0.84162, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["4"] = Instance.new("LocalScript", G2L["3"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["BackgroundTransparency"] = 0.2;
G2L["5"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[theme music]];
G2L["5"]["Position"] = UDim2.new(0.37129, 0, 0.8393, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["BackgroundTransparency"] = 0.2;
G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[skeleton sky]];
G2L["7"]["Position"] = UDim2.new(0.03875, 0, 0.83651, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);



-- StarterGui.ScreenGui.Frame.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["2"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["BackgroundTransparency"] = 0.2;
G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[romania spam]];
G2L["a"]["Position"] = UDim2.new(0.71445, 0, 0.65559, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["BackgroundTransparency"] = 0.2;
G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[flood]];
G2L["c"]["Position"] = UDim2.new(0.37081, 0, 0.65534, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["BackgroundTransparency"] = 0.2;
G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[666]];
G2L["e"]["Position"] = UDim2.new(0.03714, 0, 0.65454, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["BackgroundTransparency"] = 0.2;
G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[theme music]];
G2L["10"]["Position"] = UDim2.new(0.71276, 0, 0.48413, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["BorderSizePixel"] = 0;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["BackgroundTransparency"] = 0.2;
G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Text"] = [[T7B3RS93 sound]];
G2L["12"]["Position"] = UDim2.new(0.03544, 0, 0.48106, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["BackgroundTransparency"] = 0.2;
G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[explode]];
G2L["14"]["Position"] = UDim2.new(0.03365, 0, 0.32264, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["BackgroundTransparency"] = 0.2;
G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[raining fire]];
G2L["16"]["Position"] = UDim2.new(0.03522, 0, 0.16733, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["18"] = Instance.new("TextButton", G2L["2"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["TextSize"] = 14;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["BackgroundTransparency"] = 0.2;
G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["Text"] = [[unanchor]];
G2L["18"]["Position"] = UDim2.new(0.37164, 0, 0.16499, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["BackgroundTransparency"] = 0.2;
G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[ball rain]];
G2L["1a"]["Position"] = UDim2.new(0.71094, 0, 0.16456, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);



-- StarterGui.ScreenGui.Frame.TextLabel
G2L["1c"] = Instance.new("TextLabel", G2L["2"]);
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Gui made by: Lucas_cubing10]];
G2L["1c"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0);


-- StarterGui.ScreenGui.Frame.TextLabel.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);


-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["1e"] = Instance.new("ImageLabel", G2L["2"]);
G2L["1e"]["BorderSizePixel"] = 0;
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["1e"]["Image"] = [[rbxassetid://124868710717730]];
G2L["1e"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["BackgroundTransparency"] = 1;
G2L["1e"]["Position"] = UDim2.new(0.29453, 0, -0.42891, 0);


-- StarterGui.ScreenGui.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["BackgroundTransparency"] = 0.2;
G2L["1f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[rainbow all]];
G2L["1f"]["Position"] = UDim2.new(0.37378, 0, 0.32078, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["BackgroundTransparency"] = 0.2;
G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[disco]];
G2L["21"]["Position"] = UDim2.new(0.71383, 0, 0.31788, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);



-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["BackgroundTransparency"] = 0.2;
G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[synapse x de buget executor]];
G2L["23"]["Position"] = UDim2.new(0.37435, 0, 0.4816, 0);


-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);



-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4()
local script = G2L["4"];
	script.Parent.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- Gui to Lua
		-- Version: 3.2
	
		-- Instances:
	
		local ScreenGui = Instance.new("ScreenGui")
		local Frame = Instance.new("Frame")
		local Name = Instance.new("TextLabel")
		local Credits = Instance.new("TextLabel")
		local ball = Instance.new("TextButton")
		local noclip = Instance.new("TextButton")
		local fakelag = Instance.new("TextButton")
		local plane = Instance.new("TextButton")
		local destroychat = Instance.new("TextButton")
		local sit = Instance.new("TextButton")
		local fly = Instance.new("TextButton")
		local tp = Instance.new("TextButton")
		local message = Instance.new("TextButton")
		local floatingpad = Instance.new("TextButton")
		local r6 = Instance.new("TextButton")
		local c00lgui = Instance.new("TextButton")
		local rejoin = Instance.new("TextButton")
	
		--Properties:
	
		ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
		ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
	
		Frame.Parent = ScreenGui
		Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
		Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
		Frame.Size = UDim2.new(0, 417, 0, 280)
	
		Name.Name = "Name"
		Name.Parent = Frame
		Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		Name.Size = UDim2.new(0, 417, 0, 25)
		Name.Font = Enum.Font.GothamBold
		Name.Text = "1x1x1x1 Gui FE"
		Name.TextColor3 = Color3.fromRGB(0, 0, 0)
		Name.TextScaled = true
		Name.TextSize = 14.000
		Name.TextWrapped = true
	
		Credits.Name = "Credits"
		Credits.Parent = Frame
		Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
		Credits.Size = UDim2.new(0, 416, 0, 22)
		Credits.Font = Enum.Font.GothamBold
		Credits.Text = "By FishNoobAhh"
		Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
		Credits.TextScaled = true
		Credits.TextSize = 14.000
		Credits.TextWrapped = true
	
		ball.Name = "ball"
		ball.Parent = Frame
		ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
		ball.Size = UDim2.new(0, 79, 0, 31)
		ball.Font = Enum.Font.GothamBold
		ball.Text = "become ball"
		ball.TextColor3 = Color3.fromRGB(0, 0, 0)
		ball.TextScaled = true
		ball.TextSize = 14.000
		ball.TextWrapped = true
	
		noclip.Name = "noclip"
		noclip.Parent = Frame
		noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
		noclip.Size = UDim2.new(0, 79, 0, 31)
		noclip.Font = Enum.Font.GothamBold
		noclip.Text = "noclip"
		noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
		noclip.TextScaled = true
		noclip.TextSize = 14.000
		noclip.TextWrapped = true
	
		fakelag.Name = "fakelag"
		fakelag.Parent = Frame
		fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
		fakelag.Size = UDim2.new(0, 79, 0, 34)
		fakelag.Font = Enum.Font.GothamBold
		fakelag.Text = "fe fake lag"
		fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
		fakelag.TextScaled = true
		fakelag.TextSize = 14.000
		fakelag.TextWrapped = true
		fakelag.MouseButton1Down:Connect(function()
			while true do
				game.Players.LocalPlayer.Character.Torso.Anchored = true
				game.Players.LocalPlayer.Character.Humanoid.Jump = true
				wait(0.1)
				game.Players.LocalPlayer.Character.Torso.Anchored = false
				game.Players.LocalPlayer.Character.Humanoid.Sit = true
				wait(0.1)
			end
		end)
		plane.Name = "plane"
		plane.Parent = Frame
		plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
		plane.Size = UDim2.new(0, 83, 0, 31)
		plane.Font = Enum.Font.GothamBold
		plane.Text = "become a plane"
		plane.TextColor3 = Color3.fromRGB(0, 0, 0)
		plane.TextScaled = true
		plane.TextSize = 14.000
		plane.TextWrapped = true
	
		destroychat.Name = "destroy chat"
		destroychat.Parent = Frame
		destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
		destroychat.Size = UDim2.new(0, 83, 0, 31)
		destroychat.Font = Enum.Font.GothamBold
		destroychat.Text = "destroy chat fe (op warning)"
		destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
		destroychat.TextScaled = true
		destroychat.TextSize = 14.000
		destroychat.TextWrapped = true
		destroychat.MouseButton1Down:Connect(function()
			for i = 1, 4 do
				local args = {
					[1] = "\194\160\194\160",
					[2] = "All"
				}
	
				game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
			end
		end)
		sit.Name = "sit"
		sit.Parent = Frame
		sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
		sit.Size = UDim2.new(0, 83, 0, 34)
		sit.Font = Enum.Font.GothamBold
		sit.Text = "sit"
		sit.TextColor3 = Color3.fromRGB(0, 0, 0)
		sit.TextScaled = true
		sit.TextSize = 14.000
		sit.TextWrapped = true
		sit.MouseButton1Down:Connect(function()
			local human = kevyn.Parent:findFirstChild("Humanoid")
			if (human ~= nil)then
				human.Sit=true
			end
		end)
		fly.Name = "fly"
		fly.Parent = Frame
		fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
		fly.Size = UDim2.new(0, 89, 0, 31)
		fly.Font = Enum.Font.GothamBold
		fly.Text = "fly"
		fly.TextColor3 = Color3.fromRGB(0, 0, 0)
		fly.TextScaled = true
		fly.TextSize = 14.000
		fly.TextWrapped = true
	
		tp.Name = "tp"
		tp.Parent = Frame
		tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
		tp.Size = UDim2.new(0, 89, 0, 31)
		tp.Font = Enum.Font.GothamBold
		tp.Text = "click to tp"
		tp.TextColor3 = Color3.fromRGB(0, 0, 0)
		tp.TextScaled = true
		tp.TextSize = 14.000
		tp.TextWrapped = true
	
		message.Name = "message"
		message.Parent = Frame
		message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
		message.Size = UDim2.new(0, 89, 0, 34)
		message.Font = Enum.Font.GothamBold
		message.Text = "messages"
		message.TextColor3 = Color3.fromRGB(0, 0, 0)
		message.TextScaled = true
		message.TextSize = 14.000
		message.TextWrapped = true
		message.MouseButton1Down:Connect(function()
			while true do
				wait(2)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
				wait(3)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
				wait(3)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
				wait(3)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
				wait(3)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
				wait(3)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
				wait(3)
				game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
				wait(2)
			end
		end)
	
		floatingpad.Name = "floatingpad"
		floatingpad.Parent = Frame
		floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
		floatingpad.Size = UDim2.new(0, 79, 0, 34)
		floatingpad.Font = Enum.Font.GothamBold
		floatingpad.Text = "floating pad (requires r6)"
		floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
		floatingpad.TextScaled = true
		floatingpad.TextSize = 14.000
		floatingpad.TextWrapped = true
	
		r6.Name = "r6"
		r6.Parent = Frame
		r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
		r6.Size = UDim2.new(0, 79, 0, 34)
		r6.Font = Enum.Font.GothamBold
		r6.Text = "r15 to r6"
		r6.TextColor3 = Color3.fromRGB(0, 0, 0)
		r6.TextScaled = true
		r6.TextSize = 14.000
		r6.TextWrapped = true
		r6.MouseButton1Down:Connect(function()
			loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
		end)
		c00lgui.Name = "c00lgui"
		c00lgui.Parent = Frame
		c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
		c00lgui.Size = UDim2.new(0, 88, 0, 34)
		c00lgui.Font = Enum.Font.GothamBold
		c00lgui.Text = "fe c00lgui"
		c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
		c00lgui.TextScaled = true
		c00lgui.TextSize = 14.000
		c00lgui.TextWrapped = true
		c00lgui.MouseButton1Down:Connect(function()
			loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
		end)
		rejoin.Name = "rejoin"
		rejoin.Parent = Frame
		rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
		rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
		rejoin.Size = UDim2.new(0, 79, 0, 34)
		rejoin.Font = Enum.Font.GothamBold
		rejoin.Text = "rejoin"
		rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
		rejoin.TextScaled = true
		rejoin.TextSize = 14.000
		rejoin.TextWrapped = true
		rejoin.MouseButton1Down:Connect(function()
			local player = game.Players.LocalPlayer
			local gamePlaceId = game.PlaceId
			local teleportService = game:GetService("TeleportService")
			teleportService:Teleport(gamePlaceId, player)
		end)
	
		-- Scripts:
	
		local function WVDQ_fake_script() -- ball.LocalScript 
			local script = Instance.new('LocalScript', ball)
	
			script.Parent.MouseButton1Click:Connect(function()
				local UserInputService = game:GetService("UserInputService")
				local RunService = game:GetService("RunService")
				local Camera = workspace.CurrentCamera
	
				local SPEED_MULTIPLIER = 30
				local JUMP_POWER = 60
				local JUMP_GAP = 0.3
	
				local character = game.Players.LocalPlayer.Character
	
				for i,v in ipairs(character:GetDescendants()) do
					if v:IsA("BasePart") then
						v.CanCollide = false
					end
				end
	
				local ball = character.HumanoidRootPart
				ball.Shape = Enum.PartType.Ball
				ball.Size = Vector3.new(5,5,5)
				local humanoid = character:WaitForChild("Humanoid")
				local params = RaycastParams.new()
				params.FilterType = Enum.RaycastFilterType.Blacklist
				params.FilterDescendantsInstances = {character}
	
				local tc = RunService.RenderStepped:Connect(function(delta)
					ball.CanCollide = true
					humanoid.PlatformStand = true
					if UserInputService:GetFocusedTextBox() then return end
					if UserInputService:IsKeyDown("W") then
						ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
					end
					if UserInputService:IsKeyDown("A") then
						ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
					end
					if UserInputService:IsKeyDown("S") then
						ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
					end
					if UserInputService:IsKeyDown("D") then
						ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
					end
					--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
				end)
	
				UserInputService.JumpRequest:Connect(function()
					local result = workspace:Raycast(
						ball.Position,
						Vector3.new(
							0,
							-((ball.Size.Y/2)+JUMP_GAP),
							0
						),
						params
					)
					if result then
						ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
					end
				end)
	
				Camera.CameraSubject = ball
				humanoid.Died:Connect(function() tc:Disconnect() end)
			end)
		end
		coroutine.wrap(WVDQ_fake_script)()
		local function UUBW_fake_script() -- noclip.LocalScript 
			local script = Instance.new('LocalScript', noclip)
	
			local noClipEnabled = false
	
	
			--Toggle noclipButton
	
			script.parent.MouseButton1Click:Connect(function()
				noClipEnabled = not noClipEnabled
				script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
				if noClipEnabled then
					-- Enable Button
					game:GetService("RunService").Stepped:Connect(function()
						if noClipEnabled then
							for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
								if part:IsA("BasePart") and part.CanCollide then
									part.CanCollide = false
								end
							end
						end
					end)
				else
					--Disable noclipButton
					for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
						if part:IsA("BasePart") then
							part.CanCollide = true
						end
					end
				end
			end)
		end
		coroutine.wrap(UUBW_fake_script)()
		local function JLHA_fake_script() -- plane.LocalScript 
			local script = Instance.new('LocalScript', plane)
	
			function click()
				repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
				wait(0.4) 
				for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do 
					if v ~= script then 
						v:Destroy() 
					end 
				end 
	
				local player = game:service("Players").LocalPlayer
				local mouse = player:GetMouse() 
				local cam = workspace.CurrentCamera 
				local char = player.Character 
				local Torsoz = char:findFirstChild("Torso") 
				local NV = Vector3.new() 
				local Main 
				local W,S = false,false 
				local DoublePress = {nil,0} 
				script.Parent = char 
	
				local TrailParts = {} 
				local Acceleration = 0.08 
				local Speed = 0 
				local MinSpeed = 0 
				local MaxSpeed = 3.2 
				local DesiredDirection = cam.CoordinateFrame.lookVector 
				local Direction = DesiredDirection 
				local Roll = 0 
				local AllowTrails = true 
	
				script.Name = "AdvFlight" 
	
				local P = Instance.new("Part") 
				P.Anchored = true 
				P.CanCollide = false 
				P.Name = "Part" 
				P.formFactor = "Custom" 
				P.Size = Vector3.new(0.2,0.2,0.2) 
				P.Locked = true 
				P.TopSurface = 10 
				P.BottomSurface = 10 
				P.FrontSurface = 10 
				P.BackSurface = 10 
				P.LeftSurface = 10 
				P.RightSurface = 10 
				P.Material = "Pebble" 
				P.BrickColor = BrickColor.new("White") 
	
				local shipp 
				local shadow 
				local campart 
	
				function RAY(pos, dir, startpos, endpos, distleft, collidedlist) 
					collidedlist = collidedlist or {char} 
					startpos = startpos or pos 
					distleft = distleft or dir.unit * dir.magnitude 
					endpos = endpos or pos + distleft 
					local ray = Ray.new(pos, distleft) 
					local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) 
					if hitz ~= nil then 
						if hitz.CanCollide == false then 
							table.insert(collidedlist, hitz) 
							local newpos = enz 
							local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) 
							if newdistleft ~= NV then 
								return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) 
							end 
						end 
					end 
					return hitz, enz, ray 
				end 
	
				function FindSurface(part, position) 
					local obj = part.CFrame:pointToObjectSpace(position) 
					local siz = part.Size/2 
					for i,v in pairs(Enum.NormalId:GetEnumItems()) do 
						local vec = Vector3.FromNormalId(v) 
						local wvec = part.CFrame:vectorToWorldSpace(vec) 
						local vz = (obj)/(siz*vec) 
						if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
							return wvec,vec 
						end 
					end 
					if part.className == "WedgePart" then 
						return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) 
					end 
				end 
	
				function HSV(H,S,V) 
					H = H % 360 
					local C = V * S 
					local H2 = H/60 
					local X = C * (1 - math.abs((H2 %2) -1)) 
					local color = Color3.new(0,0,0) 
					if H2 <= 0 then 
						color = Color3.new(C,0,0) 
					elseif 0 <= H2 and H2 <= 1 then 
						color = Color3.new(C,X,0) 
					elseif 1 <= H2 and H2 <= 2 then 
						color = Color3.new(X,C,0) 
					elseif 2 <= H2 and H2 <= 3 then 
						color = Color3.new(0,C,X) 
					elseif 3 <= H2 and H2 <= 4 then 
						color = Color3.new(0,X,C) 
					elseif 4 <= H2 and H2 <= 5 then 
						color = Color3.new(X,0,C) 
					elseif 5 <= H2 and H2 <= 6 then 
						color = Color3.new(C,0,X) 
					end 
					local m = V - C
					return Color3.new(color.r + m, color.g + m, color.b + m) 
				end 
	
				function Build(shiptype) 
					AllowTrails = true 
					for i, v in pairs(char:children()) do 
						if v.className == "Model" and v.Name == "Ship" then 
							v:remove() 
						end 
					end 
					for i, v in pairs(TrailParts) do 
						for _,V in pairs(v[3]) do 
							V:Destroy() 
						end 
					end 
					local mdl = Instance.new("Model", char) 
					mdl.Name = "Ship" 
	
					------------------------ Speeder Ship Type -----------------------------
					if shiptype == "Speeder" then 
	
						shipp = P:Clone() 
						shipp.Parent = mdl 
						shipp.Size = Vector3.new(1,1,2.2) 
						local shipwing1 = P:Clone() 
						shipwing1.Parent = mdl 
						shipwing1.Size = Vector3.new(0.6,1.2,2) 
						local mesh = Instance.new("SpecialMesh", shipwing1) 
						mesh.MeshType = "Wedge" 
						local shipwing2 = shipwing1:Clone() 
						shipwing2.Parent = mdl 
						campart = P:Clone() 
						campart.Transparency = 1 
						local shipwing21 = P:Clone() 
						shipwing21.Parent = mdl 
						shipwing21.Size = Vector3.new(0.32,1.1,2.6) 
						local mesh = Instance.new("SpecialMesh", shipwing21) 
						mesh.MeshType = "Wedge" 
						local shipwing22 = shipwing21:Clone() 
						shipwing22.Parent = mdl 
						campart = P:Clone() 
						campart.Transparency = 1 
	
						local shipwi = P:Clone() 
						shipwi.Parent = mdl 
						shipwi.Size = Vector3.new(1,1,1.2) 
						local mesh = Instance.new("SpecialMesh", shipwi) 
						mesh.MeshType = "Wedge" 
						local shipwi2 = P:Clone() 
						shipwi2.Parent = mdl 
						shipwi2.Size = Vector3.new(0.7,0.7,0.84) 
						shipwi2.Material = "SmoothPlastic" 
						shipwi2.BrickColor = BrickColor.new("Pastel blue") 
						shipwi2.Reflectance = 0.6 
						local mesh = Instance.new("SpecialMesh", shipwi2) 
						mesh.MeshType = "Wedge" 
	
						shadow = P:Clone() 
						shadow.Parent = mdl 
						shadow.Name = "Shadow" 
						shadow.Material = "SmoothPlastic" 
						shadow.BrickColor = BrickColor.new("Really black") 
						local mesh = Instance.new("SpecialMesh",shadow) 
						mesh.MeshType = "Sphere" 
	
						TrailParts = {} 
						table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) 
						table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) 
						table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) 
						for _, V in pairs(TrailParts) do 
							for i = 1, V[7] do 
								local p = P:Clone() 
								local mesh = Instance.new("SpecialMesh", p) 
								mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" 
								mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" 
								p.BrickColor = BrickColor.new("Dark stone grey") 
								table.insert(V[3],p) 
							end 
						end 
	
						function ReposParts() 
							shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) 
							shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) 
							shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) 
							shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) 
							shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) 
							shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) 
							campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) 
						end 
						cam.CameraSubject = campart 
						cam.CameraType = "Track" 
	
						shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p 
						ReposParts() 
	
					end 
	
					AllowTrails = true 
				end 
				Build("Speeder") 
	
				function B1D() 
					Build("Speeder") 
				end 
	
				function RollThatSht(direc) 
					if Roll == 0 then 
						for i = 1, 50 do 
							Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc 
							wait(0.02) 
						end 
						Roll = 0 
					end 
				end 
	
				function KD(key) 
					if key == "w" then 
						W = true 
					elseif key == "s" then 
						S = true 
					end 
	
					local rollpls = 0 
					if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then 
						DoublePress = {nil,0} 
						if key == "a" then 
							rollpls = -1 
						elseif key == "d" then 
							rollpls = 1 
						end 
					end 
	
					DoublePress = {key,tick()} 
					if rollpls ~= 0 then 
						RollThatSht(rollpls) 
					end 
				end 
	
				function KU(key) 
					if key == "w" then 
						W = false 
					elseif key == "s" then 
						S = false 
					end 
				end 
	
				function Equip() 
				end 
	
				function Unequip() 
				end 
	
				mouse.Icon = "rbxasset://textures\\GunCursor.png" 
				mouse.Button1Down:connect(B1D) 
				mouse.KeyDown:connect(KD) 
				mouse.KeyUp:connect(KU) 
	
	
	
				local count = 0 
				local hue = 0 
				--game:GetService("RunService").Stepped:connect(function() 
				while wait(0.02) do 
	
					------ Speed --------
					local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
					if W == true then 
						Speed = Speed + valu 
					elseif S == true then 
						Speed = Speed - valu 
					end 
					if Speed > MaxSpeed then 
						Speed = MaxSpeed 
					elseif Speed < MinSpeed then 
						Speed = MinSpeed 
					end 
	
					------ left/right tilt ---------
					local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) 
					local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) 
					local swing = 0 
					if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then 
						swing = target-current 
					else 
						swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) 
					end 
	
					DesiredDirection = cam.CoordinateFrame.lookVector 
					------ direction smoothening ------ 
					local dir = DesiredDirection.unit 
					if Direction ~= dir then 
						if (Direction - dir).magnitude < 0.01 then 
							Direction = dir 
						else 
							local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 
							Direction = (Direction + dist).unit 
						end 
					end 
	
					shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) 
					ReposParts() 
	
					------ shadow ------
					local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) 
					local angles = CFrame.new() 
					if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then 
						local wvec,vec = FindSurface(ghitz,genz) 
						angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) 
					elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then 
						angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) 
					end 
					shadow.CFrame = CFrame.new(genz) * angles 
					shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
					shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
	
					------- Trails ----------------------- 
					if AllowTrails == true then 
						count = (count+1)%1 
						hue = (hue+1) % 360
						local rgb = HSV(hue,0.65,0.85) 
						for _,v in pairs(TrailParts) do 
							local to = (v[1].CFrame * v[5]).p
							if Speed > MinSpeed + 0.2 then 
								v[2] = (v[2]%#v[3]) + 1 
								v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) 
								v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) 
								v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) 
								v[3][v[2]].Transparency = 0.15 
								v[3][v[2]].Parent = game.Players.LocalPlayer.Character
							else 
								v[2] = (v[2]%#v[3]) + 1 
								v[3][v[2]].Parent = nil 
							end 
	
							v[4] = to 
						end 
					end 
	
				end 
				--end) 
	
				-- 138098590 -- plane destroyed sound 
				-- 133082569 -- propeller 2 
				-- 135645246 -- propeller 1 
		--[[ Possible Game names 
		Aeroscape
		Airbound
		Aerialtude
		]]
			end
	
			script.Parent.MouseButton1Down:connect(click)
		end
		coroutine.wrap(JLHA_fake_script)()
		local function SSWSNG_fake_script() -- fly.LocalScript 
			local script = Instance.new('LocalScript', fly)
	
			speeds = 1
	
			local speaker = game:GetService("Players").LocalPlayer
	
			local chr = game.Players.LocalPlayer.Character
			local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
	
			nowe = false
	
	
			script.parent.MouseButton1Down:connect(function()
	
				if nowe == true then
					nowe = false
	
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
					speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
				else 
					nowe = true
	
	
	
					for i = 1, speeds do
						spawn(function()
	
							local hb = game:GetService("RunService").Heartbeat	
	
	
							tpwalking = true
							local chr = game.Players.LocalPlayer.Character
							local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
							while tpwalking and hb:Wait() and chr and hum and hum.Parent do
								if hum.MoveDirection.Magnitude > 0 then
									chr:TranslateBy(hum.MoveDirection)
								end
							end
	
						end)
					end
					game.Players.LocalPlayer.Character.Animate.Disabled = true
					local Char = game.Players.LocalPlayer.Character
					local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
	
					for i,v in next, Hum:GetPlayingAnimationTracks() do
						v:AdjustSpeed(0)
					end
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
					speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
					speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
				end
	
	
	
	
				if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
	
	
	
					local plr = game.Players.LocalPlayer
					local torso = plr.Character.Torso
					local flying = true
					local deb = true
					local ctrl = {f = 0, b = 0, l = 0, r = 0}
					local lastctrl = {f = 0, b = 0, l = 0, r = 0}
					local maxspeed = 50
					local speed = 0
	
	
					local bg = Instance.new("BodyGyro", torso)
					bg.P = 9e4
					bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
					bg.cframe = torso.CFrame
					local bv = Instance.new("BodyVelocity", torso)
					bv.velocity = Vector3.new(0,0.1,0)
					bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
					if nowe == true then
						plr.Character.Humanoid.PlatformStand = true
					end
					while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
						game:GetService("RunService").RenderStepped:Wait()
	
						if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
							speed = speed+.5+(speed/maxspeed)
							if speed > maxspeed then
								speed = maxspeed
							end
						elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
							speed = speed-1
							if speed < 0 then
								speed = 0
							end
						end
						if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
							bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
							lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
						elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
							bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
						else
							bv.velocity = Vector3.new(0,0,0)
						end
						--	game.Players.LocalPlayer.Character.Animate.Disabled = true
						bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
					end
					ctrl = {f = 0, b = 0, l = 0, r = 0}
					lastctrl = {f = 0, b = 0, l = 0, r = 0}
					speed = 0
					bg:Destroy()
					bv:Destroy()
					plr.Character.Humanoid.PlatformStand = false
					game.Players.LocalPlayer.Character.Animate.Disabled = false
					tpwalking = false
	
	
	
	
				else
					local plr = game.Players.LocalPlayer
					local UpperTorso = plr.Character.UpperTorso
					local flying = true
					local deb = true
					local ctrl = {f = 0, b = 0, l = 0, r = 0}
					local lastctrl = {f = 0, b = 0, l = 0, r = 0}
					local maxspeed = 50
					local speed = 0
	
	
					local bg = Instance.new("BodyGyro", UpperTorso)
					bg.P = 9e4
					bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
					bg.cframe = UpperTorso.CFrame
					local bv = Instance.new("BodyVelocity", UpperTorso)
					bv.velocity = Vector3.new(0,0.1,0)
					bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
					if nowe == true then
						plr.Character.Humanoid.PlatformStand = true
					end
					while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
						wait()
	
						if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
							speed = speed+.5+(speed/maxspeed)
							if speed > maxspeed then
								speed = maxspeed
							end
						elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
							speed = speed-1
							if speed < 0 then
								speed = 0
							end
						end
						if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
							bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
							lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
						elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
							bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
						else
							bv.velocity = Vector3.new(0,0,0)
						end
	
						bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
					end
					ctrl = {f = 0, b = 0, l = 0, r = 0}
					lastctrl = {f = 0, b = 0, l = 0, r = 0}
					speed = 0
					bg:Destroy()
					bv:Destroy()
					plr.Character.Humanoid.PlatformStand = false
					game.Players.LocalPlayer.Character.Animate.Disabled = false
					tpwalking = false
	
	
	
				end
	
	
	
	
	
			end)
	
			local tis
		end
		coroutine.wrap(SSWSNG_fake_script)()
		local function GYRIVDI_fake_script() -- tp.LocalScript 
			local script = Instance.new('LocalScript', tp)
	
			script.Parent.MouseButton1Click:Connect(function()
				mouse = game.Players.LocalPlayer:GetMouse()
				tool = Instance.new("Tool")
				tool.RequiresHandle = false
				tool.Name = "Click Teleport"
				tool.Activated:connect(function()
					local pos = mouse.Hit+Vector3.new(0,2.5,0)
					pos = CFrame.new(pos.X,pos.Y,pos.Z)
					game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
				end)
				tool.Parent = game.Players.LocalPlayer.Backpack
			end)
		end
		coroutine.wrap(GYRIVDI_fake_script)()
		local function BCBQLZ_fake_script() -- floatingpad.LocalScript 
			local script = Instance.new('LocalScript', floatingpad)
	
			script.Parent.MouseButton1Click:Connect(function()
				local name = game.Players.LocalPlayer.Name
	
				local p = Instance.new("Part")
				p.Parent = workspace
				p.Locked = true
				p.Color = Color3.new(0.666667, 0, 0)
				p.Size = Vector3.new(8, 1.2, 8)
				p.Anchored = true
				local m = Instance.new("CylinderMesh")
				m.Scale = Vector3.new(1, 0.5, 1)
				m.Parent = p
				while true do
					p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
					wait()
				end
			end)
		end
		coroutine.wrap(BCBQLZ_fake_script)()
		local function KXYQAXQ_fake_script() -- Frame.UIDrag 
			local script = Instance.new('LocalScript', Frame)
	
			-- Made by Real_IceyDev (@lceyDex) --
			-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
			local UIS = game:GetService('UserInputService')
			local frame = script.Parent
			local dragToggle = nil
			local dragSpeed = 0.25
			local dragStart = nil
			local startPos = nil
	
			local function updateInput(input)
				local delta = input.Position - dragStart
				local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
					startPos.Y.Scale, startPos.Y.Offset + delta.Y)
				game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
			end
	
			frame.InputBegan:Connect(function(input)
				if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
					dragToggle = true
					dragStart = input.Position
					startPos = frame.Position
					input.Changed:Connect(function()
						if input.UserInputState == Enum.UserInputState.End then
							dragToggle = false
						end
					end)
				end
			end)
	
			UIS.InputChanged:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
					if dragToggle then
						updateInput(input)
					end
				end
			end)
		end
		coroutine.wrap(KXYQAXQ_fake_script)()
		local function GEVXYR_fake_script() -- ScreenGui.notfication 
			local script = Instance.new('LocalScript', ScreenGui)
	
			wait(2)
			game:GetService("StarterGui"):SetCore("SendNotification", {
				Title = "now loaded lol";
				Text = "By FishNoobAhh";
				Icon = "";
				Duration = 10; 
				Button1 = "yes sirrr";
			})
		end
		coroutine.wrap(GEVXYR_fake_script)()
		local function PYIQX_fake_script() -- ScreenGui.messageload 
			local script = Instance.new('LocalScript', ScreenGui)
	
			if script.Parent.Enabled == true then
				local m = Instance.new("Message", game.Workspace)
				m.Text = "1x1x1x1 gui fe Loading..."
				wait(2)
				m:Destroy()
				script:Destroy()
			else
	
			end
		end
		coroutine.wrap(PYIQX_fake_script)()
	end)
end;
task.spawn(C_4);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
	
	function onClick()
		local uhmye = Instance.new("Sound") uhmye.Parent	= game:GetService("Workspace")	                                                                                                   uhmye.SoundId = "rbxassetid://8260658079"
		uhmye.Playing = true uhmye.Looped	= true uhmye.Volume	= 99999999999999999
	
	end
	
	script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
	script.Parent.MouseButton1Down:Connect(function()
		imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
	end)
	
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_9()
local script = G2L["9"];
	-- Made by Real_IceyDev (@lceyDex) --
	-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil
	
	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end
	
	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)
	
	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
	
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
	function click()
		function exPro(root)
			for _, v in pairs(root:GetChildren()) do
				if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
					v.Parent = nil
				elseif v:IsA("BasePart") then
					v.Material = "Plastic"
					v.Transparency = 0
					local One = Instance.new("Decal", v)
					local Two = Instance.new("Decal", v)
					local Three = Instance.new("Decal", v)
					local Four = Instance.new("Decal", v)
					local Five = Instance.new("Decal", v)
					local Six = Instance.new("Decal", v)
					One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
					Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
					Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
					Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
					Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
					Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
					One.Face = "Front"
					Two.Face = "Back"
					Three.Face = "Right"
					Four.Face = "Left"
					Five.Face = "Top"
					Six.Face = "Bottom"
				end
				exPro(v)
			end
		end
		function asdf(root)
			for _, v in pairs(root:GetChildren()) do
				asdf(v)
			end
		end
		exPro(workspace)
		asdf(workspace)
	end
	
	script.Parent.MouseButton1Down:connect(click)
	
	
	
	script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)
	script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)
	script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)
	script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)
	script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head818
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game:GetService("Players"):GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
			emit.VelocitySpread = 100000
		end
	end)
	function click()
		s = Instance.new("Sky")
		s.Name = "Sky"
		s.Parent = game:GetService("Lighting")
		s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
		s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
		s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
		s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
		s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
		s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
		game:GetService("Lighting").TimeOfDay = 12
	end
	
	script.Parent.MouseButton1Down:connect(click)
	
	
	---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
	function click()
		Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")	
	end
	
	script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
	script.Parent.MouseButton1Click:Connect(function()
		for i,v in next,workspace:children''do
			if(v:IsA'BasePart')then
				me=v;
				bbg=Instance.new('BillboardGui',me);
				bbg.Name='stuf';
				bbg.Adornee=me;
				bbg.Size=UDim2.new(2.5,0,2.5,0)
				--bbg.StudsOffset=Vector3.new(0,2,0)
				tlb=Instance.new'TextLabel';
				tlb.Text='';
				tlb.Font='SourceSansBold';
				tlb.FontSize='Size48';
				tlb.TextColor3=Color3.new(1, 0.933333, 0);
				tlb.Size=UDim2.new(1.25,0,1.25,0);
				tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
				tlb.BackgroundTransparency=1;
				tlb.Parent=bbg;
			end;end;
		function xds(dd)
			for i,v in next,dd:children''do
				if(v:IsA'BasePart')then
					v.BrickColor=BrickColor.new'Really black';
					v.TopSurface='Smooth';
					v.BottomSurface='Smooth';
					s=Instance.new('SelectionBox',v);
					s.Adornee=v;
					s.Color=BrickColor.new'Fire Yellow';
					a=Instance.new('PointLight',v);
					a.Color=Color3.new(1, 0.968627, 0);
					a.Range=15;
					a.Brightness=5;
	
				end;
	
				local dec = 'http://www.roblox.com/asset/?id=19399245';
				local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
				--coroutine.wrap(function()
				--for ,_ in pairs(fac) do
				--local ddec = Instance.new("Decal", v)
				--ddec.Face = 
				--ddec.Texture = dec
				--end end)()
				if #(v:GetChildren())>0 then
					xds(v) 
				end
			end
		end
		xds(game.Workspace)
	end)
	
	
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
	
	function onClick()
		local uhmye = Instance.new("Sound") uhmye.Parent	= game:GetService("Workspace")	                                                                                                   uhmye.SoundId = "rbxassetid://8260658079"
		uhmye.Playing = true uhmye.Looped	= true uhmye.Volume	= 99999999999999999
	
	end
	
	script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
	function onClick()
		local tubers93		= Instance.new("Sound")
		tubers93.Parent		= game:GetService("Workspace")
		tubers93.SoundId		= "rbxassetid://6129291390"
		tubers93.Playing		= true
		tubers93.Looped		= false
		tubers93.Volume		= 99999999999999999
	
	end
	
	script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			explosion = Instance.new("Explosion")
			explosion.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			explosion.Parent = game.Workspace
			wait()
		end
	end)
	
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
	
	script.Parent.MouseButton1Down:Connect(function()
		while true do
			part = Instance.new("Part")
			part.Position =  Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
			part.Parent = game.Workspace
			part.BrickColor = BrickColor.new("Really black")
			fire = Instance.new("Fire")
			fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
			fire.Parent = part
			wait(888888888888888888888888888888888888)
		end
	end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
	script.Parent.MouseButton1Down:Connect(function()
		for i,v in pairs(game.Workspace:GetDescendants()) do
			if v:IsA("BasePart") then	
				v.Anchored = false
			end
		end
	
	
		for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
			if v:IsA("BasePart") then
				v.Anchored = false
			end
		end
	
	
		for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
			if v:IsA("BasePart") then
				v.Anchored = false
			end
		end
	end)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
	script.Parent.MouseButton1Click:Connect(function()
		while true do
			communism=math.random(0,3)
			crex=math.random(3,100)
			obesity=math.random(-500, 500)
			positivity=math.random(100, 600)
			IEndorseThese=math.random(-500, 500)
			wait()
			doom=Instance.new("Part")
			local imnotfat = math.random(1, 3)
			if imnotfat == 1 then
				doom.Shape = "Ball"
			else if imnotfat == 2 then
					doom.Shape = "Cylinder"
				else 
				end end
			doom.Material = "Neon"
			doom.Size = Vector3.new(crex, crex, crex)
			doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
			doom.Color = Color3.new(math.random(), math.random(), math.random())
			doom.Velocity=Vector3.new(communism, communism, communism)
			doom.Parent = game.Workspace
			yooka=math.random(-200, -50)
			doom=Instance.new("Part")
			doom.Shape = "Ball"
			doom.Size = Vector3.new(crex, crex, crex)
			doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
			doom.Color = Color3.new(math.random(), math.random(), math.random())
			doom.Velocity=Vector3.new(communism, 800, communism)
			doom.Parent = game.Workspace
			communism=math.random(0,3)
			crex=math.random(3,100)
			obesity=math.random(-500, 500)
			positivity=math.random(100, 600)
			IEndorseThese=math.random(-500, 500)
			doom=Instance.new("Part")
			doom.Shape = "Ball"
			doom.Size = Vector3.new(crex, crex, crex)
			doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
			doom.Color = Color3.new(math.random(), math.random(), math.random())
			doom.Velocity=Vector3.new(communism, communism, communism)
			doom.Parent = game.Workspace
			communism=math.random(0,3)
			crex=math.random(3,100)
			obesity=math.random(-500, 500)
			positivity=math.random(100, 600)
			IEndorseThese=math.random(-500, 500)
			doom=Instance.new("Part")
			doom.Shape = "Ball"
			doom.Size = Vector3.new(crex, crex, crex)
			doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
			doom.Color = Color3.new(math.random(), math.random(), math.random())
			doom.Velocity=Vector3.new(communism, communism, communism)
			doom.Parent = game.Workspace
			communism=math.random(0,3)
			crex=math.random(3,100)
			obesity=math.random(-500, 500)
			positivity=math.random(100, 600)
			IEndorseThese=math.random(-500, 500)
			doom=Instance.new("Part")
			doom.Shape = "Ball"
			doom.Size = Vector3.new(crex, crex, crex)
			doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
			doom.Color = Color3.new(math.random(), math.random(), math.random())
			doom.Velocity=Vector3.new(communism, communism, communism)
			doom.Parent = game.Workspace
		end
	end)
	
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
	function click()
	
		for _,player in pairs(game.Players:GetPlayers()) do
			spawn(function()
				while wait(0.7) do
					player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
					player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
					player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
					player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
					player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
					player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
				end
			end)
		end
	end
	
	script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
	
	script.Parent.MouseButton1Click:Connect(function()
		local Lighting = game:GetService("Lighting")
		local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
	
		function zigzag(X) 
			return math.acos(math.cos(X*math.pi))/math.pi
		end
	
		Counter = 0
	
		Lighting.TimeOfDay = "15:00"
	
		while wait(0.01) do 
			ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
			Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
			Counter += 0.01
		end
	end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
	
		-- GUI principal
		local gui = Instance.new("ScreenGui")
		gui.Name = "CustomExecutor"
		gui.ResetOnSpawn = false
		gui.Parent = player:WaitForChild("PlayerGui")
	
		-- Ventana principal (más pequeña y semi-transparente)
		local mainFrame = Instance.new("Frame")
		mainFrame.Size = UDim2.new(0, 400, 0, 240)
		mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
		mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
		mainFrame.BackgroundTransparency = 0.3
		mainFrame.BorderSizePixel = 0
		mainFrame.Active = true
		mainFrame.Draggable = true
		mainFrame.Parent = gui
	
		-- Título
		local title = Instance.new("TextLabel")
		title.Size = UDim2.new(1, 0, 0, 35)
		title.BackgroundTransparency = 1
		title.BorderSizePixel = 0
		title.Text = "synapse x de buget"
		title.TextColor3 = Color3.new(1, 1, 1)
		title.TextScaled = true
		title.Font = Enum.Font.SourceSansBold
		title.Parent = mainFrame
	
		-- Cuadro de texto (fondo negro, más pequeño)
		local input = Instance.new("TextBox")
		input.Size = UDim2.new(0.9, 0, 0.55, 0)
		input.Position = UDim2.new(0.05, 0, 0.18, 0)
		input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
		input.BackgroundTransparency = 0
		input.BorderSizePixel = 0
		input.TextColor3 = Color3.new(1, 1, 1)
		input.Text = ""
		input.Font = Enum.Font.Code
		input.TextWrapped = true
		input.TextXAlignment = Enum.TextXAlignment.Left
		input.TextYAlignment = Enum.TextYAlignment.Top
		input.TextSize = 16
		input.ClearTextOnFocus = false
		input.MultiLine = true
		input.Parent = mainFrame
	
		-- Crear botón
		local function createButton(text, position)
			local btn = Instance.new("TextButton")
			btn.Size = UDim2.new(0, 90, 0, 30)
			btn.Position = position
			btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
			btn.BackgroundTransparency = 0
			btn.BorderSizePixel = 0
			btn.Text = text
			btn.TextColor3 = Color3.new(1, 1, 1)
			btn.TextScaled = true
			btn.Font = Enum.Font.SourceSansBold
			btn.Parent = mainFrame
			return btn
		end
	
		-- Botones
		local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
		local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
		local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
	
		-- Funciones
		executeBtn.MouseButton1Click:Connect(function()
			local code = input.Text
			if code and code ~= "" then
				pcall(function()
					loadstring(code)()
				end)
			end
		end)
	
		r6Btn.MouseButton1Click:Connect(function()
			local Players = game:GetService("Players")
			local AvatarEditor = game:GetService("AvatarEditorService")
			local TweenService = game:GetService("TweenService")
			local UIS = game:GetService("UserInputService")
	
			if _G.AvatarRigPromptUI then return end
			_G.AvatarRigPromptUI = true
	
			local player = Players.LocalPlayer
			local playerGui = player:WaitForChild("PlayerGui")
	
			local RigUI = Instance.new("ScreenGui")
			RigUI.Name = "AvatarRigPromptUI"
			RigUI.ResetOnSpawn = false
			RigUI.Parent = playerGui
	
			local MainFrame = Instance.new("Frame")
			MainFrame.Size = UDim2.new(0, 200, 0, 100)
			MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
			MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
			MainFrame.Parent = RigUI
	
			local UIStroke = Instance.new("UIStroke")
			UIStroke.Thickness = 2
			UIStroke.Color = Color3.fromRGB(100, 200, 255)
			UIStroke.Parent = MainFrame
	
			local dragActive, dragStart, frameStart
			MainFrame.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 then
					dragActive = true
					dragStart = input.Position
					frameStart = MainFrame.Position
				end
			end)
	
			UIS.InputChanged:Connect(function(input)
				if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
					local delta = input.Position - dragStart
					MainFrame.Position = UDim2.new(
						frameStart.X.Scale,
						frameStart.X.Offset + delta.X,
						frameStart.Y.Scale,
						frameStart.Y.Offset + delta.Y
					)
				end
			end)
	
			UIS.InputEnded:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 then
					dragActive = false
				end
			end)
	
			local function ExecuteRigChange()
				local char = player.Character
				if not char then return end
	
				local humanoid = char:FindFirstChildOfClass("Humanoid")
				if not humanoid then return end
	
				local desc = humanoid.HumanoidDescription:Clone()
	
				AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
				local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
	
				if result == Enum.AvatarPromptResult.Success then
					humanoid.Health = 0
					humanoid:ChangeState(Enum.HumanoidStateType.Dead)
	
					player.CharacterAdded:Wait()
					task.wait(1)
	
					local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
					if newHumanoid then
						newHumanoid:ApplyDescription(desc)
						newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
					end
				end
			end
	
			local R6Button = Instance.new("TextButton")
			R6Button.Text = "R6 MODE"
			R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
			R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
			R6Button.Font = Enum.Font.GothamBold
			R6Button.TextColor3 = Color3.new(1,1,1)
			R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
			R6Button.Parent = MainFrame
	
			R6Button.MouseButton1Click:Connect(function()
				TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
				ExecuteRigChange()
				task.wait(0.2)
				TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
			end)
	
			local CloseButton = Instance.new("TextButton")
			CloseButton.Text = "X"
			CloseButton.Size = UDim2.new(0, 24, 0, 24)
			CloseButton.Position = UDim2.new(1, -26, 0, 2)
			CloseButton.Font = Enum.Font.GothamBold
			CloseButton.TextColor3 = Color3.new(1, 1, 1)
			CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
			CloseButton.BorderSizePixel = 0
			CloseButton.Parent = MainFrame
	
			CloseButton.MouseButton1Click:Connect(function()
				RigUI:Destroy()
				_G.AvatarRigPromptUI = nil
			end)
		end)
	
		closeBtn.MouseButton1Click:Connect(function()
			gui:Destroy()
		end)
	end)
	
	
	
end;
task.spawn(C_24);

return G2L["1"], require;

Features & Information

kinda op gui if u can say
#op

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