
KeylessUniversal

local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 4;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75);
G2L["2"]["Size"] = UDim2.new(0, 451, 0, 290);
G2L["2"]["Position"] = UDim2.new(0.27123, 0, 0.26307, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["3"] = Instance.new("TextButton", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["BackgroundTransparency"] = 0.2;
G2L["3"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[1x1x1x1 gui]];
G2L["3"]["Position"] = UDim2.new(0.71489, 0, 0.84162, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["4"] = Instance.new("LocalScript", G2L["3"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["BackgroundTransparency"] = 0.2;
G2L["5"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[theme music]];
G2L["5"]["Position"] = UDim2.new(0.37129, 0, 0.8393, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["BackgroundTransparency"] = 0.2;
G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[skeleton sky]];
G2L["7"]["Position"] = UDim2.new(0.03875, 0, 0.83651, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ScreenGui.Frame.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["BackgroundTransparency"] = 0.2;
G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[romania spam]];
G2L["a"]["Position"] = UDim2.new(0.71445, 0, 0.65559, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["BackgroundTransparency"] = 0.2;
G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[flood]];
G2L["c"]["Position"] = UDim2.new(0.37081, 0, 0.65534, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["BackgroundTransparency"] = 0.2;
G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[666]];
G2L["e"]["Position"] = UDim2.new(0.03714, 0, 0.65454, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["BackgroundTransparency"] = 0.2;
G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[theme music]];
G2L["10"]["Position"] = UDim2.new(0.71276, 0, 0.48413, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["BorderSizePixel"] = 0;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["BackgroundTransparency"] = 0.2;
G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Text"] = [[T7B3RS93 sound]];
G2L["12"]["Position"] = UDim2.new(0.03544, 0, 0.48106, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["BackgroundTransparency"] = 0.2;
G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[explode]];
G2L["14"]["Position"] = UDim2.new(0.03365, 0, 0.32264, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["BackgroundTransparency"] = 0.2;
G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[raining fire]];
G2L["16"]["Position"] = UDim2.new(0.03522, 0, 0.16733, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["18"] = Instance.new("TextButton", G2L["2"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["TextSize"] = 14;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["BackgroundTransparency"] = 0.2;
G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["Text"] = [[unanchor]];
G2L["18"]["Position"] = UDim2.new(0.37164, 0, 0.16499, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["BackgroundTransparency"] = 0.2;
G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[ball rain]];
G2L["1a"]["Position"] = UDim2.new(0.71094, 0, 0.16456, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["1c"] = Instance.new("TextLabel", G2L["2"]);
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Gui made by: Lucas_cubing10]];
G2L["1c"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0);
-- StarterGui.ScreenGui.Frame.TextLabel.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["1e"] = Instance.new("ImageLabel", G2L["2"]);
G2L["1e"]["BorderSizePixel"] = 0;
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["1e"]["Image"] = [[rbxassetid://124868710717730]];
G2L["1e"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["BackgroundTransparency"] = 1;
G2L["1e"]["Position"] = UDim2.new(0.29453, 0, -0.42891, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["BackgroundTransparency"] = 0.2;
G2L["1f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[rainbow all]];
G2L["1f"]["Position"] = UDim2.new(0.37378, 0, 0.32078, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["BackgroundTransparency"] = 0.2;
G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[disco]];
G2L["21"]["Position"] = UDim2.new(0.71383, 0, 0.31788, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["BackgroundTransparency"] = 0.2;
G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[synapse x de buget executor]];
G2L["23"]["Position"] = UDim2.new(0.37435, 0, 0.4816, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4()
local script = G2L["4"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true
fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true
destroychat.Name = "destroy chat"
destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
for i = 1, 4 do
local args = {
[1] = "\194\160\194\160",
[2] = "All"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true
tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)
floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true
r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)
-- Scripts:
local function WVDQ_fake_script() -- ball.LocalScript
local script = Instance.new('LocalScript', ball)
script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local character = game.Players.LocalPlayer.Character
for i,v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
local ball = character.HumanoidRootPart
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)
local noClipEnabled = false
--Toggle noclipButton
script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)
function click()
repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do
if v ~= script then
v:Destroy()
end
end
local player = game:service("Players").LocalPlayer
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local char = player.Character
local Torsoz = char:findFirstChild("Torso")
local NV = Vector3.new()
local Main
local W,S = false,false
local DoublePress = {nil,0}
script.Parent = char
local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true
script.Name = "AdvFlight"
local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")
local shipp
local shadow
local campart
function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist or {char}
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos, distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
if hitz ~= nil then
if hitz.CanCollide == false then
table.insert(collidedlist, hitz)
local newpos = enz
local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
if newdistleft ~= NV then
return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
end
end
end
return hitz, enz, ray
end
function FindSurface(part, position)
local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
return wvec,vec
end
end
if part.className == "WedgePart" then
return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
end
end
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"
------------------------ Speeder Ship Type -----------------------------
if shiptype == "Speeder" then
shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwi = P:Clone()
shipwi.Parent = mdl
shipwi.Size = Vector3.new(1,1,1.2)
local mesh = Instance.new("SpecialMesh", shipwi)
mesh.MeshType = "Wedge"
local shipwi2 = P:Clone()
shipwi2.Parent = mdl
shipwi2.Size = Vector3.new(0.7,0.7,0.84)
shipwi2.Material = "SmoothPlastic"
shipwi2.BrickColor = BrickColor.new("Pastel blue")
shipwi2.Reflectance = 0.6
local mesh = Instance.new("SpecialMesh", shipwi2)
mesh.MeshType = "Wedge"
shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"
TrailParts = {}
table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end
function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"
shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p
ReposParts()
end
AllowTrails = true
end
Build("Speeder")
function B1D()
Build("Speeder")
end
function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end
function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end
local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end
DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end
function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end
function Equip()
end
function Unequip()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)
local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do
------ Speed --------
local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
if W == true then
Speed = Speed + valu
elseif S == true then
Speed = Speed - valu
end
if Speed > MaxSpeed then
Speed = MaxSpeed
elseif Speed < MinSpeed then
Speed = MinSpeed
end
------ left/right tilt ---------
local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
local swing = 0
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
swing = target-current
else
swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360)
end
DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end
shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
ReposParts()
------ shadow ------
local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
local angles = CFrame.new()
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
local wvec,vec = FindSurface(ghitz,genz)
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0)
end
shadow.CFrame = CFrame.new(genz) * angles
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
------- Trails -----------------------
if AllowTrails == true then
count = (count+1)%1
hue = (hue+1) % 360
local rgb = HSV(hue,0.65,0.85)
for _,v in pairs(TrailParts) do
local to = (v[1].CFrame * v[5]).p
if Speed > MinSpeed + 0.2 then
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
v[3][v[2]].Transparency = 0.15
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
else
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].Parent = nil
end
v[4] = to
end
end
end
--end)
-- 138098590 -- plane destroyed sound
-- 133082569 -- propeller 2
-- 135645246 -- propeller 1
--[[ Possible Game names
Aeroscape
Airbound
Aerialtude
]]
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
script.parent.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)
script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)
if script.Parent.Enabled == true then
local m = Instance.new("Message", game.Workspace)
m.Text = "1x1x1x1 gui fe Loading..."
wait(2)
m:Destroy()
script:Destroy()
else
end
end
coroutine.wrap(PYIQX_fake_script)()
end)
end;
task.spawn(C_4);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_9()
local script = G2L["9"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
while true do
explosion = Instance.new("Explosion")
explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
explosion.Parent = game.Workspace
wait()
end
end)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "synapse x de buget"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_24);
return G2L["1"], require;No comments yet for this script.

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