
KeylessUniversal

local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local running = false
local savedPosition = UDim2.new(0.5, -110, 0.5, -65)
local function resetPlr()
if player.Character then
player.Character:BreakJoints()
end
end
local function createGUI()
local oldGui = player.PlayerGui:FindFirstChild("ResetLoopGUI")
-- Save the old GUI position before deleting it
if oldGui then
local oldFrame = oldGui:FindFirstChild("Frame")
if oldFrame then
savedPosition = oldFrame.Position
end
oldGui:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ResetLoopGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Name = "Frame"
frame.Size = UDim2.new(0, 220, 0, 130)
frame.Position = savedPosition
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.Active = true
frame.Parent = screenGui
Instance.new("UICorner", frame)
local startButton = Instance.new("TextButton")
startButton.Size = UDim2.new(0.8, 0, 0.3, 0)
startButton.Position = UDim2.new(0.1, 0, 0.2, 0)
startButton.Text = "START"
startButton.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
startButton.Parent = frame
local stopButton = Instance.new("TextButton")
stopButton.Size = UDim2.new(0.8, 0, 0.3, 0)
stopButton.Position = UDim2.new(0.1, 0, 0.6, 0)
stopButton.Text = "STOP"
stopButton.BackgroundColor3 = Color3.fromRGB(170, 0, 0)
stopButton.Parent = frame
-- Dragging
local dragging = false
local dragStart
local startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
-- Save position when dragging ends
savedPosition = frame.Position
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (
input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch
) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
-- Start
startButton.MouseButton1Click:Connect(function()
if running then return end
running = true
task.spawn(function()
while running do
resetPlr()
task.wait(0.40)
end
end)
end)
-- Stop
stopButton.MouseButton1Click:Connect(function()
running = false
end)
end
createGUI()
player.CharacterAdded:Connect(function()
task.wait(0.2)
createGUI()
end)



if u use this script like it or comment smt lmk