
KeylessUniversal

-- // Bypass & Security Engine with Precision Crosshair & Wallbang // --
local _K = {
[1] = string.char(80, 108, 97, 121, 101, 114, 115),
[2] = string.char(82, 117, 110, 83, 101, 114, 118, 105, 99, 101),
[3] = string.char(87, 111, 114, 107, 115, 112, 97, 99, 101),
[4] = string.char(84, 119, 101, 101, 110, 83, 101, 114, 118, 105, 99, 101),
[5] = string.char(83, 99, 114, 101, 101, 110, 71, 117, 105),
[6] = string.char(80, 108, 97, 121, 101, 114, 71, 117, 105),
[7] = string.char(70, 114, 97, 109, 101),
[8] = string.char(85, 73, 67, 111, 114, 110, 101, 114),
[9] = string.char(85, 73, 83, 116, 114, 111, 107, 101),
[10] = string.char(84, 101, 120, 116, 76, 97, 98, 101, 108),
[11] = string.char(77, 97, 100, 101, 32, 98, 121, 32, 64, 109, 117, 108, 115, 10, 70, 111, 108, 108, 111, 119, 32, 109, 101, 32, 111, 110, 32, 84, 105, 107, 84, 111, 107, 58, 32, 109, 117, 108, 115, 97, 114, 116, 10, 70, 111, 108, 108, 111, 119, 32, 109, 101, 32, 111, 110, 32, 73, 110, 115, 116, 97, 103, 114, 97, 109, 58, 32, 104, 49, 104, 120, 48, 10, 73, 102, 32, 116, 104, 101, 114, 101, 32, 97, 114, 101, 32, 97, 110, 121, 32, 112, 114, 111, 98, 108, 101, 109, 115, 32, 119, 105, 116, 104, 32, 116, 104, 101, 32, 115, 99, 114, 105, 112, 116, 32, 112, 108, 101, 97, 115, 101, 32, 108, 101, 116, 32, 109, 101, 32, 107, 110, 111, 119),
[12] = string.char(84, 101, 120, 116, 66, 117, 116, 116, 111, 110),
[13] = string.char(67, 104, 101, 115, 116),
[14] = string.char(72, 101, 97, 100),
[15] = string.char(72, 117, 109, 97, 110, 111, 105, 100, 82, 111, 111, 116, 80, 97, 114, 116),
[16] = string.char(72, 117, 109, 97, 110, 111, 105, 100),
[17] = string.char(72, 105, 103, 104, 108, 105, 103, 104, 116)
}
local _p = game:GetService(_K[1])
local _r = game:GetService(_K[2])
local _w = game:GetService(_K[3])
local _t = game:GetService(_K[4])
local _lp = _p.LocalPlayer
local _cam = _w.CurrentCamera
local _cfg = { Dist = 600 }
local _target = nil
local _locked = false
local _hl = nil
local _mode = _K[13]
-- Anti-Detection Interface Injector
local _sg = Instance.new(_K[5])
_sg.Name = "UI_" .. tostring(math.random(100000, 999999))
_sg.ResetOnSpawn = false
if gethui then
_sg.Parent = gethui()
elseif syn and syn.protect_gui then
syn.protect_gui(_sg)
_sg.Parent = game:GetService("CoreGui")
else
_sg.Parent = _lp:WaitForChild(_K[6])
end
local _mf = Instance.new(_K[7])
_mf.Name = "FR_" .. tostring(math.random(1000, 9999))
_mf.Size = UDim2.new(0, 650, 0, 180)
_mf.Position = UDim2.new(0.5, -325, 0.35, -90)
_mf.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
_mf.BackgroundTransparency = 0.45
_mf.Parent = _sg
local _fc = Instance.new(_K[8], _mf)
_fc.CornerRadius = UDim.new(0, 12)
local _fs = Instance.new(_K[9], _mf)
_fs.Color = Color3.fromRGB(255, 255, 255)
_fs.Transparency = 0.5
_fs.Thickness = 2
local _ml = Instance.new(_K[10])
_ml.Name = "LB_" .. tostring(math.random(1000, 9999))
_ml.Size = UDim2.new(1, -20, 1, -20)
_ml.Position = UDim2.new(0, 10, 0, 10)
_ml.BackgroundTransparency = 1
_ml.TextColor3 = Color3.fromRGB(255, 255, 255)
_ml.TextStrokeTransparency = 0.2
_ml.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
_ml.TextSize = 22
_ml.Font = Enum.Font.GothamBold
_ml.TextWrapped = true
_ml.Text = _K[11]
_ml.Parent = _mf
task.delay(7, function()
if _mf and _mf.Parent then
local ti = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local t1 = _t:Create(_mf, ti, {BackgroundTransparency = 1})
local t2 = _t:Create(_ml, ti, {TextTransparency = 1, TextStrokeTransparency = 1})
local t3 = _t:Create(_fs, ti, {Transparency = 1})
t1:Play(); t2:Play(); t3:Play()
t2.Completed:Connect(function() _mf:Destroy() end)
end
end)
local _lb = Instance.new(_K[12])
_lb.Name = "BTN1_" .. tostring(math.random(1000, 9999))
_lb.Size = UDim2.new(0, 75, 0, 75)
_lb.Position = UDim2.new(0.8, 0, 0.45, 0)
_lb.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
_lb.BackgroundTransparency = 0.4
_lb.Text = "🎯 1v1"
_lb.TextSize = 22
_lb.Active = true
_lb.Draggable = true
_lb.Parent = _sg
local _lbc = Instance.new(_K[8], _lb)
_lbc.CornerRadius = UDim.new(1, 0)
local _lbs = Instance.new(_K[9], _lb)
_lbs.Color = Color3.fromRGB(255, 255, 255)
_lbs.Thickness = 3
local _mb = Instance.new(_K[12])
_mb.Name = "BTN2_" .. tostring(math.random(1000, 9999))
_mb.Size = UDim2.new(0, 75, 0, 40)
_mb.Position = UDim2.new(0.8, 0, 0.37, 0)
_mb.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
_mb.BackgroundTransparency = 0.4
_mb.Text = "Mode: Chest"
_mb.TextSize = 12
_mb.TextColor3 = Color3.fromRGB(255, 255, 255)
_mb.Active = true
_mb.Draggable = true
_mb.Parent = _sg
local _mbc = Instance.new(_K[8], _mb)
_mbc.CornerRadius = UDim.new(0, 8)
local _mbs = Instance.new(_K[9], _mb)
_mbs.Color = Color3.fromRGB(255, 255, 255)
_mbs.Thickness = 1.5
_mb.MouseButton1Click:Connect(function()
if _mode == _K[13] then
_mode = _K[14]
_mb.Text = "Mode: Head"
_mb.BackgroundColor3 = Color3.fromRGB(180, 30, 30)
else
_mode = _K[13]
_mb.Text = "Mode: Chest"
_mb.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
end
end)
local function _addH(char)
if _hl then _hl:Destroy() end
if char then
_hl = Instance.new(_K[17])
_hl.Name = "HL_" .. tostring(math.random(100, 999))
_hl.Adornee = char
_hl.FillColor = Color3.fromRGB(255, 50, 50)
_hl.FillTransparency = 0.5
_hl.OutlineColor = Color3.fromRGB(255, 255, 255)
_hl.OutlineTransparency = 0
_hl.AlwaysOnTop = true --
_hl.Parent = char
end
end
local function _remH()
if _hl then _hl:Destroy(); _hl = nil end
end
local function _getPart(char)
if _mode == _K[14] then
return char:FindFirstChild(_K[14]) or char:FindFirstChild(_K[15])
else
return char:FindFirstChild(_K[15]) or char:FindFirstChild(_K[14])
end
end
--
local function _getTarg()
local best = nil
local minAngle = math.huge
local camLook = _cam.CFrame.LookVector
for _, v in pairs(_p:GetPlayers()) do
if v ~= _lp and v.Character then
local c = v.Character
local h = c:FindFirstChildOfClass(_K[16])
local pt = _getPart(c)
if h and pt and h.Health > 0 then
local dirToTarget = (pt.Position - _cam.CFrame.Position).Unit
local dist = (pt.Position - _cam.CFrame.Position).Magnitude
if dist <= _cfg.Dist then
--
local angle = math.acos(camLook:Dot(dirToTarget))
if angle < minAngle then
minAngle = angle
best = c
end
end
end
end
end
return best
end
local function _toggle()
_locked = not _locked
if _locked then
_target = _getTarg()
if _target then
_lbs.Color = Color3.fromRGB(255, 50, 50)
_addH(_target)
else
_locked = false
end
else
_target = nil
_remH()
_lbs.Color = Color3.fromRGB(255, 255, 255)
end
end
_lb.MouseButton1Click:Connect(_toggle)
-- Anti-Cheat
_r.RenderStepped:Connect(function()
if _locked then
if not _target or not _target.Parent or not _target:FindFirstChildOfClass(_K[16]) or _target:FindFirstChildOfClass(_K[16]).Health <= 0 then
_locked = false
_target = nil
_remH()
_lbs.Color = Color3.fromRGB(255, 255, 255)
return
end
local pt = _getPart(_target)
if pt then
local offset = Vector3.new(
(math.random(-1, 1) * 0.001),
(math.random(-1, 1) * 0.001),
(math.random(-1, 1) * 0.001)
)
_cam.CFrame = CFrame.lookAt(_cam.CFrame.Position, pt.Position + offset)
end
end
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