ladder flicking macro execute again if you died
Key RequiredUniversal

ladder flicking macro execute again if you died

Universal Scriptuniiphysicuniiphysic 6.7K views 4.6K executesUpdated Sep 14, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•1 lines (1873 chars)
local v0={};local sp=game.Players.LocalPlayer.Character.Humanoid;v0["v1%0"]=game:GetService("RunService");v0["v2%0"]=workspace.CurrentCamera;v0["v3%0"]=game:GetService("Players").LocalPlayer;v0["v4%0"]=v0["v3%0"].Character;if  not v0["v4%0"] then v0["v4%0"]=v0["v3%0"].CharacterAdded:Wait();end v0["v5%0"]=v0["v4%0"]:WaitForChild("Humanoid");function updateChar(v12) v0["v4%0"]=v12;v0["v5%0"]=v0["v4%0"]:WaitForChild("Humanoid");end v0["v3%0"].CharacterAdded:Connect(updateChar);v0["v6%0"]=nil;v0["v7%0"]=0;function rotateCamera(v15) local v16,v17,v18=v0["v2%0"].CFrame:ToOrientation();v0["v7%0"]+=v15 v0["v2%0"].CFrame=CFrame.new(v0["v2%0"].CFrame.Position) * CFrame.fromOrientation(v16,v17 + math.rad(v15) ,v18) ;end function stepped(v20) rotateCamera(1440 * v20 );v0["v16%0"]=v0["v5%0"]:GetState();if (v0["v16%0"]~=Enum.HumanoidStateType.Climbing) then v0["v6%0"]:Disconnect();v0["v6%0"]=nil;if (v0["v16%0"]==Enum.HumanoidStateType.Running) then v0["v5%0"]:ChangeState(Enum.HumanoidStateType.Jumping);rotateCamera( -v0["v7%0"]);v0["v1%0"].Stepped:Wait();v0["v1%0"].Stepped:Wait();repeat v0["v1%0"].Stepped:Wait();until (v0["v5%0"]:GetState()==Enum.HumanoidStateType.Climbing) and (v0["v5%0"]:GetState()==Enum.HumanoidStateType.Running)  end end end v0["v8%0"]=0;function autoflick(v22,v23,v24) if (v22~="autoflick") then else if (v23~=Enum.UserInputState.Begin) then return;end if (v0["v6%0"]~=nil) then return;end if (v0["v5%0"]:GetState()~=Enum.HumanoidStateType.Climbing) then return;end v0["v8%0"]=v0["v2%0"].CFrame.Rotation.Y;v0["v7%0"]=0;v0["v6%0"]=v0["v1%0"].RenderStepped:Connect(stepped);end end v0["v5%0"].StateChanged:Connect(function(v25,v26) if (v26==Enum.HumanoidStateType.Climbing) then autoflick("autoflick",Enum.UserInputState.Begin,nil);end end);game:GetService("ContextActionService"):BindAction("autoflick",autoflick,true,Enum.KeyCode.C);sp.Sit=true;

Features & Information

auto ladder flick(walk on the ladder) you'll need to execute it again upon dying
#ladder flick macro

Community Comments (3)

uniiphysicuniiphysicSep 14, 2025

* fixing it

ZERETETZERETETSep 14, 2025(edited)

best script ong, could you make it so you can turn it off and on, a wallhop or walkwalk macro would be great also!

uniiphysicuniiphysicSep 15, 2025

that'll take long to make

More Scripts for Universal Scripts