killaura and highlight
Key RequiredUniversal

killaura and highlight

Universal Scripthalikovlinar21halikovlinar21 504 views 4.1K executesUpdated Aug 31, 2026
Unrated
00
Lua Script•285 lines (6815 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local localPlayer = Players.LocalPlayer

-- ═══════════════════════════════════════
--  SETTINGS
-- ═══════════════════════════════════════
local RADIUS = 20000
local KILL_KEY = Enum.KeyCode.F
local HIGHLIGHT_KEY = Enum.KeyCode.R
local HIGHLIGHT_DURATION = 5
local HIGHLIGHT_COLOR = Color3.fromRGB(255, 60, 60)
local FADE_SPEED = 1 / HIGHLIGHT_DURATION
-- ═══════════════════════════════════════

local highlightData = {}

local function getRootPart(character)
	if not character then return nil end
	return character:FindFirstChild("HumanoidRootPart")
end

local function getTool()
	if not localPlayer.Character then return nil end
	local char = localPlayer.Character
	if char:FindFirstChild("Humanoid") and char:FindFirstChild("Hydra") then
		return char.Hydra
	end
	return nil
end

local function createHighlightParts(character, rootPart)
	local box = Instance.new("Part")
	box.Name = "HighlightBox"
	box.Anchored = false
	box.CanCollide = false
	box.Transparency = 0
	box.Color = HIGHLIGHT_COLOR
	box.Material = Enum.Material.Neon
	box.Size = Vector3.new(1.8, 3.8, 1.8)
	box.Parent = character

	local halo = Instance.new("Part")
	halo.Name = "HighlightHalo"
	halo.Anchored = false
	halo.CanCollide = false
	halo.Transparency = 0
	halo.Color = HIGHLIGHT_COLOR
	halo.Material = Enum.Material.Neon
	halo.Size = Vector3.new(4, 0.3, 4)
	halo.Parent = character

	return box, halo
end

local function attachToRoot(box, halo, rootPart, offsetBox, offsetHalo)
	local connection
	connection = RunService.Heartbeat:Connect(function()
		if not rootPart or not rootPart.Parent then
			connection:Disconnect()
			return
		end
		box.CFrame = rootPart.CFrame * offsetBox
		halo.CFrame = rootPart.CFrame * offsetHalo
	end)
	return connection
end

local function startFadeOut(data)
	local box = data.box
	local halo = data.halo
	local connection = data.connection
	local fadeStart = tick()

	while true do
		local elapsed = tick() - fadeStart
		local alpha = math.max(0, 1 - (elapsed * FADE_SPEED))

		if box and box.Parent then box.Transparency = 1 - alpha end
		if halo and halo.Parent then halo.Transparency = 1 - alpha end

		if alpha <= 0 then
			if connection then connection:Disconnect() end
			if box then box:Destroy() end
			if halo then halo:Destroy() end
			highlightData[data.player] = nil
			break
		end

		task.wait(1/30)
	end
end

local attackParams = {
	attackCycleData = {
		lungeMult = 1,
		slowMult = 0.2,
		slowTime = 1.5,
		knockbackMult = 1,
		attackTime = 0.65
	},
	knockback = 50,
	shouldLock = true,
	slowTime = 1.5,
	shouldLunge = true,
	isCritical = false,
	weaponDefinition = {
		attackCycle = {
			["1"] = {
				knockbackMul = 1,
				slowMult = 0.2,
				slowTime = 1.5,
				lungeMul = 1,
				attackTime = 0.65
			},
			["2"] = {
				lungeMult = 1,
				slowMult = 0.2,
				slowTime = 1.5,
				knockbackMult = 1,
				attackTime = 0.65
			},
			["3"] = {
				lungeMult = 0.75,
				slowMult = 0.2,
				slowTime = 1.5,
				knockbackMult = 1.5,
				attackTime = 0.7166666666666667
			},
			["4"] = {
				lungeMult = 2.25,
				slowTime = 1.5,
				slowMult = 0.2,
				hitboxOffsetAdd = Vector3.new(0, 0, -1.5),
				hitboxSizeAdd = Vector3.new(0, 0, 3),
				knockbackMult = 2.25,
				attackTime = 0.9833333333333333
			}
		},
		attackOrder = {"1", "2", "3", "4"}
	},
	attackCooldown = 0.1,
	shouldSlow = true,
	lungeKnockback = 55,
	hitboxSize = Vector3.new(9, 14, 8),
	slowMult = 0.2,
	cycleIndex = 2,
	hitboxOffset = Vector3.new(0, 0, -1.5),
	damage = 100
}

local function findPlayersInRadius()
	local myRoot = getRootPart(localPlayer.Character)
	if not myRoot then return {} end

	local results = {}
	for _, player in ipairs(Players:GetPlayers()) do
		if player == localPlayer then continue end

		local char = player.Character or player.CharacterAdded:Wait(2)
		if not char then continue end

		local root = getRootPart(char)
		if not root then continue end

		local dist = (root.Position - myRoot.Position).Magnitude
		if dist <= RADIUS then
			table.insert(results, {
				player = player,
				char = char,
				root = root,
				distance = dist,
				direction = (root.Position - myRoot.Position).Unit
			})
		end
	end

	return results
end

local function hitAll()
	local currentTool = getTool()
	if not currentTool then
		warn("Инструмент 'Hydra' недоступен.")
		return
	end
	attackParams.tool = currentTool

	local targets = findPlayersInRadius()
	if #targets == 0 then
		warn("Нет целей в радиусе " .. RADIUS .. " студий.")
		return
	end

	local hitTargets = {}
	for _, t in ipairs(targets) do
		table.insert(hitTargets, {
			direction = Vector3.new(t.direction.X, t.direction.Y, t.direction.Z),
			isClosestEnemy = false,
			origin = Vector3.new(
				localPlayer.Character.HumanoidRootPart.Position.X,
				localPlayer.Character.HumanoidRootPart.Position.Y,
				localPlayer.Character.HumanoidRootPart.Position.Z
			),
			enemyModel = t.char,
			distance = t.distance,
			knockback = 50
		})
	end

	local args = {
		"AttemptWeaponHit",
		attackParams,
		hitTargets
	}

	local events = ReplicatedStorage:FindFirstChild("Events")
	if not events then
		warn("Папка 'Events' не найдена.")
		return
	end
	local func = events:FindFirstChild("GameRemoteFunction")
	if not func then
		warn("GameRemoteFunction не найден.")
		return
	end

	func:InvokeServer(unpack(args))
	print("[KILL] Удар по " .. #hitTargets .. " целям в радиусе " .. RADIUS)
end

local function highlightAll()
	-- Убираем старые подсветки
	for player, data in pairs(highlightData) do
		startFadeOut(data)
	end
	highlightData = {}

	local targets = findPlayersInRadius()
	if #targets == 0 then
		warn("Нет целей для подсветки в радиусе " .. RADIUS .. " студий.")
		return
	end

	for _, t in ipairs(targets) do
		local box, halo = createHighlightParts(t.char, t.root)

		local offsetBox = CFrame.new(0, 1, 0)
		local offsetHalo = CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(90), 0, 0)

		local connection = attachToRoot(box, halo, t.root, offsetBox, offsetHalo)

		highlightData[t.player] = {
			player = t.player,
			box = box,
			halo = halo,
			connection = connection,
			startTime = tick()
		}
	end

	print("[HIGHLIGHT] Подсвечено " .. #targets .. " игроков на " .. HIGHLIGHT_DURATION .. " сек.")

	-- Запуск исчезновения
	task.delay(HIGHLIGHT_DURATION, function()
		for _, t in ipairs(targets) do
			local data = highlightData[t.player]
			if data then
				startFadeOut(data)
			end
		end
	end)
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed then return end

	if input.KeyCode == KILL_KEY then
		hitAll()
	elseif input.KeyCode == HIGHLIGHT_KEY then
		highlightAll()
	end
end)

Features & Information

if you press f or r you get kill in radius(adjustable) and highlight(too),WARNING: Made with AI,highlight is buggy but works(ITS GAME ON SLIENT ASSASSINS,NOT UNIVERSAL

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